Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 17:34:31 Player: BoomBlip Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (100) 500 Value Destroyed (3524) 3524 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 9488 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/1150 Matter 292/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Large Storage Unit Improved Arc Projector Advanced Beam Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Compact Battery Improved Sensor Array Improved Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- Improved Heavy Laser Flak Gun Precision Assault Rifle > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Improved Sensor Array Improved Terrain Scanner Improved Targeting Computer Improved Weapon Shielding Hardened Medium Armor Plating Improved Heavy Armor Plating Beam Rifle Advanced Beam Rifle Heavy Laser Proton Cannon High-powered Shotgun Flak Gun Magnetic Acceleration Cannon Grenade Launcher Grenade Launcher [Rating: 56] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Flak Gun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 12 | . . 2 2 2 . 2 2 2 . . . . Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . Utility 8 | . . 1 2 . . 2 1 2 . . . . Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 120 | . 8 23 29 23 14 11 . . 7 4 . 1 Power 16 | . 2 5 2 3 2 1 . . 1 . . . Engine 12 | . 2 5 1 2 2 . . . . . . . Core 4 | . . . 1 1 . 1 . . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 34 | . 3 8 7 7 3 3 . . 2 1 . . Treads 4 | . . 1 2 . . . . . . 1 . . Leg . | . . . . . . . . . . . . . Wheel 28 | . 3 7 5 7 3 3 . . . . . . Hover 2 | . . . . . . . . . 2 . . . Flight . | . . . . . . . . . . . . . Utility 31 | . 2 3 10 7 2 4 . . 1 2 . . Device 14 | . . 1 5 4 1 2 . . 1 . . . Storage 2 | . 1 . . 1 . . . . . . . . Processor 1 | . . . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . Protection 14 | . 1 2 5 2 1 1 . . . 2 . . Artifact . | . . . . . . . . . . . . . Weapon 39 | . 1 7 10 6 7 3 . . 3 1 . 1 Energy Gun 14 | . . 2 7 . 3 . . . 2 . . . Energy Cannon 2 | . . 1 . . 1 . . . . . . . Ballistic Gun 17 | . 1 4 3 6 2 1 . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . Launcher 3 | . . . . . 1 1 . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 1 . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . . . . Parts Lost 50 | . 3 11 10 5 2 11 . . 1 2 . 5 Power 4 | . 1 1 . 1 . . . . . . . 1 Propulsion 21 | . 1 6 2 2 2 5 . . 1 1 . 1 Utility 14 | . . 1 5 2 . 4 . . . . . 2 Weapon 11 | . 1 3 3 . . 2 . . . 1 . 1 Highest Loss Streak 5 | . 2 4 2 5 2 5 . . 1 2 . 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 91 89 90 91 90 79 . . 21 40 36 11 Engine 4 | . 13 10 3 3 7 1 . . . . . . Core 2 | . . . 5 3 . 4 . . 3 5 5 2 Leg 1 | . 14 . . . . . . . . . . . Wheel 13 | . 13 22 17 27 20 14 . . . . . . Hover 1 | . . . . . . . . . 5 4 . . Device 9 | . . 7 19 19 15 19 . . 2 5 5 . Storage 7 | . 14 11 9 10 15 10 . . . . . . Protection 7 | . 7 14 13 3 7 3 . . . 9 10 1 Energy Gun 6 | . 8 3 14 7 2 5 . . 5 9 5 1 Ballistic Gun 8 | . 19 14 3 14 15 9 . . . . . . Impact Weapon 1 | . . . . . . . . . 3 4 . 1 Naked Turns 366 | . . . . . . 38 100 65 85 . . 78 Heaviest Build 73 | 14 54 55 57 72 73 70 . . 19 26 21 21 Greatest Support 50 | 20 32 42 44 44 50 48 3 3 22 28 28 28 Greatest Overweight (x) 17 | . 3 5 17 4 2 6 . . 3 2 . 2 Average Overweight (x) 1 | . . 2 1 1 1 1 . . . 1 . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 5 5 5 5 5 5 Average Capacity 14 | . 14 20 20 20 20 18 5 5 5 5 5 5 Most Carried 20 | . 6 20 20 20 20 20 5 4 5 5 5 5 Average Carried 11 | . 3 12 17 19 19 17 4 4 4 5 5 5 Final Capacity 20 | 8 20 20 20 20 20 5 5 5 5 5 5 5 Final Carried 20 | 6 6 20 20 20 20 5 4 4 5 5 5 5 Class Distribution -------------------- 40% | Scavenger-Mutant 33% | Mutant 11% | Scavenger-Tank 9% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Zhi Pro Matter Collected 3035 | 196 211 502 371 226 656 331 . . 355 106 . 81 Remotely . | . . . . . . . . . . . . . Salvage Created 3705 | . 383 840 889 268 691 276 . . 42 86 . 230 Parts 216 | . 20 44 52 26 36 16 . . 3 7 . 12 Haulers Intercepted 4 | . . 3 . . 1 . . . . . . . Recyclers Shooed 7 | . 4 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 2 9 . 11 Prevented 8 | . . . . . . . . . 7 . . 1 Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 79 | . 7 15 20 5 11 7 . . 1 4 . 9 Melee 1 | . . . . . . . . . 1 . . . Guns 61 | . 6 13 20 5 9 5 . . . 3 . . Cannons 4 | . . 2 . . 2 . . . . . . . AOE 11 | . 1 . . . . 1 . . . 1 . 8 Classes Destroyed 13 | . 3 3 3 2 1 1 . . . . . . Worker 8 | . 1 2 . 2 2 1 . . . . . . Builder 3 | . . . . 2 . 1 . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . Hauler 4 | . . 3 . . 1 . . . . . . . Recycler 4 | . 1 . 1 . 2 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . Swarmer 18 | . . . 3 3 . . . . . 4 . 8 Grunt 35 | . 7 8 10 . 5 4 . . . . . 1 Brawler 1 | . . . . . 1 . . . . . . . Duelist 3 | . . 1 1 . 1 . . . . . . . Sentry 18 | . . 6 5 2 3 2 . . . . . . Hunter 2 | . . . 1 . 1 . . . . . . . Programmer 2 | . . . . . . 1 . . 1 . . . Best Kill Streak 8 | . 3 4 4 6 4 3 . . 1 4 . 8 Combat Bots Only 8 | . 2 3 4 3 4 3 . . 1 4 . 8 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 . . 1 2 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 1 . . . . 1 . . . 1 . 2 Melee 1 | . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Zhi Pro Hostile Shots Fired 877 | . 52 103 111 66 110 250 7 2 34 25 . 117 Missed 324 | . 17 27 25 20 42 108 4 . 17 11 . 53 Damage Taken 8268 | . 469 1111 1430 631 787 1852 57 47 357 244 . 1283 Core 2379 | . 93 202 267 59 70 466 57 47 181 9 . 928 Absorbed by Shields 43 | . . . . . . 43 . . . . . . Redirected to Shielding 152 | . 10 19 23 . . 100 . . . . . . Core Remaining (%) 68 | 100 62 49 51 . 81 45 94 . . . . . Volleys Fired 280 | . 40 70 69 24 39 25 . . 1 4 . 8 Largest 3 | . 2 2 2 3 3 3 . . 1 3 . 2 Hottest 155 | . 60 88 130 121 136 148 . . 65 155 . 90 Shots Fired 628 | . 75 139 128 72 117 74 . . 1 9 . 13 Gun 556 | . 75 117 128 72 92 61 . . 1 5 . 5 Cannon 53 | . . 22 . . 22 9 . . . . . . Launcher 19 | . . . . . 3 4 . . . 4 . 8 Special . | . . . . . . . . . . . . . Kinetic 364 | . 66 89 38 48 78 45 . . . . . . Thermal 203 | . . 50 90 24 14 25 . . . . . . Explosive 19 | . . . . . 3 4 . . . 4 . 8 Electromagnetic 42 | . 9 . . . 22 . . . 1 5 . 5 Robot Hit Streak 20 | . 14 20 17 6 12 10 . . 3 4 . 3 Robot Miss Streak 6 | . 2 3 5 6 5 4 . . . 2 . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . 1 1 1 . . 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . . . . Shots Hit Robots 459 | . 49 116 96 41 76 58 . . 7 2 . 14 Core Hits 301 | . 16 42 65 27 71 55 . . . 5 . 20 Critical Kills 1 | . . . . 1 . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 . . 1 . . 1 Critical Strikes 11 | . . 1 3 1 . 4 . . 1 . . 1 Burn 6 | . . . 3 . . 3 . . . . . . Destroy 3 | . . 1 . 1 . 1 . . . . . . Smash 2 | . . . . . . . . . 1 . . 1 Melee Attacks 19 | . . . . . . . . . 10 . . 9 Impact 19 | . . . . . . . . . 10 . . 9 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9275 | . 659 1754 1430 727 1477 1810 . 4 271 248 . 895 Guns 6613 | . 603 1423 1430 727 1209 1120 . . 5 56 . 40 Cannons 788 | . . 331 . . 256 201 . . . . . . Explosions 1369 | . 56 . . . . 489 . . . 192 . 632 Melee 489 | . . . . . . . . . 266 . . 223 Ramming 16 | . . . . . 12 . . 4 . . . . Kinetic 4179 | . 508 1019 371 437 947 897 . . . . . . Thermal 2826 | . 56 735 1059 290 262 424 . . . . . . Explosive 1313 | . . . . . . 489 . . . 192 . 632 Electromagnetic 452 | . 95 . . . 256 . . . 5 56 . 40 Impact 489 | . . . . . . . . . 266 . . 223 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 3 3 3 5 Average Corruption 3 | . . . . . . . . . 2 3 3 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 20 | . . . . . . . . . 3 13 1 3 Message Errors 3 | . . . . . . . . . . 3 . . Matter Fused 7 | . . . . . . . . . . 4 1 2 Heat Flow Errors 3 | . . . . . . . . . 1 2 . . Energy Discharges 2 | . . . . . . . . . 1 1 . . Data Loss (minor) 2 | . . . . . . . . . 1 1 . . Data Loss (major) 1 | . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 126 | . . . . . . . . . 68 2 . 56 Projectiles . | . . . . . . . . . . . . . Explosions 2 | . . . . . . . . . . 2 . . Melee 124 | . . . . . . . . . 68 . . 56 Knockbacks 7 | . . . . . . 3 . . 1 . . 3 Impact 4 | . . . . . . . . . 1 . . 3 Kinetic 2 | . . . . . . 2 . . . . . . Secondary 1 | . . . . . . 1 . . . . . . Self-Inflicted Damage 78 | . 25 . . . 22 . . 2 . 29 . . Shots 3 | . 1 . . . 1 . . . . 1 . . Rammed 2 | . . . . . 1 . . 1 . . . . Targets Rammed 2 | . . . . . 1 . . 1 . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 328 | . 62 328 294 18 117 288 . . 213 238 . 1 Average Temperature 76 | . 22 105 75 5 31 122 . . 121 85 . 1 Received Heat Transfer 2333 | . 267 414 558 30 231 659 48 9 18 . . 99 Effects 2 | . . . 2 . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . Impact Corruptions 5 | . . . . . . . . . 3 . . 2 Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 8 | . . 2 5 . 1 . . . . . . . Heat Transferred 5874 | . 50 1507 2313 666 600 738 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Zhi Pro Peak Influence 443 | . 222 260 408 265 443 283 90 104 . . . . Initial 185 | . . 34 67 185 81 128 45 44 . . . . Average 161 | . 66 109 214 200 271 157 57 83 . . . . Maximum Alert Level 2 | . 1 1 2 1 2 1 . . . . . . Low Security (%) 65 | . 96 95 43 43 23 66 100 100 . . . . Level 1 30 | . 3 4 48 56 58 33 . . . . . . Level 2 3 | . . . 8 . 17 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 2 4 3 . 4 5 . 2 . . . . Investigation 6 | . . 2 1 . 2 1 . . . . . . Extermination 1 | . . . . . . 1 . . . . . . Reinforcement 10 | . 2 2 2 . 1 1 . 2 . . . . Assault 1 | . . . . . . 1 . . . . . . Garrison 2 | . . . . . 1 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Zhi Pro Distress Signals 5 | . 1 3 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 150 | . 14 24 25 8 12 20 5 6 6 5 . 25 Peak Tracking Total 12 | . 6 4 5 3 4 9 5 6 3 5 . 12 Tactical Retreats 11 | . 2 2 1 . . 1 1 . 2 . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 8 | . . 1 1 1 2 2 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 6 | . 2 1 . . 2 1 . . . . . . Max in Single Turn 1 | . 1 1 . . 1 1 . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 22 | . 4 6 2 1 6 1 . 1 . 1 . . Terminals 21 | . 4 6 2 1 5 1 . 1 . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 55 | . 14 18 3 1 15 2 . 1 . 1 . . Successful 22 | . 4 9 1 . 6 . . 1 . 1 . . Failed 33 | . 10 9 2 1 9 2 . . . . . . Catastrophic 9 | . 3 2 1 1 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 48 | . 14 17 3 1 11 2 . . . . . . Terminals 54 | . 14 18 3 1 14 2 . 1 . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Terminal Hacks 6 | . . 3 . . 1 . . 1 . 1 . . Record 1 | . . . . . . . . . . 1 . . Open Door 1 | . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . Unreport Threat 2 | . . 2 . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 15 | . 4 6 1 . 4 . . . . . . . Terminals 15 | . 4 6 1 . 4 . . . . . . . Botnet 15 | . 4 6 1 . 4 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 4 6 2 1 4 1 . 1 . 1 . . Full Trace Events 6 | . 1 2 . . 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Zhi Pro Turns Passed 5400 | . 500 908 702 531 507 506 100 65 380 781 16 404 Spaces Moved 3859 | 1 306 459 300 393 309 393 196 127 448 445 11 471 Core 984 | . . . 2 . . 61 196 127 170 . . 428 Treads 149 | . . . 48 . . . . . . 47 11 43 Legs 190 | 1 189 . . . . . . . . . . . Wheels 1860 | . 117 459 250 393 309 332 . . . . . . Hover 676 | . . . . . . . . . 278 398 . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 105 95 105 97 97 50 50 50 50 120 160 50 Average Speed 106 | 120 118 125 139 100 106 99 50 50 75 171 160 75 Slowest Speed 900 | 120 260 155 900 150 130 170 50 50 200 180 160 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 1 44 48 30 14 48 12 9 7 52 62 7 63 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . 2 2 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 100 | . 11 . . . 19 11 . . . 19 . 40 Melee . | . . . . . . . . . . . . . Projectile 1 | . . . . . . 1 . . . . . . AOE 99 | . 11 . . . 19 10 . . . 19 . 40 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Zhi Pro Total 4574 | . 368 649 461 491 404 455 197 127 469 452 10 491 Wait 132 | . . 73 34 9 11 5 . . . . . . Move 3847 | . 305 458 299 392 308 392 195 126 447 444 10 471 Hop . | . . . . . . . . . . . . . Pick Up 74 | . 8 18 15 14 7 8 1 . 3 . . . Fast Attach 34 | . 3 4 6 7 2 3 . . 6 3 . . Attach 33 | . 2 8 12 2 1 7 . . 1 . . . Detach . | . . . . . . . . . . . . . Swap 53 | . 3 11 11 14 11 1 . . . 1 . 1 Drop 84 | . 7 7 15 29 16 6 1 . 1 . . 2 Fire 280 | . 40 70 69 24 39 25 . . 1 4 . 8 Melee 19 | . . . . . . . . . 10 . . 9 Ram 2 | . . . . . 1 . . 1 . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 16 | . . . . . 8 8 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 13) 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1128 | -9/Materials | Lost 4 parts (1p1n1u1w) 1152 | -9/Materials | Core integrity fell below 50% 1220 | -9/Materials | Build established: Scavenger-Mutant 1392 | -9/Materials | Discovered new exit (range 8) 1409 | -9/Materials | Entered another Materials area 1409 | -8/Materials | Evolved 2 slots: Utility x2 2092 | -8/Materials | Discovered new exit (range 10) 2111 | -8/Materials | Entered Factory 2111 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2235 | -7/Factory | Lost 5 parts (1p2n2u) 2609 | -7/Factory | Discovered new exit (range 15) 2642 | -7/Factory | Entered Storage 2714 | -7/Storage | Build established: Scavenger-Tank 2929 | -7/Storage | Garrison activated, responded to threat 3064 | -7/Storage | Discovered new exit (range 16) 3149 | -7/Storage | Entered Factory 3149 | -6/Factory | Evolved 2 slots: Utility x2 3513 | -6/Factory | Lost 4 parts (2n1u1w) 3617 | -6/Factory | Released all parts (8) 3641 | -6/Factory | Lost 5 parts (2n2u1w) 3642 | -6/Factory | Core integrity fell below 50% 3648 | -6/Factory | Discovered new exit (range 14) 3655 | -6/Factory | Entered another Factory area 3655 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3749 | -5/Factory | Discovered new exit (range 11) 3755 | -5/Factory | Entered another Factory area 3755 | -4/Factory | Evolved 2 slots: Utility x2 3818 | -4/Factory | Discovered new exit (range 4) 3820 | -4/Factory | Entered Upper Caves 3822 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3832 | -4/Upper Caves | Encountered a Warlord checkpoint 3869 | -4/Upper Caves | Spotted B-86 Titan 4177 | -4/Upper Caves | Discovered new exit (range 13) 4200 | -4/Upper Caves | Entered another Upper Caves area 4327 | -4/Upper Caves | Build established: Scavenger-Mutant 4924 | -4/Upper Caves | Discovered new exit (range 13) 4972 | -4/Upper Caves | Learned location of Quarantine (-2) 4981 | -4/Upper Caves | Entered Zhirov 4981 | -4/Zhirov | Discovered new exit (range 3) 4997 | -4/Zhirov | Entered Proximity Caves 5024 | -3/Proximity Caves | Unaware initiated a cargo recovery operation 5106 | -3/Proximity Caves | Lost 3 parts (1n2u) 5111 | -3/Proximity Caves | Destroyed 8 combat bots 5179 | -3/Proximity Caves | Build established: Mutant 5311 | -3/Proximity Caves | Core integrity fell below 50% 5353 | -3/Proximity Caves | Spotted Executioner 5358 | -3/Proximity Caves | Core integrity fell below 20% 5401 | -3/Proximity Caves | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05310_ Penetrated by Slug. 05313_ Slug penetrates Wall. 05314_ Penetrated by Slug. 05316_ Slug penetrates Wall. 05320_ Penetrated by Slug. 05320_ Slug penetrates Wall. 05320_ Slug penetrates H-77 Assassin. 05321_ Slug penetrates Wall. 05323_ Hvy. Hammer destroyed. 05323_ Slug penetrates Wall. 05353_ C-30 ARC bursts open, deploying its payload. 05353_ Executioner unfolds itself. 05353_ H-77 Assassin unfolds itself. 05353_ P-80 Master unfolds itself. 05353_ E-15 Imp unfolds itself. 05355_ Penetrated by Slug. 05357_ Slug penetrates Wall. 05359_ H-77 Assassin misfires. 05359_ Slug penetrates Wall. 05385_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ??????????????????## ##????????????## "" # | | ??????????????????# #?????????#### """ # | | ??????????????????# #?######## ## "" ## # | | ??????????????????# ### ### " ## # | | ??????????????????# ## #?# ## # | | ?????????????????## #?## | | ????????????????## ##?# ### # | | ????????????????# #??#### | | ????????????????# #?????## | | ????????????????# #??????# ## | | ????????????????## #### #??????## #### # | | ?????????????????###### #???????####??### | | ?????????????????### ###?###?????????? | | ???????????????### ###??????? | | ???????????????# ####???? | | ??????????????## """"""" #?##? | | ??????????????# ### """""" #? ? | | ??????????????#### p### " " " #??? | | ????????????????## ## #???? # | | ???????????????## p """"""" ???## # | | ???????????????# """""" ## ?#### # | | ???????????????# ## " " " ### #### # | | ???????????????####?##e # | | ?????????????????????# ## | | ?????????????????????# ## ## ######## | | ?????????????????????## @ ### #??????# | | ??????????????????????## #?# ##?###### | | ???????????????????????# #### #??# | | ????????????????????? ### #??# #?## | | ??????????????????? ### ?? #?# | | ??????????????????? ? ##?# # ##?# | | ?????????????????????? ??? #####??## | | ????????????????????? ?? ##???????## | | ????????????????????? ? ####?????????## | | ???????????????????? ### #??????????????## | | ????????????????????##??## #????????????????## | | ?????????????????????????##??????????????????#### | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 25 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 250 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ServoThermicMachine Manual? 0 Play Time 00:54:56 Cumulative 91.5 hours Start 2024.04.06 @ 16:24:14 End 2024.04.06 @ 17:34:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 126 Adventurer 10 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 53 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd0979fa-72eb-4d0f-a469-9c59c2849860