Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.12 @ 19:14:27 Player: Symyn Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (154) 770 Value Destroyed (5955) 5955 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 10412 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 0/850 Matter 132/300 Energy 694/800 System Corruption 13% Temperature Cool (286) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Large Storage Unit Energy Well Advanced Signal Interpreter Improved Target Analyzer Improved Core Shielding Improved Heavy Armor Plating > --- WEAPON (3) ------- Heavy Laser Proton Cannon > --- INVENTORY (10) --- Titanium Leg Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Energy Well Advanced Signal Interpreter Improved Target Analyzer Improved Core Shielding Improved Propulsion Shielding > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Antimatter Reactor Titanium Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved Heavy Armor Plating Arc Projector Heavy Laser Proton Cannon Phase Cannon High-powered Shotgun Shock Bomb Launcher [Rating: 66] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Improved Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 5 | . . 1 1 1 2 . . Weapon 1 | . . . 1 . . . . Parts Attached 142 | 8 9 23 24 33 32 1 12 Power 18 | 1 2 3 1 5 4 . 2 Engine 12 | 1 1 3 1 3 1 . 2 Core 6 | . 1 . . 2 3 . . Reactor . | . . . . . . . . Propulsion 34 | 2 1 5 7 8 9 . 2 Treads . | . . . . . . . . Leg 34 | 2 1 5 7 8 9 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 1 4 2 8 3 9 . 3 Device 9 | . 1 1 3 . 3 . 1 Storage 7 | 1 3 . 2 . 1 . . Processor 7 | . . . 1 3 2 . 1 Hackware . | . . . . . . . . Protection 7 | . . 1 2 . 3 . 1 Artifact . | . . . . . . . . Weapon 60 | 4 2 13 8 17 10 1 5 Energy Gun 23 | . 1 5 2 9 4 . 2 Energy Cannon 5 | . . . . 2 1 1 1 Ballistic Gun 22 | 4 1 4 2 4 5 . 2 Ballistic Cannon 1 | . . . 1 . . . . Launcher 9 | . . 4 3 2 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 1 4 2 . . Parts Lost 33 | . 1 2 6 4 10 3 7 Power 1 | . . . . . . . 1 Propulsion 10 | . . 2 1 3 1 1 2 Utility 10 | . 1 . 2 . 4 1 2 Weapon 12 | . . . 3 1 5 1 2 Highest Loss Streak 7 | . 1 1 3 2 2 3 7 Average Slot Usage (%) 96 | . 96 97 95 99 94 86 92 Engine 4 | . 2 8 9 2 1 . 5 Core 4 | . 11 2 . 4 4 4 . Leg 28 | . 28 31 27 29 25 22 25 Device 4 | . . 1 4 7 6 . 1 Storage 18 | . 24 22 18 15 17 18 13 Processor 7 | . . . 4 15 11 13 14 Protection 4 | . . 9 5 . 5 13 13 Energy Gun 8 | . 11 8 2 9 9 . 11 Energy Cannon 1 | . . . . 4 1 5 . Ballistic Gun 8 | . 16 7 9 5 8 7 4 Ballistic Cannon 1 | . . . 7 . . . . Launcher 2 | . . 6 7 2 . . . Naked Turns . | . . . . . . . . Heaviest Build 75 | 9 42 51 56 55 75 67 63 Greatest Support 75 | 20 20 36 54 67 75 75 75 Greatest Overweight (x) 2 | . 2 2 1 1 1 1 1 Average Overweight (x) . | . 1 1 . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 10 Average Capacity 15 | 4 13 16 16 16 16 14 10 Most Carried 16 | 4 11 16 16 16 16 16 9 Average Carried 13 | 1 7 12 15 15 15 14 4 Final Capacity 16 | 6 16 16 16 16 16 10 10 Final Carried 16 | . 10 15 16 15 16 10 2 Class Distribution -------------------- 44% | Mutant 17% | Bomber 16% | Skirmisher 6% | Scavenger-Mutant 4% | Scavenger-Bomber 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Bomber | -8/Materials Skirmisher | -7/Factory Bomber | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 3252 | 168 258 537 567 788 934 . . Remotely . | . . . . . . . . Salvage Created 6344 | . 327 1430 1262 1447 1788 . 90 Parts 343 | . 29 100 63 49 100 . 2 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | 1 1 1 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 127 | . 7 30 26 29 32 . 3 Guns 90 | . 7 21 12 20 29 . 1 Cannons 12 | . . . 4 6 1 . 1 AOE 24 | . . 9 10 3 1 . 1 Classes Destroyed 12 | . 4 3 1 3 1 . . Worker 2 | . . . . 1 1 . . Builder 8 | . . 2 3 1 2 . . Recycler 1 | . 1 . . . . . . Operator 1 | . . . . . 1 . . Watcher 15 | . 3 5 3 1 3 . . Swarmer 26 | . 3 4 7 3 7 . 2 Grunt 54 | . 4 18 12 13 7 . . Brawler 4 | . . 1 . 1 2 . . Duelist 2 | . . . . 2 . . . Sentry 22 | . . 7 5 4 6 . . Hunter 10 | . . . 2 3 5 . . Programmer 9 | . . . . 3 5 . 1 Best Kill Streak 8 | . 3 6 8 5 5 . 2 Combat Bots Only 7 | . 3 5 7 5 4 . 2 Max Kills in Single Turn 3 | . 1 2 3 2 3 . 1 Gunslinging 1 | . . 1 . 1 1 . . Exploded 2 | . . 2 2 1 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 7719 | . 411 877 1071 1576 2694 105 985 Core 1346 | . 81 124 86 201 763 19 72 Absorbed by Shields 12 | . . . . . 12 . . Core Remaining (%) 78 | 100 67 69 84 71 . . . Volleys Fired 346 | . 42 76 49 82 87 1 9 Largest 3 | . 2 2 3 3 3 3 3 Hottest 173 | . 85 110 132 167 173 123 149 Shots Fired 815 | . 83 140 120 215 234 3 20 Gun 672 | . 83 111 67 166 228 2 15 Cannon 89 | . . . 33 44 6 1 5 Launcher 54 | . . 29 20 5 . . . Special . | . . . . . . . . Kinetic 390 | . 76 54 82 78 95 2 3 Thermal 273 | . 7 40 6 117 93 1 9 Explosive . | . . . . . . . . Electromagnetic 152 | . . 46 32 20 46 . 8 Robot Hit Streak 40 | . 11 15 15 19 40 7 9 Robot Miss Streak 7 | . 3 2 4 7 5 . 4 Penetration Max 1 | . . . 1 . 1 . . Secondary Targets 9 | . 1 2 . 2 4 . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . Shots Hit Robots 619 | . 58 107 88 169 185 3 9 Core Hits 365 | . 23 73 55 95 115 . 4 Critical Hits 7 | . . . 1 1 5 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 7 | . . . 1 1 5 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13934 | . 481 2588 2357 3824 4367 74 243 Guns 9318 | . 475 1281 969 2507 3958 47 81 Cannons 1451 | . . . 346 833 167 27 78 Explosions 3076 | . . 1281 1022 456 233 . 84 Melee . | . . . . . . . . Ramming 89 | . 6 26 20 28 9 . . Kinetic 4812 | . 377 586 1093 1165 1503 47 41 Thermal 4863 | . 98 662 188 2188 1664 27 36 Explosive 412 | . . . . 95 233 . 84 Electromagnetic 3758 | . . 1314 1056 348 958 . 82 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . 1 1 3 13 13 Average Corruption 3 | . . . 1 1 2 7 13 Corruption Purged . | . . . . . . . . Effects 43 | . . . 1 2 25 5 10 Message Errors 10 | . . . 1 . 6 1 2 Matter Fused 7 | . . . . . 4 . 3 Heat Flow Errors 3 | . . . . . . 2 1 Energy Discharges 8 | . . . . 2 5 . 1 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 5 | . . . . . 5 . . Data Loss (major) 2 | . . . . . . 1 1 Targeting Errors 6 | . . . . . 5 . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 111 | . . 68 . . . . 43 Projectiles 2 | . . . . . . . 2 Explosions 109 | . . 68 . . . . 41 Melee . | . . . . . . . . Knockbacks 6 | . . . 5 1 . . . Impact 2 | . . . 1 1 . . . Kinetic 3 | . . . 3 . . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 594 | . 1 32 91 42 . . 428 Shots 18 | . . 4 6 2 . . 6 Rammed 7 | 1 1 1 1 2 1 . . Targets Rammed 16 | 2 2 2 4 3 3 . . Kicked 9 | 1 1 1 3 1 2 . . Crushed . | . . . . . . . . Highest Temperature 617 | . 78 280 315 546 617 247 288 Average Temperature 120 | . 19 69 65 140 173 89 111 Received Heat Transfer 1807 | . 183 405 432 378 409 . . Effects 60 | . . 2 . 18 40 . . Shutdowns 9 | . . . . 1 8 . . Energy Bleed 8 | . . 1 . 4 3 . . Interference 16 | . . 1 . 10 5 . . Matter Decay 6 | . . . . 1 5 . . Short Circuit 2 | . . . . 1 1 . . Damage (minor) 2 | . . . . 1 1 . . Damage (major) 14 | . . . . . 14 . . Damage (core) 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . 1 . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 11 | . . 2 3 2 4 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | . 1 2 . 5 3 . . Heat Transferred 7300 | . 222 1255 160 3174 2378 37 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 12 | . . 7 3 2 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 431 | . 240 431 404 382 374 15 112 Initial 100 | . . . 25 100 53 11 9 Average 132 | . 56 111 196 187 135 6 25 Maximum Alert Level 2 | . 1 2 2 1 1 . . Low Security (%) 72 | 100 86 79 39 55 84 100 100 Level 1 27 | . 13 19 60 44 15 . . Level 2 . | . . 1 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 32 | . . 5 3 10 13 . 1 Investigation 10 | . . 2 . 3 5 . . Extermination 9 | . . . . 3 5 . 1 Reinforcement 7 | . . 3 3 1 . . . Assault . | . . . . . . . . Garrison 6 | . . . . 3 3 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 7 | . 1 2 1 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 187 | . 17 46 37 35 40 6 6 Peak Tracking Total 10 | . 5 6 10 4 4 6 5 Tactical Retreats 10 | . 1 6 2 . 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 18 | . . 2 6 5 5 . . Indirectly 5 | . . . 4 1 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 6 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled 28 | . . 3 1 14 4 . 6 Max in Single Turn 6 | . . 1 1 4 2 . 6 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 28 | . 4 4 5 7 8 . . Terminals 25 | . 4 4 4 6 7 . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 54 | . 8 5 8 18 15 . . Successful 29 | . 3 4 7 9 6 . . Failed 25 | . 5 1 1 9 9 . . Catastrophic 2 | . . . . 1 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 49 | . 8 5 7 17 12 . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 3 | . . . . . 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 26 | . 3 4 6 8 5 . . Record 6 | . . 1 1 2 2 . . Part Schematic 2 | . . . . 2 . . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 3 | . . . 2 . 1 . . Level Access Points 1 | . . . . . 1 . . Scanalyzer Index 1 | . 1 . . . . . . Unreport Threat 2 | . 1 1 . . . . . Locate Traps 3 | . 1 . . 2 . . . Disarm Traps 1 | . . 1 . . . . . Patrol Status 1 | . . . 1 . . . . Transport Status 1 | . . 1 . . . . . Investigation Status 1 | . . . 1 . . . . Extermination Status 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . 1 . . . Load Schematic 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 1 | . . . . . 1 . . Insert Component 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 16 | . . 2 2 5 7 . . Full Trace Events 5 | . . . . 2 3 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . . 6 . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . . . 2 . Total Damage 20 | . . . . . . 20 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 10897 | 76 1570 2410 1426 2421 2571 123 300 Spaces Moved 6638 | 76 818 1345 810 1637 1651 98 203 Core 47 | 47 . . . . . . . Treads . | . . . . . . . . Legs 6591 | 29 818 1345 810 1637 1651 98 203 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 120 122 120 120 120 Average Speed 137 | 76 164 152 138 124 129 120 120 Slowest Speed 180 | 120 180 180 150 156 155 150 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 5 74 61 54 32 33 88 4 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 227 | . . 20 25 118 17 . 47 Melee . | . . . . . . . . Projectile 7 | . . . . 5 2 . . AOE 220 | . . 20 25 113 15 . 47 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 7730 | 93 972 1561 1015 1848 1901 101 239 Wait 364 | . 76 78 85 38 80 . 7 Move 6632 | 75 817 1344 809 1636 1651 97 203 Hop . | . . . . . . . . Pick Up 125 | 6 19 23 23 27 22 1 4 Fast Attach 12 | 2 . . . 6 4 . . Attach 49 | 5 2 5 8 7 11 1 10 Detach . | . . . . . . . . Swap 82 | 1 7 18 17 20 17 . 2 Drop 95 | 2 7 15 20 29 21 1 . Fire 346 | . 42 76 49 82 87 1 9 Melee . | . . . . . . . . Ram 1 | 1 . . . . . . . Kick 15 | 1 2 2 4 3 3 . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire 4 | . . . . . . . 4 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / [Low]) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Waste -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 958 | -10/Materials | Discovered new exit (range 4) 1017 | -10/Materials | Discovered new exit (range 15) 1327 | -10/Materials | Discovered new exit (range 9) 1647 | -10/Materials | Entered another Materials area 1647 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2083 | -9/Materials | Build established: Scavenger-Mutant 2413 | -9/Materials | Discovered new exit (range 16) 2617 | -9/Materials | Build established: Mutant 3517 | -9/Materials | Discovered new exit (range 11) 3879 | -9/Materials | Discovered new exit (range 16) 4057 | -9/Materials | Entered another Materials area 4057 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4310 | -8/Materials | Lost 3 parts (1n2w) 4819 | -8/Materials | Discovered new exit (range 16) 4839 | -8/Materials | Identified exit to Factory 4985 | -8/Materials | Destroyed 7 combat bots 5310 | -8/Materials | Discovered exit to Factory (range 6) 5483 | -8/Materials | Entered Factory 5483 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5761 | -7/Factory | Build established: Skirmisher 5764 | -7/Factory | Garrison activated, responded to threat 6431 | -7/Factory | Build established: Mutant 7197 | -7/Factory | Build established: Skirmisher 7222 | -7/Factory | Discovered new exit (range 17) 7407 | -7/Factory | Discovered new exit (range 12) 7841 | -7/Factory | Discovered new exit (range 19) 7886 | -7/Factory | Identified exit to Factory 7904 | -7/Factory | Entered another Factory area 7904 | -6/Factory | Evolved 2 slots: Utility x2 8107 | -6/Factory | Discovered new exit (range 19) 8184 | -6/Factory | Identified exit to Factory 8422 | -6/Factory | Garrison activated, responded to threat 8840 | -6/Factory | Build established: Bomber 9051 | -6/Factory | Core integrity fell below 50% 9463 | -6/Factory | Core integrity fell below 20% 9706 | -6/Factory | Discovered exit to Factory (range 12) 9852 | -6/Factory | Discovered new exit (range 15) 9903 | -6/Factory | Identified exit to Lower Caves 10475 | -6/Factory | Sucked down chute 10475 | -6/Factory | Entered Waste 10476 | -6/Waste | Met a frightened Derelict 10490 | -6/Waste | EMP discharged 10505 | -6/Waste | Spotted C-40 Crusher 10512 | -6/Waste | Spotted C-40 Crusher 10514 | -6/Waste | Spotted C-40 Crusher 10541 | -6/Waste | Spotted C-40 Crusher 10553 | -6/Waste | Spotted C-40 Crusher 10554 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10561 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10564 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10578 | -6/Waste | Discovered new exit (range 16) 10579 | -6/Waste | Spotted C-40 Crusher 10590 | -6/Waste | EMP discharged 10590 | -6/Waste | System corruption reached 10% 10595 | -6/Waste | Lost 3 parts (1n1u1w) 10597 | -6/Waste | Identified exit to Factory 10598 | -6/Waste | Entered Factory 10898 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Nuclear Reactor explodes. Imp. Propulsion Shielding destroyed. Nuclear Reactor explodes. Hpw. Shotgun destroyed. Destroyed Hpw. Shotgun. Arc Projector destroyed. Destroyed Arc Projector. The unstable cave ceiling collapses. System corrupted: Matter fused (-8). ALERT: Rogue bot located, Programmers report to Factory Zone 1U. The unstable cave ceiling collapses. Carbon-fiber Leg destroyed. Imp. Deuterium Engine destroyed. System corrupted: Substantial component data lost. The unstable cave ceiling collapses. Destroyed VTOL Module. System corrupted: Hvy. Laser targeting data glitched. S-27 Virus destroyed. Flexi-carbon Leg destroyed. System corrupted: Proton Cannon failed to cycle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#############??????????????? | | ????????????????????### # ###????????????? | | ???????????????????## ## #????????????? | | ???????????????????# ##???????????? | | ???????????????????# #???????????? | | ???????????????????# ##???????????? | | ???????????????????# #???????????? | | ???????????????????# #???######### | | ???????????????????# ##???# | | ???????????????????# #???#"""" | | ???????????????????# #???#"""" | | ???????????????????# ##???#"""" | | ???????????????????## ## # # #????#"""" | | ???????????????????# ####????#"""" | | ???????????????????# ###???????#"""" | | ???????????????????# #?????????#"""" | | ???????????????????# @* #?????????# | | ???????????????????#+##+##%%s ##################+ | | ?????????????????????????# s | | ?????????????????????????# ################## | | ?????????????????????????# #????????????????# | | ?????????????????????????# #????????????????# | | ?????????????????????????# #????????????????# | | ?????????????????????????# #????????????????# | | ?????????????????????????# #????????????????# | | ?????????????????????????# #????????????????# | | ?????????????????????????# #?????????????#### | | ????????????????????????? #?????????? | | ???????????????????????? #?????????? | | ???????????????????????? #?????????? | | ??????????????????????? #?????????? | | ??????????????????????? #??????????? | | ????????????????????????## #??????????? ## | | ?????????????????????????# #???????????? ??? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 66 Evasion (%) 50 Target Analysis 6 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Recalibrator | -7/Factory | Hacked Imp. Cooling System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer System Compromised Challenges ------------ None Game ------ Seed HeartPointReplicator Manual? 0 Play Time 01:32:01 Cumulative 16.1 hours Start 2020.12.12 @ 17:44:03 End 2020.12.12 @ 19:14:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 3 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c800c236-8f80-4ae8-a776-fe37b3a29b51