Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.19 @ 00:28:53 Player: Carlyle Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (2269) 2269 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (422) 422 TOTAL SCORE: 6351 Bonus ------- High Alert Combat Kills 309 Follower Combat Kills 113 Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 15/100 System Corruption 0% Temperature Hot (275) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Cryofiber Web Large Storage Unit System Guard > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Micro Nuclear Core Fusion Compressor Improved Titanium Leg Improved Titanium Leg Advanced Heat Sink Phase Shifter Advanced Beam Cannon Plasma Cannon Gauss Rifle Remote Datajack Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Large Storage Unit Advanced Sensor Array Improved Target Analyzer System Guard > --- WEAPON ----------- Thermic Laser Cooled Particle Cannon Phase Cannon > --- INVENTORY -------- Heavy Ion Engine Light Angular Momentum Engine Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Advanced Heat Sink Particle Charger Phase Shifter Proton Cannon Advanced Beam Cannon Plasma Cannon Gauss Rifle Gauss Cannon Remote Datajack Maul [Rating: 71] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -7 -6 ------- Run | Scr Mat Mat Sto Rec Fac Fac Slots Evolved 8 | . . 2 . . 4 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . 1 . Utility 4 | . . 1 . . 2 1 Weapon 1 | . . . . . 1 . Parts Attached 76 | 6 4 2 17 2 14 31 Power 11 | 1 . . 2 . 1 7 Engine 8 | 1 . . 2 . 1 4 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 18 | 2 2 1 4 . 5 4 Treads 1 | . . . 1 . . . Leg 14 | 2 . . 3 . 5 4 Wheel 3 | . 2 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 1 1 5 . 3 10 Device 10 | . . . 1 . 2 7 Storage 4 | 1 . . 3 . . . Processor 4 | . 1 . . . . 3 Hackware . | . . . . . . . Protection 3 | . . 1 1 . 1 . Artifact . | . . . . . . . Weapon 26 | 2 1 . 6 2 5 10 Energy Gun 8 | 1 . . 2 1 3 1 Energy Cannon 7 | . . . 3 . . 4 Ballistic Gun 5 | 1 1 . 1 . 1 1 Ballistic Cannon 2 | . . . . . 1 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 6 | . . . 4 . . 2 Parts Lost 31 | . 2 . 3 . 7 19 Power 4 | . . . . . 1 3 Propulsion 6 | . 1 . 2 . . 3 Utility 9 | . . . 1 . 2 6 Weapon 12 | . 1 . . . 4 7 Highest Loss Streak 12 | . 2 . 2 . 7 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 95 100 93 100 95 99 Engine 10 | . 14 11 11 11 6 10 Leg 22 | . 14 . 14 33 30 25 Wheel 4 | . 12 33 11 . . . Device 12 | . . . 2 11 18 20 Storage 8 | . 14 11 11 11 7 6 Processor 8 | . 10 11 11 11 7 7 Protection 4 | . . 11 8 . . 4 Energy Gun 9 | . 6 . 2 12 20 10 Energy Cannon 3 | . . . 6 6 . 4 Ballistic Gun 6 | . 21 22 13 . . 2 Naked Turns . | . . . . . . . Heaviest Build 99 | 13 13 13 99 36 46 64 Greatest Support 80 | 20 26 36 36 30 80 76 Greatest Overweight (x) 6 | 3 1 . 6 1 1 . Average Overweight (x) 1 | . . . 4 1 . . Largest Inventory Capacity 25 | 8 8 8 25 15 15 15 Average Capacity 16 | 7 8 8 22 15 15 15 Most Carried 25 | 6 7 7 25 15 15 15 Average Carried 13 | 3 5 5 16 14 13 13 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 15 | 4 6 7 15 15 10 11 Class Distribution -------------------- 50% | Mutant 32% | Gunner 10% | Commander-Mutant 5% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Sto Rec Fac Fac Matter Collected 1252 | 236 60 40 252 56 143 465 Remotely . | . . . . . . . Salvage Created 2741 | . 101 53 417 10 719 1441 Parts 103 | . 4 5 29 3 21 41 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 ------- Run | Scr Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 53 | . 2 1 13 1 12 24 Melee 1 | . . . . . . 1 Guns 35 | . 2 1 12 1 8 11 Cannons 7 | . . . 1 . . 6 AOE 1 | . . . . . 1 . Classes Destroyed 11 | . 1 1 1 1 2 5 Tunneler 1 | . . . . . . 1 Hauler 1 | . . . . . . 1 Recycler 3 | . . . . . 2 1 Drone 1 | . . . . 1 . . Watcher 2 | . . . . . . 2 Swarmer 15 | . . . 8 . 4 3 Saboteur 1 | . . . . . . 1 Grunt 21 | . 2 . 1 . 5 13 Duelist 1 | . . . . . 1 . Sentry 7 | . . 1 4 . 2 . Programmer 7 | . . . . . . 7 Best Kill Streak 13 | . 1 1 4 1 13 4 Combat Bots Only 11 | . 1 1 4 1 11 4 Max Kills in Single Turn 3 | . 1 1 2 1 3 2 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . . 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -------- Run | Scr Mat Mat Sto Rec Fac Fac Damage Taken 5544 | . 186 89 623 . 1067 3579 Core 1042 | . . . 95 . 97 850 Absorbed by Shields 54 | . . . . . 54 . Redirected to Shielding 42 | . . 8 34 . . . Core Remaining (%) 90 | 100 100 . . 76 86 . Volleys Fired 179 | . 15 3 40 2 23 96 Largest 3 | . 2 2 2 2 3 3 Hottest 221 | . 60 40 136 113 146 221 Shots Fired 407 | . 29 6 77 4 60 231 Gun 332 | . 29 6 70 2 60 165 Cannon 74 | . . . 7 2 . 65 Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 129 | . 20 6 70 . 7 26 Thermal 222 | . . . 7 2 11 202 Explosive 1 | . . . . . . 1 Electromagnetic 55 | . 9 . . 2 42 2 Robot Hit Streak 19 | . 19 7 10 1 17 11 Robot Miss Streak 4 | . 2 . 3 4 3 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . . . 3 . 2 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 310 | . 24 5 52 29 50 150 Core Hits 115 | . 7 3 21 1 28 55 Critical Kills 3 | . . . . . 1 2 Critical Parts Destroyed . | . . . . . . . Critical Strikes 29 | . . . . . 3 26 Burn 26 | . . . . . 2 24 Meltdown 1 | . . . . . . 1 Destroy 2 | . . . . . 1 1 Melee Attacks 37 | . . . . 28 . 9 Impact 9 | . . . . . . 9 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 28 | . . . . 28 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5949 | . 216 42 602 20 1241 3828 Guns 3766 | . 216 42 532 20 855 2101 Cannons 1307 | . . . 41 . . 1266 Explosions 847 | . . . . . 386 461 Melee . | . . . . . . . Ramming 29 | . . . 29 . . . Kinetic 1148 | . 127 42 532 . 78 369 Thermal 3494 | . . . 41 . 508 2945 Explosive 461 | . . . . . . 461 Electromagnetic 817 | . 89 . . 20 655 53 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 1 1 . 4 Average Corruption 1 | . . . 1 1 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . . . 4 . 11 Message Errors 4 | . . . . 1 . 3 Matter Fused 4 | . . . . 1 . 3 Energy Discharges 3 | . . . . 1 . 2 Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Overload Shots 1 | . . . . . . 1 Overflow Damage 135 | . . . 9 . 23 103 Projectiles 54 | . . . . . . 54 Explosions 72 | . . . . . 23 49 Melee 9 | . . . 9 . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 158 | . . . 14 . 81 63 Shots 3 | . . . . . 2 1 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 462 | . 109 6 39 12 54 462 Average Temperature 117 | . 56 4 12 7 23 154 Received Heat Transfer 1824 | . 105 36 132 . 305 1246 Effects 5 | . . . . . . 5 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Matter Decay 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . . 3 . Combat Hostiles 3 | . . . . . 3 . Parts Fried 6 | . 1 . . . 5 . Impact Corruptions 1 | . . . 1 . . . Robots Melted 6 | . . . . . . 6 Combat Hostiles 6 | . . . . . . 6 Parts Melted 40 | . . . . . 3 37 Heat Transferred 8814 | . . . 74 . 757 7983 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 3 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 ------- Run | Scr Mat Mat Sto Rec Fac Fac Peak Influence 1055 | . 45 85 361 136 1055 495 Initial 904 | . . 18 35 78 904 423 Average 305 | . 20 41 194 103 877 281 Maximum Alert Level 3 | . . . 1 . 3 2 Low Security (%) 46 | 100 100 100 54 100 . 33 Level 1 21 | . . . 45 . . 24 Level 2 20 | . . . . . 24 41 Level 3 11 | . . . . . 75 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . . 2 . 1 10 Investigation . | . . . . . . . Extermination 5 | . . . . . . 5 Reinforcement 6 | . . . 2 . 1 3 Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered 2 | . . . . . 1 1 Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -7 -6 --------- Run | Scr Mat Mat Sto Rec Fac Fac Distress Signals 2 | . . . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 4 6 17 6 13 46 Peak Tracking Total 10 | . 2 8 4 2 6 10 Tactical Retreats 6 | . . . 2 . . 4 Traps | -11 -10 -9 -9 -9 -7 -6 ------- Run | Scr Mat Mat Sto Rec Fac Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 5 | . . . . . . 5 Machines | -11 -10 -9 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Sto Rec Fac Fac Machines Disabled 7 | . . . 3 . 4 . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . . 1 Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 --------- Run | Scr Mat Mat Sto Rec Fac Fac Machines Accessed 16 | . 2 1 6 2 2 3 Terminals 10 | . 1 1 5 1 1 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . 1 1 . . Scanalyzers 2 | . . . . . 1 1 Garrison Access . | . . . . . . . Total Hacks 43 | . 5 7 13 5 7 6 Successful 22 | . 2 3 5 3 5 4 Failed 21 | . 3 4 8 2 2 2 Catastrophic 2 | . 1 . . . . 1 Database Lockouts . | . . . . . . . Manual 18 | . 3 2 6 4 2 1 Terminals 28 | . 4 7 10 4 2 1 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 5 | . 1 . 3 1 . . Scanalyzers 8 | . . . . . 5 3 Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 1 4 . . . Robot Schematic 1 | . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 1 . . Report Inventory 1 | . . . . 1 . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer 6 | . . . . . 3 3 Insert Component 3 | . . . . . 2 1 Analyze 3 | . . . . . 1 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . . 2 . 2 2 . Terminals 6 | . . 2 . 2 2 . Track 3 | . . 1 . 1 1 . Botnet 3 | . . 1 . 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 1 1 7 2 2 3 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 95 | . . . . . . 95 Total Part Build Rating 5 | . . . . . . 5 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 1 . 9 . . . Parts Scanalyzed 3 | . . . . . 2 1 Part Schematics Acquired 2 | . . . . . 1 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 10 | . . . . 10 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -------- Run | Scr Mat Mat Sto Rec Fac Fac Total Allies 20 | . . . 10 10 . . Largest Group 12 | . . . 10 12 11 . Highest-Rated Group 184 | . . . 88 184 174 . Highest-Rated Ally 34 | . . . 16 34 34 . Total Orders 5 | . . . . . 5 . ROAM 3 | . . . . . 3 . EXPLORE 2 | . . . . . 2 . Ally Attacks 75 | . . . 39 19 17 . Total Damage 949 | . . . 385 94 470 . Kills 16 | . . . 5 6 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 ------- Run | Scr Mat Mat Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . 2 . Drone Recoveries 1 | . . . . . 1 . Exploration | -11 -10 -9 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Sto Rec Fac Fac Turns Passed 4777 | 117 318 112 1142 408 720 1960 Spaces Moved 2606 | 77 206 104 534 174 408 1103 Core 30 | 30 . . . . . . Treads . | . . . . . . . Legs 1871 | 47 106 . 33 174 408 1103 Wheels 705 | . 100 104 501 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 86 86 190 122 122 Average Speed 139 | 129 107 86 167 190 147 125 Slowest Speed 200 | 200 190 86 190 190 190 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 5 35 14 58 32 16 23 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . . . . . 7 Terrain Destroyed 37 | . . . . . 12 25 Melee 7 | . . . . . . 7 Projectile 10 | . . . . . . 10 AOE 20 | . . . . . 12 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 --------- Run | Scr Mat Mat Sto Rec Fac Fac Total 3391 | 94 276 121 720 233 481 1466 Wait 366 | . 45 10 71 25 20 195 Move 2600 | 76 205 103 533 173 407 1103 Hop . | . . . . . . . Pick Up 85 | 11 6 3 33 1 9 22 Fast Attach 3 | . . . . . . 3 Attach 37 | 6 3 2 3 . 10 13 Detach . | . . . . . . . Swap 36 | . 1 . 14 2 4 15 Drop 44 | 1 1 . 23 1 8 10 Fire 179 | . 15 3 40 2 23 96 Melee 37 | . . . . 28 . 9 Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . 2 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 9) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 494 | -9/Materials | Discovered new exit (range 6) 548 | -9/Materials | Entered Storage 660 | -9/Storage | Identified exit to Recycling 1134 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1442 | -9/Storage | Build established: Commander-Mutant 1649 | -9/Storage | Used back door to open Recycling access 1690 | -9/Storage | Entered Recycling 1690 | -9/Recycling | Accompanied by 2 allies 1692 | -9/Recycling | Spotter reported a threat 1761 | -9/Recycling | Build established: Mutant 1846 | -9/Recycling | Spotter reported a threat 1847 | -9/Recycling | Spotter reported a threat 1867 | -9/Recycling | Discovered new exit (range 9) 1885 | -9/Recycling | Spotter reported a threat 1929 | -9/Recycling | Spotter reported a threat 1993 | -9/Recycling | Spotter reported a threat 2046 | -9/Recycling | Spotter reported a threat 2047 | -9/Recycling | Spotter reported a threat 2092 | -9/Recycling | Spotter reported a threat 2098 | -9/Recycling | Entered Factory 2098 | -7/Factory | Accompanied by 11 allies 2098 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2498 | -7/Factory | Search patrols dispatched 2667 | -7/Factory | Discovered new exit (range 29) 2672 | -7/Factory | Build established: Gunner 2760 | -7/Factory | Destroyed 11 combat bots 2760 | -7/Factory | Lost 7 parts (1p2u4w) 2818 | -7/Factory | Entered another Factory area 2818 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3168 | -6/Factory | Search patrols dispatched 4200 | -6/Factory | Found Prototype Processor 4200 | -6/Factory | Identified Exp. Targeting Computer 4207 | -6/Factory | Cargo convoy interrupted 4419 | -6/Factory | Fabricated Proton Cannon (x1) 4606 | -6/Factory | First assault squad dispatched 4768 | -6/Factory | Core integrity fell below 50% 4776 | -6/Factory | Core integrity fell below 20% 4778 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04764_ Cld. Particle Cannon destroyed. 04764_ Destroyed Cld. Particle Cannon. 04764_ Destroyed Mining Laser. 04764_ T-07 Excavator destroyed. 04764_ Hvy. Rocket Launcher destroyed. 04765_ Lgt. Angular Momentum Engine destroyed. 04766_ Arm. Leg destroyed. 04769_ Knocked back. 04769_ Fission Core destroyed. 04771_ Critical hit (Burn: +37). 04771_ Proton Cannon destroyed. 04773_ Slug penetrates L-41 Fighter. 04773_ L-41 Fighter knocked back. 04774_ Adv. Heat Sink destroyed. 04774_ Critical hit (Burn: +50). 04775_ Slug penetrates B-48 Gladiator. 04776_ Critical hit (Burn: +37). 04777_ Slug penetrates G-50 Soldier. 04777_ Gauss Cannon destroyed. 04778_ Overheating: Energy bleed (-1). Map ----- +----------------------------------------------------+ | ???????????????????????? 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Cryofiber Web | -6/Factory | Scanalyzed Robot Schematics ------------------ L-31 Rogue | -9/Storage | Hacked Fabricated ------------ Proton Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed GammaVisualRedistributor Manual? 0 Play Time 01:17:09 Cumulative 252.6 hours Start 2022.12.15 @ 18:43:32 End 2022.12.19 @ 00:28:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 165 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 63 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 985af255-c9c2-474a-89a8-0d46005eb356