Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.14 @ 08:38:52 Player: woons Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (154) 770 Value Destroyed (4820) 4820 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (741) 741 TOTAL SCORE: 11051 Bonus ------- Pacifist 200 High Alert Combat Kills 612 Follower Combat Kills 515 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1186 Cogmind --------- Core Integrity 0/850 Matter 249/300 Energy 99/100 System Corruption 2% Temperature Cool (12) Movement Core (50) Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Zionite Weapon Casing Zionite Light Carapace Improved Heavy Armor Plating > --- WEAPON ----------- Zionite Laser-S RU-N14's Throwing Claymores RU-N14's Throwing Claymores > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Light Angular Momentum Engine Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Cooling System Energy Well Improved Sensor Array Improved Sensor Array Phasing AFG Improved Spread Laser Zionite Laser-S [Rating: 86] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Flight Unit Cooled VTOL Module Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . . . 1 . Utility 4 | . . . 2 . 1 1 . . . . . . Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 150 | 6 2 . 20 2 15 27 5 3 3 16 38 13 Power 16 | 1 . . 3 . 2 1 . 2 . . 5 2 Engine 13 | 1 . . 3 . 2 1 . 2 . . 3 1 Core 2 | . . . . . . . . . . . 1 1 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 34 | 2 . . 3 1 4 10 . . . 1 8 5 Treads 10 | . . . 3 1 4 2 . . . . . . Leg 23 | 2 . . . . . 7 . . . 1 8 5 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . . . Utility 59 | 1 . . 7 1 4 9 4 1 2 10 16 4 Device 29 | . . . . . 3 3 2 1 1 6 9 4 Storage 9 | 1 . . 4 . 1 1 1 . . . 1 . Processor 3 | . . . 2 . . . . . . 1 . . Hackware . | . . . . . . . . . . . . . Protection 18 | . . . 1 1 . 5 1 . 1 3 6 . Artifact . | . . . . . . . . . . . . . Weapon 41 | 2 2 . 7 . 5 7 1 . 1 5 9 2 Energy Gun 30 | 2 . . 6 . 4 7 1 . . 5 4 1 Energy Cannon 4 | . 2 . 1 . . . . . . . . 1 Ballistic Gun 1 | . . . . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 6 | . . . . . . . . . 1 . 5 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 . 1 3 . . 2 . 6 . Corrupted Parts 3 | . . . . . 3 . . . . . . . System Corruption 5 | . . . . . 5 . . . . . . . Parts Lost 40 | . 1 . 8 1 . . 1 . . 9 4 16 Power 6 | . 1 . 2 . . . . . . . . 3 Propulsion 11 | . . . 2 1 . . . . . 1 2 5 Utility 11 | . . . . . . . 1 . . 5 . 5 Weapon 12 | . . . 4 . . . . . . 3 2 3 Highest Loss Streak 13 | . 1 . 6 1 . . 1 . . 5 1 13 To Critical Strikes 1 | . . . 1 . . . . . . . . . Average Slot Usage (%) 94 | . 82 71 72 99 94 99 99 97 99 95 90 83 Engine 7 | . 11 . 9 11 9 7 7 7 7 7 10 5 Treads 3 | . . . 18 21 24 6 . . . . . . Leg 19 | . 28 28 2 . . 16 23 23 23 22 25 21 Device 20 | . . . . . 5 24 24 27 30 18 13 13 Storage 8 | . 14 14 11 11 15 7 11 7 7 7 10 5 Processor 1 | . . . 8 12 3 . . . . 5 1 . Protection 8 | . . . 1 20 17 11 7 7 7 9 8 15 Energy Gun 18 | . 11 . 19 22 18 23 23 23 15 22 13 15 Special Weapon 1 | . . . . . . . . . 6 . 2 . Naked Turns 66 | . . . . . . . . . . . . 66 Heaviest Build 87 | 12 18 13 44 39 53 66 64 61 87 87 84 68 Greatest Support 78 | 20 20 20 40 40 60 68 60 60 60 60 78 76 Greatest Overweight (x) 3 | . . . 3 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . 1 . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 8 12 15 15 15 15 15 15 15 15 13 Most Carried 15 | 5 8 7 15 15 15 15 15 15 15 15 15 14 Average Carried 13 | 4 6 7 8 15 14 14 14 15 14 13 11 9 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 7 7 15 15 15 14 15 15 15 8 14 . Class Distribution -------------------- 37% | Gunner 31% | Tank 14% | Mutant 9% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Tank | -6/Proximity Caves Mutant | -6/Factory Scavenger-Tank | -6/Extension Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Matter Collected 1614 | 243 . . 135 55 30 388 105 30 30 145 362 91 Remotely . | . . . . . . . . . . . . . Salvage Created 5567 | . . . 389 102 485 1344 287 319 . 752 1341 548 Parts 245 | . . . 24 6 30 59 9 6 . 25 71 15 Haulers Intercepted 4 | . . . 1 . 1 . . . . . 2 . Recyclers Shooed 8 | . . . 1 . 2 2 . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . 10 2 2 32 . . Prevented 2 | . . . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Combat Hostiles Destroyed 102 | . . . 9 2 10 19 7 4 . 24 23 4 Guns 79 | . . . 8 2 6 17 7 4 . 24 7 4 Cannons 2 | . . . 1 . . . . . . . 1 . AOE 19 | . . . . . 4 . . . . . 15 . Classes Destroyed 18 | . . . 6 1 4 3 . 1 . . 2 1 Worker 10 | . . . 1 . 1 1 . . . . 7 . Builder 7 | . . . . . . 1 . . . . 6 . Hauler 4 | . . . 1 . 1 . . . . . 2 . Recycler 12 | . . . 1 . 1 8 . . . . . 2 Mechanic 2 | . . . . . 1 . . . . . 1 . Operator 3 | . . . . . 1 1 . . . . 1 . Watcher 8 | . . . . . 2 . . . . . 5 1 Swarmer 34 | . . . 6 . 8 3 . 3 . 12 2 . Grunt 36 | . . . 1 1 . 11 4 . . 9 10 . Brawler 3 | . . . . . . 1 1 . . . 1 . Duelist 3 | . . . . 1 . . . . . . 2 . Sentry 11 | . . . 2 . 1 1 . 1 . 2 1 3 Hunter 9 | . . . . . 1 2 2 . . . 4 . Programmer 3 | . . . . . . 1 . . . 1 1 . Heavy 2 | . . . . . . . . . . . 2 . Behemoth 1 | . . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . . . . . 1 . Thug 1 | . . . . . . . . 1 . . . . Butcher 3 | . . . . . . . . 3 . . . . Mutant 1 | . . . . . . . . 1 . . . . Best Kill Streak 28 | . . . 3 2 5 14 4 3 . 11 28 3 Combat Bots Only 11 | . . . 3 2 4 4 4 3 . 11 7 1 Max Kills in Single Turn 5 | . . . 1 1 4 2 2 2 . 3 5 1 Gunslinging 1 | . . . . . 1 . 1 . . 1 . . Exploded 5 | . . . . . 3 . . . . . 5 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Damage Taken 8747 | . 333 . 897 44 381 1117 330 128 . 1899 1411 2207 Core 1815 | . 110 . 204 . 57 201 50 19 . 316 148 710 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 272 | . . . . . 12 85 . . . 30 20 125 Regen/Repaired (Parts) 80 | . . . . . . 80 . . . . . . Core Remaining (%) 62 | 100 . 56 . 49 89 . . . . 16 . . Volleys Fired 280 | . 5 . 46 3 19 52 15 12 . 35 66 27 Largest 3 | . 2 . 2 2 2 3 3 3 . 3 3 3 Hottest 230 | . 112 . 106 90 90 230 225 225 . 225 225 195 Shots Fired 651 | . 10 . 83 6 39 148 46 36 . 100 126 57 Gun 605 | . . . 77 6 39 148 46 36 . 100 96 57 Cannon 16 | . 10 . 6 . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special 30 | . . . . . . . . . . . 30 . Kinetic . | . . . . . . . . . . . . . Thermal 549 | . . . 66 . . 148 46 36 . 100 96 57 Explosive 30 | . . . . . . . . . . . 30 . Electromagnetic 72 | . 10 . 17 6 39 . . . . . . . Robot Hit Streak 18 | . 3 . 10 4 13 13 10 14 . 18 11 13 Robot Miss Streak 20 | . 3 . 7 2 6 9 20 10 . 14 10 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 12 | . . . 1 1 2 . 1 . . 7 . . Max Gunslinging Chain 1 | . . . 1 1 1 . 1 . . 1 . . Shots Hit Robots 477 | . 4 . 60 5 30 116 37 29 . 96 59 41 Core Hits 517 | . . . 23 6 31 102 44 46 . 138 97 30 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 7 | . . . 3 . . 2 . . . . 2 . Burn 5 | . . . 3 . . 2 . . . . . . Sever 2 | . . . . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13721 | . 90 . 744 91 787 2182 697 747 . 1840 5203 1340 Guns 9702 | . . . 641 91 558 2182 697 747 . 1840 1613 1333 Cannons 170 | . 90 . 80 . . . . . . . . . Explosions 3435 | . . . . . 229 . . . . . 3206 . Melee . | . . . . . . . . . . . . . Ramming 30 | . . . 23 . . . . . . . . 7 Kinetic . | . . . . . . . . . . . . . Thermal 9164 | . . . 523 . 229 2182 697 747 . 1840 1613 1333 Explosive 3191 | . . . . . . . . . . . 3191 . Electromagnetic 952 | . 90 . 198 91 558 . . . . . 15 . Impact . | . . . . . . . . . . . . . Slashing 384 | . . . . . . . . . . . 384 . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . 5 1 1 . . . 1 2 Average Corruption 1 | . . . . . 4 1 1 . . . 1 1 Corruption Purged 1 | . . . . . . . 1 . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 29 | . . . . . 10 5 8 . . . 2 4 Message Errors 8 | . . . . . 1 1 3 . . . 2 1 Matter Fused 7 | . . . . . 2 1 3 . . . . 1 Heat Flow Errors 6 | . . . . . 3 2 . . . . . 1 Energy Discharges 2 | . . . . . 2 . . . . . . . Data Loss (minor) 2 | . . . . . 1 . 1 . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . Misfires 3 | . . . . . 1 . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 135 | . . . . . . . . . . . 135 . Projectiles 32 | . . . . . . . . . . . 32 . Explosions 103 | . . . . . . . . . . . 103 . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . 2 . . . . . . . . 2 Shots . | . . . . . . . . . . . . . Rammed 8 | . . . 3 . . . . . . . . 5 Targets Rammed 16 | . . . 11 . . . . . . . . 5 Kicked 8 | . . . 8 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 499 | . 272 . 120 123 244 228 50 438 . 499 422 297 Average Temperature 102 | . 140 . 40 62 70 23 19 189 . 171 112 144 Received Heat Transfer 2348 | . 204 . 168 6 45 303 126 12 . 497 327 660 Effects 11 | . . . . . . . . . . 1 2 8 Shutdowns 2 | . . . . . . . . . . 1 1 . Interference 8 | . . . . . . . . . . . . 8 Matter Decay 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 6 | . . . . . 4 . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . Parts Melted 15 | . . . 4 . 1 7 1 . . 1 . 1 Heat Transferred 11148 | . . . 1529 . 450 3460 590 540 . 1480 1588 1511 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Peak Influence 1261 | . . . 107 81 307 340 . . . . 1261 721 Initial 617 | . . . . 41 31 63 . . . . 120 617 Average 269 | . . . 58 79 136 139 . . . . 658 620 Maximum Alert Level 4 | . . . . . 1 1 . . . . 4 3 Low Security (%) 60 | 100 100 100 100 100 68 71 . . . . 22 . Level 1 16 | . . . . . 31 28 . . . . 19 . Level 2 12 | . . . . . . . . . . . 15 73 Level 3 5 | . . . . . . . . . . . 10 26 Level 4 5 | . . . . . . . . . . . 31 . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . . . 1 6 . . . 1 7 5 Investigation 7 | . . . . . . 3 . . . 1 1 2 Extermination 1 | . . . . . . 1 . . . . . . Reinforcement 8 | . 1 . . . 1 2 . . . . 3 1 Assault 5 | . . . . . . . . . . . 3 2 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Distress Signals 6 | . . . . . 1 1 . . . . 3 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 185 | . 5 . 15 2 14 28 9 4 . 29 45 34 Peak Tracking Total 14 | . 7 . 5 2 4 5 4 3 . 11 8 14 Tactical Retreats 10 | . . . 1 . 1 1 2 . . . 1 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Traps Triggered 1 | . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . 1 . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Machines Disabled 16 | . . . . . 1 . . . . . 14 1 Max in Single Turn 3 | . . . . . 1 . . . . . 3 . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Machines Accessed 14 | . . . 1 . 1 5 1 . 1 1 1 3 Terminals 11 | . . . 1 . 1 4 . . . 1 1 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 38 | . . . 3 . 3 16 1 . 5 3 1 6 Successful 23 | . . . 1 . 2 7 1 . 5 3 1 3 Failed 15 | . . . 2 . 1 9 . . . . . 3 Catastrophic 3 | . . . . . . 2 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 11 | . . . . . . . . . 2 . 4 5 Terminals 28 | . . . 3 . 3 12 . . . 3 1 6 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 21 | . . . 1 . 2 5 1 . 5 3 1 3 Record 4 | . . . . . . 1 . . . 3 . . Part Schematic 5 | . . . . . . . . . 5 . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . Open Door 4 | . . . . . . . 1 . . . . 3 Open DSF 1 | . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Zone Layout 3 | . . . . . . 3 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . . . 1 . 1 4 . . . 1 . 3 Full Trace Events 5 | . . . . . . 3 . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 5 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 16 | . . . . . . 16 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Total Allies 17 | . . . . . . . . . 4 . 6 7 Largest Group 6 | . . . . . . . . . 4 4 6 3 Highest-Rated Group 363 | . . . . . . . . . 149 149 363 210 Highest-Rated Ally 70 | . . . . . . . . . 38 38 70 70 Zionite Dispatches 4 | . . . . . . . . . . . 2 2 Light 2 | . . . . . . . . . . . 1 1 Hacker 1 | . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 141 | . . . . . . . . . . 34 83 24 Total Damage 3317 | . . . . . . . . . . 849 1770 698 Kills 18 | . . . . . . . . . . 6 10 2 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . 2 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . 1 . 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Turns Passed 9694 | 67 130 56 678 165 466 1396 1304 734 2439 955 738 566 Spaces Moved 4810 | 52 89 47 299 94 223 607 617 394 1087 510 358 433 Core 131 | 12 . . 4 . . . . . . . . 115 Treads 761 | . . . 256 94 223 188 . . . . . . Legs 3918 | 40 89 47 39 . . 419 617 394 1087 510 358 318 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 130 200 130 130 130 120 50 Average Speed 165 | 103 120 120 155 161 161 182 200 165 196 138 136 103 Slowest Speed 240 | 120 120 120 240 240 240 240 200 200 200 200 192 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 26 14 17 35 25 18 76 69 86 71 18 65 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . . . . 4 . . . Known Exits Taken 1 | . . . 1 . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . . . 3 4 2 2 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 252 | . . . . . 7 . . . . . 241 4 Melee . | . . . . . . . . . . . . . Projectile 24 | . . . . . . . . . . . 20 4 AOE 228 | . . . . . 7 . . . . . 221 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Total 5964 | 62 102 46 416 101 294 786 654 451 1386 679 489 498 Wait 561 | . 1 . 21 . 14 48 12 37 290 111 9 18 Move 4798 | 51 88 46 298 93 222 606 616 393 1086 509 357 433 Hop . | . . . . . . . . . . . . . Pick Up 56 | 5 4 . 11 1 8 18 2 2 2 3 . . Fast Attach 63 | 6 . . 10 2 7 10 2 2 2 1 18 3 Attach 45 | . . . 7 . 4 3 2 . . 11 10 8 Detach 28 | . . . 5 1 4 3 2 . 1 2 10 . Swap 43 | . 2 . 4 . 4 14 1 1 1 4 10 2 Drop 74 | . 2 . 3 1 12 32 2 4 4 3 9 2 Fire 280 | . 5 . 46 3 19 52 15 12 . 35 66 27 Melee . | . . . . . . . . . . . . . Ram 8 | . . . 3 . . . . . . . . 5 Kick 8 | . . . 8 . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Extension History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 13) 68 | -11/Junkyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 16) 198 | -10/Materials | Entered Mines 240 | -10/Mines | Discovered new exit (range 9) 254 | -10/Mines | Entered Materials 254 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 394 | -9/Materials | Lost 6 parts (1p2n3w) 658 | -9/Materials | Core integrity fell below 50% 913 | -9/Materials | Discovered new exit (range 10) 928 | -9/Materials | Identified exit to Mines 932 | -9/Materials | Entered Mines 1078 | -9/Mines | Discovered new exit (range 10) 1097 | -9/Mines | Entered Materials 1097 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1098 | -8/Materials | Identified exit to Storage 1304 | -8/Materials | Build established: Scavenger-Mutant 1466 | -8/Materials | Discovered new exit (range 16) 1563 | -8/Materials | Entered Factory 1563 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1598 | -7/Factory | Repaired Hrd. Light Armor Plating 1729 | -7/Factory | Discovered new exit (range 12) 2013 | -7/Factory | Build established: Tank 2959 | -7/Factory | Entered Lower Caves 4069 | -7/Lower Caves | Learned Factory non-interactive machine intel 4195 | -7/Lower Caves | Discovered new exit (range 10) 4263 | -7/Lower Caves | Entered another Lower Caves area 4425 | -7/Lower Caves | Build established: Gunner 4738 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4894 | -7/Lower Caves | Discovered new exit (range 8) 4899 | -7/Lower Caves | Encountered a Warlord checkpoint 4997 | -7/Lower Caves | Entered Zion 5060 | -7/Zion | Found Prototype Special Weapon 5060 | -7/Zion | Identified RU-N14's Throwing Claymores 5064 | -7/Zion | Found RU-N14's Throwing Claymores 5069 | -7/Zion | Found RU-N14's Throwing Claymores 5104 | -7/Zion | Discovered new exit (range 14) 5339 | -7/Zion | Learned location of Quarantine (-2) 5731 | -7/Zion | Learned Factory non-interactive machine intel 5943 | -7/Zion | Found Prototype Device 5943 | -7/Zion | Identified Phasing AFG 5983 | -7/Zion | Learned location of Extension (-6) 6681 | -7/Zion | Imprinted 6683 | -7/Zion | Declared Zion's savior 7436 | -7/Zion | Entered Proximity Caves 7436 | -6/Proximity Caves | Accompanied by 4 allies 7625 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7628 | -6/Proximity Caves | Core integrity fell below 50% 7721 | -6/Proximity Caves | Spotted B-75 Beast 7765 | -6/Proximity Caves | Allies destroyed B-75 Beast 7956 | -6/Proximity Caves | Build established: Tank 8137 | -6/Proximity Caves | Destroyed 11 combat bots 8141 | -6/Proximity Caves | Lost 5 parts (1n3u1w) 8182 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 8268 | -6/Proximity Caves | Core integrity fell below 20% 8365 | -6/Proximity Caves | Discovered new exit (range 9) 8391 | -6/Proximity Caves | Entered Factory 8391 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8392 | -6/Factory | Loaded intel: 213 non-interactive machine locations 8452 | -6/Factory | Zion Light squad teleported in 8582 | -6/Factory | Zion Hacker squad teleported in 8741 | -6/Factory | First assault squad dispatched 8824 | -6/Factory | Destroyed 7 combat bots 8875 | -6/Factory | Found Prototype Protection 8875 | -6/Factory | Identified Zio. Weapon Casing 9104 | -6/Factory | Discovered new exit (range 16) 9129 | -6/Factory | Entered Extension 9240 | -6/Extension | Spotted B-75 Beast 9272 | -6/Extension | Destroyed B-75 Beast 9292 | -6/Extension | Spotted B-75 Beast 9304 | -6/Extension | Build established: Scavenger-Tank 9479 | -6/Extension | First assault squad dispatched 9545 | -6/Extension | Rescued a captive Derelict 9599 | -6/Extension | Zion Demo squad teleported in 9615 | -6/Extension | Released all parts (3) 9620 | -6/Extension | Core integrity fell below 50% 9623 | -6/Extension | Zion Light squad teleported in 9637 | -6/Extension | Released all parts (7) 9645 | -6/Extension | Lost 13 parts (2p5n4u2w) 9664 | -6/Extension | Core integrity fell below 20% 9678 | -6/Extension | Rescued a captive Derelict 9689 | -6/Extension | Rescued a captive Derelict 9695 | -6/Extension | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 09653_ Slammed into R-10 Processor. 09653_ Destabilizing: System corrupted (+1). 09657_ R-10 Processor destroyed. 09660_ Machine disabled. 09661_ Acquired 5 matter. 09665_ Slammed into U-05 Engineer. 09665_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 09671_ Slammed into W-25 Informer. 09676_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 09676_ ALERT: Suspicious activity at Terminal E008. Dispatching Investigation squad. 09678_ 8I-IOE(g): "Free at last!" 09683_ G-50 Soldier springs to life. 09688_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 09693_ Detecting system override signal. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#########????? #??????????? | | ???????????????????###"""T"""#### #??????????? | | ???????????????????# @ Y s ????????? | | ???????????????????# ! ## #??????????? | | ??????????????###??# "#?????????????????? | | ??########????# #??# T#?????????????????? | | ??# #???## #??# "#?????????????????? | | ??# #???#T #??# [ #?????????????????? | | ??#=* ###### #### #?????????????????? | | ??# * * / w / ?????????????? | | ??# * ####### [# ???????????? | | ??# #?????# ###### # = ????????????? | | #####+#######?# ????##########?####????????????? | | ! #??????????????????????????????? | | ############### #??????????????????????????????? | | ??????????????#####??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 40 Energy Capacity 870 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 110 Armor Coverage 1000 Core Shielding 20 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Energy Filtering 30 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage I'm Back, Baby! Quick And Dirty Remodeling Challenges ------------ None Game ------ Seed BladeRelayKatana Manual? 0 Play Time 01:50:40 Cumulative 20.2 hours Start 2023.07.13 @ 18:28:03 End 2023.07.14 @ 08:38:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 17 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24c08e59-698a-437b-b663-c4a8500c23e7