Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.20 @ 18:54:57 Player: cptwinky Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (88) 440 Value Destroyed (3979) 3979 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1288) 1288 TOTAL SCORE: 13607 Bonus ------- High Alert Combat Kills 758 Follower Combat Kills 230 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (18) ------ (None) > --- INVENTORY (5) ---- Combat Linear Gravjet Compact Battery (200) Advanced Signal Interpreter Experimental Thermal Shield Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Medium Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Improved Arc Projector Wave Gun YOLO Cannon Heavy Machine Gun Heavy Mace Powered Hammer Powered Hammer Powered Hammer Powered Hammer Powered Hammer Scythe > --- INVENTORY -------- Light Treads Compact Wheel Compact Wheel Microactuators Grenade Launcher Datajack Powered Hammer [Rating: 84] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Impulse Thruster Utility Medium Storage Unit Device Microactuators Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Powered Hammer Energy Gun EM Pulse Gun Energy Cannon HERF Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Res Res Slots Evolved 16 | . . . . . 4 2 . . 4 . . 2 . . 2 2 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . Weapon 16 | . . . . . 4 2 . . 4 . . 2 . . 2 2 Parts Attached 113 | . 6 6 1 2 10 8 11 2 3 10 1 22 9 2 14 6 Power 10 | . 1 1 . . 1 2 . . . 1 . 1 2 . 1 . Engine 5 | . 1 1 . . . 2 . . . 1 . . . . . . Core 4 | . . . . . 1 . . . . . . 1 2 . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . Propulsion 23 | . 3 1 . . 1 . 1 . 1 . . 8 1 1 3 3 Treads 17 | . 3 1 . . 1 . 1 . 1 . . 4 1 1 3 1 Leg 2 | . . . . . . . . . . . . 2 . . . . Wheel 2 | . . . . . . . . . . . . 2 . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . 2 Utility 17 | . 1 . 1 . 1 2 . . 1 1 1 1 2 1 3 2 Device 6 | . . . . . 1 . . . . . . . 2 1 1 1 Storage 1 | . . . 1 . . . . . . . . . . . . . Processor 1 | . . . . . . . . . . . . . . . . 1 Hackware 2 | . . . . . . . . . . . . . . . 2 . Protection 7 | . 1 . . . . 2 . . 1 1 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 63 | . 1 4 . 2 7 4 10 2 1 8 . 12 4 . 7 1 Energy Gun 6 | . . 1 . . 2 . . . . 3 . . . . . . Energy Cannon 6 | . . . . . . . . . . 2 . 3 1 . . . Ballistic Gun 11 | . 1 . . 2 3 1 . . . 1 . 1 2 . . . Ballistic Cannon 10 | . . 2 . . 1 . . . . . . 1 1 . 5 . Launcher 7 | . . 1 . . 1 1 1 . . 1 . 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 16 | . . . . . . 2 8 1 1 1 . 2 . . 1 . Slashing Weapon 2 | . . . . . . . 1 . . . . 1 . . . . Piercing Weapon 3 | . . . . . . . . . . . . 1 . . 1 1 Special Melee Weapon 2 | . . . . . . . . 1 . . . 1 . . . . Unidentified Prototypes 4 | . . . . . . 2 . . . . . . . . 2 . Parts Lost 57 | . . . . . . 1 . . . 8 1 13 8 8 13 5 Power 6 | . . . . . . . . . . 1 . 1 1 1 2 . Propulsion 11 | . . . . . . . . . . . . 4 1 1 3 2 Utility 11 | . . . . . . 1 . . . 2 . 2 1 2 1 2 Weapon 29 | . . . . . . . . . . 5 1 6 5 4 7 1 Highest Loss Streak 8 | . . . . . . 1 . . . 4 1 6 3 8 5 3 Average Slot Usage (%) 76 | . 95 100 100 100 94 95 100 100 78 76 63 46 46 34 38 3 Engine 6 | . 14 14 14 14 6 . 7 7 5 5 5 1 . . 2 . Core 1 | . . . . . 2 6 . . . . . . 3 1 . . Treads 14 | . 25 28 28 28 17 15 15 15 7 5 5 5 5 5 7 1 Device 1 | . . . . . 6 . . . . . . . 8 5 . 1 Storage 6 | . 14 14 14 14 9 7 7 7 5 5 5 3 . . . . Protection 5 | . 11 14 14 14 2 6 7 7 5 2 3 3 . . . . Energy Gun 2 | . 14 1 . . 6 . . . . 6 . . . . . . Ballistic Gun 10 | . 13 14 14 14 26 34 7 . . 1 . 1 7 3 . . Ballistic Cannon 7 | . . 12 14 14 15 15 4 . . . . 1 2 2 10 . Impact Weapon 14 | . . . . . . 6 46 51 47 39 35 23 10 10 5 . Slashing Weapon 1 | . . . . . . . 1 7 5 5 5 1 . . . . Naked Turns 129 | . . . . . . . . . . . . . . . 7 122 Heaviest Build 65 | 13 14 15 18 19 37 55 53 49 52 63 45 65 65 48 39 6 Greatest Support 80 | 20 40 40 40 40 40 40 48 48 70 70 70 70 70 70 70 80 Greatest Overweight (x) 3 | . . . . . . 1 1 1 1 . . 2 . 1 3 1 Average Overweight (x) . | . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Average Capacity 8 | . 8 8 9 10 10 10 10 10 10 10 10 8 5 5 5 5 Most Carried 10 | . 8 8 10 10 10 10 10 10 10 10 10 10 5 5 5 4 Average Carried 8 | . 7 7 8 10 9 9 9 10 9 9 10 6 3 4 4 3 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 5 5 5 5 5 Final Carried 10 | 6 8 8 10 10 10 10 10 10 10 10 10 5 5 4 4 4 Class Distribution -------------------- 58% | Mutant 13% | Executioner 8% | Scavenger-Mutant 5% | Commander-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Executioner | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Commander-Mutant | -7/Recycling Commander-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Hacker-Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Res Res Matter Collected 1684 | 194 210 64 . 109 166 96 142 16 174 94 10 180 75 . 130 24 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4008 | . 382 83 . 30 143 157 63 . 130 410 167 1022 342 . 1079 . Parts 171 | . 24 12 . . 5 11 2 . 3 15 4 39 15 . 41 . Haulers Intercepted 3 | . . . . . . 1 1 . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . 11 1 . 10 . . . Prevented 4 | . . . . . . . . . . . 2 . 2 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Res Res Combat Hostiles Destroyed 77 | . 7 5 . 4 4 4 . . 2 11 3 21 7 . 9 . Melee 24 | . . . . . . 1 . . 1 1 1 4 7 . 9 . Guns 13 | . 7 3 . 1 2 . . . . . . . . . . . Cannons 9 | . . . . 3 2 . . . . 1 . 3 . . . . AOE 22 | . . 2 . . . 3 . . . 6 . 11 . . . . Classes Destroyed 15 | . 4 2 . 1 2 2 . . 1 2 . . . . 1 . Worker 2 | . . . . . . 1 . . . . . . . . 1 . Builder 2 | . 1 . . . . . . . . . . 1 . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . Hauler 3 | . . . . . . 1 1 . . . . . . . 1 . Recycler 3 | . 1 . . . . . . . . . . . . . 2 . Operator 2 | . . . . . 1 1 . . . . . . . . . . Watcher 2 | . 1 . . . . . 1 . . . . . . . . . Swarmer 24 | . . 5 . . . 3 . . . 4 1 7 4 . . . Grunt 23 | . 7 . . . 2 1 . . . . 1 12 . . . . Sentry 8 | . . . . . 2 . . . 1 . 1 1 1 . 2 . Specialist 2 | . . . . . . . . . . . . . . . 2 . Hunter 9 | . . . . . . . . . 1 4 . . 2 . 2 . Programmer 5 | . . . . . . . . . . 2 . . . . 3 . Behemoth 2 | . . . . . . . . . . 1 . 1 . . . . Assembled 4 | . . . . 4 . . . . . . . . . . . . Best Kill Streak 10 | . 4 3 . 2 2 3 1 . 1 4 3 10 3 . 4 . Combat Bots Only 9 | . 3 3 . 2 2 3 . . 1 4 3 9 3 . 3 . Max Kills in Single Turn 4 | . 1 2 . 1 1 2 1 . 1 2 1 4 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 . . . 2 . . . 2 . 3 . . . . Melee 1 | . . . . . . 1 . . 1 1 1 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Res Res Damage Taken 13581 | . 478 55 . 142 187 231 . 7 428 1128 205 2147 1565 1298 3420 2290 Core 3743 | . 100 12 . 9 39 13 . 7 . 79 . 342 306 352 1001 1483 Absorbed by Shields 34 | . . . . . . . . 6 . . . . . 28 . . Reduced by Siege Mode 56 | . . . . . . . . . . . . . . . 56 . Core Remaining (%) 66 | 100 . . . 51 92 . . 97 . . 92 . . 13 23 . Volleys Fired 88 | . 44 5 . 10 11 4 1 . . 4 . 8 . . 1 . Largest 6 | . 2 2 . 2 6 6 1 . . 4 . 1 . . 2 . Hottest 276 | . 70 70 . 59 169 174 30 . . 276 . 100 . . 120 . Shots Fired 192 | . 88 8 . 20 43 14 1 . . 7 . 8 . . 3 . Gun 144 | . 88 6 . 10 28 9 . . . 3 . . . . . . Cannon 37 | . . . . 10 13 3 . . . 2 . 6 . . 3 . Launcher 11 | . . 2 . . 2 2 1 . . 2 . 2 . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 124 | . 44 3 . 20 41 12 . . . 1 . . . . 3 . Thermal 56 | . 44 3 . . . . . . . 3 . 6 . . . . Explosive 11 | . . 2 . . 2 2 1 . . 2 . 2 . . . . Electromagnetic 1 | . . . . . . . . . . 1 . . . . . . Robot Hit Streak 9 | . 7 7 . 9 8 6 . . . 3 . 6 . . 5 . Robot Miss Streak 4 | . 4 . . 1 4 2 . . . 2 . 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 308 | . 54 6 . 12 28 20 4 21 23 20 14 34 27 7 38 . Core Hits 136 | . 20 6 . 7 14 11 1 . 2 11 2 30 11 2 19 . Critical Kills 4 | . . . . . . 1 . . . . 1 2 . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . . . . . Critical Strikes 13 | . . . . 1 . 1 . . 2 . 1 3 2 1 2 . Meltdown 2 | . . . . . . . . . . . . 2 . . . . Blast 1 | . . . . 1 . . . . . . . . . . . . Smash 3 | . . . . . . 1 . . 1 . 1 . . . . . Sever 1 | . . . . . . . . . 1 . . . . . . . Puncture 6 | . . . . . . . . . . . . 1 2 1 2 . Melee Attacks 296 | . . . . . . 24 8 21 25 26 15 59 49 9 56 4 Impact 167 | . . . . . . 24 8 . 19 22 14 49 19 2 10 . Slashing 11 | . . . . . . . . . 6 4 1 . . . . . Piercing 97 | . . . . . . . . . . . . 10 30 7 46 4 Sneak Attacks 27 | . . . . . . 1 1 19 . . . . . . 6 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 63 | . . . . . . 2 3 . 12 9 7 8 15 2 5 . Damage Inflicted 10355 | . 561 201 . 190 566 687 157 . 507 1261 327 2681 970 308 1931 8 Guns 1051 | . 558 60 . 43 243 95 . . . 52 . . . . . . Cannons 1323 | . . . . 147 190 34 . . . 303 . 562 . . 87 . Explosions 2265 | . . 141 . . 133 261 . . . 436 . 1294 . . . . Melee 5687 | . . . . . . 294 157 . 507 470 327 825 970 308 1829 . Ramming 29 | . 3 . . . . 3 . . . . . . . . 15 8 Kinetic 1091 | . 208 19 . 190 433 129 . . . 25 . . . . 87 . Thermal 1968 | . 350 41 . . . . . . . 511 . 1066 . . . . Explosive 1580 | . . 141 . . 133 261 . . . 255 . 790 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 2749 | . . . . . . 294 157 . 324 381 327 735 306 61 164 . Slashing 272 | . . . . . . . . . 183 89 . . . . . . Piercing 2666 | . . . . . . . . . . . . 90 664 247 1665 . Highest Corruption 9 | . . . . . . . . . . . . . . . 9 9 Average Corruption 6 | . . . . . . . . . . . . . . . 5 8 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 11 | . . . . . . . . . . . . . . . 6 5 Message Errors 4 | . . . . . . . . . . . . . . . 2 2 Heat Flow Errors 3 | . . . . . . . . . . . . . . . 1 2 Energy Discharges 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 679 | . . . . . 2 10 37 . 28 188 32 110 37 23 212 . Projectiles 96 | . . . . . 2 . . . . 85 . . . . 9 . Explosions 115 | . . . . . . 9 . . . 38 . 68 . . . . Melee 468 | . . . . . . 1 37 . 28 65 32 42 37 23 203 . Knockbacks 14 | . . . . 2 1 . . . . 4 . 5 . . 2 . Impact 9 | . . . . . . . . . . 4 . 5 . . . . Kinetic 5 | . . . . 2 1 . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 108 | . . . . . . . . . . . . 106 . . 1 1 Shots 3 | . . . . . . . . . . . . 3 . . . . Rammed 10 | . . 1 . . . . . . . . . . . . 6 3 Targets Rammed 12 | . 1 1 . . . 1 . . . . . . . . 6 3 Kicked . | . . . . . . . . . . . . . . . . . Crushed 2 | . 1 . . . . 1 . . . . . . . . . . Highest Temperature 403 | . 250 70 . 36 106 403 . . . 115 . 95 . . 178 150 Average Temperature 90 | . 113 33 . 17 39 137 . . . 63 . 46 . . 58 67 Received Heat Transfer 1601 | . 261 . . 6 90 72 . . 81 . 72 539 99 . 345 36 Effects 4 | . 2 . . . . 2 . . . . . . . . . . Energy Bleed 3 | . 2 . . . . 1 . . . . . . . . . . Interference 1 | . . . . . . 1 . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . 1 . Total Turns 23 | . . . . . . . . . . . . . . . 23 . Longest Duration 23 | . . . . . . . . . . . . . . . 23 . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 15 | . . . . . . . 4 . 3 5 2 1 . . . . Impact Corruptions 21 | . . . . . . 1 3 . 2 5 4 4 1 1 . . Robots Melted 2 | . . . . . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . . . Parts Melted 3 | . 1 . . . 1 . . . . . . 1 . . . . Heat Transferred 2464 | . 1036 111 . . . . . . . 357 . 960 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Res Res Peak Influence 1083 | . 149 168 . 89 115 162 81 288 998 . . 1083 . . 350 379 Initial 936 | . . 43 . . 34 21 11 31 936 . . 272 . . 141 122 Average 175 | . 59 105 . 2 34 31 47 156 956 . . 680 . . 196 158 Maximum Alert Level 3 | . . . . . . . . 1 3 . . 3 . . 1 1 Low Security (%) 78 | . 100 100 . 100 100 100 100 57 . . . . . . 74 74 Level 1 10 | . . . . . . . . 42 . . . 34 . . 25 25 Level 2 . | . . . . . . . . . . . . 6 . . . . Level 3 10 | . . . . . . . . . 100 . . 58 . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 . . . 2 2 . . 2 . . 7 . . 8 11 Investigation 12 | . 2 . . . 2 . . . . . . 3 . . 1 4 Extermination 4 | . . . . . . 1 . . 1 . . . . . 2 . Reinforcement 12 | . . . . . . 1 . . . . . 1 . . 5 5 Assault 4 | . . . . . . . . . 1 . . 2 . . . 1 Garrison 2 | . . . . . . . . . . . . 1 . . . 1 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Res Res Distress Signals 11 | . 1 . . 2 1 1 . . 1 . . 1 . . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 167 | . 13 6 . 7 7 8 1 15 3 11 4 28 7 2 34 21 Peak Tracking Total 20 | . 4 3 . 3 3 5 1 5 7 4 3 6 3 2 20 9 Tactical Retreats 11 | . 1 . . . . . . . . . 1 1 . 1 3 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Res Res Traps Triggered 4 | . 1 . . . 1 . . . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Res Res Machines Disabled 12 | . . . . . . 1 1 4 . . . 6 . . . . Max in Single Turn 4 | . . . . . . 1 1 . . . . 4 . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills 6 | . . . . . . . . . . . . . . . 4 2 Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Res Res Machines Accessed 37 | . 4 . 2 1 6 5 2 3 1 . . 6 . . 3 4 Terminals 18 | . 3 . . 1 3 . 2 2 1 . . 4 . . 1 1 Fabricators 5 | . . . . . . 3 . . . . . . . . 1 1 Repair Stations 5 | . 1 . . . 1 1 . . . . . 1 . . 1 . Recycling Units 5 | . . . . . 1 1 . 1 . . . 1 . . . 1 Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Total Hacks 103 | . 17 . 2 2 22 12 6 7 2 . . 16 . . 5 12 Successful 48 | . 9 . 2 1 10 5 4 5 1 . . 5 . . 4 2 Failed 54 | . 7 . . 1 12 7 2 2 1 . . 11 . . 1 10 Catastrophic 11 | . 1 . . 1 1 1 . 1 . . . 2 . . 1 3 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 47 | . 5 . 1 2 8 8 6 2 2 . . 5 . . 1 7 Terminals 51 | . 12 . . 2 9 . 6 5 2 . . 11 . . 1 3 Fabricators 12 | . . . . . . 8 . . . . . . . . 1 3 Repair Stations 17 | . 5 . . . 4 2 . . . . . 3 . . 3 . Recycling Units 13 | . . . . . 5 2 . 2 . . . 2 . . . 2 Scanalyzers 4 | . . . . . 4 . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . 4 Terminal Hacks 15 | . 4 . 2 1 2 . 2 2 . . . 2 . . . . Record 1 | . . . 1 . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . 1 . . . . . . . . Robot Analysis 3 | . 1 . . 1 . . . . . . . 1 . . . . Prototype ID Bank 4 | . 2 . . . . . 1 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . 4 . . . 3 . . . . . . . . . 3 . Scan Component 5 | . 2 . . . 2 . . . . . . . . . 1 . Repair 4 | . 2 . . . 1 . . . . . . . . . 1 . Refit 1 | . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 3 | . . . . . 1 . . 1 . . . 1 . . . . Retrieve Components 3 | . . . . . 1 . . 1 . . . 1 . . . . Scanalyzer 3 | . . . . . 3 . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 1 . . . 1 5 2 2 1 . . 2 . . 1 2 Terminals 7 | . 1 . . . . . 2 1 1 . . 2 . . . . Botnet 6 | . 1 . . . . . 1 1 1 . . 2 . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . Fabricators 7 | . . . . . . 5 . . . . . . . . 1 1 Liberate 3 | . . . . . . 3 . . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . Overload 2 | . . . . . . . . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . 1 . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . Tunnel 1 | . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Reprogram 1 | . . . . . . . . . . . . . . . . 1 Data Cores Recovered 2 | . . . . . 1 1 . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . Hacking Detections 30 | . 3 . . 1 5 5 1 2 1 . . 6 . . 2 4 Full Trace Events 9 | . 1 . . . 2 . . . . . . 3 . . . 3 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 4 | . 2 . . . 1 . . . . . . . . . 1 . Time 110 | . 52 . . . 36 . . . . . . . . . 22 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . 3 . . 3 . . . 2 . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . 3 . . . 2 Machine Destruction 5 | . . . . . . . . . . . . 3 . . . 2 Fabnet Peak Effective % 1 | . . . . . . . . . 1 1 1 . . . . . Robots Rewired 7 | . . . . . . . . 7 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Res Res Total Allies 10 | . . . . 1 . . . 7 . . . . . . . 2 Largest Group 7 | . . . . 1 1 . . 7 4 . . . . . . 2 Highest-Rated Group 180 | . . . . 31 31 . . 180 99 . . . . . . 138 Highest-Rated Ally 69 | . . . . 31 31 . . 40 40 . . . . . . 69 Total Orders 2 | . . . . . . . . . 2 . . . . . . . STAY 1 | . . . . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . . . . 1 . . . . . . . Ally Attacks 96 | . . . . 7 1 . . 70 7 . . . . . . 11 Total Damage 1657 | . . . . 85 20 . . 1058 157 . . . . . . 337 Kills 23 | . . . . 3 . . . 17 1 . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Res Res Robot Analysis Total 3 | . 1 . . 1 . . . . . . . 1 . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . . 1 . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Res Res Turns Passed 9348 | . 708 469 550 676 986 896 336 443 322 1012 269 573 899 71 868 270 Spaces Moved 4665 | 1 301 276 342 333 279 348 116 152 145 561 152 235 483 35 453 453 Core 523 | . . . . . . . . . . . . . . 21 97 405 Treads 4008 | . 264 276 342 333 279 348 116 152 145 561 152 186 483 14 356 1 Legs 39 | 1 37 . . . . . . . . . . 1 . . . . Wheels 48 | . . . . . . . . . . . . 48 . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 47 | . . . . . . . . . . . . . . . . 47 Fastest Speed 40 | 120 120 160 160 160 160 160 240 160 160 160 160 115 160 100 50 40 Average Speed 155 | 120 155 160 160 160 160 228 240 230 185 160 160 152 160 124 130 49 Slowest Speed 270 | 120 160 160 160 160 160 240 240 240 240 160 160 270 160 160 200 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 32 | 2 42 55 70 62 30 12 28 48 6 65 23 9 63 11 18 16 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 4 | . . . 1 1 . . . 1 . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . . 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . 1 . 1 . . . . . . . . 3 . . . Spaces Dug 26 | . . . . . . . 1 . . 3 . 11 2 . 5 4 Terrain Destroyed 148 | . . 2 . . 7 10 10 . . 19 . 89 2 . 5 4 Melee 26 | . . . . . . . 1 . . 3 . 11 2 . 5 4 Projectile 1 | . . . . . . . . . . . . 1 . . . . AOE 121 | . . 2 . . 7 10 9 . . 16 . 77 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Fac Upp Upp Res Res Total 6233 | . 462 295 346 459 792 401 167 224 181 646 167 370 560 49 630 484 Wait 1073 | . 102 2 . 112 482 10 25 50 18 51 8 56 34 4 100 19 Move 4643 | . 300 275 341 332 278 347 115 151 144 560 151 234 482 34 453 446 Hop 3 | . . . . . . . . . . . . . . . . 3 Pick Up 34 | . 5 2 2 1 4 4 1 . . 2 . 2 4 . 5 2 Fast Attach 63 | . 3 1 . . 8 5 8 . 1 5 1 10 7 . 10 4 Attach 32 | . . . . . 2 3 . . 1 5 . 11 2 2 4 2 Detach 17 | . . . . . 1 2 . . 1 4 . 5 . 2 2 . Swap 18 | . 3 5 1 2 . . 3 2 1 . . 1 . . . . Drop 47 | . 4 4 2 2 6 6 10 . 2 1 . 5 1 . 4 . Fire 88 | . 44 5 . 10 11 4 1 . . 4 . 8 . . 1 . Melee 203 | . . . . . . 19 4 21 13 14 7 38 30 7 46 4 Ram 1 | . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush 10 | . 1 1 . . . 1 . . . . . . . . 5 2 Escape Stasis 1 | . . . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res x2) -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Central database locked down 300 | -10/Materials | Build established: Mutant 370 | -10/Materials | Repaired Lgt. Treads 397 | -10/Materials | Repaired Lgt. Assault Rifle 442 | -10/Materials | Discovered new exit (range 8) 482 | -10/Materials | Discovered new exit (range 13) 709 | -10/Materials | Entered Mines 744 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 947 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1172 | -10/Mines | Discovered new exit (range 5) 1178 | -10/Mines | Entered Exiles 1239 | -10/Exiles | Met 8R-AWN 1265 | -10/Exiles | Met EX-HEX 1349 | -10/Exiles | Met EX-DEC 1463 | -10/Exiles | Learned location of Zion (-7) 1495 | -10/Exiles | Met EX-BIN 1517 | -10/Exiles | Aligned with FarCom system 1519 | -10/Exiles | Given EX-Vault access code 1557 | -10/Exiles | Opened EX-Vault 1572 | -10/Exiles | Found YOLO Cannon 1606 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1710 | -10/Exiles | Discovered new exit (range 14) 1728 | -10/Exiles | Left Exiles lab with YOLO Cannon 1728 | -10/Exiles | Entered Mines 1789 | -9/Mines | Assembled infested the area 2132 | -9/Mines | Learned location of Storage (-7) 2257 | -9/Mines | Received a Mining Laser from a helpful Derelict 2366 | -9/Mines | Discovered new exit (range 11) 2404 | -9/Mines | Entered Materials 2404 | -8/Materials | Accompanied by 1 ally 2404 | -8/Materials | Evolved 4 slots: Weapon x4 2931 | -8/Materials | Build established: Executioner 3287 | -8/Materials | Discovered new exit (range 8) 3350 | -8/Materials | Repaired Broken Lgt. Treads 3390 | -8/Materials | Entered Factory 3390 | -7/Factory | Evolved 2 slots: Weapon x2 4026 | -7/Factory | Build established: Mutant 4188 | -7/Factory | Discovered new exit (range 8) 4286 | -7/Factory | Entered Storage 4618 | -7/Storage | Used back door to open Recycling access 4618 | -7/Storage | Discovered new exit (range 3) 4622 | -7/Storage | Entered Recycling 4651 | -7/Recycling | Spotter reported a threat 4652 | -7/Recycling | Spotter reported a threat 4675 | -7/Recycling | Spotter reported a threat 4676 | -7/Recycling | Spotter reported a threat 4676 | -7/Recycling | Spotter reported a threat 4690 | -7/Recycling | Spotter reported a threat 4692 | -7/Recycling | Spotter reported a threat 4704 | -7/Recycling | Spotter reported a threat 4707 | -7/Recycling | Spotter reported a threat 4710 | -7/Recycling | Spotter reported a threat 4728 | -7/Recycling | Spotter reported a threat 4729 | -7/Recycling | Spotter reported a threat 4729 | -7/Recycling | Spotter reported a threat 4745 | -7/Recycling | Spotter reported a threat 4782 | -7/Recycling | Spotter reported a threat 4790 | -7/Recycling | Spotter reported a threat 4798 | -7/Recycling | Spotter reported a threat 4822 | -7/Recycling | Spotter reported a threat 4843 | -7/Recycling | Spotter reported a threat 4883 | -7/Recycling | Spotter reported a threat 4883 | -7/Recycling | Spotter reported a threat 4917 | -7/Recycling | Spotter reported a threat 4917 | -7/Recycling | Spotter reported a threat 4917 | -7/Recycling | Spotter reported a threat 4952 | -7/Recycling | Spotter reported a threat 4969 | -7/Recycling | Spotter reported a threat 4970 | -7/Recycling | Spotter reported a threat 4970 | -7/Recycling | Spotter reported a threat 4977 | -7/Recycling | Discovered new exit (range 15) 4980 | -7/Recycling | Build established: Commander-Mutant 4999 | -7/Recycling | Spotter reported a threat 4999 | -7/Recycling | Spotter reported a threat 5023 | -7/Recycling | Spotter reported a threat 5045 | -7/Recycling | Spotter reported a threat 5052 | -7/Recycling | Spotter reported a threat 5052 | -7/Recycling | Spotter reported a threat 5065 | -7/Recycling | Entered Factory 5065 | -5/Factory | Accompanied by 4 allies 5065 | -5/Factory | Evolved 4 slots: Weapon x4 5365 | -5/Factory | First assault squad dispatched 5371 | -5/Factory | Discovered new exit (range 10) 5387 | -5/Factory | Entered Upper Caves 5420 | -5/Upper Caves | Learned location of Warlord (-5) 5545 | -5/Upper Caves | Build established: Mutant 5647 | -5/Upper Caves | Lost 4 parts (1p1u2w) 5715 | -5/Upper Caves | Spotted B-75 Beast 5718 | -5/Upper Caves | Destroyed B-75 Beast 6061 | -5/Upper Caves | Lost 3 parts (3w) 6099 | -5/Upper Caves | Discovered new exit (range 8) 6399 | -5/Upper Caves | Entered another Upper Caves area 6433 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6494 | -5/Upper Caves | Discovered new exit (range 10) 6668 | -5/Upper Caves | Entered Factory 6668 | -4/Factory | Evolved 2 slots: Weapon x2 6900 | -4/Factory | Garrison activated, responded to threat 6918 | -4/Factory | First assault squad dispatched 6936 | -4/Factory | Destroyed 9 combat bots 6960 | -4/Factory | Lost 6 parts (1p3n1u1w) 7007 | -4/Factory | Spotted B-86 Titan 7008 | -4/Factory | Destroyed B-86 Titan 7078 | -4/Factory | Lost 5 parts (1n1u3w) 7236 | -4/Factory | Discovered new exit (range 3) 7241 | -4/Factory | Entered Upper Caves 7355 | -4/Upper Caves | Lost 3 parts (1u2w) 7457 | -4/Upper Caves | Learned location of 1 exit from Research 7486 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7506 | -4/Upper Caves | Core integrity fell below 50% 7547 | -4/Upper Caves | Lost 3 parts (1n2w) 7629 | -4/Upper Caves | Build established: Scavenger-Mutant 7862 | -4/Upper Caves | Discovered new exit (range 13) 8140 | -4/Upper Caves | Entered another Upper Caves area 8188 | -4/Upper Caves | Core integrity fell below 20% 8193 | -4/Upper Caves | Learned Research emergency access door positions 8199 | -4/Upper Caves | Discovered new exit (range 12) 8211 | -4/Upper Caves | Entered Research 8211 | -3/Research | Evolved 2 slots: Weapon x2 8212 | -3/Research | Identified exit to Research 8215 | -3/Research | Lost 8 parts (1p1n2u4w) 8230 | -3/Research | Found Prototype Device 8230 | -3/Research | Identified Exp. Thermal Shield 8280 | -3/Research | Repaired Powered Hammer 8826 | -3/Research | Lost 5 parts (1p2n2w) 8905 | -3/Research | Lost 3 parts (3w) 9071 | -3/Research | Core integrity fell below 50% 9072 | -3/Research | Discovered exit to Research (range 15) 9079 | -3/Research | Entered another Research area 9079 | -2/Research | Evolved 2 slots: Weapon x2 9083 | -2/Research | Lost 3 parts (1p1n1w) 9167 | -2/Research | Build established: Mutant 9208 | -2/Research | Crushed by falling debris 9239 | -2/Research | Lost 3 parts (2u1w) 9263 | -2/Research | Spotted B-90 Cyclops 9310 | -2/Research | Core integrity fell below 50% 9341 | -2/Research | Core integrity fell below 20% 9349 | -2/Research | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 09339_ Triggered Ambush Trap. 09339_ L-61 Swordsman emerges from a hatch in the floor. 09339_ S-43 Plague emerges from a hatch in the floor. 09339_ G-73 Enforcer emerges from a hatch in the floor. 09343_ Connecting with Fabricator... >>Force(Overload) EM_IMPRINTER_OVERLOAD 09343_ ALERT: Suspicious activity at Fabricator R004. Dispatching Investigation squad. 09344_ Fabricator zaps G-73 Enforcer with an electromagnetic arc. 09344_ G-73 Enforcer system terminally corrupted. 09344_ Acquired 11 matter. 09344_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09345_ Fabricator zaps C-57 Dissector with an electromagnetic arc. 09345_ Fabricator zaps Cogmind with an electromagnetic arc. 09346_ Fabricator zaps C-57 Dissector with an electromagnetic arc. 09346_ Fabricator zaps S-43 Plague with an electromagnetic arc. 09346_ C-57 Dissector system terminally corrupted. 09347_ Fabricator zaps C-57 Dissector with an electromagnetic arc. Map ----- +----------------------------------------------------+ | ??? # #???????????# #???#####???? | | ??? # #???????????# #???????????? | | ? ! # #???????????# #???????????? | | ###### #???????????# %#???????????? | | ######????# #???????????# #???????????? | | #?????????# +???????????# ############# | | #######?????????# #???????????# | | ########????????# #???????????# ########### | | #????????# #????????#####+####### # | | #????????# #????????# % # + | | "" #????????? #????????# # # | | "" #????????? w?????????# #| ### | | "" #????????+ ?????????# # #?? | | Y" #????????# ?????????# ] # #?? | | "" #????????# ?????????# # #?? | | "" #????????# #????????# ######?? | | "" #????????# ######################??????? | | #????????# # ????????????????? | | ! ! #????????# + ?????????????????? | | ########?H??????+ # """ """ #??????????????? | | ##????????# # """ """ #??????????????? | | +????????# # """ """ #??????????????? | | #### ##????????# # #??????????????? | | ???# #?????????# # #??????????????? | | ???# ##????????# # #??????????????? | | ??## #????????# /c c@ ! #??????????????? | | ??# #????????# # #??????????????? | | ?## #????????# # """ """ #??????????????? | | ?# % #????????# # """T""" #??????????????? | | ## / ##???????# ##############?????#######+## | | #???????# !l ???? | | #????#### %= ???? | | #????# "" % ???? | | #????#""" ????? | | ##????#"F ######???????+### # | | #?????#""" s #???????????????# ??# | | #?????#""" """ #???????????????#????# | | #?????#""" """ #????????????????????# | | # #?????#### """ #????????????????????# | | ### #????????# #????????????????????# | | #?# #????????# #????????????????????+ | | #?# #????????# #????????????????????# | | #?# #????????# """ #????????????????????# | | #?# ########## """ ########?????????????# | | ### """ ?????????????# | | ?????????????? | | ?????????????? | | ### ?????????????? | | ######+### ################# #???????????### | | # #?????# ! # #???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 62 Recoil Reduction 2 Offensive Hacking 22 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Hvy. Treads | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceFusionScanner Manual? 0 Play Time 00:50:36 Cumulative 1001.8 hours Start 2021.11.20 @ 18:04:28 End 2021.11.20 @ 18:54:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 695 Rogue 691 Adventurer 4 Explorer 0 Win Type - Total 107 Types 81/9/7/4/2/0/0/2/2 Lore% 94 Gallery% 98 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc8c1e5d-368e-4491-ac8a-35e0a3ddef5a