Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.19 @ 00:28:53

Player: Carlyle

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (60)      300
Value Destroyed (2269)     2269
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (422)                422
              TOTAL SCORE: 6351

 Bonus
-------
High Alert Combat Kills    309
Follower Combat Kills      113

 Cogmind 
---------
Core Integrity             0/850
Matter                     278/300
Energy                     15/100
System Corruption          0%
Temperature                Hot (275)
Movement                   Core (350) Ox6
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Improved Cryofiber Web
     Large Storage Unit
           System Guard
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
     Micro Nuclear Core
           Fusion Compressor
  Improved Titanium Leg
  Improved Titanium Leg
  Advanced Heat Sink
           Phase Shifter
  Advanced Beam Cannon
           Plasma Cannon
           Gauss Rifle
           Remote Datajack
           Maul

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
           Fission Core
>          --- PROPULSION -------
           Carbon-fiber Leg
  Improved Titanium Leg
  Improved Titanium Leg
   Armored Leg
>          --- UTILITY ----------
  Improved Cryofiber Web
  Advanced Heat Sink
     Large Storage Unit
  Advanced Sensor Array
  Improved Target Analyzer
           System Guard
>          --- WEAPON -----------
           Thermic Laser
    Cooled Particle Cannon
           Phase Cannon
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Angular Momentum Engine
           Carbon-fiber Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Advanced Heat Sink
           Particle Charger
           Phase Shifter
           Proton Cannon
  Advanced Beam Cannon
           Plasma Cannon
           Gauss Rifle
           Gauss Cannon
           Remote Datajack
           Maul
[Rating: 71]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Sto Rec Fac Fac 
Slots Evolved              8    | .   .   2   .   .   4   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   .   1   .   
  Utility                  4    | .   .   1   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             76   | 6   4   2   17  2   14  31  
  Power                    11   | 1   .   .   2   .   1   7   
    Engine                 8    | 1   .   .   2   .   1   4   
    Core                   3    | .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               18   | 2   2   1   4   .   5   4   
    Treads                 1    | .   .   .   1   .   .   .   
    Leg                    14   | 2   .   .   3   .   5   4   
    Wheel                  3    | .   2   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  21   | 1   1   1   5   .   3   10  
    Device                 10   | .   .   .   1   .   2   7   
    Storage                4    | 1   .   .   3   .   .   .   
    Processor              4    | .   1   .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   1   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   26   | 2   1   .   6   2   5   10  
    Energy Gun             8    | 1   .   .   2   1   3   1   
    Energy Cannon          7    | .   .   .   3   .   .   4   
    Ballistic Gun          5    | 1   1   .   1   .   1   1   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   
  Unidentified Prototypes  6    | .   .   .   4   .   .   2   
Parts Lost                 31   | .   2   .   3   .   7   19  
  Power                    4    | .   .   .   .   .   1   3   
  Propulsion               6    | .   1   .   2   .   .   3   
  Utility                  9    | .   .   .   1   .   2   6   
  Weapon                   12   | .   1   .   .   .   4   7   
  Highest Loss Streak      12   | .   2   .   2   .   7   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   95  100 93  100 95  99  
  Engine                   10   | .   14  11  11  11  6   10  
  Leg                      22   | .   14  .   14  33  30  25  
  Wheel                    4    | .   12  33  11  .   .   .   
  Device                   12   | .   .   .   2   11  18  20  
  Storage                  8    | .   14  11  11  11  7   6   
  Processor                8    | .   10  11  11  11  7   7   
  Protection               4    | .   .   11  8   .   .   4   
  Energy Gun               9    | .   6   .   2   12  20  10  
  Energy Cannon            3    | .   .   .   6   6   .   4   
  Ballistic Gun            6    | .   21  22  13  .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             99   | 13  13  13  99  36  46  64  
  Greatest Support         80   | 20  26  36  36  30  80  76  
  Greatest Overweight (x)  6    | 3   1   .   6   1   1   .   
  Average Overweight (x)   1    | .   .   .   4   1   .   .   
Largest Inventory Capacity 25   | 8   8   8   25  15  15  15  
  Average Capacity         16   | 7   8   8   22  15  15  15  
  Most Carried             25   | 6   7   7   25  15  15  15  
  Average Carried          13   | 3   5   5   16  14  13  13  
  Final Capacity           15   | 8   8   8   15  15  15  15  
  Final Carried            15   | 4   6   7   15  15  10  11  

 Class Distribution 
--------------------
 50% | Mutant
 32% | Gunner
 10% | Commander-Mutant
  5% | Commander-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -9/Recycling
 Gunner | -7/Factory
 Gunner | -6/Factory

 Resources                      | -11  -10  -9   -9   -9   -7   -6   
-----------                Run  | Scr  Mat  Mat  Sto  Rec  Fac  Fac  
Matter Collected           1252 | 236  60   40   252  56   143  465  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2741 | .    101  53   417  10   719  1441 
  Parts                    103  | .    4    5    29   3    21   41   
Haulers Intercepted        1    | .    .    .    .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Sto Rec Fac Fac 
Combat Hostiles Destroyed  53   | .   2   1   13  1   12  24  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     35   | .   2   1   12  1   8   11  
  Cannons                  7    | .   .   .   1   .   .   6   
  AOE                      1    | .   .   .   .   .   1   .   
Classes Destroyed          11   | .   1   1   1   1   2   5   
  Tunneler                 1    | .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   1   
  Recycler                 3    | .   .   .   .   .   2   1   
  Drone                    1    | .   .   .   .   1   .   .   
  Watcher                  2    | .   .   .   .   .   .   2   
  Swarmer                  15   | .   .   .   8   .   4   3   
  Saboteur                 1    | .   .   .   .   .   .   1   
  Grunt                    21   | .   2   .   1   .   5   13  
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   7    | .   .   1   4   .   2   .   
  Programmer               7    | .   .   .   .   .   .   7   
Best Kill Streak           13   | .   1   1   4   1   13  4   
  Combat Bots Only         11   | .   1   1   4   1   11  4   
Max Kills in Single Turn   3    | .   1   1   2   1   3   2   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Mat  Sto  Rec  Fac  Fac  
Damage Taken               5544 | .    186  89   623  .    1067 3579 
  Core                     1042 | .    .    .    95   .    97   850  
  Absorbed by Shields      54   | .    .    .    .    .    54   .    
  Redirected to Shielding  42   | .    .    8    34   .    .    .    
Core Remaining (%)         90   | 100  100  .    .    76   86   .    
Volleys Fired              179  | .    15   3    40   2    23   96   
  Largest                  3    | .    2    2    2    2    3    3    
  Hottest                  221  | .    60   40   136  113  146  221  
Shots Fired                407  | .    29   6    77   4    60   231  
  Gun                      332  | .    29   6    70   2    60   165  
  Cannon                   74   | .    .    .    7    2    .    65   
  Launcher                 1    | .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  129  | .    20   6    70   .    7    26   
  Thermal                  222  | .    .    .    7    2    11   202  
  Explosive                1    | .    .    .    .    .    .    1    
  Electromagnetic          55   | .    9    .    .    2    42   2    
  Robot Hit Streak         19   | .    19   7    10   1    17   11   
  Robot Miss Streak        4    | .    2    .    3    4    3    4    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        5    | .    .    .    3    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    
Shots Hit Robots           310  | .    24   5    52   29   50   150  
  Core Hits                115  | .    7    3    21   1    28   55   
  Critical Kills           3    | .    .    .    .    .    1    2    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         29   | .    .    .    .    .    3    26   
    Burn                   26   | .    .    .    .    .    2    24   
    Meltdown               1    | .    .    .    .    .    .    1    
    Destroy                2    | .    .    .    .    .    1    1    
Melee Attacks              37   | .    .    .    .    28   .    9    
  Impact                   9    | .    .    .    .    .    .    9    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            28   | .    .    .    .    28   .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5949 | .    216  42   602  20   1241 3828 
  Guns                     3766 | .    216  42   532  20   855  2101 
  Cannons                  1307 | .    .    .    41   .    .    1266 
  Explosions               847  | .    .    .    .    .    386  461  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  29   | .    .    .    29   .    .    .    
  Kinetic                  1148 | .    127  42   532  .    78   369  
  Thermal                  3494 | .    .    .    41   .    508  2945 
  Explosive                461  | .    .    .    .    .    .    461  
  Electromagnetic          817  | .    89   .    .    20   655  53   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    1    1    .    4    
  Average Corruption       1    | .    .    .    1    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    4    .    11   
    Message Errors         4    | .    .    .    .    1    .    3    
    Matter Fused           4    | .    .    .    .    1    .    3    
    Energy Discharges      3    | .    .    .    .    1    .    2    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    1    
Overload Shots             1    | .    .    .    .    .    .    1    
Overflow Damage            135  | .    .    .    9    .    23   103  
  Projectiles              54   | .    .    .    .    .    .    54   
  Explosions               72   | .    .    .    .    .    23   49   
  Melee                    9    | .    .    .    9    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      158  | .    .    .    14   .    81   63   
  Shots                    3    | .    .    .    .    .    2    1    
  Rammed                   1    | .    .    .    1    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        462  | .    109  6    39   12   54   462  
  Average Temperature      117  | .    56   4    12   7    23   154  
  Received Heat Transfer   1824 | .    105  36   132  .    305  1246 
  Effects                  5    | .    .    .    .    .    .    5    
    Shutdowns              2    | .    .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Matter Decay           2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    3    .    
  Combat Hostiles          3    | .    .    .    .    .    3    .    
  Parts Fried              6    | .    1    .    .    .    5    .    
  Impact Corruptions       1    | .    .    .    1    .    .    .    
Robots Melted              6    | .    .    .    .    .    .    6    
  Combat Hostiles          6    | .    .    .    .    .    .    6    
  Parts Melted             40   | .    .    .    .    .    3    37   
  Heat Transferred         8814 | .    .    .    74   .    757  7983 
Parts Sabotaged            3    | .    .    .    .    .    .    3    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    3    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -7   -6   
-------                    Run  | Scr  Mat  Mat  Sto  Rec  Fac  Fac  
Peak Influence             1055 | .    45   85   361  136  1055 495  
  Initial                  904  | .    .    18   35   78   904  423  
  Average                  305  | .    20   41   194  103  877  281  
Maximum Alert Level        3    | .    .    .    1    .    3    2    
  Low Security (%)         46   | 100  100  100  54   100  .    33   
  Level 1                  21   | .    .    .    45   .    .    24   
  Level 2                  20   | .    .    .    .    .    24   41   
  Level 3                  11   | .    .    .    .    .    75   .    
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          13   | .    .    .    2    .    1    10   
  Investigation            .    | .    .    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    5    
  Reinforcement            6    | .    .    .    2    .    1    3    
  Assault                  2    | .    .    .    .    .    .    2    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    1    1    
Construction Impeded       1    | .    .    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Sto Rec Fac Fac 
Distress Signals           2    | .   .   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              92   | .   4   6   17  6   13  46  
  Peak Tracking Total      10   | .   2   8   4   2   6   10  
  Tactical Retreats        6    | .   .   .   2   .   .   4   

 Traps                          | -11 -10 -9  -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Sto Rec Fac Fac 
Traps Triggered            1    | .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   5   

 Machines                       | -11 -10 -9  -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Sto Rec Fac Fac 
Machines Disabled          7    | .   .   .   3   .   4   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Sto Rec Fac Fac 
Machines Accessed          16   | .   2   1   6   2   2   3   
  Terminals                10   | .   1   1   5   1   1   1   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                43   | .   5   7   13  5   7   6   
  Successful               22   | .   2   3   5   3   5   4   
  Failed                   21   | .   3   4   8   2   2   2   
    Catastrophic           2    | .   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   18   | .   3   2   6   4   2   1   
  Terminals                28   | .   4   7   10  4   2   1   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   3   1   .   .   
  Scanalyzers              8    | .   .   .   .   .   5   3   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             6    | .   1   1   4   .   .   .   
  Robot Schematic          1    | .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   1   1   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   
  Retrieve Components      2    | .   1   .   1   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   3   3   
  Insert Component         3    | .   .   .   .   .   2   1   
  Analyze                  3    | .   .   .   .   .   1   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   2   .   2   2   .   
  Terminals                6    | .   .   2   .   2   2   .   
    Track                  3    | .   .   1   .   1   1   .   
    Botnet                 3    | .   .   1   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         16   | .   1   1   7   2   2   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   1   1   
  Parts Built              1    | .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   95  
  Total Part Build Rating  5    | .   .   .   .   .   .   5   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     10   | .   1   .   9   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   2   1   
  Part Schematics Acquired 2    | .   .   .   .   .   1   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Sto Rec Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   10  .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Sto Rec Fac Fac 
Total Allies               20   | .   .   .   10  10  .   .   
  Largest Group            12   | .   .   .   10  12  11  .   
  Highest-Rated Group      184  | .   .   .   88  184 174 .   
  Highest-Rated Ally       34   | .   .   .   16  34  34  .   
Total Orders               5    | .   .   .   .   .   5   .   
  ROAM                     3    | .   .   .   .   .   3   .   
  EXPLORE                  2    | .   .   .   .   .   2   .   
Ally Attacks               75   | .   .   .   39  19  17  .   
  Total Damage             949  | .   .   .   385 94  470 .   
  Kills                    16   | .   .   .   5   6   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Sto Rec Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   2   .   
  Drone Recoveries         1    | .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -9   -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Mat  Sto  Rec  Fac  Fac  
Turns Passed               4777 | 117  318  112  1142 408  720  1960 
Spaces Moved               2606 | 77   206  104  534  174  408  1103 
  Core                     30   | 30   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1871 | 47   106  .    33   174  408  1103 
  Wheels                   705  | .    100  104  501  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   86   86   190  122  122  
  Average Speed            139  | 129  107  86   167  190  147  125  
  Slowest Speed            200  | 200  190  86   190  190  190  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 5    35   14   58   32   16   23   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 7    | .    .    .    .    .    .    7    
Terrain Destroyed          37   | .    .    .    .    .    12   25   
  Melee                    7    | .    .    .    .    .    .    7    
  Projectile               10   | .    .    .    .    .    .    10   
  AOE                      20   | .    .    .    .    .    12   8    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Mat  Sto  Rec  Fac  Fac  
Total                      3391 | 94   276  121  720  233  481  1466 
  Wait                     366  | .    45   10   71   25   20   195  
  Move                     2600 | 76   205  103  533  173  407  1103 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  85   | 11   6    3    33   1    9    22   
  Fast Attach              3    | .    .    .    .    .    .    3    
  Attach                   37   | 6    3    2    3    .    10   13   
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     36   | .    1    .    14   2    4    15   
  Drop                     44   | 1    1    .    23   1    8    10   
  Fire                     179  | .    15   3    40   2    23   96   
  Melee                    37   | .    .    .    .    28   .    9    
  Ram                      1    | .    .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    2    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-9/Recycling
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
  118 | -11/Scrapyard | Entered Materials
  320 | -10/Materials | Build established: Mutant
  419 | -10/Materials | Discovered new exit (range 9)
  436 | -10/Materials | Entered another Materials area
  436 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  494 | -9/Materials  | Discovered new exit (range 6)
  548 | -9/Materials  | Entered Storage
  660 | -9/Storage    | Identified exit to Recycling
 1134 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1442 | -9/Storage    | Build established: Commander-Mutant
 1649 | -9/Storage    | Used back door to open Recycling access
 1690 | -9/Storage    | Entered Recycling
 1690 | -9/Recycling  | Accompanied by 2 allies
 1692 | -9/Recycling  | Spotter reported a threat
 1761 | -9/Recycling  | Build established: Mutant
 1846 | -9/Recycling  | Spotter reported a threat
 1847 | -9/Recycling  | Spotter reported a threat
 1867 | -9/Recycling  | Discovered new exit (range 9)
 1885 | -9/Recycling  | Spotter reported a threat
 1929 | -9/Recycling  | Spotter reported a threat
 1993 | -9/Recycling  | Spotter reported a threat
 2046 | -9/Recycling  | Spotter reported a threat
 2047 | -9/Recycling  | Spotter reported a threat
 2092 | -9/Recycling  | Spotter reported a threat
 2098 | -9/Recycling  | Entered Factory
 2098 | -7/Factory    | Accompanied by 11 allies
 2098 | -7/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2498 | -7/Factory    | Search patrols dispatched
 2667 | -7/Factory    | Discovered new exit (range 29)
 2672 | -7/Factory    | Build established: Gunner
 2760 | -7/Factory    | Destroyed 11 combat bots
 2760 | -7/Factory    | Lost 7 parts (1p2u4w)
 2818 | -7/Factory    | Entered another Factory area
 2818 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 3168 | -6/Factory    | Search patrols dispatched
 4200 | -6/Factory    | Found Prototype Processor
 4200 | -6/Factory    | Identified Exp. Targeting Computer
 4207 | -6/Factory    | Cargo convoy interrupted
 4419 | -6/Factory    | Fabricated Proton Cannon (x1)
 4606 | -6/Factory    | First assault squad dispatched
 4768 | -6/Factory    | Core integrity fell below 50%
 4776 | -6/Factory    | Core integrity fell below 20%
 4778 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04764_ Cld. Particle Cannon destroyed.
04764_ Destroyed Cld. Particle Cannon.
04764_ Destroyed Mining Laser.
04764_ T-07 Excavator destroyed.
04764_ Hvy. Rocket Launcher destroyed.
04765_ Lgt. Angular Momentum Engine destroyed.
04766_ Arm. Leg destroyed.
04769_ Knocked back.
04769_ Fission Core destroyed.
04771_ Critical hit (Burn: +37).
04771_ Proton Cannon destroyed.
04773_ Slug penetrates L-41 Fighter.
04773_ L-41 Fighter knocked back.
04774_ Adv. Heat Sink destroyed.
04774_ Critical hit (Burn: +50).
04775_ Slug penetrates B-48 Gladiator.
04776_ Critical hit (Burn: +37).
04777_ Slug penetrates G-50 Soldier.
04777_ Gauss Cannon destroyed.
04778_ Overheating: Energy bleed (-1).

 Map 
-----
+----------------------------------------------------+
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| ??????????????????  ???????????????###    #???+#?? |
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| ??????????????????  ???????????????#      #### #?? |
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| ??????????????????# #??????????????#               |
| ??????????????????# #??????????????#         " " " |
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| ??????????????????#        =          #      " " " |
| ??????????????????#   %   *%          #   *  " " " |
| ??????????????????#    g              #  **  " " " |
| ??????????????????#    % g            #      " " " |
| ?????????????######/##  g@ #+######   #  """ " " " |
| ?????????????#     %  g blg   ######+##  "Y  " " " |
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| ?????????????#         ####! /;# """  #            |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          31
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Base Temperature (-)       150
Corruption Containment     8
Armor Coverage             150
Weapon Shielding           33
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         5
Target Analysis            6
Particle Charging          15
Authchip Count             1

 Item Schematics 
-----------------
          Drone Bay | -7/Factory | Scanalyzed
 Imp. Cryofiber Web | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
 L-31 Rogue | -9/Storage | Hacked

 Fabricated
------------
 Proton Cannon | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              GammaVisualRedistributor
  Manual?         0
Play Time         01:17:09
  Cumulative      252.6 hours
  Start           2022.12.15 @ 18:43:32
  End             2022.12.19 @ 00:28:53
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          166
  Rogue           165
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          63
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 985af255-c9c2-474a-89a8-0d46005eb356