Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 21:12:54

Player: siona

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (13)       2600
Robots Destroyed (30)      150
Value Destroyed (712)      712
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (306)                306
              TOTAL SCORE: 8248

 Bonus
-------
High Alert Combat Kills    6
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     269/300
Energy                     99/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (9) ------
  Improved System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
           Matter Compressor (250)
           ECM Suite
           Reaction Control System
           Phase Gun

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Advanced Medium Treads
  Improved Heavy Treads
    Spiked Heavy Treads
           Biometal Medium Treads
           Field Propulsion Array
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Weight Redist. System
           Core Analyzer
           System Shield
           System Shield
>          --- WEAPON -----------
           Autogun
           Autogun
           Power Sword
>          --- INVENTORY --------
     Light Nuclear Core
     Light Quantum Reactor
           VTOL Module
           Matter Compressor
           Weight Redist. System
  Improved Transmission Jammer
           ECM Suite
           Reaction Control System
           Chronowheel
           Phase Gun
[Rating: 88]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flight Unit
  Treads                   Improved Heavy Treads
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    System Shield
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               Improved Arc Projector
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res 
Slots Evolved              16   | .   .   .   .   .   4   2   2   2   2   .   .   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   .   2   .   2   .   .   .   .   2   .   
  Utility                  7    | .   .   .   .   .   1   2   .   1   2   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             84   | 5   9   3   .   2   6   4   4   11  9   16  .   2   13  
  Power                    8    | 1   1   .   .   1   .   .   .   1   1   2   .   .   1   
    Engine                 3    | 1   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Core                   4    | .   .   .   .   1   .   .   .   .   .   2   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               38   | 2   6   2   .   1   2   1   1   4   4   6   .   1   8   
    Treads                 8    | .   .   .   .   .   .   .   .   .   1   2   .   1   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   2   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 24   | .   4   2   .   1   2   1   1   4   3   4   .   .   2   
  Utility                  21   | .   2   .   .   .   2   .   2   5   4   4   .   1   1   
    Device                 9    | .   1   .   .   .   1   .   2   1   1   3   .   .   .   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              4    | .   1   .   .   .   1   .   .   1   1   .   .   .   .   
    Hackware               6    | .   .   .   .   .   .   .   .   2   2   .   .   1   1   
    Protection             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   .   1   .   .   2   3   1   1   .   4   .   .   3   
    Energy Gun             2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 2   .   1   .   .   .   2   1   .   .   2   .   .   2   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 39   | .   .   3   .   .   .   .   .   .   13  6   .   .   17  
  Power                    4    | .   .   .   .   .   .   .   .   .   2   1   .   .   1   
  Propulsion               20   | .   .   2   .   .   .   .   .   .   6   2   .   .   10  
  Utility                  9    | .   .   .   .   .   .   .   .   .   3   3   .   .   3   
  Weapon                   6    | .   .   1   .   .   .   .   .   .   2   .   .   .   3   
  Highest Loss Streak      8    | .   .   3   .   .   .   .   .   .   8   3   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     62   | .   81  89  100 90  77  73  73  69  67  45  57  57  46  
  Engine                   2    | .   14  14  14  5   .   .   .   .   3   .   .   .   .   
  Core                     4    | .   .   .   .   8   9   7   6   5   3   4   5   4   2   
  Treads                   4    | .   .   .   .   .   .   .   .   .   .   5   10  13  11  
  Flight                   15   | .   19  18  28  28  36  30  33  30  20  8   5   4   2   
  Device                   6    | .   4   14  14  14  10  15  13  11  7   1   5   4   3   
  Storage                  1    | .   .   .   .   .   .   .   .   .   .   1   5   4   3   
  Processor                6    | .   7   14  14  14  13  7   6   5   6   6   5   4   1   
  Hackware                 5    | .   .   .   .   .   .   .   .   .   13  6   5   5   7   
  Ballistic Gun            9    | .   28  28  28  19  .   6   7   5   3   6   10  9   6   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   5   4   3   
Peak Build Rating          88   | 5   7   7   8   11  16  24  28  65  68  74  69  79  88  
  Average Rating           44   | 3   5   6   7   9   14  20  23  38  52  53  69  76  66  
  On Entrance              31   | .   5   7   7   8   10  16  21  26  65  61  69  69  79  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             27   | 9   10  8   7   10  12  16  17  25  25  27  24  24  24  
  Greatest Support         75   | 32  32  8   8   8   16  16  20  36  36  75  24  24  75  
  Greatest Overweight (x)  6    | 2   2   2   .   1   .   .   .   .   .   4   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   5   5   5   5   5   5   5   5   5   10  10  10  10  
  Average Capacity         6    | 5   5   5   5   5   5   5   5   5   5   6   10  10  9   
  Most Carried             10   | 2   5   5   5   5   5   5   5   5   5   8   8   8   10  
  Average Carried          5    | 1   3   4   4   5   3   3   4   4   4   5   8   8   8   
  Final Capacity           10   | 5   5   5   5   5   5   5   5   5   5   10  10  10  5   
  Final Carried            8    | 2   5   5   5   5   3   4   5   5   5   8   8   8   5   

 Class Distribution 
--------------------
 36% | Scavenger-Mutant
 21% | Scavenger-Scout
 16% | Mutant
 14% | Hacker-Mutant
  8% | Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
            Scout | -9/Mines
  Scavenger-Scout | -8/Materials
            Scout | -7/Factory
  Scavenger-Scout | -6/Factory
  Scavenger-Scout | -5/Factory
  Scavenger-Scout | -4/Factory
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -2/Research

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res 
Matter Collected           1439 | 103 180 .   .   168 74  .   28  218 184 391 10  .   83  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            929  | .   99  49  .   .   .   .   28  218 78  203 .   .   254 
  Parts                    75   | .   11  6   .   .   .   .   2   21  4   18  .   .   13  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   .   .   .   14  .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res 
Combat Hostiles Destroyed  19   | .   3   3   .   .   .   .   .   .   2   9   .   .   2   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   2   .   .   2   
  Guns                     15   | .   3   3   .   .   .   .   .   .   2   7   .   .   .   
Classes Destroyed          8    | .   3   .   .   .   .   .   1   2   1   .   .   .   1   
  Worker                   3    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  16   | .   3   3   .   .   .   .   .   .   1   9   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   
Best Kill Streak           4    | .   2   3   .   .   .   .   1   1   1   4   .   .   3   
  Combat Bots Only         4    | .   2   3   .   .   .   .   .   .   1   4   .   .   1   
Max Kills in Single Turn   2    | .   1   2   .   .   .   .   1   1   1   1   .   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  
Hostile Shots Fired        570  | .    27   45   .    .    .    11   .    .    145  119  .    .    223  
  Missed                   232  | .    14   16   .    .    .    6    .    .    79   44   .    .    73   
Damage Taken               6453 | .    138  232  .    30   .    55   .    .    1309 1283 .    .    3406 
  Core                     2380 | .    53   55   .    .    .    .    .    .    467  346  .    .    1459 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    .    .    56   100  100  100  100  .    .    29   100  .    
Volleys Fired              113  | .    22   10   .    .    9    1    3    29   9    29   .    .    1    
  Largest                  2    | .    2    2    .    .    1    2    1    1    2    2    .    .    2    
  Hottest                  93   | .    40   40   .    .    68   58   28   65   93   88   .    .    46   
Shots Fired                157  | .    44   19   .    .    9    2    3    29   10   39   .    .    2    
  Gun                      147  | .    44   19   .    .    .    1    3    29   10   39   .    .    2    
  Cannon                   9    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    
  Launcher                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  101  | .    44   19   .    .    .    1    3    1    9    22   .    .    2    
  Thermal                  26   | .    .    .    .    .    9    .    .    .    .    17   .    .    .    
  Explosive                1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Electromagnetic          29   | .    .    .    .    .    .    .    .    28   1    .    .    .    .    
  Robot Hit Streak         8    | .    4    4    .    .    1    .    1    7    8    3    .    .    .    
  Robot Miss Streak        6    | .    5    5    .    .    5    .    .    2    1    6    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           95   | .    20   11   .    .    2    .    1    17   8    16   .    .    20   
  Core Hits                60   | .    11   3    .    .    1    .    1    7    3    25   .    .    9    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Sever                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              31   | .    .    .    .    .    .    .    .    .    .    1    .    .    30   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 31   | .    .    .    .    .    .    .    .    .    .    1    .    .    30   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2381 | .    255  115  .    .    41   .    18   304  188  512  .    .    948  
  Guns                     1227 | .    255  115  .    .    .    .    18   304  188  347  .    .    .    
  Cannons                  41   | .    .    .    .    .    41   .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    948  | .    .    .    .    .    .    .    .    .    .    .    .    .    948  
  Ramming                  165  | .    .    .    .    .    .    .    .    .    .    165  .    .    .    
  Kinetic                  765  | .    255  115  .    .    .    .    18   .    188  189  .    .    .    
  Thermal                  199  | .    .    .    .    .    41   .    .    .    .    158  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          304  | .    .    .    .    .    .    .    .    304  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 948  | .    .    .    .    .    .    .    .    .    .    .    .    .    948  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    1    .    .    .    3    10   7    .    7    
  Average Corruption       5    | .    .    .    .    .    1    .    .    .    2    7    7    .    3    
  Corruption Purged        3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    .    .    .    .    .    2    23   4    .    8    
    Message Errors         6    | .    .    .    .    .    .    .    .    .    1    2    1    .    2    
    Matter Fused           10   | .    .    .    .    .    .    .    .    .    .    8    .    .    2    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    .    .    3    1    .    1    
    Energy Discharges      6    | .    .    .    .    .    .    .    .    .    .    4    1    .    1    
    Parts Rejected         4    | .    .    .    .    .    .    .    .    .    1    3    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    .    1    1    .    2    
    Misfires               2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            73   | .    .    .    .    .    .    .    .    .    .    3    .    .    70   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    73   | .    .    .    .    .    .    .    .    .    .    3    .    .    70   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      65   | .    .    .    .    .    .    15   .    .    .    50   .    .    .    
  Shots                    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Rammed                   72   | .    .    .    .    .    .    .    .    .    .    72   .    .    .    
Targets Rammed             73   | .    .    .    .    .    .    .    .    .    .    73   .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Highest Temperature        433  | .    8    .    .    .    152  .    4    152  198  433  157  .    136  
  Average Temperature      89   | .    3    .    .    .    90   .    4    43   87   167  91   .    73   
  Received Heat Transfer   513  | .    48   .    .    .    .    15   .    .    108  .    .    .    342  
  Effects                  6    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (major)         4    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         296  | .    .    .    .    .    74   .    .    .    .    222  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res 
Peak Influence             592  | .   224 142 .   .   45  40  54  189 592 .   .   177 132 
  Initial                  162  | .   .   87  .   .   .   20  19  25  92  .   .   162 99  
  Average                  109  | .   123 112 .   .   16  29  28  112 307 .   .   167 59  
Maximum Alert Level        2    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   
  Low Security (%)         89   | 100 85  100 .   100 100 100 100 100 48  .   .   100 100 
  Level 1                  4    | .   14  .   .   .   .   .   .   .   19  .   .   .   .   
  Level 2                  5    | .   .   .   .   .   .   .   .   .   32  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   .   .   1   .   .   3   3   .   .   .   3   
  Investigation            3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            6    | .   2   .   .   .   1   .   .   2   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res 
Distress Signals           9    | .   .   .   .   .   1   .   .   1   5   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              126  | .   22  4   .   .   3   2   .   7   46  17  .   1   24  
  Peak Tracking Total      16   | .   6   3   .   .   2   2   1   3   16  5   .   1   9   
  Tactical Retreats        25   | .   4   .   .   .   .   .   .   3   11  4   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res 
Traps Triggered            6    | .   .   .   .   1   1   .   .   .   1   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res 
Machines Disabled          2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res 
Machines Accessed          10   | .   .   .   4   1   .   .   .   .   3   .   .   1   1   
  Terminals                5    | .   .   .   .   .   .   .   .   .   3   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                29   | .   .   .   5   1   .   .   .   .   16  .   .   1   6   
  Successful               18   | .   .   .   5   1   .   .   .   .   8   .   .   .   4   
  Failed                   8    | .   .   .   .   .   .   .   .   .   6   .   .   1   1   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Database Lockouts        3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Manual                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                23   | .   .   .   .   .   .   .   .   .   16  .   .   1   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   .   .   5   1   .   .   .   .   8   .   .   .   4   
  Record                   16   | .   .   .   4   .   .   .   .   .   8   .   .   .   4   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   .   .   .   .   .   3   .   .   1   1   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res 
Total Allies               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Highest-Rated Group      138  | .   .   .   .   .   .   .   .   .   138 .   .   .   .   
  Highest-Rated Ally       46   | .   .   .   .   .   .   .   .   .   46  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   .   .   .   .   19  .   .   .   .   
  Total Damage             433  | .   .   .   .   .   .   .   .   .   433 .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res 
Turns Passed               4000 | 42  298 77  118 270 171 89  105 297 516 796 148 120 953 
Spaces Moved               5063 | 31  306 100 315 369 461 237 326 649 980 422 118 85  664 
  Core                     526  | 12  3   4   .   .   .   .   .   .   110 42  .   .   355 
  Treads                   28   | .   .   .   .   .   .   .   .   .   .   16  .   .   12  
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   37   | 19  18  .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    66   | .   29  .   .   .   .   .   .   .   .   .   .   .   37  
  Flight                   4406 | .   256 96  315 369 461 237 326 649 870 364 118 85  260 
  Fastest Speed            25   | 50  37  37  37  37  31  29  27  25  27  40  120 120 35  
  Average Speed            56   | 108 68  44  37  37  31  29  27  26  34  139 120 138 100 
  Slowest Speed            395  | 150 200 150 37  117 37  31  27  27  77  395 120 140 350 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            7    | .   .   .   .   4   .   .   .   .   3   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 3   41  26  60  80  28  6   9   19  27  65  16  6   18  
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        10   | .   1   1   1   1   1   1   1   1   1   .   .   1   .   
  Unknown Exits Taken      3    | 1   .   .   .   .   .   .   .   .   .   1   1   .   .   
Scrap Searched             7    | .   .   .   .   3   .   .   .   .   .   3   1   .   .   
Spaces Dug                 12   | .   .   .   .   .   .   5   .   .   .   1   .   .   6   
Terrain Destroyed          12   | .   .   .   .   .   .   5   .   .   .   1   .   .   6   
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   1   .   .   6   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  
Total                      5922 | 37   348  113  316  498  478  253  340  741  1142 552  124  86   894  
  Wait                     527  | .    3    .    .    129  .    8    .    44   145  8    7    .    183  
  Move                     5036 | 30   305  99   314  360  460  236  325  648  973  421  117  84   664  
  Hop                      7    | .    .    .    .    4    .    .    .    .    3    .    .    .    .    
  Pick Up                  16   | 2    3    1    1    .    .    1    3    1    2    .    .    .    2    
  Fast Attach              67   | 5    7    2    .    .    4    2    3    8    7    15   .    2    12   
  Attach                   10   | .    1    1    .    .    2    1    1    .    2    1    .    .    1    
  Detach                   8    | .    1    .    .    .    .    1    1    1    .    4    .    .    .    
  Swap                     7    | .    1    .    .    2    .    1    .    3    .    .    .    .    .    
  Drop                     27   | .    5    .    1    3    3    2    4    7    1    .    .    .    1    
  Fire                     113  | .    22   10   .    .    9    1    3    29   9    29   .    .    1    
  Melee                    31   | .    .    .    .    .    .    .    .    .    .    1    .    .    30   
  Ram                      49   | .    .    .    .    .    .    .    .    .    .    49   .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    24   | .    .    .    .    .    .    .    .    .    .    24   .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 2 exits: *Res x2)
-2/Research

 History 
---------
 Turn | Location       | Event
   30 | -11/Scrapyard  | Discovered new exit (range 15)
   43 | -11/Scrapyard  | Entered Materials
  317 | -10/Materials  | Discovered new exit (range 5)
  318 | -10/Materials  | Build established: Mutant
  335 | -10/Materials  | Discovered new exit (range 9)
  338 | -10/Materials  | Identified exit to Mines
  341 | -10/Materials  | Entered Mines
  390 | -10/Mines      | Lost 3 parts (2n1w)
  417 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  417 | -10/Mines      | Discovered new exit (range 5)
  418 | -10/Mines      | Identified exit to Exiles
  418 | -10/Mines      | Entered Exiles
  427 | -10/Exiles     | Met 8R-AWN
  434 | -10/Exiles     | Met EX-HEX
  449 | -10/Exiles     | Met EX-BIN
  454 | -10/Exiles     | Aligned with FarCom system
  454 | -10/Exiles     | Given EX-Vault access code
  463 | -10/Exiles     | Opened EX-Vault
  485 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  500 | -10/Exiles     | Found Chronowheel
  519 | -10/Exiles     | Met EX-DEC
  531 | -10/Exiles     | Discovered new exit (range 14)
  536 | -10/Exiles     | Identified exit to Mines
  536 | -10/Exiles     | Left Exiles lab with Chronowheel
  536 | -10/Exiles     | Entered Mines
  537 | -9/Mines       | Learned location of Storage (-8)
  551 | -9/Mines       | Learned 2 Materials zone layouts
  602 | -9/Mines       | Learned Materials terminal intel
  633 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
  801 | -9/Mines       | Discovered new exit (range 13)
  806 | -9/Mines       | Identified exit to Materials
  806 | -9/Mines       | Entered Materials
  806 | -8/Materials   | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
  808 | -8/Materials   | Loaded intel: 10 terminal locations
  973 | -8/Materials   | Discovered new exit (range 8)
  976 | -8/Materials   | Identified exit to Factory
  977 | -8/Materials   | Entered Factory
  977 | -7/Factory     | Evolved 2 slots: Utility x2
 1008 | -7/Factory     | Discovered new exit (range 13)
 1066 | -7/Factory     | Identified exit to Factory
 1066 | -7/Factory     | Entered another Factory area
 1066 | -6/Factory     | Evolved 2 slots: Propulsion x2
 1167 | -6/Factory     | Discovered new exit (range 15)
 1171 | -6/Factory     | Identified exit to Factory
 1171 | -6/Factory     | Entered another Factory area
 1171 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1249 | -5/Factory     | Garrison activated, responded to threat
 1328 | -5/Factory     | Build established: Scavenger-Scout
 1330 | -5/Factory     | Discovered new exit (range 15)
 1380 | -5/Factory     | Identified exit to Factory
 1468 | -5/Factory     | Entered another Factory area
 1468 | -4/Factory     | Evolved 2 slots: Utility x2
 1834 | -4/Factory     | Central database locked down
 1834 | -4/Factory     | Central database locked down
 1836 | -4/Factory     | Lost 8 parts (2p3n1u2w)
 1867 | -4/Factory     | Spotted B-86 Titan
 1911 | -4/Factory     | Allied Derelicts emerged from ambush trap array
 1920 | -4/Factory     | Lost 4 parts (2n2u)
 1968 | -4/Factory     | Search patrols dispatched
 1981 | -4/Factory     | Discovered new exit (range 4)
 1983 | -4/Factory     | Identified exit to Upper Caves
 1984 | -4/Factory     | Entered Upper Caves
 2124 | -4/Upper Caves | Build established: Hacker-Mutant
 2182 | -4/Upper Caves | Core integrity fell below 50%
 2227 | -4/Upper Caves | System corruption reached 10%
 2257 | -4/Upper Caves | Lost 3 parts (1p1n1u)
 2282 | -4/Upper Caves | Learned 8 Research zone layouts
 2594 | -4/Upper Caves | Build established: Scavenger-Mutant
 2765 | -4/Upper Caves | Discovered new exit (range 15)
 2780 | -4/Upper Caves | Entered another Upper Caves area
 2911 | -4/Upper Caves | Discovered new exit (range 6)
 2928 | -4/Upper Caves | Entered Research
 2928 | -3/Research    | Evolved 2 slots: Propulsion x2
 2929 | -3/Research    | Identified exit to Research
 3041 | -3/Research    | Discovered exit to Research (range 5)
 3048 | -3/Research    | Entered another Research area
 3048 | -2/Research    | Evolved 2 slots: Power x1, Utility x1
 3789 | -2/Research    | Lost 3 parts (1p1n1w)
 3858 | -2/Research    | Central database locked down
 3875 | -2/Research    | Lost 7 parts (4n1u2w)
 3954 | -2/Research    | Core integrity fell below 50%
 3963 | -2/Research    | Core integrity fell below 20%
 3992 | -2/Research    | Lost 5 parts (3n2u)
 4001 | -2/Research    | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
03887_ System corrupted: Component data lost.
03928_ Acquired Impulse Thruster Array.
03936_ System Shield destroyed.
03946_ Biometal Medium Treads destroyed.
03948_ P-80 Master resets K-01 Serf, system
  corruption cleaned.
03949_ Penetrated by Slug.
03950_ P-80 Master resets S-43 Plague, system
  corruption cleaned.
03954_ Cmb. Linear Gravjet destroyed.
03955_ System corrupted: Matter fused (-6).
03960_ Impulse Thruster Array destroyed.
03961_ Adv. Weight Redist. System destroyed.
03962_ S-43 Plague destroyed.
03977_ =S0NFAKIHVIPCYPACT=CI2LQ#4K5N>
04001_ Connecting with Terminal...
04001_ ALERT: Suspicious activity at Terminal
  R016. Dispatching Investigation squad.
04001_ Slug penetrates Terminal.
04001_ Terminal disabled.

 Map 
-----
+----------------------------------------------------+
| ????? ?????????????# #??????????????????????       |
| ?????  ????????????# #??????????????????????       |
| ????    ???????????# #??????????????????????       |
| ????   ????????????# #??????????????????????       |
| ????  ???###???????# #??????????????????????       |
| ####+##### #???????# #??????????????????????       |
|         !  ######### ##############?????????       |
|            "                       ?????????       |
|            #######"            #????????????       |
|  !         #?????##            #????????????       |
|     !!     ########            #####????????       |
|     !!    %/  %!!=   !!            #????????       |
|     !      ########  !!*           #????????       |
|            #??????#############    ####?????       |
|            #??????????????????#        #????       |
|    !       #??????????#########+#      #????       |
|            #????#######         #      #????       |
|            #????# !   +         #?     #????       |
| #####/######????#     #         #?     #????       |
|   +    #????????#     # *  k    #??    #????       |
|   #    #????????#  !  #         #??    #????       |
|   #    #????????#     #     ]   #?     #????       |
| =%+    #????????#     #         #?    ##????       |
|  =#    #????????#  h  #         #     #?????       |
|   #    #??#######     ###/#####+#     #?????       |
|   #    #?       #     #  @ ####       #?????       |
|   #    #?       #     h  T            #?????       |
|   #    #        #     #         ###?????????       |
|   #    #  """   #  |  #    ###+######???????       |
|   #    /  """   ########  ##        #???????       |
| ###    #  """   #      #  ##        #???????       |
| ??#    #        #      +  ##  """   # ??????       |
| ###    #?       #      #  ##  """   # ??????       |
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|  ##    #???????????????#  #?????????# #?????       |
|  ##    #???????????????#  #?????????# #?????       |
|  ##    #???????????????#s ########### #?????       |
|  ##    #???????????????#  #  [     ## #?????       |
|  ##    #???????????????# p#        ## #?????       |
|  ##    #???????????????#  #   ""   ## #?????       |
|  ##    #???????????????#  #   """  ## ######       |
|  ##    #???????????????#  + ]  F"  ## #  [ #       |
|  ##    #???????????????#  #   """  ## +    #       |
|  ##    #???????????????#  #   ""   ## #    #       |
| ###    #???????????????#  #        ## #    #       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Energy Generation          24
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                72
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoilTowerDeconstructor
  Manual?         0
Play Time         01:17:13
  Cumulative      15.6 hours
  Start           2024.09.24 @ 19:54:34
  End             2024.09.24 @ 21:12:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           30
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e45a73cd-a2bd-4869-9ad8-de10d5dacaa9