Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.12 @ 10:52:02

Player: star

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (30)      150
Value Destroyed (694)      694
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1444

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     6/300
Energy                     200/200
System Corruption          4%
Temperature                Cool (0)
Movement                   Rolling (110)
Location                   -7/Recycling

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
  Subdweller Monowheel
>            --- UTILITY (2) ------
                 (None)
>            --- WEAPON (2) -------
  Subdweller Machine Gun
   Makeshift Shrapnel Gun
>            --- INVENTORY (5) ----
   Makeshift Flight Unit
   Makeshift Hacking Suite
  Subdweller Machine Gun
  Subdweller Shrapnel Launcher
             Mining Laser

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
  Subdweller Monowheel
  Subdweller Monowheel
>            --- UTILITY ----------
             Scrap Shield
>            --- WEAPON -----------
  Subdweller Laser
   Makeshift Shrapnel Gun
>            --- INVENTORY --------
   Makeshift Flight Unit
   Makeshift Hacking Suite
  Subdweller Machine Gun
  Subdweller Machine Gun
             Mining Laser
[Rating: 17]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    Scrap Shield
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Scrap Shield
Weapon                     Makeshift Shrapnel Gun
  Energy Gun               Subdweller Laser
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Battle Cannon
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 6   11  17  .   
  Power                    5    | 1   1   3   .   
    Engine                 5    | 1   1   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   2   4   .   
    Treads                 2    | .   2   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  6    | 2   .   4   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   2   1   .   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   6   9   .   
    Energy Gun             2    | 1   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | 1   3   4   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               3    | .   2   1   .   
    Special Weapon         3    | .   1   2   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   4   .   2   
  Power                    1    | .   1   .   .   
  Propulsion               3    | .   2   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   1   .   .   
  Highest Loss Streak      4    | .   4   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     85   | .   82  85  80  
  Engine                   8    | .   4   9   14  
  Treads                   16   | .   18  15  .   
  Wheel                    11   | .   8   12  23  
  Storage                  1    | .   6   .   .   
  Processor                5    | .   7   5   .   
  Protection               12   | .   8   14  14  
  Energy Gun               8    | .   14  6   .   
  Ballistic Gun            13   | .   12  13  28  
  Ballistic Cannon         4    | .   .   5   .   
  Launcher                 1    | .   .   1   .   
Peak Build Rating          17   | 6   6   17  17  
  Average Rating           11   | 4   5   12  15  
  On Entrance              7    | .   6   6   17  
Naked Turns                .    | .   .   .   .   
Heaviest Build             33   | 11  15  33  29  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  9    | .   .   9   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   
  Average Capacity         5    | 7   6   5   5   
  Most Carried             7    | .   7   5   5   
  Average Carried          4    | .   4   4   5   
  Final Capacity           8    | 8   5   5   5   
  Final Carried            5    | .   5   5   5   

 Class Distribution 
--------------------
 59% | Mutant
 40% | Subdweller-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
 Subdweller-Mutant | -10/Subcaves
 Subdweller-Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           984  | 235 124 625 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            649  | .   342 307 .   
  Parts                    57   | .   28  29  .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      16   | .   .   16  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  24   | .   11  13  .   
  Guns                     18   | .   6   12  .   
  AOE                      6    | .   5   1   .   
Classes Destroyed          6    | .   5   1   .   
  Worker                   1    | .   1   .   .   
  Builder                  3    | .   3   .   .   
  Hauler                   2    | .   2   .   .   
  Swarmer                  9    | .   6   3   .   
  Grunt                    7    | .   5   2   .   
  Subdweller               8    | .   .   8   .   
Best Kill Streak           9    | .   9   3   .   
  Combat Bots Only         5    | .   5   3   .   
Max Kills in Single Turn   3    | .   3   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -7   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        155  | .    49   56   50   
  Missed                   54   | .    12   20   22   
Damage Taken               1491 | .    473  786  232  
  Core                     256  | .    130  70   56   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  29   | .    .    29   .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              96   | .    32   61   3    
  Largest                  2    | .    2    2    2    
  Hottest                  160  | .    80   160  54   
Shots Fired                177  | .    63   109  5    
  Gun                      143  | .    54   84   5    
  Cannon                   11   | .    .    11   .    
  Launcher                 19   | .    9    10   .    
  Special                  4    | .    .    4    .    
  Kinetic                  95   | .    22   68   5    
  Thermal                  73   | .    32   41   .    
  Explosive                9    | .    9    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | .    8    9    4    
  Robot Miss Streak        5    | .    3    5    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           85   | .    35   46   4    
  Core Hits                58   | .    33   24   1    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         7    | .    6    1    .    
    Burn                   6    | .    6    .    .    
    Destroy                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1975 | .    872  1034 69   
  Guns                     1254 | .    358  827  69   
  Cannons                  86   | .    .    86   .    
  Explosions               635  | .    514  121  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  872  | .    108  695  69   
  Thermal                  589  | .    250  339  .    
  Explosive                514  | .    514  .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    4    4    4    
  Average Corruption       3    | .    2    4    4    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  56   | .    6    49   1    
    Message Errors         12   | .    2    9    1    
    Matter Fused           24   | .    2    22   .    
    Heat Flow Errors       7    | .    .    7    .    
    Energy Discharges      6    | .    1    5    .    
    Data Loss (minor)      4    | .    1    3    .    
    Data Loss (major)      1    | .    .    1    .    
    Misfires               1    | .    .    1    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            46   | .    46   .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               46   | .    46   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 5    | .    .    5    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    .    4    .    
  Secondary                1    | .    .    1    .    
Self-Inflicted Damage      145  | .    81   64   .    
  Shots                    7    | .    3    4    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        205  | .    152  205  10   
  Average Temperature      54   | .    47   83   7    
  Received Heat Transfer   381  | .    147  192  42   
  Effects                  2    | .    .    2    .    
    Interference           2    | .    .    2    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    4    1    .    
  Heat Transferred         1609 | .    1184 425  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             382  | .   382 .   51  
  Initial                  51   | .   .   .   51  
  Average                  178  | .   197 .   44  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         69   | 100 65  .   100 
  Level 1                  30   | .   34  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              46   | .   21  23  2   
  Peak Tracking Total      8    | .   8   3   2   
  Tactical Retreats        6    | .   1   5   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            5    | .   2   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          2    | .   1   1   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                4    | .   1   3   .   
  Successful               3    | .   .   3   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   .   3   .   
  Record                   3    | .   .   3   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               2805 | 47   643  2085 30   
Spaces Moved               1739 | 49   315  1357 18   
  Core                     5    | 2    .    3    .    
  Treads                   817  | .    179  638  .    
  Legs                     .    | .    .    .    .    
  Wheels                   917  | 47   136  716  18   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   110  110  
  Average Speed            131  | 78   125  135  112  
  Slowest Speed            500  | 80   160  500  120  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       40   | 5    82   69   5    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     4    | .    .    4    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 11   | .    .    11   .    
Terrain Destroyed          143  | .    45   98   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      143  | .    45   98   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -7   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      2066 | 54   500  1490 22   
  Wait                     167  | .    136  30   1    
  Move                     1736 | 48   314  1356 18   
  Hop                      .    | .    .    .    .    
  Pick Up                  15   | .    7    8    .    
  Fast Attach              7    | 6    1    .    .    
  Attach                   6    | .    3    3    .    
  Detach                   .    | .    .    .    .    
  Swap                     21   | .    7    14   .    
  Drop                     11   | .    .    11   .    
  Fire                     96   | .    32   61   3    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   1    | .    .    1    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            6    | .    .    6    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / [*Rec])
-7/Recycling

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   48 | -11/Scrapyard | Entered Materials
  110 | -10/Materials | Discovered new exit (range 8)
  170 | -10/Materials | Discovered new exit (range 16)
  280 | -10/Materials | Lost 4 parts (1p2n1w)
  301 | -10/Materials | Build established: Mutant
  327 | -10/Materials | Core integrity fell below 50%
  422 | -10/Materials | Discovered new exit (range 15)
  665 | -10/Materials | Discovered new exit (range 8)
  691 | -10/Materials | Entered Subcaves
  757 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
  794 | -10/Subcaves  | Learned location of Zion (-7)
  794 | -10/Subcaves  | Met a Zionite searching for "candidates"
  796 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 1475 | -10/Subcaves  | Visited Clippyterm
 1480 | -10/Subcaves  | Learned location of Section 7 (-2)
 1527 | -10/Subcaves  | Learned location of Storage (-7)
 1574 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Shrapnel Gun
 1580 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 1614 | -10/Subcaves  | Learned Materials non-interactive machine intel
 1626 | -10/Subcaves  | Discovered new exit (range 11)
 1898 | -10/Subcaves  | Discovered new exit (range 11)
 1964 | -10/Subcaves  | Build established: Subdweller-Mutant
 2177 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2185 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2597 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2641 | -10/Subcaves  | Discovered new exit (range 8)
 2776 | -10/Subcaves  | Entered Recycling
 2794 | -7/Recycling  | Core integrity fell below 20%
 2806 | -7/Recycling  | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
02579_ System corrupted: Component data lost.
02598_ 2J-SGV(R): "NAT20!"
02603_ 2J-SGV(R) destroyed.
02608_ Acquired 23 matter.
02625_ Machine disabled.
02641_ EXIT=FOUND
02699_ Attempting to rewire 3T-SIC(R).
02699_ 3T-SIC(R) is broken beyond repair.
02702_ Scrap Shield Fragment affixed to Scrap Shield (+44).
02704_ System corrupted: Matter fused (-6).
02711_ Dropped Sub. Shrapnel Launcher.
02713_ Acquired Sub. Shrapnel Launcher.
02729_ System corrupted: Component data lost.
02745_ System corrupted: Matter fused (-5).
LOCATION=UNKNOWN
GOAL=ESCAPE
02789_ Y-54 Guardian springs to life.
02790_ Sub. Monowheel destroyed.
02795_ EF/AC,0%V9S8>9DG XCIYRY
02803_ Scrap Shield destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????#####?????????? |
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| ???????????????????????????????????#   #?????????? |
| ???????????????????????????????????#   #?????????? |
| ????????????????????????#####?######   #?????????? |
| ????????????????????????#[[[#?# ==##   #?????????? |
| ?????????????????###"Y"##[ [###== ##   #?????????? |
| ??????????               @             #?????????? |
| ??????????                             #?????????? |
| ??????????                p Y          #?????????? |
| ???????????     ######### # ############?????????? |
| ???????????#????????????# ###????????????????????? |
| ????????????????????????# "??????????????????????? |
| ????????????????????????# Y??????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Weapon Shielding           33
Evasion (%)                44
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisposableProjectionLegs
  Manual?         0
Play Time         00:17:32
  Cumulative      113.5 hours
  Start           2024.10.12 @ 10:30:09
  End             2024.10.12 @ 10:52:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          196
  Rogue           196
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          56
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 712eeddb-e928-42eb-9cca-dbfdc69cd207