Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.17 @ 10:01:43 Player: pappous Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (3762) 3762 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1235) 1235 TOTAL SCORE: 7472 Bonus ------- High Alert Combat Kills 535 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 232/300 Energy 260/280 System Corruption 0% Temperature Cool (9) Movement Treading (320) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (20) --- Improved Ion Engine Light Treads Huge Storage Unit High-capacity Matter Pod (160) Improved Sensor Array Improved Weapon Shielding Relay Coupler [NC] (27) Relay Coupler [Grunt] (24) Relay Coupler [Sentry] (17) Beam Rifle Heavy Assault Rifle Gauss Rifle Assault Cannon Flak Cannon Grenade Launcher Improved Datajack Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads High-capacity Storage Unit Huge Storage Unit Improved Sensor Array Layered Light Armor Plating Beam Rifle Beam Rifle Heavy Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Assault Cannon Assault Cannon Flak Cannon Grenade Launcher Grenade Launcher Improved Datajack Katana [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Sto Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 2 1 . . Weapon . | . . . . . . Parts Attached 83 | 5 8 19 6 22 23 Power 9 | 1 1 2 1 2 2 Engine 9 | 1 1 2 1 2 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 29 | 2 1 5 4 6 11 Treads 24 | 1 . 4 3 6 10 Leg . | . . . . . . Wheel 5 | 1 1 1 1 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 13 | . 2 4 1 5 1 Device 5 | . . 2 . 3 . Storage 4 | . 2 1 . . 1 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 32 | 2 4 8 . 9 9 Energy Gun 12 | 2 2 3 . 3 2 Energy Cannon 1 | . . 1 . . . Ballistic Gun 12 | . 1 2 . 5 4 Ballistic Cannon . | . . . . . . Launcher 7 | . 1 2 . 1 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 21 | . 3 1 3 5 9 Power 2 | . 1 . . . 1 Propulsion 13 | . 2 1 2 3 5 Utility 4 | . . . 1 2 1 Weapon 2 | . . . . . 2 Highest Loss Streak 5 | . 1 1 3 3 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 81 95 84 92 97 Engine 10 | . 14 11 9 9 8 Treads 20 | . 12 16 15 25 23 Wheel 4 | . 13 4 9 . 1 Device 14 | . . 20 16 11 18 Storage 10 | . 12 11 9 9 9 Processor 7 | . . 8 9 9 9 Protection 4 | . . . 1 8 8 Energy Gun 9 | . 21 6 . 9 9 Energy Cannon 1 | . . 3 7 . . Ballistic Gun 8 | . 6 11 7 8 8 Naked Turns . | . . . . . . Heaviest Build 60 | 5 29 59 59 60 60 Greatest Support 63 | 20 10 40 40 63 63 Greatest Overweight (x) 5 | . 2 3 5 5 3 Average Overweight (x) 1 | . 1 1 3 . . Largest Inventory Capacity 20 | 5 15 20 20 20 20 Average Capacity 17 | 5 13 15 20 20 20 Most Carried 20 | 5 8 15 20 20 20 Average Carried 15 | 2 6 14 18 19 19 Final Capacity 20 | 5 15 20 20 20 20 Final Carried 20 | 4 7 15 20 20 17 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Sto Matter Collected 1828 | 200 183 362 101 455 527 Remotely . | . . . . . . Salvage Created 3401 | . 271 854 363 954 959 Parts 192 | . 14 57 20 58 43 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . . 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Sto Combat Hostiles Destroyed 81 | . 9 24 5 24 19 Guns 53 | . 8 11 1 17 16 Cannons 10 | . . 6 4 . . AOE 18 | . 1 7 . 7 3 Classes Destroyed 8 | . 2 2 2 . 2 Worker 2 | . . . 1 . 1 Hauler 1 | . . 1 . . . Recycler 2 | . . . 1 . 1 Operator 1 | . . . . . 1 Swarmer 14 | . 3 8 . 3 . Grunt 39 | . 6 9 3 14 7 Sentry 26 | . . 7 2 7 10 Hunter 2 | . . . . . 2 Best Kill Streak 12 | . 3 4 3 12 5 Combat Bots Only 12 | . 3 4 1 12 4 Max Kills in Single Turn 3 | . 1 3 1 1 2 Gunslinging . | . . . . . . Exploded 3 | . 1 3 . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Sto Damage Taken 4849 | . 464 634 491 1533 1727 Core 723 | . 66 104 81 314 158 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 73 74 . . . Volleys Fired 240 | . 27 49 22 69 73 Largest 2 | . 2 2 2 2 2 Hottest 100 | . 100 98 98 92 99 Shots Fired 462 | . 52 98 44 129 139 Gun 395 | . 50 72 22 119 132 Cannon 45 | . . 23 22 . . Launcher 22 | . 2 3 . 10 7 Special . | . . . . . . Kinetic 198 | . 17 49 22 50 60 Thermal 242 | . 33 46 22 69 72 Explosive 22 | . 2 3 . 10 7 Electromagnetic . | . . . . . . Robot Hit Streak 32 | . 11 14 12 15 32 Robot Miss Streak 5 | . 3 2 3 5 2 Penetration Max . | . . . . . . Secondary Targets 5 | . . 1 . 3 1 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 317 | . 31 69 31 83 103 Core Hits 168 | . 17 38 13 53 47 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . 2 1 . 7 4 Burn 14 | . 2 1 . 7 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6868 | . 590 1438 680 1871 2289 Guns 4453 | . 419 787 255 1294 1698 Cannons 800 | . . 375 425 . . Explosions 1605 | . 171 266 . 577 591 Melee . | . . . . . . Ramming 10 | . . 10 . . . Kinetic 2180 | . 147 502 255 559 717 Thermal 3073 | . 272 660 425 735 981 Explosive 1605 | . 171 266 . 577 591 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 24 | . . 13 . . 11 Projectiles . | . . . . . . Explosions 24 | . . 13 . . 11 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 68 | . 8 29 . 31 . Shots 4 | . 1 1 . 2 . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 235 | . 235 36 111 61 19 Average Temperature 62 | . 99 16 63 32 8 Received Heat Transfer 2262 | . 252 255 297 747 711 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 16 | . 1 1 1 5 8 Heat Transferred 7380 | . 926 1369 629 2014 2442 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Sto Peak Influence 844 | . 209 609 348 844 837 Initial 411 | . . 50 209 103 411 Average 401 | . 73 304 249 608 589 Maximum Alert Level 3 | . 1 2 1 3 3 Low Security (%) 22 | 100 95 22 19 . . Level 1 26 | . 4 55 80 7 . Level 2 38 | . . 22 . 62 81 Level 3 12 | . . . . 29 18 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 1 4 3 . 5 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 10 | . 1 3 2 . 4 Assault 1 | . . 1 . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Sto Distress Signals 10 | . 1 2 1 . 6 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 120 | . 17 35 13 26 29 Peak Tracking Total 6 | . 4 6 6 5 5 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Sto Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . . . . 6 Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Sto Machines Disabled 7 | . . 3 . 3 1 Max in Single Turn 1 | . . 1 . 1 1 Garrison Relay 3 | . . . . 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Sto Machines Accessed 3 | . . . 1 . 2 Terminals 2 | . . . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 7 | . . . 3 . 4 Successful 4 | . . . 1 . 3 Failed 3 | . . . 2 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals 4 | . . . . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 3 | . . . . . 3 Open Door 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Reprogram Traps 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 1 . 1 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Sto Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 11 | . . . . 11 . Machine Destruction 11 | . . . . 11 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Sto Turns Passed 4689 | 53 677 1268 497 1412 782 Spaces Moved 2510 | 44 555 628 266 726 291 Core 2 | 2 . . . . . Treads 1268 | 7 . 319 2 686 254 Legs . | . . . . . . Wheels 1240 | 35 555 309 264 40 37 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 110 130 155 145 Average Speed 144 | 91 102 157 146 159 165 Slowest Speed 320 | 160 110 240 320 240 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 3 92 72 26 73 54 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 88 | . 8 28 5 13 34 Melee . | . . . . . . Projectile 9 | . . 4 5 . . AOE 79 | . 8 24 . 13 34 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Sto Total 3113 | 56 611 808 330 851 457 Wait 171 | . 10 80 21 12 48 Move 2506 | 43 554 627 266 725 291 Hop . | . . . . . . Pick Up 58 | 8 8 18 9 9 6 Fast Attach 16 | 1 2 4 3 4 2 Attach 26 | 4 4 4 2 6 6 Detach . | . . . . . . Swap 41 | . 2 11 1 12 15 Drop 54 | . 4 14 6 14 16 Fire 240 | . 27 49 22 69 73 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Sto x3) -8/Storage History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 9) 194 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 6) 468 | -10/Materials | Discovered new exit (range 15) 644 | -10/Materials | Discovered new exit (range 6) 731 | -10/Materials | Entered another Materials area 731 | -9/Materials | Evolved 2 slots: Utility x2 1295 | -9/Materials | Build established: Scavenger-Mutant 1401 | -9/Materials | Discovered new exit (range 16) 1580 | -9/Materials | Discovered new exit (range 6) 1838 | -9/Materials | Build established: Mutant 1840 | -9/Materials | Discovered new exit (range 15) 1931 | -9/Materials | First assault squad dispatched 1999 | -9/Materials | Entered another Materials area 1999 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2342 | -8/Materials | Discovered new exit (range 13) 2425 | -8/Materials | Lost 3 parts (2n1u) 2496 | -8/Materials | Identified exit to Garrison 2496 | -8/Materials | Entered Garrison 2557 | -8/Garrison | Triggered checkpoint 2560 | -8/Garrison | Triggered checkpoint 2603 | -8/Garrison | Triggered checkpoint 2655 | -8/Garrison | Destroyed 12 combat bots 2735 | -8/Garrison | Build established: Scavenger-Mutant 2740 | -8/Garrison | Discovered new exit (range 10) 2872 | -8/Garrison | Triggered checkpoint 2917 | -8/Garrison | Discovered new exit (range 11) 2946 | -8/Garrison | Installed Relay Interface Framework 2990 | -8/Garrison | Triggered checkpoint 3012 | -8/Garrison | Core integrity fell below 50% 3051 | -8/Garrison | Lost 3 parts (2n1u) 3057 | -8/Garrison | Garrison Relay disabled 3198 | -8/Garrison | Triggered checkpoint 3415 | -8/Garrison | Discovered new exit (range 14) 3458 | -8/Garrison | Triggered checkpoint 3489 | -8/Garrison | Garrison Relay disabled 3636 | -8/Garrison | Triggered checkpoint 3703 | -8/Garrison | Garrison Relay disabled 3908 | -8/Garrison | Entered Storage 4656 | -8/Storage | Garrison activated, responded to threat 4658 | -8/Storage | Core integrity fell below 20% 4690 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04660_ Critical hit (Burn: +37). 04661_ K-01 Serf collects debris. 04661_ Critical hit (Burn: +37). 04662_ G-47 Trooper destroyed. 04665_ Com. Wheel destroyed. 04667_ Lyr. Light Armor Plating destroyed. 04669_ Lgt. Treads destroyed. 04669_ Critical hit (Burn: +37). 04677_ U-05 Engineer lays Concrete. 04678_ Critical hit (Burn: +37). 04679_ U-05 Engineer lays Concrete. 04680_ Lgt. Treads destroyed. 04681_ U-05 Engineer lays Concrete. 04682_ G-47 Trooper destroyed. 04682_ U-05 Engineer lays Concrete. 04685_ U-05 Engineer builds a Door. 04686_ Hvy. Assault Rifle destroyed. 04688_ Beam Rifle melted. 04688_ Y-45 Defender destroyed. 04690_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ! !!%== #??????????? | | ####+#########+################??????????? | | #####? ??# #?????????????????????? | | ????# """ ## " """ #?????????????????????? | | ????# """ ## "!!!"? #?????????????????????? | | ????# """ ## """"" ?#?###?????????????????? | | ????# ## /"""" ### ####??????????????? | | ????# """ ## "!! "? # #??????????????? | | ? ??# """ ## """""?? + """! #??????????????? | | ? ??# ?????# ???????# """" #??????????????? | | ? ??# ?????###??#+##+# """" #??????????????? | | ? ?? ??????????# # """" #??????????????? | | ? ??# ??????????# # #??????????????? | | ? #############???# ##+##+##??????????????? | | ? ? #???# #???????????????? | | # #???# #???# #???????????????? | | # #???# ##### #???????????????? | | # #???# #?#?##??????????? | | # #???# ##/##+######## # "==#??????????? | | # #???# # ??????# # ==#??????????? | | # #####+# ??????# + "?????????????? | | # # % # """ ?????# ####T#?????????????? | | # # """ # """ ##### #???##?????????????? | | + + """ # """ / #??????????????????? | | # # """ # """ ##### #??????????????????? | | # # # """ #???# @#??????????????????? | | + # # ?? #???# #??????????????????? | | # #! # ?? #???# =!#??????????????????? | | # ##########??####???# Y%* ?????????????????? | | # #????????????????? =%=! ????????????????? | | # #???????????????? %% ???????????????? | | # #??????????????? ?????????????? | | # #??????????????######u ????????????? | | #/#####??????????????? ???????????? | | #??????????????? ######??????????? | | #??????????????? * ##???????????????? | | #?????????????? #????????????????? | | #??????????????! #????????????????? | | #?????????????? #????????????????? | | #?????????????? #????????????????? | | #?????????????? #????????????????? | | #######??????????????? ??????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaSegregatorSword Manual? 0 Play Time 00:42:11 Cumulative 74.3 hours Start 2022.04.16 @ 20:16:34 End 2022.04.17 @ 10:01:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsLarge Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3ad0d1f-c0e3-409d-b0fe-7b49d645002e