Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.03 @ 16:51:58 Player: ChromeKnight Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (77) 385 Value Destroyed (2757) 2757 Prototype IDs (40) 800 Alien Tech Used (2) 400 Bonus (-153) -153 TOTAL SCORE: 9889 Bonus ------- Follower Combat Kills 27 Aligned with FarCom 300 Met Zhirov 300 Friendly Fire -780 Cogmind --------- Core Integrity 0/1000 Matter 216/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ 0b10 Decoder Chip [Looter] Advanced Melee Analysis Suite Improved Target Analyzer Microactuators Layered Medium Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Melee Analysis Suite Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Gravmag System Gravmag Array > --- UTILITY ---------- Advanced Power Amplifier Large Storage Unit Advanced Melee Analysis Suite Improved Target Analyzer Core Analyzer Microactuators Improved Actuator Array > --- WEAPON ----------- Axe Falx Phasing Sabre Plasma Sword > --- INVENTORY -------- YI-UF0's Bottomless Matter Pit 0b10 Decoder Chip [Looter] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Layered Medium Armor Plating Transdimensional Reconstructor Firepult [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Advanced Powered Armor Weapon Great Axe Energy Gun Phase Gun Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . . . 4 2 . . 2 . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . Utility 5 | . . . . . 2 . . . 1 . . 2 . . . . Weapon 2 | . . . . . . 1 . . 1 . . . . . . . Parts Attached 156 | 6 . 12 . 6 29 1 10 3 31 5 23 16 4 . 7 3 Power 22 | 1 . 2 . . 5 . 2 . 7 . 1 4 . . . . Engine 7 | 1 . . . . 2 . . . 4 . . . . . . . Core 14 | . . 2 . . 3 . 2 . 2 . 1 4 . . . . Reactor 1 | . . . . . . . . . 1 . . . . . . . Propulsion 30 | 2 . 4 . 1 9 1 3 . 6 . 2 2 . . . . Treads . | . . . . . . . . . . . . . . . . . Leg 20 | 2 . 4 . 1 9 1 3 . . . . . . . . . Wheel 5 | . . . . . . . . . 5 . . . . . . . Hover 5 | . . . . . . . . . 1 . 2 2 . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 58 | 1 . 2 . 2 10 . 2 1 6 2 14 6 3 . 6 3 Device 31 | . . 2 . 1 4 . 1 . 4 1 10 4 1 . 3 . Storage 4 | 1 . . . 1 1 . . . . . 1 . . . . . Processor 9 | . . . . . . . . . 2 1 1 1 2 . 1 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 14 | . . . . . 5 . 1 1 . . 2 1 . . 2 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 46 | 2 . 4 . 3 5 . 3 2 12 3 6 4 1 . 1 . Energy Gun 10 | 2 . 1 . . . . . . 4 2 1 . . . . . Energy Cannon 10 | . . . . 2 . . 1 1 1 1 2 1 . . 1 . Ballistic Gun 6 | . . 2 . 1 . . 1 1 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . . . . Special Weapon 7 | . . 1 . . . . . . 6 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 4 . 1 . . . 2 1 1 . . . Piercing Weapon 3 | . . . . . . . . . . . 1 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 . . . . 3 . . 1 . . 2 1 Parts Lost 48 | . . 3 . . 6 . 3 10 4 1 1 5 . . 14 1 Power 8 | . . . . . 1 . . 2 . . . 3 . . 2 . Propulsion 11 | . . . . . 2 . 2 4 . . . 1 . . 2 . Utility 17 | . . . . . 3 . 1 3 . 1 1 1 . . 6 1 Weapon 12 | . . 3 . . . . . 1 4 . . . . . 4 . Highest Loss Streak 14 | . . 2 . . 4 . 2 7 2 1 1 2 . . 14 1 Average Slot Usage (%) 72 | . 85 96 100 79 91 88 90 46 72 87 79 74 88 88 30 25 Engine 2 | . 14 1 . . 5 7 7 . 6 6 2 . . . . . Core 5 | . . 12 14 14 11 7 2 1 1 . 3 9 11 11 1 . Reactor 1 | . . . . . . . . . 3 6 6 . . . . . Leg 8 | . 28 28 28 28 25 26 29 6 . . . . . . . . Wheel 3 | . . . . . . . . . 14 22 4 . . . . . Hover 2 | . . . . . . . . . . . 8 10 11 11 1 . Device 10 | . . 12 14 13 7 7 7 3 8 9 13 21 22 17 5 5 Storage 6 | . 14 14 14 14 9 7 7 7 6 6 5 5 5 5 . . Processor 6 | . . . . . . . . . 8 13 10 5 11 17 11 12 Protection 3 | . . . . . 14 15 14 8 . . . . . . 4 5 Energy Gun 3 | . 28 9 14 1 . . . . 5 20 9 . . . . . Ballistic Gun 1 | . . 12 14 3 . . 4 5 1 . . . . . . . Special Weapon 2 | . . 3 . . . . . . 14 . . . . . . . Slashing Weapon 6 | . . . . . 14 15 14 10 . . 5 13 22 23 2 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 73 | 12 12 12 12 32 48 46 64 51 57 73 73 66 51 49 49 17 Greatest Support 56 | 20 20 20 20 25 40 53 53 45 40 40 56 56 42 42 42 3 Greatest Overweight (x) 21 | . . . . 1 3 1 1 9 9 2 2 21 1 1 13 5 Average Overweight (x) 1 | . . . . . . . . 3 2 1 . . 1 1 3 4 Largest Inventory Capacity 10 | 6 6 6 6 6 10 10 10 10 10 10 10 10 10 10 10 4 Average Capacity 8 | 5 6 6 6 6 6 10 10 10 10 10 9 10 10 10 4 4 Most Carried 10 | 1 2 6 6 6 10 10 10 9 10 10 10 9 10 10 10 4 Average Carried 7 | . 1 5 5 5 6 10 9 8 9 9 8 8 9 10 4 2 Final Capacity 10 | 6 6 6 6 6 10 10 10 10 10 10 10 10 10 10 4 4 Final Carried 10 | 1 2 6 6 6 10 10 10 9 10 10 7 9 10 10 4 1 Class Distribution -------------------- 46% | Mutant 32% | Scavenger-Mutant 10% | Scavenger-Gunner 5% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -6/Factory Scavenger-Gunner | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Matter Collected 3522 | 233 . 247 . 156 1341 . 488 38 274 131 376 158 20 20 40 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5769 | . . 289 . 120 977 . 533 145 439 1949 253 522 59 . 483 . Parts 168 | . . 13 . 3 43 . 18 4 27 22 9 24 . . 5 . Haulers Intercepted 3 | . . . . . 1 . . . 1 . 1 . . . . . Recyclers Shooed 2 | . . . . . 1 . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 12 4 . . . . 1 . 4 . Prevented 1 | . . . . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 58 | . . 6 . . 17 . 10 4 3 6 2 10 . . . . Melee 26 | . . 1 . . 10 . 7 1 . . 1 6 . . . . Guns 11 | . . 5 . . . . 1 3 . 2 . . . . . . Cannons 4 | . . . . . . . . . 3 . . 1 . . . . AOE 12 | . . . . . 7 . 1 . . . 1 3 . . . . Classes Destroyed 13 | . . 1 . . 6 . 2 . 1 1 1 1 . . . . Worker 8 | . . . . . 4 . . . 4 . . . . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . . Hauler 3 | . . . . . 1 . . . 1 . 1 . . . . . Recycler 1 | . . . . . . . . . . . . 1 . . . . Operator 2 | . . . . . 2 . . . . . . . . . . . Watcher 2 | . . . . . 1 . . . . . 1 . . . . . Swarmer 10 | . . . . . . . 1 3 . . . 6 . . . . Grunt 25 | . . 6 . . 12 . 5 . . . 1 1 . . . . Duelist 3 | . . . . . . . 2 . . . . 1 . . . . Sentry 8 | . . . . . 3 . 2 1 2 . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . Programmer 4 | . . . . . . . . . 1 . 1 2 . . . . Compactor 6 | . . . . . . . . . . 6 . . . . . . Best Kill Streak 6 | . . 2 . . 6 . 5 3 2 4 1 4 . . 1 . Combat Bots Only 5 | . . 2 . . 5 . 5 3 2 4 1 4 . . . . Max Kills in Single Turn 4 | . . 1 . 1 3 . 2 1 1 1 1 4 . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . 1 . . . 1 3 . . . . Melee 2 | . . 1 . . 1 . 2 1 . . 1 1 . . . . Uniques/NPCs Destroyed 2 | . . . . 1 . . . . . . . . . . 1 . YI-UF0 (-9/Mines) Svarog (-5/Zhirov) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Damage Taken 7288 | . 32 584 . . 834 . 882 918 384 37 301 949 20 . 1844 503 Core 1593 | . . 116 . . 74 . 81 216 44 . 65 242 . . 609 146 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . . . 53 86 . . 57 . . 87 . . . . . Volleys Fired 107 | . . 29 . 1 8 . 8 8 21 28 3 1 . . . . Largest 4 | . . 2 . 1 2 . 1 1 4 4 4 1 . . . . Hottest 418 | . . 90 . 250 98 . 250 250 170 418 313 250 . . . . Shots Fired 251 | . . 51 . 1 11 . 8 8 70 93 8 1 . . . . Gun 163 | . . 48 . . . . 4 7 10 89 5 . . . . . Cannon 17 | . . . . 1 3 . 4 1 . 4 3 1 . . . . Launcher 8 | . . . . . 8 . . . . . . . . . . . Special 63 | . . 3 . . . . . . 60 . . . . . . . Kinetic 34 | . . 23 . . . . 4 7 . . . . . . . . Thermal 180 | . . 28 . 1 3 . 4 1 65 69 8 1 . . . . Explosive 8 | . . . . . 8 . . . . . . . . . . . Electromagnetic 29 | . . . . . . . . . 5 24 . . . . . . Robot Hit Streak 30 | . . 9 . 1 4 . 4 1 14 30 4 . . . . . Robot Miss Streak 8 | . . 3 . 2 2 . 2 8 1 4 2 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . . . . . Shots Hit Robots 304 | . . 37 . 1 44 . 12 14 40 82 18 24 2 . 30 . Core Hits 155 | . . 17 . 4 30 . 16 8 18 21 9 17 1 . 11 3 Critical Hits 19 | . . . . . 2 . 1 2 7 . . 1 . . 6 . Critical Kills 8 | . . . . . 2 . 1 . 4 . . . . . 1 . Critical Parts Destroyed 8 | . . . . . . . . 2 2 . . . . . 4 . Melee Attacks 173 | . . . . . 52 . 14 12 . . 23 39 2 . 31 . Impact . | . . . . . . . . . . . . . . . . . Slashing 160 | . . . . . 52 . 14 12 . . 16 33 2 . 31 . Piercing 13 | . . . . . . . . . . . 7 6 . . . . Sneak Attacks 14 | . . . . . 7 . . . . . 4 1 . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 48 | . . . . . 9 . 3 2 . . 7 15 . . 12 . Damage Inflicted 11742 | . . 376 . 86 2583 . 687 620 462 1791 933 1131 161 . 2903 9 Guns 1954 | . . 369 . . . . 41 127 . 1356 61 . . . . . Cannons 378 | . . . . 30 41 . 23 . . 223 27 34 . . . . Explosions 1181 | . . . . 56 468 . 252 60 . 212 51 82 . . . . Melee 7750 | . . . . . 2074 . 371 433 . . 793 1015 161 . 2903 . Ramming 13 | . . 3 . . . . . . . . 1 . . . . 9 Kinetic 314 | . . 146 . . . . 41 127 . . . . . . . . Thermal 3180 | . . 227 . 86 41 . 275 60 462 1774 139 116 . . . . Explosive 468 | . . . . . 468 . . . . . . . . . . . Electromagnetic 17 | . . . . . . . . . . 17 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 7535 | . . . . . 2074 . 371 433 . . 673 920 161 . 2903 . Piercing 215 | . . . . . . . . . . . 120 95 . . . . Highest Corruption 25 | . . . . . . 1 1 1 . 25 25 . . . 9 13 Average Corruption 12 | . . . . . . 1 1 1 . 15 25 . . . 8 10 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 183 | . . . . . . . 4 2 . 33 94 . . . 44 6 Message Errors 35 | . . . . . . . 3 . . 4 13 . . . 14 1 Matter Fused 26 | . . . . . . . . . . 3 14 . . . 8 1 Heat Flow Errors 21 | . . . . . . . . . . . 9 . . . 10 2 Energy Discharges 16 | . . . . . . . 1 . . 1 9 . . . 4 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 16 | . . . . . . . . 1 . 3 6 . . . 6 . Data Loss (major) 8 | . . . . . . . . . . 1 5 . . . 2 . Alerts 2 | . . . . . . . . . . 1 1 . . . . . Misdirections 33 | . . . . . . . . . . 4 29 . . . . . Targeting Errors 21 | . . . . . . . . 1 . 13 7 . . . . . Weapon Failures 4 | . . . . . . . . . . 3 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 751 | . . . . . 395 . . 14 . . 188 94 35 . 25 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 751 | . . . . . 395 . . 14 . . 188 94 35 . 25 . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 92 | . . . . . 50 . 7 14 . . 7 11 . . . 3 Shots 7 | . . . . . 2 . 1 1 . . 1 2 . . . . Rammed 11 | . . . . . . . . . . . 1 . . . . 10 Targets Rammed 12 | . . 1 . . . . . . . . 1 . . . . 10 Kicked 1 | . . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 638 | . . 380 . 251 14 . 597 184 408 638 242 210 . . 217 216 Average Temperature 154 | . . 224 . 131 3 . 235 86 173 158 99 106 . . 93 108 Received Heat Transfer 1536 | . 18 327 . . 306 . 441 186 60 . 117 18 9 . 54 . Effects 13 | . . 1 . . . . 2 . 1 9 . . . . . . Shutdowns 3 | . . . . . . . 1 . . 2 . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . Interference 2 | . . . . . . . . . . 2 . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . Short Circuit 2 | . . . . . . . 1 . . 1 . . . . . . Damage (minor) 4 | . . 1 . . . . . . 1 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . 1 . . 4 . . . . . . Combat Hostiles 5 | . . . . . . . 1 . . 4 . . . . . . Parts Melted 43 | . . . . 4 1 . 4 . 11 18 4 1 . . . . Heat Transferred 9223 | . . 608 . 400 74 . 1280 320 1517 4180 364 480 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Peak Influence 335 | . 8 138 . . 335 59 . . 77 . 93 124 . . . . Initial 59 | . . 3 . . . 59 . . 40 . . 14 . . . . Average 59 | . 7 62 . . 178 59 . . 24 . 32 56 . . . . Maximum Alert Level 1 | . . . . . 1 . . . . . . . . . . . Low Security (%) 94 | 100 100 100 . 100 68 100 . . 100 100 100 100 . . . . Level 1 5 | . . . . . 31 . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . . . . . 6 1 . . 3 . 2 1 . . . . Investigation 2 | . . . . . . 1 . . 1 . . . . . . . Extermination 4 | . . . . . . . . . 2 . 1 1 . . . . Reinforcement 6 | . . . . . 5 . . . . . 1 . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Distress Signals 4 | . . . . . 4 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 99 | . 2 7 . . 31 . 11 7 5 7 11 12 1 . 3 2 Peak Tracking Total 5 | . 2 2 . . 5 . 5 4 2 4 4 4 1 . 3 1 Tactical Retreats 7 | . . 1 . . 1 . 1 1 . 1 1 . 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Traps Triggered 4 | . . . . . . . . . 3 . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Machines Disabled 3 | . . . . . 3 . . . . . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Machines Accessed 15 | . 1 . 1 . 1 1 . . 2 . 2 1 1 1 4 . Terminals 3 | . 1 . . . . 1 . . . . . . . 1 . . Fabricators 2 | . . . . . . . . . 1 . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . 1 1 . . . . Total Hacks 34 | . 2 . 1 . 1 4 . . 3 . 3 1 1 1 17 . Successful 25 | . 1 . 1 . 1 . . . 1 . 1 1 1 1 17 . Failed 9 | . 1 . . . . 4 . . 2 . 2 . . . . . Catastrophic 2 | . . . . . . 1 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 7 | . 2 . 1 . . 4 . . . . . . . . . . Terminals 7 | . 2 . . . . 4 . . . . . . . 1 . . Fabricators 2 | . . . . . . . . . 1 . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . 2 1 . . . . Terminal Hacks 21 | . 1 . 1 . . . . . . . . . 1 1 17 . Record 6 | . . . . . . . . . . . . . . 1 5 . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . . . . . . . 4 . Open Door 1 | . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . 1 . . . . Seal Access 2 | . . . . . 1 . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 5 | . 1 . . . . 1 . . 2 . 1 . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . 4 . Parts Built 1 | . . . . . . . . . . . 1 . . . . . Matter 190 | . . . . . . . . . . . 190 . . . . . Time 95 | . . . . . . . . . . . 95 . . . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Total Allies 6 | . . . . 4 . . 1 . . 1 . . . . . . Largest Group 4 | . . . . 4 4 . 1 . . 1 . . . . . . Highest-Rated Group 71 | . . . . 71 71 . 32 . . 31 . . . . . . Highest-Rated Ally 32 | . . . . 31 31 . 32 . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 41 | . . . . . 35 . 1 . . 5 . . . . . . Total Damage 631 | . . . . . 503 . 22 . . 106 . . . . . . Kills 1 | . . . . . 1 . . . . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 4 | . . . . 1 . . 1 . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Turns Passed 10575 | 66 101 627 295 399 1229 77 665 217 1673 306 1343 805 416 313 1870 173 Spaces Moved 6333 | 51 84 322 245 301 709 58 475 63 895 201 1114 528 376 296 582 33 Core 570 | 6 . . . . . . . 20 100 . . 1 . . 410 33 Treads . | . . . . . . . . . . . . . . . . . Legs 2282 | 45 84 322 245 301 709 58 475 43 . . . . . . . . Wheels 1268 | . . . . . . . . . 795 201 272 . . . . . Hover 2213 | . . . . . . . . . . . 842 527 376 296 172 . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 150 90 90 56 56 106 106 50 50 Average Speed 125 | 111 120 120 120 122 137 131 125 273 130 91 84 91 106 106 229 278 Slowest Speed 1100 | 120 120 120 120 150 210 150 150 500 500 100 160 1100 106 106 700 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 40 | 3 18 48 60 61 41 2 66 11 20 87 26 11 64 56 99 13 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . . . . . . . . 3 . Known Exits Taken 1 | . 1 . . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 . 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 8 | . . 1 . 1 . . 2 . . . . . 3 1 . . Spaces Dug 8 | . . . . . 7 . . . . . 1 . . . . . Terrain Destroyed 43 | . . . . 7 31 . 1 1 . . 3 . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . Projectile 4 | . . . . . . . 1 1 . . 2 . . . . . AOE 38 | . . . . 7 31 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Total 8503 | 57 84 513 247 333 878 58 518 85 1288 258 1491 818 394 295 1093 93 Wait 1594 | . . 145 . 16 62 . . . 308 16 293 242 1 . 465 46 Move 6318 | 50 83 321 244 300 708 57 474 62 895 200 1113 527 375 295 581 33 Hop . | . . . . . . . . . . . . . . . . . Pick Up 58 | 1 1 1 1 2 10 . 4 . 13 3 15 2 4 . 1 . Fast Attach 86 | 6 . 5 . 4 11 1 2 . 19 1 14 11 4 . 7 1 Attach 34 | . . 1 . 1 1 . 4 3 6 3 6 5 . . 1 3 Detach 15 | . . . . 1 . . . 2 2 1 3 4 2 . . . Swap 38 | . . 6 . 1 17 . 4 . 6 1 3 . . . . . Drop 104 | . . 4 2 7 20 . 7 . 18 5 27 3 6 . 5 . Fire 107 | . . 29 . 1 8 . 8 8 21 28 3 1 . . . . Melee 119 | . . . . . 41 . 11 10 . . 13 23 2 . 19 . Ram 11 | . . . . . . . . . . . 1 . . . . 10 Kick 1 | . . 1 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . 14 . Rewire 4 | . . . . . . . 4 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: [*Fac] / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Identified exit to Mines 168 | -10/Materials | Entered Mines 432 | -10/Mines | Discovered new exit (range 15) 521 | -10/Mines | Build established: Scavenger-Mutant 641 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 791 | -10/Mines | Discovered new exit (range 5) 795 | -10/Mines | Entered Exiles 825 | -10/Exiles | Met 8R-AWN 847 | -10/Exiles | Met EX-HEX 882 | -10/Exiles | Met EX-BIN 902 | -10/Exiles | Aligned with FarCom system 903 | -10/Exiles | Given EX-Vault access code 938 | -10/Exiles | Opened EX-Vault 950 | -10/Exiles | Found Firepult 976 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1016 | -10/Exiles | Met EX-DEC 1079 | -10/Exiles | Discovered new exit (range 10) 1090 | -10/Exiles | Left Exiles lab with Firepult 1090 | -10/Exiles | Entered Mines 1096 | -9/Mines | Learned Materials security intel 1124 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1144 | -9/Mines | Destroyed YI-UF0 1166 | -9/Mines | Found Prototype Storage 1166 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 1275 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1335 | -9/Mines | Discovered new exit (range 10) 1345 | -9/Mines | Received a Mining Laser from a helpful Derelict 1489 | -9/Mines | Entered Materials 1489 | -8/Materials | Accompanied by 4 allies 1489 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1596 | -8/Materials | Garrison activated, responded to threat 1682 | -8/Materials | Discovered new exit (range 7) 1911 | -8/Materials | Lost 4 parts (1p2n1u) 2718 | -8/Materials | Entered Factory 2718 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2782 | -7/Factory | Discovered new exit (range 5) 2795 | -7/Factory | Entered Lower Caves 2913 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3274 | -7/Lower Caves | Learned Factory interactive machine intel 3315 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3445 | -7/Lower Caves | Discovered new exit (range 11) 3460 | -7/Lower Caves | Entered another Lower Caves area 3469 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3512 | -7/Lower Caves | Discovered new exit (range 15) 3539 | -7/Lower Caves | Lost 7 parts (2p3n1u1w) 3677 | -7/Lower Caves | Entered Factory 3677 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3678 | -6/Factory | Loaded intel: 46 interactive machine locations 4094 | -6/Factory | Build established: Skirmisher 5299 | -6/Factory | Build established: Scavenger-Gunner 5350 | -6/Factory | Sucked down chute 5350 | -6/Factory | Entered Waste 5351 | -6/Waste | Met a frightened Derelict 5365 | -6/Waste | EMP discharged 5377 | -6/Waste | Spotted C-40 Crusher 5391 | -6/Waste | Spotted C-40 Crusher 5391 | -6/Waste | Spotted C-40 Crusher 5400 | -6/Waste | Destroyed C-40 Crusher 5422 | -6/Waste | Spotted C-40 Crusher 5435 | -6/Waste | Destroyed C-40 Crusher 5461 | -6/Waste | Spotted C-40 Crusher 5465 | -6/Waste | EMP discharged 5465 | -6/Waste | System corruption reached 10% 5468 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5517 | -6/Waste | Spotted C-40 Crusher 5549 | -6/Waste | Discovered new exit (range 13) 5565 | -6/Waste | EMP discharged 5589 | -6/Waste | Destroyed C-40 Crusher 5594 | -6/Waste | Destroyed C-40 Crusher 5602 | -6/Waste | Destroyed C-40 Crusher 5606 | -6/Waste | Destroyed C-40 Crusher 5638 | -6/Waste | Found Damper Plating 5656 | -6/Waste | Entered Factory 6254 | -6/Factory | Build established: Gunner 6496 | -6/Factory | Fabricated Lyr. Medium Armor Plating (x1) 6584 | -6/Factory | Build established: Mutant 6792 | -6/Factory | Discovered new exit (range 13) 6999 | -6/Factory | Entered another Factory area 6999 | -5/Factory | Evolved 2 slots: Utility x2 7490 | -5/Factory | Discovered new exit (range 6) 7765 | -5/Factory | Discovered new exit (range 16) 7804 | -5/Factory | Entered Upper Caves 8191 | -5/Upper Caves | Discovered new exit (range 11) 8220 | -5/Upper Caves | Entered another Upper Caves area 8304 | -5/Upper Caves | Learned Factory stockpile data 8440 | -5/Upper Caves | Discovered new exit (range 16) 8449 | -5/Upper Caves | Learned Factory security intel 8533 | -5/Upper Caves | Entered Zhirov 8533 | -5/Zhirov | Discovered new exit (range 3) 8553 | -5/Zhirov | Met Zhirov 8572 | -5/Zhirov | Learned location of Quarantine (-3) 8572 | -5/Zhirov | Learned location of Testing (-2) 8572 | -5/Zhirov | Learned location of Command (-1) 8582 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8600 | -5/Zhirov | Found Alien Artifact 8600 | -5/Zhirov | Identified Integrated Reactor 8600 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8615 | -5/Zhirov | Found Alien Artifact 8743 | -5/Zhirov | Attacked by Zhirov 8757 | -5/Zhirov | Destroyed Svarog 8791 | -5/Zhirov | Core integrity fell below 50% 8805 | -5/Zhirov | Zhirov warped through subspace 8812 | -5/Zhirov | Zhirov detonated his lab 8812 | -5/Zhirov | Cloak Generator disabled 8813 | -5/Zhirov | Core integrity fell below 20% 8843 | -5/Zhirov | Lost 14 parts (2p2n6u4w) 8968 | -5/Zhirov | Found Adv. Powered Armor 10403 | -5/Zhirov | Entered Proximity Caves 10473 | -4/Proximity Caves | System corruption reached 10% 10480 | -4/Proximity Caves | Identified Transdimensional Reconstructor 10480 | -4/Proximity Caves | Warped through subspace 10576 | -4/Proximity Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 10514_ System corrupted: Heat flow error (+214). 10530_ Z/GI69#%HP/W8WGTYTKEYZG&O|GHTBK 10539_ Slammed into P-70 Sage. 10555_ Adv. Powered Armor destroyed. 10559_ System corrupted: Lyr. Medium Armor Plating rejected. 10561_ Acquired Lyr. Medium Armor Plating. 10564_ Slammed into P-70 Sage. 10564_ 0b10 Decoder Chip [Looter] permanently disabled. 10564_ Destabilizing: Short circuit. 10566_ Slammed into P-70 Sage. 10566_ Microactuators permanently disabled. 10566_ Destabilizing: Short circuit. 10568_ Slammed into P-70 Sage. 10570_ Destabilizing: System interference. 10570_ Imp. Target Analyzer temporarily disabled. 10572_ Slammed into P-70 Sage. 10572_ Destabilizing: Core damaged (-20). 10574_ Slammed into P-70 Sage. 10574_ Adv. Melee Analysis Suite permanently disabled. 10574_ Destabilizing: Short circuit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????######????????????????????????????? | | ???? ??????????# #???????????##???????????????? | | ??? ????????# ##????????? #???????????????? | | ??# ??????????# ####????? #???????????????? | | ## ??????????## ##???? #???????????????? | | ???????#### #??? #???????????????? | | ??????### ##??? #???????????????? | | ???????# #####??## #???????????????? | | #???????# ##????# #???????????????? | | #???????## #???? ?????????????????? | | #????????## #??## ???????????????????? | | ###???????# #??# #????????????????????? | | #???????# #?## #?????????????????????? | | #????????# ### #?????????????????????? | | #????????# ##?????????????????????? | | ## ?# @##?????????????????????? | | ??????? ### p #?????????????????????? | | #?????# #??## #???????????????????? | | ##?????## ????## #???????????????????? | | #??????## ?????# ##???????????????????? | | ##???????# ?????# #????????????????????? | | #???????# ????? ???????????????????? | | ????????# ### ????? ??????????????????? | | ????????? #??###????? ?????????????????? | | ????????? #??????????? ????????????????? | | ?????????? ???????????? ???????????????? | | ???????????????????????? ??????????????? | | ???????????????????????? ??????????????? | | ???????????????????????? #????????????????? | | ???????????????????????? ???????????????????? | | ????????????????????????# ?????????????????????? | | % ???????????????????????????????????????????????? | | ## ?????????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ?????##??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 41 Energy Capacity 390 Matter Stores 300 Matter Capacity 1800 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Corruption Prevention 12 Armor Coverage 625 Resistance: TH 10 Propulsion Shielding 90 Melee Speed Boost 40 Evasion (%) 59 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Core Analysis 6 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Lyr. Medium Armor Plating | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedHypercooledShielding Manual? 0 Play Time 01:02:10 Cumulative 116.8 hours Start 2021.04.03 @ 14:08:09 End 2021.04.03 @ 16:51:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 273 Rogue 120 Adventurer 148 Explorer 5 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 71 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aee0da2f-aee6-41df-b6bb-34b28e9b554a