Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.10 @ 00:43:45 Player: Azormik Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (1882) 1882 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 4987 Bonus ------- High Alert Combat Kills 65 Cogmind --------- Core Integrity 0/700 Matter 256/300 Energy 23/100 System Corruption 7% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (10) --- Aluminum Leg Terrain Scan Processor Heavy Assault Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Energy Filter Dynamic Insulation System System Restoration Module Improved Trap Extractor > --- WEAPON ----------- Heavy EM Shotgun Advanced EMP Blaster > --- INVENTORY -------- Deuterium Engine Aluminum Leg Terrain Scan Processor Shock Rifle Particle Gun Heavy Assault Rifle High-powered Shotgun Improved Light Cannon Advanced Assault Cannon [Rating: 45] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Wheel Leg Improved Titanium Leg Wheel Wheel Utility Improved Trap Extractor Device Improved Trap Extractor Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility 4 | . . 1 . 2 1 Weapon . | . . . . . . Parts Attached 84 | 6 6 3 23 30 16 Power 10 | 1 . . 4 3 2 Engine 10 | 1 . . 4 3 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 23 | 2 3 2 7 8 1 Treads . | . . . . . . Leg 4 | . . . . 3 1 Wheel 19 | 2 3 2 7 5 . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 1 1 4 4 4 Device 9 | . 1 1 2 2 3 Storage 2 | 1 . . . 1 . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 36 | 2 2 . 8 15 9 Energy Gun 14 | 1 1 . 4 4 4 Energy Cannon . | . . . . . . Ballistic Gun 12 | 1 1 . 2 7 1 Ballistic Cannon 3 | . . . . 1 2 Launcher 7 | . . . 2 3 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Parts Lost 39 | . 1 1 9 11 17 Power 5 | . . . 1 1 3 Propulsion 13 | . 1 1 4 4 3 Utility 10 | . . . 2 2 6 Weapon 11 | . . . 2 4 5 Highest Loss Streak 15 | . 1 1 6 3 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 99 92 89 83 88 Engine 10 | . 14 11 11 8 11 Leg 7 | . . . . 6 22 Wheel 17 | . 27 33 25 16 . Device 16 | . 14 15 11 17 20 Storage 9 | . 14 11 11 9 7 Processor 1 | . . . . . 6 Protection 5 | . . . 9 9 4 Energy Gun 9 | . 13 11 17 4 9 Ballistic Gun 6 | . 14 11 3 7 . Ballistic Cannon 1 | . . . . 3 1 Naked Turns . | . . . . . . Heaviest Build 49 | 13 14 15 22 38 49 Greatest Support 60 | 20 26 36 42 60 60 Greatest Overweight (x) 5 | . 1 . . 4 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 9 | 7 8 8 8 9 10 Most Carried 10 | 4 7 8 8 10 10 Average Carried 7 | 1 5 6 5 9 9 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 10 | 4 7 8 8 10 4 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1740 | 263 76 45 193 932 231 Remotely . | . . . . . . Salvage Created 2744 | 17 210 196 351 1570 400 Parts 173 | 4 18 13 25 92 21 Haulers Intercepted 5 | . . . . 5 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 37 | . 2 1 7 23 4 Guns 20 | . 2 1 3 11 3 Cannons 8 | . . . . 7 1 AOE 8 | . . . 4 4 . Classes Destroyed 14 | 1 5 2 2 3 1 Worker 8 | . 2 . 1 3 2 Builder 6 | . 1 1 1 2 1 Tunneler 4 | 1 . 1 1 1 . Hauler 5 | . . . . 5 . Recycler 7 | . . 1 2 2 2 Operator 3 | . 1 1 . 1 . Watcher 6 | . 2 . . 4 . Swarmer 6 | . . . 4 2 . Grunt 17 | . 2 . 2 12 1 Brawler 2 | . . . . 2 . Duelist 1 | . . . 1 . . Sentry 6 | . . 1 . 4 1 Hunter 4 | . . . . 3 1 Programmer 1 | . . . . . 1 Best Kill Streak 8 | 1 2 2 4 8 2 Combat Bots Only 7 | . 1 1 4 7 1 Max Kills in Single Turn 3 | 1 1 1 3 3 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 5240 | . 236 161 780 1859 2204 Core 1518 | . 74 67 241 426 710 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 38 | . 38 . . . . Core Remaining (%) 53 | 100 70 . 23 22 . Volleys Fired 315 | 3 40 20 49 152 51 Largest 2 | 1 2 2 2 2 2 Hottest 121 | 20 60 60 121 104 115 Shots Fired 462 | 3 59 38 63 227 72 Gun 384 | 3 59 38 59 164 61 Cannon 64 | . . . . 56 8 Launcher 14 | . . . 4 7 3 Special . | . . . . . . Kinetic 247 | 3 21 20 7 184 12 Thermal 82 | . . . 40 3 39 Explosive 8 | . . . 4 4 . Electromagnetic 125 | . 38 18 12 36 21 Robot Hit Streak 21 | 1 10 6 6 21 12 Robot Miss Streak 7 | 2 4 2 7 6 5 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 2 3 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 296 | 1 34 23 37 154 47 Core Hits 150 | 1 13 12 16 75 33 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . . 2 2 3 Burn 5 | . . . 2 1 2 Blast 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6214 | 10 425 321 757 3208 1493 Guns 3747 | 10 425 256 509 1838 709 Cannons 908 | . . . . 701 207 Explosions 1533 | . . 65 248 660 560 Melee . | . . . . . . Ramming 26 | . . . . 9 17 Kinetic 2527 | 10 81 89 30 2007 310 Thermal 1361 | . . 65 383 513 400 Explosive 346 | . . . 248 98 . Electromagnetic 1954 | . 344 167 96 581 766 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 1 | . . . . . 1 Corruption Purged 1 | . . . . . 1 Corruption Blocked . | . . . . . . Effects 6 | . . . . . 6 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 135 | . . 27 9 68 31 Projectiles 47 | . . . . 16 31 Explosions 88 | . . 27 9 52 . Melee . | . . . . . . Knockbacks 5 | . . . . 4 1 Impact . | . . . . . . Kinetic 5 | . . . . 4 1 Secondary . | . . . . . . Self-Inflicted Damage 108 | . . 9 32 67 . Shots 5 | . . 1 1 3 . Rammed 1 | . . . . 1 . Targets Rammed 2 | . . . . 1 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 546 | . 80 37 467 210 546 Average Temperature 85 | . 28 13 144 42 138 Received Heat Transfer 1257 | . 132 9 246 810 60 Effects 17 | . . . 5 . 12 Shutdowns 3 | . . . . . 3 Energy Bleed 3 | . . . 1 . 2 Interference 4 | . . . 1 . 3 Short Circuit 3 | . . . 1 . 2 Damage (minor) 3 | . . . 2 . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 5 | . 4 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 1 1 . Heat Transferred 2858 | . . 100 1073 685 1000 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . . 2 . 6 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 549 | 5 107 49 214 549 256 Initial 231 | . 3 . 11 5 231 Average 153 | 2 37 10 63 322 141 Maximum Alert Level 2 | . . . 1 2 1 Low Security (%) 64 | 100 100 100 96 19 61 Level 1 22 | . . . 3 41 38 Level 2 12 | . . . . 39 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 2 . 5 2 Investigation 2 | . . . . 2 . Extermination 1 | . . . . . 1 Reinforcement 6 | . 1 2 . 2 1 Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 4 | . . 1 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 6 3 8 49 21 Peak Tracking Total 12 | . 2 1 3 7 12 Tactical Retreats 3 | . . . . 1 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 10 | . . 2 4 3 1 Max in Single Turn 3 | . . 1 3 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 13 | . 3 1 1 5 3 Terminals 11 | . 2 1 . 5 3 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 5 2 1 11 6 Successful 15 | . 4 . 1 6 4 Failed 10 | . 1 2 . 5 2 Catastrophic 2 | . . 1 . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 22 | . 3 2 . 11 6 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 2 . 1 6 4 Record 1 | . . . . . 1 Robot Analysis 1 | . . . . . 1 Prototype ID Bank 3 | . . . . 3 . Open Door 1 | . . . 1 . . Emergency Access Points 1 | . . . . . 1 Locate Traps 2 | . 1 . . 1 . Maintenance Status 1 | . 1 . . . . Patrol Status 1 | . . . . 1 . Hauler Manifests 1 | . . . . . 1 Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 6 | . . 1 . 3 2 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 4283 | 76 838 438 511 1371 1049 Spaces Moved 2544 | 57 420 219 368 881 599 Core 4 | 1 . . . 2 1 Treads . | . . . . . . Legs 795 | . . . . 197 598 Wheels 1745 | 56 420 219 368 682 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 86 86 86 130 Average Speed 103 | 79 81 86 88 102 138 Slowest Speed 300 | 80 95 86 100 250 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 35 22 36 60 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 72 | . . 8 17 45 2 Melee . | . . . . . . Projectile 4 | . . . . 2 2 AOE 68 | . . 8 17 43 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 3745 | 82 860 435 488 1136 744 Wait 727 | 13 386 188 28 49 63 Move 2539 | 56 419 218 367 880 599 Hop . | . . . . . . Pick Up 52 | 4 6 5 14 14 9 Fast Attach 16 | 6 2 . 2 6 . Attach 35 | . 3 3 9 8 12 Detach 1 | . 1 . . . . Swap 33 | . 1 . 12 16 4 Drop 25 | . 2 1 7 10 5 Fire 315 | 3 40 20 49 152 51 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 683 | -10/Materials | Repaired EM Pulse Gun 915 | -10/Materials | Entered another Materials area 915 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1249 | -9/Materials | Discovered new exit (range 12) 1353 | -9/Materials | Entered Mines 1416 | -9/Mines | Core integrity fell below 50% 1487 | -9/Mines | Build established: Scavenger-Mutant 1496 | -9/Mines | Lost 6 parts (1p2n1u2w) 1569 | -9/Mines | Discovered new exit (range 4) 1777 | -9/Mines | Discovered new exit (range 7) 1794 | -9/Mines | Learned Materials garrison access intel 1799 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1864 | -9/Mines | Entered Materials 1864 | -8/Materials | Evolved 2 slots: Utility x2 2133 | -8/Materials | Lost 3 parts (1p1n1w) 2138 | -8/Materials | Destroyed 7 combat bots 2608 | -8/Materials | Core integrity fell below 50% 2632 | -8/Materials | Lost 3 parts (1n1u1w) 2730 | -8/Materials | Lost 3 parts (1n1u1w) 2943 | -8/Materials | Build established: Mutant 3064 | -8/Materials | First assault squad dispatched 3219 | -8/Materials | Discovered new exit (range 13) 3235 | -8/Materials | Entered Factory 3235 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4228 | -7/Factory | Cargo convoy interrupted 4267 | -7/Factory | Core integrity fell below 50% 4278 | -7/Factory | Core integrity fell below 20% 4284 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Penetrated by Slug. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Penetrated by Slug. Particle Gun destroyed. Slug penetrates Wall. Wall collapses. U-05 Engineer builds a Wall. Shock Rifle destroyed. Slug penetrates Wall. R-06 Scavenger collects Com. Battery. P-60 Hacker resets I-36 Angel, system corruption cleaned. Slug penetrates Manufacturing Mainframe. Penetrated by Slug. H-55 Commando suffers critical hit (Blast). H-55 Commando destroyed. R-06 Scavenger collects Com. Battery. System corrupted: Energy discharge (-6). Penetrated by Slug. Slug penetrates Wall. 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[= #?????????# # | | ????????? h #?????????# # | | ????????? ########### # | | ?????????? % / # | | ?????????? ##################### | | ??????????? #???????????????????# | | ???????????^ #???????????????????# | | ???????????########## #???????????????????# | | ????????????????????# #???????????????????? | | ????????????????????# ! #???????????????????? | | ????????????????????#%%% #???????????????????? | | ????????????????????# = #???????????????????? | | ????????????????????#%! #???????????????????? | | ????????????????????#= #????????????????????# | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# ?????????????????????? | | ?????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 EM Shielding 2 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Energy Filtering 30 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionNetworkBoosters Manual? 0 Play Time 01:34:51 Cumulative 65.8 hours Start 2022.12.09 @ 10:28:56 End 2022.12.10 @ 00:43:45 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 58 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1824a6b9-06b6-4505-8ad4-098c76228465