Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.04 @ 19:08:01 Player: JuustuToug Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (242) 1210 Value Destroyed (9697) 9697 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (2682) 2682 TOTAL SCORE: 21489 Bonus ------- High Alert Combat Kills 362 Follower Combat Kills 420 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/1300 Matter 284/300 Energy 67/100 System Corruption 96% Temperature Cool (0) Movement Treading (160) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (9) ------ Improved Signal Interpreter Experimental Terrain Scan Processor Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Hacking Drone Bay (1/1) Enhanced Nova Cannon Gamma Bomb Array Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Experimental Terrain Scan Processor Core Analyzer Improved Particle Charger Graphene Brace > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Long-range Tractor Beam Hacking Drone Bay Enhanced Nova Cannon Enhanced Nova Cannon Gamma Bomb Array Heavy Rocket Launcher [Rating: 163] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Hover Unit Antigrav Array Flight Unit Field Propulsion Drive Utility Improved Salvage Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Arm Slots Evolved 14 | . . 2 2 2 . . . . 2 . . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 1 . . . . . . . . . . . 1 1 . Utility 7 | . . . 1 1 . . . . 2 . . . . . 2 . 1 . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . Parts Attached 239 | 7 5 22 22 21 3 2 1 6 11 2 1 2 19 . 18 14 41 42 Power 26 | 1 1 2 . 3 . . . 1 . . . . 2 . 2 3 4 7 Engine 8 | 1 . 2 . 2 . . . 1 . . . . . . 1 1 . . Core 4 | . 1 . . 1 . . . . . . . . . . . 2 . . Reactor 14 | . . . . . . . . . . . . . 2 . 1 . 4 7 Propulsion 66 | 2 . 4 10 6 1 . . 4 2 . 1 . 5 . 6 5 11 9 Treads 52 | 2 . 4 10 6 1 . . 4 2 . 1 . 1 . 6 1 5 9 Leg 7 | . . . . . . . . . . . . . 3 . . . 4 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . 1 . . 3 1 . Flight 2 | . . . . . . . . . . . . . . . . 1 1 . Utility 69 | 2 3 3 4 6 1 . . 1 6 1 . 2 6 . 7 2 17 8 Device 39 | 1 2 2 2 5 1 . . . 3 . . 1 1 . 4 2 8 7 Storage 8 | 1 1 1 1 . . . . . . . . . 2 . . . 1 1 Processor 11 | . . . 1 1 . . . 1 3 . . . . . 1 . 4 . Hackware 1 | . . . . . . . . . . . . . . . 1 . . . Protection 10 | . . . . . . . . . . 1 . 1 3 . 1 . 4 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 78 | 2 1 13 8 6 1 2 1 . 3 1 . . 6 . 3 4 9 18 Energy Gun 15 | 1 . 3 . . . . . . . . . . 1 . . 3 4 3 Energy Cannon 10 | . . 1 . . . . . . . . . . 1 . 1 . . 7 Ballistic Gun 39 | 1 . 8 7 5 . . 1 . 2 1 . . 1 . 2 1 4 6 Ballistic Cannon 3 | . 1 . . . . 2 . . . . . . . . . . . . Launcher 4 | . . 1 1 . . . . . 1 . . . . . . . . 1 Special Weapon 3 | . . . . . . . . . . . . . 3 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 1 . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 2 1 1 . . . . . . . 1 9 . . 1 3 . Corrupted Parts 9 | . . . . . . . . . . . . . . . . 3 . 6 System Corruption 59 | . . . . . . . . . . . . . . . . 16 . 43 Parts Lost 88 | . 1 8 1 5 . . . 8 3 . . . 3 1 21 10 18 9 Power 13 | . . 3 . . . . . 1 . . . . 1 . 1 2 4 1 Propulsion 29 | . . 2 . 3 . . . 4 2 . . . 1 . 6 4 6 1 Utility 20 | . 1 1 1 1 . . . 2 . . . . 1 . 4 1 3 5 Weapon 26 | . . 2 . 1 . . . 1 1 . . . . 1 10 3 5 2 Highest Loss Streak 14 | . 1 4 1 3 . . . 7 2 . . . 2 1 14 10 13 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 15 | 2 7 12 17 19 18 19 19 15 16 19 19 19 18 18 16 4 8 10 Power 1 | . 1 . . 1 1 1 1 . 2 2 2 1 1 1 1 . 1 . Propulsion 2 | . . 3 5 3 3 3 3 . 1 2 2 1 . . 2 . . 2 Utility 5 | . 2 4 4 5 7 7 7 3 6 8 8 8 8 10 6 2 4 2 Weapon 6 | . 2 3 7 9 7 8 8 9 6 7 7 8 8 7 6 1 2 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 50 | . 1 4 11 4 . 1 . . 3 . 1 3 1 . 8 1 1 11 Power 12 | . 1 . 3 1 . . . . 2 . 1 1 . . 2 . . 1 Propulsion 5 | . . . 2 . . . . . . . . . 1 . 1 . . 1 Utility 14 | . . 1 3 1 . 1 . . 1 . . 2 . . 2 1 . 2 Weapon 19 | . . 3 3 2 . . . . . . . . . . 3 . 1 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 98 99 99 99 100 72 71 98 100 100 99 99 96 96 37 75 71 Engine 4 | . 2 8 9 6 7 7 7 6 6 6 6 6 1 . 4 . . . Reactor 1 | . . . . . . . . . . . . . 4 6 . . 5 7 Treads 22 | . 28 21 26 29 30 30 30 27 25 26 26 26 21 6 19 1 9 13 Leg 1 | . . . . . . . . . . . . . 4 20 2 . 3 . Device 9 | . 11 10 15 10 7 7 7 6 7 5 5 5 4 6 7 2 11 14 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 6 4 . 2 3 Processor 16 | . . . 2 11 15 15 15 14 24 26 26 26 26 26 28 26 21 14 Energy Gun 2 | . 14 9 . . . . . . . . . . . . . 1 5 1 Ballistic Gun 21 | . . 30 35 29 29 21 1 4 24 26 26 26 23 17 21 . 7 3 Ballistic Cannon 1 | . 13 1 . . . 8 2 1 . . . . . . . . . . Peak Build Rating 163 | 7 12 18 29 39 40 42 45 41 49 48 48 54 69 69 74 64 130 163 Average Rating 48 | 5 9 14 24 34 37 41 29 27 45 48 47 48 56 66 65 35 106 137 On Entrance 36 | . 7 10 18 29 37 40 42 45 26 48 48 47 50 68 69 25 25 63 Avg Prop Armor Cover (%) 11 | . . . . 5 . . . . . . . . 6 6 16 32 9 37 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 121 | 14 31 41 64 70 66 74 76 71 68 70 70 66 85 70 75 29 75 121 Greatest Support 240 | 40 40 43 63 82 88 88 88 88 82 82 82 82 82 72 112 75 201 240 Greatest Overweight (x) 9 | . . . 1 1 . . . 1 1 . . . 1 . 1 9 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 15 15 Average Capacity 17 | 7 12 15 19 20 20 20 20 20 20 20 20 20 20 20 19 5 11 14 Most Carried 20 | 3 9 15 20 20 20 20 20 20 20 19 20 20 20 19 20 5 15 15 Average Carried 15 | 2 7 12 17 19 19 19 19 15 16 19 19 19 18 18 16 4 8 13 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 5 15 5 Final Carried 20 | 3 9 15 20 19 20 20 19 15 19 19 19 20 19 18 5 4 12 4 Class Distribution -------------------- 42% | Scavenger-Skirmisher 17% | Scavenger-Gunner 14% | Mutant 10% | Skirmisher 6% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -6/Deep Caves Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Mutant | -4/Factory Scavenger-Gunner | -3/Research Tank | -3/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Arm Matter Collected 9593 | 291 173 771 1121 1300 205 161 . 514 547 224 217 90 395 212 1145 26 1173 1028 Remotely 460 | . . . . 10 95 . . 69 . . . . . . 286 . . . Salvage Created 12443 | 169 260 1468 1666 1955 59 74 . 391 393 120 271 . 570 75 1295 120 1658 1899 Parts 684 | 13 11 76 107 111 2 1 . 15 24 8 6 . 35 3 66 13 98 95 Haulers Intercepted 10 | . 1 4 5 . . . . . . . . . . . . . . . Recyclers Shooed 12 | . . 2 1 2 . . . . . . . . . . 5 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 1 . 14 . 8 5 2 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Arm Combat Hostiles Destroyed 180 | . 5 29 24 16 . 1 . 12 6 2 1 . 18 2 13 2 21 28 Melee 1 | . . . . . . . . . . . . . . . . . 1 . Guns 118 | . 2 20 21 16 . . . 4 6 2 1 . 10 . 10 2 20 4 Cannons 26 | . 3 5 . . . 1 . 2 . . . . 2 . . . . 13 AOE 31 | . . 3 3 . . . . 6 . . . . 6 2 3 . . 8 Classes Destroyed 17 | 3 4 4 1 1 . . . 1 . . . . 2 . 1 . . . Worker 15 | 2 . 2 3 4 . . . . . . . . . . 3 . 1 . Builder 6 | . 1 1 3 1 . . . . . . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . Hauler 10 | . 1 4 5 . . . . . . . . . . . . . . . Recycler 21 | 1 . 1 2 12 . . . . . . . . . . 4 . 1 . Operator 1 | . . 1 . . . . . . . . . . . . . . . . Drone 3 | . . . . . . . . 1 . . . . . 2 . . . . Watcher 12 | . 1 2 4 3 . . . . . . . . . . . . . 2 Swarmer 29 | . . 7 6 3 . . . 3 . . . . . . 4 . 4 2 Grunt 52 | . 5 11 10 2 . . . 6 . . . . . . 3 . 4 11 Duelist 2 | . . 1 1 . . . . . . . . . . . . . . . Sentry 32 | . . 10 6 5 . 1 . . 4 . . . . . 2 . 3 1 Specialist 2 | . . . . . . . . . . . . . . . 2 . . . Hunter 8 | . . . 1 . . . . 2 . 1 . . . . . . . 4 Programmer 34 | . . . . 6 . . . . 2 1 1 . . . 2 2 10 10 Z-Technician 5 | . . . . . . . . . . . . . 5 . . . . . Z-Light 11 | . . . . . . . . . . . . . 11 . . . . . Decomposer 8 | . . . . . 2 1 . . . . 2 . . 3 . . . . Assembled 6 | . . . . . . . . . . . . . 6 . . . . . Best Kill Streak 9 | 5 2 9 5 5 . 1 . 6 1 1 1 . 6 1 6 2 6 4 Combat Bots Only 6 | . 2 6 4 4 . 1 . 6 1 1 1 . 6 1 5 2 4 4 Max Kills in Single Turn 4 | 1 2 3 3 3 1 1 . 1 1 1 1 . 4 1 4 1 2 3 Gunslinging 2 | . . . 1 2 . . . . . . . . . . . . 1 . Exploded 3 | . . 3 3 . . . . 1 . . . . 2 1 3 . . 3 Melee 1 | . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Arm Hostile Shots Fired 1956 | . 29 130 99 270 . 27 . 101 95 13 6 . 45 . 195 218 301 427 Missed 592 | . 7 38 22 86 . 11 . 38 31 3 2 . 11 . 46 73 75 149 Hits 1364 | . 22 92 77 184 . 16 . 63 64 10 4 . 34 . 149 145 226 278 Melee 8 | . . 5 2 . . . . . . . . . . . . . . 1 Projectile 1356 | . 22 87 75 184 . 16 . 63 64 10 4 . 34 . 149 145 226 277 AOE 2 | . . . . . . . . . . . . . . . . 2 . . Critical Strikes 51 | . 1 5 5 4 . . . 2 1 . . . . . 1 6 14 12 Actively Blocked 26 | . . . . . . . . . . . . . . . . . 14 12 Part Disruptions 9 | . . . . 3 . . . . . . . . 1 . . . 2 3 Damage Taken 24060 | . 300 1257 1085 1440 . 123 . 1215 554 164 61 . 1292 80 3309 2324 5170 5686 Core 3954 | . 29 257 164 143 . 24 . 107 66 2 . . 191 41 644 980 774 532 Absorbed by Shields 408 | . . . . 408 . . . . . . . . . . . . . . Reduced by Siege Mode 544 | . . . . . . . . . . . . . . . . . 317 227 Ignored by Resistances 90 | . . . . . . . . . . . . . . . . . 90 . Regen/Repaired (Parts) 521 | . . 213 95 . . . . . . . . 68 . . 145 . . . Core Remaining (%) 58 | 100 88 35 70 . . . . 60 . . . . . 64 35 14 . . Volleys Fired 620 | 21 32 83 69 63 2 4 . 21 16 6 9 . 99 8 46 17 61 63 Largest 4 | 2 2 4 4 4 4 4 . 4 4 4 4 . 4 3 4 2 4 4 Hottest 480 | 70 80 188 99 104 102 134 . 128 112 112 112 . 117 89 166 148 258 480 Shots Fired 1819 | 42 64 307 267 246 9 19 . 49 61 21 36 . 162 18 164 21 167 166 Gun 1516 | 42 32 267 264 246 9 13 . 29 61 20 36 . 77 15 156 21 167 61 Cannon 261 | . 32 39 . . . 6 . 9 . . . . 69 . 7 . . 99 Launcher 33 | . . 1 3 . . . . 11 . 1 . . 7 3 1 . . 6 Special 9 | . . . . . . . . . . . . . 9 . . . . . Kinetic 1313 | 21 32 162 264 246 9 19 . 38 61 20 36 . 77 15 156 . 107 50 Thermal 449 | 21 32 144 . . . . . . . . . . 69 . 7 14 60 102 Explosive 39 | . . 1 3 . . . . 11 . 1 . . 16 3 1 . . 3 Electromagnetic 18 | . . . . . . . . . . . . . . . . 7 . 11 Robot Hit Streak 31 | 3 6 23 31 13 2 4 . 6 16 21 8 . 7 4 20 9 24 20 Robot Miss Streak 5 | 3 4 4 3 3 1 4 . 4 1 2 3 . 5 3 4 2 3 4 Penetration Max 2 | . . . 1 1 . . . . . . . . . . 1 . 2 1 Secondary Targets 15 | . . 1 2 3 . . . . . . . . 1 . 2 . 5 1 Max Gunslinging Chain 2 | . . 1 1 2 . . . . . . . . 1 . 1 . 1 1 Capacitor 3 | . . . . . . . . . . . . . . . . . 3 . Shots Hit Robots 1094 | 22 36 200 170 148 3 11 . 27 36 12 21 . 47 7 117 17 131 89 Core Hits 565 | 8 14 66 73 63 2 6 . 33 16 9 10 . 59 5 72 10 54 65 Critical Kills 12 | . . . 1 . . . . . . . . . 2 . 3 . 1 5 Critical Parts Destroyed 19 | . . . 4 1 . . . . . . . . . . 3 1 2 8 Critical Strikes 58 | 4 5 7 5 1 . . . . 1 . . . 3 . 6 1 11 14 Burn 19 | 4 2 7 . . . . . . . . . . . . . . 5 1 Meltdown 1 | . . . . . . . . . . . . . . . . . . 1 Destroy 32 | . . . 5 1 . . . . 1 . . . 2 . 6 1 4 12 Blast 3 | . 3 . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . 1 . . . . . Impale 2 | . . . . . . . . . . . . . . . . . 2 . Melee Attacks 25 | . . . . 1 . . . . 3 . . . . . 1 . 15 5 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . 1 . . . . 3 . . . . . 1 . . . Piercing 20 | . . . . . . . . . . . . . . . . . 15 5 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 27659 | 258 574 2871 2908 2815 53 209 . 1288 660 181 401 . 3794 237 2455 508 4166 4281 Guns 17388 | 258 213 2131 2760 2791 53 96 . 278 660 181 401 . 692 106 1969 479 3753 567 Cannons 3501 | . 361 524 . . . 113 . 172 . . . . . . 214 . . 2117 Explosions 5972 | . . 190 148 . . . . 838 . . . . 2926 131 255 . . 1484 Melee 503 | . . . . . . . . . . . . . . . . . 410 93 Ramming 119 | . . 26 . 24 . . . . . . . . . . 17 29 3 20 Kinetic 14705 | 70 361 1189 2760 2791 53 209 . 450 660 181 401 . 692 106 1969 . 2458 355 Thermal 8109 | 188 213 1466 . . . . . . . . . . 1720 . 339 351 1295 2537 Explosive 3478 | . . 190 148 . . . . 838 . . . . 1206 131 130 . . 835 Electromagnetic 569 | . . . . . . . . . . . . . . . . 128 . 441 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 176 | . . . . . . . . . . . . . 176 . . . . . Piercing 503 | . . . . . . . . . . . . . . . . . 410 93 Highest Corruption 96 | . . . . 9 9 9 9 9 1 1 1 1 . . 4 18 29 96 Average Corruption 12 | . . . . 5 9 9 9 9 1 1 1 1 . . 2 8 11 43 Corruption Purged 1 | . . . . . . . . . 1 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 304 | . . . . 54 25 22 6 32 3 . 6 . . . 16 1 32 107 Message Errors 69 | . . . . 10 11 6 2 8 1 . 1 . . . 1 . 7 22 Matter Fused 71 | . . . . 10 3 5 1 9 1 . 2 . . . 3 . 10 27 Heat Flow Errors 28 | . . . . 8 2 2 1 1 1 . 1 . . . 2 . 2 8 Energy Discharges 25 | . . . . 4 1 2 . 7 . . . . . . 2 . 2 7 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 2 Parts Fused 7 | . . . . 1 1 . . . . . . . . . 1 . . 4 Data Loss (minor) 41 | . . . . 12 4 2 2 4 . . 2 . . . 2 1 6 6 Data Loss (major) 13 | . . . . 2 2 1 . . . . . . . . 2 . 1 5 Misfires 7 | . . . . 2 1 3 . . . . . . . . . . . 1 Alerts 5 | . . . . 2 . 1 . 1 . . . . . . . . . 1 Misdirections 9 | . . . . . . . . . . . . . . . . . 2 7 Weapon Failures 27 | . . . . 3 . . . 2 . . . . . . 3 . 2 17 Overload Shots 17 | . . . . . . . . . . . . . 11 . 6 . . . Effects 1 | . . . . . . . . . . . . . 1 . . . . . Heat Surge 1 | . . . . . . . . . . . . . 1 . . . . . Overflow Damage 295 | . . 13 . . . . . 13 . . . . 151 34 . . 8 76 Projectiles 45 | . . 1 . . . . . . . . . . . . . . . 44 Explosions 242 | . . 12 . . . . . 13 . . . . 151 34 . . . 32 Melee 8 | . . . . . . . . . . . . . . . . . 8 . Knockbacks 14 | . 8 . . 1 . . . 4 . . . . . . 1 . . . Impact 2 | . . . . 1 . . . . . . . . . . 1 . . . Kinetic 9 | . 5 . . . . . . 4 . . . . . . . . . . Secondary 3 | . 3 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 849 | . . . . . . . . 40 . 7 . . 360 82 4 11 . 345 Shots 21 | . . . . . . . . 1 . 1 . . 1 2 . . . 16 Rammed 25 | . . 8 . 2 . . . . . . . . . . 3 7 . 5 Targets Rammed 29 | . . 9 . 4 . . . . . . . . . . 3 7 1 5 Kicked 1 | . . . . . . . . . . . . . . . . . 1 . Crushed 3 | . . 1 . 2 . . . . . . . . . . . . . . Highest Temperature 474 | 300 324 392 72 204 219 189 177 100 164 54 262 . 280 55 217 393 341 474 Average Temperature 83 | 139 138 120 20 45 81 84 93 38 39 29 49 . 72 19 45 73 83 133 Received Heat Transfer 3525 | . 177 423 495 210 . 36 . 219 108 . . . 339 . 558 81 432 447 Effects 12 | 1 . 5 . . . . . . . . . . 2 . . . 1 3 Shutdowns 3 | . . . . . . . . . . . . . . . . . . 3 Energy Bleed 2 | 1 . . . . . . . . . . . . . . . . 1 . Interference 5 | . . 3 . . . . . . . . . . 2 . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . . . . . . . Siege Activations 8 | . . . . . . . . . . . . . . . . . 3 5 Total Turns 133 | . . . . . . . . . . . . . . . . . 55 78 Longest Duration 31 | . . . . . . . . . . . . . . . . . 25 31 Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 2 Parts Fried 3 | . . . . . . . . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 3 | 1 . 1 . . . . . . . . . . . . . . . 1 Combat Hostiles 2 | . . 1 . . . . . . . . . . . . . . . 1 Parts Melted 27 | 1 . 11 . . . . . . . . . . . . . 1 5 9 Heat Transferred 10820 | 851 777 4186 . . . . . . . . . . . . 300 407 2310 1989 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . 3 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Arm Maximum Alert Level 3 | . . 1 2 1 . . . . 3 . . . . . 2 . 1 3 Low Security (%) 58 | 100 100 38 43 94 . . . . 1 . . . . . 40 100 85 39 Level 1 28 | . . 61 50 5 . . . . 34 . . . . . 47 . 14 9 Level 2 9 | . . . 5 . . . . . 46 . . . . . 12 . . 34 Level 3 3 | . . . . . . . . . 18 . . . . . . . . 16 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 862 | 15 50 362 415 219 . . . . 771 . . . . . 450 90 230 862 Initial 750 | . . . 122 187 . . . . 750 . . . . . 450 85 . 71 Average 208 | 1 8 221 214 132 . . . . 516 . . . . . 251 42 100 358 Influence Increases 7471 | 30 247 885 919 712 . 20 . 295 966 60 35 . . 10 999 113 668 1512 Destroy 0b10 Robot/C 3340 | . 100 580 480 320 . 20 . 220 120 40 20 . . . 260 40 420 720 Destroy 0b10 Robot/NC 360 | 30 15 55 85 100 . . . 5 . . 5 . . 10 35 . 10 10 Destroy Leader 894 | . 34 172 138 116 . . . 40 60 20 10 . . . 60 10 90 144 Allied During Kill 135 | . . . . . . . . . . . . . . . . . . 135 Successful Hack 274 | . 37 28 80 103 . . . . . . . . . . 5 3 18 . Disable Machine 450 | . . 15 75 30 . . . . 30 . . . . . 75 . 15 210 Destroy Structure 278 | . 1 20 16 13 . . . . 6 . . . . . 24 . 10 188 Advance Influence 1200 | . . . . . . . . . 750 . . . . . 450 . . . Partial Spotted 45 | . . . . 15 . . . . . . . . . . . 30 . . Lose Combat Pursuer 495 | . 60 15 45 15 . . . 30 . . . . . . 90 30 105 105 Influence Decreases 6708 | 30 247 595 796 1076 49 20 . 295 770 256 35 . . 10 824 288 532 885 Entered New Map 641 | . . . 168 226 19 . . . . 73 . . . . . 90 . 65 Time Decay 4594 | 30 247 530 618 650 30 20 . 220 440 183 35 . . 5 514 170 352 550 Search Patrol Dispatched 400 | . . . . . . . . . 300 . . . . . 100 . . . Lost Part 743 | . . 65 10 50 . . . 75 30 . . . . 5 210 28 180 90 Lost Ally 180 | . . . . . . . . . . . . . . . . . . 180 Purge Threat 150 | . . . . 150 . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 2 3 7 . . . . 2 . . . . . 8 2 5 7 Investigation 5 | . . 1 . . . . . . . . . . . . 3 . . 1 Extermination 15 | . . . . 4 . . . . 2 . . . . . 2 . 3 4 Reinforcement 11 | . 1 1 1 . . . . . . . . . . . 3 2 2 1 Assault 2 | . . . 1 . . . . . . . . . . . . . . 1 Garrison 4 | . . . 1 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . 3 . . . . . 1 . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Arm Distress Signals 22 | . 1 8 4 . . . . 1 . . . . . . 1 1 2 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 310 | . 11 41 37 25 . 1 . 22 6 2 1 . 19 3 31 17 33 61 Peak Tracking Total 10 | . 3 8 4 4 . 1 . 4 1 1 1 . 5 1 10 7 6 10 Tactical Retreats 25 | . 4 1 3 1 . . . 1 . . . . . . 4 2 4 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Arm Traps Triggered 13 | . 1 1 2 5 . . . . . . . . . . 1 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Arm Machines Disabled 32 | . . 1 5 2 . . . . 2 . . . 2 . 5 . 1 14 Max in Single Turn 3 | . . 1 1 1 . . . . 1 . . . 1 . 1 . 1 3 Garrison Access 3 | . . . 1 . . . . . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Arm Machines Accessed 62 | . 5 11 11 14 2 1 3 . 3 1 . . . . 5 2 1 3 Terminals 27 | . 5 6 7 8 . . . . 1 . . . . . . . . . Fabricators 11 | . . . . 3 . . . . . . . . . . 3 1 1 3 Repair Stations 3 | . . 1 1 . . . . . 1 . . . . . . . . . Recycling Units 3 | . . 2 1 . . . . . . . . . . . . . . . Scanalyzers 5 | . . 2 1 1 . . . . 1 . . . . . . . . . Garrison Access 6 | . . . 1 2 . . . . . . . . . . 2 1 . . Total Hacks 183 | . 23 43 29 37 2 1 18 . 4 1 . . . . 15 4 2 4 Successful 103 | . 12 25 17 18 2 1 18 . . 1 . . . . 6 2 1 . Failed 79 | . 11 17 12 19 . . . . 4 . . . . . 9 2 1 4 Catastrophic 14 | . 2 . . 8 . . . . 2 . . . . . 1 . . 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . Manual 105 | . 19 26 20 24 . . . . 1 . . 4 . . 6 . 1 4 Terminals 93 | . 23 23 22 24 . . . . 1 . . . . . . . . . Fabricators 25 | . . . . 6 . . . . . . . . . . 11 2 2 4 Repair Stations 12 | . . 9 2 . . . . . 1 . . . . . . . . . Recycling Units 7 | . . 5 2 . . . . . . . . . . . . . . . Scanalyzers 13 | . . 6 2 3 . . . . 2 . . . . . . . . . Garrison Access 11 | . . . 1 4 . . . . . . . . . . 4 2 . . Terminal Hacks 38 | . 4 4 3 5 2 1 18 . . 1 . . . . . . . . Record 4 | . . . . . 1 . 2 . . 1 . . . . . . . . Part Schematic 9 | . . 1 . . . . 8 . . . . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . Prototype ID Bank 10 | . 2 2 1 2 . . 3 . . . . . . . . . . . Open Door 2 | . . . . . 1 1 . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Terminal Index 4 | . 1 1 1 1 . . . . . . . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . 2 . . . . . . . . . . 3 1 . . Network Status 3 | . . . . 2 . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . Build 2 | . . . . . . . . . . . . . . . 1 1 . . Repair Station Hacks 10 | . . 8 2 . . . . . . . . . . . . . . . Scan Component 5 | . . 4 1 . . . . . . . . . . . . . . . Repair 5 | . . 4 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . 2 1 . . . . . . . . . . . . . . . Retrieve Components 3 | . . 2 1 . . . . . . . . . . . . . . . Scanalyzer 6 | . . 4 . 2 . . . . . . . . . . . . . . Retrieve Study 6 | . . 4 . 2 . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . . . . . . . . 1 1 . . Seal Access 3 | . . . 1 . . . . . . . . . . . 1 1 . . Unauthorized Hacks 37 | . 8 7 10 9 . . . . . . . . . . 2 . 1 . Terminals 29 | . 8 6 9 6 . . . . . . . . . . . . . . Botnet 7 | . 3 1 2 1 . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . Skim 21 | . 5 5 6 5 . . . . . . . . . . . . . . Fabricators 6 | . . . . 3 . . . . . . . . . . 2 . 1 . Report 1 | . . . . . . . . . . . . . . . 1 . . . Liberate 5 | . . . . 3 . . . . . . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . 1 1 . . . . . . . . . . . . . . . Reject 2 | . . 1 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 5 10 9 14 . . . . 3 . . . . . 5 2 1 3 Full Trace Events 2 | . . . . . . . . . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 1 . . . . 8 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 1 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 291 | . . . . . . . . . . . . . . . 152 139 . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . 5 9 . . Part Studies Acquired 6 | . . 4 . 2 . . . . . . . . . . . . . . Parts Repaired 5 | . . 4 1 . . . . . . . . . . . . . . . Time 154 | . . 122 32 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . . 17 4 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . . . . . . . . Programmers 3 | . . . . 3 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Arm Total Allies 14 | . . . . . . . . . . . . 4 . . . . . 10 Largest Group 10 | . . . . . . . . . . . . 4 . . . . . 10 Highest-Rated Group 481 | . . . . . . . . . . . . 158 . . . . . 481 Highest-Rated Ally 58 | . . . . . . . . . . . . 41 . . . . . 58 Total Orders 10 | . . . . . . . . . . . . . . . 2 4 1 3 RETURN 10 | . . . . . . . . . . . . . . . 2 4 1 3 Ally Attacks 67 | . . . . . . . . . . . . . . . . . . 67 Total Damage 1897 | . . . . . . . . . . . . . . . . . . 1897 Kills 8 | . . . . . . . . . . . . . . . . . . 8 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Arm Active Infowar (turns) 19064 | 44 853 1965 2046 2346 819 563 160 868 1099 1248 1223 1417 2297 595 1341 . . 180 Optics 9158 | . . . . . . . . . 1037 1248 1223 1417 2297 595 1341 . . . Sensors 11934 | . . . . 1382 819 563 160 868 934 1215 1206 1388 1618 595 1186 . . . Terrain 2539 | . . . 523 951 . . . . 350 . . . . . 715 . . . Seismic 5821 | 44 853 1965 2046 733 . . . . . . . . . . . . . 180 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 2 1 . . . 3 2 2 . . . . . . Drone Launches 10 | . . . . . . . . . . . . . . . 2 4 1 3 Drone Recoveries 10 | . . . . . . . . . . . . . . . 2 4 1 3 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Arm Turns Passed 23189 | 267 1233 2340 2069 2393 838 563 160 879 1099 1248 1223 1417 2314 595 1400 394 1162 1595 Spaces Moved 11739 | 122 323 837 789 1247 502 339 96 375 463 776 758 859 1304 460 673 506 548 762 Core 738 | 3 . . . . . . . . . . . . . . 109 485 35 106 Treads 9893 | 119 323 837 789 1247 502 339 96 375 463 776 758 859 981 . 430 18 370 611 Legs 989 | . . . . . . . . . . . . . 323 460 134 . 27 45 Wheels . | . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . 3 . . Flight 116 | . . . . . . . . . . . . . . . . . 116 . Fastest Speed 45 | 50 160 160 155 155 160 160 160 156 156 156 156 156 110 110 50 50 45 50 Average Speed 149 | 157 160 160 195 158 160 160 160 164 156 156 156 156 148 110 132 54 135 141 Slowest Speed 500 | 160 160 160 240 240 160 160 160 240 235 156 156 156 240 110 240 500 240 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . . . . . . 6 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 6 48 80 73 37 75 58 69 50 13 86 91 92 91 67 20 11 13 40 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 6 | . . 2 . 1 . . 1 . . 1 . 1 . . . . . . Known Exits Taken 16 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . 1 1 . 4 . 4 3 3 . 2 . . . . Spaces Dug 142 | . . . . 1 . . . 35 3 14 . . 35 34 1 . 2 17 Terrain Destroyed 473 | . . 14 12 2 . . . 98 3 14 1 . 156 34 12 . 11 116 Melee 7 | . . . . 1 . . . . 3 . . . . . 1 . 2 . Projectile 114 | . . . 2 1 . . . 2 . . 1 . 55 . 3 . 9 41 AOE 349 | . . 14 10 . . . . 96 . 14 . . 101 34 8 . . 72 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Arm Total 16094 | 156 975 1643 1175 1529 532 352 104 611 794 797 775 936 1545 533 1066 600 817 1154 Wait 2852 | 3 607 639 225 151 17 3 . 178 266 9 1 57 77 63 258 42 91 165 Move 11721 | 121 322 836 788 1246 501 338 95 374 462 775 757 858 1303 459 672 505 547 762 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 186 | 3 7 24 26 11 1 3 1 5 16 . 2 5 9 . 18 2 18 35 Fast Attach 138 | 7 . 7 8 6 3 . 2 . 4 . . 4 13 . 9 13 34 28 Attach 105 | . 1 8 3 8 . . 2 17 9 . . . 8 1 14 5 8 21 Detach 27 | . . . . . . . 1 10 . . . . 1 . 1 3 2 9 Swap 154 | . 4 22 24 19 3 2 . 1 9 7 4 4 18 2 23 . 2 10 Drop 220 | 1 2 15 32 20 4 2 3 5 9 . 2 8 17 . 21 6 23 50 Fire 620 | 21 32 83 69 63 2 4 . 21 16 6 9 . 99 8 46 17 61 63 Melee 25 | . . . . 1 . . . . 3 . . . . . 1 . 15 5 Ram 8 | . . . . . . . . . . . . . . . 2 6 . . Kick 1 | . . . . . . . . . . . . . . . . . 1 . Crush 20 | . . 9 . 4 . . . . . . . . . . 1 1 . 5 Escape Stasis 15 | . . . . . . . . . . . . . . . . . 15 . Rewire 2 | . . . . . 1 . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 4 exits: Fac x3 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Arm / Qua x2) -3/Armory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 268 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 16) 772 | -10/Materials | Discovered new exit (range 12) 974 | -10/Materials | Identified exit to Subcaves 1048 | -10/Materials | Identified exit to Mines 1048 | -10/Materials | Identified exit to Materials 1048 | -10/Materials | Learned location of 1 exit from Materials 1111 | -10/Materials | Learned 4 Subcaves zone layouts 1165 | -10/Materials | Learned location of 2 exits from Mines 1208 | -10/Materials | Learned 4 Recycling zone layouts 1284 | -10/Materials | Learned 4 Recycling zone layouts 1338 | -10/Materials | Learned 4 Subcaves zone layouts 1404 | -10/Materials | Learned location of 1 exit from Recycling 1501 | -10/Materials | Entered another Materials area 1501 | -9/Materials | Evolved 2 slots: Weapon x2 1502 | -9/Materials | Identified exit to Mines 1803 | -9/Materials | Build established: Gunner 2009 | -9/Materials | Lost 4 parts (1p2n1w) 2062 | -9/Materials | Discovered exit to Mines (range 15) 2186 | -9/Materials | Discovered new exit (range 16) 2424 | -9/Materials | Core integrity fell below 50% 2474 | -9/Materials | Discovered new exit (range 16) 2576 | -9/Materials | Build established: Scavenger-Gunner 2986 | -9/Materials | Repaired Lgt. Treads 3019 | -9/Materials | Repaired Hvy. Assault Rifle+ 3053 | -9/Materials | Repaired Imp. Treads 3086 | -9/Materials | Repaired Hvy. Assault Rifle+ 3097 | -9/Materials | Discovered new exit (range 11) 3326 | -9/Materials | Central database locked down 3485 | -9/Materials | Learned 2 Storage zone layouts 3551 | -9/Materials | Learned 4 Recycling zone layouts 3650 | -9/Materials | Loaded intel: 44 non-interactive machine locations 3699 | -9/Materials | Build established: Gunner 3706 | -9/Materials | Learned location of 2 exits from Materials 3841 | -9/Materials | Entered another Materials area 3841 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3842 | -8/Materials | Identified exit to Factory 4107 | -8/Materials | Repaired Imp. Treads 4878 | -8/Materials | Build established: Scavenger-Gunner 4983 | -8/Materials | Garrison activated, responded to threat 5841 | -8/Materials | First assault squad dispatched 5848 | -8/Materials | Discovered exit to Factory (range 4) 5882 | -8/Materials | Identified exit to Storage 5910 | -8/Materials | Entered Factory 5910 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6612 | -7/Factory | Allied Derelicts emerged from ambush trap array 6624 | -7/Factory | Build established: Scavenger-Skirmisher 6842 | -7/Factory | Lost 3 parts (2n1w) 6843 | -7/Factory | Discovered new exit (range 15) 6876 | -7/Factory | Identified exit to Lower Caves 7832 | -7/Factory | Learned 2 Proximity Caves zone layouts 7875 | -7/Factory | Loaded intel: 103 trap records 7908 | -7/Factory | Loaded intel: 4 garrison access locations 7929 | -7/Factory | Learned location of 1 exit from Upper Caves 7939 | -7/Factory | Learned Extension stockpile data 7940 | -7/Factory | Identified exit to Factory 7941 | -7/Factory | Learned 2 Extension zone layouts 7942 | -7/Factory | Learned location of Proximity Caves (-5) 7955 | -7/Factory | Learned 4 Extension zone layouts 7976 | -7/Factory | Learned Extension stockpile data 8303 | -7/Factory | Entered Lower Caves 8404 | -7/Lower Caves | Learned Factory stockpile data 8904 | -7/Lower Caves | Learned Factory stockpile data 8932 | -7/Lower Caves | Entered a destroyed Warlord outpost 9033 | -7/Lower Caves | Encountered a Warlord checkpoint 9088 | -7/Lower Caves | Discovered new exit (range 13) 9128 | -7/Lower Caves | Identified exit to Lower Caves 9141 | -7/Lower Caves | Entered another Lower Caves area 9199 | -7/Lower Caves | Discovered exit to Factory (range 15) 9579 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9609 | -7/Lower Caves | Discovered new exit (range 13) 9610 | -7/Lower Caves | Learned 8 Factory zone layouts 9633 | -7/Lower Caves | Identified exit to Data Miner 9704 | -7/Lower Caves | Entered Data Miner 9707 | -7/Data Miner | Discovered new exit (range 6) 9713 | -7/Data Miner | Identified exit to Proximity Caves 9737 | -7/Data Miner | Met Data Miner 9770 | -7/Data Miner | Learned location of Section 7 (-2) 9770 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9790 | -7/Data Miner | Received God Mode back door access code from Data Miner 9864 | -7/Data Miner | Entered Proximity Caves 9866 | -6/Proximity Caves | Spotter reported a threat 9867 | -6/Proximity Caves | Spotter reported a threat 10015 | -6/Proximity Caves | Build established: Mutant 10076 | -6/Proximity Caves | Spotter reported a threat 10113 | -6/Proximity Caves | Spotter reported a threat 10137 | -6/Proximity Caves | Lost 7 parts (4n2u1w) 10310 | -6/Proximity Caves | Spotter reported a threat 10588 | -6/Proximity Caves | Discovered exit to Factory (range 9) 10743 | -6/Proximity Caves | Entered Factory 10743 | -6/Factory | Evolved 2 slots: Utility x2 10744 | -6/Factory | Identified exit to Factory 10744 | -6/Factory | Identified exit to Lower Caves 11093 | -6/Factory | Search patrols dispatched 11193 | -6/Factory | Build established: Scavenger-Skirmisher 11392 | -6/Factory | Discovered exit to Lower Caves (range 16) 11443 | -6/Factory | Search patrols dispatched 11793 | -6/Factory | Search patrols dispatched 11842 | -6/Factory | Entered Lower Caves 11901 | -6/Lower Caves | Learned location of Zion (-6) 12366 | -6/Lower Caves | Learned Factory emergency access door positions 12371 | -6/Lower Caves | Entered a destroyed Warlord outpost 13002 | -6/Lower Caves | Discovered new exit (range 7) 13011 | -6/Lower Caves | Learned Factory terminal intel 13022 | -6/Lower Caves | Identified exit to Lower Caves 13090 | -6/Lower Caves | Entered another Lower Caves area 13216 | -6/Lower Caves | Discovered exit to Factory (range 11) 13294 | -6/Lower Caves | Learned Factory garrison access intel 14023 | -6/Lower Caves | Discovered new exit (range 8) 14036 | -6/Lower Caves | Identified exit to Zion 14313 | -6/Lower Caves | Entered Zion 14368 | -6/Zion | System corruption cleaned by Quarantine Array 14412 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14551 | -6/Zion | Discovered new exit (range 10) 14563 | -6/Zion | Identified exit to Proximity Caves 14737 | -6/Zion | Learned Factory terminal intel 14975 | -6/Zion | Given the Hacking Drone Bay 14975 | -6/Zion | Found Prototype Device 14975 | -6/Zion | Identified Hacking Drone Bay 15041 | -6/Zion | Met Imprinter 15066 | -6/Zion | Imprinted 15069 | -6/Zion | Declared Zion's savior 15331 | -6/Zion | Opened final containment barrier to the Deep Caves 15404 | -6/Zion | Found Prototype Special Weapon 15407 | -6/Zion | Found Prototype Special Weapon 15409 | -6/Zion | Found Prototype Special Weapon 15493 | -6/Zion | Learned Factory stockpile data 15554 | -6/Zion | Learned 4 Factory zone layouts 15705 | -6/Zion | Discovered new exit (range 3) 15705 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 15707 | -6/Zion | Identified exit to Deep Caves 15730 | -6/Zion | Entered Deep Caves 15730 | -6/Deep Caves | Accompanied by 4 allies 15968 | -6/Deep Caves | Identified RU-N14's Throwing Claymores (x3) 16007 | -6/Deep Caves | Attacked by Z-Imprinter 16008 | -6/Deep Caves | Destroyed Z-Imprinter 16072 | -6/Deep Caves | Found Prototype Protection 16072 | -6/Deep Caves | Identified Zio. Weapon Casing 16160 | -6/Deep Caves | Z-Facility disabled 16990 | -6/Deep Caves | Discovered new exit (range 6) 17176 | -6/Deep Caves | Spotted AG-95127 17220 | -6/Deep Caves | Spotted AG-37423 17530 | -6/Deep Caves | Found Zio. Weapon Casing 17782 | -6/Deep Caves | Build established: Skirmisher 18041 | -6/Deep Caves | Identified exit to Proximity Caves 18044 | -6/Deep Caves | Entered Proximity Caves 18142 | -5/Proximity Caves | Spotter reported a threat 18195 | -5/Proximity Caves | Spotter reported a threat 18248 | -5/Proximity Caves | Spotter reported a threat 18570 | -5/Proximity Caves | Discovered exit to Factory (range 7) 18639 | -5/Proximity Caves | Entered Factory 18639 | -5/Factory | Evolved 2 slots: Utility x2 18640 | -5/Factory | Identified exit to Upper Caves 18644 | -5/Factory | Loaded intel: 28 terminal locations 18645 | -5/Factory | Loaded intel: 4 garrison access locations 18939 | -5/Factory | Search patrols dispatched 19241 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 19455 | -5/Factory | Lost 3 parts (1u2w) 19549 | -5/Factory | Identified exit to Extension 19987 | -5/Factory | Discovered new exit (range 15) 19995 | -5/Factory | Identified exit to Factory 20005 | -5/Factory | Lost 14 parts (1p4n3u6w) 20025 | -5/Factory | Core integrity fell below 50% 20039 | -5/Factory | Entered another Factory area 20039 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 20041 | -4/Factory | Loaded intel: 26 terminal locations 20099 | -4/Factory | Identified exit to Research 20255 | -4/Factory | Build established: Mutant 20300 | -4/Factory | Fabricated Biometal Heavy Treads? 20399 | -4/Factory | Core integrity fell below 50% 20400 | -4/Factory | System corruption reached 10% 20428 | -4/Factory | Core integrity fell below 20% 20433 | -4/Factory | Entered Research 20433 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 20455 | -3/Research | Lost 10 parts (2p4n1u3w) 20496 | -3/Research | Identified exit to Armory 20496 | -3/Research | Identified exit to Quarantine 20598 | -3/Research | Found Quantum Capacitor 20997 | -3/Research | System corruption reached 10% 21150 | -3/Research | Build established: Scavenger-Gunner 21214 | -3/Research | Found Prototype Device 21214 | -3/Research | Identified Exp. Thermal Shield 21425 | -3/Research | Spotted B-86 Titan 21516 | -3/Research | Found Prototype Processor 21516 | -3/Research | Identified Exp. Terrain Scan Processor 21564 | -3/Research | Core integrity fell below 50% 21587 | -3/Research | Lost 13 parts (2p5n2u4w) 21595 | -3/Research | Entered Armory 21950 | -3/Armory | System corruption reached 30% 21957 | -3/Armory | Found Gamma Bomb Array 22360 | -3/Armory | Core integrity fell below 20% 22913 | -3/Armory | Lost 4 parts (1p1u2w) 22914 | -3/Armory | Assisted by bots powering up and referring to "LRC-V3" 22924 | -3/Armory | P-80 Master assimilated allied Enforcer 8a 23095 | -3/Armory | First assault squad dispatched 23118 | -3/Armory | Lost 6 allies 23125 | -3/Armory | Incoming assault squad redirected 23190 | -3/Armory | Destroyed by X-82 Rainmaker with Heavy Flak Cannon Last Messages --------------- 23144_ Hacking Drone retrieved by Hacking Drone Bay (no repairs). 23154_ System corrupted: Matter fused (-9). 23156_ Dropped Lrg. Storage Unit. 23157_ Dropped Quantum Reactor. 23157_ Dropped Corrupted Enh. Nova Cannon. 23158_ Dropped Corrupted Adv. Heavy Siege Treads. 23159_ Dropped Hyp. Railgun. 23159_ W-44 Eye sends out distress signal. 23161_ Acquired Hacking Drone Bay. 23166_ Dropped Hyp. Railgun. 23169_ System corrupted: Component data lost. 23173_ E-15 Imp destroyed. 23178_ Knocked back. 23185_ &UPN,HEAORAHA#S%D&MR6AO E%SS L|PNY3HC 23185_ Slammed into S-43 Plague. 23187_ S-43 Plague destroyed. 23190_ Slammed into S-43 Plague. 23190_ Adv. Heavy Siege Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ???????????????????????????????? ?? ??????????? | | ??????????????????????????????# ? ??????????? | | ??????????????????????????????# ####+###??? | | ??????????????????????????????# #??? | | ?????????????????????????????? +??? | | ??????????????????????????????? """ #??? | | ??????????????????????????????? """ #??? | | ????????????????????????????????# """ [[[#??? | | ????????????????????????????????# """ [[[#??? | | ????????????????????????????????# """^ [[ #??? | | ????????????????+???????????????+ #??? | | ??????????????? ??????????????# #??? | | ???????????????? ??????????????# #### | | ????????????????? ?????????????+ !]! | | ?????????????????? ????????????# !]! % | | ?????????????????? ???????????+ !]! | | ????????????????? ???##########x############### | | ????????????????""""" ??# #?????? | | ???????????# """"""" ?# x #?????? | | ???????????# #[* #?????? | | ???????????# #%= [[[ #?????? | | ???????????# s=s [[[ #?????? | | ???????????# #@ [[[ #?????? | | ?????????????##########?# #?????? | | ????????????????????????# #?????? | | ????????????????????????####################?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 45 Energy Capacity 600 Matter Stores 374 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 1210 Armor Coverage 600 Resistance: TH 30 Evasion (%) 61 Melee Accuracy 6 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Particle Charging 20 Salvage Targeting 2 Offensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Lrn. Tractor Beam | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Biometal Heavy Treads | x1 | -4/Factory | Preloaded Repaired ---------- Lgt. Treads | 60% | -9/Materials Hvy. Assault Rifle | 71% | -9/Materials Imp. Treads | 41% | -9/Materials Hvy. Assault Rifle | 71% | -9/Materials Imp. Treads | 38% | -8/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Rocket Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Suspicious By Nature Challenges ------------ None Game ------ Seed JunkProjectionWheel Manual? 0 Play Time 02:14:42 Cumulative 290.6 hours Start 2026.01.04 @ 16:50:27 End 2026.01.04 @ 19:08:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 194 Rogue 194 Adventurer 0 Explorer 0 Win Type - Total 10 Types 7/0/1/1/0/0/0/1/0/0 Lore% 91 Gallery% 79 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 436065db-aa00-4148-bf47-84c5a2acb05b