Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.21 @ 01:18:46 Player: monistgf Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (317) 1585 Value Destroyed (14616) 14616 Prototype IDs (38) 760 Alien Tech Used (3) 600 Bonus (5737) 5737 TOTAL SCORE: 30898 Bonus ------- High Alert Combat Kills 472 Follower Combat Kills 200 Met Data Miner 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -235 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 38% Temperature Cool (0) Movement Rolling (110) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Centrium Leg High-density Centrium Wheel > --- UTILITY (12) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- Enhanced Nova Cannon Vibroblade Vibroblade Vibroblade > --- INVENTORY (5) ---- Mobile Refinery Mk. CCLXVII Core Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Biometal Leg Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Small Battery Enhanced Optical Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Transmission Jammer Advanced Thermal Shield > --- WEAPON ----------- Long-range Phase Cannon Nova Cannon Enhanced Nova Cannon Vibroblade > --- INVENTORY -------- High-density Centrium Wheel Advanced Heat Sink High-capacity Storage Unit Small Battery Small Battery Matter Compressor Mobile Refinery Mk. CCLXVII Gamma Rifle Gamma Rifle Core Cannon Long-range Missile Launcher Power Maul Vibroblade Vibroblade Vibroblade Vibroblade Sigix Containment Pod [Rating: 154] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Makeshift Hover Unit Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift System Shield Protection Improved Utility Shielding Weapon Quantum Rifle Energy Gun Quantum Rifle Energy Cannon Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Impact Weapon Power Maul Slashing Weapon Vibroblade Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Slots Evolved 16 | . . 2 2 2 . . . . 2 . . . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 1 . . . . 1 . . . . . . . . . Utility 10 | . . 2 . 1 . . . . 1 . . . . 2 1 2 . 1 Weapon 2 | . . . 1 . . . . . . . . . . . 1 . . . Parts Attached 545 | . 14 25 11 59 8 2 4 9 46 8 25 3 4 74 71 14 53 115 Power 45 | . 2 3 . 4 . . 1 . 1 . 2 . . 7 3 . 6 16 Engine 13 | . 2 2 . 4 . . . . . . 2 . . 1 . . . 2 Core 8 | . . 1 . . . . 1 . . . . . . 6 . . . . Reactor 24 | . . . . . . . . . 1 . . . . . 3 . 6 14 Propulsion 142 | . 4 8 1 14 5 . . 1 5 3 5 . 2 13 21 2 17 41 Treads 55 | . 2 2 1 12 1 . . . . . 1 . . 2 14 2 14 4 Leg 51 | . . 2 . 2 4 . . 1 5 1 2 . 2 5 3 . 2 22 Wheel 17 | . 2 4 . . . . . . . 1 . . . 4 3 . 1 2 Hover 17 | . . . . . . . . . . 1 2 . . 1 1 . . 12 Flight 2 | . . . . . . . . . . . . . . 1 . . . 1 Utility 194 | . 6 8 1 22 2 1 1 4 20 3 11 . . 35 25 4 14 37 Device 120 | . 5 2 . 9 1 1 1 3 14 2 6 . . 23 19 1 10 23 Storage 11 | . 1 . . 1 . . . . 1 . . . . . . . . 8 Processor 15 | . . 1 . 2 . . . . 1 . 1 . . 3 2 1 . 4 Hackware 5 | . . . . . 1 . . 1 . . . . . 2 . . . 1 Protection 43 | . . 5 1 10 . . . . 4 1 4 . . 7 4 2 4 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 164 | . 2 6 9 19 1 1 2 4 20 2 7 3 2 19 22 8 16 21 Energy Gun 34 | . . . 1 . 1 . . . 7 2 2 . . 4 5 4 2 6 Energy Cannon 16 | . . . . . . . . . 1 . . . . 1 2 . 6 6 Ballistic Gun 41 | . 2 4 3 11 . . . . 3 . 1 . . 5 6 2 3 1 Ballistic Cannon 39 | . . 2 3 6 . 1 1 2 3 . 4 3 1 7 6 . . . Launcher 8 | . . . 1 1 . . . 2 1 . . . 1 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 17 | . . . . 1 . . 1 . 5 . . . . 1 3 1 5 . Slashing Weapon 9 | . . . 1 . . . . . . . . . . . . . . 8 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 1 . . . . . 1 . 1 . . 3 1 . 3 5 Parts Lost 196 | . 2 10 1 18 3 . . 1 15 1 17 . . 31 9 . 16 72 Power 16 | . . 2 . 1 . . . . . . 2 . . 2 1 . 2 6 Propulsion 61 | . 2 3 . 4 2 . . 1 4 1 6 . . 10 1 . 4 23 Utility 77 | . . 4 . 8 . . . . 8 . 5 . . 12 1 . 5 34 Weapon 42 | . . 1 1 5 1 . . . 3 . 4 . . 7 6 . 5 9 Highest Loss Streak 20 | . 1 4 1 5 2 . . 1 4 1 10 . . 8 4 . 8 20 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 94 97 99 98 99 100 100 100 98 93 68 82 95 90 92 99 98 89 Engine 3 | . 14 9 9 6 7 7 6 . . . 4 6 6 1 . . . . Core 1 | . . . . . . . . 7 4 . . . . 3 1 . . . Reactor 1 | . . . . . . . . . 1 6 . . . . 3 4 3 7 Treads 10 | . 12 6 27 29 14 . . . . . . 6 6 3 13 23 22 5 Leg 9 | . 7 5 . . 15 30 30 30 32 20 6 6 9 10 . . . 10 Wheel 1 | . 6 9 . . . . . . . 5 . . . 3 4 . . . Hover 1 | . . . . . . . . . . 2 2 13 12 1 1 . . 3 Device 15 | . 10 18 9 8 23 23 23 23 21 20 12 6 6 14 16 22 20 15 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 4 4 7 Processor 9 | . . 6 9 8 . . . . . 6 9 13 13 11 14 19 19 19 Hackware 1 | . . . . . 6 7 7 7 5 . . . . 3 2 . . . Protection 5 | . . 6 9 11 . . . . 3 3 2 13 13 7 6 5 6 . Energy Gun 4 | . 22 2 2 . 3 7 7 7 4 13 10 . . . 7 3 4 1 Energy Cannon 1 | . . . . . . . . . . . . . . 1 3 4 4 3 Ballistic Gun 4 | . 5 13 9 9 3 . . . 2 6 4 . . 5 2 4 5 . Ballistic Cannon 7 | . . 6 14 10 15 15 14 14 9 . 4 9 19 8 5 4 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 117 | 12 51 58 62 90 71 74 74 74 94 81 87 79 79 92 105 106 106 117 Greatest Support 167 | 20 40 40 62 90 86 75 75 75 98 55 24 24 60 70 138 143 167 140 Greatest Overweight (x) 16 | . 4 5 . 1 1 . . . 1 8 16 3 3 7 3 . . 4 Average Overweight (x) . | . 1 1 . . . . . . . 6 4 2 2 1 . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | . 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | . 7 14 19 18 18 19 19 19 19 18 18 20 20 19 19 18 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 10 20 20 20 18 20 20 19 15 20 20 20 20 20 19 20 14 5 Class Distribution -------------------- 13% | Tank 11% | Scavenger-Skirmisher 10% | Gunner 10% | Scavenger-Gunner 10% | Derelict-Gunner 9% | Mutant 8% | Scavenger-Mutant 7% | Skirmisher 7% | Derelict-Tank 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Tank | -5/Proximity Caves Tank | -5/Factory Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Quarantine Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Matter Collected 12148 | 200 120 767 423 1689 527 139 75 159 919 333 431 . 242 2271 1537 361 763 1192 Remotely 638 | . . . . 638 . . . . . . . . . . . . . . Salvage Created 13845 | . 207 967 461 1413 200 4 . 94 1030 355 659 . 57 1874 1545 424 1037 3518 Parts 723 | . 17 63 27 80 8 . . 15 45 5 18 . 2 91 100 22 58 172 Haulers Intercepted 5 | . . 3 . . . . . . . . 1 . . . . . . 1 Recyclers Shooed 5 | . . . . . . . . . 1 . . . . 3 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . 10 . 2 16 . 3 16 . 6 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Combat Hostiles Destroyed 273 | . 7 21 15 43 7 . . 8 23 1 12 . 4 37 32 8 15 40 Melee 30 | . . . . . . . . . . . . . . . . . . 30 Guns 114 | . 7 16 4 21 2 . . . 9 1 8 . . 14 19 5 8 . Cannons 106 | . . 5 7 20 5 . . 1 12 . 4 . 2 19 13 1 7 10 AOE 22 | . . . 4 2 . . . 7 2 . . . 2 3 . 2 . . Classes Destroyed 16 | . 2 5 3 5 . . . . . . . . . 1 . . . . Worker 12 | . . . . 1 . . . . 1 . . . . 2 4 2 . 2 Builder 12 | . . 1 . 2 . . . . . . . . . 3 4 . . 2 Tunneler 3 | . . . . 1 . . . . . . . . . . 1 . . 1 Hauler 5 | . . 3 . . . . . . . . 1 . . . . . . 1 Recycler 8 | . . . . . . . . . . . . . . 4 1 . . 3 Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . Operator 4 | . . . 1 1 . . . . 1 . . . . . . . . 1 Watcher 8 | . . . 3 . . . . . . . . . . 3 1 . . 1 Swarmer 60 | . 3 3 6 3 5 . . 7 . . 2 . 3 9 13 3 . 3 Grunt 91 | . 4 9 5 17 2 . . . 14 . 8 . . 11 2 1 7 11 Brawler 2 | . . . 1 1 . . . . . . . . . . . . . . Duelist 6 | . . 1 . 1 . . . . 2 . 1 . . 1 . . . . Sentry 27 | . . 8 3 8 . . . . 1 . 1 . . 1 . 2 . 3 Hunter 14 | . . . . 1 . . . . 1 . . . 1 1 6 . . 4 Programmer 64 | . . . . 3 . . . 1 5 1 . . . 14 11 2 8 19 Decomposer 4 | . . . . . . 1 . . . 2 . . 1 . . . . . Assembled 9 | . . . . 9 . . . . . . . . . . . . . . Best Kill Streak 11 | . 3 5 6 8 4 . . 4 5 1 5 . 3 11 9 4 7 6 Combat Bots Only 8 | . 3 4 6 8 4 . . 4 4 1 5 . 3 8 6 3 7 5 Max Kills in Single Turn 4 | . 1 1 3 3 1 1 . 3 2 1 1 . 2 4 3 3 1 1 Gunslinging 2 | . . . . 2 . . . . . . . . . . 1 . . . Exploded 3 | . . . 3 2 . . . 3 1 . . . 2 3 . 2 . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Damage Taken 33666 | . 293 1312 531 4136 358 . . 201 2416 43 1426 . 549 4740 4401 786 3784 8690 Core 3952 | . 45 172 36 246 34 . . . 290 . 263 . 49 514 440 68 378 1417 Absorbed by Shields 86 | . . . . . . . . . . . . . . 86 . . . . Redirected to Shielding 910 | . . . . 202 . . . . 167 . . . 95 13 145 61 227 . Regen/Repaired (Parts) 633 | . . . . . . . . . 168 . . . . . 376 89 . . Core Remaining (%) 65 | 100 82 57 93 . . . . 60 . . . . 29 48 61 . 59 . Volleys Fired 607 | . 22 62 36 106 10 . . 5 51 14 26 . 7 119 69 15 41 24 Largest 4 | . 2 2 3 3 3 . . 3 3 3 3 . 3 3 4 4 4 4 Hottest 420 | . 100 73 117 124 121 . . 151 241 216 216 . 154 200 277 282 355 420 Shots Fired 1687 | . 44 122 106 286 31 1 . 9 139 32 72 . 17 330 229 49 158 62 Gun 959 | . 44 102 47 166 8 . . 2 71 32 54 . . 159 142 23 101 8 Cannon 712 | . . 20 58 118 23 1 . 4 64 . 18 . 15 170 87 23 57 54 Launcher 16 | . . . 1 2 . . . 3 4 . . . 2 1 . 3 . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1117 | . 6 104 100 280 31 1 . 4 85 3 35 . 15 265 96 24 68 . Thermal 534 | . 38 18 . . . . . . 50 29 37 . . 64 130 22 90 56 Explosive 16 | . . . 1 2 . . . 3 4 . . . 2 1 . 3 . . Electromagnetic 20 | . . . 5 4 . . . 2 . . . . . . 3 . . 6 Robot Hit Streak 33 | . 8 33 22 12 6 4 . 6 8 20 31 . 6 18 19 11 16 12 Robot Miss Streak 6 | . 4 3 1 5 2 . . 1 2 1 4 . 1 6 5 4 5 2 Penetration Max 1 | . . . . 1 1 . . . 1 . . . . 1 1 . 1 . Secondary Targets 12 | . . 3 . 4 . . . . . . 3 . . . 2 . . . Max Gunslinging Chain 2 | . . 1 . 2 . . . . . . 1 . . . 1 . . . Shots Hit Robots 1268 | . 26 94 79 213 14 1 . 7 91 27 58 . 11 227 139 27 99 155 Core Hits 644 | . 14 46 31 112 9 1 . 11 52 11 47 . 7 111 69 20 31 72 Critical Kills 7 | . . . . 1 . . . . 1 . . . . 2 1 . . 2 Critical Parts Destroyed 6 | . . . . . . . . . 1 . . . . 4 . . 1 . Critical Strikes 82 | . 3 3 3 9 . . . . 3 . 2 . 1 18 10 . 1 29 Burn 9 | . 3 1 . . . . . . . . . . . . 5 . . . Destroy 13 | . . . . 1 . . . . 2 . . . . 6 1 . 1 2 Blast 33 | . . 2 3 8 . . . . 1 . 2 . 1 12 4 . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 Sever 26 | . . . . . . . . . . . . . . . . . . 26 Melee Attacks 192 | . . . 1 3 . . 1 . 15 . . . . 2 4 2 13 151 Impact 40 | . . . . 3 . . 1 . 15 . . . . 2 4 2 13 . Slashing 152 | . . . 1 . . . . . . . . . . . . . . 151 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . . . . . . . . . 8 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 42 | . . . . . . . . . . . . . . . . . . 42 Damage Inflicted 41164 | . 323 1540 1727 4806 390 32 . 634 3268 774 1486 . 598 7477 5052 1198 3549 8310 Guns 16441 | . 323 1213 625 2518 87 . . 8 1444 774 1055 . . 3325 2570 409 1972 118 Cannons 15888 | . . 327 837 1998 303 32 . 122 1329 . 431 . 293 3777 2452 496 1577 1914 Explosions 2562 | . . . 265 290 . . . 504 488 . . . 305 373 . 256 . 81 Melee 6194 | . . . . . . . . . . . . . . . . . . 6194 Ramming 79 | . . . . . . . . . 7 . . . . 2 30 37 . 3 Kinetic 19844 | . 23 1370 1407 4434 390 32 . 122 1804 29 708 . 293 5849 1895 424 1064 . Thermal 12343 | . 300 170 112 . . . . . 969 745 778 . . 1253 3055 481 2485 1995 Explosive 2233 | . . . 153 290 . . . 504 352 . . . 305 373 . 256 . . Electromagnetic 471 | . . . 55 82 . . . 8 136 . . . . . 72 . . 118 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 6194 | . . . . . . . . . . . . . . . . . . 6194 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 38 | . . 1 . 4 4 4 4 1 2 2 2 2 2 20 11 5 8 38 Average Corruption 6 | . . 1 . 2 4 4 4 1 1 2 2 2 2 11 6 3 6 20 Corruption Purged 30 | . . . . . . . . . . . . . . 25 5 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 382 | . . 1 . 12 24 11 1 1 4 10 24 3 14 107 51 11 19 89 Message Errors 83 | . . . . 5 5 2 . . 1 . 5 1 2 30 9 1 6 16 Matter Fused 92 | . . . . 1 6 2 . 1 1 . 7 2 3 22 13 4 6 24 Heat Flow Errors 44 | . . . . 1 5 2 1 . . 2 2 . 2 9 10 . 1 9 Energy Discharges 49 | . . . . 2 1 3 . . 1 1 6 . 2 11 5 2 2 13 Parts Rejected 8 | . . . . 1 . . . . . . 1 . . 3 2 . 1 . Parts Fused 1 | . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 45 | . . . . . 3 1 . . . 4 2 . 5 12 6 1 2 9 Data Loss (major) 9 | . . . . . . . . . . 2 1 . . 2 . 1 . 3 Misfires 13 | . . . . 1 3 1 . . . 1 . . . 4 2 . 1 . Alerts 12 | . . 1 . 1 1 . . . . . . . . 1 1 2 . 5 Misdirections 11 | . . . . . . . . . . . . . . 2 . . . 9 Weapon Failures 15 | . . . . . . . . . 1 . . . . 10 3 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1083 | . . . 39 26 10 . . 25 43 . . . 75 133 160 12 93 467 Projectiles 556 | . . . 11 19 10 . . 17 43 . . . 17 116 160 12 93 58 Explosions 118 | . . . 28 7 . . . 8 . . . . 58 17 . . . . Melee 409 | . . . . . . . . . . . . . . . . . . 409 Knockbacks 109 | . . 3 4 18 3 . . 2 16 . 5 . 5 30 21 2 . . Impact 1 | . . . . . . . . . . . . . . . 1 . . . Kinetic 97 | . . 2 4 17 3 . . 2 14 . 5 . 5 27 16 2 . . Secondary 11 | . . 1 . 1 . . . . 2 . . . . 3 4 . . . Self-Inflicted Damage 165 | . . . . . . . . . 21 . . . 39 . . 27 . 78 Shots 4 | . . . . . . . . . 1 . . . 1 . . 1 . 1 Rammed 3 | . . . . . . . . . . . . . . 1 1 1 . . Targets Rammed 5 | . . . . . . . . . 1 . . . . 1 1 1 . 1 Kicked 2 | . . . . . . . . . 1 . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 442 | . 216 75 218 246 166 235 169 180 312 160 260 . 255 297 442 181 158 394 Average Temperature 73 | . 83 33 66 54 80 98 92 91 106 63 43 . 97 63 97 49 54 111 Received Heat Transfer 5358 | . 132 546 180 1122 36 . . . 787 . 540 . . 837 132 57 593 396 Effects 8 | . . . 1 1 . . . . 1 . . . . . 5 . . . Energy Bleed 2 | . . . 1 . . . . . . . . . . . 1 . . . Interference 4 | . . . . 1 . . . . . . . . . . 3 . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . 2 Impact Corruptions 2 | . . . . . . . . . . . . . . 1 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 32 | . 3 1 . . . . . . 1 . 2 . . 1 18 . 2 4 Heat Transferred 15334 | . 1073 555 200 . . . . . 1184 925 1110 . . 1469 4587 481 2405 1345 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Peak Influence 599 | . 240 302 309 427 . . . . 495 . . . . 599 541 575 247 322 Initial 293 | . . 18 76 135 . . . . 94 . . . . 62 293 283 201 60 Average 196 | . 72 154 186 165 . . . . 153 . . . . 203 352 380 118 132 Maximum Alert Level 2 | . 1 1 1 2 . . . . 2 . . . . 2 2 2 1 1 Low Security (%) 58 | . 94 69 44 82 . . . . 70 . . . . 61 8 . 76 70 Level 1 26 | . 5 30 55 14 . . . . 22 . . . . 5 53 56 23 29 Level 2 14 | . . . . 2 . . . . 7 . . . . 33 37 43 . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 1 2 1 15 . . . . 7 . . . . 13 7 4 6 9 Investigation 7 | . . 1 . 3 . . . . . . . . . . 1 . 1 1 Extermination 27 | . . . . 3 . . . . 4 . . . . 6 4 2 3 5 Reinforcement 20 | . 1 1 1 3 . . . . 1 . . . . 4 2 2 2 3 Assault 2 | . . . . . . . . . 2 . . . . . . . . . Garrison 9 | . . . . 6 . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . 1 . 1 1 Construction Impeded 4 | . . . . 1 . . . . . . . . . 1 2 . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . 2 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Distress Signals 21 | . 1 4 2 1 . . . . 6 . . . . . 2 1 1 3 Communications Jammed 119 | . . . . . . . . . 15 . . . . 13 77 2 12 . Distress Signals 117 | . . . . . . . . . 15 . . . . 11 77 2 12 . Times Spotted 427 | . 13 35 21 57 11 . . 6 52 1 13 . 7 54 47 15 29 66 Peak Tracking Total 11 | . 4 8 5 5 4 . . 4 6 1 5 . 5 9 7 5 7 11 Tactical Retreats 25 | . 1 1 1 6 2 . . . 6 . 1 . . 2 2 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Traps Triggered 18 | . . . . 5 . . . . 3 . . . . 4 3 . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 2 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Machines Disabled 20 | . . 1 2 1 . . . . 5 . . . . 4 2 1 4 . Max in Single Turn 2 | . . 1 1 1 . . . . 2 . . . . 1 1 1 1 . Garrison Access 2 | . . . . . . . . . 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Machines Accessed 65 | . 4 4 5 11 . 1 . . 10 . 1 4 . 3 7 4 8 3 Terminals 42 | . 4 4 5 8 . 1 . . 5 . 1 . . . 4 2 7 1 Fabricators 6 | . . . . 1 . . . . 2 . . . . 1 1 . . 1 Repair Stations 9 | . . . . 2 . . . . 3 . . . . 1 2 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . Garrison Access 3 | . . . . . . . . . . . . . . 1 . 1 . 1 Total Hacks 196 | . 15 16 15 36 . 1 . . 31 . 1 31 . 4 20 7 14 5 Successful 116 | . 6 9 9 18 . 1 . . 18 . 1 31 . 1 13 3 4 2 Failed 80 | . 9 7 6 18 . . . . 13 . . . . 3 7 4 10 3 Catastrophic 23 | . 2 3 . 4 . . . . 3 . . . . 2 4 2 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 78 | . 4 7 10 26 . . . . 13 . . . . 1 7 2 7 1 Terminals 129 | . 15 16 15 32 . 1 . . 21 . 1 . . . 10 3 13 2 Fabricators 13 | . . . . 1 . . . . 4 . . . . 2 4 . . 2 Repair Stations 18 | . . . . 3 . . . . 6 . . . . 1 6 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . Garrison Access 4 | . . . . . . . . . . . . . . 1 . 2 . 1 Terminal Hacks 84 | . 5 7 8 14 . 1 . . 9 . 1 31 . . 3 . 4 1 Record 17 | . . . . 1 . 1 . . . . 1 11 . . . . 3 . Part Schematic 12 | . . . . . . . . . . . . 12 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . Robot Analysis 10 | . 1 1 1 4 . . . . 3 . . . . . . . . . Prototype ID Bank 12 | . 1 1 3 1 . . . . 2 . . 3 . . 1 . . . Open Door 1 | . . . . . . . . . . . . . . . . . 1 . Branch Access Points 4 | . 1 . 1 1 . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . 1 . . . . . . . . . Alert Level 10 | . 1 1 1 4 . . . . 1 . . . . . 1 . . 1 Unreport Threat 4 | . . 1 . 2 . . . . . . . . . . 1 . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . . 1 2 . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . 1 . . . . 3 . . . . 1 3 . . . Network Status 4 | . . . . 1 . . . . 2 . . . . . 1 . . . Load Schematic 2 | . . . . . . . . . . . . . . 1 1 . . . Build 2 | . . . . . . . . . 1 . . . . . 1 . . . Repair Station Hacks 13 | . . . . . . . . . 5 . . . . . 6 2 . . Scan Component 7 | . . . . . . . . . 3 . . . . . 3 1 . . Repair 6 | . . . . . . . . . 2 . . . . . 3 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 10 | . 1 2 1 3 . . . . 1 . . . . . 1 1 . . Terminals 10 | . 1 2 1 3 . . . . 1 . . . . . 1 1 . . Assimilate 2 | . . 1 . 1 . . . . . . . . . . . . . . Botnet 7 | . 1 1 1 1 . . . . 1 . . . . . 1 1 . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 4 4 5 10 . . . . 8 . . . . 3 6 4 7 2 Full Trace Events 7 | . 2 1 . 1 . . . . . . . . . . 1 . 1 1 Feedback Events 1 | . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 4 . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . 15 . . . . 12 . . . . . . Parts Built 3 | . . . . . . . . . 2 . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 192 | . . . . . . . . . 128 . . . . . 64 . . . Total Part Build Rating 24 | . . . . . . . . . 16 . . . . . 8 . . . Parts Repaired 6 | . . . . . . . . . 2 . . . . . 3 1 . . Time 285 | . . . . . . . . . 117 . . . . . 156 12 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . 4 . . . . 4 . . . . Machine Destruction 4 | . . . . . . . . . 4 . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Total Allies 10 | . . 1 . 1 . . . . . . . . 1 . . . . 7 Largest Group 7 | . . 1 1 1 . . . . . . . . 1 1 . . . 7 Highest-Rated Group 97 | . . 10 10 10 . . . . . . . . 96 96 . . . 97 Highest-Rated Ally 96 | . . 10 10 10 . . . . . . . . 96 96 . . . 15 Total Orders 6 | . . . . . . . . . . 4 2 . . . . . . . ROAM 1 | . . . . . . . . . . 1 . . . . . . . . EXPLORE 4 | . . . . . . . . . . 2 2 . . . . . . . RETURN 1 | . . . . . . . . . . 1 . . . . . . . . Ally Attacks 59 | . . . . . . . . . . . . . 10 10 . . . 39 Total Damage 1393 | . . . . . . . . . . . . . 376 179 . . . 838 Kills 7 | . . . . . . . . . . . . . 3 . . . . 4 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Robot Analysis Total 10 | . 1 1 1 4 . . . . 3 . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 1 . 2 . 2 . . 1 . . . . . Drone Launches 5 | . . . . . . . . . . 2 3 . . . . . . . Drone Recoveries 3 | . . . . . . . . . . 2 1 . . . . . . . Decoded 0b10 Intel 15 | . . . . . . . . . . . . . . 15 . . . . Items 15 | . . . . . . . . . . . . . . 15 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Turns Passed 26107 | . 516 1555 899 2878 901 629 674 653 2106 830 2143 207 1245 3382 2543 957 1957 2032 Spaces Moved 11178 | 1 256 658 453 1321 610 389 519 487 1127 352 450 77 415 1241 835 478 664 845 Core 14 | . . . . . . . . . . . 14 . . . . . . . Treads 4117 | . 77 159 453 1321 243 . . . . . . . . 8 400 478 664 314 Legs 4734 | 1 105 142 . . 367 389 519 487 1127 7 279 . 61 787 . . . 463 Wheels 1694 | . 74 357 . . . . . . . 345 26 . . 446 435 . . 11 Hover 619 | . . . . . . . . . . . 131 77 354 . . . . 57 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 104 | 120 110 110 161 157 127 127 127 127 122 170 170 236 200 105 115 165 150 104 Average Speed 169 | 120 158 178 161 166 139 127 127 127 128 185 363 264 292 188 141 168 160 145 Slowest Speed 850 | 120 240 330 161 241 233 127 127 127 193 200 850 306 316 410 250 170 165 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 48 | 2 57 70 54 37 82 58 70 69 31 68 76 68 59 23 17 15 49 17 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . 1 1 . . . 1 . . . . . . Known Exits Taken 9 | . . . . 1 . . . 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 . . . 1 1 . . . . . . Scrap Searched 20 | . . . . . 2 6 2 2 . 3 4 . 1 . . . . . Spaces Dug 47 | . . . 1 8 . . . . 13 . . . . 2 4 2 12 5 Terrain Destroyed 421 | . . 2 18 41 12 1 . 55 78 1 5 . 28 54 40 22 28 36 Melee 42 | . . . 1 3 . . . . 13 . . . . 2 4 2 12 5 Projectile 207 | . . 2 4 24 12 1 . 2 28 1 5 . 3 40 36 7 16 26 AOE 172 | . . . 13 14 . . . 53 37 . . . 25 12 . 13 . 5 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Total 16852 | . 323 922 545 1783 638 525 534 512 1662 504 895 82 431 2020 2022 597 1429 1428 Wait 3959 | . 19 142 29 239 6 128 3 8 395 124 383 . 4 525 1000 67 618 269 Move 11159 | . 255 657 452 1319 609 388 518 486 1126 351 449 76 414 1240 834 477 663 845 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 172 | . 7 19 7 23 2 3 3 2 14 5 6 . 1 19 13 10 11 27 Fast Attach 199 | . 2 10 2 16 2 1 . . 5 6 14 3 1 33 31 1 16 56 Attach 131 | . 2 6 4 18 3 . . 1 13 . 6 . . 17 8 2 21 30 Detach 56 | . 1 4 2 6 1 1 . . 1 . 3 . . 9 6 . 9 13 Swap 217 | . 10 9 5 25 3 1 4 8 28 2 5 . 3 24 32 11 18 29 Drop 202 | . 5 13 7 27 2 3 5 2 13 2 3 3 1 26 24 11 19 36 Fire 607 | . 22 62 36 106 10 . . 5 51 14 26 . 7 119 69 15 41 24 Melee 139 | . . . 1 3 . . 1 . 15 . . . . 2 4 2 13 98 Ram . | . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . 1 . . . . . . . . 1 Crush 3 | . . . . . . . . . . . . . . 1 1 1 . . Escape Stasis 6 | . . . . 1 . . . . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / [*Zio]) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 16) 335 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 5) 432 | -10/Materials | Discovered new exit (range 15) 452 | -10/Materials | Identified exit to Mines 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Utility x2 1074 | -9/Materials | Build established: Scavenger-Mutant 1080 | -9/Materials | Discovered new exit (range 3) 1166 | -9/Materials | Lost 4 parts (1p1n1u1w) 1483 | -9/Materials | Lost 3 parts (2n1u) 1538 | -9/Materials | Discovered new exit (range 10) 1725 | -9/Materials | Build established: Mutant 1829 | -9/Materials | Discovered new exit (range 6) 2072 | -9/Materials | Entered another Materials area 2072 | -8/Materials | Accompanied by 1 ally 2072 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2215 | -8/Materials | Discovered new exit (range 9) 2519 | -8/Materials | Build established: Gunner 2937 | -8/Materials | Discovered new exit (range 7) 2971 | -8/Materials | Entered Factory 2971 | -7/Factory | Accompanied by 1 ally 2971 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3236 | -7/Factory | Garrison activated, responded to threat 3258 | -7/Factory | Discovered new exit (range 15) 3534 | -7/Factory | Build established: Scavenger-Gunner 3552 | -7/Factory | Garrison activated, responded to threat 3617 | -7/Factory | Lost 5 parts (1n3u1w) 3660 | -7/Factory | Destroyed 7 combat bots 3880 | -7/Factory | Lost 3 parts (2n1w) 4281 | -7/Factory | Discovered new exit (range 6) 4680 | -7/Factory | Identified exit to Storage 4680 | -7/Factory | Identified exit to Lower Caves 4819 | -7/Factory | Build established: Tank 5143 | -7/Factory | Crushed by falling debris 5722 | -7/Factory | Assembled infested ambush trap array 5807 | -7/Factory | Destroyed 8 combat bots 5849 | -7/Factory | Entered Lower Caves 5854 | -7/Lower Caves | Encountered a Warlord checkpoint 6122 | -7/Lower Caves | Build established: Gunner 6322 | -7/Lower Caves | Learned location of 1 exit from Factory 6413 | -7/Lower Caves | Discovered new exit (range 14) 6636 | -7/Lower Caves | Build established: Tank 6639 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6750 | -7/Lower Caves | Entered another Lower Caves area 6927 | -7/Lower Caves | Learned Factory garrison access intel 7073 | -7/Lower Caves | Build established: Derelict-Gunner 7319 | -7/Lower Caves | Discovered new exit (range 9) 7379 | -7/Lower Caves | Entered Zion 7415 | -7/Zion | System corruption cleaned by Quarantine Array 7483 | -7/Zion | Learned location of Armory (-3) 7581 | -7/Zion | Found Prototype Device 7827 | -7/Zion | Learned Factory scanalyzer intel 8034 | -7/Zion | Discovered new exit (range 16) 8053 | -7/Zion | Entered Proximity Caves 8096 | -6/Proximity Caves | Identified exit to Factory 8706 | -6/Proximity Caves | Entered Factory 8706 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8707 | -6/Factory | Identified exit to Factory 8708 | -6/Factory | Loaded intel: 4 scanalyzer locations 8709 | -6/Factory | Loaded intel: 4 garrison access locations 8877 | -6/Factory | Repaired Adv. Assault Cannon 8904 | -6/Factory | Fabricated Quantum Rifle? 9561 | -6/Factory | Build established: Gunner 9598 | -6/Factory | Identified exit to Lower Caves 9598 | -6/Factory | Identified exit to Extension 10036 | -6/Factory | Repaired Broken Quantum Rifle 10619 | -6/Factory | Lost 4 parts (2n2u) 10806 | -6/Factory | First assault squad dispatched 10812 | -6/Factory | Entered Lower Caves 10835 | -6/Lower Caves | Lost 3 parts (2n1u) 10910 | -6/Lower Caves | Build established: Scavenger-Gunner 11217 | -6/Lower Caves | Identified exit to Lower Caves 11252 | -6/Lower Caves | Build established: Scavenger-Mutant 11542 | -6/Lower Caves | Learned 12 Factory zone layouts 11602 | -6/Lower Caves | Encountered a Warlord checkpoint 11612 | -6/Lower Caves | Build established: Scavenger-Gunner 11642 | -6/Lower Caves | Entered another Lower Caves area 11664 | -6/Lower Caves | Discovered exit to Factory (range 13) 11882 | -6/Lower Caves | Lost 10 parts (1p5n2u2w) 12323 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13229 | -6/Lower Caves | Core integrity fell below 50% 13275 | -6/Lower Caves | Lost 7 parts (1p1n3u2w) 13429 | -6/Lower Caves | Found Imp. Powered Armor 13644 | -6/Lower Caves | Discovered new exit (range 10) 13785 | -6/Lower Caves | Entered Data Miner 13785 | -6/Data Miner | Discovered new exit (range 6) 13844 | -6/Data Miner | Met Data Miner 13888 | -6/Data Miner | Learned location of Section 7 (-3) 13888 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13925 | -6/Data Miner | Received God Mode back door access code from Data Miner 13992 | -6/Data Miner | Entered Proximity Caves 14244 | -5/Proximity Caves | Build established: Derelict-Tank 14777 | -5/Proximity Caves | Escorted by Enhanced Grunt 15163 | -5/Proximity Caves | Discovered exit to Factory (range 9) 15209 | -5/Proximity Caves | Learned Factory non-interactive machine intel 15237 | -5/Proximity Caves | Entered Factory 15237 | -5/Factory | Accompanied by 1 ally 15237 | -5/Factory | Evolved 2 slots: Utility x2 15238 | -5/Factory | Identified exit to Factory 15239 | -5/Factory | Loaded intel: 240 non-interactive machine locations 15843 | -5/Factory | Build established: Derelict-Skirmisher 16300 | -5/Factory | System corruption reached 10% 16596 | -5/Factory | Build established: Tank 17074 | -5/Factory | Garrison activated, responded to threat 17283 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 17335 | -5/Factory | Lost 3 parts (1n2u) 17507 | -5/Factory | Lost 8 parts (1p3n2u2w) 17526 | -5/Factory | Destroyed 8 combat bots 17809 | -5/Factory | Lost 3 parts (1n1u1w) 18169 | -5/Factory | Build established: Skirmisher 18559 | -5/Factory | Core integrity fell below 50% 18586 | -5/Factory | Lost 3 parts (2u1w) 18619 | -5/Factory | Entered another Factory area 18619 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 18720 | -4/Factory | Repaired Arm. Huge Wheel 18766 | -4/Factory | Repaired Plasma Cannon 18897 | -4/Factory | Build established: Scavenger-Skirmisher 19008 | -4/Factory | Repaired Quantum Rifle 19310 | -4/Factory | Build established: Skirmisher 19315 | -4/Factory | Discovered new exit (range 6) 19321 | -4/Factory | Identified exit to Research 19398 | -4/Factory | Lost 3 parts (3w) 19767 | -4/Factory | Incoming investigation squad redirected 19792 | -4/Factory | Spotted B-86 Titan 19809 | -4/Factory | Fabricated Nova Cannon? 20233 | -4/Factory | Build established: Tank 20447 | -4/Factory | System corruption reached 10% 20507 | -4/Factory | Lost 4 parts (1u3w) 21068 | -4/Factory | Build established: Skirmisher 21162 | -4/Factory | Entered Research 21162 | -3/Research | Evolved 2 slots: Utility x2 21349 | -3/Research | Repaired Imp. Utility Shielding 21446 | -3/Research | Build established: Scavenger-Skirmisher 22020 | -3/Research | Discovered new exit (range 8) 22031 | -3/Research | Identified exit to Quarantine 22119 | -3/Research | Entered Quarantine 22245 | -3/Quarantine | Incoming investigation squad redirected 22390 | -3/Quarantine | Found Alien Artifact 22390 | -3/Quarantine | Identified Core Reset Matrix 22390 | -3/Quarantine | Used Core Reset Matrix 22394 | -3/Quarantine | Detected hypermatrix surge 22394 | -3/Quarantine | Sensed 12 artifacts in vicinity 22599 | -3/Quarantine | Found Transdimensional Reconstructor 22870 | -3/Quarantine | Found Core Cannon 23001 | -3/Quarantine | Discovered new exit (range 21) 23296 | -3/Quarantine | Destroyed 7 combat bots 23298 | -3/Quarantine | Lost 4 parts (1p2u1w) 23425 | -3/Quarantine | Identified exit to Research 23708 | -3/Quarantine | Lost 3 parts (1u2w) 23809 | -3/Quarantine | Met incapacitated Sigix Warrior 23809 | -3/Quarantine | Lockdown squad dispatched 23817 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 23820 | -3/Quarantine | Unlocked Sigix quarantine chamber 23878 | -3/Quarantine | Spotted Lightning 23878 | -3/Quarantine | Spotted Lightning 23884 | -3/Quarantine | Spotted Lightning 23887 | -3/Quarantine | Warped through subspace 24076 | -3/Quarantine | Entered Research 24076 | -2/Research | Evolved 2 slots: Power x1, Utility x1 24081 | -2/Research | Lost 8 parts (1p3n2u2w) 24233 | -2/Research | Spotted B-90 Cyclops 24242 | -2/Research | Found Prototype Slashing Weapon 24242 | -2/Research | Identified Vibroblade 24245 | -2/Research | Found Vibroblade 24247 | -2/Research | Found Faulty Vibroblade 24250 | -2/Research | Found Faulty Vibroblade 24252 | -2/Research | Found Faulty Vibroblade 24258 | -2/Research | Found Vibroblade 24260 | -2/Research | Found Vibroblade 24263 | -2/Research | Found Vibroblade 24449 | -2/Research | System corruption reached 10% 24488 | -2/Research | Lost 8 parts (1p2n3u2w) 24727 | -2/Research | Build established: Scavenger-Assassin 25119 | -2/Research | Lost 20 parts (1p5n10u4w) 25241 | -2/Research | Core integrity fell below 50% 25268 | -2/Research | Lost 5 parts (2n3u) 25292 | -2/Research | Incoming investigation squad redirected 25359 | -2/Research | Build established: Scavenger-Mutant 25502 | -2/Research | Lost 5 parts (1p1n3u) 25716 | -2/Research | Emitted hypermatrix ping 25721 | -2/Research | Assembled emerged from beneath the floor 25744 | -2/Research | Found Prototype Device 25744 | -2/Research | Identified Exp. Phase Shifter 25766 | -2/Research | System corruption reached 30% 25777 | -2/Research | Core integrity fell below 20% 25827 | -2/Research | Lost 13 parts (1p5n6u1w) 26020 | -2/Research | Spotted B-90 Cyclops 26058 | -2/Research | Lost 3 parts (1n2u) 26108 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 26095_ Slug penetrates Wall. 26095_ Hcp. Storage Unit destroyed. 26096_ K-01 Serf collects debris. 26096_ Penetrated by Slug. 26097_ Extracted 1 matter. 26097_ K-01 Serf collects debris. 26098_ Slug penetrates Wall. 26098_ Particle Reactor destroyed. 26099_ System corrupted: Component data lost. 26099_ Quantum Reactor destroyed. 26099_ K-01 Serf collects debris. 26100_ Wall collapses. 26100_ U-05 Engineer builds a Door. 26101_ K-01 Serf collects debris. 26102_ Adv. Heat Sink destroyed. 26104_ U-05 Engineer builds a Wall. 26105_ Penetrated by Slug. 26106_ P-80 Master resets H-88 Terminator, system corruption cleaned. 26108_ Slug penetrates Wall. 26108_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???#?????????????????????????????????????????????? | | ?#?#?#???????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #?#??????????????????????????????????????????????? | | ??#????? ????????????????????????????????????????? | | ?##??????????????????????????????????????????????? | | #?##??#? ????????????????????????????????????????? | | ??###?#?????"????????????????????????????????????? | | #####?##??? ????????????????????????????????????? | | ###??##? ???????????????????????????????????????? | | ##############+##????????????????????????????????? | | """"" + #????????????????????????????????? | | ""T"" # #????????????????????????????????? | | # #????????????????????????????????? | | # #??#?????????????????????????????? | | # #?? ?????????????????????????????? | | # # ?? ???????#??????????????????? | | ##+####+#### # ? ? ?????? #??????????????????? | | # ? ? ?????? #??????????????????? | | #?? ? ???? #??????????????????? | | # ? ? ??? k#??????????????????? | | !% + ? ? #??????????????????? | | ######/##### # ??? ?# #??????????????????? | | *%=![ # #? ? ? #??????????????????? | | ! [ !% #u ########## #??????????????????? | | ""= # p p u @ #??????????????????? | | """ kp h !=! #??????????????????? | | ==! """ # h u![[ #??????????????????? | | == """ # ]*/ #?#????????????????? | | =] """ ####Y######+#########?????????????????? | | """ ## # ?#???#?????????????????? | | ## # ##????????????????????? | | ## "# """"#?#???????????????????? | | ## "# """"##????????????????????? | | = ""T"" ] ## * "# """"#?????????????????????? | | """"" ## T# ! """"#?#???????????????????? | | #############! "# #?????????????????????? | | ??#?#??#?#??# "# #?????????????????????? | | ??????#?###?# "# #?????????????????????? | | ?????###???## ##########?????????????????????? | | ?????????#?## ##?????????????????????????????? | | ???????????## ##?????????????????????????????? | | ???????????#### ###??????????????????????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 45 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 410 Jamming Range 12 Power Amplification 20 Additional Mass Support 12 Base Temperature (-) 100 Armor Coverage 625 Resistance: KI 30 Resistance: TH 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 20 Evasion (%) 70 Targeting Accuracy 16 Target Analysis 8 Recoil Reduction 5 Energy Filtering 50 Kinecelleration 30 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Quantum Rifle | x2 | -6/Factory | Preloaded Nova Cannon | x1 | -4/Factory Alien Tech Used ----------------- Core Reset Matrix Transdimensional Reconstructor Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingStructuralMinigun Manual? 0 Play Time 03:25:32 Cumulative 192.9 hours Start 2023.11.20 @ 17:20:44 End 2023.11.21 @ 01:18:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 69 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4bd2573e-cf80-4ff7-a9fc-dc600593595c