Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.21 @ 09:52:41 Player: nerdalert Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1258) 1258 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3693 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 14/550 Matter 225/300 Energy 91/100 System Corruption 5% Temperature Cool (0) Movement Walking (270) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads VSS Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Shotgun High-powered Shotgun (fused) > --- INVENTORY (10) --- Light Ion Engine Improved Ion Engine Heat Sink Small Storage Unit High-capacity Storage Unit High-capacity Battery (250) Relay Coupler [Sentry] (18) Light Assault Rifle Proton Bomb Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Improved Targeting Computer > --- WEAPON ----------- Arc Projector Arc Projector Light Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Small Storage Unit High-capacity Storage Unit High-capacity Battery Weight Redist. System Hammer Proton Bomb Trap Proton Bomb Trap [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Improved Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 . 1 . Weapon 1 | . . 1 . . . Parts Attached 53 | 9 5 11 3 6 19 Power 7 | 2 1 1 . . 3 Engine 7 | 2 1 1 . . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 . 2 . 4 4 Treads 8 | 2 . 2 . 1 3 Leg 4 | . . . . 3 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 3 2 5 2 . 4 Device 7 | 2 . 2 . . 3 Storage 6 | 1 2 1 2 . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 18 | 2 2 3 1 2 8 Energy Gun 6 | . 1 . 1 2 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 8 | 2 . 2 . . 4 Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . . 2 1 . 17 Power 2 | . . . . . 2 Propulsion 5 | . . . . . 5 Utility 3 | . . 1 . . 2 Weapon 10 | . . 1 1 . 8 Highest Loss Streak 10 | . . 2 1 . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 100 97 99 87 78 Engine 10 | . 14 11 11 9 7 Treads 21 | . 28 22 22 9 16 Leg 1 | . . . . 15 4 Device 9 | . 13 4 11 9 10 Storage 11 | . 14 13 11 9 9 Processor 8 | . . 13 11 9 9 Energy Gun 10 | . 9 11 10 12 10 Ballistic Gun 11 | . 18 11 11 4 8 Ballistic Cannon 5 | . . 6 11 9 . Launcher 1 | . . 4 . . . Peak Build Rating 28 | 9 11 16 14 28 28 Average Rating 13 | 5 9 13 13 21 16 On Entrance 12 | . 9 8 13 14 28 Naked Turns . | . . . . . . Heaviest Build 56 | 14 17 25 56 29 29 Greatest Support 66 | 40 40 43 43 63 66 Greatest Overweight (x) 3 | . . . 1 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 8 20 10 10 Average Capacity 8 | 7 8 8 9 10 10 Most Carried 10 | 4 8 8 10 10 10 Average Carried 7 | 1 6 6 7 9 7 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 4 8 7 10 10 9 Class Distribution -------------------- 41% | Gunner 28% | Mutant 19% | Scavenger-Gunner 5% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 1056 | 179 205 329 102 60 181 Remotely . | . . . . . . Salvage Created 1462 | 49 281 494 129 60 449 Parts 98 | 8 16 33 6 2 33 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 40 | . 8 13 5 1 13 Melee 1 | . . . . . 1 Guns 32 | . 8 9 3 1 11 Cannons 5 | . . 2 2 . 1 AOE 2 | . . 2 . . . Classes Destroyed 9 | 1 3 2 1 . 2 Tunneler 3 | 3 . . . . . Recycler 1 | . . 1 . . . Watcher 3 | . 1 2 . . . Swarmer 15 | . 3 3 3 . 6 Grunt 16 | . 5 9 1 1 . Brawler 1 | . . . 1 . . Sentry 4 | . . 1 . . 3 Specialist 2 | . . . . . 2 Programmer 2 | . . . . . 2 Best Kill Streak 5 | 2 3 3 5 1 5 Combat Bots Only 5 | . 3 3 5 1 5 Max Kills in Single Turn 2 | 1 2 2 1 1 2 Gunslinging 1 | . 1 . . . . Exploded 2 | . . 2 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 397 | . 43 69 24 2 259 Missed 103 | . 10 19 8 1 65 Damage Taken 3599 | . 308 591 180 18 2502 Core 700 | . 51 87 26 . 536 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 8 | . . 8 . . . Core Remaining (%) 83 | 100 79 . 71 . . Volleys Fired 126 | 11 23 44 11 2 35 Largest 3 | 2 2 3 3 3 3 Hottest 145 | 40 70 100 108 145 145 Shots Fired 253 | 22 46 83 28 6 68 Gun 220 | 22 46 69 17 4 62 Cannon 32 | . . 13 11 2 6 Launcher 1 | . . 1 . . . Special . | . . . . . . Kinetic 155 | 22 32 44 22 2 33 Thermal 68 | . 14 38 6 . 10 Explosive 1 | . . 1 . . . Electromagnetic 29 | . . . . 4 25 Robot Hit Streak 22 | 7 8 22 6 7 15 Robot Miss Streak 5 | 3 5 5 3 . 3 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 164 | 11 26 57 14 5 51 Core Hits 74 | 5 15 26 6 3 19 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . 1 1 . 2 Critical Strikes 8 | . . 5 1 . 2 Burn 4 | . . 4 . . . Destroy 2 | . . 1 1 . . Smash 2 | . . . . . 2 Melee Attacks 11 | . . . . . 11 Impact 11 | . . . . . 11 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2492 | 107 330 946 230 63 816 Guns 1826 | 107 327 666 159 46 521 Cannons 321 | . . 177 69 17 58 Explosions 103 | . . 103 . . . Melee 237 | . . . . . 237 Ramming 5 | . 3 . 2 . . Kinetic 1323 | 107 203 508 205 17 283 Thermal 597 | . 124 335 23 . 115 Explosive 103 | . . 103 . . . Electromagnetic 227 | . . . . 46 181 Impact 237 | . . . . . 237 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . . . 11 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 103 | . . 5 . . 98 Projectiles 5 | . . 5 . . . Explosions . | . . . . . . Melee 98 | . . . . . 98 Knockbacks 5 | . . 3 . 1 1 Impact . | . . . . . . Kinetic 5 | . . 3 . 1 1 Secondary . | . . . . . . Self-Inflicted Damage 31 | . . 31 . . . Shots 1 | . . 1 . . . Rammed 2 | . 1 . 1 . . Targets Rammed 2 | . 1 . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 372 | . 78 180 98 122 372 Average Temperature 73 | . 28 56 36 65 149 Received Heat Transfer 885 | . 90 270 30 9 486 Effects 2 | . . . . . 2 Shutdowns 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 5 | . . . . . 5 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . 1 8 . . . Heat Transferred 2023 | . 370 1295 62 . 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Peak Influence 339 | 15 154 339 125 20 265 Initial 115 | . 9 51 115 . 13 Average 111 | 5 82 209 99 2 80 Maximum Alert Level 1 | . . 1 . . 1 Low Security (%) 80 | 100 100 28 100 100 89 Level 1 19 | . . 71 . . 10 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 4 3 . . . Investigation 4 | . 2 2 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 13 19 5 1 20 Peak Tracking Total 9 | . 3 7 3 1 9 Tactical Retreats 3 | . 1 1 . . 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 3 | . 2 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 2 | . . . 2 2 2 Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 9 | . 2 5 1 1 . Terminals 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 18 | . 2 14 1 1 . Successful 12 | . 1 9 1 1 . Failed 6 | . 1 5 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 9 | . . 9 . . . Terminals 11 | . 1 10 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 3 | . . 3 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . . 5 1 . . Record 2 | . . 2 . . . Open Door 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Patrol Navigation 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 3 | . . 3 . . . Insert Component 1 | . . 1 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Patch 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 3 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 2764 | 141 561 685 818 111 448 Spaces Moved 1339 | 63 277 307 483 61 148 Core 7 | 6 . . . . 1 Treads 1268 | 57 277 307 483 25 119 Legs 64 | . . . . 36 28 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 Average Speed 158 | 149 160 160 160 137 159 Slowest Speed 270 | 160 160 160 240 190 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 42 36 82 9 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 3 | . . . 3 . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . 4 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 4 | . . 4 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 1716 | 86 353 418 500 83 276 Wait 147 | 1 30 47 . 8 61 Move 1335 | 62 276 306 482 61 148 Hop . | . . . . . . Pick Up 23 | 3 9 6 3 1 1 Fast Attach 25 | 7 1 . 1 5 11 Attach 12 | . 1 6 . 1 4 Detach 2 | . 2 . . . . Swap 16 | 2 3 5 2 . 4 Drop 17 | . 7 4 . 5 1 Fire 126 | 11 23 44 11 2 35 Melee 11 | . . . . . 11 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 1 . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 142 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 661 | -10/Materials | Discovered new exit (range 10) 703 | -10/Materials | Entered another Materials area 703 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 986 | -9/Materials | Discovered new exit (range 16) 996 | -9/Materials | Discovered new exit (range 10) 1209 | -9/Materials | Identified exit to Mines 1280 | -9/Materials | Build established: Gunner 1388 | -9/Materials | Entered Mines 1506 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1692 | -9/Mines | Identified exit to Materials 2069 | -9/Mines | Found a hidden stash of uninstalled traps 2206 | -9/Mines | Entered Materials 2206 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2212 | -8/Materials | Build established: Scavenger-Gunner 2317 | -8/Materials | Identified exit to Garrison 2317 | -8/Materials | Entered Garrison 2335 | -8/Garrison | Triggered checkpoint 2348 | -8/Garrison | Garrison Relay disabled 2392 | -8/Garrison | Core integrity fell below 50% 2454 | -8/Garrison | Lost 10 parts (1p3n1u5w) 2577 | -8/Garrison | Triggered checkpoint 2594 | -8/Garrison | Core integrity fell below 20% 2765 | -8/Garrison | Self-destructed Last Messages --------------- rejected. 02712_ Destroyed Flight Unit. 02714_ S-10 Pest destroyed. 02717_ Acquired Lgt. Assault Rifle. 02719_ S-10 Pest destroyed. 02723_ Acquired Shotgun. 02725_ Acquired 12 matter. 02727_ AKOWZ/SDG 02759_ Switching to secondary target: G-47 Trooper. 02760_ Lgt. Treads destroyed. 02760_ Hvy. Assault Rifle destroyed. 02763_ Imp. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????# ??????????????????? | | ?????????????????????#####?# #?????????????????? | | ?????????????????????# g?# #?????????????????? | | ??????????????????? ## ## #?????????????????? | | ????????????????#?? g #?????????????????? | | ????????????????# ? #?????????????????? | | ????????????????# ? #?????????????????? | | ????????????????# ?# ## #?????????????????? | | ??????????????### ## ## ###???????????????? | | ??????????????# #???????????????? | | ??????????????# s #???????????????? | | ???????????????? gg = #???????????????? | | ??????????????????? g %% ????????????????? | | ?????????????????????#s ## #?????????????????? | | ????????????????# [=## @## ###########???????? | | ????????????????# %*%[ = %^^ % ! #???????? | | ????????????????# = [ ^ #???????? | | ????????????????# * %######## #???????? | | ????????????????# ##!%= ######??????# #???????? | | ????????????????# ??#![ #???????????# #???????? | | ????????????????# ???######???????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????# | | ??????????????????????????????????????# #???????# | | ??????????????????????????????????????# ######### | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????############ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- Weight Redist. System | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronAngularJammer Manual? 0 Play Time 00:34:05 Cumulative 4.7 hours Start 2024.12.20 @ 22:07:43 End 2024.12.21 @ 09:52:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 4 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6747243-5e28-4347-a1bf-96eb7cf8c990