Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.26 @ 18:36:34 Player: Singularius Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (143) 715 Value Destroyed (5296) 5296 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3445) 3445 TOTAL SCORE: 13216 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1625 Follower Combat Kills 1320 Cogmind --------- Core Integrity 0/850 Matter 296/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Angular Momentum Engine Antimatter Reactor Component Analysis Suite Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Advanced Targeting Computer Powered Armor Force Field > --- WEAPON ----------- High-powered Shock Rifle Gatling Laser Gatling Laser Precision Assault Rifle Advanced Concussive RPG > --- INVENTORY -------- Antimatter Reactor Improved Titanium Leg Component Analysis Suite High-powered Shock Rifle High-powered Shock Rifle Advanced Assault Cannon Gauss Cannon Molecular Scythe [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Powered Armor Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced Concussive RPG Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . . . . 2 1 . . Weapon 3 | . . 1 . 1 . 1 . . Parts Attached 157 | 6 9 31 . 23 48 7 5 28 Power 26 | 1 2 2 . 6 5 . 3 7 Engine 14 | 1 2 2 . 4 3 . . 2 Core 7 | . . . . 2 2 . . 3 Reactor 5 | . . . . . . . 3 2 Propulsion 34 | 2 1 8 . 6 12 . . 5 Treads . | . . . . . . . . . Leg 27 | . . 4 . 6 12 . . 5 Wheel 7 | 2 1 4 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 35 | 1 1 2 . 3 14 3 2 9 Device 25 | . . . . 1 12 1 2 9 Storage 1 | 1 . . . . . . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 8 | . 1 2 . 2 1 2 . . Artifact . | . . . . . . . . . Weapon 62 | 2 5 19 . 8 17 4 . 7 Energy Gun 24 | . . 8 . 2 8 3 . 3 Energy Cannon 8 | . . . . 3 4 . . 1 Ballistic Gun 15 | 2 2 3 . 2 3 1 . 2 Ballistic Cannon 5 | . . 2 . 1 2 . . . Launcher 4 | . 2 1 . . . . . 1 Special Weapon 6 | . 1 5 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 6 | . . . . 4 2 . . . System Corruption 16 | . . . . 12 4 . . . Parts Lost 28 | . . . . 6 7 . . 15 Power 5 | . . . . 2 1 . . 2 Propulsion 2 | . . . . . . . . 2 Utility 8 | . . . . 1 2 . . 5 Weapon 13 | . . . . 3 4 . . 6 Highest Loss Streak 8 | . . . . 2 1 . . 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 93 99 100 96 96 99 100 96 Engine 7 | . 14 10 11 13 9 6 3 . Core 3 | . . . . 2 5 6 3 1 Reactor 2 | . . . . . . . 5 10 Leg 21 | . . 22 33 27 23 20 20 19 Wheel 3 | . 27 10 . . . . . . Device 7 | . . . . . 11 13 13 12 Storage 7 | . 14 11 11 9 7 6 6 5 Processor 3 | . . . . . 3 6 6 6 Protection 5 | . 8 11 11 7 3 6 6 5 Energy Gun 13 | . . 16 11 6 9 16 26 22 Energy Cannon 5 | . . . . 10 11 3 . . Ballistic Gun 9 | . 24 11 22 13 5 10 6 6 Ballistic Cannon 1 | . . 2 . 5 2 1 . . Peak Build Rating 75 | 6 7 22 23 39 52 63 70 75 Average Rating 45 | 4 6 16 22 32 48 61 66 70 On Entrance 31 | . 6 7 22 23 39 52 63 70 Naked Turns . | . . . . . . . . . Heaviest Build 78 | 12 14 24 24 46 63 63 78 78 Greatest Support 60 | 26 26 45 45 60 60 60 60 60 Greatest Overweight (x) 13 | 1 . 1 . . 1 1 1 13 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 Most Carried 8 | . 8 8 8 8 8 8 8 8 Average Carried 7 | . 6 7 7 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | . 8 8 8 8 8 8 8 4 Class Distribution -------------------- 51% | Tank 17% | Gunner 16% | Scavenger-Tank 8% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Tank | -6/Waste Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Matter Collected 3567 | 212 92 687 . 788 1114 171 73 430 Remotely . | . . . . . . . . . Salvage Created 5804 | . 132 619 . 1271 2596 350 . 836 Parts 281 | . 16 42 . 63 118 14 . 28 Haulers Intercepted 2 | . . . . 2 . . . . Recyclers Shooed 2 | . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 124 | . 9 22 . 27 48 3 . 15 Guns 72 | . 5 13 . 13 24 2 . 15 Cannons 38 | . . 5 . 9 23 1 . . AOE 13 | . 4 4 . 5 . . . . Classes Destroyed 15 | . 3 1 . 5 4 . . 2 Worker 4 | . . . . . 2 . . 2 Builder 8 | . . . . 1 6 . . 1 Tunneler 1 | . . . . . . . . 1 Hauler 2 | . . . . 2 . . . . Recycler 2 | . . . . 1 . 1 . . Operator 1 | . . . . 1 . . . . Watcher 7 | . 1 1 . 2 2 1 . . Swarmer 25 | . 6 9 . 7 2 . . 1 Grunt 66 | . 3 8 . 17 28 . . 10 Brawler 3 | . . . . . 2 . . 1 Duelist 2 | . . . . . 2 . . . Sentry 16 | . . 5 . 2 6 2 . 1 Hunter 3 | . . . . 1 2 . . . Programmer 8 | . . . . . 6 1 . 1 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 8 | . 3 8 . 7 5 4 . 7 Combat Bots Only 8 | . 3 8 . 7 5 2 . 5 Max Kills in Single Turn 3 | . 2 2 . 3 2 2 . 3 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . 2 2 . 3 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Hostile Shots Fired 851 | . 27 79 . 128 382 27 . 208 Missed 263 | . 7 25 . 34 124 13 . 60 Damage Taken 8368 | . 172 611 . 1844 2624 195 . 2922 Core 1621 | . 6 77 . 360 314 12 . 852 Absorbed by Shields 1001 | . . . . . 456 103 . 442 Regen/Repaired (Parts) 223 | . 14 36 . . . . 85 88 Core Remaining (%) 73 | 100 97 . 80 34 55 . . . Volleys Fired 217 | . 15 35 . 47 84 6 . 30 Largest 5 | . 2 3 . 4 4 5 . 5 Hottest 335 | . 120 144 . 251 290 308 . 335 Shots Fired 816 | . 30 105 . 182 331 30 . 138 Gun 525 | . 23 69 . 114 160 26 . 133 Cannon 268 | . . 21 . 68 171 4 . 4 Launcher 10 | . 5 4 . . . . . 1 Special 13 | . 2 11 . . . . . . Kinetic 309 | . 23 49 . 114 72 10 . 41 Thermal 353 | . 2 36 . 3 226 12 . 74 Explosive 10 | . 5 4 . . . . . 1 Electromagnetic 144 | . . 16 . 65 33 8 . 22 Robot Hit Streak 19 | . 9 12 . 6 13 10 . 19 Robot Miss Streak 6 | . 3 4 . 6 6 2 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . 1 . . 3 . . . 6 Max Gunslinging Chain 1 | . 1 . . 1 . . . 1 Shots Hit Robots 494 | . 17 57 . 100 199 19 . 102 Core Hits 332 | . 15 34 . 59 136 14 . 74 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . 1 . 1 . . Critical Strikes 11 | . . 2 . 2 3 1 . 3 Burn 3 | . . 1 . . . . . 2 Meltdown 1 | . . . . . 1 . . . Destroy 2 | . . . . 1 . 1 . . Blast 2 | . . 1 . . 1 . . . Corrupt 3 | . . . . 1 1 . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12749 | . 492 1192 . 2786 5293 474 . 2512 Guns 7439 | . 156 616 . 1198 2629 416 . 2424 Cannons 3740 | . . 205 . 1024 2394 58 . 59 Explosions 1484 | . 312 315 . 562 270 . . 25 Melee . | . . . . . . . . . Ramming 6 | . . . . 2 . . . 4 Kinetic 3342 | . 156 454 . 1155 923 112 . 542 Thermal 6245 | . 24 340 . 534 3485 286 . 1576 Explosive 904 | . 312 274 . 48 270 . . . Electromagnetic 2252 | . . 124 . 1047 615 76 . 390 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . 12 7 2 2 3 Average Corruption 4 | . . . . 7 5 1 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 136 | . . . . 10 86 5 8 27 Message Errors 35 | . . . . 1 22 2 1 9 Matter Fused 36 | . . . . 2 20 3 3 8 Heat Flow Errors 14 | . . . . 1 9 . 2 2 Energy Discharges 13 | . . . . 1 11 . . 1 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 2 | . . . . . . . 1 1 Data Loss (minor) 14 | . . . . 1 9 . 1 3 Data Loss (major) 6 | . . . . 1 5 . . . Misfires 6 | . . . . 1 4 . . 1 Alerts 2 | . . . . 1 1 . . . Misdirections 1 | . . . . 1 . . . . Weapon Failures 6 | . . . . . 5 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 194 | . 5 9 . 52 128 . . . Projectiles 159 | . . 9 . 26 124 . . . Explosions 35 | . 5 . . 26 4 . . . Melee . | . . . . . . . . . Knockbacks 7 | . . 3 . 2 2 . . . Impact . | . . . . . . . . . Kinetic 6 | . . 2 . 2 2 . . . Secondary 1 | . . 1 . . . . . . Self-Inflicted Damage 352 | . . 44 . 248 58 . . 2 Shots 8 | . . 2 . 5 1 . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 2 | . . . . 1 . . . 1 Kicked 1 | . . . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 638 | . 52 364 . 605 638 259 209 556 Average Temperature 192 | . 24 101 . 214 206 106 107 199 Received Heat Transfer 2489 | . 27 126 . 810 834 15 . 677 Effects 81 | . . 1 . 23 45 . . 12 Shutdowns 34 | . . . . 9 19 . . 6 Energy Bleed 12 | . . 1 . 2 9 . . . Interference 13 | . . . . 4 7 . . 2 Matter Decay 6 | . . . . 3 3 . . . Short Circuit 5 | . . . . 2 2 . . 1 Damage (minor) 4 | . . . . 1 2 . . 1 Damage (major) 4 | . . . . . 2 . . 2 Damage (core) 3 | . . . . 2 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 1 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 13 | . . 2 . . 8 1 . 2 Heat Transferred 11790 | . 50 851 . 487 6396 612 . 3394 Parts Sabotaged 4 | . . . . . . . . 4 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . 1 . 4 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Peak Influence 1883 | . 335 529 177 853 1113 590 172 1883 Initial 545 | . . 85 177 . 338 545 172 . Average 505 | . 170 408 149 460 501 506 105 991 Maximum Alert Level 5 | . 1 2 . 3 4 2 . 5 Low Security (%) 27 | 100 57 10 100 20 15 . 100 18 Level 1 23 | . 42 15 . 22 37 9 . 12 Level 2 24 | . . 74 . 26 15 90 . 7 Level 3 14 | . . . . 30 27 . . 8 Level 4 7 | . . . . . 3 . . 34 Level 5 1 | . . . . . . . . 7 High Security 2 | . . . . . . . . 11 Max Security . | . . . . . . . . . Squads Dispatched 47 | . 2 2 . 3 18 1 . 21 Investigation 9 | . 1 2 . 1 3 . . 2 Extermination 9 | . . . . . 6 . . 3 Reinforcement 10 | . 1 . . 2 3 . . 4 Assault 13 | . . . . . . 1 . 12 Garrison 6 | . . . . . 6 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . 3 Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Distress Signals 9 | . 1 1 . 3 1 1 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 231 | . 15 31 . 48 59 6 1 71 Peak Tracking Total 18 | . 3 9 . 7 7 2 . 18 Tactical Retreats 19 | . . 2 . 6 4 . . 7 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 10 | . 1 2 . . 1 2 . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . 2 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 19 | . 1 1 . 6 6 . . 5 Max in Single Turn 2 | . 1 1 . 2 2 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 41 | . 9 6 . 5 14 2 . 5 Terminals 19 | . 6 3 . 2 5 2 . 1 Fabricators 2 | . . . . . 2 . . . Repair Stations 6 | . 1 1 . 1 2 . . 1 Recycling Units 7 | . 2 1 . . 3 . . 1 Scanalyzers 6 | . . 1 . 2 1 . . 2 Garrison Access 1 | . . . . . 1 . . . Total Hacks 93 | . 21 14 . 14 28 2 . 14 Successful 52 | . 12 10 . 6 13 1 . 10 Failed 41 | . 9 4 . 8 15 1 . 4 Catastrophic 7 | . 1 . . 1 4 . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 43 | . 15 9 . 4 9 2 . 4 Fabricators 5 | . . . . . 5 . . . Repair Stations 15 | . 2 2 . 3 6 . . 2 Recycling Units 10 | . 4 1 . . 4 . . 1 Scanalyzers 19 | . . 2 . 7 3 . . 7 Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 20 | . 8 5 . 1 3 1 . 2 Record 5 | . . . . . 2 1 . 2 Robot Analysis 2 | . . 1 . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . Repair Station Index 1 | . 1 . . . . . . . Locate Traps 4 | . 1 2 . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . Assault Status 1 | . 1 . . . . . . . Zone Layout 3 | . 2 1 . . . . . . Fabricator Hacks 4 | . . . . . 4 . . . Load Schematic 2 | . . . . . 2 . . . Build 2 | . . . . . 2 . . . Repair Station Hacks 10 | . 2 2 . 2 2 . . 2 Scan Component 6 | . 1 1 . 1 2 . . 1 Repair 4 | . 1 1 . 1 . . . 1 Recycling Unit Hacks 4 | . 2 1 . . 1 . . . Report Inventory 3 | . 2 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 14 | . . 2 . 3 3 . . 6 Insert Component 7 | . . 1 . 2 1 . . 3 Analyze 7 | . . 1 . 1 2 . . 3 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 31 | . 4 3 . 5 13 1 . 5 Full Trace Events 6 | . . . . 1 3 . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . 1 . 1 1 . . 3 Parts Built 4 | . . . . . 4 . . . Authchips . | . . . . . . . . . Time 126 | . . . . . 126 . . . Total Part Build Rating 16 | . . . . . 16 . . . Parts Repaired 3 | . 1 1 . . . . . 1 Time 231 | . 26 26 . 136 . . . 43 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . . . . . 5 . . . Parts Scanalyzed 6 | . . 1 . 1 1 . . 3 Part Schematics Acquired 6 | . . 1 . 1 1 . . 3 Parts Damaged 2 | . . . . 1 . . . 1 Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total Allies 23 | . . . . . . . 20 3 Largest Group 20 | . . . . . . . 20 20 Highest-Rated Group 749 | . . . . . . . 749 749 Highest-Rated Ally 50 | . . . . . . . 50 50 Total Orders . | . . . . . . . . . Ally Attacks 232 | . . . . . . . 10 222 Total Damage 8125 | . . . . . . . 300 7825 Kills 52 | . . . . . . . 1 51 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Robot Analysis Total 2 | . . 1 . . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Turns Passed 9953 | 48 747 1064 471 979 3439 776 650 1779 Spaces Moved 5595 | 44 669 674 390 504 1717 398 313 886 Core 51 | 3 . . . . . . . 48 Treads . | . . . . . . . . . Legs 4584 | . . 424 390 504 1717 398 313 838 Wheels 960 | 41 669 250 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 120 120 126 130 200 50 Average Speed 146 | 88 90 109 120 126 163 180 200 176 Slowest Speed 700 | 100 100 190 120 130 200 200 200 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 3 96 56 99 38 35 14 88 24 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 208 | . 26 31 . 83 57 . . 11 Melee . | . . . . . . . . . Projectile 30 | . . 1 . 7 20 . . 2 AOE 178 | . 26 30 . 76 37 . . 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total 6779 | 49 777 904 393 735 2133 437 339 1012 Wait 590 | . 71 115 2 124 216 16 9 37 Move 5588 | 43 668 673 389 503 1716 398 312 886 Hop . | . . . . . . . . . Pick Up 102 | . 10 20 1 17 29 5 5 15 Fast Attach 33 | 6 2 7 . 3 6 2 1 6 Attach 35 | . . 2 . 10 9 2 . 12 Detach 3 | . . . . 1 1 . . 1 Swap 89 | . 7 22 . 10 33 3 4 10 Drop 117 | . 4 28 1 19 39 5 7 14 Fire 217 | . 15 35 . 47 84 6 . 30 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . 1 . Trap . | . . . . . . . . . Miscellaneous 2 | . . 2 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 16) 203 | -10/Materials | Discovered new exit (range 16) 295 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 579 | -10/Materials | Repaired Wheel 683 | -10/Materials | Discovered new exit (range 15) 796 | -10/Materials | Entered another Materials area 796 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 985 | -9/Materials | Destroyed 8 combat bots 1106 | -9/Materials | Discovered new exit (range 12) 1130 | -9/Materials | Build established: Tank 1217 | -9/Materials | Repaired Lgt. Ion Engine 1370 | -9/Materials | Discovered new exit (range 9) 1569 | -9/Materials | Discovered new exit (range 16) 1860 | -9/Materials | Entered Mines 1872 | -9/Mines | Met a Derelict bent on vengeance 1906 | -9/Mines | Discovered new exit (range 13) 2008 | -9/Mines | Learned 2 Materials zone layouts 2020 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2023 | -9/Mines | Found Prototype Device 2097 | -9/Mines | Discovered new exit (range 7) 2331 | -9/Mines | Entered Materials 2331 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2623 | -8/Materials | Identified Exp. Sensor Array 2780 | -8/Materials | Destroyed 7 combat bots 3058 | -8/Materials | System corruption reached 10% 3182 | -8/Materials | Core integrity fell below 50% 3284 | -8/Materials | Discovered new exit (range 16) 3310 | -8/Materials | Entered Factory 3310 | -7/Factory | Evolved 2 slots: Utility x2 3601 | -7/Factory | Build established: Scavenger-Tank 4670 | -7/Factory | Garrison activated, responded to threat 5427 | -7/Factory | Build established: Gunner 5449 | -7/Factory | Discovered new exit (range 15) 5582 | -7/Factory | Fabricated Imp. Titanium Leg? 5585 | -7/Factory | Garrison activated, responded to threat 6459 | -7/Factory | Fabricated Imp. Titanium Leg? 6653 | -7/Factory | Discovered new exit (range 8) 6749 | -7/Factory | Entered another Factory area 6749 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6790 | -6/Factory | Found Powered Armor 7052 | -6/Factory | Build established: Tank 7423 | -6/Factory | Discovered new exit (range 8) 7449 | -6/Factory | First assault squad dispatched 7525 | -6/Factory | Sucked down chute 7525 | -6/Factory | Entered Waste 7526 | -6/Waste | Joined by Warlord forces that had cleared the area 7735 | -6/Waste | A Compactor rumbled back to life 7735 | -6/Waste | Allies destroyed C-40 Crusher 7901 | -6/Waste | Discovered new exit (range 12) 8175 | -6/Waste | Entered Factory 8175 | -6/Factory | Accompanied by 20 allies 8219 | -6/Factory | Lost 3 allies 8504 | -6/Factory | P-60 Hacker assimilated allied 1E-QIQ(s) 8582 | -6/Factory | Allied Derelicts emerged from ambush trap array 8875 | -6/Factory | First assault squad dispatched 8982 | -6/Factory | Lost 5 allies 8984 | -6/Factory | Repaired Broken Antimatter Reactor 9370 | -6/Factory | Lost 3 allies 9527 | -6/Factory | Spotted B-75 Beast 9543 | -6/Factory | Destroyed B-75 Beast 9571 | -6/Factory | Lost 8 allies 9742 | -6/Factory | High security lockdown imminent 9793 | -6/Factory | Lost 7 parts (1p1n2u3w) 9822 | -6/Factory | High security lockdown engaged 9932 | -6/Factory | Core integrity fell below 50% 9943 | -6/Factory | Core integrity fell below 20% 9954 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Drone destroyed. Slug penetrates Wall. Slammed into L-41 Fighter. Mic. Fission Core severed. Acquired 4 matter. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+1). ALERT: Assault forces dispatched. Penetrated by Slug. C-30 ARC bursts open, deploying its payload. H-66 Slayer unfolds itself. P-60 Hacker unfolds itself. H-66 Slayer unfolds itself. I-36 Angel unfolds itself. Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# |/ | | ????????????????????????????????????????????# | | | ????????????????????????????????????????????# /! | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????? "%+ | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????###+#######+#############+############ | | ????????????# | | ?????????? i @ | | ?????????? hh | | ?????????? p | | ???????????## | | ????????????# ###########+##############+##### | | ????????????# ??????????? #?????????? ??? | | ????????????+ ??????????? ! #???????? ? | | ??????????????????????? #??????# ! | | ????????????????????? #??????# = | | ??????????????????? """ """ /#??????# """ """ | | ??????????????????# """ """ #??????# """ """ | | ???????????????????? """ """ #??????# """ """ [ | | ????????????????????? #??????# | | ?????????????????????""???"" #?????????"" ""? | | ???????????????????????????" #??????????" ???? | | ???????????????????????????" #??????????" ????? | | ??????????????????????????? #?????????? ?????? | | ???????????????????????????####???????????#??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 33 Evasion (%) 65 Targeting Accuracy 8 Item Schematics ----------------- Hpw. Shotgun | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Force Field | -6/Factory | Scanalyzed Flexi-carbon Leg | -6/Factory | Scanalyzed Antimatter Reactor | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory Imp. Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club We Are Legion Challenges ------------ None Game ------ Seed CombatNetworkChainsword Manual? 0 Play Time 02:32:59 Cumulative 17.0 hours Start 2025.03.26 @ 15:53:25 End 2025.03.26 @ 18:36:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cd23e106-1e4e-459a-a3b6-69b0c4f06b85