Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.14 @ 15:58:22 Player: Stew Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (616) 616 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3041 Bonus ------- None Cogmind --------- Core Integrity 603/700 Matter 105/300 Energy 260/290 System Corruption 0% Temperature Cool (0) Movement Rolling (115) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (5) ------ Medium Storage Unit Seismic Detector Improved Melee Analysis Suite Target Analyzer > --- WEAPON (3) ------- Remote Datajack Heavy Hammer > --- INVENTORY (10) --- Improved Deuterium Engine Improved Deuterium Engine Medium Storage Unit Proton Missile Launcher Remote Datajack Remote Datajack Maul Heavy Hammer Mining Claw Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Seismic Detector Improved Melee Analysis Suite Target Analyzer > --- WEAPON ----------- Remote Datajack Heavy Hammer > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Medium Storage Unit Proton Missile Launcher Remote Datajack Remote Datajack Maul Heavy Hammer Mining Claw [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Weapon Heavy Hammer Energy Gun Medium Laser Ballistic Gun Assault Rifle Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 48 | 5 9 8 7 19 Power 6 | 1 1 2 2 . Engine 6 | 1 1 2 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 2 5 . . Treads 1 | . . 1 . . Leg 2 | 2 . . . . Wheel 4 | . . 4 . . Hover 2 | . 2 . . . Flight . | . . . . . Utility 8 | . 4 . 3 1 Device 3 | . 1 . 2 . Storage 2 | . 2 . . . Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 25 | 2 2 1 2 18 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 2 | . . . 1 1 Impact Weapon 12 | . 2 1 . 9 Slashing Weapon 9 | . . . 1 8 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 1 | . . 1 . . System Corruption 4 | . . 4 . . Parts Lost 8 | . 2 3 1 2 Power 1 | . . 1 . . Propulsion 7 | . 2 2 1 2 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 2 | . 2 2 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 90 74 94 71 Engine 11 | . 14 9 9 7 Leg 8 | . 23 . . . Wheel 11 | . . 10 34 21 Hover 3 | . 1 9 . . Device 2 | . . . 9 7 Storage 10 | . 12 11 9 7 Processor 10 | . 8 11 14 11 Impact Weapon 19 | . 25 22 11 4 Slashing Weapon 1 | . . . 6 3 Peak Build Rating 25 | 5 10 13 23 25 Average Rating 12 | 3 8 11 19 22 On Entrance 9 | . 5 10 13 21 Naked Turns . | . . . . . Heaviest Build 27 | 7 22 24 27 27 Greatest Support 48 | 20 20 48 48 38 Greatest Overweight (x) 6 | . 6 5 . 1 Average Overweight (x) . | . 1 1 . . Largest Inventory Capacity 15 | 5 15 10 10 10 Average Capacity 9 | 5 9 10 10 10 Most Carried 10 | 1 9 10 10 9 Average Carried 7 | . 7 8 8 9 Final Capacity 10 | 5 10 10 10 10 Final Carried 9 | 1 9 9 9 9 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 501 | 244 114 75 68 . Remotely . | . . . . . Salvage Created 818 | 49 257 400 112 . Parts 5 | . 2 3 . . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 11 | 1 3 6 1 . Melee 5 | . 3 1 1 . Classes Destroyed 7 | 1 3 3 . . Builder 1 | . . 1 . . Hauler 1 | . 1 . . . Recycler 3 | . 1 2 . . Watcher 5 | . 1 2 2 . Grunt 6 | 1 3 2 . . Brawler 1 | . . 1 . . Sentry 4 | . . 3 1 . Best Kill Streak 4 | 1 4 2 2 . Combat Bots Only 2 | 1 2 2 1 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 101 | 8 33 58 2 . Missed 24 | 1 8 14 1 . Damage Taken 1427 | 81 329 628 14 375 Core 350 | 11 46 196 . 97 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 24 | . 24 . . . Core Remaining (%) 80 | 95 77 51 100 . Volleys Fired 7 | 6 . . 1 . Largest 2 | 2 . . 1 . Hottest 70 | 70 . . 5 . Shots Fired 13 | 12 . . 1 . Gun 12 | 12 . . . . Cannon . | . . . . . Launcher . | . . . . . Special 1 | . . . 1 . Kinetic 6 | 6 . . . . Thermal 6 | 6 . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 3 | 3 . . . . Robot Miss Streak 2 | 2 . . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 64 | 7 13 38 6 . Core Hits 4 | . 2 1 1 . Critical Kills . | . . . . . Critical Parts Destroyed 6 | . 2 3 1 . Critical Strikes 12 | 2 2 6 2 . Burn 2 | 2 . . . . Smash 9 | . 2 6 1 . Sever 1 | . . . 1 . Melee Attacks 91 | . 19 54 7 11 Impact 84 | . 19 54 5 6 Slashing 7 | . . . 2 5 Piercing . | . . . . . Sneak Attacks 6 | . 2 4 . . Combat Hostiles . | . . . . . Follow-up Attacks 13 | . 1 10 2 . Damage Inflicted 2304 | 83 579 1441 201 . Guns 83 | 83 . . . . Cannons . | . . . . . Explosions . | . . . . . Melee 2221 | . 579 1441 201 . Ramming . | . . . . . Kinetic 35 | 35 . . . . Thermal 48 | 48 . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 2149 | . 579 1441 129 . Slashing 72 | . . . 72 . Piercing . | . . . . . Highest Corruption 4 | . . 4 2 . Average Corruption 2 | . . 4 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . 4 4 . Message Errors 2 | . . 2 . . Matter Fused 2 | . . . 2 . Heat Flow Errors 2 | . . 1 1 . Parts Fused 1 | . . 1 . . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 622 | . 175 316 48 83 Projectiles . | . . . . . Explosions 83 | . . . . 83 Melee 539 | . 175 316 48 . Knockbacks 9 | . 4 5 . . Impact 9 | . 4 5 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 375 | . . . . 375 Shots 4 | . . . . 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 241 | 96 . 241 167 . Average Temperature 75 | 48 . 116 95 . Received Heat Transfer 447 | 42 183 213 9 . Siege Activations . | . . . . . Robots Corrupted 13 | . 3 8 2 . Combat Hostiles 5 | . . 5 . . Parts Fried 26 | . 2 14 10 . Impact Corruptions 27 | . 8 16 3 . Robots Melted 1 | 1 . . . . Combat Hostiles 1 | 1 . . . . Parts Melted 2 | 2 . . . . Heat Transferred 296 | 296 . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 196 | 20 93 196 140 151 Initial 76 | . 13 20 76 63 Average 73 | 3 50 91 103 75 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . 1 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | 1 4 16 8 . Peak Tracking Total 5 | 1 2 5 4 . Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . . . . 6 Max in Single Turn 6 | . . . . 6 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 5 3 2 1 Terminals 6 | . 3 3 . . Fabricators 1 | . . . . 1 Repair Stations 1 | . 1 . . . Recycling Units 3 | . 1 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 37 | . 16 8 9 4 Successful 19 | . 7 6 6 . Failed 18 | . 9 2 3 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 18 | . 10 8 . . Fabricators 4 | . . . . 4 Repair Stations 2 | . 2 . . . Recycling Units 13 | . 4 . 9 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 3 6 . . Record 2 | . 2 . . . Terminal Index 1 | . . 1 . . Alert Level 1 | . . 1 . . Locate Traps 3 | . 1 2 . . Dispatch Records 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 8 | . 2 . 6 . Process 1 | . . . 1 . Report Inventory 5 | . 1 . 4 . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 5 3 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 13 | . 13 . . . Parts Recycled . | . . . . . Recycled Matter 16 | . . . 16 . Retrieved Matter . | . . . . . Retrieved Components 2 | . . . 2 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1815 | 93 627 629 328 138 Spaces Moved 1098 | 65 301 327 322 83 Core 33 | 16 15 2 . . Treads 9 | . . 9 . . Legs 308 | 49 259 . . . Wheels 551 | . . 146 322 83 Hover 197 | . 27 170 . . Flight . | . . . . . Fastest Speed 50 | 50 116 80 87 90 Average Speed 132 | 102 180 147 87 91 Slowest Speed 350 | 120 350 300 90 115 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 8 54 36 29 1 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug 4 | . . . . 4 Terrain Destroyed 16 | . . . . 16 Melee 4 | . . . . 4 Projectile . | . . . . . AOE 12 | . . . . 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1287 | 76 352 389 357 113 Wait 30 | . 15 4 11 . Move 1094 | 64 300 326 321 83 Hop . | . . . . . Pick Up 19 | 1 8 5 5 . Fast Attach 17 | 5 5 5 1 1 Attach 4 | . 2 1 1 . Detach 3 | . 2 . 1 . Swap 27 | . 2 2 5 18 Drop 12 | . 1 5 6 . Fire 7 | 6 . . 1 . Melee 74 | . 17 41 5 11 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 94 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 355 | -10/Materials | Repaired Lgt. Ion Engine 487 | -10/Materials | Discovered new exit (range 16) 596 | -10/Materials | Identified exit to Materials 721 | -10/Materials | Entered another Materials area 721 | -9/Materials | Evolved 2 slots: Propulsion x2 948 | -9/Materials | Discovered new exit (range 10) 974 | -9/Materials | Identified exit to Materials 1321 | -9/Materials | Discovered exit to Materials (range 16) 1350 | -9/Materials | Entered another Materials area 1350 | -8/Materials | Evolved 2 slots: Utility x2 1415 | -8/Materials | Discovered new exit (range 14) 1426 | -8/Materials | Identified exit to Storage 1672 | -8/Materials | Discovered new exit (range 3) 1678 | -8/Materials | Entered Factory 1678 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1816 | -7/Factory | Self-destructed Last Messages --------------- to it in your parts list, and clicking on that marker offers an easier way for mouse users to swap between the two. Doing so is the equivalent of the 'Y' option in the modal swap menu accessed via Ctrl-RMB or '/'. 01801_ Nuclear Reactor explodes. 01801_ Wheel destroyed. 01801_ Destroyed Wheel. 01801_ Nuclear Reactor explodes. 01801_ Arm. Wheel destroyed. 01801_ Destroyed Arm. Wheel. 01801_ Terminal disabled. 01801_ Fabricator disabled. Having swapped a part into your inventory to attach the Hvy. Hammer, a marker appears next to it in your parts list, and clicking on that marker offers an easier way for mouse users to swap between the two. Doing so is the equivalent of the 'Y' option in the modal swap menu accessed via Ctrl-RMB or '/'. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????#???? | | ?????????? ????? ??????? ?? | | ?????????? # """""""""???????? # | | ?????????" # ??????? # | | ????????"" # """""""""??????? # | | ???????? ? ?????? # | | ??"" ? """ ### #+###?? # | | ?""" """"" #? # | | ??"" """"" #? # | | ?? + [[! # | | ??? # [!! # | | ????? [! # | | ??????# ! # | | ??????# @ # | | ??????# # | | ??????# # | | ??????# # # | | ??????# ! ##########? | | ??????# # " F ;##?????????? | | ??????##########""""######??????????? | | ???????????????######???????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Shopping List Challenges ------------ None Game ------ Seed ArchitectControlTrap Manual? 0 Play Time 01:39:18 Cumulative 6.9 hours Start 2025.01.19 @ 14:57:45 End 2025.02.14 @ 15:58:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f86b947a-1d95-4b56-8486-fdb398136d7f