Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 21:12:54 Player: siona Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (30) 150 Value Destroyed (712) 712 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (306) 306 TOTAL SCORE: 8248 Bonus ------- High Alert Combat Kills 6 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 269/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Matter Compressor (250) ECM Suite Reaction Control System Phase Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Medium Treads Improved Heavy Treads Spiked Heavy Treads Biometal Medium Treads Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Core Analyzer System Shield System Shield > --- WEAPON ----------- Autogun Autogun Power Sword > --- INVENTORY -------- Light Nuclear Core Light Quantum Reactor VTOL Module Matter Compressor Weight Redist. System Improved Transmission Jammer ECM Suite Reaction Control System Chronowheel Phase Gun [Rating: 88] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flight Unit Treads Improved Heavy Treads Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility System Shield Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Autogun Energy Gun Improved Arc Projector Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Slots Evolved 16 | . . . . . 4 2 2 2 2 . . 2 2 Power 2 | . . . . . 1 . . . . . . . 1 Propulsion 6 | . . . . . 2 . 2 . . . . 2 . Utility 7 | . . . . . 1 2 . 1 2 . . . 1 Weapon 1 | . . . . . . . . 1 . . . . . Parts Attached 84 | 5 9 3 . 2 6 4 4 11 9 16 . 2 13 Power 8 | 1 1 . . 1 . . . 1 1 2 . . 1 Engine 3 | 1 1 . . . . . . 1 . . . . . Core 4 | . . . . 1 . . . . . 2 . . 1 Reactor 1 | . . . . . . . . . 1 . . . . Propulsion 38 | 2 6 2 . 1 2 1 1 4 4 6 . 1 8 Treads 8 | . . . . . . . . . 1 2 . 1 4 Leg . | . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . Hover 4 | . 2 . . . . . . . . . . . 2 Flight 24 | . 4 2 . 1 2 1 1 4 3 4 . . 2 Utility 21 | . 2 . . . 2 . 2 5 4 4 . 1 1 Device 9 | . 1 . . . 1 . 2 1 1 3 . . . Storage 1 | . . . . . . . . . . 1 . . . Processor 4 | . 1 . . . 1 . . 1 1 . . . . Hackware 6 | . . . . . . . . 2 2 . . 1 1 Protection 1 | . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 17 | 2 . 1 . . 2 3 1 1 . 4 . . 3 Energy Gun 2 | . . . . . . . . 1 . 1 . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . Ballistic Gun 10 | 2 . 1 . . . 2 1 . . 2 . . 2 Ballistic Cannon 1 | . . . . . 1 . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . . . Parts Lost 39 | . . 3 . . . . . . 13 6 . . 17 Power 4 | . . . . . . . . . 2 1 . . 1 Propulsion 20 | . . 2 . . . . . . 6 2 . . 10 Utility 9 | . . . . . . . . . 3 3 . . 3 Weapon 6 | . . 1 . . . . . . 2 . . . 3 Highest Loss Streak 8 | . . 3 . . . . . . 8 3 . . 7 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 62 | . 81 89 100 90 77 73 73 69 67 45 57 57 46 Engine 2 | . 14 14 14 5 . . . . 3 . . . . Core 4 | . . . . 8 9 7 6 5 3 4 5 4 2 Treads 4 | . . . . . . . . . . 5 10 13 11 Flight 15 | . 19 18 28 28 36 30 33 30 20 8 5 4 2 Device 6 | . 4 14 14 14 10 15 13 11 7 1 5 4 3 Storage 1 | . . . . . . . . . . 1 5 4 3 Processor 6 | . 7 14 14 14 13 7 6 5 6 6 5 4 1 Hackware 5 | . . . . . . . . . 13 6 5 5 7 Ballistic Gun 9 | . 28 28 28 19 . 6 7 5 3 6 10 9 6 Slashing Weapon 1 | . . . . . . . . . . . 5 4 3 Peak Build Rating 88 | 5 7 7 8 11 16 24 28 65 68 74 69 79 88 Average Rating 44 | 3 5 6 7 9 14 20 23 38 52 53 69 76 66 On Entrance 31 | . 5 7 7 8 10 16 21 26 65 61 69 69 79 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 27 | 9 10 8 7 10 12 16 17 25 25 27 24 24 24 Greatest Support 75 | 32 32 8 8 8 16 16 20 36 36 75 24 24 75 Greatest Overweight (x) 6 | 2 2 2 . 1 . . . . . 4 . . 6 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Average Capacity 6 | 5 5 5 5 5 5 5 5 5 5 6 10 10 9 Most Carried 10 | 2 5 5 5 5 5 5 5 5 5 8 8 8 10 Average Carried 5 | 1 3 4 4 5 3 3 4 4 4 5 8 8 8 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 10 10 10 5 Final Carried 8 | 2 5 5 5 5 3 4 5 5 5 8 8 8 5 Class Distribution -------------------- 36% | Scavenger-Mutant 21% | Scavenger-Scout 16% | Mutant 14% | Hacker-Mutant 8% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scout | -9/Mines Scavenger-Scout | -8/Materials Scout | -7/Factory Scavenger-Scout | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Matter Collected 1439 | 103 180 . . 168 74 . 28 218 184 391 10 . 83 Remotely . | . . . . . . . . . . . . . . Salvage Created 929 | . 99 49 . . . . 28 218 78 203 . . 254 Parts 75 | . 11 6 . . . . 2 21 4 18 . . 13 Haulers Intercepted 1 | . . . . . . . . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 14 . . . Prevented 1 | . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 19 | . 3 3 . . . . . . 2 9 . . 2 Melee 4 | . . . . . . . . . . 2 . . 2 Guns 15 | . 3 3 . . . . . . 2 7 . . . Classes Destroyed 8 | . 3 . . . . . 1 2 1 . . . 1 Worker 3 | . 1 . . . . . . 1 . . . . 1 Tunneler 1 | . . . . . . . 1 . . . . . . Hauler 1 | . . . . . . . . 1 . . . . . Recycler 1 | . . . . . . . . . . . . . 1 Operator 2 | . . . . . . . . 2 . . . . . Watcher 3 | . 2 . . . . . . 1 . . . . . Swarmer 16 | . 3 3 . . . . . . 1 9 . . . Programmer 3 | . . . . . . . . . 1 . . . 2 Best Kill Streak 4 | . 2 3 . . . . 1 1 1 4 . . 3 Combat Bots Only 4 | . 2 3 . . . . . . 1 4 . . 1 Max Kills in Single Turn 2 | . 1 2 . . . . 1 1 1 1 . . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Hostile Shots Fired 570 | . 27 45 . . . 11 . . 145 119 . . 223 Missed 232 | . 14 16 . . . 6 . . 79 44 . . 73 Damage Taken 6453 | . 138 232 . 30 . 55 . . 1309 1283 . . 3406 Core 2380 | . 53 55 . . . . . . 467 346 . . 1459 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . . . 56 100 100 100 100 . . 29 100 . Volleys Fired 113 | . 22 10 . . 9 1 3 29 9 29 . . 1 Largest 2 | . 2 2 . . 1 2 1 1 2 2 . . 2 Hottest 93 | . 40 40 . . 68 58 28 65 93 88 . . 46 Shots Fired 157 | . 44 19 . . 9 2 3 29 10 39 . . 2 Gun 147 | . 44 19 . . . 1 3 29 10 39 . . 2 Cannon 9 | . . . . . 9 . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 101 | . 44 19 . . . 1 3 1 9 22 . . 2 Thermal 26 | . . . . . 9 . . . . 17 . . . Explosive 1 | . . . . . . 1 . . . . . . . Electromagnetic 29 | . . . . . . . . 28 1 . . . . Robot Hit Streak 8 | . 4 4 . . 1 . 1 7 8 3 . . . Robot Miss Streak 6 | . 5 5 . . 5 . . 2 1 6 . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Shots Hit Robots 95 | . 20 11 . . 2 . 1 17 8 16 . . 20 Core Hits 60 | . 11 3 . . 1 . 1 7 3 25 . . 9 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . . . . . 3 Sever 3 | . . . . . . . . . . . . . 3 Melee Attacks 31 | . . . . . . . . . . 1 . . 30 Impact . | . . . . . . . . . . . . . . Slashing 31 | . . . . . . . . . . 1 . . 30 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2381 | . 255 115 . . 41 . 18 304 188 512 . . 948 Guns 1227 | . 255 115 . . . . 18 304 188 347 . . . Cannons 41 | . . . . . 41 . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 948 | . . . . . . . . . . . . . 948 Ramming 165 | . . . . . . . . . . 165 . . . Kinetic 765 | . 255 115 . . . . 18 . 188 189 . . . Thermal 199 | . . . . . 41 . . . . 158 . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 304 | . . . . . . . . 304 . . . . . Impact . | . . . . . . . . . . . . . . Slashing 948 | . . . . . . . . . . . . . 948 Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 1 . . . 3 10 7 . 7 Average Corruption 5 | . . . . . 1 . . . 2 7 7 . 3 Corruption Purged 3 | . . . . . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 37 | . . . . . . . . . 2 23 4 . 8 Message Errors 6 | . . . . . . . . . 1 2 1 . 2 Matter Fused 10 | . . . . . . . . . . 8 . . 2 Heat Flow Errors 5 | . . . . . . . . . . 3 1 . 1 Energy Discharges 6 | . . . . . . . . . . 4 1 . 1 Parts Rejected 4 | . . . . . . . . . 1 3 . . . Data Loss (minor) 4 | . . . . . . . . . . 1 1 . 2 Misfires 2 | . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 73 | . . . . . . . . . . 3 . . 70 Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 73 | . . . . . . . . . . 3 . . 70 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 65 | . . . . . . 15 . . . 50 . . . Shots 1 | . . . . . . 1 . . . . . . . Rammed 72 | . . . . . . . . . . 72 . . . Targets Rammed 73 | . . . . . . . . . . 73 . . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 . . . Highest Temperature 433 | . 8 . . . 152 . 4 152 198 433 157 . 136 Average Temperature 89 | . 3 . . . 90 . 4 43 87 167 91 . 73 Received Heat Transfer 513 | . 48 . . . . 15 . . 108 . . . 342 Effects 6 | . . . . . . . . . . 6 . . . Shutdowns 1 | . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . 1 . . . Damage (major) 4 | . . . . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 296 | . . . . . 74 . . . . 222 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Peak Influence 592 | . 224 142 . . 45 40 54 189 592 . . 177 132 Initial 162 | . . 87 . . . 20 19 25 92 . . 162 99 Average 109 | . 123 112 . . 16 29 28 112 307 . . 167 59 Maximum Alert Level 2 | . 1 . . . . . . . 2 . . . . Low Security (%) 89 | 100 85 100 . 100 100 100 100 100 48 . . 100 100 Level 1 4 | . 14 . . . . . . . 19 . . . . Level 2 5 | . . . . . . . . . 32 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . . . 1 . . 3 3 . . . 3 Investigation 3 | . . . . . . . . . 2 . . . 1 Extermination 2 | . . . . . . . . . . . . . 2 Reinforcement 6 | . 2 . . . 1 . . 2 1 . . . . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Distress Signals 9 | . . . . . 1 . . 1 5 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 126 | . 22 4 . . 3 2 . 7 46 17 . 1 24 Peak Tracking Total 16 | . 6 3 . . 2 2 1 3 16 5 . 1 9 Tactical Retreats 25 | . 4 . . . . . . 3 11 4 . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Traps Triggered 6 | . . . . 1 1 . . . 1 . . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Machines Disabled 2 | . . . . . 1 . . 1 . . . . . Max in Single Turn 1 | . . . . . 1 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Machines Accessed 10 | . . . 4 1 . . . . 3 . . 1 1 Terminals 5 | . . . . . . . . . 3 . . 1 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 29 | . . . 5 1 . . . . 16 . . 1 6 Successful 18 | . . . 5 1 . . . . 8 . . . 4 Failed 8 | . . . . . . . . . 6 . . 1 1 Catastrophic 2 | . . . . . . . . . 1 . . . 1 Database Lockouts 3 | . . . . . . . . . 2 . . . 1 Manual 1 | . . . 1 . . . . . . . . . . Terminals 23 | . . . . . . . . . 16 . . 1 6 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 18 | . . . 5 1 . . . . 8 . . . 4 Record 16 | . . . 4 . . . . . 8 . . . 4 Open Door 1 | . . . . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 5 | . . . . . . . . . 3 . . 1 1 Full Trace Events 3 | . . . . . . . . . 2 . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Total Allies 3 | . . . . . . . . . 3 . . . . Largest Group 3 | . . . . . . . . . 3 . . . . Highest-Rated Group 138 | . . . . . . . . . 138 . . . . Highest-Rated Ally 46 | . . . . . . . . . 46 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . 19 . . . . Total Damage 433 | . . . . . . . . . 433 . . . . Kills 1 | . . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Turns Passed 4000 | 42 298 77 118 270 171 89 105 297 516 796 148 120 953 Spaces Moved 5063 | 31 306 100 315 369 461 237 326 649 980 422 118 85 664 Core 526 | 12 3 4 . . . . . . 110 42 . . 355 Treads 28 | . . . . . . . . . . 16 . . 12 Legs . | . . . . . . . . . . . . . . Wheels 37 | 19 18 . . . . . . . . . . . . Hover 66 | . 29 . . . . . . . . . . . 37 Flight 4406 | . 256 96 315 369 461 237 326 649 870 364 118 85 260 Fastest Speed 25 | 50 37 37 37 37 31 29 27 25 27 40 120 120 35 Average Speed 56 | 108 68 44 37 37 31 29 27 26 34 139 120 138 100 Slowest Speed 395 | 150 200 150 37 117 37 31 27 27 77 395 120 140 350 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 7 | . . . . 4 . . . . 3 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 41 26 60 80 28 6 9 19 27 65 16 6 18 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . . . . . . . . 1 1 . . Scrap Searched 7 | . . . . 3 . . . . . 3 1 . . Spaces Dug 12 | . . . . . . 5 . . . 1 . . 6 Terrain Destroyed 12 | . . . . . . 5 . . . 1 . . 6 Melee 7 | . . . . . . . . . . 1 . . 6 Projectile . | . . . . . . . . . . . . . . AOE 5 | . . . . . . 5 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Total 5922 | 37 348 113 316 498 478 253 340 741 1142 552 124 86 894 Wait 527 | . 3 . . 129 . 8 . 44 145 8 7 . 183 Move 5036 | 30 305 99 314 360 460 236 325 648 973 421 117 84 664 Hop 7 | . . . . 4 . . . . 3 . . . . Pick Up 16 | 2 3 1 1 . . 1 3 1 2 . . . 2 Fast Attach 67 | 5 7 2 . . 4 2 3 8 7 15 . 2 12 Attach 10 | . 1 1 . . 2 1 1 . 2 1 . . 1 Detach 8 | . 1 . . . . 1 1 1 . 4 . . . Swap 7 | . 1 . . 2 . 1 . 3 . . . . . Drop 27 | . 5 . 1 3 3 2 4 7 1 . . . 1 Fire 113 | . 22 10 . . 9 1 3 29 9 29 . . 1 Melee 31 | . . . . . . . . . . 1 . . 30 Ram 49 | . . . . . . . . . . 49 . . . Kick . | . . . . . . . . . . . . . . Crush 24 | . . . . . . . . . . 24 . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res x2) -2/Research History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 9) 338 | -10/Materials | Identified exit to Mines 341 | -10/Materials | Entered Mines 390 | -10/Mines | Lost 3 parts (2n1w) 417 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 417 | -10/Mines | Discovered new exit (range 5) 418 | -10/Mines | Identified exit to Exiles 418 | -10/Mines | Entered Exiles 427 | -10/Exiles | Met 8R-AWN 434 | -10/Exiles | Met EX-HEX 449 | -10/Exiles | Met EX-BIN 454 | -10/Exiles | Aligned with FarCom system 454 | -10/Exiles | Given EX-Vault access code 463 | -10/Exiles | Opened EX-Vault 485 | -10/Exiles | Warned to stay clear of 0b10 Research branches 500 | -10/Exiles | Found Chronowheel 519 | -10/Exiles | Met EX-DEC 531 | -10/Exiles | Discovered new exit (range 14) 536 | -10/Exiles | Identified exit to Mines 536 | -10/Exiles | Left Exiles lab with Chronowheel 536 | -10/Exiles | Entered Mines 537 | -9/Mines | Learned location of Storage (-8) 551 | -9/Mines | Learned 2 Materials zone layouts 602 | -9/Mines | Learned Materials terminal intel 633 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 801 | -9/Mines | Discovered new exit (range 13) 806 | -9/Mines | Identified exit to Materials 806 | -9/Mines | Entered Materials 806 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 808 | -8/Materials | Loaded intel: 10 terminal locations 973 | -8/Materials | Discovered new exit (range 8) 976 | -8/Materials | Identified exit to Factory 977 | -8/Materials | Entered Factory 977 | -7/Factory | Evolved 2 slots: Utility x2 1008 | -7/Factory | Discovered new exit (range 13) 1066 | -7/Factory | Identified exit to Factory 1066 | -7/Factory | Entered another Factory area 1066 | -6/Factory | Evolved 2 slots: Propulsion x2 1167 | -6/Factory | Discovered new exit (range 15) 1171 | -6/Factory | Identified exit to Factory 1171 | -6/Factory | Entered another Factory area 1171 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1249 | -5/Factory | Garrison activated, responded to threat 1328 | -5/Factory | Build established: Scavenger-Scout 1330 | -5/Factory | Discovered new exit (range 15) 1380 | -5/Factory | Identified exit to Factory 1468 | -5/Factory | Entered another Factory area 1468 | -4/Factory | Evolved 2 slots: Utility x2 1834 | -4/Factory | Central database locked down 1834 | -4/Factory | Central database locked down 1836 | -4/Factory | Lost 8 parts (2p3n1u2w) 1867 | -4/Factory | Spotted B-86 Titan 1911 | -4/Factory | Allied Derelicts emerged from ambush trap array 1920 | -4/Factory | Lost 4 parts (2n2u) 1968 | -4/Factory | Search patrols dispatched 1981 | -4/Factory | Discovered new exit (range 4) 1983 | -4/Factory | Identified exit to Upper Caves 1984 | -4/Factory | Entered Upper Caves 2124 | -4/Upper Caves | Build established: Hacker-Mutant 2182 | -4/Upper Caves | Core integrity fell below 50% 2227 | -4/Upper Caves | System corruption reached 10% 2257 | -4/Upper Caves | Lost 3 parts (1p1n1u) 2282 | -4/Upper Caves | Learned 8 Research zone layouts 2594 | -4/Upper Caves | Build established: Scavenger-Mutant 2765 | -4/Upper Caves | Discovered new exit (range 15) 2780 | -4/Upper Caves | Entered another Upper Caves area 2911 | -4/Upper Caves | Discovered new exit (range 6) 2928 | -4/Upper Caves | Entered Research 2928 | -3/Research | Evolved 2 slots: Propulsion x2 2929 | -3/Research | Identified exit to Research 3041 | -3/Research | Discovered exit to Research (range 5) 3048 | -3/Research | Entered another Research area 3048 | -2/Research | Evolved 2 slots: Power x1, Utility x1 3789 | -2/Research | Lost 3 parts (1p1n1w) 3858 | -2/Research | Central database locked down 3875 | -2/Research | Lost 7 parts (4n1u2w) 3954 | -2/Research | Core integrity fell below 50% 3963 | -2/Research | Core integrity fell below 20% 3992 | -2/Research | Lost 5 parts (3n2u) 4001 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 03887_ System corrupted: Component data lost. 03928_ Acquired Impulse Thruster Array. 03936_ System Shield destroyed. 03946_ Biometal Medium Treads destroyed. 03948_ P-80 Master resets K-01 Serf, system corruption cleaned. 03949_ Penetrated by Slug. 03950_ P-80 Master resets S-43 Plague, system corruption cleaned. 03954_ Cmb. Linear Gravjet destroyed. 03955_ System corrupted: Matter fused (-6). 03960_ Impulse Thruster Array destroyed. 03961_ Adv. Weight Redist. System destroyed. 03962_ S-43 Plague destroyed. 03977_ =S0NFAKIHVIPCYPACT=CI2LQ#4K5N> 04001_ Connecting with Terminal... 04001_ ALERT: Suspicious activity at Terminal R016. Dispatching Investigation squad. 04001_ Slug penetrates Terminal. 04001_ Terminal disabled. Map ----- +----------------------------------------------------+ | ????? ?????????????# #?????????????????????? | | ????? ????????????# #?????????????????????? | | ???? ???????????# #?????????????????????? | | ???? ????????????# #?????????????????????? | | ???? ???###???????# #?????????????????????? | | ####+##### #???????# #?????????????????????? | | ! ######### ##############????????? | | " ????????? | | #######" #???????????? | | ! #?????## #???????????? | | !! ######## #####???????? | | !! %/ %!!= !! #???????? | | ! ######## !!* #???????? | | #??????############# ####????? | | #??????????????????# #???? | | ! #??????????#########+# #???? | | #????####### # #???? | | #????# ! + #? #???? | | #####/######????# # #? #???? | | + #????????# # * k #?? #???? | | # #????????# ! # #?? #???? | | # #????????# # ] #? #???? | | =%+ #????????# # #? ##???? | | =# #????????# h # # #????? | | # #??####### ###/#####+# #????? | | # #? # # @ #### #????? | | # #? # h T #????? | | # # # # ###????????? | | # # """ # | # ###+######??????? | | # / """ ######## ## #??????? | | ### # """ # # ## #??????? | | ??# # # + ## """ # ?????? | | ### #? # # ## """ # ?????? | | #? # # ## """ # ?????? | | #??####### ?# ## """ # ?????? | | #????????# ?# ## """ # ?????? | | #????????#####??# ## # ?????? | | ### #???????????????# ## # ?????? | | ## #???????????????# ########### #????? | | ## #???????????????# #?????????# #????? | | ## #???????????????# #?????????# #????? | | ## #???????????????#s ########### #????? | | ## #???????????????# # [ ## #????? | | ## #???????????????# p# ## #????? | | ## #???????????????# # "" ## #????? | | ## #???????????????# # """ ## ###### | | ## #???????????????# + ] F" ## # [ # | | ## #???????????????# # """ ## + # | | ## #???????????????# # "" ## # # | | ### #???????????????# # ## # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 24 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 72 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilTowerDeconstructor Manual? 0 Play Time 01:17:13 Cumulative 15.6 hours Start 2024.09.24 @ 19:54:34 End 2024.09.24 @ 21:12:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 30 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e45a73cd-a2bd-4869-9ad8-de10d5dacaa9