Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.24 @ 23:35:49 Player: OBLIQUE Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (24) 120 Value Destroyed (791) 791 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (163) 163 TOTAL SCORE: 4614 Bonus ------- Follower Combat Kills 163 Cogmind --------- Core Integrity 0/850 Matter 29/300 Energy 87/100 System Corruption 23% Temperature Warm (113) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cryofiber Web Medium Storage Unit Advanced Visual Processing Unit Hardened Heavy Armor Plating Improved Light Armor Plating System Shield > --- WEAPON ----------- Heavy Plasma Cannon Magnetic Acceleration Cannon Heavy Flail > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Hardened Heavy Armor Plating Force Field Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Airjet Utility Advanced Visual Processing Unit Device Cryofiber Web Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Slots Evolved 8 | . . . . . 8 . . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 5 | . . . . . 5 . . Weapon 1 | . . . . . 1 . . Parts Attached 64 | 8 5 . 8 6 13 1 23 Power 3 | 1 . . 1 1 . . . Engine 3 | 1 . . 1 1 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 26 | 4 . . 4 2 4 . 12 Treads 3 | . . . . . 2 . 1 Leg 16 | 2 . . 4 2 2 . 6 Wheel 6 | 2 . . . . . . 4 Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 18 | 1 1 . 2 2 5 . 7 Device 10 | . 1 . 2 . 3 . 4 Storage 2 | 1 . . . 1 . . . Processor 1 | . . . . 1 . . . Hackware 1 | . . . . . 1 . . Protection 4 | . . . . . 1 . 3 Artifact . | . . . . . . . . Weapon 17 | 2 4 . 1 1 4 1 4 Energy Gun 6 | . 4 . 1 . . . 1 Energy Cannon 3 | . . . . . 2 . 1 Ballistic Gun 3 | 2 . . . 1 . . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 2 | . . . . . 1 1 . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 33 | . . . 5 2 3 2 21 Power 2 | . . . 1 . . 1 . Propulsion 12 | . . . 2 1 1 . 8 Utility 13 | . . . 1 1 1 1 9 Weapon 6 | . . . 1 . 1 . 4 Highest Loss Streak 7 | . . . 4 2 3 2 7 To Critical Strikes . | . . . . . . . . Average Backups 7 | 1 6 8 5 7 8 10 7 Power . | . 1 2 1 . . . . Propulsion 2 | 1 3 4 2 3 . . 1 Utility 1 | . . 1 1 2 3 3 1 Weapon 2 | . . 1 . 1 4 7 4 Tool/Special . | . . . . . . . . Unused Backups 14 | . 2 . . . 1 . 11 Power . | . . . . . . . . Propulsion 5 | . 2 . . . . . 3 Utility 3 | . . . . . 1 . 2 Weapon 6 | . . . . . . . 6 Tool/Special . | . . . . . . . . Average Slot Usage (%) 85 | . 96 100 95 99 82 81 62 Engine 8 | . 14 14 12 14 6 4 . Treads 2 | . . . . . 6 10 4 Leg 21 | . 28 28 27 28 19 11 12 Device 7 | . 10 14 12 1 9 13 4 Storage 9 | . 14 14 14 14 6 6 4 Processor 5 | . . . . 12 6 6 4 Hackware 2 | . . . . . 3 6 5 Protection 2 | . . . . . 3 4 7 Energy Gun 12 | . 21 28 27 18 1 . 1 Energy Cannon 2 | . . . . . 6 6 2 Ballistic Gun 3 | . 6 . . 9 3 . . Impact Weapon 2 | . . . . . 5 6 4 Peak Build Rating 52 | 6 11 11 11 19 48 48 52 Average Rating 25 | 4 9 11 9 16 40 42 37 On Entrance 16 | . 6 11 11 9 19 48 28 Avg Prop Armor Cover (%) 12 | . . . . . 6 13 16 Naked Turns 5 | . . . . . . . 5 Heaviest Build 55 | 12 17 17 17 20 41 41 55 Greatest Support 66 | 26 20 20 20 32 66 40 60 Greatest Overweight (x) 3 | 3 . . . . 1 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 10 10 9 Most Carried 10 | 4 8 8 8 8 10 10 10 Average Carried 7 | 1 6 8 5 7 8 10 8 Final Capacity 10 | 8 8 8 8 10 10 10 5 Final Carried 10 | 3 8 8 4 8 10 10 . Class Distribution -------------------- 71% | Mutant 22% | Commander-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Mutant | -8/Recycling Commander-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Was Fac Matter Collected 931 | 216 114 . 90 64 68 100 279 Remotely . | . . . . . . . . Salvage Created 1332 | . 90 168 130 105 63 491 285 Parts 50 | . 3 12 7 4 2 10 12 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . 14 . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Combat Hostiles Destroyed 19 | . 2 5 3 2 1 2 4 Melee 1 | . . . . . . . 1 Guns 12 | . 2 5 3 2 . . . Cannons 1 | . . . . . 1 . . AOE 3 | . . . . . . 2 1 Classes Destroyed 9 | . 2 2 1 2 . 1 1 Worker 1 | . 1 . . . . . . Tunneler 1 | . . 1 . . . . . Hauler 1 | . . . . . . . 1 Turret 1 | . . . 1 . . . . Swarmer 4 | . . 3 1 . . . . Grunt 7 | . 2 2 2 . . . 1 Sentry 5 | . . . . 1 1 1 2 Hunter 2 | . . . . 1 . . 1 Compactor 2 | . . . . . . 2 . Best Kill Streak 3 | . 2 3 3 1 1 2 1 Combat Bots Only 3 | . 2 3 3 1 1 2 1 Max Kills in Single Turn 2 | . 1 2 1 1 1 2 1 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . . . . . 2 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Was Fac Hostile Shots Fired 711 | . 2 17 206 4 42 2 438 Missed 257 | . 1 4 93 2 14 . 143 Hits 454 | . 1 13 113 2 28 2 295 Melee 5 | . . . . . . 2 3 Projectile 449 | . 1 13 113 2 28 . 292 AOE 2 | . . . . . . . 2 Critical Strikes 15 | . . . . . . 2 13 Damage Taken 6048 | . 18 151 729 40 285 329 4496 Core 993 | . 18 7 115 . 22 67 764 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 100 . . . 44 . . . Volleys Fired 96 | . 13 12 24 4 8 16 19 Largest 2 | . 2 2 2 2 2 1 2 Hottest 180 | . 112 112 112 112 180 43 134 Shots Fired 160 | . 26 24 48 8 10 17 27 Gun 116 | . 26 24 48 8 6 . 4 Cannon 28 | . . . . . 4 1 23 Launcher 16 | . . . . . . 16 . Special . | . . . . . . . . Kinetic 26 | . . . . 2 6 . 18 Thermal 114 | . 26 24 48 6 4 1 5 Explosive 16 | . . . . . . 16 . Electromagnetic 4 | . . . . . . . 4 Robot Hit Streak 15 | . 6 6 5 3 13 15 5 Robot Miss Streak 5 | . 4 2 5 3 . 4 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 101 | . 16 15 26 4 10 10 20 Core Hits 54 | . 5 8 10 2 4 6 19 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 9 | . . 3 2 . . . 4 Burn 5 | . . 3 2 . . . . Smash 4 | . . . . . . . 4 Melee Attacks 16 | . . . . . 2 . 14 Impact 16 | . . . . . 2 . 14 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4359 | . 206 217 389 70 242 2202 1033 Guns 1013 | . 206 217 389 70 112 . 19 Cannons 377 | . . . . . 130 . 247 Explosions 2540 | . . . . . . 2202 338 Melee 426 | . . . . . . . 426 Ramming 3 | . . . . . . . 3 Kinetic 337 | . . . . 41 112 . 184 Thermal 1034 | . 206 217 389 29 130 . 63 Explosive 2202 | . . . . . . 2202 . Electromagnetic 357 | . . . . . . . 357 Impact 426 | . . . . . . . 426 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 23 | . . . . . . 16 23 Average Corruption 16 | . . . . . . 11 17 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 57 | . . . . . . 6 51 Message Errors 8 | . . . . . . . 8 Matter Fused 11 | . . . . . . 3 8 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 6 | . . . . . . . 6 Parts Rejected 3 | . . . . . . . 3 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 6 | . . . . . . 1 5 Data Loss (major) 3 | . . . . . . 1 2 Misfires 1 | . . . . . . 1 . Alerts 2 | . . . . . . . 2 Misdirections 11 | . . . . . . . 11 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 106 | . . . . . . 4 102 Projectiles . | . . . . . . . . Explosions 4 | . . . . . . 4 . Melee 102 | . . . . . . . 102 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 282 | . . . . . . 249 33 Shots 5 | . . . . . . 4 1 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 214 | . 51 132 32 82 80 . 214 Average Temperature 47 | . 25 49 15 30 44 . 64 Received Heat Transfer 1413 | . 12 66 474 . 48 . 813 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 2 | . . . . . . . 2 Impact Corruptions 4 | . . . . . . . 4 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 3 . . . . . Heat Transferred 2795 | . 497 777 1147 74 200 . 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 154 | . 40 73 . 36 154 47 115 Initial 107 | . . 3 . 36 107 1 . Average 21 | . 8 16 . 4 63 7 18 Influence Increases 1233 | . 60 125 210 75 272 69 422 Destroy 0b10 Robot/C 460 | . 40 100 80 60 100 . 80 Destroy 0b10 Robot/NC 15 | . 5 5 . . . . 5 Destroy Leader 102 | . 10 20 10 . 30 . 32 Allied During Kill 39 | . . . . 7 32 . . Successful Hack 35 | . 5 . . 8 . . 22 Disable Machine 15 | . . . . . . . 15 Destroy Structure 92 | . . . . . 10 69 13 Advance Influence 100 | . . . . . 100 . . Lose Combat Pursuer 375 | . . . 120 . . . 255 Influence Decreases 1146 | . 50 130 140 133 285 73 335 Entered New Map 62 | . . 7 3 39 10 3 . Time Decay 838 | . 50 123 92 74 245 31 223 Lost Part 226 | . . . 45 20 30 19 112 Lost Ally 20 | . . . . . . 20 . Squads Dispatched 9 | . 2 . . . . . 7 Investigation 3 | . 1 . . . . . 2 Extermination 2 | . . . . . . . 2 Reinforcement 3 | . 1 . . . . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Distress Signals 2 | . . . . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 13 5 14 3 5 4 48 Peak Tracking Total 16 | . 5 3 6 1 3 3 16 Tactical Retreats 12 | . . . 4 . . . 8 Traps | -11 -10 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Traps Triggered 3 | . . . . . 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Was Fac Machines Disabled 3 | . . . 2 . . . 1 Max in Single Turn 1 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Machines Accessed 21 | . 4 1 . 7 3 . 6 Terminals 17 | . 4 1 . 6 2 . 4 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 2 | . . . . . 1 . 1 Garrison Access . | . . . . . . . . Total Hacks 69 | . 12 3 . 22 15 . 17 Successful 31 | . 5 . . 11 9 . 6 Failed 37 | . 7 3 . 11 5 . 11 Catastrophic 5 | . 2 . . 1 . . 2 Database Lockouts 1 | . . . . . 1 . . Manual 27 | . 8 3 . 4 3 . 9 Terminals 53 | . 12 3 . 20 6 . 12 Fabricators 3 | . . . . . . . 3 Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . 2 . . . Scanalyzers 11 | . . . . . 9 . 2 Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 1 . . 6 1 . 3 Record 1 | . . . . . . . 1 Prototype ID Bank 3 | . . . . 2 1 . . Branch Access Points 1 | . . . . 1 . . . Terminal Index 2 | . 1 . . . . . 1 Registered Components 1 | . . . . 1 . . . Zone Layout 3 | . . . . 2 . . 1 Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . Report Inventory 1 | . . . . 1 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 8 | . . . . . 7 . 1 Insert Component 3 | . . . . . 3 . . Analyze 3 | . . . . . 3 . . Retrieve Study 2 | . . . . . 1 . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 9 | . 4 . . 3 1 . 1 Terminals 9 | . 4 . . 3 1 . 1 Botnet 9 | . 4 . . 3 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 4 1 . 6 3 . 6 Full Trace Events 4 | . 1 . . 2 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . . . 1 . 1 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . 2 . . . Parts Scanalyzed 3 | . . . . . 3 . . Part Schematics Acquired 3 | . . . . . 3 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 9 | . . . . 9 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Was Fac Total Allies 9 | . . . . 9 . . . Largest Group 9 | . . . . 9 9 4 . Highest-Rated Group 125 | . . . . 125 125 72 . Highest-Rated Ally 34 | . . . . 34 34 34 . Total Orders 1 | . . . . 1 . . . AID 1 | . . . . 1 . . . Ally Attacks 31 | . . . . 2 7 22 . Total Damage 1507 | . . . . 49 188 1270 . Kills 7 | . . . . 1 4 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Active Infowar (turns) 1961 | . . . . 610 578 173 600 Optics 1961 | . . . . 610 578 173 600 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 2 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Was Fac Turns Passed 3332 | 79 265 475 237 682 578 173 843 Spaces Moved 1925 | 53 173 290 103 470 277 84 475 Core 34 | 7 . . . . . . 27 Treads 214 | . . . . . 113 43 58 Legs 1544 | 21 173 290 103 470 164 41 282 Wheels 133 | 25 . . . . . . 108 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 126 120 50 Average Speed 132 | 114 120 120 120 123 176 160 129 Slowest Speed 260 | 200 120 120 120 125 250 250 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 4 40 68 6 93 6 97 22 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 3 . . . . . Spaces Dug 5 | . . . . . 2 . 3 Terrain Destroyed 138 | . . . . . 2 123 13 Melee 4 | . . . . . 2 . 2 Projectile 12 | . . . . . . 1 11 AOE 122 | . . . . . . 122 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Total 2504 | 69 207 393 165 562 355 102 651 Wait 279 | 3 2 92 29 19 38 1 95 Move 1919 | 52 172 289 102 469 277 83 475 Hop . | . . . . . . . . Pick Up 38 | 4 7 . . 8 11 . 8 Fast Attach 35 | 7 3 . 1 1 6 . 17 Attach 17 | 1 . . 4 1 5 . 6 Detach 3 | . 2 . . . 1 . . Swap 16 | . 2 . 5 5 2 1 1 Drop 34 | 2 6 . . 6 5 1 14 Fire 96 | . 13 12 24 4 8 16 19 Melee 16 | . . . . . 2 . 14 Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 49 | . . . . 49 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Sub]) -10/Subcaves (discovered 2 exits: Mat / *Rec) -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Met a group of wandering Federalists 168 | -10/Materials | Lost 3 allies 310 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 16) 345 | -10/Materials | Entered Mines 361 | -10/Mines | Met a Derelict bent on vengeance 382 | -10/Mines | Learned Materials terminal intel 385 | -10/Mines | Discovered new exit (range 6) 386 | -10/Mines | Learned location of Storage (-8) 448 | -10/Mines | Discovered new exit (range 12) 548 | -10/Mines | Learned location of 1 exit from Materials 592 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 592 | -10/Mines | Discovered new exit (range 5) 796 | -10/Mines | Discovered new exit (range 5) 820 | -10/Mines | Entered Subcaves 823 | -10/Subcaves | Learned 8 Materials zone layouts 828 | -10/Subcaves | Identified exit to Materials 916 | -10/Subcaves | Lost 4 parts (1p2n1u) 964 | -10/Subcaves | Discovered new exit (range 16) 968 | -10/Subcaves | Core integrity fell below 50% 1057 | -10/Subcaves | Entered Recycling 1721 | -8/Recycling | Discovered new exit (range 6) 1739 | -8/Recycling | Entered Factory 1739 | -6/Factory | Accompanied by 9 allies 1739 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x5, Weapon x1 1957 | -6/Factory | Build established: Commander-Mutant 2028 | -6/Factory | Lost 3 parts (1n1u1w) 2028 | -6/Factory | Lost 3 allies 2181 | -6/Factory | Central database locked down 2307 | -6/Factory | Discovered new exit (range 20) 2317 | -6/Factory | Sucked down chute 2317 | -6/Factory | Entered Waste 2325 | -6/Waste | Spotted C-40 Crusher 2332 | -6/Waste | EMP discharged 2353 | -6/Waste | Spotted C-40 Crusher 2377 | -6/Waste | 4 allies followed down the chute 2387 | -6/Waste | Spotted C-40 Crusher 2389 | -6/Waste | Spotted C-40 Crusher 2391 | -6/Waste | Destroyed C-40 Crusher 2391 | -6/Waste | Destroyed C-40 Crusher 2398 | -6/Waste | Spotted C-40 Crusher 2410 | -6/Waste | Allies destroyed C-40 Crusher 2432 | -6/Waste | EMP discharged 2432 | -6/Waste | System corruption reached 10% 2435 | -6/Waste | Spotted C-40 Crusher 2437 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2440 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2475 | -6/Waste | Lost 4 allies 2478 | -6/Waste | Discovered new exit (range 11) 2490 | -6/Waste | Entered Factory 2726 | -6/Factory | Build established: Mutant 2803 | -6/Factory | Garrison activated, responded to threat 2881 | -6/Factory | Lost 4 parts (2n1u1w) 3239 | -6/Factory | Core integrity fell below 50% 3265 | -6/Factory | Lost 7 parts (1n5u1w) 3304 | -6/Factory | Cargo convoy interrupted 3305 | -6/Factory | Core integrity fell below 20% 3311 | -6/Factory | Lost 3 parts (2n1w) 3329 | -6/Factory | Discovered new exit (range 12) 3333 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03288_ ALERT: Suspicious activity at Terminal F003. Dispatching Investigation squad. 03296_ System corrupted: Matter fused (-7). 03299_ Pressure Siphon disabled. 03303_ C-45 Heavy ARC bursts open, deploying its payload. 03303_ P-60 Hacker unfolds itself. 03303_ H-66 Slayer unfolds itself. 03303_ I-36 Angel unfolds itself. 03304_ ALERT: Cargo convoy interrupted, initiating access lockdown. 03310_ S-27 Virus destroyed. 03315_ System corrupted: Matter fused (-8). 03319_ Arm. Huge Wheel destroyed. 03328_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2Y. 03329_ EXIT=FOUND 03331_ System corrupted: Heat flow error (+187). 03331_ Acquired Hvy. Mace. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????####???????????????????????? | | ??????????? ???????????????????????? | | ??????????? ##########+#???????????? | | ???????????< """ ???????????? | | ??????????? ""F"" ????????????? | | ??????????? "" "" ""????????????? | | ??????????? ""? #????????? | | ???????????? p """ ???????? | | ????????????# """ ????? | | ????????????# #??## | | ????????????#@s""" """ """ ? | | ????????##### """ """ """ | | ????????+ s """ """ """ ? | | ????????# """ """ """ | | ????????# ssss | | ?????# """ """ """ ##??????# | | ?????# """ """ """ #???????# | | ?????# """ """ """ #???????# | | ?????# """ """ """ #???????# | | ?????# #???????# | | ?????# #???????#% | | ?????# #???????# | | ?????######+#+############# #???????# | | ??????????????????????????# #???????# | | ??????????????????????????# #???????# | | ??????????????????????????# #???????# | | ??????????????????????????# #???????# | | ??????????????????######??# #???????# | | ??????????????????? ??# #???????# | | ??????????????????? " " "?# #???????# | | ??????????????????# " " "?# #???????# | | ??????????????????# " " " # ######### | | ??????????????????# " " " # * | | ??????????????????# " " " + %= | | ??????????????????# " " " # = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 11 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 750 Resistance: EM 25 Evasion (%) 55 Recoil Reduction 2 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Hvy. Plasma Cannon | -6/Factory | Scanalyzed Titanium Leg | -6/Factory | Scanalyzed Cryofiber Web | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Plasma Cannon | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireMinesnifferSpiker Manual? 0 Play Time 00:50:34 Cumulative 65.6 hours Start 2026.05.24 @ 22:37:54 End 2026.05.24 @ 23:35:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 42 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10dea110-ba1d-4b4e-a0a4-9f202a6ec100