Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.28 @ 03:54:17 Player: souux Result: Destroyed by ES-4VA(M) with Barrage Gun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (170) 850 Value Destroyed (5246) 5246 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (649) 649 TOTAL SCORE: 11505 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 41 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 291/300 Energy 75/100 System Corruption 4% Temperature Warning (364) Movement Core (1350) Ox26 Location -6/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Huge Storage Unit Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Spiked Medium Treads Carbon-fiber Leg Potential Leg Advanced Heat Sink Improved Signal Interpreter 0b10 Decoder Chip [Generic] System Shield Improved System Shield Plasma Rifle Improved Datajack Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Potential Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Hardened Heavy Armor Plating System Shield Recalibrator Drone Bay > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Potential Leg Improved Signal Interpreter Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Thermal Shield System Shield Improved System Shield Drone Bay Heavy Assault Rifle Gauss Rifle Rocket Launcher Improved Datajack Katana [Rating: 76] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Reactor Cold Fusion Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware System Shield Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Slots Evolved 8 | . . 2 . . . 2 2 2 . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . Utility 5 | . . . . . . 2 1 2 . . . Weapon 2 | . . 2 . . . . . . . . . Parts Attached 96 | 7 3 9 . 4 4 10 17 31 2 8 1 Power 6 | 1 1 1 . . . . . 3 . . . Engine 5 | 1 1 1 . . . . . 2 . . . Core . | . . . . . . . . . . . . Reactor 1 | . . . . . . . . 1 . . . Propulsion 18 | 2 . 3 . 2 . . 3 6 . 1 1 Treads 5 | 2 . 3 . . . . . . . . . Leg 13 | . . . . 2 . . 3 6 . 1 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 37 | 1 2 . . 2 . 5 11 11 1 4 . Device 11 | . . . . . . 4 2 3 1 1 . Storage 4 | 1 1 . . 2 . . . . . . . Processor 5 | . 1 . . . . 1 2 . . 1 . Hackware 2 | . . . . . . . . 2 . . . Protection 15 | . . . . . . . 7 6 . 2 . Artifact . | . . . . . . . . . . . . Weapon 35 | 3 . 5 . . 4 5 3 11 1 3 . Energy Gun 10 | 1 . 2 . . 3 . . 1 . 3 . Energy Cannon 1 | . . 1 . . . . . . . . . Ballistic Gun 21 | 2 . 2 . . . 5 3 8 1 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . Unidentified Prototypes 5 | . . 2 . . . . 1 2 . . . Parts Lost 46 | . . . . . . . 6 10 9 7 14 Power 2 | . . . . . . . . 1 . . 1 Propulsion 11 | . . . . . . . . 3 1 3 4 Utility 18 | . . . . . . . 6 3 2 3 4 Weapon 15 | . . . . . . . . 3 6 1 5 Highest Loss Streak 14 | . . . . . . . 3 3 7 7 14 To Critical Strikes . | . . . . . . . . . . . . Average Backups 18 | 5 9 14 15 15 16 22 22 22 20 15 15 Power 2 | . 1 2 1 1 1 1 2 4 4 4 4 Propulsion 4 | 3 4 3 3 3 2 4 5 6 4 3 3 Utility 6 | . 2 5 6 6 8 5 6 6 7 5 5 Weapon 4 | . 1 3 4 5 4 11 7 4 3 . 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 49 | . 1 7 2 . 1 7 8 14 . . 9 Power 10 | . 1 . 1 . . 1 1 4 . . 2 Propulsion 20 | . . 7 . . . 3 2 6 . . 2 Utility 14 | . . . 1 . . 3 3 3 . . 4 Weapon 4 | . . . . . 1 . 2 . . . 1 Tool/Special 1 | . . . . . . . . 1 . . . Average Slot Usage (%) 96 | . 98 99 100 99 100 99 99 92 92 90 98 Engine 6 | . 14 10 11 11 11 9 7 4 . . . Reactor 1 | . . . . . . . . . 6 6 5 Treads 6 | . 28 21 22 12 . . . . . . . Leg 14 | . . . . 9 22 18 23 19 20 20 19 Device 6 | . . . . . . 17 7 5 12 12 12 Storage 8 | . 14 11 11 11 11 9 7 6 6 6 6 Processor 6 | . 12 11 11 11 11 9 6 2 . 4 6 Hackware 3 | . . . . . . . . 9 6 6 5 Protection 7 | . . . . . . . 14 13 15 9 12 Energy Gun 7 | . . 8 11 11 27 2 . . . 12 19 Ballistic Gun 24 | . 28 35 33 33 12 33 30 25 22 7 5 Peak Build Rating 76 | 6 8 14 14 32 36 42 58 76 71 67 68 Average Rating 45 | 5 7 13 14 21 33 40 53 68 67 60 67 On Entrance 33 | . 6 8 14 14 32 34 42 55 70 59 67 Naked Turns . | . . . . . . . . . . . . Heaviest Build 135 | 12 29 41 41 41 102 105 112 135 134 117 117 Greatest Support 77 | 40 40 40 40 60 60 60 77 77 56 56 48 Greatest Overweight (x) 3 | . . 1 1 1 1 1 1 2 3 3 3 Average Overweight (x) 1 | . . . 1 . . 1 1 1 1 2 2 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 14 15 15 15 20 25 25 25 25 25 25 Most Carried 25 | 6 13 15 15 15 18 25 25 25 24 17 18 Average Carried 18 | 5 9 14 14 15 16 22 23 23 20 15 17 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 Final Carried 25 | 6 13 15 15 15 18 25 21 21 16 16 16 Class Distribution -------------------- 34% | Scavenger-Tank 22% | Scavenger-Gunner 17% | Skirmisher 7% | Tank 6% | Hacker-Tank 4% | Gunner 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Matter Collected 5298 | 312 114 659 225 . 304 334 1136 1541 341 239 93 Remotely . | . . . . . . . . . . . . Salvage Created 7235 | 96 211 1483 589 . 296 417 1833 1737 204 321 48 Parts 384 | . 11 94 34 . 34 25 80 86 9 11 . Haulers Intercepted 2 | . 1 1 . . . . . . . . . Recyclers Shooed 3 | . . . 2 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . 9 15 1 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Combat Hostiles Destroyed 129 | . 4 30 8 . 21 9 21 26 5 4 1 Guns 103 | . 4 30 8 . 3 6 21 24 3 4 . AOE 25 | . . . . . 18 3 . 2 2 . . Classes Destroyed 13 | 1 2 7 1 . . 1 1 . . . . Worker 7 | . . . 4 . . 1 1 1 . . . Builder 7 | . . 3 . . . 1 1 2 . . . Hauler 2 | . 1 1 . . . . . . . . . Recycler 19 | 1 . 2 5 . . 1 8 2 . . . Operator 2 | . . 1 . . . . . 1 . . . Watcher 4 | . . 1 . . . . 2 1 . . . Swarmer 38 | . . 4 8 . 15 3 . 4 4 . . Grunt 55 | . 4 22 . . 5 3 8 9 . 4 . Brawler 2 | . . 1 . . 1 . . . . . . Duelist 1 | . . 1 . . . . . . . . . Sentry 16 | . . 2 . . . 2 6 5 1 . . Hunter 6 | . . . . . . 1 2 3 . . . Programmer 10 | . . . . . . . 5 5 . . . Decomposer 3 | . . . . . . . . . 3 . . Thug 1 | . . . . . . . . . . . 1 Best Kill Streak 7 | 1 2 7 4 . 4 4 5 4 3 2 1 Combat Bots Only 5 | . 2 5 3 . 4 3 2 4 3 2 1 Max Kills in Single Turn 4 | 1 1 2 3 . 4 3 2 3 2 1 1 Gunslinging 2 | . . 1 2 . . . . . 1 . . Exploded 4 | . . . . . 4 3 . 2 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Hostile Shots Fired 1122 | . 18 65 32 . 12 35 176 391 127 118 148 Missed 286 | . 5 10 10 . 5 8 62 91 48 25 22 Hits 836 | . 13 55 22 . 7 27 114 300 79 93 126 Melee 2 | . . 2 . . . . . . . . . Projectile 834 | . 13 53 22 . 7 27 114 300 79 93 126 Critical Strikes 23 | . . . . . . 2 2 7 1 6 5 Actively Blocked 2 | . . . . . . . . 2 . . . Part Disruptions 3 | . . . . . . . . . . . 3 Damage Taken 9871 | . 142 726 169 . 117 328 1195 3595 740 1377 1482 Core 1245 | . . 178 16 . 18 95 78 248 20 101 491 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 207 | . . . . . . . 141 66 . . . Ignored by Resistances 517 | . . . . . . . 42 . 22 384 69 Regen/Repaired (Parts) 365 | . . 365 . . . . . . . . . Core Remaining (%) 83 | 100 100 . . . 47 82 88 . . . . Volleys Fired 320 | 7 14 51 25 . 16 17 67 81 9 23 10 Largest 4 | 2 2 4 4 . 3 4 4 4 4 3 4 Hottest 242 | 40 40 131 131 . 111 92 96 117 117 167 242 Shots Fired 1114 | 14 28 204 100 . 24 59 265 311 33 49 27 Gun 1094 | 14 28 204 100 . 11 56 265 310 30 49 27 Cannon . | . . . . . . . . . . . . Launcher 20 | . . . . . 13 3 . 1 3 . . Special . | . . . . . . . . . . . . Kinetic 979 | 14 28 163 75 . 8 56 265 310 30 26 4 Thermal 115 | . . 41 25 . 3 . . . . 23 23 Explosive 20 | . . . . . 13 3 . 1 3 . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 19 | 2 9 19 9 . 3 16 11 19 3 17 8 Robot Miss Streak 5 | 3 2 3 2 . 5 4 4 5 4 2 3 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 15 | . . 6 4 . . . . 3 1 1 . Max Gunslinging Chain 2 | . . 1 2 . . . . 1 1 1 . Shots Hit Robots 672 | 6 21 128 48 . 6 38 161 201 12 32 19 Core Hits 328 | 2 9 61 21 . 28 22 72 82 14 13 4 Critical Kills 2 | . 1 . . . . . . 1 . . . Critical Parts Destroyed 6 | . . . . . . . 1 5 . . . Critical Strikes 13 | . 1 2 2 . . . 1 6 . 1 . Burn 5 | . . 2 2 . . . . . . 1 . Destroy 8 | . 1 . . . . . 1 6 . . . Melee Attacks 1 | . . . . . . . . 1 . . . Impact . | . . . . . . . . . . . . Slashing 1 | . . . . . . . . 1 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12834 | 77 265 1746 727 . 1145 875 2798 3795 370 631 405 Guns 11020 | 77 265 1746 720 . 53 530 2661 3665 267 631 405 Cannons . | . . . . . . . . . . . . Explosions 1807 | . . . . . 1092 345 137 130 103 . . Melee . | . . . . . . . . . . . . Ramming 7 | . . . 7 . . . . . . . . Kinetic 9782 | 77 265 1420 468 . 53 530 2661 3665 267 348 28 Thermal 1375 | . . 326 252 . . . 137 . . 283 377 Explosive 1670 | . . . . . 1092 345 . 130 103 . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 4 5 5 5 5 Average Corruption 4 | . . . . . . . 1 4 5 5 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 142 | . . . . . . . 8 49 48 33 4 Message Errors 27 | . . . . . . . . 12 9 6 . Matter Fused 45 | . . . . . . . 4 15 11 13 2 Heat Flow Errors 12 | . . . . . . . . 2 6 3 1 Energy Discharges 15 | . . . . . . . 1 3 8 3 . Parts Rejected 1 | . . . . . . . . . . 1 . Parts Fused 6 | . . . . . . . . . 4 2 . Data Loss (minor) 17 | . . . . . . . 2 7 6 1 1 Data Loss (major) 12 | . . . . . . . 1 5 3 3 . Misfires 4 | . . . . . . . . 4 . . . Alerts 2 | . . . . . . . . . 1 1 . Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 58 | . . . . . 16 12 . 18 12 . . Projectiles . | . . . . . . . . . . . . Explosions 58 | . . . . . 16 12 . 18 12 . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 354 | . . . . . 51 . 142 123 38 . . Shots 7 | . . . . . 2 . 2 2 1 . . Rammed 2 | . . . 2 . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 585 | . . 238 356 . 108 79 346 492 221 249 585 Average Temperature 123 | . . 79 114 . 46 28 101 206 100 66 261 Received Heat Transfer 3247 | . 78 300 . . . 72 258 759 126 874 780 Effects 32 | . . . . . . . 9 17 . . 6 Shutdowns 7 | . . . . . . . 1 6 . . . Energy Bleed 5 | . . . . . . . 3 . . . 2 Interference 7 | . . . . . . . 3 4 . . . Matter Decay 3 | . . . . . . . 1 1 . . 1 Short Circuit 5 | . . . . . . . 1 2 . . 2 Damage (minor) 1 | . . . . . . . . 1 . . . Damage (major) 3 | . . . . . . . . 3 . . . Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 2 | . . . . . . . . . . 1 1 Heat Transferred 3407 | . . 1073 703 . . . 100 . . 696 835 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Maximum Alert Level 2 | . . 1 1 . 2 . 1 1 . . . Low Security (%) 76 | 100 100 57 94 . 18 100 69 81 . . . Level 1 21 | . . 42 5 . 57 . 30 18 . . . Level 2 1 | . . . . . 23 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 485 | 5 59 368 240 . 485 192 362 389 . . . Initial 175 | . . 17 130 . . 125 33 175 . . . Average 117 | . 10 158 56 . 302 70 110 130 . . . Influence Increases 4185 | 5 133 849 285 . 705 343 771 884 115 95 . Destroy 0b10 Robot/C 2620 | . 80 600 180 . 460 180 420 520 100 80 . Destroy 0b10 Robot/NC 215 | 5 5 40 45 . . 15 60 35 5 5 . Destroy Leader 652 | . 22 134 40 . 70 50 154 162 10 10 . Allied During Kill 31 | . . . 5 . 23 3 . . . . . Successful Hack 72 | . 25 8 . . . 25 . 14 . . . Disable Machine 210 | . . . 15 . 45 . 75 75 . . . Destroy Structure 235 | . 1 7 . . 107 25 32 63 . . . Partial Spotted 15 | . . . . . . . 15 . . . . Lose Combat Pursuer 135 | . . 60 . . . 45 15 15 . . . Influence Decreases 4185 | 5 90 556 621 . 382 592 487 855 502 95 . Entered New Map 798 | . . 26 206 . . 198 41 183 144 . . Time Decay 3111 | 5 90 530 415 . 382 374 386 572 292 65 . Lost Part 256 | . . . . . . . 60 100 66 30 . Lost Ally 20 | . . . . . . 20 . . . . . Squads Dispatched 36 | . 2 7 . . . 1 11 15 . . . Investigation 14 | . 1 6 . . . . 4 3 . . . Extermination 9 | . . . . . . . 4 5 . . . Reinforcement 6 | . 1 1 . . . 1 . 3 . . . Assault . | . . . . . . . . . . . . Garrison 7 | . . . . . . . 3 4 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . 2 . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Distress Signals 4 | . . . . . . 1 2 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 156 | . 4 36 10 . 16 12 25 37 6 4 6 Peak Tracking Total 8 | . 2 5 3 . 4 4 3 6 5 4 8 Tactical Retreats 8 | . . 2 . . . 3 1 1 . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Traps Triggered 4 | . 1 1 . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Machines Disabled 14 | . . . 1 . 3 . 5 5 . . . Max in Single Turn 5 | . . . 1 . 1 . 4 5 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Machines Accessed 19 | . 2 5 . 2 . 1 5 3 1 . . Terminals 12 | . 2 4 . . . 1 2 2 1 . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 66 | . 4 28 . 4 . 7 11 11 1 . . Successful 30 | . 2 16 . 4 . 3 2 2 1 . . Failed 36 | . 2 12 . . . 4 9 9 . . . Catastrophic 16 | . 1 8 . . . . 2 5 . . . Database Lockouts . | . . . . . . . . . . . . Manual 35 | . 4 12 . 1 . 7 3 8 . . . Terminals 39 | . 4 14 . . . 7 5 8 1 . . Fabricators 5 | . . . . . . . 5 . . . . Repair Stations 14 | . . 14 . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers 3 | . . . . . . . . 3 . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 11 | . 1 2 . 4 . 3 . . 1 . . Record 4 | . . . . 3 . . . . 1 . . Part Schematic 2 | . . . . . . 2 . . . . . Level Access Points 2 | . 1 . . . . 1 . . . . . Alert Level 1 | . . 1 . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Repair Station Hacks 13 | . . 13 . . . . . . . . . Scan Component 7 | . . 7 . . . . . . . . . Repair 6 | . . 6 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . 1 . . . . Scanalyzer 1 | . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 1 . . . . . 1 . . . Terminals 3 | . 1 1 . . . . . 1 . . . Operators 3 | . 1 1 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 2 5 . . . 1 4 3 1 . . Full Trace Events 13 | . 1 5 . . . . 4 3 . . . Feedback Events 1 | . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . 2 . . . . 15 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 6 | . . 6 . . . . . . . . . Time 162 | . . 162 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Total Allies 3 | . . . 3 . . . . . . . . Largest Group 3 | . . . 3 3 1 1 . . . . . Highest-Rated Group 40 | . . . 40 40 8 8 . . . . . Highest-Rated Ally 16 | . . . 16 16 8 8 . . . . . Total Orders 5 | . . . 5 . . . . . . . . GUARD 5 | . . . 5 . . . . . . . . Ally Attacks 8 | . . . 1 . 3 4 . . . . . Total Damage 87 | . . . 12 . 31 44 . . . . . Kills 3 | . . . 1 . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Active Infowar (turns) 4651 | . . . . . . 1010 1163 . . 1032 1446 Optics 2507 | . . . . . . . 29 . . 1032 1446 Terrain 2144 | . . . . . . 1010 1134 . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . . 1 2 1 Drone Launches 4 | . . . . . . . . 4 . . . Drone Recoveries 2 | . . . . . . . . 2 . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Turns Passed 16552 | 154 512 1485 2239 661 920 1011 2051 2937 1761 1375 1446 Spaces Moved 6344 | 81 222 477 885 473 660 281 686 895 661 492 531 Core 14 | 14 . . . . . . . . . . . Treads 1803 | 67 222 477 885 152 . . . . . . . Legs 4527 | . . . . 321 660 281 686 895 661 492 531 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 90 90 170 176 179 190 260 260 Average Speed 204 | 140 160 203 240 138 123 170 177 202 259 262 263 Slowest Speed 335 | 160 160 240 240 240 170 170 179 260 330 335 330 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 50 | 5 33 34 99 91 100 22 14 17 73 57 57 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . . . . 1 . . . . . 1 1 Known Exits Taken 2 | . 1 . . . . 1 . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 . 1 1 1 1 . Scrap Searched 7 | . . . 1 . 1 . . . 3 2 . Spaces Dug 13 | . . . . . 12 . . 1 . . . Terrain Destroyed 289 | . . . . . 142 32 29 62 24 . . Melee 1 | . . . . . . . . 1 . . . Projectile 3 | . . . . . . . . . 3 . . AOE 285 | . . . . . 142 32 29 61 21 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Total 9288 | 106 351 867 937 478 744 782 1399 1845 684 535 560 Wait 2262 | . 101 289 22 . 46 434 585 767 3 . 15 Move 6333 | 80 221 476 884 472 659 280 685 894 660 491 531 Hop . | . . . . . . . . . . . . Pick Up 145 | 12 10 18 2 . 6 25 22 35 3 10 2 Fast Attach 9 | . . 5 . 2 . . . 2 . . . Attach 55 | 6 1 2 . . 1 2 9 14 8 10 2 Detach 3 | . . . . . 1 . . 2 . . . Swap 68 | 1 2 10 . 2 11 9 10 21 1 1 . Drop 89 | . 2 16 2 2 4 15 21 27 . . . Fire 320 | 7 14 51 25 . 16 17 67 81 9 23 10 Melee 1 | . . . . . . . . 1 . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 355 | -10/Materials | Identified exit to Materials 667 | -10/Materials | Entered another Materials area 667 | -9/Materials | Evolved 2 slots: Weapon x2 932 | -9/Materials | Discovered new exit (range 15) 976 | -9/Materials | Build established: Gunner 1072 | -9/Materials | Repaired Assault Rifle 1107 | -9/Materials | Repaired Rnf. Ion Engine 1136 | -9/Materials | Repaired Lgt. Treads 1163 | -9/Materials | Repaired Lgt. Treads 1190 | -9/Materials | Repaired Lgt. Treads 1217 | -9/Materials | Repaired Lgt. Treads 1493 | -9/Materials | Build established: Scavenger-Gunner 1922 | -9/Materials | Discovered new exit (range 3) 2152 | -9/Materials | Entered Mines 2174 | -9/Mines | Met a Derelict bent on vengeance 2287 | -9/Mines | Discovered new exit (range 15) 2391 | -9/Mines | Discovered new exit (range 11) 2589 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2789 | -9/Mines | Learned Materials emergency access door positions 4382 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4382 | -9/Mines | Discovered new exit (range 5) 4391 | -9/Mines | Entered Exiles 4391 | -9/Exiles | Accompanied by 3 allies 4425 | -9/Exiles | Discovered new exit (range 15) 4495 | -9/Exiles | Met 8R-AWN 4547 | -9/Exiles | Met EX-HEX 4617 | -9/Exiles | Met EX-BIN 4651 | -9/Exiles | Aligned with FarCom system 4653 | -9/Exiles | Given EX-Vault access code 4732 | -9/Exiles | Opened EX-Vault 4757 | -9/Exiles | Found Potential Leg 4760 | -9/Exiles | Found Potential Leg 4801 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4828 | -9/Exiles | Met EX-DEC 4859 | -9/Exiles | Visited The Gauntlet 4981 | -9/Exiles | Learned location of Zion (-6) 5023 | -9/Exiles | Discovered new exit (range 14) 5052 | -9/Exiles | Left Exiles lab with Potential Leg 5052 | -9/Exiles | Entered Mines 5052 | -8/Mines | Accompanied by 1 ally 5112 | -8/Mines | Discovered new exit (range 8) 5215 | -8/Mines | Core integrity fell below 50% 5351 | -8/Mines | Build established: Skirmisher 5431 | -8/Mines | Discovered new exit (range 3) 5972 | -8/Mines | Entered Materials 5972 | -8/Materials | Accompanied by 1 ally 5972 | -8/Materials | Evolved 2 slots: Utility x2 6855 | -8/Materials | Identified exit to Factory 6983 | -8/Materials | Entered Factory 6983 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7931 | -7/Factory | Discovered new exit (range 7) 7958 | -7/Factory | Garrison activated, responded to threat 8028 | -7/Factory | Lost 3 parts (3u) 8302 | -7/Factory | Build established: Tank 9034 | -7/Factory | Entered another Factory area 9034 | -6/Factory | Evolved 2 slots: Utility x2 9538 | -6/Factory | Build established: Hacker-Tank 10306 | -6/Factory | Lost 3 parts (1u2w) 10608 | -6/Factory | Build established: Scavenger-Tank 10712 | -6/Factory | Discovered new exit (range 4) 10728 | -6/Factory | Garrison activated, responded to threat 11454 | -6/Factory | Discovered new exit (range 15) 11971 | -6/Factory | Entered Lower Caves 13137 | -6/Lower Caves | Discovered new exit (range 14) 13157 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13215 | -6/Lower Caves | Lost 7 parts (2u5w) 13444 | -6/Lower Caves | Learned Factory stockpile data 13681 | -6/Lower Caves | Spotted B-75 Beast 13732 | -6/Lower Caves | Entered another Lower Caves area 13993 | -6/Lower Caves | Build established: Scavenger-Mutant 14132 | -6/Lower Caves | Lost 7 parts (3n3u1w) 14275 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 14356 | -6/Lower Caves | Build established: Scavenger-Tank 14774 | -6/Lower Caves | Discovered new exit (range 7) 15107 | -6/Lower Caves | Entered Zion 15186 | -6/Zion | Learned 12 Factory zone layouts 15257 | -6/Zion | System corruption cleaned by Quarantine Array 15362 | -6/Zion | Given A8's code to call for help 15443 | -6/Zion | Discovered new exit (range 8) 15816 | -6/Zion | Learned location of Warlord (-5) 16439 | -6/Zion | Rebuked by Imprinter 16484 | -6/Zion | Attempted to imprint without authorization 16484 | -6/Zion | Attacked by Zionites 16526 | -6/Zion | Core integrity fell below 50% 16545 | -6/Zion | Core integrity fell below 20% 16553 | -6/Zion | Destroyed by ES-4VA(M) with Barrage Gun Last Messages --------------- 16536_ Carbon-fiber Leg destroyed. 16537_ Overheating: Core damaged (-161). 16537_ Plasma Rifle destroyed. 16539_ Overheating: Energy bleed (-40). 16539_ Lyr. Light Armor Plating destroyed. 16539_ Critical hit (Burn: +80). 16539_ AL-6KG(M) IFF system glitched. 16539_ G2-ID1(c) destroyed. 16541_ Overheating: Matter decay (-69). 16541_ Acquired 30 matter. 16542_ Plasma Rifle destroyed. 16542_ Carbon-fiber Leg destroyed. 16543_ Cold Fusion Reactor broken. 16543_ Overheating: Short circuit. 16549_ Arm. Leg destroyed. 16549_ Broken Cold Fusion Reactor destroyed. 16549_ Critical hit (Burn: +80). 16549_ Thermal Shield destroyed. 16549_ Katana destroyed. 16553_ Overheating: Energy bleed (-25). 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""" "?????????????????????? | | ???????????#######?????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 900 Resistance: TH 20 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- System Shield | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Imp. Plasma Cutter | -6/Zion | Archive Mass Driver | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Antigrav System | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Power Sword | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 8% | -9/Materials Rnf. Ion Engine | 70% | -9/Materials Lgt. Treads | 52% | -9/Materials Lgt. Treads | 57% | -9/Materials Lgt. Treads | 59% | -9/Materials Lgt. Treads | 64% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Gunslinger root@ Challenges ------------ None Game ------ Seed DisassembledAlertAirjet Manual? 0 Play Time 02:21:29 Cumulative 19.6 hours Start 2025.09.28 @ 01:17:31 End 2025.09.28 @ 03:54:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64e75b0f-a0df-4753-954c-eecefc8e45b3