Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.02 @ 13:14:00

Player: ldi (hl). (hl)

Result: Destroyed by ND-QYR(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (23)      115
Value Destroyed (527)      527
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-27)                -27
              TOTAL SCORE: 1015

 Bonus
-------
Friendly Fire              -27

 Cogmind 
---------
Core Integrity             0/250
Matter                     145/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Core Shielding
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Cooling System
  High-capacity Storage Unit
                Targeting Computer
                Core Shielding
                Scrap Shield
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Core Shielding
>               --- WEAPON -----------
          Small Laser
          Light Assault Rifle
>               --- INVENTORY --------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Cooling System
  High-capacity Storage Unit
                Targeting Computer
                Core Shielding
                Scrap Shield
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             23   | 7   14  2   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   3   .   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   3   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   5   .   
    Device                 1    | .   1   .   
    Storage                4    | 1   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 3   5   2   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 3   2   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   2   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   4   5   
  Power                    2    | .   1   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   1   .   
  Weapon                   4    | .   2   2   
  Highest Loss Streak      5    | .   2   5   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     88   | .   88  86  
  Engine                   13   | .   14  12  
  Leg                      27   | .   27  26  
  Device                   1    | .   1   .   
  Storage                  16   | .   16  14  
  Protection               4    | .   3   14  
  Energy Gun               5    | .   4   12  
  Ballistic Gun            17   | .   18  4   
Naked Turns                .    | .   .   .   
Heaviest Build             54   | 14  54  48  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  4    | .   4   4   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         19   | 7   19  20  
  Most Carried             13   | 3   11  13  
  Average Carried          6    | .   6   12  
  Final Capacity           20   | 8   20  20  
  Final Carried            12   | 1   11  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           535  | 212 323 .   
  Remotely                 .    | .   .   .   
Salvage Created            783  | .   625 158 
  Parts                    50   | .   40  10  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      6    | .   .   6   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  18   | .   15  3   
  Guns                     10   | .   10  .   
  AOE                      8    | .   5   3   
Classes Destroyed          9    | .   6   3   
  Worker                   1    | .   1   .   
  Builder                  2    | .   2   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    10   | .   9   1   
  Sentry                   1    | .   .   1   
  Cobbler                  1    | .   .   1   
  Subdweller               1    | .   .   1   
Best Kill Streak           5    | .   5   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   3    | .   3   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        97   | .   70  27  
  Missed                   24   | .   18  6   
Damage Taken               1133 | .   639 494 
  Core                     256  | .   109 147 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  33   | .   .   33  
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              40   | .   37  3   
  Largest                  2    | .   2   1   
  Hottest                  70   | .   70  30  
Shots Fired                76   | .   73  3   
  Gun                      65   | .   65  .   
  Cannon                   .    | .   .   .   
  Launcher                 11   | .   8   3   
  Special                  .    | .   .   .   
  Kinetic                  63   | .   63  .   
  Thermal                  2    | .   2   .   
  Explosive                11   | .   8   3   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         6    | .   6   1   
  Robot Miss Streak        6    | .   6   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           44   | .   43  1   
  Core Hits                34   | .   27  7   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   1   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1514 | .   972 542 
  Guns                     458  | .   458 .   
  Cannons                  .    | .   .   .   
  Explosions               1048 | .   506 542 
  Melee                    .    | .   .   .   
  Ramming                  8    | .   8   .   
  Kinetic                  435  | .   435 .   
  Thermal                  23   | .   23  .   
  Explosive                1048 | .   506 542 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  9    | .   7   2   
    Message Errors         5    | .   3   2   
    Matter Fused           1    | .   1   .   
    Heat Flow Errors       3    | .   3   .   
Overload Shots             .    | .   .   .   
Overflow Damage            23   | .   11  12  
  Projectiles              .    | .   .   .   
  Explosions               23   | .   11  12  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      138  | .   100 38  
  Shots                    5    | .   4   1   
  Rammed                   .    | .   .   .   
Targets Rammed             1    | .   1   .   
  Kicked                   1    | .   1   .   
  Crushed                  .    | .   .   .   
Highest Temperature        256  | .   256 .   
  Average Temperature      71   | .   71  .   
  Received Heat Transfer   207  | .   156 51  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         50   | .   50  .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             205  | .   205 .   
  Initial                  .    | .   .   .   
  Average                  74   | .   78  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         96   | 100 96  .   
  Level 1                  3    | .   3   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              44   | .   29  15  
  Peak Tracking Total      12   | .   4   12  
  Tactical Retreats        4    | .   4   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          6    | .   6   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                19   | .   19  .   
  Successful               5    | .   5   .   
  Failed                   14   | .   14  .   
    Catastrophic           4    | .   4   .   
  Database Lockouts        .    | .   .   .   
  Manual                   9    | .   9   .   
  Terminals                19   | .   19  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Level Access Points      1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Unreport Threat          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        4    | .   4   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               1725 | 88   1542 95   
Spaces Moved               634  | 64   538  32   
  Core                     2    | 2    .    .    
  Treads                   .    | .    .    .    
  Legs                     632  | 62   538  32   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  260  
  Average Speed            243  | 117  256  268  
  Slowest Speed            400  | 120  400  400  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       34   | 4    96   4    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          57   | .    50   7    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      57   | .    50   7    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      736  | 74  624 38  
  Wait                     19   | .   19  .   
  Move                     632  | 63  537 32  
  Hop                      .    | .   .   .   
  Pick Up                  14   | 2   11  1   
  Fast Attach              12   | 6   6   .   
  Attach                   7    | 1   5   1   
  Detach                   5    | 1   4   .   
  Swap                     4    | .   3   1   
  Drop                     2    | 1   1   .   
  Fire                     40   | .   37  3   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   89 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  310 | -10/Materials | Discovered new exit (range 15)
  583 | -10/Materials | Discovered new exit (range 4)
  850 | -10/Materials | Identified exit to Mines
  870 | -10/Materials | Discovered new exit (range 11)
 1187 | -10/Materials | Identified exit to Materials
 1610 | -10/Materials | Discovered new exit (range 9)
 1631 | -10/Materials | Entered Subcaves
 1707 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1708 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1708 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1708 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1708 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1708 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1708 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1710 | -10/Subcaves  | Core integrity fell below 50%
 1723 | -10/Subcaves  | Core integrity fell below 20%
 1726 | -10/Subcaves  | Destroyed by ND-QYR(R) with Subdweller Machine Gun

 Last Messages 
---------------
01710_ Sml. Laser destroyed.
01711_ Ion Engine fries itself beyond repair.
01711_ HV Slug penetrates 2Z-QIV(R).
01711_ HV Slug penetrates Wall.
01712_ Lgt. Treads fries itself beyond repair.
01712_ Lgt. Ion Engine destroyed.
01713_ Aluminum Leg fries itself beyond repair.
01713_ Lgt. Treads fries itself beyond repair.
01713_ MM-ODR(g) destroyed.
01713_ 67-HLH(g) destroyed.
01714_ HV Slug penetrates ND-QYR(R).
01714_ ND-QYR(R) suffers critical hit (Destroy).
01714_ ND-QYR(R) knocked back.
01714_ HV Slug penetrates ND-QYR(R).
01715_ DP-BOT(h) destroyed.
01717_ Aluminum Leg destroyed.
01718_ XK-LUS(R) affixes Scrap Shield Fragment to Scrap Shield.
01718_ V5-YAD(R) affixes Scrap Shield Fragment to Scrap Shield.
01723_ Aluminum Leg destroyed.
01724_ ND-QYR(R) affixes Scrap Shield Fragment to Scrap Shield.

 Map 
-----
+----------------------------------------------------+
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|     ????????????????# !=RR%   ####???????????????? |
|     ????????????????##  R RR   #?????????????????? |
|     ?????????????????# %RR   ###?????????????????? |
|     ?????????????????#       #???????????????????? |
|     ?????????????????#; ##R R #??????????????????? |
|     ?????????????????# #??    #??????????????????? |
|     ?????????????????##???     ??????????????????? |
|     ?????????????????????? R    ?????????????????? |
|     ??????????????????????%    ##????????????????? |
|     ?????????????????????? %   #?????????????????? |
|     ??????????????????????     #?????????????????? |
|     ??????????????????????  % ##?????????????????? |
|     ???????????????????????  ##??????????????????? |
|     ???????????????????????% #???????????????????? |
|     ??????????????????????? ?????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThiefStructuralSystem
  Manual?         0
Play Time         00:11:11
  Cumulative      604.1 hours
  Start           2024.03.02 @ 12:59:57
  End             2024.03.02 @ 13:14:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          381
  Rogue           381
  Adventurer      0
  Explorer        0
Win Type          -
  Total           38
  Types           25/1/6/6/0/0/0/0/0
Lore%             78
Gallery%          83
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/SmallcapsGlow++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d893e17c-a468-4234-9cb3-ca499e2e9c52