Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.28 @ 22:20:59 Player: Cereal Killer Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (2908) 2908 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (264) 264 TOTAL SCORE: 6032 Bonus ------- High Alert Combat Kills 264 Cogmind --------- Core Integrity 0/700 Matter 189/300 Energy 58/100 System Corruption 11% Temperature Hot (228) Movement Rolling (110) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Compact Wheel Armored Huge Wheel > --- UTILITY (5) ------ Large Storage Unit Hardened Heavy Armor Plating Hardlight Generator Hacking Suite > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (15) --- Wheel Gravmag System Improved Heat Sink Advanced Weight Redist. System Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Transmission Jammer Improved Shield Generator Hacking Suite System Restoration Module Gauss Rifle Precision Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Gravmag System Improved Heat Sink Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Transmission Jammer Hardlight Generator Improved Shield Generator Hacking Suite Gauss Rifle [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 3 | . . . 2 1 Weapon 1 | . . . 1 . Parts Attached 72 | 6 2 6 32 26 Power 11 | 1 . 1 4 5 Engine 5 | 1 . 1 1 2 Core 6 | . . . 3 3 Reactor . | . . . . . Propulsion 24 | 2 . 2 8 12 Treads 2 | . . 2 . . Leg 7 | . . . 3 4 Wheel 14 | 2 . . 4 8 Hover 1 | . . . 1 . Flight . | . . . . . Utility 17 | 1 1 1 9 5 Device 8 | . . 1 4 3 Storage 2 | 1 . . 1 . Processor 1 | . . . 1 . Hackware 2 | . . . 2 . Protection 4 | . 1 . 1 2 Artifact . | . . . . . Weapon 20 | 2 1 2 11 4 Energy Gun 4 | . . 2 2 . Energy Cannon 3 | . . . 3 . Ballistic Gun 6 | 2 . . . 4 Ballistic Cannon 2 | . . . 2 . Launcher 5 | . 1 . 4 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 36 | . . 4 9 23 Power 9 | . . 1 2 6 Propulsion 13 | . . 2 2 9 Utility 5 | . . 1 1 3 Weapon 9 | . . . 4 5 Highest Loss Streak 8 | . . 3 4 8 To Critical Strikes . | . . . . . Average Backups 8 | 2 6 6 6 12 Power . | . 1 1 . . Propulsion 1 | . 2 2 . 1 Utility 5 | . . . 4 8 Weapon 1 | . 1 2 1 1 Tool/Special . | . . . . . Unused Backups 17 | . . 3 2 12 Power 3 | . . 3 . . Propulsion 1 | . . . . 1 Utility 9 | . . . . 9 Weapon 3 | . . . 1 2 Tool/Special 1 | . . . 1 . Average Slot Usage (%) 77 | . 93 85 82 66 Engine 4 | . 14 12 3 3 Core 3 | . . . 4 4 Treads 1 | . . 20 . . Leg 9 | . . . 16 5 Wheel 8 | . 28 4 4 11 Device 6 | . . 7 11 2 Storage 6 | . 14 12 3 7 Processor 2 | . . . 3 1 Hackware 8 | . . . 7 12 Protection 3 | . 8 2 2 3 Energy Gun 3 | . . 9 6 . Energy Cannon 3 | . . . 3 4 Ballistic Gun 5 | . 22 13 1 5 Ballistic Cannon 3 | . . . 6 1 Launcher 4 | . 6 1 7 . Peak Build Rating 44 | 6 7 11 31 44 Average Rating 22 | 4 6 7 24 28 On Entrance 8 | . 6 7 . 29 Avg Prop Armor Cover (%) 4 | . . . 5 3 Naked Turns 32 | . . 27 5 . Heaviest Build 62 | 11 14 18 46 62 Greatest Support 48 | 26 26 40 48 48 Greatest Overweight (x) 6 | 1 . . 3 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 10 | 7 8 7 8 15 Most Carried 15 | 4 8 8 15 15 Average Carried 8 | 1 6 6 6 12 Final Capacity 15 | 8 8 5 15 15 Final Carried 14 | 4 7 5 14 14 Class Distribution -------------------- 20% | Mutant 16% | Tank 13% | Scavenger-Mutant 12% | Scavenger-Gunner 12% | Hacker-Mutant 10% | Gunner 7% | Scavenger-Bomber 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 2164 | 251 133 151 813 816 Remotely . | . . . . . Salvage Created 3257 | . 179 132 1700 1246 Parts 184 | . 14 8 102 60 Haulers Intercepted 4 | . . . 2 2 Recyclers Shooed 7 | . . . 1 6 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 70 | . 8 3 39 20 Guns 21 | . 3 3 7 8 Cannons 22 | . . . 17 5 AOE 26 | . 5 . 15 6 Classes Destroyed 17 | . 3 1 12 1 Worker 8 | . . . 2 6 Builder 2 | . . . 1 1 Tunneler 1 | . 1 . . . Hauler 4 | . . . 2 2 Recycler 7 | . . . 3 4 Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 2 | . . . 1 1 Swarmer 16 | . 3 . 10 3 Grunt 38 | . 5 . 20 13 Brawler 1 | . . . 1 . Duelist 3 | . . . 2 1 Protector 1 | . . . 1 . Sentry 4 | . . . 4 . Hunter 3 | . . . 1 2 Programmer 1 | . . . . 1 Subdweller 3 | . . 3 . . Best Kill Streak 11 | . 3 1 11 8 Combat Bots Only 8 | . 3 1 8 6 Max Kills in Single Turn 4 | . 2 1 4 2 Gunslinging 1 | . 1 . . 1 Exploded 3 | . 2 . 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 485 | . 26 52 132 275 Missed 129 | . 3 23 37 66 Hits 356 | . 23 29 95 209 Melee 12 | . . . . 12 Projectile 344 | . 23 29 95 197 Critical Strikes 12 | . . . 4 8 Damage Taken 5647 | . 237 595 1358 3457 Core 1041 | . 46 123 163 709 Absorbed by Shields 152 | . . . 72 80 Redirected to Shielding 52 | . 22 30 . . Ignored by Resistances 85 | . . . 61 24 Core Remaining (%) 67 | 100 . 32 70 . Volleys Fired 215 | . 24 27 72 92 Largest 3 | . 2 2 3 3 Hottest 143 | . 50 120 143 125 Shots Fired 430 | . 41 54 168 167 Gun 222 | . 30 54 58 80 Cannon 170 | . . . 90 80 Launcher 38 | . 11 . 20 7 Special . | . . . . . Kinetic 239 | . 30 41 64 104 Thermal 153 | . . 13 84 56 Explosive 25 | . 11 . 9 5 Electromagnetic 13 | . . . 11 2 Robot Hit Streak 17 | . 5 17 14 14 Robot Miss Streak 7 | . 7 2 6 4 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . 1 . . 3 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 276 | . 17 43 102 114 Core Hits 224 | . 16 8 108 92 Critical Kills 2 | . . . . 2 Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . 4 1 2 Burn 1 | . . . 1 . Meltdown 1 | . . . . 1 Destroy 5 | . . 4 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7632 | . 557 520 3502 3053 Guns 2099 | . 142 520 449 988 Cannons 2725 | . . . 1439 1286 Explosions 2808 | . 415 . 1614 779 Melee . | . . . . . Ramming . | . . . . . Kinetic 2843 | . 142 318 961 1422 Thermal 2224 | . . 202 1170 852 Explosive 1684 | . 403 . 642 639 Electromagnetic 881 | . 12 . 729 140 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . . 11 Average Corruption 8 | . . . . 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . . . 16 Message Errors 2 | . . . . 2 Matter Fused 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Alerts 2 | . . . . 2 Misdirections 3 | . . . . 3 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 48 | . . . 43 5 Projectiles 24 | . . . 19 5 Explosions 24 | . . . 24 . Melee . | . . . . . Knockbacks 45 | . . . 20 25 Impact . | . . . . . Kinetic 43 | . . . 20 23 Secondary 2 | . . . . 2 Self-Inflicted Damage 182 | . 13 . 162 7 Shots 9 | . 1 . 7 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 450 | . 11 20 198 450 Average Temperature 88 | . 4 6 67 111 Received Heat Transfer 1814 | . 66 126 624 998 Effects 5 | . . . . 5 Shutdowns 1 | . . . . 1 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 4 | . . 2 . 2 Heat Transferred 3842 | . . 250 2297 1295 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . 1 . 5 1 Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 3 | . 1 . 3 2 Low Security (%) 28 | 100 94 . 39 . Level 1 41 | . 5 . 10 85 Level 2 28 | . . . 46 14 Level 3 2 | . . . 4 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 721 | . 203 . 721 419 Initial 324 | . . . 10 324 Average 334 | . 67 . 379 350 Influence Increases 2271 | . 273 30 1233 735 Destroy 0b10 Robot/C 1320 | . 160 . 760 400 Destroy 0b10 Robot/NC 135 | . 5 . 60 70 Destroy Leader 272 | . 30 . 156 86 Successful Hack 27 | . . . 4 23 Disable Machine 120 | . 30 . 45 45 Destroy Structure 172 | . 48 . 88 36 Lose Combat Pursuer 225 | . . 30 120 75 Influence Decreases 1858 | . 70 213 538 1037 Entered New Map 500 | . . 99 10 391 Time Decay 1008 | . 70 84 438 416 Lost Part 350 | . . 30 90 230 Squads Dispatched 14 | . 2 . 7 5 Investigation 3 | . 1 . 2 . Extermination 2 | . . . . 2 Reinforcement 8 | . 1 . 4 3 Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . . 2 2 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 9 | . . . 6 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 113 | . 11 11 49 42 Peak Tracking Total 11 | . 4 11 9 9 Tactical Retreats 6 | . . 1 3 2 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 8 | . 2 . 3 3 Max in Single Turn 2 | . 2 . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 8 | . 1 . 4 3 Terminals 5 | . 1 . 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . 1 2 Garrison Access . | . . . . . Total Hacks 24 | . 5 . 10 9 Successful 14 | . 1 . 6 7 Failed 8 | . 4 . 3 1 Catastrophic . | . . . . . Database Lockouts 2 | . . . 1 1 Manual 7 | . 4 . 2 1 Terminals 13 | . 5 . 6 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 11 | . . . 4 7 Garrison Access . | . . . . . Terminal Hacks 5 | . 1 . 2 2 Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . . . 2 . Branch Access Points 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 8 | . . . 3 5 Insert Component 3 | . . . 1 2 Analyze 3 | . . . 1 2 Retrieve Study 2 | . . . 1 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . 1 . Terminals 1 | . . . 1 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 . 3 3 Full Trace Events 3 | . 1 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 1 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . 1 1 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 1 2 Part Schematics Acquired 3 | . . . 1 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 133 | . . 132 . 1 Optics 132 | . . 132 . . Jamming 1 | . . . . 1 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 2635 | 47 198 240 1147 1003 Spaces Moved 1479 | 35 144 125 588 587 Core 69 | 7 . 48 9 5 Treads 62 | . . 62 . . Legs 579 | . . . 451 128 Wheels 769 | 28 144 15 128 454 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 50 50 90 Average Speed 118 | 88 90 109 132 114 Slowest Speed 360 | 100 90 160 360 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 2 | . . . . 2 Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 21 | 3 28 9 46 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 160 | . 54 . 77 29 Melee . | . . . . . Projectile 5 | . . . 4 1 AOE 155 | . 54 . 73 28 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 1992 | 50 173 177 810 782 Wait 89 | . . 8 66 15 Move 1474 | 34 143 124 587 586 Hop . | . . . . . Pick Up 81 | 10 4 7 32 28 Fast Attach 18 | . . . 13 5 Attach 56 | 6 1 3 17 29 Detach 6 | . . . . 6 Swap 22 | . 1 5 10 6 Drop 27 | . . 3 13 11 Fire 215 | . 24 27 72 92 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis 1 | . . . . 1 Rewire 2 | . . . . 2 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 13) 48 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 12) 196 | -10/Materials | Discovered new exit (range 15) 246 | -10/Materials | Entered Subcaves 247 | -10/Subcaves | Approached by a straggling Scientist 324 | -10/Subcaves | Build established: Mutant 332 | -10/Subcaves | Lost 3 parts (1p1n1u) 375 | -10/Subcaves | Core integrity fell below 50% 456 | -10/Subcaves | A Subdweller sparked back to life 456 | -10/Subcaves | A Subdweller sparked back to life 459 | -10/Subcaves | Released all parts (6) 476 | -10/Subcaves | Discovered new exit (range 12) 486 | -10/Subcaves | Entered Materials 486 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1120 | -8/Materials | Destroyed 8 combat bots 1128 | -8/Materials | Lost 4 parts (1p1n2w) 1286 | -8/Materials | First assault squad dispatched 1512 | -8/Materials | Destroyed 8 combat bots 1568 | -8/Materials | Discovered new exit (range 3) 1578 | -8/Materials | Central database locked down 1633 | -8/Materials | Entered Factory 1633 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1828 | -7/Factory | Central database locked down 1910 | -7/Factory | Lost 8 parts (2p2n1u3w) 1979 | -7/Factory | Identified exit to Lower Caves 2000 | -7/Factory | Core integrity fell below 50% 2345 | -7/Factory | Lost 7 parts (2p3n2w) 2375 | -7/Factory | Crushed by falling debris 2376 | -7/Factory | Core integrity fell below 20% 2376 | -7/Factory | System corruption reached 10% 2636 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02611_ System corrupted: Substantial component data lost. 02613_ Slug penetrates Wall. 02613_ Slug penetrates S-27 Virus. 02616_ R-06 Scavenger collects Autogun. 02617_ S-27 Virus destroyed. 02617_ Switching to secondary target: G-47 Trooper. 02617_ Slug penetrates G-47 Trooper. 02617_ Scanalyzer disabled. 02617_ Slug penetrates G-47 Trooper. 02617_ G-47 Trooper destroyed. 02620_ Slug penetrates S-27 Virus. 02620_ Slug penetrates Wall. 02626_ S-27 Virus destroyed. 02626_ Switching to secondary target: G-47 Trooper. 02626_ Slug penetrates Wall. 02630_ Slug penetrates G-47 Trooper. 02636_ Critical hit (Burn: +37). 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"""????# #? | | ??????????????????# """ """ ??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Adv. Weight Redist. System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Com. Wheel | -8/Materials | Hacked Flak Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupPrecisionCanceller Manual? 0 Play Time 00:43:11 Cumulative 337.5 hours Start 2026.08.28 @ 21:22:08 End 2026.08.28 @ 22:20:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 260 Rogue 251 Adventurer 9 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 86 Gallery% 72 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87b5829e-e5b6-419f-88c0-b0dd590998af