Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.19 @ 16:19:05 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (132) 660 Value Destroyed (5004) 5004 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1620) 1620 TOTAL SCORE: 13164 Bonus ------- High Alert Combat Kills 258 Follower Combat Kills 424 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -62 Cogmind --------- Core Integrity 821/1000 Matter 185/300 Energy 190/190 System Corruption 0% Temperature Cool (0) Movement Rolling (115) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (6) ------ Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Recoil Nullifier Layered Light Armor Plating Advanced Hacking Suite > --- WEAPON (4) ------- Hypervelocity Gauss Rifle > --- INVENTORY (25) --- Light Angular Momentum Engine Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Machine Analyzer Encrypted Comm Array Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer Improved Transmission Jammer Improved Medium Armor Plating Advanced Shield Generator Improved Force Field Advanced Hacking Suite System Shield Long-range Tractor Beam Thief Drone Bay (2/3) Wave Gun Coil Gun Coil Gun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Heavy Rocket Launcher Improved Remote Datajack Heavy Pick Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Recoil Nullifier Advanced Hacking Suite Thief Drone Bay > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Machine Analyzer Encrypted Comm Array Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer Improved Transmission Jammer Improved Medium Armor Plating Layered Light Armor Plating Advanced Shield Generator Improved Force Field Advanced Hacking Suite System Shield Long-range Tractor Beam Wave Gun Coil Gun Coil Gun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Heavy Rocket Launcher Improved Remote Datajack Heavy Pick [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Gar Fac DSF Fac Upp Upp Slots Evolved 10 | . . . . . 4 . 2 2 . . . 2 . . Power 1 | . . . . . . . . . . . . 1 . . Propulsion 3 | . . . . . 1 . 1 1 . . . . . . Utility 4 | . . . . . 2 . . 1 . . . 1 . . Weapon 2 | . . . . . 1 . 1 . . . . . . . Parts Attached 159 | 7 6 2 . 7 19 31 24 9 12 . 17 15 4 6 Power 10 | 1 . . . . 1 2 1 2 . . . 3 . . Engine 7 | 1 . . . . . 1 1 1 . . . 3 . . Core 3 | . . . . . 1 1 . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 28 | 2 . . . 1 3 3 7 1 8 . 3 . . . Treads 25 | 2 . . . 1 3 3 7 1 8 . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 3 | . . . . . . . . . . . 3 . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 58 | 2 3 2 . 3 6 8 12 4 1 . 3 6 4 4 Device 24 | 2 . 1 . 1 2 3 6 . 1 . 1 3 2 2 Storage 9 | . 1 . . 1 . 2 4 1 . . . . . . Processor 8 | . 1 . . 1 1 1 1 2 . . 1 . . . Hackware 2 | . . . . . . . . . . . . 2 . . Protection 15 | . 1 1 . . 3 2 1 1 . . 1 1 2 2 Artifact . | . . . . . . . . . . . . . . . Weapon 63 | 2 3 . . 3 9 18 4 2 3 . 11 6 . 2 Energy Gun 3 | . . . . . 2 1 . . . . . . . . Energy Cannon 1 | . . . . . . 1 . . . . . . . . Ballistic Gun 39 | 2 . . . . 2 10 3 2 3 . 10 5 . 2 Ballistic Cannon 11 | . 2 . . 3 3 2 . . . . 1 . . . Launcher 3 | . 1 . . . 1 1 . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 3 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . 3 . . . . . . . . Parts Lost 17 | . . . . . . 2 . 1 2 . 8 1 . 3 Power 2 | . . . . . . 1 . . . . . 1 . . Propulsion 5 | . . . . . . . . . 2 . 2 . . 1 Utility 5 | . . . . . . 1 . 1 . . 3 . . . Weapon 5 | . . . . . . . . . . . 3 . . 2 Highest Loss Streak 7 | . . . . . . 2 . 1 1 . 7 1 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 100 100 92 99 100 99 99 100 91 86 88 85 Engine 7 | . 14 14 14 14 5 2 6 3 . . . 9 11 11 Core 2 | . . . . . 3 6 . 2 6 6 6 1 . . Treads 24 | . 28 28 28 28 27 27 30 33 32 33 14 . . . Wheel 2 | . . . . . . . . . . . 10 17 17 15 Device 7 | . 5 . . 2 8 10 10 10 6 6 7 7 12 13 Storage 7 | . 2 14 14 14 9 9 7 6 6 6 6 5 5 5 Processor 7 | . 13 4 . . 9 9 7 13 13 13 13 7 5 5 Protection 6 | . 6 9 14 11 9 7 3 2 6 6 4 5 4 3 Energy Gun 1 | . . . . . 6 4 . . . . . . . . Ballistic Gun 17 | . 10 . . . 2 15 29 26 25 26 26 23 23 22 Ballistic Cannon 5 | . 14 14 14 27 10 4 . . . . . . . . Launcher 1 | . 3 14 14 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 127 | 11 22 25 25 38 47 49 73 108 108 108 113 127 124 124 Greatest Support 110 | 40 40 40 40 40 62 62 90 110 110 108 108 68 68 68 Greatest Overweight (x) 2 | . . . . . . . . . 1 . 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . 1 1 1 Largest Inventory Capacity 25 | 5 10 10 10 15 15 20 25 25 25 25 25 25 25 25 Average Capacity 18 | 5 6 10 10 14 15 15 20 24 25 25 25 25 25 25 Most Carried 25 | 2 6 7 9 15 15 15 20 24 25 25 25 25 25 25 Average Carried 16 | 1 4 6 7 12 13 14 19 19 23 25 21 21 24 24 Final Capacity 25 | 5 10 10 10 15 15 15 20 25 25 25 25 25 25 25 Final Carried 25 | 2 6 6 9 15 15 13 20 21 25 25 25 21 25 25 Class Distribution -------------------- 23% | Mutant 23% | Scavenger-Skirmisher 17% | Gunner 17% | Scavenger-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -6/Garrison Scavenger-Skirmisher | -6/Factory Gunner | -6/DSF Hacker-Skirmisher | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Gar Fac DSF Fac Upp Upp Matter Collected 5194 | 294 117 40 240 65 404 844 905 397 490 . 535 235 438 190 Remotely 85 | . . . . . . . . . . . . 85 . . Salvage Created 5615 | 74 110 112 . 38 787 821 1016 397 514 . 718 235 423 370 Parts 309 | 5 12 17 . 1 44 42 63 16 35 . 39 10 17 8 Haulers Intercepted 8 | . 1 . . . . 5 2 . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . . . . 15 10 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Gar Fac DSF Fac Upp Upp Combat Hostiles Destroyed 104 | . 6 6 . 1 15 15 18 6 15 . 9 2 6 5 Melee 1 | . . . . . . . . . 1 . . . . . Guns 81 | . . . . . 11 10 18 6 14 . 9 2 6 5 Cannons 5 | . . . . 1 3 1 . . . . . . . . AOE 17 | . 6 6 . . 1 4 . . . . . . . . Classes Destroyed 18 | 2 4 . . 1 4 1 1 1 1 . 2 1 . . Worker 1 | . . . . . 1 . . . . . . . . . Builder 2 | . 1 . . . 1 . . . . . . . . . Tunneler 3 | 1 . 2 . . . . . . . . . . . . Hauler 8 | . 1 . . . . 5 2 . . . . . . . Recycler 5 | 1 . 1 . . 1 . 2 . . . . . . . Mechanic 1 | . . . . . . . . . . . . 1 . . Operator 1 | . . . . . 1 . . . . . . . . . Watcher 7 | . 2 . . . 1 . 2 1 . . . 1 . . Swarmer 31 | . 6 6 . . . 3 7 . 9 . . . . . Saboteur 2 | . . . . . . . . . 2 . . . . . Grunt 34 | . . . . 1 8 7 4 2 1 . 2 1 4 4 Duelist 2 | . . . . . . . . 1 . . . . 1 . Sentry 19 | . . . . . 6 3 4 1 2 . . 1 1 1 Demolisher 1 | . . . . . . 1 . . . . . . . . Specialist 5 | . . . . . . . . . . . 5 . . . Hunter 5 | . . . . . 1 1 . 2 1 . . . . . Programmer 4 | . . . . . . . 3 . . . 1 . . . Heavy 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 8 | 2 5 6 . 1 8 5 4 3 5 . 8 2 3 3 Combat Bots Only 8 | . 3 3 . 1 5 4 4 3 5 . 8 1 3 3 Max Kills in Single Turn 3 | 1 3 2 . 1 2 2 2 1 2 . 1 1 1 1 Gunslinging 1 | . . . . . . . 1 . 1 . . . . . Exploded 3 | . 3 2 . . 1 2 . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Gar Fac DSF Fac Upp Upp Damage Taken 5791 | . 82 211 . 45 616 605 681 411 662 . 1099 182 174 1023 Core 521 | . . 17 . . 74 30 41 37 53 . 90 19 18 142 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 29 | . . . . . . 29 . . . . . . . . Core Remaining (%) 89 | 100 . . . 93 . 81 94 . . . 78 . . . Volleys Fired 241 | 4 17 8 . 1 21 40 45 19 24 . 23 14 12 13 Largest 4 | 2 2 1 . 2 3 3 4 4 4 . 4 4 4 4 Hottest 151 | 40 78 30 . 78 112 151 100 105 108 . 120 132 132 132 Shots Fired 812 | 8 19 8 . 2 79 113 164 76 96 . 91 56 48 52 Gun 751 | 8 4 . . . 54 102 164 76 96 . 91 56 48 52 Cannon 43 | . 9 . . 2 25 7 . . . . . . . . Launcher 18 | . 6 8 . . . 4 . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 739 | 8 13 . . 2 33 100 164 76 96 . 91 56 48 52 Thermal 55 | . . . . . 46 9 . . . . . . . . Explosive 18 | . 6 8 . . . 4 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 28 | 8 10 1 . 2 28 13 12 9 7 . 16 8 16 16 Robot Miss Streak 4 | . 1 2 . . 2 4 4 3 4 . 1 3 2 1 Penetration Max 2 | . . . . . . . . . . . 1 . 2 1 Secondary Targets 20 | . . . . . . 2 3 1 5 . 4 . 2 3 Max Gunslinging Chain 1 | . . . . . . 1 1 1 1 . 1 . 1 1 Autonomous 47 | . . . . . 47 . . . . . . . . . Shots Hit Robots 557 | 8 10 1 . 1 69 70 101 59 50 . 77 31 36 44 Core Hits 260 | 3 12 8 . 1 28 43 40 22 27 . 23 10 28 15 Critical Kills 15 | . . . . . . . . 1 1 . 1 2 5 5 Critical Parts Destroyed 26 | . . . . . . . 1 1 . . 2 3 10 9 Critical Strikes 44 | . 1 . . . . . 1 2 1 . 3 6 15 15 Destroy 43 | . . . . . . . 1 2 1 . 3 6 15 15 Blast 1 | . 1 . . . . . . . . . . . . . Melee Attacks 14 | . . . . . 5 6 3 . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 14 | . . . . . 5 6 3 . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11641 | 102 600 644 . 20 1862 1723 1990 996 929 . 1657 454 349 315 Guns 9261 | 102 38 . . . 1318 1140 1963 996 929 . 1657 454 349 315 Cannons 680 | . 142 . . 20 385 133 . . . . . . . . Explosions 1618 | . 420 644 . . 132 422 . . . . . . . . Melee 27 | . . . . . 27 . . . . . . . . . Ramming 55 | . . . . . . 28 27 . . . . . . . Kinetic 8585 | 102 180 . . 20 522 1098 1963 996 929 . 1657 454 349 315 Thermal 1356 | . . . . . 1181 175 . . . . . . . . Explosive 1618 | . 420 644 . . 132 422 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 27 | . . . . . 27 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . 1 1 1 1 2 6 1 . . . 4 . . . Average Corruption 1 | . 1 1 1 1 2 2 1 . . . 3 . . . Corruption Purged 1 | . . . . . . . 1 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 69 | . 1 3 1 8 6 40 6 . . . 4 . . . Message Errors 19 | . . 1 . 2 1 13 1 . . . 1 . . . Matter Fused 19 | . . 1 . 3 2 11 1 . . . 1 . . . Heat Flow Errors 8 | . . . 1 1 1 4 1 . . . . . . . Energy Discharges 6 | . . 1 . . 2 3 . . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . Data Loss (minor) 7 | . . . . 1 . 4 1 . . . 1 . . . Misfires 4 | . . . . . . 3 1 . . . . . . . Alerts 2 | . . . . 1 . 1 . . . . . . . . Weapon Failures 3 | . 1 . . . . . 1 . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 169 | . 48 72 . . 14 35 . . . . . . . . Projectiles 34 | . 20 . . . 14 . . . . . . . . . Explosions 135 | . 28 72 . . . 35 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 5 | . 2 . . . 3 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 5 | . 2 . . . 3 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 202 | . 9 113 . . 80 . . . . . . . . . Shots 6 | . 1 4 . . 1 . . . . . . . . . Rammed 3 | . . . . . . 2 1 . . . . . . . Targets Rammed 5 | . . . . . . 2 3 . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . 2 . . . . . . . Highest Temperature 306 | . 27 . 231 212 206 270 292 250 60 . 306 54 36 49 Average Temperature 63 | . 11 . 121 88 35 57 99 90 22 . 213 23 12 21 Received Heat Transfer 1191 | . . . . 9 180 225 126 96 63 . 135 72 72 213 Effects 1 | . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . 2 1 . . . . 1 . . . Heat Transferred 1917 | . . . . . 1517 400 . . . . . . . . Parts Sabotaged 6 | . . . . . . . . . 6 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Gar Fac DSF Fac Upp Upp Peak Influence 718 | 10 264 184 . 53 398 718 611 303 515 270 367 282 . . Initial 322 | . 6 102 . . . 167 322 151 110 270 192 192 . . Average 267 | 5 78 115 . 22 226 378 396 181 365 270 252 218 . . Maximum Alert Level 3 | . 1 . . . 1 3 2 1 2 1 1 1 . . Low Security (%) 41 | 100 83 100 . 100 32 33 . 65 24 . 47 40 . . Level 1 35 | . 16 . . . 67 14 56 34 36 100 52 59 . . Level 2 21 | . . . . . . 46 43 . 39 . . . . . Level 3 1 | . . . . . . 6 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . . Squads Dispatched 27 | . 1 . . . 2 8 11 1 . . 3 . . 1 Investigation 6 | . 1 . . . . 3 1 1 . . . . . . Extermination 3 | . . . . . . . 3 . . . . . . . Reinforcement 7 | . . . . . 2 1 1 . . . 3 . . . Assault 2 | . . . . . . 1 . . . . . . . 1 Garrison 9 | . . . . . . 3 6 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Gar Fac DSF Fac Upp Upp Distress Signals 6 | . 1 . . . 2 2 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 165 | . 11 6 . 4 19 40 21 7 16 . 10 5 6 20 Peak Tracking Total 14 | . 3 3 . 2 6 6 4 3 4 . 5 3 3 14 Tactical Retreats 8 | . 1 . . . 1 2 . . . . 1 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Gar Fac DSF Fac Upp Upp Traps Triggered 6 | . 2 . . . 1 1 . 1 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Gar Fac DSF Fac Upp Upp Machines Disabled 19 | . 1 . . . 1 8 . 1 1 . 1 6 . . Max in Single Turn 5 | . 1 . . . 1 1 . 1 1 . 1 5 . . Garrison Relay 1 | . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Gar Fac DSF Fac Upp Upp Machines Accessed 34 | . 3 1 1 1 1 12 6 3 1 1 . 1 3 . Terminals 24 | . 3 . . . 1 10 5 2 1 1 . 1 . . Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Total Hacks 71 | . 10 1 1 1 3 29 13 4 2 2 . 2 3 . Successful 31 | . 3 1 1 1 3 13 2 2 . 1 . 1 3 . Failed 40 | . 7 . . . . 16 11 2 2 1 . 1 . . Catastrophic 6 | . 1 . . . . 2 2 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 14 | . . . 1 . . 10 1 . . . . 2 . . Terminals 60 | . 10 . . . 3 26 12 3 2 2 . 2 . . Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Terminal Hacks 26 | . 3 1 1 1 3 10 2 1 . 1 . . 3 . Record 1 | . . . . . . . . . . . . . 1 . Robot Analysis 1 | . . . . . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . Open Door 8 | . . 1 . 1 . 4 . . . . . . 2 . Open DSF 1 | . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . . . . Locate Traps 4 | . 1 . . . . 1 1 1 . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . 1 . . Terminals 1 | . . . . . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 21 | . 3 . . . 1 7 6 2 1 . . 1 . . Full Trace Events 6 | . 2 . . . . 2 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Jun Mat Min Exi Min Mat Sto Fac Fac Gar Fac DSF Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . 5 . . . . . Machine Destruction 5 | . . . . . . . . . 5 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Gar Fac DSF Fac Upp Upp Total Allies 12 | . . . . 1 . 10 . . . . . 1 . . Largest Group 10 | . . . . 1 . 10 . . . . . 1 1 1 Highest-Rated Group 173 | . . . . 31 . 173 . . . . . 26 26 26 Highest-Rated Ally 31 | . . . . 31 . 29 . . . . . 26 26 26 Total Orders 23 | . . . . . . 4 2 . . . . 4 7 6 STAY 2 | . . . . . . . . . . . . 1 1 . FOLLOW 2 | . . . . . . . . . . . . . 2 . EXPLORE 10 | . . . . . . 3 1 . . . . 2 2 2 RETURN 9 | . . . . . . 1 1 . . . . 1 2 4 Ally Attacks 151 | . . . . 6 . 131 6 . . . . 3 5 . Total Damage 1642 | . . . . 85 . 1487 28 . . . . 9 33 . Kills 18 | . . . . 1 . 17 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Gar Fac DSF Fac Upp Upp Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . . . . . 1 . Drone Launches 21 | . . . . . . 3 3 . . . . 3 6 6 Drone Recoveries 20 | . . . . . . 3 3 . . . . 3 6 5 Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Gar Fac DSF Fac Upp Upp Turns Passed 10671 | 114 614 556 388 771 780 1789 2128 727 752 67 306 693 775 211 Spaces Moved 5662 | 59 324 310 242 418 413 825 1057 379 408 36 144 440 524 83 Core 3 | 3 . . . . . . . . . . . . . . Treads 4511 | 56 324 310 242 418 413 825 1057 379 408 36 43 . . . Legs . | . . . . . . . . . . . . . . . Wheels 1148 | . . . . . . . . . . . 101 440 524 83 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 155 156 157 157 160 111 111 111 111 Average Speed 148 | 154 160 160 160 160 159 155 156 157 158 160 131 111 111 116 Slowest Speed 240 | 160 160 160 160 160 160 155 156 157 236 160 240 111 111 130 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 5 70 44 61 80 30 94 29 12 37 2 93 12 98 63 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . . . . . . . . 2 . Known Exits Taken 4 | . . . . 1 1 . . 1 . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 . . . . 1 1 . Scrap Searched 6 | . . 1 . 2 . . . . . . . . 3 . Spaces Dug 6 | . . . . . 2 1 3 . . . . . . . Terrain Destroyed 253 | . 41 63 . . 41 39 3 . 2 . . 58 1 5 Melee 6 | . . . . . 2 1 3 . . . . . . . Projectile 9 | . . . . . 5 1 . . 2 . . 1 . . AOE 232 | . 41 63 . . 34 37 . . . . . 57 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Gar Fac DSF Fac Upp Upp Total 7528 | 71 401 362 243 521 505 1258 1486 491 469 46 213 613 687 162 Wait 1221 | . 42 41 . 74 15 315 327 76 13 11 . 111 137 59 Move 5646 | 58 323 309 241 417 412 822 1056 378 407 35 143 439 523 83 Hop 1 | . . . . . . 1 . . . . . . . . Pick Up 110 | 2 8 1 2 12 14 16 13 5 8 . 12 10 7 . Fast Attach 19 | 7 . . . . 1 2 . . 6 . 1 1 . 1 Attach 38 | . 3 1 . . 8 2 3 4 2 . 8 6 . 1 Detach 13 | . 1 . . . 3 . 1 1 . . 3 3 . 1 Swap 102 | . 3 1 . 7 10 27 21 5 4 . 8 8 4 4 Drop 108 | . 4 1 . 10 16 23 14 3 5 . 15 13 4 . Fire 241 | 4 17 8 . 1 21 40 45 19 24 . 23 14 12 13 Melee 14 | . . . . . 5 6 3 . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 5 | . . . . . . 2 3 . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . 8 . . Rewire 2 | . . . . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 115 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 5) 704 | -10/Materials | Discovered new exit (range 10) 729 | -10/Materials | Entered Mines 730 | -10/Mines | Learned location of Storage (-8) 889 | -10/Mines | Found the Drone Emporium 899 | -10/Mines | Found Prototype Device 901 | -10/Mines | Identified Thief Drone Bay 1173 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1173 | -10/Mines | Discovered new exit (range 5) 1285 | -10/Mines | Entered Exiles 1324 | -10/Exiles | Met 8R-AWN 1353 | -10/Exiles | Met EX-HEX 1399 | -10/Exiles | Met EX-BIN 1417 | -10/Exiles | Aligned with FarCom system 1418 | -10/Exiles | Given EX-Vault access code 1458 | -10/Exiles | Opened EX-Vault 1477 | -10/Exiles | Found AWS/Thermal 1512 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1562 | -10/Exiles | Met EX-DEC 1659 | -10/Exiles | Discovered new exit (range 10) 1673 | -10/Exiles | Left Exiles lab with AWS/Thermal 1673 | -10/Exiles | Entered Mines 1676 | -9/Mines | Received a Mining Laser from a helpful Derelict 1715 | -9/Mines | Met a Derelict bent on vengeance 1725 | -9/Mines | Discovered new exit (range 11) 1856 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1903 | -9/Mines | Learned Materials emergency access door positions 2256 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2322 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2443 | -9/Mines | Identified exit to Materials 2444 | -9/Mines | Entered Materials 2444 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2684 | -8/Materials | Identified exit to Storage 2745 | -8/Materials | Build established: Skirmisher 3224 | -8/Materials | Entered Storage 3359 | -8/Storage | Build established: Scavenger-Skirmisher 3613 | -8/Storage | Repaired Lgt. Nuclear Core 3715 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4064 | -8/Storage | Discovered new exit (range 13) 4464 | -8/Storage | Garrison activated, responded to threat 4824 | -8/Storage | First assault squad dispatched 4905 | -8/Storage | Build established: Gunner 5013 | -8/Storage | Entered Factory 5013 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5049 | -7/Factory | Garrison activated, responded to threat 5361 | -7/Factory | Garrison activated, responded to threat 5370 | -7/Factory | Build established: Scavenger-Gunner 6164 | -7/Factory | Build established: Scavenger-Skirmisher 6208 | -7/Factory | Discovered new exit (range 10) 6225 | -7/Factory | Identified exit to Lower Caves 6532 | -7/Factory | Build established: Scavenger-Gunner 7103 | -7/Factory | Discovered new exit (range 11) 7141 | -7/Factory | Entered another Factory area 7141 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7677 | -6/Factory | Discovered new exit (range 8) 7867 | -6/Factory | Identified exit to Garrison 7868 | -6/Factory | Entered Garrison 7912 | -6/Garrison | Build established: Scavenger-Skirmisher 7946 | -6/Garrison | Triggered checkpoint 8056 | -6/Garrison | Triggered checkpoint 8156 | -6/Garrison | Triggered checkpoint 8225 | -6/Garrison | Discovered new exit (range 12) 8292 | -6/Garrison | Triggered checkpoint 8330 | -6/Garrison | Garrison Relay disabled 8620 | -6/Garrison | Entered Factory 8660 | -6/Factory | Spotted B-75 Beast 8687 | -6/Factory | Identified exit to DSF 8687 | -6/Factory | Entered DSF 8737 | -6/DSF | Additional patrols routed to DSF 8854 | -6/DSF | Lost 7 parts (2n2u3w) 8888 | -6/DSF | Sterilization system engaged 8898 | -6/DSF | Destroyed 8 combat bots 8908 | -6/DSF | Ambient heat levels rising (+10) 8915 | -6/DSF | Discovered new exit (range 16) 8923 | -6/DSF | Ambient heat levels rising (+10) 8938 | -6/DSF | Ambient heat levels rising (+10) 8953 | -6/DSF | Ambient heat levels rising (+10) 8968 | -6/DSF | Ambient heat levels rising (+10) 8983 | -6/DSF | Ambient heat levels rising (+10) 8993 | -6/DSF | Entered Factory 8993 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9071 | -5/Factory | Build established: Gunner 9489 | -5/Factory | Discovered new exit (range 8) 9686 | -5/Factory | Entered Upper Caves 9686 | -5/Upper Caves | Accompanied by 1 ally 9721 | -5/Upper Caves | Met a Warlord Commander 9722 | -5/Upper Caves | Learned location of Warlord (-4) 9727 | -5/Upper Caves | Found Encrypted Comm Array 9976 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10126 | -5/Upper Caves | Discovered new exit (range 44) 10461 | -5/Upper Caves | Entered another Upper Caves area 10461 | -5/Upper Caves | Accompanied by 1 ally 10494 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10638 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10672 | -5/Upper Caves | Self-destructed Last Messages --------------- 10633_ Destroyed Hvy. Laser. 10633_ HV Slug penetrates G-50 Soldier. 10633_ G-50 Soldier suffers critical hit (Destroy). 10633_ G-50 Soldier destroyed. 10633_ Switching to secondary target: G-50 Soldier. 10633_ HV Slug penetrates G-50 Soldier. 10633_ HV Slug penetrates Wall. 10633_ HV Slug penetrates G-50 Soldier. 10634_ Administrator 6a reports 0b10 security level has risen to 1. 10635_ Hyp. Gauss Rifle severed. 10637_ Acquired Hyp. Gauss Rifle. 10638_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 10642_ Y-72 Warden: "REQUESTING BACKUP." 10645_ L-41 Fighter sneak attacks. 10647_ Administrator 6a destroyed. 10661_ C-30 ARC bursts open, deploying its payload. 10661_ L-41 Fighter unfolds itself. 10661_ G-50 Soldier unfolds itself. 10669_ Penetrated by Slug. 10670_ Hyp. Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ######## ##????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ## #?????????????????????????????????????? | | ##### # #?????????????????????????????????????? | | ????# ## #?????????????????????????????????????? | | ????# ## #???###???????????????????????????????? | | ###?# ## #???# ##??????????????????????????????? | | ### ## #???# #??????????????????????????????? | | ## #??## #??????????????????????????????? | | ## #### #??????????????????????????????? | | ######## #???????????????????????????????? | | #??????# #???????????????????????????????? | | ##?????## ##??????????????????????????????? | | #??????# ##?????????????????????????????? | | ###??????## #?????????????????????????????? | | #?????????##### #?????????????????????????????? | | #?##??????????## ##?????????????????????????????? | | ## #????????#####%###?########???????????????????? | | ##???????# ### ##?????????#? ??????? | | ##??????## %$ #????##??? ???????? | | # #?# #### #???## ### ???????? | | # ##?# #???## ##???? ???????## | | ###?# #????## ##???? ?????? | | #?#% ?????# ## #????? #????? ? | | ####? ## ??????# ###@ #?????# ##??? #?? | | ????? #??#??????## ## l #?????# ##?# ##? | | ????? ??????????## ### #?????# ## ? | | ???????????????## #?# ####### ??? | | ??????????????## #?## b l # #????? | | ??????????????# #??# " #?????? | | ?????#????????## ## #### l "%" #????## | | ##?? #?????????# #### ## " ##???## | | ### ## #??????# #??# ##### ##??### | | "%" ######### #??## #???##%% #??## | | # #?# #???# gg #????# ##??# | | #????# ##??## h #????# #???# | | ###????# ######## ??# ##????## #???# | | ##??????# #??????# ## gY#########[ #???## | | #???????# #???????# h# *#????### | | #???????# ###?????## %#?###??## | | #???????# #####??# #?# ##?## | | ######### ## ##?# ## #?# #??# | | #### #?# #??# ##?? | | ########## # ####?## # ##???# ### | | ????????## # # #???# ###????# # | | ???????## # ###?# #####????## | | ??????## # ### #???## | | ????### # ##### | | ##### # ## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EX 25 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 16 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed RocketPoweredKatana Manual? 0 Play Time 02:24:46 Cumulative 61.9 hours Start 2023.04.18 @ 17:55:18 End 2023.04.19 @ 16:19:05 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 890ae86d-c1d9-445c-81ef-ed52c8ff2654