Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.01 @ 12:26:26 Player: alisan Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (37) 185 Value Destroyed (1225) 1225 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (920) 920 TOTAL SCORE: 6670 Bonus ------- Follower Combat Kills 20 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 78/300 System Corruption 0% Temperature Cool (12) Movement Flying (32) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- VTOL Module Improved Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY (6) ------ Lightpack 2.0 Enhanced Optical Array Improved Melee Analysis Suite Improved Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (24) --- Microactuators Damper Plating Improved Shield Generator Hacking Suite Hacking Drone Bay (1/1) Gatling Laser XL Autogun Array Advanced EMP Blaster Remote Datajack Chainsword Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Lightpack 2.0 Enhanced Optical Array Advanced Sensor Array Improved Melee Analysis Suite Phasing AFG > --- WEAPON ----------- Chainsword Chainsword > --- INVENTORY -------- Light Nuclear Core VTOL Module VTOL Module Nuclear Pulse Thruster Microactuators Maneuvering Thrusters Improved Propulsion Shielding Improved Propulsion Shielding Damper Plating Improved Shield Generator Force Field Hacking Suite Hacking Drone Bay Gatling Laser XL Autogun Array Advanced EMP Blaster Remote Datajack Greatsword [Rating: 87] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Lightpack 2.0 Device Advanced Sensor Array Storage Lightpack 2.0 Processor Improved Melee Analysis Suite Hackware System Shield Protection Improved Propulsion Shielding Weapon Chainsword Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . Utility 4 | . . . . . 3 1 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 116 | 4 8 6 4 2 8 8 8 32 12 11 13 Power 15 | 1 . 2 1 . 1 . 1 4 3 . 2 Engine 6 | 1 . 1 1 . . . . 2 . . 1 Core 9 | . . 1 . . 1 . 1 2 3 . 1 Reactor . | . . . . . . . . . . . . Propulsion 32 | 2 1 2 . 2 1 3 . 14 2 . 5 Treads 5 | . . 2 . . . . . 3 . . . Leg 6 | 2 1 . . 2 1 . . . . . . Wheel . | . . . . . . . . . . . . Hover 7 | . . . . . . 3 . 4 . . . Flight 14 | . . . . . . . . 7 2 . 5 Utility 46 | 1 4 1 2 . 5 2 2 10 4 11 4 Device 26 | . 2 . 1 . 2 2 2 6 1 8 2 Storage 4 | 1 2 . 1 . . . . . . . . Processor 6 | . . 1 . . 2 . . 2 1 . . Hackware 1 | . . . . . . . . 1 . . . Protection 9 | . . . . . 1 . . 1 2 3 2 Artifact . | . . . . . . . . . . . . Weapon 23 | . 3 1 1 . 1 3 5 4 3 . 2 Energy Gun 7 | . 1 . . . . 2 3 . 1 . . Energy Cannon 2 | . 1 . . . . 1 . . . . . Ballistic Gun 1 | . 1 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . Launcher 4 | . . . 1 . . . . 2 . . 1 Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 7 | . . 1 . . 1 . . 2 2 . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 . . 1 . 2 1 3 . Parts Lost 24 | . . 1 . . 1 . 5 1 1 . 15 Power 5 | . . 1 . . . . 1 . 1 . 2 Propulsion 7 | . . . . . . . . 1 . . 6 Utility 7 | . . . . . 1 . 1 . . . 5 Weapon 5 | . . . . . . . 3 . . . 2 Highest Loss Streak 12 | . . 1 . . 1 . 3 1 1 . 12 Average Slot Usage (%) 90 | . 99 100 95 85 86 84 65 70 92 91 86 Engine 5 | . 14 1 14 14 2 . . 3 . . . Core 4 | . . 12 . . 6 7 6 2 7 7 5 Treads 8 | . . 26 28 . . . . 5 . . . Leg 6 | . 28 1 . 28 24 18 . . . . . Hover 1 | . . . . . . 4 17 7 . . . Flight 9 | . . . . . . . . 4 30 30 28 Device 7 | . 12 8 . . 6 10 8 6 7 8 7 Storage 10 | . 15 14 13 14 9 7 7 7 7 7 7 Processor 10 | . . 5 10 . 15 15 9 14 15 15 15 Protection 2 | . . . . . 4 4 . 2 6 5 5 Energy Gun 2 | . 11 . . . . 5 8 . . . . Energy Cannon 5 | . 2 14 14 14 9 1 2 . . . . Ballistic Gun 3 | . 14 10 . . . . . . . . . Launcher 1 | . . . 2 14 1 . . 2 . . . Slashing Weapon 8 | . . 3 11 . 7 7 . 9 15 15 13 Naked Turns . | . . . . . . . . . . . . Heaviest Build 36 | 7 25 27 27 14 19 22 27 36 22 26 32 Greatest Support 140 | 20 20 40 40 20 30 30 27 140 32 32 32 Greatest Overweight (x) 4 | . 1 1 . . . . 1 4 1 2 3 Average Overweight (x) . | . . . . . . . . . . 1 . Largest Inventory Capacity 24 | 6 10 10 24 24 24 24 24 24 24 24 24 Average Capacity 18 | 5 9 10 13 24 24 24 24 24 24 24 24 Most Carried 24 | 6 10 10 13 16 24 24 24 24 24 24 24 Average Carried 16 | 3 7 9 10 13 18 22 21 22 23 23 22 Final Capacity 24 | 6 10 10 24 24 24 24 24 24 24 24 24 Final Carried 24 | 6 10 10 13 16 22 23 22 24 23 24 15 Class Distribution -------------------- 47% | Hauler-Mutant 38% | Mutant 4% | Scavenger-Assassin 3% | Hauler-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Sprinter | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Matter Collected 1707 | 179 246 130 . . 145 . 251 407 126 31 192 Remotely . | . . . . . . . . . . . . Salvage Created 2141 | . 315 286 . . 177 . 745 484 25 . 109 Parts 90 | . 19 12 . . 15 . 4 28 6 . 6 Haulers Intercepted 4 | . 2 . . . 1 . . 1 . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . 7 Prevented 1 | . . . . . . . . . . . 1 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Combat Hostiles Destroyed 30 | . 4 7 . . 2 . 3 10 1 . 3 Melee 16 | . . . . . 2 . . 10 1 . 3 Guns 8 | . 4 3 . . . . 1 . . . . Cannons 6 | . . 4 . . . . 2 . . . . Classes Destroyed 9 | . 3 1 . . 1 . 1 2 1 . . Builder 1 | . . . . . 1 . . . . . . Hauler 4 | . 2 . . . 1 . . 1 . . . Watcher 2 | . 2 . . . . . . . . . . Swarmer 6 | . . 1 . . . . . 3 . . 2 Grunt 18 | . 4 6 . . 2 . . 5 . . 1 Sentry 1 | . . . . . . . . 1 . . . Programmer 1 | . . . . . . . . 1 . . . Compactor 3 | . . . . . . . 3 . . . . Master Thief 1 | . . . . . . . . . 1 . . Best Kill Streak 5 | . 2 2 . . 2 . 1 5 1 . 2 Combat Bots Only 5 | . 2 2 . . 2 . 1 5 1 . 2 Max Kills in Single Turn 1 | . 1 1 . . 1 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . 1 . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Damage Taken 3244 | . 95 418 298 . 69 33 114 267 . . 1950 Core 872 | . 12 85 62 . 13 . . 55 . . 645 Absorbed by Shields 128 | . . . . . . . . 109 . . 19 Core Remaining (%) 77 | 100 . . . 36 97 . . . . . . Volleys Fired 100 | . 35 27 2 1 2 . 33 . . . . Largest 2 | . 2 2 1 2 1 . 2 . . . . Hottest 130 | . 80 80 60 90 60 . 130 . . . . Shots Fired 193 | . 70 52 2 2 2 . 65 . . . . Gun 121 | . 66 25 . . . . 30 . . . . Cannon 70 | . 4 27 2 1 2 . 34 . . . . Launcher 1 | . . . . 1 . . . . . . . Special 1 | . . . . . . . 1 . . . . Kinetic 77 | . 35 25 . . . . 17 . . . . Thermal 113 | . 35 27 2 1 2 . 46 . . . . Explosive 1 | . . . . 1 . . . . . . . Electromagnetic 1 | . . . . . . . 1 . . . . Robot Hit Streak 15 | . 15 6 . . 3 . 12 . . . . Robot Miss Streak 4 | . 4 2 . . . . 3 . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 171 | . 43 35 . . 10 . 43 18 5 . 17 Core Hits 66 | . 15 15 . . 5 . 12 13 2 . 4 Critical Hits 4 | . 1 2 . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 4 | . 1 2 . . . . . . . . 1 Melee Attacks 73 | . . 2 . . 14 1 . 23 10 . 23 Impact . | . . . . . . . . . . . . Slashing 73 | . . 2 . . 14 1 . 23 10 . 23 Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 2 . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . 1 . 3 Damage Inflicted 4523 | . 576 535 . . 456 . 1159 841 205 . 751 Guns 1086 | . 541 216 . . . . 329 . . . . Cannons 1142 | . 35 242 . . 35 . 830 . . . . Explosions . | . . . . . . . . . . . . Melee 2295 | . . 77 . . 421 . . 841 205 . 751 Ramming . | . . . . . . . . . . . . Kinetic 854 | . 238 216 . . . . 400 . . . . Thermal 1372 | . 338 242 . . 35 . 757 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . 2 . . . . Impact . | . . . . . . . . . . . . Slashing 2295 | . . 77 . . 421 . . 841 205 . 751 Piercing . | . . . . . . . . . . . . Highest Corruption 34 | . . . . . . . 34 34 34 34 . Average Corruption 29 | . . . . . . . 18 34 34 34 . Corruption Purged . | . . . . . . . . . . . . Effects 111 | . . . . . . . 31 56 21 3 . Message Errors 15 | . . . . . . . 2 9 3 1 . Matter Fused 15 | . . . . . . . 7 7 1 . . Heat Flow Errors 5 | . . . . . . . 1 1 2 1 . Energy Discharges 8 | . . . . . . . 3 3 1 1 . Parts Rejected 3 | . . . . . . . 3 . . . . Data Loss (minor) 4 | . . . . . . . 1 3 . . . Data Loss (major) 7 | . . . . . . . 2 3 2 . . Alerts 1 | . . . . . . . . . 1 . . Misdirections 38 | . . . . . . . 6 22 10 . . Targeting Errors 15 | . . . . . . . 6 8 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 126 | . . . . . 1 . . 90 15 . 20 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 126 | . . . . . 1 . . 90 15 . 20 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 351 | . 75 324 20 30 34 . 351 232 165 267 26 Average Temperature 98 | . 22 110 10 18 17 . 149 126 91 139 8 Received Heat Transfer 1085 | . 51 195 30 . 45 18 . 87 . . 659 Effects 5 | . . 3 . . . . 2 . . . . Energy Bleed 1 | . . 1 . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 2923 | . 962 518 . . 74 . 1369 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Peak Influence 188 | . 122 170 . . 63 59 22 188 . . . Initial 28 | . . . . . . 28 20 10 . . . Average 48 | . 50 73 . . 31 36 7 74 . . . Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . 1 . . . . . . 4 . . . Investigation 1 | . . . . . . . . 1 . . . Extermination 2 | . . . . . . . . 2 . . . Reinforcement 1 | . 1 . . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Distress Signals 1 | . . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 65 | . 12 13 5 . 3 3 6 10 1 . 12 Peak Tracking Total 7 | . 2 3 5 . 2 2 3 5 1 . 7 Tactical Retreats 8 | . 1 4 . . . 1 . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Traps Triggered 3 | . . . . . . 1 . 2 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Power Sources Rigged 2 | . . . . . . . 2 . . . . Exploded 3 | . . . 2 . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Machines Accessed 20 | . 7 . 5 1 2 . . 5 . . . Terminals 10 | . 6 . . 1 1 . . 2 . . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 80 | . 11 . 50 1 8 . . 10 . . . Successful 69 | . 9 . 50 1 6 . . 3 . . . Failed 11 | . 2 . . . 2 . . 7 . . . Catastrophic 5 | . 1 . . . . . . 4 . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . 1 . . . . . . 1 . Terminals 22 | . 10 . . 1 6 . . 5 . . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . 2 . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . Terminal Hacks 66 | . 8 . 50 1 4 . . 3 . . . Record 54 | . . . 49 1 3 . . 1 . . . Robot Analysis 1 | . . . . . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Locate Traps 3 | . 2 . . . . . . 1 . . . Surveillance Status 1 | . . . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 5 . . 1 2 . . 5 . . . Full Trace Events 1 | . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . parse_system 1 | . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Total Allies 4 | . . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . . 4 2 Highest-Rated Group 152 | . . . . . . . . . . 152 77 Highest-Rated Ally 39 | . . . . . . . . . . 39 39 Total Orders . | . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . . . 13 Total Damage 377 | . . . . . . . . . . . 377 Kills 2 | . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Robot Analysis Total 1 | . . . . . . . . 1 . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Turns Passed 6186 | 71 836 786 937 166 307 243 367 550 250 1410 263 Spaces Moved 4514 | 49 461 423 567 130 186 224 296 519 406 1082 171 Core 23 | 2 . . . . . . . 12 . . 9 Treads 1076 | . . 419 567 . . . . 90 . . . Legs 976 | 47 461 4 . 130 186 148 . . . . . Wheels . | . . . . . . . . . . . . Hover 634 | . . . . . . 76 296 262 . . . Flight 1805 | . . . . . . . . 155 406 1082 162 Fastest Speed 28 | 50 120 150 160 120 120 52 52 28 28 28 28 Average Speed 114 | 117 144 159 160 120 120 96 83 70 48 120 97 Slowest Speed 250 | 120 150 160 160 120 120 120 116 250 117 200 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 4 82 65 93 31 18 5 91 11 46 91 25 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 5 | . . 1 1 . . . . . . 3 . Known Exits Taken 4 | . 1 1 1 . 1 . . . . . . Unknown Exits Taken 5 | 1 . . . 1 . . . 1 1 1 . Scrap Searched 4 | . . 1 . . . . . . 2 1 . Spaces Dug 8 | . . . . . 6 1 . 1 . . . Terrain Destroyed 18 | . . . . 8 6 1 2 1 . . . Melee 8 | . . . . . 6 1 . 1 . . . Projectile 2 | . . . . . . . 2 . . . . AOE 8 | . . . . 8 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Total 5230 | 62 564 478 601 137 247 249 351 674 443 1191 233 Wait 228 | . 37 10 . 2 19 . . 53 . 81 26 Move 4504 | 48 460 422 566 129 185 224 295 518 405 1081 171 Hop . | . . . . . . . . . . . . Pick Up 124 | 10 15 6 14 3 15 9 6 29 8 8 1 Fast Attach 6 | . . . . . . . . 2 1 1 2 Attach 60 | 4 3 1 1 . 5 4 4 22 2 3 11 Detach 10 | . . . . . . . . 7 . 1 2 Swap 50 | . 5 5 3 2 3 4 4 8 9 7 . Drop 79 | . 9 5 15 . 4 7 7 14 9 9 . Fire 100 | . 35 27 2 1 2 . 33 . . . . Melee 67 | . . 2 . . 14 1 . 21 9 . 20 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 2 | . . . . . . . 2 . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 13) 526 | -10/Materials | Discovered new exit (range 16) 618 | -10/Materials | Discovered new exit (range 4) 633 | -10/Materials | Identified exit to Mines 908 | -10/Materials | Entered Mines 1279 | -10/Mines | Identified exit to Materials 1356 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1356 | -10/Mines | Discovered new exit (range 5) 1363 | -10/Mines | Identified exit to Exiles 1485 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1497 | -10/Mines | Learned location of Storage (-8) 1694 | -10/Mines | Entered Exiles 1728 | -10/Exiles | Discovered new exit (range 14) 1747 | -10/Exiles | Identified exit to Mines 1781 | -10/Exiles | Met 8R-AWN 1806 | -10/Exiles | Met EX-HEX 1903 | -10/Exiles | Met EX-DEC 1967 | -10/Exiles | Visited The Gauntlet 2188 | -10/Exiles | Learned location of Zion (-7) 2241 | -10/Exiles | Met EX-BIN 2270 | -10/Exiles | Aligned with FarCom system 2271 | -10/Exiles | Given EX-Vault access code 2354 | -10/Exiles | Opened EX-Vault 2361 | -10/Exiles | Found Prototype Device 2365 | -10/Exiles | Identified PSU Rigger 2370 | -10/Exiles | Found Prototype Ballistic Gun 2377 | -10/Exiles | Found Prototype Storage 2378 | -10/Exiles | Identified Lightpack 2.0 2424 | -10/Exiles | Identified XL Autogun Array 2442 | -10/Exiles | Exiles lab attacked by MAIN.C 2539 | -10/Exiles | Core integrity fell below 50% 2612 | -10/Exiles | Discovered exit to Mines (range 14) 2631 | -10/Exiles | Stole three prototypes: Lightpack 2.0, PSU Rigger, XL Autogun Array 2631 | -10/Exiles | Entered Mines 2654 | -9/Mines | Build established: Hauler-Mutant 2723 | -9/Mines | Discovered new exit (range 15) 2733 | -9/Mines | Learned 8 Materials zone layouts 2767 | -9/Mines | Found a hidden stash of uninstalled traps 2797 | -9/Mines | Entered Materials 2797 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2798 | -8/Materials | Identified exit to Storage 2798 | -8/Materials | Identified exit to Factory 3104 | -8/Materials | Entered Factory 3104 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3106 | -7/Factory | FarCom data flow suspended 3347 | -7/Factory | Manually triggered Chute Trap 3347 | -7/Factory | Sucked down chute 3347 | -7/Factory | Entered Waste 3350 | -7/Waste | Spotted C-40 Crusher 3356 | -7/Waste | Spotted C-40 Crusher 3362 | -7/Waste | EMP discharged 3376 | -7/Waste | Destroyed C-40 Crusher 3401 | -7/Waste | Destroyed C-40 Crusher 3414 | -7/Waste | Found Damper Plating 3437 | -7/Waste | Spotted C-40 Crusher 3462 | -7/Waste | EMP discharged 3462 | -7/Waste | System corruption reached 10% 3467 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3491 | -7/Waste | Destroyed C-40 Crusher 3498 | -7/Waste | Lost 3 parts (1u2w) 3552 | -7/Waste | Spotted C-40 Crusher 3562 | -7/Waste | EMP discharged 3565 | -7/Waste | Spotted C-40 Crusher 3662 | -7/Waste | EMP discharged 3662 | -7/Waste | System corruption reached 30% 3692 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3699 | -7/Waste | Spotted C-40 Crusher 3705 | -7/Waste | Discovered new exit (range 14) 3714 | -7/Waste | Entered Factory 3805 | -7/Factory | Discovered new exit (range 16) 4018 | -7/Factory | Garrison activated, responded to threat 4235 | -7/Factory | Discovered new exit (range 9) 4264 | -7/Factory | Entered Lower Caves 4264 | -7/Lower Caves | Spotted XX-V5X(f) 4265 | -7/Lower Caves | Encountered a Master Thief 4285 | -7/Lower Caves | Destroyed XX-V5X(f) 4309 | -7/Lower Caves | Learned Factory terminal intel 4491 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4514 | -7/Lower Caves | Entered Zion 4571 | -7/Zion | System corruption cleaned by Quarantine Array 4627 | -7/Zion | Visited the Megawrench Repair Shop 4627 | -7/Zion | Megawrench repaired 5 parts 4637 | -7/Zion | Discovered new exit (range 11) 4684 | -7/Zion | Given A8's code to call for help 4821 | -7/Zion | Received a hallucinogenic algorithm 5000 | -7/Zion | Learned location of Armory (-4) 5298 | -7/Zion | Imprinted 5301 | -7/Zion | Declared Zion's savior 5402 | -7/Zion | Learned location of Data Miner (-6) 5474 | -7/Zion | Given the Hacking Drone Bay 5474 | -7/Zion | Found Prototype Device 5475 | -7/Zion | Identified Hacking Drone Bay 5526 | -7/Zion | Found Prototype Device 5529 | -7/Zion | Identified Bomb Factory No. 2 5629 | -7/Zion | Found Prototype Device 5630 | -7/Zion | Identified Phasing AFG 5924 | -7/Zion | Entered Proximity Caves 5924 | -6/Proximity Caves | Accompanied by 2 allies 5997 | -6/Proximity Caves | Lost 3 parts (2n1u) 6117 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6144 | -6/Proximity Caves | Core integrity fell below 50% 6170 | -6/Proximity Caves | Core integrity fell below 20% 6187 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Imp. Cesium-ion Thruster destroyed. Acquired 22 matter. VTOL Module destroyed. Acquired Angular Momentum Engine. Acquired 23 matter. G-50 Soldier IFF system glitched. G-50 Soldier destroyed. Acquired 40 matter. Destroyed Lgt. Angular Momentum Engine. G-50 Soldier destroyed. G-50 Soldier suffers critical hit. Destroyed Lgt. Angular Momentum Engine. G-50 Soldier destroyed. VTOL Module destroyed. Destroyed Adv. Heat Sink. Maneuvering Thrusters destroyed. Carbon-fiber Leg fries itself beyond repair. Acquired 40 matter. Force Field destroyed. Greatsword destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ????????????????????????## #?????????????????????? | | ????????????????????????# ##????????????????????? | | #########???????????????# #????????????????????? | | #?????????####??# #????????????????????? | | ?????????## #### ##?##????????????????? | | #??# ########## ## ## ##???????#???????? | | #??# ## ## ##????? ??????? | | #??# ## ###??? ???????? | | #??###### ## #??? #???????? | | ##?????### ## #?? #????? ?? | | ##?????## ### ## ##? ##### ?? | | #??????# ## ## #??? | | #??????# # ## # ? | | #?????## ###### ## ? | | ####### #????## g ## ?? | | #?????# g@ ###### ???? | | ##?????# %##???# ????? | | ####### #####??????# Yg ##???# ??????? | | ??????# #??????????## ##?## #??????? | | #?????# #???????????## ### #?????? # | | #?????# ##???????????## ## #??#### #?? | | ????? ##???????????## ! ! = ### ### | | ??## ???????????## =% %[!%* " | | ## ????????????## [ "%= # | | #??????????????## ! ## | | #???????????????### ### #? | | ##?????????????????## #???? | | #???????????????????### #?????? | | ## #?????????????????????# #???????? # | | ## #?????????????????????# #?????????? # | | ###????????????????????? #????????????## | | #???????????????????????? # ?????????????? | | #???????????????????????? # # ????????????? | | # ####???????????????????????? ? ????????????? | | ??????????????????????????????# ##??#???????????? | | ??????????????????????????????#? ????????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????????????????##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Cloak Strength 3 Armor Coverage 225 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 70 Melee Accuracy 6 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Transport Network Coupler | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipShockDrive Manual? 0 Play Time 01:43:53 Cumulative 18.8 hours Start 2020.11.01 @ 09:43:40 End 2020.11.01 @ 12:26:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 31 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 14ffc169-32a2-4855-a685-7a1fe748ca84