Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.31 @ 19:42:05 Player: buhdan Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (2190) 2190 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7020 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 42/100 System Corruption 4% Temperature Cool (9) Movement Hovering (60) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Improved Antigrav System > --- UTILITY (8) ------ Visual Processing Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Terrain Scanner Improved Heavy Machine Gun KE Penetrator Peak State ------------ > --- POWER ------------ Light Ion Engine Light Fission Core > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Field Propulsion Array > --- UTILITY ---------- Improved Heat Sink Matter Compressor Visual Processing Unit Improved Target Analyzer Power Shielding Hacking Suite System Shield Recalibrator > --- WEAPON ----------- High-powered Shock Rifle Ion Burst Cannon Ion Burst Cannon Ion Burst Cannon KE Penetrator > --- INVENTORY -------- Terrain Scanner Improved Heavy Laser Improved Heavy Machine Gun Improved Heavy Machine Gun [Rating: 94] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit VTOL Module Utility Visual Processing Unit Device Terrain Scanner Storage Matter Compressor Processor Visual Processing Unit Hackware Hacking Suite Protection Power Shielding Weapon Flak Gun Energy Gun Improved Heavy Laser Energy Cannon Ion Burst Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 2 | . . . . . . 1 1 Propulsion 2 | . . . . . . 1 1 Utility 6 | . 1 2 . 2 1 . . Weapon 3 | . . . 2 . 1 . . Parts Attached 93 | 15 8 8 7 5 23 6 21 Power 8 | 1 1 1 . 1 1 1 2 Engine 4 | 1 . 1 . 1 . 1 . Core 2 | . 1 . . . 1 . . Reactor 2 | . . . . . . . 2 Propulsion 29 | 9 1 2 3 1 3 2 8 Treads 8 | . . 2 3 . 1 . 2 Leg 7 | 5 1 . . 1 . . . Wheel 4 | 4 . . . . . . . Hover 4 | . . . . . . . 4 Flight 6 | . . . . . 2 2 2 Utility 24 | 3 2 2 1 3 8 1 4 Device 10 | 1 . . 1 1 4 1 2 Storage 1 | . . . . . 1 . . Processor 4 | . 2 . . . 1 . 1 Hackware 2 | . . . . . 1 . 1 Protection 7 | 2 . 2 . 2 1 . . Artifact . | . . . . . . . . Weapon 32 | 2 4 3 3 . 11 2 7 Energy Gun 8 | . 1 1 . . 3 . 3 Energy Cannon 6 | . 1 . . . 3 2 . Ballistic Gun 15 | 2 1 2 2 . 4 . 4 Ballistic Cannon 1 | . 1 . . . . . . Launcher 2 | . . . 1 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 3 . . Parts Lost 38 | . . . . . 14 . 24 Power 5 | . . . . . 1 . 4 Propulsion 6 | . . . . . 2 . 4 Utility 14 | . . . . . 5 . 9 Weapon 13 | . . . . . 6 . 7 Highest Loss Streak 16 | . . . . . 3 . 16 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 86 | . 88 95 99 99 84 92 70 Engine 3 | . 7 8 8 7 1 3 3 Core 2 | . 4 1 . . 2 5 3 Treads 4 | . . 11 16 11 3 . . Leg 1 | . 21 4 . 2 . . . Hover 1 | . . . . . . . 7 Flight 2 | . . . . . 3 12 2 Device 17 | . 12 10 11 21 22 21 8 Storage 3 | . . . . . 4 5 4 Processor 9 | . 14 20 12 7 6 5 9 Hackware 3 | . . . . . 4 5 6 Protection 10 | . 3 20 16 20 9 5 3 Energy Gun 3 | . 2 . . . 5 9 3 Energy Cannon 3 | . 7 1 . . 2 6 10 Ballistic Gun 13 | . 12 17 24 21 11 11 4 Launcher 3 | . . . 7 7 5 . . Naked Turns . | . . . . . . . . Heaviest Build 64 | 9 12 16 29 36 51 52 64 Greatest Support 46 | 20 20 40 46 46 46 20 39 Greatest Overweight (x) 12 | 1 . . . 2 12 5 3 Average Overweight (x) 1 | . . . . . 3 3 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 3 4 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 4 5 5 4 3 3 Class Distribution -------------------- 52% | Hacker-Skirmisher 28% | Hacker-Mutant 8% | Scavenger-Tank 8% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 2126 | 276 219 137 147 94 685 106 462 Remotely . | . . . . . . . . Salvage Created 2383 | . 273 227 90 111 1199 106 377 Parts 122 | . 15 15 5 7 59 4 17 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 6 | . . 1 . . 4 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 38 | . 7 2 2 2 20 2 3 Guns 22 | . 2 1 2 1 13 2 1 Cannons 9 | . 5 1 . . 1 . 2 AOE 6 | . . . . 1 5 . . Classes Destroyed 12 | . 3 2 . . 6 1 . Worker 1 | . . . . . . 1 . Builder 2 | . . . . . 1 . 1 Recycler 3 | . . 1 . . 1 . 1 Mechanic 1 | . . . . . 1 . . Operator 2 | . . . . . 1 . 1 Watcher 7 | . 1 1 1 . 3 . 1 Swarmer 7 | . 2 . . . 4 . 1 Grunt 16 | . 5 . 1 . 9 . 1 Duelist 1 | . . . . . 1 . . Sentry 6 | . . 2 1 2 . . 1 Hunter 2 | . . . . . 2 . . Programmer 6 | . . . . . 4 2 . Best Kill Streak 6 | . 6 2 1 1 5 1 2 Combat Bots Only 6 | . 6 1 1 1 4 1 1 Max Kills in Single Turn 3 | . 1 1 1 1 3 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 729 | 6 30 18 5 36 214 5 415 Missed 230 | . 12 6 2 17 61 2 130 Damage Taken 5616 | 37 115 110 34 71 2031 39 3179 Core 1511 | 6 22 18 14 7 285 . 1159 Absorbed by Shields 13 | . . . . . . . 13 Redirected to Shielding 101 | . . 10 5 2 62 3 19 Ignored by Resistances 3297 | 25 76 69 22 55 1121 24 1905 Regen/Repaired (Parts) 17 | . . . . 17 . . . Core Remaining (%) 91 | 97 88 95 97 99 66 100 . Volleys Fired 121 | 7 17 14 6 3 49 4 21 Largest 5 | 2 2 2 4 4 5 5 5 Hottest 393 | 40 80 80 118 118 264 251 393 Shots Fired 360 | 14 33 25 17 10 179 20 62 Gun 273 | 14 23 19 16 9 144 16 32 Cannon 78 | . 10 6 . . 28 4 30 Launcher 9 | . . . 1 1 7 . . Special . | . . . . . . . . Kinetic 217 | 14 17 19 16 9 118 8 16 Thermal 105 | . 16 6 . . 33 12 38 Explosive . | . . . . . . . . Electromagnetic 38 | . . . 1 1 28 . 8 Robot Hit Streak 40 | 11 14 22 13 18 40 5 10 Robot Miss Streak 5 | 1 2 1 5 2 3 2 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . 1 . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 257 | 12 21 20 14 8 132 13 37 Core Hits 174 | 1 11 7 17 12 99 4 23 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 4 | 1 . . . . 2 . 1 Critical Strikes 8 | 1 . . . . 4 2 1 Burn 3 | . . . . . 2 1 . Destroy 5 | 1 . . . . 2 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6311 | 111 310 302 253 185 3519 414 1217 Guns 3799 | 111 149 213 253 163 2222 257 431 Cannons 1774 | . 161 89 . . 604 155 765 Explosions 715 | . . . . 22 693 . . Melee . | . . . . . . . . Ramming 23 | . . . . . . 2 21 Kinetic 3133 | 111 100 213 253 163 1904 141 248 Thermal 2464 | . 210 89 . . 993 271 901 Explosive . | . . . . . . . . Electromagnetic 691 | . . . . 22 622 . 47 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . . 4 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 75 | . . . . . 52 23 . Projectiles 34 | . . . . . 11 23 . Explosions 41 | . . . . . 41 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 277 | . . . 5 . 225 1 46 Shots 8 | . . . 1 . 6 . 1 Rammed 9 | . . . . . 1 1 7 Targets Rammed 9 | . . . . . 1 1 7 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 920 | 12 132 101 42 60 644 204 920 Average Temperature 155 | 7 56 59 12 18 137 89 301 Received Heat Transfer 1781 | 36 66 63 18 24 838 . 736 Effects 35 | . . . . . 8 . 27 Shutdowns 8 | . . . . . 1 . 7 Energy Bleed 2 | . . . . . . . 2 Interference 6 | . . . . . . . 6 Matter Decay 7 | . . . . . 3 . 4 Short Circuit 4 | . . . . . . . 4 Damage (minor) 7 | . . . . . 3 . 4 Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 3 | . . . . . 3 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 1 . . 1 . 1 Heat Transferred 3586 | . 481 185 . . 1290 409 1221 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 288 | 15 243 220 114 108 288 55 129 Initial 73 | . 7 73 . . 38 . 19 Average 76 | . 129 135 45 74 85 20 40 Maximum Alert Level 1 | . 1 1 . . 1 . . Low Security (%) 88 | 100 59 75 100 100 86 100 100 Level 1 11 | . 40 24 . . 13 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 2 . 1 9 . 6 Investigation 3 | . 1 1 . . 1 . . Extermination 6 | . . . . 1 4 . 1 Reinforcement 7 | . . 1 . . 4 . 2 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 2 . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 7 | . 1 . . . 5 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | 1 11 4 4 2 42 2 24 Peak Tracking Total 12 | 1 5 2 2 1 8 2 12 Tactical Retreats 10 | 1 1 1 . . 6 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . 2 . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 6 . . . . . Reprogrammed 4 | . . . . . 4 . . Reused 4 | . . . . . 4 . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . . . . . 4 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 13 | . . 1 1 . 10 . 1 Max in Single Turn 4 | . . 1 1 . 4 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 19 | . 3 4 3 2 4 . 3 Terminals 13 | . 2 3 3 1 2 . 2 Fabricators 2 | . . . . . 1 . 1 Repair Stations 2 | . . . . 1 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 59 | . 9 13 11 4 15 . 7 Successful 42 | . 8 13 10 3 4 . 4 Failed 17 | . 1 . 1 1 11 . 3 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 39 | . 5 11 11 1 7 . 4 Fabricators 5 | . . . . . 2 . 3 Repair Stations 9 | . . . . 3 6 . . Recycling Units 4 | . 4 . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 31 | . 5 11 10 1 1 . 3 Record 11 | . 1 4 4 . . . 2 Prototype ID Bank 2 | . . 1 1 . . . . Open DSF 2 | . . . . 1 . . 1 Branch Access Points 2 | . . 1 1 . . . . Alert Level 4 | . . 2 2 . . . . Disarm Traps 1 | . . 1 . . . . . Reprogram Traps 1 | . . . . . 1 . . Dispatch Records 1 | . . . 1 . . . . Surveillance Status 1 | . . . 1 . . . . Patrol Status 1 | . . 1 . . . . . Transport Status 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Recall Reinforcements 2 | . 1 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 3 | . . . . . 2 . 1 Load Schematic 1 | . . . . . 1 . . Build 2 | . . . . . 1 . 1 Repair Station Hacks 3 | . . . . 2 1 . . Scan Component 2 | . . . . 1 1 . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 14 | . 2 3 2 1 4 . 2 Full Trace Events 3 | . 1 2 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built 3 | . . . . . 1 . 2 Authchips . | . . . . . . . . Time 118 | . . . . . 49 . 69 Total Part Build Rating 20 | . . . . . 2 . 18 Parts Repaired 1 | . . . . 1 . . . Time 30 | . . . . 30 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 7 | . 7 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . 2 . . Drone Recoveries 1 | . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 4911 | 117 284 445 412 301 2429 260 663 Spaces Moved 1851 | 89 171 244 222 132 592 78 323 Core 201 | 63 . . . . 107 . 31 Treads 846 | . . 202 222 88 329 . 5 Legs 283 | 26 171 42 . 44 . . . Wheels . | . . . . . . . . Hover 259 | . . . . . . . 259 Flight 262 | . . . . . 156 78 28 Fastest Speed 50 | 50 120 120 160 160 160 119 50 Average Speed 198 | 72 120 153 160 193 305 292 119 Slowest Speed 755 | 120 120 160 160 260 755 432 360 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 14 | 6 30 25 24 2 14 2 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 117 | . . . . . 91 . 26 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 115 | . . . . . 91 . 24 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 2812 | 125 218 292 267 171 1095 98 546 Wait 624 | 5 6 12 16 27 405 . 153 Move 1844 | 88 170 243 221 131 591 77 323 Hop . | . . . . . . . . Pick Up 80 | 10 9 8 10 4 20 5 14 Fast Attach 8 | 2 3 . . . 1 1 1 Attach 49 | 5 3 3 2 2 16 4 14 Detach 2 | . . . . . 1 . 1 Swap 36 | 8 2 5 5 3 6 1 6 Drop 39 | . 8 7 7 1 5 5 6 Fire 121 | 7 17 14 6 3 49 4 21 Melee . | . . . . . . . . Ram 8 | . . . . . . 1 7 Kick . | . . . . . . . . Crush 1 | . . . . . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Identified exit to Materials 67 | -11/Scrapyard | Discovered exit to Materials (range 8) 118 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Evolved 1 slot: Utility x1 324 | -10/Materials | Build established: Hacker-Mutant 368 | -10/Materials | Identified exit to Materials 368 | -10/Materials | Discovered exit to Materials (range 12) 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Evolved 2 slots: Utility x2 412 | -9/Materials | Identified exit to Mines 782 | -9/Materials | Identified exit to Materials 782 | -9/Materials | Discovered exit to Materials (range 13) 847 | -9/Materials | Entered another Materials area 847 | -8/Materials | Evolved 2 slots: Weapon x2 1162 | -8/Materials | Build established: Hacker-Skirmisher 1232 | -8/Materials | Identified exit to Factory 1232 | -8/Materials | Discovered exit to Factory (range 16) 1259 | -8/Materials | Entered Factory 1259 | -7/Factory | Evolved 2 slots: Utility x2 1274 | -7/Factory | Identified exit to DSF 1361 | -7/Factory | Repaired Corrupted Imp. Deuterium Engine 1451 | -7/Factory | Identified exit to Factory 1451 | -7/Factory | Discovered exit to Factory (range 4) 1560 | -7/Factory | Entered another Factory area 1560 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1845 | -6/Factory | Spotted B-75 Beast 1851 | -6/Factory | Build established: Scavenger-Tank 2442 | -6/Factory | Lost 3 parts (1n2w) 2526 | -6/Factory | Build established: Hacker-Mutant 2897 | -6/Factory | Build established: Hacker-Skirmisher 3136 | -6/Factory | Fabricated Imp. Medium Laser (x1) 3582 | -6/Factory | Identified exit to Factory 3582 | -6/Factory | Discovered exit to Factory (range 9) 3989 | -6/Factory | Entered another Factory area 3989 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4223 | -5/Factory | Identified exit to Factory 4223 | -5/Factory | Discovered exit to Factory (range 10) 4249 | -5/Factory | Entered another Factory area 4249 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4382 | -4/Factory | Fabricated Cmb. Linear Gravjet (x2) 4588 | -4/Factory | Build established: Hacker-Gunner 4694 | -4/Factory | Garrison activated, responded to threat 4795 | -4/Factory | Lost 16 parts (3p2n5u6w) 4822 | -4/Factory | Core integrity fell below 50% 4852 | -4/Factory | Core integrity fell below 20% 4890 | -4/Factory | Lost 6 parts (1p2n2u1w) 4912 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 04872_ Slug penetrates Wall. 04874_ ALERT: Rogue bot located, Programmers report to Factory Zone 9U. 04874_ U-05 Engineer lays Concrete. 04879_ Slug penetrates Wall. 04879_ Penetrated by Slug. 04882_ K-01 Serf collects debris. 04894_ Slug penetrates Wall. 04894_ Imp. Target Analyzer destroyed. 04895_ Slug penetrates Wall. 04901_ Acquired Imp. Antigrav System. 04906_ Penetrated by Slug. 04907_ Slammed into Y-64 Sentinel. 04909_ Imp. Force Field destroyed. 04909_ Penetrated by Slug. 04909_ S-27 Virus destroyed. 04909_ Slammed into Y-64 Sentinel. 04911_ Destabilizing: System corrupted (+2). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #### #?????# #???????????????# | | #?????# #???????????????###### | | #?????# #????????????????????? | | #?????# ! #????????????????????? | | #?????# #????????????????????? | | ####### """" """" #????????????????????? | | #######"""""## """" """" #????????????????????? | | # # """" """" #????????????????????? | | # % # """" """" #????????????????????? | | / # """" """" #????????????????????? | | # % % # """" """" #????????????????????? | | # # #????????????????????? | | %# ##############????????????????????? | | # % " #??????????????????????????? | | # % % " #??????????????????????????? | | # + #######????????????????????? | | # # !#! !##############???????? | | # # # ??????? | | # # / ??????? | | ##" ""# # ??????? | | ####### ## # [pt ############?????????? | | ??????### # ###p###????????????????????? | | ????????######## #?# #??????????????????????? | | ???????????????# #?# #??????????????????????? | | ???????????????# #?#%#??????????????????????? | | ???????????????# #?#@#??????????????????????? | | ???????????????# #?#Y#??????????????????????? | | ???????????????###+####? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 39 Energy Capacity 290 Matter Stores 519 Matter Capacity 550 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Laser | x1 | -6/Factory Cmb. Linear Gravjet | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness GoHome() Hey, That's Mine! Just What I Needed Librarian Made in Tau Ceti IV More Dakka Please One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Risk Taker Serviceable Loadout Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed WeightExperimentalSpear Manual? 0 Play Time 01:54:11 Cumulative 1.8 hours Start 2024.03.30 @ 20:14:07 End 2024.03.31 @ 19:42:05 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50b12d3c-87ae-4a34-a9cc-9e26a99128e2