Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.08.30 @ 16:25:28 Player: Jim Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (157) 785 Value Destroyed (4850) 4850 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-225) -225 TOTAL SCORE: 9410 Bonus ------- Friendly Fire -225 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 315/485 System Corruption 2% Temperature Cool (655) Movement Treading (210) Ox2 Location -5/Factory Parts ------- > --- POWER (4) -------- Light Angular Momentum Engine Light Angular Momentum Engine Neutrino Core Micro Fission Core > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (6) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Targeting Computer Targeting Computer > --- WEAPON (4) ------- Phase Cannon Enhanced Autogun Gauss Cannon Improved Proton Missile Launcher > --- INVENTORY (20) --- Improved Deuterium Engine Armored Treads Armored Treads Advanced Treads Layered Light Armor Plating Heavy Proton Cannon Rocket Launcher Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Neutrino Core Micro Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Targeting Computer Targeting Computer > --- WEAPON ----------- Heavy Proton Cannon Phase Cannon Gauss Cannon Heavy Rocket Launcher > --- INVENTORY -------- Armored Treads Armored Treads Armored Treads Armored Treads Advanced Treads Layered Light Armor Plating Heavy Proton Cannon Phase Cannon Enhanced Autogun Improved Proton Missile Launcher Rocket Launcher Rocket Launcher [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Phase Cannon Energy Gun EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Slots Evolved 11 | . 1 2 2 . 2 2 2 Power 3 | . . 1 . . 1 . 1 Propulsion 2 | . . 1 . . . 1 . Utility 4 | . 1 . 1 . 1 1 . Weapon 2 | . . . 1 . . . 1 Parts Attached 59 | 2 1 6 6 10 5 14 15 Power 14 | . . 1 . 2 1 5 5 Engine 7 | . . 1 . 1 . 3 2 Core 7 | . . . . 1 1 2 3 Reactor . | . . . . . . . . Propulsion 11 | 2 . 1 . 3 . 2 3 Treads 11 | 2 . 1 . 3 . 2 3 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 6 | . 1 . 1 1 1 2 . Device . | . . . . . . . . Storage 3 | . 1 . 1 . 1 . . Processor 2 | . . . . 1 . 1 . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 28 | . . 4 5 4 3 5 7 Energy Gun 2 | . . . . 1 . 1 . Energy Cannon 5 | . . . 1 . . 2 2 Ballistic Gun 6 | . . 1 2 1 1 . 1 Ballistic Cannon 3 | . . . 1 . . 1 1 Launcher 12 | . . 3 1 2 2 1 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 . 1 Parts Lost 22 | . . . . 5 . 4 13 Power 7 | . . . . 2 . 2 3 Propulsion 6 | . . . . 2 . . 4 Utility 3 | . . . . 1 . 1 1 Weapon 6 | . . . . . . 1 5 Highest Loss Streak 6 | . . . . 2 . 2 6 Average Slot Usage (%) 90 | . 99 97 99 81 89 93 89 Engine 10 | . 12 20 16 9 7 11 8 Core 6 | . . . . . 14 5 10 Treads 22 | . 25 27 25 18 21 25 20 Storage 24 | . 24 20 24 25 26 25 20 Processor 5 | . . . . . 7 6 11 Protection 3 | . 12 10 8 3 . 4 . Energy Gun 2 | . 25 17 . . . 1 . Energy Cannon 3 | . . . 6 3 . 5 10 Ballistic Gun 7 | . . 1 6 8 13 7 . Ballistic Cannon 1 | . . . 5 3 . . 4 Launcher 2 | . . 1 5 7 . . 1 Naked Turns . | . . . . . . . . Heaviest Build 110 | 20 36 43 64 64 79 105 110 Greatest Support 80 | 40 40 63 63 63 60 80 80 Greatest Overweight (x) 2 | . . . 1 2 1 1 2 Average Overweight (x) . | . . . . 1 . . 1 Largest Inventory Capacity 26 | 8 14 14 20 20 26 26 26 Average Capacity 22 | 8 13 14 19 20 24 26 24 Most Carried 23 | 7 9 14 20 20 23 22 18 Average Carried 17 | 6 8 11 18 18 19 18 14 Final Capacity 26 | 8 14 14 20 20 26 26 20 Final Carried 23 | 5 9 14 20 16 23 15 9 Class Distribution -------------------- 47% | Hauler-Mutant 30% | Hacker-Mutant 13% | Hacker-Tank 4% | Hauler-Gunner 3% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Matter Collected 2552 | 200 30 92 189 525 540 335 641 Remotely . | . . . . . . . . Salvage Created 5690 | . 108 568 185 936 1228 997 1668 Parts 298 | . 6 38 15 41 60 60 78 Haulers Intercepted 5 | . . 1 . 1 1 . 2 Recyclers Shooed 7 | . . . . 1 1 . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 95 | . 2 13 6 20 18 18 18 Guns 37 | . 2 5 2 4 16 8 . Cannons 34 | . . . 4 11 . 10 9 AOE 24 | . . 8 . 5 2 . 9 Classes Destroyed 14 | . 1 6 1 1 4 1 . Worker 16 | . . 2 . 1 2 3 8 Builder 22 | . . 2 . 2 6 . 12 Tunneler 3 | . . . . . 2 1 . Hauler 5 | . . 1 . 1 1 . 2 Recycler 10 | . . 1 . 2 3 . 4 Operator 3 | . . . . . 1 2 . Drone 1 | . . . . 1 . . . Watcher 2 | . . . . . 1 . 1 Swarmer 14 | . . 4 3 2 . 5 . Grunt 44 | . 2 7 . 6 13 5 11 Duelist 1 | . . . . . . 1 . Sentry 23 | . . 2 2 11 2 5 1 Hunter 6 | . . . 1 1 1 . 3 Programmer 7 | . . . . . 2 2 3 Best Kill Streak 11 | . 2 8 3 6 10 4 11 Combat Bots Only 6 | . 2 4 3 4 6 4 4 Max Kills in Single Turn 5 | . 1 3 1 3 3 1 5 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . 1 1 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Damage Taken 5097 | . 41 329 62 614 693 908 2450 Core 1306 | . 6 29 8 144 30 58 1031 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 91 | 100 97 92 . 72 95 93 . Volleys Fired 265 | . 4 24 8 49 62 62 56 Largest 4 | . 2 2 3 3 3 3 4 Hottest 267 | . 80 80 131 131 83 228 267 Shots Fired 547 | . 8 48 13 108 118 116 136 Gun 251 | . 8 38 3 34 113 55 . Cannon 226 | . . . 10 50 . 61 105 Launcher 70 | . . 10 . 24 5 . 31 Special . | . . . . . . . . Kinetic 274 | . . 10 5 56 113 50 40 Thermal 139 | . . . 8 25 . 59 47 Explosive 59 | . . 10 . 24 5 . 20 Electromagnetic 75 | . 8 28 . 3 . 7 29 Robot Hit Streak 40 | . 7 15 11 26 40 37 27 Robot Miss Streak 3 | . . 2 1 2 3 1 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . 1 . . 1 2 . Max Gunslinging Chain 1 | . . 1 . . 1 1 . Shots Hit Robots 442 | . 7 35 11 80 104 101 104 Core Hits 279 | . 5 28 9 45 65 42 85 Critical Hits 8 | . . 1 . . 3 2 2 Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 6 | . . 1 . . 3 . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14022 | . 95 1116 215 2050 3001 2314 5231 Guns 3484 | . 95 373 25 346 1946 699 . Cannons 4904 | . . . 190 571 . 1594 2549 Explosions 5545 | . . 741 . 1115 1055 . 2634 Melee . | . . . . . . . . Ramming 89 | . . 2 . 18 . 21 48 Kinetic 4367 | . . 146 74 581 1946 700 920 Thermal 4027 | . . 126 141 311 701 1570 1178 Explosive 4292 | . . 555 . 1115 354 . 2268 Electromagnetic 1247 | . 95 287 . 25 . 23 817 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 1 1 2 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged . | . . . . . . . . Effects 8 | . . . . . 1 4 3 Message Errors 4 | . . . . . 1 1 2 Energy Discharges 2 | . . . . . . 1 1 Targeting Errors 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 654 | . . 29 . 146 244 10 225 Projectiles 113 | . . . . 7 . 10 96 Explosions 541 | . . 29 . 139 244 . 129 Melee . | . . . . . . . . Knockbacks 12 | . . . . 1 . . 11 Impact . | . . . . . . . . Kinetic 12 | . . . . 1 . . 11 Secondary . | . . . . . . . . Self-Inflicted Damage 406 | . . 101 . 76 102 . 127 Shots 17 | . . 5 . 3 2 . 7 Rammed 8 | . . 1 . 2 . 2 3 Targets Rammed 9 | . . 1 . 2 . 2 4 Kicked . | . . . . . . . . Crushed 1 | . . . . . . . 1 Highest Temperature 1060 | . 129 246 120 555 196 594 1060 Average Temperature 179 | . 67 79 49 151 62 184 305 Received Heat Transfer 1380 | . 30 159 18 180 375 300 318 Effects 153 | . . . . 19 . 30 104 Shutdowns 73 | . . . . 6 . 19 48 Energy Bleed 11 | . . . . 3 . 3 5 Interference 16 | . . . . 2 . . 14 Matter Decay 7 | . . . . . . 1 6 Short Circuit 4 | . . . . 2 . . 2 Damage (minor) 13 | . . . . 1 . 2 10 Damage (major) 23 | . . . . 4 . 5 14 Damage (core) 6 | . . . . 1 . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . . 1 . 6 . Heat Transferred 4881 | . . 200 296 666 500 1887 1332 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Peak Influence 400 | . 83 314 252 318 338 205 400 Average Influence 106 | . 50 105 164 122 109 78 113 Maximum Alert Level 2 | . . 1 1 1 1 1 2 Low Security (%) 84 | 100 100 87 57 79 89 91 72 Level 1 15 | . . 12 42 20 10 8 26 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . . 3 . 1 5 4 7 Investigation 1 | . . . . . 1 . . Extermination 6 | . . . . . 2 2 2 Reinforcement 13 | . . 3 . 1 2 2 5 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 6 | . . 2 . . 1 . 3 Haulers Reinforced 2 | . . . . . . . 2 Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Distress Signals 6 | . . 2 . 3 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 3 19 6 29 25 24 24 Peak Tracking Total 4 | . 3 4 3 3 4 4 4 Tactical Retreats 6 | . . . . 3 . 2 1 Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Traps Triggered 11 | . 1 . . 6 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 2 | . 2 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Disabled 23 | . . 4 . 4 13 1 1 Max in Single Turn 13 | . . 1 . 1 13 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Accessed 11 | . 3 2 . 4 1 1 . Terminals 10 | . 3 2 . 4 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 7 4 . 8 3 1 . Successful 16 | . 4 4 . 5 3 . . Failed 7 | . 3 . . 3 . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 20 | . 7 4 . 8 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 4 4 . 5 . . . Part Schematic 2 | . . . . 2 . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 2 | . . . . 2 . . . Emergency Access Points 1 | . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . Disarm Traps 1 | . 1 . . . . . . Transport Status 1 | . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . . 3 . . Insert Component 1 | . . . . . 1 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 8 | . 3 1 . 2 1 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . 2 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 14 | . . . . 14 . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Turns Passed 7021 | 5 297 486 304 1523 1860 1435 1111 Spaces Moved 3325 | 1 172 248 144 735 892 657 476 Core . | . . . . . . . . Treads 3325 | 1 172 248 144 735 892 657 476 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 160 | 160 160 160 160 160 170 170 190 Average Speed 183 | 160 160 160 172 184 188 187 190 Slowest Speed 210 | 160 160 160 180 200 190 190 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 2 34 25 13 95 26 17 14 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 323 | . . 50 . 114 69 6 84 Melee . | . . . . . . . . Projectile 30 | . . . . 11 . 6 13 AOE 293 | . . 50 . 103 69 . 71 Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total 3776 | 4 186 287 187 810 979 755 568 Wait 43 | . 5 2 18 . 3 7 8 Move 3318 | . 171 247 143 734 891 656 476 Hop . | . . . . . . . . Pick Up 51 | . 5 7 10 5 10 6 8 Fast Attach . | . . . . . . . . Attach 40 | . 1 2 3 7 5 9 13 Detach 3 | . . . . . 2 1 . Swap 19 | 2 . 4 3 3 . 5 2 Drop 15 | 2 . . 2 3 . 7 1 Fire 265 | . 4 24 8 49 62 62 56 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 9 | . . 1 . 2 . 2 4 Escape Stasis 6 | . . . . . 6 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 7 | . . . . 7 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 0) 6 | -11/Scrapyard | Entered Materials 6 | -10/Materials | Evolved 1 slot: Utility x1 194 | -10/Materials | Identified exit to Mines 194 | -10/Materials | Discovered exit to Mines (range 7) 281 | -10/Materials | Identified exit to Materials 281 | -10/Materials | Discovered exit to Materials (range 13) 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 324 | -9/Materials | Build established: Hacker-Mutant 769 | -9/Materials | Identified exit to Materials 769 | -9/Materials | Discovered exit to Materials (range 10) 789 | -9/Materials | Entered another Materials area 789 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 943 | -8/Materials | Identified exit to Storage 943 | -8/Materials | Discovered exit to Storage (range 12) 1092 | -8/Materials | Build established: Hacker-Tank 1093 | -8/Materials | Entered Storage 2035 | -8/Storage | Build established: Hacker-Mutant 2589 | -8/Storage | Identified exit to Factory 2589 | -8/Storage | Discovered exit to Factory (range 15) 2616 | -8/Storage | Entered Factory 2616 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3361 | -7/Factory | Build established: Hauler-Mutant 4402 | -7/Factory | Identified exit to Factory 4402 | -7/Factory | Discovered exit to Factory (range 16) 4476 | -7/Factory | Entered another Factory area 4476 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5860 | -6/Factory | Identified exit to Factory 5860 | -6/Factory | Discovered exit to Factory (range 16) 5911 | -6/Factory | Entered another Factory area 5911 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6718 | -5/Factory | Lost 6 parts (2p1n1u2w) 6983 | -5/Factory | Core integrity fell below 50% 7022 | -5/Factory | Core integrity fell below 20% 7023 | -5/Factory | Core destroyed Last Messages --------------- 07013_ Power failure, Neutrino Core shutdown. 07013_ Overheating: Phase Cannon damaged (-42). 07013_ Overheating: Arm. Treads damaged (-123). 07013_ R-10 Processor collects Wheel. 07013_ P-70 Sage destroyed. 07014_ Power failure, Lgt. Angular Momentum Engine shutdown. 07015_ Overheating: Matter decay (-53). 07015_ Acquired 16 matter. 07016_ U-05 Engineer builds a Wall. 07018_ Overheating: System interference. 07018_ Targeting Computer temporarily disabled. 07018_ Acquired 31 matter. 07019_ R-10 Processor collects Hvy. Laser. 07019_ U-05 Engineer lays Concrete. 07020_ Power failure, Mic. Fission Core shutdown. 07020_ U-05 Engineer lays Concrete. 07022_ Power failure, Lgt. Angular Momentum Engine shutdown. 07022_ Overheating: Core damaged (-190). 07022_ U-05 Engineer lays Concrete. 07023_ Overheating: Core damaged (-180). 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Fission Core | -8/Storage | Hacked Flak Cannon | -8/Storage | Hacked Rocket Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed GaussLinkedShield Manual? 0 Play Time 01:14:26 Cumulative 21.5 hours Start 2020.08.30 @ 15:01:41 End 2020.08.30 @ 16:25:28 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 29 Rogue 22 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebe07a4b-06de-4ed1-8cd9-a37c71f853c0