Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.03 @ 20:34:51 Player: NeoBioHazard Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (40) 200 Value Destroyed (1035) 1035 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (330) 330 TOTAL SCORE: 9405 Bonus ------- High Alert Combat Kills 30 Met Data Miner 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Machine Analyzer Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Cooled Nuclear Pulse Thruster Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Light Neutrino Core Micro Antimatter Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Improved Antigrav System > --- UTILITY ---------- Machine Analyzer Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Seismic Detector Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Reaction Control System Graphene Brace Improved Hacking Suite System Shield Advanced Component Analysis Suite > --- WEAPON ----------- Great Maul Chainsword Makeshift Axe > --- INVENTORY -------- Light Nuclear Core Gravity Neutralizer Experimental Core Analyzer Improved Transmission Jammer Improved Concussive RPG [Rating: 126] Favorites ----------- Power Light Neutrino Core Engine Light Angular Momentum Engine Power Core Light Neutrino Core Reactor Micro Antimatter Reactor Propulsion Cooled Gravmag System Treads Light Treads Hover Unit Cooled Gravmag System Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Seismic Detector Processor Advanced Visual Processing Unit Hackware System Shield Weapon Chainsword Energy Gun Medium Laser Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 . 2 . . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 4 | . . 2 2 . . . . . . . . . . . . Utility 12 | . . . . . 2 . . . . 2 2 2 2 . 2 Weapon 1 | . . . . . . . . . . . . . . 1 . Parts Attached 78 | 5 2 3 . 6 3 . . . 4 8 23 5 9 8 2 Power 6 | . . . . . . . . . . 1 3 . . 2 . Engine 1 | . . . . . . . . . . 1 . . . . . Core 4 | . . . . . . . . . . . 3 . . 1 . Reactor 1 | . . . . . . . . . . . . . . 1 . Propulsion 27 | 2 . . . 1 1 . . . 1 4 11 . 5 1 1 Treads 3 | 2 . . . . 1 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 15 | . . . . . . . . . . 3 5 . 5 1 1 Flight 9 | . . . . 1 . . . . 1 1 6 . . . . Utility 29 | 1 . 2 . 2 2 . . . 2 2 6 5 3 4 . Device 14 | 1 . 1 . 1 1 . . . 1 . 3 2 3 1 . Storage . | . . . . . . . . . . . . . . . . Processor 11 | . . 1 . 1 . . . . 1 . 3 2 . 3 . Hackware 4 | . . . . . 1 . . . . 2 . 1 . . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 16 | 2 2 1 . 3 . . . . 1 1 3 . 1 1 1 Energy Gun 3 | 2 . 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . 2 . . . 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 . . . . . . 1 . 1 . . Slashing Weapon 5 | . . . . 2 . . . . 1 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . 2 . 1 . . Parts Lost 46 | . 1 . 5 . . 3 1 . . 2 12 1 2 6 13 Power 4 | . . . . . . . . . . . 2 . . . 2 Propulsion 20 | . . . 2 . . 2 . . . 2 5 1 1 1 6 Utility 16 | . . . 2 . . 1 1 . . . 4 . 1 4 3 Weapon 6 | . 1 . 1 . . . . . . . 1 . . 1 2 Highest Loss Streak 19 | . 1 . 5 . . 2 1 . . 2 6 1 1 6 19 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 58 | . 56 50 43 10 45 42 22 15 35 68 80 83 89 96 56 Core 1 | . . . . . . . . . . . 2 5 4 4 1 Treads 5 | . 28 22 18 . 1 6 . . . . . . . . . Hover 6 | . . . . . . . . . . 10 14 . 14 23 16 Flight 4 | . . . . 1 7 3 . . 4 10 7 21 9 . . Device 10 | . 14 16 7 1 15 11 6 . 4 6 6 13 21 21 4 Processor 12 | . . 4 9 1 7 7 7 7 12 13 21 27 23 21 19 Hackware 7 | . . . . . 5 7 7 7 7 17 12 7 9 8 6 Slashing Weapon 4 | . . . . 3 7 3 . . 4 7 7 5 4 7 2 Peak Build Rating 126 | 5 4 7 6 11 21 22 10 7 23 58 74 58 106 126 106 Average Rating 38 | 3 3 5 5 4 17 17 9 7 17 39 58 55 89 118 78 On Entrance 28 | . 4 4 6 1 11 21 10 7 7 23 51 50 58 104 96 Naked Turns 56 | . . . 1 55 . . . . . . . . . . . Heaviest Build 34 | 4 3 4 3 4 5 5 1 . 4 16 17 18 21 34 26 Greatest Support 67 | 40 3 3 40 5 5 5 3 3 8 34 62 20 55 67 64 Greatest Overweight (x) 1 | 1 . 1 . 1 . . . . . . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 3 5 5 5 5 5 5 4 5 5 4 Average Carried 4 | . 4 4 4 4 3 4 5 5 4 4 3 3 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 4 3 5 5 5 5 4 3 4 5 5 3 Class Distribution -------------------- 52% | Mutant 14% | Hacker-Scout 8% | Derelict-Mutant 8% | Hacker-Gladiator 7% | Hacker-Mutant 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Gladiator | -5/Factory Scavenger-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Matter Collected 969 | 250 10 27 8 28 . 55 . . . 69 154 86 69 213 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1294 | 101 . 27 . 68 . . . . . 91 391 46 69 427 74 Parts 78 | 8 . 3 . . . . . . . 9 27 4 6 21 . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 17 | . . . . 2 . . . . . . 10 . 2 2 1 Melee 9 | . . . . . . . . . . . 6 . 1 2 . AOE 4 | . . . . . . . . . . . 4 . . . . Classes Destroyed 9 | 2 . 1 . 1 . . . . . 1 2 . 1 1 . Worker 6 | . . . . . . . . . . 1 1 . . 4 . Builder 2 | . . . . . . . . . . . . . . 2 . Tunneler 5 | 2 . . . . . . . . . 2 . . 1 . . Recycler 3 | 1 . . . . . . . . . . 1 . . 1 . Watcher 7 | . . 1 . . . . . . . 1 . 1 . 3 1 Swarmer 10 | . . . . . . . . . . . 9 . . . 1 Cutter 3 | . . . . . . . . . . . . . 2 1 . Grunt 2 | . . . . 2 . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . 1 . . 1 . Best Kill Streak 7 | 2 . 1 . 2 . . . . . 3 6 1 2 7 2 Combat Bots Only 5 | . . . . 2 . . . . . . 5 . 2 2 1 Max Kills in Single Turn 2 | 1 . 1 . 1 . . . . . 1 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 . . . . Melee 1 | . . . . . . . . . . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Hostile Shots Fired 557 | . 31 8 41 13 . 31 24 . 7 12 113 6 11 43 217 Missed 220 | . 12 4 14 2 . 12 13 . 2 6 39 . 4 20 92 Damage Taken 6220 | . 226 55 467 170 . 337 153 . 91 111 1293 124 168 602 2423 Core 3113 | . 62 26 222 110 . 124 128 . 91 19 469 39 45 176 1602 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 75 93 . 39 . . . . 51 97 53 96 96 87 . Volleys Fired 21 | 7 2 3 1 . . . . . . . 7 . . . 1 Largest 2 | 2 1 1 1 . . . . . . . 1 . . . 1 Hottest 100 | 100 100 50 50 . . . . . . . 30 . . . . Shots Fired 28 | 14 2 3 1 . . . . . . . 7 . . . 1 Gun 18 | 14 . 3 1 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 8 | . . . . . . . . . . . 7 . . . 1 Special 2 | . 2 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal 20 | 14 2 3 1 . . . . . . . . . . . . Explosive 8 | . . . . . . . . . . . 7 . . . 1 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 8 | 8 . 6 7 . . . . . . . . . . . . Robot Miss Streak 1 | 1 . . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 78 | 11 1 4 1 5 . . . . . 5 15 4 7 22 3 Core Hits 34 | 4 . 1 . . . . . . . 3 14 2 1 6 3 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . 1 . . . . . . . . 1 3 1 Critical Strikes 8 | . . . . 1 . . . . . . . 1 2 3 1 Smash 6 | . . . . 1 . . . . . . . . 1 3 1 Sever 2 | . . . . . . . . . . . . 1 1 . . Melee Attacks 153 | . 3 1 . 24 . . . . . 19 36 17 16 33 4 Impact 34 | . . . . 13 . . . . . . 1 2 5 10 3 Slashing 115 | . . . . 11 . . . . . 19 35 15 11 23 1 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . 1 . . . . . . . 3 1 . 2 8 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . 1 1 4 1 Damage Inflicted 4081 | 139 . 37 18 226 . . . . . 304 980 190 413 1502 272 Guns 189 | 139 . 37 13 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 480 | . . . . . . . . . . . 357 . . . 123 Melee 3403 | . . . . 226 . . . . . 304 623 190 413 1502 145 Ramming 9 | . . . 5 . . . . . . . . . . . 4 Kinetic . | . . . . . . . . . . . . . . . . Thermal 189 | 139 . 37 13 . . . . . . . . . . . . Explosive 480 | . . . . . . . . . . . 357 . . . 123 Electromagnetic . | . . . . . . . . . . . . . . . . Impact 983 | . . . . 226 . . . . . . . 47 164 444 102 Slashing 2420 | . . . . . . . . . . 304 623 143 249 1058 43 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . 2 . . . . . . 5 . . 2 . Average Corruption 3 | . . . . 1 . . . . . . 4 . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 7 | . . . . 1 . . . . . . 6 . . . . Message Errors 1 | . . . . . . . . . . . 1 . . . . Matter Fused 4 | . . . . 1 . . . . . . 3 . . . . Heat Flow Errors 1 | . . . . . . . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 999 | . . . . 70 . . . . . 47 44 47 165 537 89 Projectiles . | . . . . . . . . . . . . . . . . Explosions 33 | . . . . . . . . . . . 22 . . . 11 Melee 966 | . . . . 70 . . . . . 47 22 47 165 537 78 Knockbacks 6 | . . . . 2 . . . . . . . . 1 2 1 Impact 6 | . . . . 2 . . . . . . . . 1 2 1 Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . 2 . . . . . . . . . . . 2 Shots . | . . . . . . . . . . . . . . . . Rammed 2 | . . . 1 . . . . . . . . . . . 1 Targets Rammed 2 | . . . 1 . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 231 | 144 . 22 5 . . . . . . . 231 . . . . Average Temperature 73 | 63 . 20 5 . . . . . . . 106 . . . . Received Heat Transfer 820 | . 117 21 180 117 . 184 . . 54 54 18 21 9 9 36 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . 2 . . . . . . . . 1 2 2 Combat Hostiles 4 | . . . . 2 . . . . . . . . 1 . 1 Parts Fried 9 | . . . . 3 . . . . . . . . 3 2 1 Impact Corruptions 21 | . . . . 4 . . . . . . . . 3 10 4 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . . . . . . Heat Transferred 555 | 407 . 111 37 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Peak Influence 577 | 15 75 188 124 133 120 . . . . 174 577 464 372 376 574 Initial 282 | . 9 31 79 31 60 . . . . 28 79 282 243 209 219 Average 174 | 6 12 75 101 48 71 . . . . 132 274 352 298 266 389 Maximum Alert Level 2 | . . . . . . . . . . . 2 2 1 1 2 Low Security (%) 61 | 100 100 100 100 100 100 . . . . 100 48 . . . . Level 1 29 | . . . . . . . . . . . 15 74 100 100 48 Level 2 8 | . . . . . . . . . . . 36 25 . . 51 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 1 . 2 . . . . . 1 1 . 2 3 3 Investigation 4 | . 1 . . 1 . . . . . . . . . 1 1 Extermination 2 | . . . . . . . . . . . 1 . . 1 . Reinforcement 8 | . 1 1 . 1 . . . . . 1 . . 2 1 1 Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Distress Signals 8 | . 1 1 . 1 . . . . . . 3 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 176 | . 13 9 10 4 4 22 4 . 3 12 26 9 8 14 38 Peak Tracking Total 22 | . 8 5 10 5 4 8 4 . 3 5 9 4 4 8 22 Tactical Retreats 28 | . 2 2 . . 2 6 . . 1 2 3 3 2 1 4 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Traps Triggered 6 | . . . . 2 . . . . . 1 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Machines Disabled 4 | . . . . . . . . . . . 3 . . . 1 Max in Single Turn 2 | . . . . . . . . . . . 2 . . . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Machines Accessed 22 | . 2 1 . 4 . . . 4 . 2 1 2 1 3 2 Terminals 12 | . 2 1 . 4 . . . . . 1 . 1 . 2 1 Fabricators 3 | . . . . . . . . . . 1 1 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 1 . Total Hacks 62 | . 6 3 . 8 . . . 25 . 2 1 2 1 9 5 Successful 34 | . . . . 2 . . . 25 . 2 1 2 1 . 1 Failed 28 | . 6 3 . 6 . . . . . . . . . 9 4 Catastrophic 10 | . 4 . . 2 . . . . . . . . . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 20 | . 6 3 . 3 . . . . . 1 . 1 . 3 3 Terminals 29 | . 6 3 . 8 . . . . . 1 . 1 . 7 3 Fabricators 3 | . . . . . . . . . . 1 1 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 2 . Terminal Hacks 29 | . . . . 2 . . . 25 . 1 . 1 . . . Record 11 | . . . . . . . . 11 . . . . . . . Part Schematic 8 | . . . . . . . . 8 . . . . . . . Robot Schematic 3 | . . . . . . . . 3 . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . Open Door 2 | . . . . 2 . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . 1 . 1 . . . Fabricator Hacks 3 | . . . . . . . . . . 1 1 1 . . . Network Status 3 | . . . . . . . . . . 1 1 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . Hacking Detections 13 | . 2 1 . 3 . . . . . 1 . 1 . 3 2 Full Trace Events 6 | . 2 . . 2 . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 2 | . 1 1 . . . . . . . . . . . . . Non-combat 2 | . 1 1 . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . 1 1 . . . . . . . . . . . . . parse_system 1 | . 1 . . . . . . . . . . . . . . no_distress 1 | . . 1 . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Turns Passed 3240 | 79 294 188 76 198 83 454 123 41 218 390 355 137 239 269 96 Spaces Moved 5087 | 40 205 315 128 240 196 742 245 81 398 646 527 269 307 524 224 Core 1640 | 16 205 315 124 158 . 338 245 81 141 . . . . . 17 Treads 28 | 24 . . 4 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 1453 | . . . . . . . . . . 174 401 . 147 524 207 Flight 1966 | . . . . 82 196 404 . . 257 472 126 269 160 . . Fastest Speed 23 | 50 50 50 50 35 35 50 50 50 50 44 23 23 26 31 28 Average Speed 44 | 119 50 50 53 49 40 52 50 50 53 49 40 26 30 32 32 Slowest Speed 160 | 160 50 100 160 100 55 55 50 50 55 60 70 106 100 34 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . 1 1 . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 52 45 19 39 5 92 56 73 70 28 20 8 10 23 7 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . . . . . Known Exits Taken 7 | . . 1 1 . . . . . . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 . . 1 1 1 1 1 1 . . . . . . Scrap Searched 9 | . . . . . . 3 4 . 2 . . . . . . Spaces Dug 38 | . 2 . . . . . . . . 14 8 10 2 2 . Terrain Destroyed 94 | . 2 . . . . . . . . 14 64 10 2 2 . Melee 36 | . . . . . . . . . . 14 8 10 2 2 . Projectile 2 | . 2 . . . . . . . . . . . . . . AOE 56 | . . . . . . . . . . . 56 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Fac Fac Res Res Acc Total 5758 | 54 387 341 135 275 198 805 244 80 401 692 599 306 424 577 240 Wait 374 | . 174 15 2 5 . 60 . . . 1 1 16 88 5 7 Move 5067 | 39 204 314 128 239 195 741 244 80 395 643 526 266 306 523 224 Hop 3 | . . . . . . . . . 1 1 . 1 . . . Pick Up 24 | 2 2 2 2 . . 2 . . 1 2 2 . 2 7 . Fast Attach 51 | 5 1 1 . 3 2 . . . 3 5 17 4 8 2 . Attach 19 | . . 2 . 2 1 . . . 1 3 3 . 1 4 2 Detach 6 | 1 . 1 . 1 . 1 . . . . . 1 1 . . Swap 8 | . 1 . . 1 . . . . . . 3 1 . 2 . Drop 20 | . . 2 2 . . 1 . . . . 4 1 3 7 . Fire 21 | 7 2 3 1 . . . . . . . 7 . . . 1 Melee 144 | . 3 1 . 24 . . . . . 19 36 16 15 27 3 Ram 1 | . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . 18 . . . . 2 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Res / *Qua) -2/Research -1/Access History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 15) 368 | -10/Materials | Discovered new exit (range 11) 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Propulsion x2 441 | -9/Materials | Discovered new exit (range 8) 476 | -9/Materials | Discovered new exit (range 15) 485 | -9/Materials | Identified exit to Mines 559 | -9/Materials | Discovered new exit (range 6) 561 | -9/Materials | Identified exit to Materials 562 | -9/Materials | Entered another Materials area 562 | -8/Materials | Evolved 2 slots: Propulsion x2 623 | -8/Materials | Discovered new exit (range 7) 626 | -8/Materials | Identified exit to Storage 638 | -8/Materials | Entered Storage 668 | -8/Storage | Lost 5 parts (2n2u1w) 767 | -8/Storage | Core integrity fell below 50% 831 | -8/Storage | Discovered new exit (range 10) 836 | -8/Storage | Entered Factory 836 | -7/Factory | Evolved 2 slots: Utility x2 896 | -7/Factory | Discovered new exit (range 10) 919 | -7/Factory | Entered Lower Caves 1172 | -7/Lower Caves | Learned Factory stockpile data 1234 | -7/Lower Caves | Attracted the attention of an 0b10 base 1287 | -7/Lower Caves | Attacked by a faux Warlord 1362 | -7/Lower Caves | Discovered new exit (range 13) 1365 | -7/Lower Caves | Learned Factory stockpile data 1373 | -7/Lower Caves | Entered another Lower Caves area 1412 | -7/Lower Caves | Encountered a Warlord checkpoint 1490 | -7/Lower Caves | Discovered new exit (range 14) 1496 | -7/Lower Caves | Entered Data Miner 1496 | -7/Data Miner | Discovered new exit (range 6) 1504 | -7/Data Miner | Met Data Miner 1516 | -7/Data Miner | Learned location of Section 7 (-2) 1516 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1525 | -7/Data Miner | Received God Mode back door access code from Data Miner 1537 | -7/Data Miner | Entered Proximity Caves 1586 | -6/Proximity Caves | Learned Factory stockpile data 1606 | -6/Proximity Caves | Found DCF Scrap (12 items) 1746 | -6/Proximity Caves | Discovered new exit (range 18) 1750 | -6/Proximity Caves | Learned Factory terminal intel 1755 | -6/Proximity Caves | Entered Factory 1755 | -6/Factory | Evolved 2 slots: Utility x2 1757 | -6/Factory | Loaded intel: 26 terminal locations 2095 | -6/Factory | Identified exit to Factory 2145 | -6/Factory | Entered another Factory area 2145 | -5/Factory | Evolved 2 slots: Utility x2 2352 | -5/Factory | Lost 5 parts (1p2n2u) 2463 | -5/Factory | Lost 6 parts (1p3n2u) 2490 | -5/Factory | Discovered new exit (range 17) 2496 | -5/Factory | Identified exit to Factory 2500 | -5/Factory | Entered another Factory area 2500 | -4/Factory | Evolved 2 slots: Utility x2 2587 | -4/Factory | Identified exit to Research 2637 | -4/Factory | Entered Research 2637 | -3/Research | Evolved 2 slots: Utility x2 2661 | -3/Research | Discovered new exit (range 9) 2663 | -3/Research | Identified exit to Quarantine 2868 | -3/Research | Discovered new exit (range 9) 2870 | -3/Research | Identified exit to Research 2875 | -3/Research | Found Prototype Device 2876 | -3/Research | Entered another Research area 2876 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 2884 | -2/Research | Identified Exp. Thermal Shield 2971 | -2/Research | Build established: Hacker-Scout 3016 | -2/Research | Found Prototype Processor 3018 | -2/Research | Identified Exp. Core Analyzer 3121 | -2/Research | Discovered new exit (range 16) 3145 | -2/Research | Identified exit to Access 3145 | -2/Research | Entered Access 3145 | -1/Access | Evolved 2 slots: Utility x2 3154 | -1/Access | Spotted B-99 Colossus 3172 | -1/Access | Garrison activated, responded to threat 3221 | -1/Access | Spotted B-99 Colossus 3221 | -1/Access | Spotted B-99 Colossus 3230 | -1/Access | Core integrity fell below 50% 3236 | -1/Access | Core integrity fell below 20% 3241 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 03230_ B-99 Colossus activates siege mode. 03231_ Slammed into S-43 Plague. 03231_ Slug penetrates H-88 Terminator. 03231_ Slug penetrates Sealed Heavy Doors. 03231_ Imp. Hacking Suite destroyed. 03232_ Slug penetrates Sealed Heavy Doors. 03232_ Penetrated by Slug. 03234_ Slug penetrates Wall. 03235_ Penetrated by Slug. 03235_ Knocked back. 03235_ Slug penetrates Sealed Heavy Doors. 03235_ Slug penetrates Wall. 03235_ Penetrated by Slug. 03235_ Slug penetrates S-43 Plague. 03235_ S-43 Plague destroyed. 03236_ Slug penetrates Sealed Heavy Doors. 03238_ Penetrated by Slug. 03238_ Slug penetrates Sealed Heavy Doors. 03241_ Slug penetrates Wall. 03241_ Slug penetrates Sealed Heavy Doors. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##+#######???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #??????????######???????????????????????? | | #??????????# #???????????????????????? | | #??????????# #???????????????????????? | | ###### +??????????# ????????????????????????? | | ###### #??????????#B #????????????????????????? | | # #??????????#BB #????????????????????????? | | # #??????????# #????????????????????????? | | # #??????????# h ##???????????????????????? | | "" # ############* %s##??????????????????????? | | "" # "% "@"??????????????????????? | | "" + % %"""??????????????????????? | | S # " "????????????????????????? | | "" # ############ #????????????????????????? | | "" # #?????????## % #????????????????????????? | | "" # #?????????#" %#????????????????????????? | | # +?????????## #????????????????????????? | | # #??????????# #????????????????????????? | | ###### #??????????# % #???????????????????????? | | #????# #??????????# #???????????????????????? | | #????# #??????????# #???????????????????????? | | #????# #??????????######???????????????????????? | | #????# #???????????????????????????????????????? | | #????# #???????????????????????????????????????? | | ???? #???????????????????????????????????????? | | ???? #???????????????????????????????????????? | | ????? ????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 33 Energy Capacity 230 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Resistance: TH 30 Evasion (%) 68 Targeting Accuracy 8 Melee Accuracy 22 Recoil Reduction 2 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingAblativeCharge Manual? 0 Play Time 01:07:54 Cumulative 115.4 hours Start 2025.03.03 @ 19:28:29 End 2025.03.03 @ 20:34:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 230 Rogue 162 Adventurer 15 Explorer 53 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5e8e5f3-7862-4215-a700-8ca23aa9c254