Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.29 @ 23:22:33 Player: ginkogruen Result: Core melted Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (122) 610 Value Destroyed (4668) 4668 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (435) 435 TOTAL SCORE: 9433 Bonus ------- High Alert Combat Kills 151 Follower Combat Kills 84 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 83/300 Energy 43/160 System Corruption 15% Temperature Critical (564) Movement Core (600) Ox11 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Medium Treads Wheel > --- UTILITY (7) ------ Medium Storage Unit Visual Processing Unit Advanced Sensor Array IFF Parser Advanced Terrain Scan Processor Transmission Jammer > --- WEAPON (3) ------- Gatling Laser Mini Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY (10) --- Enhanced Optical Array Kinecellerator Experimental Weapon Shielding Shock Absorption System Mini Assault Cannon Mini Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Terrain Scan Processor Core Analyzer Particle Charger Kinecellerator Shock Absorption System > --- WEAPON ----------- Mini Assault Cannon Magnetic Acceleration Cannon Precision Rocket Launcher > --- INVENTORY -------- Kinecellerator Drone Bay Gatling Laser Improved Spread Laser Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Precision Rocket Launcher [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher EMP Blaster Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Slots Evolved 8 | . . 2 2 . . 2 2 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . 2 1 . . 1 1 . Weapon 1 | . . . . . . 1 . . Parts Attached 90 | 6 8 11 3 7 2 19 32 2 Power 12 | 1 1 1 1 1 . 2 5 . Engine 8 | 1 1 1 1 . . . 4 . Core 4 | . . . . 1 . 2 1 . Reactor . | . . . . . . . . . Propulsion 19 | 2 2 4 . 2 1 2 5 1 Treads 7 | 2 2 . . . . . 3 . Leg 11 | . . 4 . 2 1 2 2 . Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 1 4 2 2 2 1 7 13 . Device 14 | . 2 . 1 . . 3 8 . Storage 3 | 1 2 . . . . . . . Processor 10 | . . 2 . 2 . 3 3 . Hackware 2 | . . . 1 . . 1 . . Protection 3 | . . . . . 1 . 2 . Artifact . | . . . . . . . . . Weapon 27 | 2 1 4 . 2 . 8 9 1 Energy Gun 9 | 1 . 2 . . . 3 2 1 Energy Cannon 2 | . 1 1 . . . . . . Ballistic Gun 4 | 1 . . . 1 . 2 . . Ballistic Cannon 5 | . . . . 1 . . 4 . Launcher 4 | . . 1 . . . 1 2 . Special Weapon 2 | . . . . . . 1 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 5 | . . . . . . 1 4 . Parts Lost 44 | . . . . 12 . 7 23 2 Power 9 | . . . . 2 . 1 5 1 Propulsion 10 | . . . . 4 . . 6 . Utility 12 | . . . . 1 . 2 8 1 Weapon 13 | . . . . 5 . 4 4 . Highest Loss Streak 6 | . . . . 5 . 5 6 2 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 9 | 3 11 14 14 9 7 11 5 7 Power 1 | . 1 2 2 2 2 1 . . Propulsion 1 | 1 3 3 2 . . 2 . . Utility 4 | . 4 5 5 5 5 5 2 4 Weapon 2 | 1 2 2 4 . . 1 3 2 Tool/Special . | . . . . . . . . . Unused Backups 15 | . 1 4 1 . . 1 4 4 Power 2 | . . 1 . . . 1 . . Propulsion 4 | . 1 2 . . . . 1 . Utility 5 | . . . . . . . 2 3 Weapon 4 | . . 1 1 . . . 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 99 96 90 78 84 95 76 84 Engine 7 | . 14 10 9 4 9 3 5 3 Core 1 | . . . . 2 . 3 1 6 Treads 9 | . 28 5 . 9 . . 10 6 Leg 9 | . . 15 18 4 21 23 2 . Device 12 | . 9 11 13 6 9 16 16 20 Storage 9 | . 17 11 9 9 9 6 6 6 Processor 13 | . . 19 18 26 22 10 13 13 Hackware 1 | . . . 4 . . 4 . . Protection 1 | . . . . . 4 3 2 1 Energy Gun 5 | . 6 9 9 7 . 6 2 4 Energy Cannon 3 | . 7 8 9 . . . . . Ballistic Gun 4 | . 14 3 . 1 9 7 . . Ballistic Cannon 3 | . . . . 3 . . 10 13 Special Weapon 1 | . . . . . . 2 2 1 Peak Build Rating 54 | 6 10 19 24 26 21 42 54 54 Average Rating 26 | 3 8 12 22 16 19 38 41 48 On Entrance 21 | . 6 10 19 24 18 21 40 53 Avg Prop Armor Cover (%) 8 | . . . . . . . 8 . Naked Turns . | . . . . . . . . . Heaviest Build 56 | 13 38 35 36 36 40 50 56 . Greatest Support 70 | 40 46 46 30 43 34 48 70 . Greatest Overweight (x) 14 | . . 11 1 10 1 1 14 . Average Overweight (x) . | . . . 1 . 1 . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 10 10 Average Capacity 13 | 6 14 15 15 15 15 14 10 10 Most Carried 15 | 7 15 15 15 15 9 15 10 7 Average Carried 10 | 3 11 14 14 9 7 11 5 7 Final Capacity 15 | 8 15 15 15 15 15 10 10 10 Final Carried 15 | 4 15 14 15 8 7 5 8 7 Class Distribution -------------------- 37% | Mutant 22% | Scavenger-Mutant 11% | Skirmisher 9% | Scavenger-Gunner 6% | Hacker-Mutant 6% | Scavenger-Skirmisher 6% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Hacker-Gunner | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Matter Collected 2253 | 202 178 89 60 306 49 373 996 . Remotely . | . . . . . . . . . Salvage Created 3832 | . 209 335 303 726 49 1311 776 123 Parts 223 | . 21 26 20 30 3 74 47 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Combat Hostiles Destroyed 97 | . 8 9 5 27 2 24 19 3 Melee 1 | . . . . . . . 1 . Guns 43 | . 6 4 . 12 2 15 4 . Cannons 36 | . 2 5 5 8 . . 13 3 AOE 17 | . . . . 7 . 9 1 . Classes Destroyed 13 | . 4 1 . 4 . 4 . . Worker 6 | . . . . . . 4 2 . Builder 3 | . . . . . . 2 1 . Tunneler 2 | . 1 . . . . . 1 . Operator 1 | . . . . . . 1 . . Watcher 13 | . 2 . 1 . 1 3 6 . Swarmer 25 | . 6 3 . 7 1 3 5 . Grunt 37 | . 2 3 2 12 . 10 5 3 Brawler 4 | . . . . 1 . 2 1 . Duelist 5 | . . . . 2 . 2 1 . Sentry 14 | . . 3 3 2 . 2 4 . Specialist 1 | . . . . 1 . . . . Hunter 3 | . . . . 2 1 . . . Programmer 8 | . . . . . . 5 3 . Best Kill Streak 9 | . 4 3 2 9 2 9 4 3 Combat Bots Only 9 | . 3 3 2 9 1 6 4 3 Max Kills in Single Turn 3 | . 1 1 1 3 1 3 2 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 3 . 3 1 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Hostile Shots Fired 699 | . 38 22 11 206 11 104 286 21 Missed 207 | . 12 5 4 53 3 38 88 4 Hits 492 | . 26 17 7 153 8 66 198 17 Melee 35 | . . . . 10 . 8 17 . Projectile 457 | . 26 17 7 143 8 58 181 17 AOE 3 | . . . . . . . 3 . Critical Strikes 16 | . . . . 6 . 3 6 1 Part Disruptions 1 | . . . . . . . 1 . Damage Taken 6556 | . 170 162 78 1720 88 1016 2906 416 Core 1577 | . 19 19 12 474 26 141 697 189 Absorbed by Shields 7 | . . . . 7 . . . . Redirected to Shielding 150 | . . . . . . . 125 25 Ignored by Resistances 1764 | . 58 48 24 503 27 289 742 73 Regen/Repaired (Parts) 27 | . 27 . . . . . . . Core Remaining (%) 74 | 100 92 95 . . 6 79 . . Volleys Fired 298 | . 23 14 11 66 15 79 81 9 Largest 3 | . 2 2 2 2 1 3 3 3 Hottest 164 | . 80 124 124 124 25 97 127 164 Shots Fired 533 | . 47 28 22 107 15 156 135 23 Gun 325 | . 33 15 11 67 15 128 47 9 Cannon 170 | . 14 13 11 35 . . 83 14 Launcher 31 | . . . . 5 . 23 3 . Special 7 | . . . . . . 5 2 . Kinetic 263 | . 23 6 . 30 15 72 103 14 Thermal 232 | . 24 22 22 72 . 56 27 9 Explosive 8 | . . . . 5 . . 3 . Electromagnetic 23 | . . . . . . 23 . . Robot Hit Streak 35 | . 10 15 11 35 5 22 12 12 Robot Miss Streak 5 | . 4 3 1 2 2 5 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 . . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . Shots Hit Robots 386 | . 32 20 19 85 12 109 92 17 Core Hits 290 | . 16 14 9 110 7 72 55 7 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | . 2 . . 5 . . 4 1 Burn 9 | . 2 . . 4 . . 3 . Destroy 1 | . . . . 1 . . . . Blast 2 | . . . . . . . 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9762 | . 408 300 340 2023 183 3193 2868 447 Guns 4375 | . 205 111 115 964 183 1956 709 132 Cannons 3190 | . 193 189 225 541 . . 1727 315 Explosions 1959 | . . . . 518 . 1177 264 . Melee . | . . . . . . . . . Ramming 238 | . 10 . . . . 60 168 . Kinetic 4363 | . 107 33 . 576 183 1167 1982 315 Thermal 3309 | . 291 267 340 929 . 822 528 132 Explosive 1158 | . . . . 518 . 450 190 . Electromagnetic 694 | . . . . . . 694 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . 1 . . . . 4 15 15 Average Corruption 6 | . 1 . . . . 1 12 15 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 112 | . 6 . . . . 10 92 4 Message Errors 17 | . . . . . . 2 15 . Matter Fused 26 | . 3 . . . . 3 19 1 Heat Flow Errors 16 | . . . . . . . 16 . Energy Discharges 12 | . . . . . . 1 11 . Parts Rejected 1 | . . . . . . . 1 . Parts Fused 2 | . 1 . . . . . 1 . Data Loss (minor) 15 | . . . . . . 1 13 1 Data Loss (major) 4 | . 1 . . . . 1 2 . Misfires 10 | . 1 . . . . 2 7 . Alerts 2 | . . . . . . . 2 . Misdirections 2 | . . . . . . . 2 . Weapon Failures 5 | . . . . . . . 3 2 Overload Shots . | . . . . . . . . . Overflow Damage 80 | . . . . 35 . 8 37 . Projectiles 31 | . . . . . . . 31 . Explosions 49 | . . . . 35 . 8 6 . Melee . | . . . . . . . . . Knockbacks 16 | . . . . 7 . . 6 3 Impact 1 | . . . . . . . 1 . Kinetic 15 | . . . . 7 . . 5 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 338 | . . . . 83 . 200 55 . Shots 12 | . . . . 4 . 7 1 . Rammed 3 | . 1 . . . . . 2 . Targets Rammed 56 | . 1 . . . . 7 48 . Kicked 53 | . . . . . . 7 46 . Crushed . | . . . . . . . . . Highest Temperature 564 | . 200 172 144 363 . 171 527 564 Average Temperature 91 | . 61 63 57 82 . 39 121 337 Received Heat Transfer 1864 | . 45 54 54 588 . 132 840 151 Effects 20 | . . . . 3 . . 8 9 Shutdowns 3 | . . . . . . . 2 1 Energy Bleed 2 | . . . . . . . 1 1 Interference 5 | . . . . 1 . . . 4 Short Circuit 3 | . . . . . . . 2 1 Damage (minor) 4 | . . . . 2 . . 1 1 Damage (core) 3 | . . . . . . . 2 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 15 | . 3 1 1 5 . 3 2 . Heat Transferred 7205 | . 851 560 703 1940 . 1493 1358 300 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Maximum Alert Level 2 | . . . . 2 1 2 . . Low Security (%) 73 | 100 100 100 100 9 . 43 100 . Level 1 16 | . . . . 27 100 53 . . Level 2 9 | . . . . 63 . 2 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 650 | . 70 81 51 650 290 417 128 . Initial 273 | . . . 10 17 273 96 87 . Average 118 | . 8 18 8 429 263 203 23 . Influence Increases 3241 | . 209 241 173 793 76 946 743 60 Destroy 0b10 Robot/C 1980 | . 160 180 100 580 40 480 380 60 Destroy 0b10 Robot/NC 125 | . 15 . 5 . 5 50 50 . Destroy Leader 396 | . 34 60 32 20 22 126 102 . Successful Hack 20 | . . . 5 12 . 3 . . Disable Machine 90 | . . . . . 9 36 45 . Anti-Garrison Action 300 | . . . . 150 . 150 . . Destroy Structure 150 | . . 1 1 31 . 41 76 . Lose Combat Pursuer 180 | . . . 30 . . 60 90 . Influence Decreases 3201 | . 209 210 174 173 477 986 952 20 Entered New Map 686 | . . . 21 13 377 153 122 . Time Decay 2178 | . 209 210 153 . 100 773 723 10 Lost Part 287 | . . . . 120 . 60 97 10 Lost Ally 50 | . . . . 40 . . 10 . Squads Dispatched 18 | . 1 2 . . 1 9 5 . Investigation 3 | . 1 1 . . . . 1 . Extermination 8 | . . . . . . 4 4 . Reinforcement 4 | . . 1 . . 1 2 . . Assault 1 | . . . . . . 1 . . Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Distress Signals 9 | . 1 . 2 . 1 3 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 146 | . 17 10 9 29 6 38 33 4 Peak Tracking Total 7 | . 4 3 6 7 3 5 4 2 Tactical Retreats 8 | . . . 1 1 . 2 4 . ECM-based Alert Blocks 2 | . . . . 1 . . 1 . Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Traps Triggered 12 | . 2 1 . 5 . 2 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Machines Disabled 12 | . . . . 1 1 5 5 . Max in Single Turn 4 | . . . . 1 1 1 4 . Garrison Access 1 | . . . . . . 1 . . Garrison Relay 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Machines Accessed 22 | . 7 3 3 2 . 4 3 . Terminals 16 | . 5 2 2 2 . 3 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 37 | . 13 5 6 2 . 5 6 . Successful 25 | . 6 5 6 1 . 4 3 . Failed 12 | . 7 . . 1 . 1 3 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 26 | . 10 3 4 2 . 4 3 . Fabricators 3 | . . . . . . . 3 . Repair Stations 2 | . 2 . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 3 | . . 2 . . . 1 . . Garrison Access 2 | . . . 2 . . . . . Terminal Hacks 16 | . 3 3 4 1 . 3 2 . Record 2 | . 1 . 1 . . . . . Open DSF 3 | . . . . . . 3 . . Emergency Access Points 2 | . . . 1 1 . . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 3 | . 1 1 . . . . 1 . Reinforcement Status 1 | . . . 1 . . . . . Assault Status 1 | . . 1 . . . . . . Recall Investigation 1 | . . . . . . . 1 . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 3 | . . 2 . . . 1 . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Retrieve Study 1 | . . . . . . 1 . . Garrison Access Hacks 2 | . . . 2 . . . . . Unlock Access 1 | . . . 1 . . . . . Coupler Status 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 13 | . 3 2 2 2 . 2 2 . Full Trace Events 3 | . 1 . 1 . . . 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . Non-combat 2 | . . . . . . 2 . . Combat . | . . . . . . . . . Robot Hacks Applied 3 | . . . . . . 3 . . parse_system 2 | . . . . . . 2 . . no_distress 1 | . . . . . . 1 . . Relay Couplers Released 5 | . . . . 4 . 1 . . Machine Destruction 5 | . . . . 4 . 1 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . 2 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Total Allies 2 | . . . . 2 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 24 | . . . . 24 . . . . Highest-Rated Ally 24 | . . . . 24 . . . . Initial Warlord ECA Mod 3 | . . . . . 3 2 1 1 Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . 6 . . . . Total Damage 214 | . . . . 214 . . . . Kills 2 | . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Active Infowar (turns) 7272 | . 1057 814 755 1001 204 1438 1970 33 Optics 3311 | . . 722 755 86 . . 1715 33 Sensors 1856 | . . . . . . 1326 497 33 IFF 951 | . . . . . . . 931 20 Terrain 2571 | . 658 814 755 8 . 82 254 . Seismic 1216 | . . . 381 . . 580 255 . Jamming 419 | . . . . . . . 388 31 ECM 1663 | . 399 . . 915 204 60 85 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 3 | . . . . . . . 3 . Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Turns Passed 8820 | 83 1534 814 755 1285 204 1675 2438 32 Spaces Moved 4393 | 46 887 398 376 558 95 1042 991 . Core 118 | 5 . 2 . 3 . . 108 . Treads 2178 | 41 887 113 . 387 . . 750 . Legs 2097 | . . 283 376 168 95 1042 133 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 190 160 180 100 100 . Average Speed 168 | 148 160 183 190 188 181 116 202 . Slowest Speed 750 | 160 160 600 190 550 183 186 750 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 96 39 25 61 14 23 20 1 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . . Unknown Exits Taken 5 | 1 1 . . . 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 213 | . . . . 27 . 62 124 . Melee . | . . . . . . . . . Projectile 13 | . . . . . . 3 10 . AOE 200 | . . . . 27 . 59 114 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Total 5336 | 61 958 460 395 686 112 1361 1292 11 Wait 319 | . 21 19 . 4 . 186 89 . Move 4381 | 45 886 397 375 553 94 1041 990 . Hop . | . . . . . . . . . Pick Up 108 | 10 16 10 4 6 1 21 40 . Fast Attach . | . . . . . . . . . Attach 64 | 6 2 5 1 12 1 11 25 1 Detach 1 | . . 1 . . . . . . Swap 42 | . 6 6 2 3 1 12 11 1 Drop 25 | . 3 8 2 . . 4 8 . Fire 298 | . 23 14 11 66 15 79 81 9 Melee . | . . . . . . . . . Ram 1 | . . . . . . . 1 . Kick 53 | . . . . . . 7 46 . Crush 2 | . 1 . . . . . 1 . Escape Stasis 20 | . . . . 20 . . . . Rewire 22 | . . . . 22 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 7) 277 | -10/Materials | Discovered new exit (range 17) 303 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 14) 795 | -10/Materials | Discovered new exit (range 14) 1160 | -10/Materials | Discovered new exit (range 5) 1384 | -10/Materials | Repaired Ion Engine? 1618 | -10/Materials | Entered another Materials area 1618 | -9/Materials | Evolved 2 slots: Utility x2 2120 | -9/Materials | Build established: Scavenger-Mutant 2424 | -9/Materials | Discovered new exit (range 4) 2428 | -9/Materials | Identified exit to Materials 2432 | -9/Materials | Entered another Materials area 2432 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3100 | -8/Materials | Build established: Hacker-Mutant 3185 | -8/Materials | Identified exit to Garrison 3187 | -8/Materials | Entered Garrison 3237 | -8/Garrison | Triggered checkpoint 3238 | -8/Garrison | Garrison Relay disabled 3350 | -8/Garrison | Lost 5 parts (1p1n1u2w) 3357 | -8/Garrison | Destroyed 9 combat bots 3393 | -8/Garrison | Triggered checkpoint 3427 | -8/Garrison | Triggered checkpoint 3474 | -8/Garrison | Discovered new exit (range 13) 3493 | -8/Garrison | Identified exit to Materials 3527 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3597 | -8/Garrison | Build established: Mutant 3649 | -8/Garrison | Triggered checkpoint 3715 | -8/Garrison | Triggered checkpoint 3782 | -8/Garrison | Discovered exit to Materials (range 14) 3806 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3827 | -8/Garrison | Triggered checkpoint 3843 | -8/Garrison | Core integrity fell below 50% 3911 | -8/Garrison | Triggered checkpoint 3940 | -8/Garrison | Lost 3 parts (1p1n1w) 4263 | -8/Garrison | Triggered checkpoint 4278 | -8/Garrison | Core integrity fell below 20% 4452 | -8/Garrison | Discovered exit to Materials (range 11) 4472 | -8/Garrison | Entered Materials 4611 | -8/Materials | Build established: Scavenger-Mutant 4649 | -8/Materials | Discovered new exit (range 16) 4676 | -8/Materials | Entered Factory 4676 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4876 | -7/Factory | Discovered new exit (range 4) 5322 | -7/Factory | Garrison activated, responded to threat 5450 | -7/Factory | Build established: Hacker-Gunner 5766 | -7/Factory | Lost 5 parts (1p1u3w) 6178 | -7/Factory | Build established: Scavenger-Skirmisher 6320 | -7/Factory | Discovered new exit (range 11) 6351 | -7/Factory | Entered another Factory area 6351 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6510 | -6/Factory | Lost 6 parts (1p2n1u2w) 6549 | -6/Factory | System corruption reached 10% 6579 | -6/Factory | Lost 5 parts (1p1n2u1w) 6933 | -6/Factory | Build established: Mutant 7019 | -6/Factory | Lost 3 parts (1p1u1w) 7359 | -6/Factory | Build established: Scavenger-Gunner 7491 | -6/Factory | Core integrity fell below 50% 8297 | -6/Factory | Build established: Skirmisher 8375 | -6/Factory | Core integrity fell below 20% 8421 | -6/Factory | Lost 3 parts (1p2u) 8557 | -6/Factory | Discovered new exit (range 12) 8789 | -6/Factory | Entered Lower Caves 8822 | -6/Lower Caves | Core melted Last Messages --------------- 08809_ Overheating: System interference. 08809_ IFF Parser temporarily disabled. 08809_ Adv. Heat Sink fries itself beyond repair. 08809_ System corrupted: Mni. Assault Cannon jammed. 08809_ G-50 Soldier destroyed. 08810_ Overheating: Mni. Assault Cannon damaged (-71). 08811_ Wheel broken. 08811_ Overheating: Short circuit. 08811_ System corrupted: Matter fused (-5). 08813_ G-67 Veteran suffers critical hit (Blast). 08813_ G-67 Veteran knocked back. 08816_ Overheating: System interference. 08816_ Mni. Assault Cannon temporarily disabled. 08816_ Adv. Terrain Scan Processor temporarily disabled. 08818_ Critical hit (Burn: +50). 08820_ Overheating: System interference. 08820_ Transmission Jammer temporarily disabled. 08821_ Overheating: Energy bleed (-5). 08822_ Overheating: Core damaged (-161). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##????????????????????????????? | | ???????????????????? ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ???????????????????## ??????????????????????????? | | ??????????????????## % #????????? #??????????????? | | ?????????????????##% % #?????? ###????????????? | | ?????????????????# g% #### ##???????????? | | ????????????????????# #???????????? | | ?????????????????????# @ #???????????? | | ?????????????????????## ##### #?????????? | | ??????????????????????## #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 90 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 55% | -10/Materials Studied --------- Imp. Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club For Emergencies Only Ghost 'Em Item+ Junior Dev Overwhelming Resistances Are Futile Safety First Serviceable Loadout Spot Them First System Compromised Troublemaker Well Done Challenges ------------ None Game ------ Seed SurgeStructuralExoskeleton Manual? 0 Play Time 01:59:24 Cumulative 9.3 hours Start 2026.06.29 @ 18:24:18 End 2026.06.29 @ 23:22:33 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 8 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 217464da-78d8-46e7-8c7c-cb7828b6bbd6