Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.07 @ 20:40:12 Player: Punished Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (345) 1725 Value Destroyed (13801) 13801 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (9357) 9357 TOTAL SCORE: 30523 Bonus ------- High Alert Combat Kills 4577 Follower Combat Kills 1432 Entered Garrisons 800 Used RIF Installer 3000 Friendly Fire -452 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 42/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Neutrino Core Improved Coolant Injector Long-range Proton Cannon Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Kinecellerator Layered Heavy Armor Plating > --- WEAPON ----------- Tesla Rifle Ion Cannon Heavy Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Neutrino Core Light Antimatter Reactor Flexi-carbon Leg Heavy Reflective Plating Relay Coupler [Specialist] Heavy Laser Gauss Rifle Improved Plasma Cutter [Rating: 87] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Shield Generator Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Heavy Armor Plating Weapon Heavy Assault Cannon Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Segregator Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Fac Slots Evolved 10 | . . 2 2 . . . 2 . . . 2 . . 2 Power 1 | . . 1 . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . 1 Utility 4 | . . 1 1 . . . . . . . 1 . . 1 Weapon 2 | . . . . . . . 1 . . . 1 . . . Parts Attached 210 | 7 5 27 18 35 . 20 3 2 1 10 5 31 12 34 Power 34 | 1 2 7 3 5 . 3 . . 1 5 . 4 . 3 Engine 15 | 1 2 7 2 2 . . . . . . . 1 . . Core 15 | . . . 1 3 . 3 . . 1 3 . 2 . 2 Reactor 4 | . . . . . . . . . . 2 . 1 . 1 Propulsion 66 | 2 . 7 5 10 . 9 1 . . 2 2 12 5 11 Treads 6 | . . 2 . . . . . . . . . 4 . . Leg 57 | . . 5 5 10 . 9 1 . . 2 2 8 5 10 Wheel 2 | 2 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . 1 Utility 54 | 2 1 8 7 9 . 5 . 1 . 2 2 5 3 9 Device 36 | 1 . 7 6 7 . 3 . 1 . 2 1 4 2 2 Storage 3 | 1 1 . . . . . . . . . 1 . . . Processor 8 | . . 1 1 1 . 1 . . . . . 1 . 3 Hackware 3 | . . . . 1 . . . . . . . . . 2 Protection 4 | . . . . . . 1 . . . . . . 1 2 Artifact . | . . . . . . . . . . . . . . . Weapon 56 | 2 2 5 3 11 . 3 2 1 . 1 1 10 4 11 Energy Gun 3 | . . . . . . . . . . . . . 1 2 Energy Cannon 17 | . . 2 . 3 . 2 . . . . 1 3 3 3 Ballistic Gun 23 | 2 2 3 3 8 . 1 1 . . 1 . . . 2 Ballistic Cannon 9 | . . . . . . . 1 1 . . . 7 . . Launcher 2 | . . . . . . . . . . . . . . 2 Special Weapon 1 | . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . . . . 1 . . Parts Lost 78 | . . 2 1 12 . 9 . . . 1 . 19 2 32 Power 14 | . . . 1 3 . 2 . . . 1 . 3 . 4 Propulsion 24 | . . 2 . 3 . 2 . . . . . 7 . 10 Utility 15 | . . . . 3 . 2 . . . . . 4 . 6 Weapon 25 | . . . . 3 . 3 . . . . . 5 2 12 Highest Loss Streak 20 | . . 2 1 4 . 3 . . . 1 . 11 2 20 To Critical Strikes 2 | . . . . . . . . . . . . 1 . 1 Average Slot Usage (%) 90 | . 100 96 98 97 100 98 100 100 98 99 100 70 80 79 Engine 5 | . 14 21 15 7 . . . . . . . 1 . . Core 6 | . . . 2 9 18 17 15 15 13 11 . 2 6 9 Reactor 2 | . . . . . . . . . . 3 13 7 6 . Treads 1 | . . 1 . . . . . . . . . 9 . . Leg 21 | . . 15 27 26 27 26 30 30 30 30 26 10 25 25 Wheel 1 | . 28 1 . . . . . . . . . . . . Device 14 | . 14 21 11 17 27 19 15 15 15 15 14 7 13 10 Storage 5 | . 14 11 9 2 . . . . . . 4 6 6 4 Processor 8 | . . . 15 10 9 15 15 15 15 15 13 7 . . Energy Cannon 4 | . . 5 . 5 . 3 7 7 7 7 13 2 2 8 Ballistic Gun 9 | . 28 16 17 11 18 13 7 4 . 3 6 1 . 2 Ballistic Cannon 4 | . . . . . . . 7 9 15 11 6 9 11 . Naked Turns 3 | . . . . . . . . . . . . . . 3 Heaviest Build 97 | 12 24 33 35 41 37 47 41 47 47 59 73 73 84 97 Greatest Support 105 | 26 26 36 51 45 45 45 48 48 48 77 83 90 80 105 Greatest Overweight (x) 19 | . . 10 . 1 . 1 . . . . . 19 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 10 10 10 10 Average Capacity 8 | 7 9 10 10 6 5 5 5 5 5 5 8 10 10 9 Most Carried 10 | 3 5 10 10 10 5 5 5 5 5 5 9 10 10 10 Average Carried 6 | . 2 6 9 5 5 4 3 4 5 4 5 9 9 7 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 10 10 10 5 Final Carried 10 | . 4 10 10 5 5 5 5 5 5 4 9 10 8 5 Class Distribution -------------------- 29% | Scavenger-Gunner 29% | Mutant 16% | Scavenger-Mutant 6% | Skirmisher 6% | Hacker-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Skirmisher | -6/Garrison Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Fac Matter Collected 9344 | 318 214 768 1189 1146 289 997 62 295 18 945 330 1780 301 692 Remotely . | . . . . . . . . . . . . . . . Salvage Created 15373 | 113 443 2140 1981 1606 522 1469 34 1444 18 829 425 1587 493 2269 Parts 730 | 6 30 115 137 58 42 83 2 10 . 38 13 83 18 95 Haulers Intercepted 16 | . 2 6 4 . 2 . . . . . 1 . 1 . Recyclers Shooed 5 | 1 1 1 . . . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Fac Combat Hostiles Destroyed 307 | . 6 35 34 61 9 35 1 6 . 23 6 51 4 36 Melee 1 | . . . . . . . . . . . . 1 . . Guns 148 | . 6 22 34 25 9 24 . 1 . 2 2 2 . 21 Cannons 149 | . . 12 . 36 . 11 1 4 . 20 3 47 4 11 AOE 2 | . . . . . . . . . . . . . . 2 Classes Destroyed 22 | 2 5 4 3 2 . 1 . 1 . . . 4 . . Worker 8 | . 1 4 2 . 1 . . . . . . . . . Builder 11 | . . 2 3 . 2 . . . . . . . 2 2 Tunneler 4 | 2 . 1 1 . . . . . . . . . . . Hauler 16 | . 2 6 4 . 2 . . . . . 1 . 1 . Recycler 7 | 1 1 3 . . . . . . . . . . 1 1 Mechanic 2 | . . . 1 . . . . . . . . . . 1 Operator 3 | . . 1 2 . . . . . . . . . . . Watcher 17 | . 3 4 4 . 2 1 . . . 1 . . . 2 Swarmer 76 | . 3 8 10 10 5 9 . . . 6 . 18 1 6 Cutter 1 | . . . . . . . . . . . . 1 . . Saboteur 4 | . . . . . . . . . . . . 2 . 2 Grunt 93 | . 3 17 11 3 . 13 1 . . 14 4 9 3 15 Brawler 5 | . . 1 . . . 1 . . . . . . . 3 Duelist 6 | . . . 1 . . 1 . . . 2 1 . . 1 Sentry 46 | . . 9 11 5 4 4 . . . . 1 12 . . Specialist 3 | . . . . . . 3 . . . . . . . . Hunter 13 | . . . 1 4 . . . . . . . 2 1 5 Programmer 19 | . . . . 5 . 4 . . . 1 . 5 . 4 Heavy 1 | . . . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . . . 1 . . Compactor 6 | . . . . . . . . 6 . . . . . . Assembled 34 | . . . . 34 . . . . . . . . . . Surgeon 1 | . . . . . . . . . . 1 . . . . Wasp 1 | . . . . . . . . . 1 . . . . . Thug 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 11 | 3 4 6 8 11 6 6 1 3 . 6 3 8 5 7 Combat Bots Only 11 | . 3 5 5 11 4 6 1 3 . 6 3 8 1 7 Max Kills in Single Turn 2 | 1 1 2 2 2 2 1 1 1 1 2 1 2 2 2 Gunslinging 1 | . . 1 . 1 1 . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Fac Hostile Shots Fired 1966 | . 32 162 134 219 32 217 1 . 9 78 36 628 13 405 Missed 624 | . 8 47 40 60 11 64 1 . 3 20 18 231 4 117 Damage Taken 14639 | . 223 1151 874 1574 102 1491 57 . 27 649 129 3388 172 4802 Core 2132 | . 25 209 119 146 9 168 23 . 3 67 12 346 . 1005 Absorbed by Shields 744 | . . . 60 136 42 50 20 . 9 242 . 185 . . Ignored by Resistances 4879 | . 70 339 271 673 98 648 21 . 14 257 40 1109 49 1290 Regen/Repaired (Parts) 370 | . . 160 135 . . . . 20 40 15 . . . . Core Remaining (%) 66 | 100 90 47 . . . 19 . . . 86 . . 57 . Volleys Fired 988 | 12 35 138 119 148 26 113 3 25 2 65 19 144 14 125 Largest 4 | 2 2 2 2 2 2 2 3 3 3 3 4 3 3 4 Hottest 317 | 40 46 91 56 120 61 123 180 180 212 212 240 218 227 317 Shots Fired 2037 | 24 70 276 238 266 53 211 9 75 6 171 70 247 30 291 Gun 1206 | 24 70 194 238 174 53 180 3 25 . 9 19 29 2 186 Cannon 818 | . . 82 . 92 . 31 6 50 6 162 51 218 28 92 Launcher 8 | . . . . . . . . . . . . . . 8 Special 5 | . . . . . . . . . . . . . . 5 Kinetic 1443 | 24 70 194 238 174 53 180 6 50 4 119 38 191 21 81 Thermal 530 | . . 82 . 92 . 31 3 25 2 52 32 56 9 146 Explosive 2 | . . . . . . . . . . . . . . 2 Electromagnetic 62 | . . . . . . . . . . . . . . 62 Robot Hit Streak 43 | 8 40 31 43 39 13 28 13 21 4 13 15 29 5 20 Robot Miss Streak 3 | 1 1 2 3 3 3 2 1 3 2 2 2 2 3 3 Penetration Max 1 | . . . 1 1 1 1 . . . . . 1 . 1 Secondary Targets 14 | . . 1 5 5 1 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . . . . . . . Shots Hit Robots 1403 | 22 54 209 188 163 36 145 8 62 3 77 49 166 16 205 Core Hits 562 | 6 23 74 75 78 17 56 1 16 1 28 13 66 10 98 Critical Kills 16 | . . 1 5 . 1 . . 1 1 3 2 1 . 1 Critical Parts Destroyed 21 | . 1 . 5 3 . 2 2 . . 8 . . . . Critical Strikes 75 | . 1 1 10 3 1 2 3 3 1 13 6 28 . 3 Burn 2 | . . . . . . . . . . . . . . 2 Meltdown 6 | . . 1 . . . . . 1 . 1 1 1 . 1 Destroy 33 | . 1 . 10 3 1 2 2 1 1 10 1 1 . . Blast 34 | . . . . . . . 1 1 . 2 4 26 . . Melee Attacks 1 | . . . . . . . . . . . . . . 1 Thermal 1 | . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 34232 | 209 643 3620 3628 3788 871 3221 223 1704 86 2269 1230 6692 709 5339 Guns 16651 | 209 640 2355 3605 2357 871 2451 53 372 . 54 186 315 37 3146 Cannons 16894 | . . 1253 . 1431 . 770 170 1332 77 2215 954 6377 672 1643 Explosions 483 | . . . . . . . . . . . 60 . . 423 Melee . | . . . . . . . . . . . . . . . Ramming 124 | . 3 12 23 . . . . . 9 . 30 . . 47 Kinetic 23066 | 209 640 2355 3605 2357 871 2451 156 1012 44 1279 602 5485 484 1516 Thermal 9690 | . . 1253 . 1431 . 770 67 692 33 990 538 1207 225 2484 Explosive 269 | . . . . . . . . . . . 60 . . 209 Electromagnetic 1083 | . . . . . . . . . . . . . . 1083 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 20 | . 1 . 1 13 15 20 . . . 2 . 8 8 11 Average Corruption 8 | . 1 . 1 7 13 19 . . . 1 . 4 8 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 278 | . . . 1 56 12 89 . . . 14 . 63 29 14 Message Errors 64 | . . . 1 15 . 17 . . . 2 . 17 8 4 Matter Fused 67 | . . . . 19 2 18 . . . 3 . 17 5 3 Heat Flow Errors 29 | . . . . 3 3 6 . . . 3 . 7 6 1 Energy Discharges 30 | . . . . 3 3 11 . . . 1 . 7 4 1 Parts Rejected 3 | . . . . 1 . . . . . . . 1 . 1 Parts Fused 3 | . . . . . . 1 . . . . . 1 1 . Data Loss (minor) 35 | . . . . 11 2 11 . . . . . 7 3 1 Data Loss (major) 10 | . . . . . 1 4 . . . 1 . 2 . 2 Misfires 10 | . . . . 1 1 5 . . . 1 . 1 1 . Alerts 9 | . . . . 1 . 2 . . . 1 . 3 1 1 Misdirections 3 | . . . . . . 3 . . . . . . . . Weapon Failures 15 | . . . . 2 . 11 . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 384 | . . 24 . 13 . 15 . . . 80 2 177 31 42 Projectiles 384 | . . 24 . 13 . 15 . . . 80 2 177 31 42 Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 38 | . . . . . . . 1 . . 14 4 17 2 . Impact . | . . . . . . . . . . . . . . . Kinetic 38 | . . . . . . . 1 . . 14 4 17 2 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 112 | . 1 . . . . . . . . . . 65 . 46 Shots 3 | . . . . . . . . . . . . 1 . 2 Rammed 4 | . 1 . . . . . . . . . . . . 3 Targets Rammed 20 | . 1 2 1 . . . . . 1 . 1 . . 14 Kicked 16 | . . 2 1 . . . . . 1 . 1 . . 11 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 786 | . 18 291 64 469 195 160 89 189 69 373 315 479 516 786 Average Temperature 131 | . 8 65 18 140 89 34 44 81 42 146 128 115 123 222 Received Heat Transfer 4336 | . 114 579 446 253 24 651 . . 12 225 57 881 36 1058 Effects 76 | . . . . 4 . . . . . 7 . 7 9 49 Shutdowns 29 | . . . . 2 . . . . . 3 . 4 3 17 Energy Bleed 6 | . . . . . . . . . . . . . . 6 Interference 15 | . . . . . . . . . . 1 . 2 1 11 Matter Decay 6 | . . . . 1 . . . . . 2 . 1 . 2 Short Circuit 4 | . . . . . . . . . . 1 . . 1 2 Damage (minor) 6 | . . . . 1 . . . . . . . . . 5 Damage (major) 8 | . . . . . . . . . . . . . 4 4 Damage (core) 2 | . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 7 | . . 1 . . . . . 1 . 1 1 1 . 2 Combat Hostiles 7 | . . 1 . . . . . 1 . 1 1 1 . 2 Parts Melted 24 | . . 5 . 1 . . . . . 3 . 4 1 10 Heat Transferred 15463 | . . 2257 . 2284 . 1207 100 1050 50 1500 844 1580 372 4219 Parts Sabotaged 4 | . . . . . . . . . . . . 4 . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . 4 Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Fac Peak Influence 2505 | 15 120 610 834 2171 1246 1778 903 264 331 1344 802 2505 1263 709 Initial 1139 | . 8 . 133 361 911 709 808 263 31 204 611 370 1139 442 Average 856 | 6 34 294 485 1143 1077 1257 875 241 154 977 667 1445 1168 535 Maximum Alert Level 5 | . . 2 3 5 4 5 3 1 1 4 3 5 4 3 Low Security (%) 10 | 100 100 23 7 . . . . 5 63 . . . . . Level 1 12 | . . 48 27 3 . . . 94 36 9 . 1 . 2 Level 2 22 | . . 28 48 7 . . . . . 11 62 7 . 96 Level 3 21 | . . . 15 40 60 40 100 . . 33 37 22 24 . Level 4 20 | . . . . 26 39 41 . . . 45 . 29 75 . Level 5 11 | . . . . 22 . 17 . . . . . 37 . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 32 | . . 3 5 . 1 . 2 . 2 . 1 . 3 15 Investigation 8 | . . . 1 . . . 2 . . . . . 2 3 Extermination 4 | . . . . . . . . . 1 . . . 1 2 Reinforcement 10 | . . 3 2 . . . . . 1 . 1 . . 3 Assault 6 | . . . 1 . . . . . . . . . . 5 Garrison 4 | . . . 1 . 1 . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . Active Scanning Responses 1 | . . . . . . . . . . . . 1 . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Fac Distress Signals 11 | . . 4 2 1 1 . . . 1 . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 457 | . 9 52 50 82 10 43 3 6 11 34 10 58 17 72 Peak Tracking Total 22 | . 3 6 7 22 3 7 3 2 5 11 3 8 4 11 Tactical Retreats 43 | . . 6 4 11 . 1 . . . 3 2 6 . 10 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Fac Traps Triggered 28 | . 2 4 2 1 3 5 2 . . 2 . 5 . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . 4 Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Fac Machines Disabled 47 | . 1 3 2 10 1 8 . . . 8 4 7 1 2 Max in Single Turn 2 | . 1 1 1 2 1 2 . . . 1 2 2 1 2 Garrison Access 2 | . . . . . . . . . . . . . 1 1 Garrison Relay 5 | . . . . 4 . . . . . 1 . . . . Phase Generator 3 | . . . . 1 . 1 . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Fac Machines Accessed 70 | . 9 10 10 3 4 4 3 . 4 3 4 3 5 8 Terminals 48 | . 8 7 5 3 3 4 2 . 1 3 3 3 1 5 Fabricators 5 | . . . . . . . 1 . 1 . . . 1 2 Repair Stations 5 | . . 1 2 . . . . . 1 . . . 1 . Recycling Units 3 | . 1 . . . . . . . . . . . 1 1 Scanalyzers 4 | . . 2 2 . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . . . 1 . 1 . 1 . Total Hacks 197 | . 23 37 35 6 8 6 10 . 12 12 13 4 9 22 Successful 105 | . 11 25 25 3 3 3 6 . 6 2 10 3 3 5 Failed 92 | . 12 12 10 3 5 3 4 . 6 10 3 1 6 17 Catastrophic 15 | . 2 2 1 1 . . 1 . 1 . . . 2 5 Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 136 | . 22 26 16 6 7 6 8 . 2 12 12 4 2 13 Fabricators 15 | . . . . . . . 2 . 3 . . . 3 7 Repair Stations 15 | . . 4 5 . . . . . 5 . . . 1 . Recycling Units 5 | . 1 . . . . . . . . . . . 2 2 Scanalyzers 20 | . . 7 13 . . . . . . . . . . . Garrison Access 6 | . . . 1 . 1 . . . 2 . 1 . 1 . Terminal Hacks 62 | . 10 14 8 3 2 3 5 . . 2 9 3 . 3 Record 9 | . . 3 . . . . 1 . . . 5 . . . Part Schematic 1 | . . . . . . . . . . . . . . 1 Robot Schematic 2 | . . . . . . . . . . . 2 . . . Robot Analysis 4 | . 1 1 . . 1 . . . . . . . . 1 Prototype ID Bank 8 | . 3 1 1 . 1 . 1 . . . . . . 1 Open Door 1 | . . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . Emergency Access Points 6 | . . 1 1 1 . 1 . . . 1 . 1 . . Machine Index 1 | . 1 . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . 1 . . . . . . . Unreport Threat 6 | . 4 1 . . . . . . . . 1 . . . Locate Traps 3 | . . 1 1 . . . . . . . 1 . . . Dispatch Records 3 | . . 2 1 . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 4 | . 1 2 1 . . . . . . . . . . . Registered Components 2 | . . 1 . . . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . Garrison Registry 2 | . . . . 1 . . . . . . . 1 . . Patrol Navigation 3 | . . . . 1 . . . . . 1 . 1 . . Security Stations 1 | . . . . . . 1 . . . . . . . . Fabricator Hacks 5 | . . . . . . . 1 . 1 . . . 2 1 Load Schematic 3 | . . . . . . . . . 1 . . . 1 1 Build 2 | . . . . . . . 1 . . . . . 1 . Repair Station Hacks 11 | . . 4 4 . . . . . 3 . . . . . Scan Component 6 | . . 2 2 . . . . . 2 . . . . . Repair 5 | . . 2 2 . . . . . 1 . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . . 1 Retrieve Components 2 | . 1 . . . . . . . . . . . . 1 Scanalyzer 19 | . . 7 12 . . . . . . . . . . . Insert Component 10 | . . 4 6 . . . . . . . . . . . Analyze 9 | . . 3 6 . . . . . . . . . . . Garrison Access Hacks 6 | . . . 1 . 1 . . . 2 . 1 . 1 . Unlock Access 4 | . . . 1 . 1 . . . 1 . 1 . . . Seal Access 1 | . . . . . . . . . . . . . 1 . Coupler Status 1 | . . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 57 | . 7 9 7 2 4 2 2 . 4 3 4 1 4 8 Full Trace Events 12 | . . 1 . 1 . 1 2 . . 2 . . 2 3 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . . . Robots Built 6 | . . . . . . . 2 . . . . . 4 . Authchips . | . . . . . . . . . . . . . . . Time 125 | . . . . . . . 58 . . . . . 67 . Total Robot Build Rating 22 | . . . . . . . 6 . . . . . 16 . Part Schematics Acquired 8 | . . 3 4 . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 5 | . . 2 2 . . . . . 1 . . . . . Time 216 | . . 76 102 . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 10 | . 8 . . . . . . . . . . . . 2 Parts Scanalyzed 8 | . . 3 5 . . . . . . . . . . . Part Schematics Acquired 7 | . . 3 4 . . . . . . . . . . . Parts Damaged 2 | . . 1 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Fac Used RIF Installer 6 | . . . . 2 . 1 . . . 2 . 1 . . Command Fork 1 | . . . . . . 1 . . . . . . . . Threat Obfuscator 1 | . . . . . . . . . . . . 1 . . Robot Detection 1 | . . . . 1 . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . 1 . . . . Autooverride 1 | . . . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 25 | . . . . 19 . . . . . 6 . . . . Machine Destruction 22 | . . . . 19 . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . 3 . . . . Attached 1 | . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . 6 . . . . . 4 . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Fac Total Allies 37 | . . . . . . 6 2 18 . . . 4 4 3 Largest Group 18 | . . . . . . 5 2 18 18 11 . 4 6 5 Highest-Rated Group 434 | . . . . . . 123 48 434 434 325 . 164 164 118 Highest-Rated Ally 41 | . . . . . . 31 24 35 35 35 . 41 41 41 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 293 | . . . . . . 19 7 20 83 70 . . 66 28 Total Damage 6723 | . . . . . . 571 167 480 1309 2087 . . 1791 318 Kills 51 | . . . . . . 6 2 . 14 13 . . 12 4 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Fac Robot Analysis Total 4 | . 1 1 . . 1 . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Fac Turns Passed 16727 | 82 878 1911 1632 1821 287 1629 229 424 312 1038 734 3327 863 1560 Spaces Moved 9281 | 49 734 820 738 1062 165 1032 175 283 256 803 505 1553 397 709 Core 70 | 24 . 10 . . . . . . . . . 17 . 19 Treads 799 | . . 88 . . . . . . . . . 711 . . Legs 7485 | . . 655 738 1062 165 1032 175 283 256 803 505 825 397 589 Wheels 826 | 25 734 67 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 101 | . . . . . . . . . . . . . . 101 Fastest Speed 35 | 50 90 105 120 120 120 90 90 90 90 90 102 110 120 35 Average Speed 124 | 70 90 152 120 120 120 109 90 90 90 93 107 169 167 129 Slowest Speed 1000 | 90 90 550 120 190 120 180 90 90 90 102 117 1000 190 260 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 54 | 3 96 77 72 95 32 95 5 97 11 97 15 89 14 23 Regions Visited 14 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 . . . 1 . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 20 | . . . . 17 . 1 . . . 2 . . . . Terrain Destroyed 619 | . . . . 249 6 80 1 8 2 23 71 118 11 50 Melee . | . . . . . . . . . . . . . . . Projectile 173 | . . . . 32 6 6 1 8 2 23 11 65 11 8 AOE 445 | . . . . 217 . 73 . . . . 60 53 . 42 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Fac Total 12529 | 74 885 1207 1250 1348 202 1333 240 401 332 957 654 1986 560 1100 Wait 1686 | . 97 172 343 69 11 98 57 86 73 61 118 193 123 185 Move 9269 | 48 733 819 737 1061 165 1031 175 282 255 802 504 1552 396 709 Hop . | . . . . . . . . . . . . . . . Pick Up 164 | 7 9 33 16 16 . 15 2 2 . 4 7 24 8 21 Fast Attach 34 | . . 2 3 4 . 1 . 2 1 2 . 11 2 6 Attach 107 | 7 . 14 7 16 . 11 2 . . 1 2 19 7 21 Detach 1 | . . . . . . . . . . . . . . 1 Swap 69 | . 5 11 8 15 . 8 1 . . 7 3 1 3 7 Drop 114 | . 5 16 16 19 . 12 . 4 . 10 . 15 7 10 Fire 988 | 12 35 138 119 148 26 113 3 25 2 65 19 144 14 125 Melee 1 | . . . . . . . . . . . . . . 1 Ram 4 | . 1 . . . . . . . . . . . . 3 Kick 16 | . . 2 1 . . . . . 1 . 1 . . 11 Crush . | . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . 8 . . . 5 . 2 . . Rewire 61 | . . . . . . 36 . . . . . 25 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 3 exits: *Fac x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 14) 83 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 16) 753 | -10/Materials | Discovered new exit (range 16) 870 | -10/Materials | Discovered new exit (range 9) 961 | -10/Materials | Entered another Materials area 961 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 963 | -9/Materials | Discovered new exit (range 14) 1669 | -9/Materials | Discovered new exit (range 9) 2121 | -9/Materials | Discovered new exit (range 7) 2121 | -9/Materials | Discovered new exit (range 12) 2742 | -9/Materials | Repaired Carbon-fiber Leg 2781 | -9/Materials | Repaired Carbon-fiber Leg 2795 | -9/Materials | Discovered new exit (range 15) 2818 | -9/Materials | Core integrity fell below 50% 2872 | -9/Materials | Entered another Materials area 2872 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3158 | -8/Materials | Repaired Hvy. Ion Engine 3952 | -8/Materials | Discovered new exit (range 8) 4072 | -8/Materials | First assault squad dispatched 4177 | -8/Materials | Garrison activated, responded to threat 4362 | -8/Materials | Identified exit to Garrison 4437 | -8/Materials | Repaired Hvy. Ion Engine 4452 | -8/Materials | Discovered new exit (range 4) 4504 | -8/Materials | Entered Garrison 4536 | -8/Garrison | Triggered checkpoint 4560 | -8/Garrison | Garrison Relay disabled 4643 | -8/Garrison | Phase Generator disabled 4703 | -8/Garrison | Assembled breached garrison interior 4816 | -8/Garrison | Lost 4 parts (1p1u2w) 4830 | -8/Garrison | Destroyed 11 combat bots 4930 | -8/Garrison | Build established: Hacker-Mutant 4992 | -8/Garrison | Destroyed 10 combat bots 5064 | -8/Garrison | Destroyed 7 combat bots 5070 | -8/Garrison | Lost 3 parts (1p1n1u) 5136 | -8/Garrison | Discovered new exit (range 8) 5347 | -8/Garrison | Discovered new exit (range 13) 5666 | -8/Garrison | Discovered new exit (range 13) 5835 | -8/Garrison | Discovered new exit (range 70) 5835 | -8/Garrison | Discovered new exit (range 53) 5835 | -8/Garrison | Discovered new exit (range 10) 5865 | -8/Garrison | Installed Relay Interface Framework 5908 | -8/Garrison | Garrison Relay disabled 5909 | -8/Garrison | System corruption reached 10% 5913 | -8/Garrison | Garrison Relay disabled 6238 | -8/Garrison | Expanded RIF knowledge: Robot Detection 6325 | -8/Garrison | Entered Materials 6437 | -8/Materials | Build established: Scavenger-Mutant 6543 | -8/Materials | Discovered new exit (range 9) 6612 | -8/Materials | Identified exit to Garrison 6612 | -8/Materials | Entered Garrison 6768 | -8/Garrison | Triggered checkpoint 6843 | -8/Garrison | Core integrity fell below 50% 6942 | -8/Garrison | Triggered checkpoint 6995 | -8/Garrison | Lost 3 parts (1p1n1w) 7165 | -8/Garrison | Triggered checkpoint 7203 | -8/Garrison | Expanded RIF knowledge: Command Fork 7318 | -8/Garrison | Phase Generator disabled 7352 | -8/Garrison | Triggered checkpoint 7379 | -8/Garrison | Discovered new exit (range 14) 7408 | -8/Garrison | Triggered checkpoint 7586 | -8/Garrison | Triggered checkpoint 7758 | -8/Garrison | Triggered checkpoint 7809 | -8/Garrison | Discovered new exit (range 14) 7850 | -8/Garrison | Core integrity fell below 20% 7864 | -8/Garrison | Lost 5 allies 7976 | -8/Garrison | Triggered checkpoint 7993 | -8/Garrison | Triggered checkpoint 8041 | -8/Garrison | Learned Factory security intel 8132 | -8/Garrison | Discovered new exit (range 13) 8202 | -8/Garrison | Triggered checkpoint 8241 | -8/Garrison | Entered Factory 8241 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8308 | -7/Factory | Fabricated X-57 Shotgunner (x2) 8470 | -7/Factory | Sucked down chute 8470 | -7/Factory | Entered Waste 8475 | -7/Waste | 1 allies followed down the chute 8482 | -7/Waste | Spotted C-40 Crusher 8500 | -7/Waste | Destroyed C-40 Crusher 8527 | -7/Waste | Spotted C-40 Crusher 8534 | -7/Waste | Spotted C-40 Crusher 8543 | -7/Waste | Build established: Scavenger-Gunner 8543 | -7/Waste | Destroyed C-40 Crusher 8563 | -7/Waste | Destroyed C-40 Crusher 8568 | -7/Waste | Spotted C-40 Crusher 8572 | -7/Waste | Destroyed C-40 Crusher 8597 | -7/Waste | Spotted C-40 Crusher 8607 | -7/Waste | Destroyed C-40 Crusher 8612 | -7/Waste | Spotted C-40 Crusher 8618 | -7/Waste | Destroyed C-40 Crusher 8691 | -7/Waste | Warlord forces began an assault 8816 | -7/Waste | Discovered new exit (range 15) 8894 | -7/Waste | Entered Factory 8894 | -7/Factory | Accompanied by 18 allies 8984 | -7/Factory | Repaired Nuclear Core 9167 | -7/Factory | Identified exit to Garrison 9188 | -7/Factory | Lost 3 allies 9206 | -7/Factory | Entered Garrison 9206 | -7/Garrison | Accompanied by 11 allies 9238 | -7/Garrison | Triggered checkpoint 9274 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 9305 | -7/Garrison | Lost 3 allies 9309 | -7/Garrison | Triggered checkpoint 9398 | -7/Garrison | Triggered checkpoint 9412 | -7/Garrison | Triggered checkpoint 9470 | -7/Garrison | Lost 8 allies 9719 | -7/Garrison | Discovered new exit (range 13) 9756 | -7/Garrison | Triggered checkpoint 9763 | -7/Garrison | Garrison Relay disabled 9882 | -7/Garrison | Expanded RIF knowledge: Autooverride 9902 | -7/Garrison | Discovered new exit (range 9) 10032 | -7/Garrison | Triggered checkpoint 10126 | -7/Garrison | Discovered new exit (range 15) 10210 | -7/Garrison | H-XX Assembler disabled 10244 | -7/Garrison | Entered Factory 10244 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10629 | -6/Factory | Discovered new exit (range 15) 10942 | -6/Factory | Discovered new exit (range 9) 10973 | -6/Factory | Identified exit to Garrison 10978 | -6/Factory | Entered Garrison 11147 | -6/Garrison | Destroyed 8 combat bots 11188 | -6/Garrison | Triggered checkpoint 11266 | -6/Garrison | Heavy support dispatched to Factory 11440 | -6/Garrison | H-XX Assembler disabled 11553 | -6/Garrison | Triggered checkpoint 11553 | -6/Garrison | Spotted B-75 Beast 11674 | -6/Garrison | Destroyed B-75 Beast 11750 | -6/Garrison | Discovered new exit (range 10) 11837 | -6/Garrison | Triggered checkpoint 11959 | -6/Garrison | Lost 11 parts (2p4n2u3w) 12188 | -6/Garrison | Found Prototype Device 12190 | -6/Garrison | Identified Active Sensor Suite 12484 | -6/Garrison | Build established: Scavenger-Skirmisher 12550 | -6/Garrison | Discovered new exit (range 15) 12672 | -6/Garrison | Triggered checkpoint 12830 | -6/Garrison | Expanded RIF knowledge: Threat Obfuscation 12880 | -6/Garrison | Discovered new exit (range 9) 13025 | -6/Garrison | Identified exit to Factory 13046 | -6/Garrison | Phase Generator disabled 13510 | -6/Garrison | Build established: Skirmisher 14230 | -6/Garrison | Discovered exit to Factory (range 70) 14230 | -6/Garrison | Discovered exit to Factory (range 16) 14230 | -6/Garrison | Discovered exit to Factory (range 92) 14305 | -6/Garrison | Entered Factory 14305 | -6/Factory | Accompanied by 4 allies 14322 | -6/Factory | Found Hvy. Reflective Plating 14897 | -6/Factory | Build established: Scavenger-Tank 15050 | -6/Factory | Fabricated S-27 Virus (x4) 15114 | -6/Factory | Discovered new exit (range 12) 15168 | -6/Factory | Entered another Factory area 15168 | -5/Factory | Accompanied by 5 allies 15168 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15473 | -5/Factory | Lost 3 allies 15768 | -5/Factory | First assault squad dispatched 15856 | -5/Factory | Build established: Scavenger-Gunner 16002 | -5/Factory | Lost 3 parts (2n1w) 16061 | -5/Factory | Cargo convoy interrupted 16214 | -5/Factory | Lost 4 parts (1u3w) 16330 | -5/Factory | Crushed by falling debris 16548 | -5/Factory | Garrison activated, responded to threat 16586 | -5/Factory | Destroyed 7 combat bots 16645 | -5/Factory | Core integrity fell below 50% 16646 | -5/Factory | System corruption reached 10% 16670 | -5/Factory | Core integrity fell below 20% 16700 | -5/Factory | Lost 20 parts (3p6n5u6w) 16719 | -5/Factory | Allied Derelicts emerged from ambush trap array 16728 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. Cesium-ion Thruster destroyed. Triggered Ambush Trap. D6-7LD(g) emerges from a hatch in the floor. IG-XWP(g) emerges from a hatch in the floor. 41-W9K(g) emerges from a hatch in the floor. D6-7LD(g): "We were hacked into the system waiting for the right moment to spring our attack, but seeing as you've already triggered the mechanism and given away our position, let's roll with it." Penetrated by Slug. Slug penetrates IG-XWP(g). Slug penetrates D6-7LD(g). D6-7LD(g) destroyed. IG-XWP(g) destroyed. Lrn. Proton Cannon destroyed. Penetrated by Slug. [Achievement: 20k Club] [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????# ??????????#########??????????? | | ?????????????????# ??????????# #??????????? | | ?????????????????# ?????????# ! #??????????? | | ?????????????????# ????????# #??????????? | | ?????????????????# """""""?# #??????????? | | ?????????????????# """"""" # #??????????? | | ?????????????????# # #??????????? | | ?????????????????# # #??????????? | | ?????????????????# "" "" # #??????????? | | ??????????????????? ""T"" # ] #??????????? | | ????????????????????? """ # #??????????? | | ??????????????????????? ??# #???####+### | | ?????????????############+######;########## | | ?????????? !% | | ?????????? @ """" | | ? ?????? g """" | | ???? =% h %%"" | | ??? % | | ????##############+################# """" | | ???????????????????????????????????## """" | | # #????????????????????????????????????# """" | | # #????????????????????????????????????# | | # #??????????????????????????########### | | # +??????????????????????????# # | | # #??????????????????????????# # "" | | # #??????????????????????????# # "T | | # #??????????????????????????# + "" | | # #??????????????????????????# """ """ # | | # #??????????????????????????# """ """ # | | # #??????????????????????????# """ """ ####### | | # #??????????????????????????# #?????? | | # #??????????????????????????#+#####/###?????? | | # ############################ #???# #???????? | | # ##### #####???? | | # ? | | # ? | | %% ? | | [= ^ ? | | #################### "" "" "" ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 41 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 50 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 12 Relay Coupler Types 1 Relay Coupler Value 28 Authchip Count 1 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Component Analysis Suite | -8/Materials | Scanalyzed Adv. Cryofiber Web | -5/Factory | Hacked Robot Schematics ------------------ R-06 Scavenger | -6/Factory | Hacked S-27 Virus | -6/Factory | Hacked Fabricated ------------ X-57 Shotgunner | x2 | -7/Factory | Preloaded S-27 Virus | x4 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club 30k Club Hunted I Spy Infiltrator Let's See Who's Tougher Oh No You Don't! Unlikely Earthworm Challenges ------------ None Game ------ Seed ModifiedLightpackTerminator Manual? 0 Play Time 02:57:22 Cumulative 15.8 hours Start 2024.04.07 @ 14:38:38 End 2024.04.07 @ 20:40:12 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5481a432-26ee-4300-ab38-ef31c736558d