Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.29 @ 20:39:50 Player: kway_side Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (143) 715 Value Destroyed (5778) 5778 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (673) 673 TOTAL SCORE: 14386 Bonus ------- High Alert Combat Kills 373 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 219/300 Energy 98/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Heavy Laser Heavy Laser Phase Gun Phase Gun Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Improved Transmission Jammer Improved Reaction Control System Improved Shield Generator Advanced Recalibrator > --- WEAPON ----------- Phase Gun Molecular Deconstructor Force Lance > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Advanced Heat Sink Heavy Laser Heavy Laser Phase Gun Phase Gun Improved Matter Neutralizer [Rating: 133] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Variable Charge Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Proton Missile Launcher Special Weapon Molecular Deconstructor Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Res Slots Evolved 16 | . . . . . 4 . . . 4 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . 1 . . . 1 . . . 1 . 1 Utility 9 | . . . . . 2 . . . 2 2 . . . 2 1 Weapon 2 | . . . . . 1 . . . 1 . . . . . . Parts Attached 173 | . 14 1 1 2 9 10 . 2 24 57 3 1 14 12 23 Power 15 | . 2 . . . 1 . . . 1 4 . . 2 1 4 Engine 5 | . 2 . . . 1 . . . 1 1 . . . . . Core 3 | . . . . . . . . . . 2 . . 1 . . Reactor 7 | . . . . . . . . . . 1 . . 1 1 4 Propulsion 46 | . 2 1 . . 2 5 . 1 5 17 . . 3 4 6 Treads 18 | . 2 1 . . 2 5 . 1 5 2 . . . . . Leg 11 | . . . . . . . . . . 5 . . . . 6 Wheel 1 | . . . . . . . . . . 1 . . . . . Hover 4 | . . . . . . . . . . 4 . . . . . Flight 12 | . . . . . . . . . . 5 . . 3 4 . Utility 65 | . 3 . 1 . 5 . . 1 8 20 2 1 8 7 9 Device 38 | . . . 1 . 2 . . . 3 11 2 . 6 6 7 Storage 6 | . 1 . . . . . . . 1 3 . . . . 1 Processor 12 | . . . . . 2 . . . 3 4 . . 2 . 1 Hackware 1 | . . . . . . . . . . . . . . 1 . Protection 8 | . 2 . . . 1 . . 1 1 2 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 47 | . 7 . . 2 1 5 . . 10 16 1 . 1 . 4 Energy Gun 9 | . 2 . . . . . . . . 4 . . . . 3 Energy Cannon 10 | . 1 . . . . 1 . . 2 6 . . . . . Ballistic Gun 7 | . 2 . . . 1 2 . . 2 . . . . . . Ballistic Cannon 7 | . 2 . . 1 . . . . 3 1 . . . . . Launcher 6 | . . . . 1 . 1 . . 1 2 . . 1 . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 1 . . 2 2 . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . 1 . 1 . . . . . . 5 1 . 1 1 . Parts Lost 60 | . 1 . . . . 1 . . 4 16 2 1 1 16 18 Power 8 | . . . . . . . . . . 1 . . 1 2 4 Propulsion 21 | . . . . . . 1 . . . 7 1 . . 6 6 Utility 24 | . . . . . . . . . 2 6 1 1 . 8 6 Weapon 7 | . 1 . . . . . . . 2 2 . . . . 2 Highest Loss Streak 17 | . 1 . . . . 1 . . 1 6 2 1 1 12 17 To Critical Strikes 2 | . . . . . . . . . 1 . . . . 1 . Average Backups 13 | 6 14 15 14 15 14 14 15 15 14 14 9 8 7 6 4 Power . | 1 1 1 1 1 1 1 1 1 1 . 1 1 . . . Propulsion 2 | 4 3 3 3 3 2 1 4 3 3 2 2 2 2 2 . Utility 3 | . 3 3 3 4 5 7 5 5 4 2 . 1 1 1 1 Weapon 6 | 1 5 6 7 7 5 4 5 5 5 8 4 4 3 2 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 48 | . 11 4 2 2 3 3 . 2 2 10 1 . 3 1 4 Power 2 | . 1 . . . . . . . . . . . 1 . . Propulsion 7 | . 2 2 . . 1 . . . . 1 . . 1 . . Utility 20 | . 3 1 2 1 1 3 . 2 2 2 . . 1 1 1 Weapon 19 | . 5 1 . 1 1 . . . . 7 1 . . . 3 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 99 100 99 98 100 100 99 90 63 62 65 61 39 Engine 6 | . 14 14 14 14 9 9 9 9 6 1 . . . . . Treads 18 | . 22 28 28 28 26 25 27 27 25 6 . . . . . Leg 2 | . 5 . . . . . . . . 9 . . . . 12 Flight 2 | . . . . . . . . . . 1 17 17 15 13 . Device 8 | . . . 1 3 1 . . . 6 17 13 13 22 28 9 Storage 8 | . 14 14 14 14 9 9 9 9 6 6 11 11 5 3 1 Processor 10 | . . . . . 16 18 18 18 19 13 11 11 9 3 . Protection 6 | . 13 14 12 10 9 9 9 9 5 4 3 1 1 . . Energy Gun 1 | . 11 . . . . . . . . 3 . . . . 4 Energy Cannon 5 | . . . . . 1 5 9 9 9 12 . . . . . Ballistic Gun 4 | . 5 . . . 7 10 18 18 8 . . . . . . Ballistic Cannon 8 | . 10 28 28 27 17 3 . . 5 . . . . . . Peak Build Rating 133 | 6 14 14 20 22 32 32 32 32 57 92 83 66 100 105 133 Average Rating 47 | 6 11 12 14 17 28 29 32 31 49 77 61 63 81 88 67 On Entrance 32 | 6 6 11 14 20 17 31 32 32 31 46 60 63 65 87 3 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . 6 . . . 10 . Naked Turns 83 | . . . . . . . . . . . . . . 45 38 Heaviest Build 121 | 13 44 43 43 47 54 54 47 47 64 121 24 24 41 47 77 Greatest Support 155 | 20 40 42 42 42 62 62 62 62 106 98 25 25 45 47 155 Greatest Overweight (x) 21 | . 2 1 1 1 . 1 . . . 21 . . . 2 12 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 25 10 10 10 10 10 Average Capacity 14 | 8 14 15 15 15 15 15 15 15 15 16 10 10 10 9 7 Most Carried 22 | 6 15 15 15 15 15 15 15 15 15 22 10 10 10 10 9 Average Carried 13 | 6 14 14 14 14 14 14 15 14 14 15 9 9 9 9 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 10 10 10 10 5 5 Final Carried 15 | 6 15 15 15 15 14 15 15 15 13 10 9 10 10 5 5 Class Distribution -------------------- 33% | Gunner 29% | Mutant 15% | Scavenger-Gunner 5% | Sprinter 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Mutant | -8/Storage Skirmisher | -8/Recycling Gunner | -8/Scraptown Gunner | -6/Factory Scavenger-Gunner | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Infiltrator-Scout | -4/Factory Infiltrator-Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Res Matter Collected 4317 | 200 287 48 26 108 409 402 . 151 917 1272 54 24 5 36 378 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6318 | 81 464 135 . 64 540 306 . . 1875 2251 . . 38 36 528 Parts 309 | 2 33 6 . 5 46 17 . . 77 90 . . 1 1 31 Haulers Intercepted 6 | . 1 . . . 2 . . . 2 1 . . . . . Recyclers Shooed 18 | 1 . . . . 1 . . . 3 12 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 99 | . 10 4 . 3 13 7 . . 27 28 . . 1 . 6 Melee 9 | . . . . . . 2 . . . 4 . . . . 3 Guns 22 | . 10 . . . 1 1 . . 4 4 . . . . 2 Cannons 39 | . . 4 . 1 7 2 . . 11 14 . . . . . AOE 23 | . . . . 2 5 2 . . 11 3 . . . . . Classes Destroyed 14 | 2 5 . . . 4 . . . 3 . . . . . . Worker 9 | . . . . . 2 1 . . 3 3 . . . . . Builder 6 | . . . . . . . . . 4 2 . . . . . Tunneler 3 | 1 . . . . . . . . 1 1 . . . . . Hauler 6 | . 1 . . . 2 . . . 2 1 . . . . . Recycler 12 | 1 1 . . . 2 . . . 4 3 . . . . 1 Mechanic 1 | . . . . . 1 . . . . . . . . . . Operator 4 | . 1 . . . 1 . . . 1 . . . . 1 . Watcher 3 | . 1 . . . . . . . 2 . . . . . . Swarmer 17 | . 6 . . . 4 . . . 7 . . . . . . Grunt 38 | . 4 4 . 3 5 4 . . 8 7 . . . . 3 Brawler 2 | . . . . . . . . . 1 1 . . . . . Sentry 9 | . . . . . 2 3 . . 2 2 . . . . . Hunter 7 | . . . . . 2 . . . 2 3 . . . . . Programmer 26 | . . . . . . . . . 7 15 . . 1 . 3 Best Kill Streak 11 | 2 4 2 . 3 7 4 . . 11 5 . . 1 1 4 Combat Bots Only 4 | . 3 2 . 3 4 3 . . 4 3 . . 1 . 3 Max Kills in Single Turn 9 | 1 2 1 . 1 7 1 . . 9 3 . . 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 4 | . . . . 1 4 1 . . 3 1 . . . . . Melee 1 | . . . . . . 1 . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Res Hostile Shots Fired 1203 | . 39 18 . 8 55 62 . . 165 265 22 26 29 254 260 Missed 442 | . 15 5 . 2 17 17 . . 57 61 9 17 20 133 89 Hits 761 | . 24 13 . 6 38 45 . . 108 204 13 9 9 121 171 Melee 4 | . . . . . . . . . 4 . . . . . . Projectile 757 | . 24 13 . 6 38 45 . . 104 204 13 9 9 121 171 Critical Strikes 36 | . . . . . 1 2 . . 4 18 . 1 . 6 4 Actively Blocked 1 | . . . . . . . . . . 1 . . . . . Part Disruptions 4 | . . . . . . . . . . 1 . . . 3 . Damage Taken 15128 | . 294 165 . 97 563 694 . . 2312 4153 300 175 274 2298 3803 Core 3374 | . 28 . . 13 41 60 . . 209 527 148 84 77 719 1468 Absorbed by Shields 426 | . . . . . . . . . 20 5 . . 10 125 266 Redirected to Shielding 59 | . . . . . . . . . . 35 23 1 . . . Core Remaining (%) 71 | 100 . . . 83 . . . 81 75 . . 24 93 44 . Volleys Fired 281 | 6 38 8 . 8 46 10 . . 57 90 . . 2 . 16 Largest 4 | 2 2 2 . 2 3 3 . . 4 4 . . 1 . 3 Hottest 373 | 80 90 60 . 60 138 116 . . 228 373 . . . . 245 Shots Fired 678 | 12 74 16 . 11 125 19 . . 178 213 . . 2 . 28 Gun 231 | 12 70 . . . 35 9 . . 42 45 . . . . 18 Cannon 405 | . 4 16 . 8 85 6 . . 124 162 . . . . . Launcher 30 | . . . . 3 5 4 . . 12 6 . . . . . Special 12 | . . . . . . . . . . . . . 2 . 10 Kinetic 305 | . 40 16 . 8 115 9 . . 94 23 . . . . . Thermal 281 | 6 . . . . 5 6 . . 72 174 . . . . 18 Explosive 12 | . . . . 3 5 4 . . . . . . . . . Electromagnetic 68 | 6 34 . . . . . . . 12 16 . . . . . Robot Hit Streak 16 | 9 8 6 . 8 5 8 . . 7 16 . . 5 . 3 Robot Miss Streak 6 | 1 4 1 . 4 4 1 . . 6 3 . . . . 4 Penetration Max 1 | . . . . . 1 . . . 1 1 . . . . . Secondary Targets 3 | . 2 . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . 1 Shots Hit Robots 445 | 9 41 10 . 4 68 20 . . 103 162 . . 2 3 23 Core Hits 227 | 3 21 6 . 4 29 16 . . 75 60 . . . 1 12 Critical Kills 4 | . . . . . 2 . . . 2 . . . . . . Critical Parts Destroyed 3 | . . . . . 1 . . . 2 . . . . . . Critical Strikes 19 | . . 1 . . 5 2 . . 6 3 . . . 1 1 Meltdown 2 | . . . . . . . . . 2 . . . . . . Destroy 5 | . . . . . 3 . . . 2 . . . . . . Blast 6 | . . 1 . . 2 . . . 2 1 . . . . . Sever 4 | . . . . . . 2 . . . 2 . . . . . Impale 2 | . . . . . . . . . . . . . . 1 1 Melee Attacks 67 | . . . . . . 14 . . 4 32 1 . . 4 12 Impact . | . . . . . . . . . . . . . . . . Slashing 50 | . . . . . . 14 . . 4 32 . . . . . Piercing 17 | . . . . . . . . . . . 1 . . 4 12 Sneak Attacks 2 | . . . . . . . . . . 1 . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 16415 | 113 463 174 . 292 2299 642 . . 5440 6102 . . . 154 736 Guns 2722 | 113 428 . . . 508 77 . . 551 786 . . . . 259 Cannons 6897 | . 33 174 . 67 933 101 . . 1875 3714 . . . . . Explosions 5230 | . . . . 225 848 282 . . 2997 878 . . . . . Melee 1463 | . . . . . . 170 . . . 705 . . . 141 447 Ramming 103 | . 2 . . . 10 12 . . 17 19 . . . 13 30 Kinetic 3813 | . 213 174 . 67 1381 77 . . 1324 577 . . . . . Thermal 8143 | 44 . . . . 526 101 . . 3067 4146 . . . . 259 Explosive 981 | . . . . 225 382 282 . . . 92 . . . . . Electromagnetic 1912 | 69 248 . . . . . . . 1032 563 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 875 | . . . . . . 170 . . . 705 . . . . . Piercing 588 | . . . . . . . . . . . . . . 141 447 Highest Corruption 26 | . . . . . . . . . 4 11 6 6 4 10 26 Average Corruption 4 | . . . . . . . . . 3 4 6 6 3 5 11 Corruption Purged 9 | . . . . . . . . . . 9 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 139 | . . . . . . . . . 33 81 5 5 5 5 5 Message Errors 32 | . . . . . . . . . 6 20 2 1 1 1 1 Matter Fused 24 | . . . . . . . . . 6 14 1 1 . . 2 Heat Flow Errors 18 | . . . . . . . . . 2 11 . . 2 3 . Energy Discharges 21 | . . . . . . . . . 5 15 . 1 . . . Parts Rejected 2 | . . . . . . . . . 1 . . . . . 1 Parts Fused 3 | . . . . . . . . . 1 2 . . . . . Data Loss (minor) 17 | . . . . . . . . . 3 7 1 2 2 1 1 Data Loss (major) 11 | . . . . . . . . . 6 4 1 . . . . Misfires 5 | . . . . . . . . . 2 3 . . . . . Alerts 5 | . . . . . . . . . 1 4 . . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . Overload Shots 1 | . . . . . . . . . . 1 . . . . . Overflow Damage 1334 | . . . . . 58 5 . . 653 458 . . . 100 60 Projectiles 344 | . . . . . 5 . . . 53 286 . . . . . Explosions 827 | . . . . . 53 5 . . 600 169 . . . . . Melee 163 | . . . . . . . . . . 3 . . . 100 60 Knockbacks 23 | . . 3 . 1 2 . . . 11 6 . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 20 | . . 3 . 1 2 . . . 9 5 . . . . . Secondary 3 | . . . . . . . . . 2 1 . . . . . Self-Inflicted Damage 474 | . . . . . . . . . 463 1 . . . 5 5 Shots 10 | . . . . . . . . . 9 1 . . . . . Rammed 18 | . 1 . . . 1 4 . . 3 2 . . . 5 2 Targets Rammed 24 | . 1 . . . 2 4 . . 3 3 . . . 5 6 Kicked 4 | . . . . . . . . . . . . . . . 4 Crushed 2 | . . . . . 1 . . . . 1 . . . . . Highest Temperature 775 | 72 280 92 . 129 214 135 . . 228 775 . . 239 233 471 Average Temperature 107 | 30 106 41 . 63 75 51 . . 52 151 . . 117 86 241 Received Heat Transfer 2340 | . 141 93 . 54 216 414 . . 393 645 42 54 9 138 141 Effects 34 | . 5 . . . . . . . . 27 . . . . 2 Shutdowns 4 | . . . . . . . . . . 2 . . . . 2 Energy Bleed 3 | . 1 . . . . . . . . 2 . . . . . Interference 18 | . 4 . . . . . . . . 14 . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . Short Circuit 2 | . . . . . . . . . . 2 . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . Damage (major) 4 | . . . . . . . . . . 4 . . . . . Damage (core) 1 | . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 2 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . 2 3 . . . . . Combat Hostiles 4 | . . . . . . . . . 1 3 . . . . . Parts Melted 24 | . . . . . . . . . 10 12 . . . . 2 Heat Transferred 9150 | 100 . . . . 461 185 . . 2919 5152 . . . . 333 Parts Sabotaged 3 | . . . . . . . . . 3 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 2 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Res Maximum Alert Level 3 | . . . . . 1 . . . 3 3 . . 1 . . Low Security (%) 74 | 100 100 100 . 100 94 100 100 . 43 66 . . 76 100 100 Level 1 11 | . . . . . 5 . . . 21 16 . . 23 . . Level 2 8 | . . . . . . . . . 22 8 . . . . . Level 3 5 | . . . . . . . . . 12 8 . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 837 | 5 92 50 . 95 303 179 52 . 837 777 . . 282 197 110 Initial 403 | . 3 . . . . 127 52 . . 403 . . 282 7 110 Average 161 | 1 24 6 . 11 30 143 19 . 311 214 . . 114 34 51 Influence Increases 4947 | 10 289 115 . 105 561 223 . . 1216 1321 135 150 95 517 210 Destroy 0b10 Robot/C 1980 | . 200 80 . 60 260 140 . . 540 560 . . 20 . 120 Destroy 0b10 Robot/NC 220 | 10 20 . . . 40 5 . . 85 50 . . . 5 5 Destroy Leader 498 | . 44 20 . 10 54 40 . . 158 152 . . 10 . 10 Successful Hack 75 | . 24 . . . 4 . . . 42 . . . 5 . . Disable Machine 645 | . . . . 15 135 15 . . 255 225 . . . . . Destroy Structure 404 | . 1 . . 20 68 23 . . 106 184 . . . 2 . Partial Spotted 45 | . . . . . . . . . . 30 . . . 15 . Lose Combat Pursuer 1080 | . . 15 . . . . . . 30 120 135 150 60 495 75 Influence Decreases 4940 | 5 294 113 2 105 258 392 134 . 393 1371 427 183 528 336 399 Entered New Map 1322 | . 2 . 2 . . 176 82 . . 420 287 93 166 8 86 Time Decay 3083 | 5 282 113 . 105 258 206 52 . 353 761 120 80 342 168 238 Lost Part 495 | . 10 . . . . 10 . . 40 160 20 10 10 160 75 Lost Ally 40 | . . . . . . . . . . 30 . . 10 . . Squads Dispatched 50 | . . 1 . . 1 1 . . 14 16 . . 5 7 5 Investigation 4 | . . 1 . . . . . . . 2 . . . 1 . Extermination 24 | . . . . . . . . . 8 8 . . 3 3 2 Reinforcement 17 | . . . . . 1 1 . . 4 3 . . 2 3 3 Assault 2 | . . . . . . . . . 2 . . . . . . Garrison 3 | . . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 2 1 . . . . 1 Haulers Reinforced 2 | . . . . . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Res Distress Signals 15 | . 2 . . . 2 1 . . 3 3 . . 1 1 2 Communications Jammed 15 | . . . . . . . . . . 2 . . 6 7 . Distress Signals 13 | . . . . . . . . . . . . . 6 7 . Times Spotted 253 | . 19 7 . 1 20 9 . . 48 43 11 11 9 52 23 Peak Tracking Total 25 | . 5 2 . 2 4 3 . . 5 5 7 8 5 25 10 Tactical Retreats 34 | . . 1 . . . . . . 2 7 3 3 4 11 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Res Traps Triggered 6 | . . . . . . . . . 3 2 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Res Machines Disabled 44 | . . . . 1 9 1 . . 17 15 1 . . . . Max in Single Turn 14 | . . . . 1 5 1 . . 4 14 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Res Machines Accessed 56 | . 6 1 3 . 4 1 4 1 11 10 . . 7 7 1 Terminals 30 | . 6 . . . 1 1 . . 6 6 . . 3 6 1 Fabricators 5 | . . . . . . . . . 2 3 . . . . . Repair Stations 3 | . . . . . 1 . . . 1 . . . 1 . . Recycling Units 7 | . . . . . 1 . 2 . 1 1 . . 2 . . Scanalyzers 3 | . . . . . 1 . . . 1 . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Total Hacks 158 | . 17 1 26 . 13 2 31 2 21 18 . . 11 12 4 Successful 97 | . 8 1 26 . 10 . 28 2 6 7 . . 4 4 1 Failed 60 | . 8 . . . 3 2 3 . 15 11 . . 7 8 3 Catastrophic 20 | . . . . . . 2 . . 7 5 . . 1 4 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 35 | . 13 . 1 . 1 4 . . 3 4 1 . 3 3 2 Terminals 61 | . 17 . . . 2 2 . . 12 9 . . 5 10 4 Fabricators 10 | . . . . . . . . . 4 6 . . . . . Repair Stations 7 | . . . . . 4 . . . 2 . . . 1 . . Recycling Units 18 | . . . . . 5 . 6 . 1 3 . . 3 . . Scanalyzers 6 | . . . . . 2 . . . 2 . . . 2 . . Garrison Access 2 | . . . . . . . . . . . . . . 2 . Terminal Hacks 72 | . 5 1 26 . 1 . 25 2 3 3 . . 1 4 1 Record 60 | . . . 26 . . . 24 2 2 3 . . . 3 . Robot Schematic 1 | . . . . . . . . . 1 . . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . 1 1 . Alert Level 2 | . 1 . . . . . . . . . . . . . 1 Maintenance Status 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Release Object 1 | . . . . . . . 1 . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 2 3 . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . Load Schematic 3 | . . . . . . . . . 1 2 . . . . . Build 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . Recycling Unit Hacks 12 | . . . . . 4 . 3 . 1 1 . . 3 . . Process 1 | . . . . . 1 . . . . . . . . . . Report Inventory 7 | . . . . . 1 . 2 . 1 1 . . 2 . . Retrieve Matter 2 | . . . . . 2 . . . . . . . . . . Retrieve Components 2 | . . . . . . . 1 . . . . . 1 . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . Retrieve Study 2 | . . . . . 2 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 3 . . . 1 . . . . . . . . . . Terminals 4 | . 3 . . . 1 . . . . . . . . . . Skim 4 | . 3 . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . 1 . Used 2 | . 1 . . . . . . . . . . . . 1 . Hacking Detections 46 | . 6 . . . 4 1 2 . 10 9 . . 6 7 1 Full Trace Events 4 | . 1 . . . . . . . . 2 . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . Robots Built 1 | . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . 152 . . . . . Total Robot Build Rating 5 | . . . . . . . . . . 5 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . 2 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 237 | . . . . . 237 . . . . . . . . . . Retrieved Matter 53 | . . . . . 53 . . . . . . . . . . Retrieved Components 5 | . . . . . . . 2 . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Res Total Allies 1 | . . . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . . . 1 . . . . . Highest-Rated Group 23 | . . . . . . . . . . 23 . . . . . Highest-Rated Ally 23 | . . . . . . . . . . 23 . . . . . Total Orders 6 | . . . . 1 . . . . . 3 . . 2 . . ROAM 2 | . . . . . . . . . . 1 . . 1 . . EXPLORE 4 | . . . . 1 . . . . . 2 . . 1 . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Res Active Infowar (turns) 10975 | . . . . . 742 426 160 1669 3654 2368 247 164 778 695 72 Optics 8402 | . . . . . 742 426 160 1669 3654 833 . . 204 695 19 IFF 423 | . . . . . . . . . . . . . 423 . . Cloaking 1164 | . . . . . . . . . . . . . 533 631 . Jamming 3286 | . . . . . . . . . . 1535 247 164 778 509 53 ECM 16 | . . . . . . . . . . . . . . 16 . Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . . . . . 1 2 . . . Drone Launches 6 | . . . . 1 . . . . . 3 . . 2 . . Drone Recoveries 2 | . . . . . . . . . . 1 . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Res Turns Passed 18081 | 47 1223 860 1562 997 742 426 160 1669 3654 4249 247 164 778 740 563 Spaces Moved 11887 | 25 468 352 704 363 345 189 100 1000 1786 2200 752 532 1120 1639 312 Core 207 | . . . . . . . . . . 1 . . . 80 126 Treads 5558 | . 388 352 704 363 345 189 100 1000 1786 331 . . . . . Legs 1208 | 25 80 . . . . . . . . 917 . . . . 186 Wheels 431 | . . . . . . . . . . 431 . . . . . Hover 17 | . . . . . . . . . . 17 . . . . . Flight 4466 | . . . . . . . . . . 503 752 532 1120 1559 . Fastest Speed 27 | 120 120 232 152 152 155 155 161 161 162 28 30 30 27 32 50 Average Speed 122 | 120 222 234 219 213 155 159 161 165 167 137 31 30 31 35 127 Slowest Speed 1100 | 120 260 240 232 232 155 192 161 170 170 1100 32 30 32 200 650 Overloaded Moves 17 | . . . . . . . . . . 17 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 46 | . . . . . . . . . . 8 2 3 12 21 . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . Exploration Rate (%) 46 | 4 70 64 94 98 29 27 17 57 37 34 74 58 29 46 6 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 3 | . . . 1 1 . . . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . 2 . . . 5 . . 3 2 . . . Spaces Dug 15 | . . . . . . . . . 4 10 . . . 1 . Terrain Destroyed 375 | . . . . 48 84 19 . . 116 107 . . . 1 . Melee 15 | . . . . . . . . . 4 10 . . . 1 . Projectile 61 | . . . . 1 23 . . . 9 28 . . . . . AOE 299 | . . . . 47 61 19 . . 103 69 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Res Res Total 14700 | 30 590 373 720 575 455 270 99 1015 2314 3255 762 532 1530 1778 402 Wait 1912 | . 26 6 7 196 34 25 . . 400 717 2 . 364 111 24 Move 11782 | 24 467 351 703 362 344 188 99 999 1785 2183 747 525 1095 1598 312 Hop 45 | . . . . . . . . . . 8 2 3 12 20 . Pick Up 135 | . 23 3 2 2 7 6 . 6 16 47 . 1 8 9 5 Fast Attach 95 | . 5 . 1 . . 2 . . 5 38 2 1 13 10 18 Attach 69 | . 3 . . . 6 3 . 1 9 22 3 1 9 6 6 Detach 29 | . 2 . . . 1 . . . 1 10 3 1 7 2 2 Swap 82 | . 6 1 . 4 8 7 . 2 20 32 . . 1 . 1 Drop 171 | . 19 4 3 3 7 11 . 7 14 68 2 . 19 14 . Fire 281 | 6 38 8 . 8 46 10 . . 57 90 . . 2 . 16 Melee 67 | . . . . . . 14 . . 4 32 1 . . 4 12 Ram 6 | . . . . . . . . . . . . . . 4 2 Kick 4 | . . . . . . . . . . . . . . . 4 Crush 13 | . 1 . . . 2 4 . . 3 3 . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . . . . . Rewire 4 | . . . 4 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -8/Scraptown -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Res / [*Upp] / [*Arm]) -3/Research (discovered 2 exits: *Res / *Tes) -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 48 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 5) 443 | -10/Materials | Central database locked down 737 | -10/Materials | Discovered new exit (range 12) 1271 | -10/Materials | Entered Mines 1386 | -10/Mines | Discovered new exit (range 10) 1525 | -10/Mines | Discovered new exit (range 10) 1540 | -10/Mines | Met a Derelict shopkeep closing up shop 1855 | -10/Mines | Found a hidden stash of uninstalled traps 2016 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2037 | -10/Mines | Learned Materials security intel 2119 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2122 | -10/Mines | Discovered new exit (range 5) 2131 | -10/Mines | Entered Exiles 2176 | -10/Exiles | Discovered new exit (range 14) 2245 | -10/Exiles | Met 8R-AWN 2308 | -10/Exiles | Met EX-HEX 2513 | -10/Exiles | Met EX-DEC 2586 | -10/Exiles | Visited The Gauntlet 2951 | -10/Exiles | Learned location of Zion (-7) 3188 | -10/Exiles | Discovered new exit (range 14) 3341 | -10/Exiles | Met EX-BIN 3378 | -10/Exiles | Aligned with FarCom system 3381 | -10/Exiles | Given EX-Vault access code 3517 | -10/Exiles | Opened EX-Vault 3535 | -10/Exiles | Found Prototype Device 3535 | -10/Exiles | Identified Supersonic Drone Bay 3577 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3693 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 3693 | -10/Exiles | Entered Mines 3703 | -9/Mines | Discovered new exit (range 52) 3704 | -9/Mines | Discovered new exit (range 25) 3713 | -9/Mines | Met a Derelict bent on vengeance 4176 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4333 | -9/Mines | Learned location of Storage (-8) 4690 | -9/Mines | Entered Materials 4690 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5208 | -8/Materials | Build established: Scavenger-Skirmisher 5239 | -8/Materials | Discovered new exit (range 19) 5385 | -8/Materials | Discovered new exit (range 5) 5432 | -8/Materials | Entered Storage 5853 | -8/Storage | Used back door to open Recycling access 5853 | -8/Storage | Discovered new exit (range 4) 5858 | -8/Storage | Entered Recycling 5933 | -8/Recycling | Scanned before Scraplab entrance 5992 | -8/Recycling | Discovered new exit (range 2) 6018 | -8/Recycling | Entered Scraptown 6319 | -8/Scraptown | Build established: Gunner 6454 | -8/Scraptown | Discovered new exit (range 6) 6666 | -8/Scraptown | Visited Awakened 6699 | -8/Scraptown | Visited SPCMW 7013 | -8/Scraptown | Visited The Evicted 7093 | -8/Scraptown | Visited Cave Peace 7163 | -8/Scraptown | Visited Junk Repository 7246 | -8/Scraptown | Turned away by UFD registrar 7687 | -8/Scraptown | Entered Factory 7687 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 7977 | -6/Factory | Build established: Scavenger-Gunner 8424 | -6/Factory | Build established: Gunner 8947 | -6/Factory | Discovered new exit (range 20) 11187 | -6/Factory | First assault squad dispatched 11341 | -6/Factory | Entered another Factory area 11341 | -5/Factory | Evolved 2 slots: Utility x2 11507 | -5/Factory | Fabricated A-15 Conveyor? 12794 | -5/Factory | Crushed by falling debris 13109 | -5/Factory | Build established: Scavenger-Gunner 13168 | -5/Factory | Lost 5 parts (2n2u1w) 13417 | -5/Factory | Build established: Scavenger-Mutant 13704 | -5/Factory | Found Prototype Launcher 13725 | -5/Factory | Build established: Scavenger-Gunner 14423 | -5/Factory | Identified Mni. Smartbomb Launcher 15018 | -5/Factory | Garrison activated, responded to threat 15210 | -5/Factory | Core integrity fell below 50% 15226 | -5/Factory | System corruption reached 10% 15270 | -5/Factory | Lost 6 parts (3n2u1w) 15450 | -5/Factory | Discovered new exit (range 6) 15474 | -5/Factory | Found Prototype Processor 15474 | -5/Factory | Identified Exp. Targeting Computer 15590 | -5/Factory | Entered Upper Caves 15591 | -5/Upper Caves | Spotted B-75 Beast 15598 | -5/Upper Caves | Build established: Sprinter 15712 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 15715 | -5/Upper Caves | Found Prototype Special Weapon 15715 | -5/Upper Caves | Identified Molecular Deconstructor 15735 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15745 | -5/Upper Caves | Encountered a Warlord checkpoint 15807 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15819 | -5/Upper Caves | Discovered new exit (range 8) 15837 | -5/Upper Caves | Entered another Upper Caves area 15844 | -5/Upper Caves | Learned Factory garrison access intel 15845 | -5/Upper Caves | Discovered new exit (range 14) 15850 | -5/Upper Caves | Encountered a Warlord checkpoint 15890 | -5/Upper Caves | Learned Factory terminal intel 15910 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15944 | -5/Upper Caves | Spotted B-75 Beast 16001 | -5/Upper Caves | Entered Factory 16001 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 16002 | -4/Factory | Loaded intel: 26 terminal locations 16003 | -4/Factory | Loaded intel: 4 garrison access locations 16494 | -4/Factory | Identified exit to DSF 16534 | -4/Factory | Build established: Infiltrator-Scout 16570 | -4/Factory | Discovered new exit (range 16) 16635 | -4/Factory | Discovered new exit (range 11) 16766 | -4/Factory | Discovered new exit (range 5) 16769 | -4/Factory | Found Prototype Processor 16769 | -4/Factory | Identified Exp. Melee Analysis Suite 16779 | -4/Factory | Entered Research 16779 | -3/Research | Evolved 2 slots: Utility x2 16956 | -3/Research | Build established: Infiltrator-Sprinter 17047 | -3/Research | Discovered new exit (range 8) 17167 | -3/Research | Identified exit to Testing 17181 | -3/Research | Discovered new exit (range 15) 17206 | -3/Research | Spotted B-86 Titan 17332 | -3/Research | Lost 3 parts (1p2u) 17354 | -3/Research | Build established: Infiltrator-Mutant 17357 | -3/Research | Spotted B-86 Titan 17384 | -3/Research | Spotted B-86 Titan 17474 | -3/Research | System corruption reached 10% 17474 | -3/Research | Released all parts (3) 17504 | -3/Research | Lost 12 parts (1p6n5u) 17517 | -3/Research | Core integrity fell below 50% 17519 | -3/Research | Entered another Research area 17519 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 17743 | -2/Research | Build established: Mutant 18012 | -2/Research | System corruption reached 10% 18046 | -2/Research | Released all parts (2) 18047 | -2/Research | Core integrity fell below 50% 18075 | -2/Research | Lost 17 parts (4p6n5u2w) 18075 | -2/Research | Core integrity fell below 20% 18082 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 18043_ Penetrated by Slug. 18043_ Slug penetrates Wall. 18044_ Wall collapses. 18044_ System corrupted: Matter fused (-9). 18044_ Penetrated by Slug. 18044_ Med. Storage Unit destroyed. 18046_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 18046_ Penetrated by Slug. 18046_ Released Imp. Transmission Jammer. 18046_ Released Force Lance. 18053_ P-80 Master resets P-80 Master, system corruption cleaned. 18058_ Penetrated by Slug. 18058_ Slug penetrates Wall. 18059_ System corrupted: Matter fused (-5). 18063_ Acquired Enh. Optical Array. 18066_ Slug penetrates Wall. 18077_ Wall collapses. 18077_ Slug penetrates Wall. 18079_ Slammed into P-80 Master. 18081_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# | | ??????????????????????????????????????????####+### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????##### | | ???????????????????????????????????? ]? # | | ??????????????????????????????????# ]# | | ????????????????#########?????????# """" ###### | | ????????????????# #?????????# ""R"" #????? | | ????????????????# #?????????# "" "" #????? | | ????????????????# #??????????? #????? | | ????????????????# #????????????? #????? | | ????????????????# #??????????????? #????? | | ????????????????# ######????????####+####### | | ????????????????# !! # ##########! % | | ????????????????# ! + # #!| | | ????????????????# # # #[!*= | | ????????????????#w ; pYp # | | ????????????????# # s # # ######+ | | ????????????????######### x# # # | | ????????????????????????# #######;## # | | ????????????????????????#@ b # | | ????????????????? u # | | ?????????????? u u # | | ??????????????? ! ##### u""" # ! | | ??????????????? ??????## #####khh """ # | | ???????????????#?????????#+#???# g """ # | | ???????????????????????????????# """ ###/### | | ???????????????????????????????# """ # % # | | ???????????????????????????????# # / # | | ???????????????????????????????# # ] ! # | | ???????????????????????????????# / ! # | | ???????????????????????????????# ######## + | | ???????????????????????????????# #??????# # | | ???????????????????????????????# #??????# # | | ???????????????????????????????# #??????###""## | | ?????????????????????????????? ?????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 45 Energy Capacity 570 Matter Stores 336 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 2 Power Amplification 30 Additional Mass Support 9 Armor Coverage 825 Resistance: EM 25 Propulsion Shielding 33 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 72 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ A-15 Conveyor | -6/Factory | Hacked Fabricated ------------ A-15 Conveyor | x1 | -5/Factory Repaired ---------- Nothing Studied --------- Adv. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deconstruction Fancy Inventory Leap Before You Look Live, Flee, And Rebuild You May Approach The Wall \\IAMDERELICT Challenges ------------ None Game ------ Seed CryofiberShockboltDeflector Manual? 0 Play Time 04:00:22 Cumulative 166.2 hours Start 2026.08.28 @ 19:44:59 End 2026.08.29 @ 20:39:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae1bc784-30ba-4967-b79b-62864e66b55d