Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.01 @ 13:49:04 Player: HabNab Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (78) 390 Value Destroyed (3455) 3455 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3708) 3708 TOTAL SCORE: 13513 Bonus ------- High Alert Combat Kills 435 Follower Combat Kills 439 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1344 Friendly Fire -110 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -4/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Experimental Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Neutrino Core Flexi-carbon Leg Flexi-carbon Leg Improved Gyrokinetic Inverter Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Experimental Targeting Computer Improved Armor Integrity Analyzer Improved Weapon Cycler Advanced Thermal Shield > --- WEAPON ----------- Vortex Rifle Vortex Rifle Vortex Shotgun Vortex Shotgun > --- INVENTORY -------- Light Nuclear Core Neutrino Core Flexi-carbon Leg Flexi-carbon Leg Improved Gyrokinetic Inverter Advanced Weight Redist. System Autogun KE Penetrator [Rating: 107] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Improved Weapon Cycler Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Riot Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Heavy Rocket Launcher Special Weapon Stasis Beam Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Slots Evolved 12 | . . . 2 . . . 6 . . 2 2 . . . Power 1 | . . . 1 . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . Utility 7 | . . . . . . . 5 . . 1 1 . . . Weapon 2 | . . . . . . . 1 . . 1 . . . . Parts Attached 158 | 6 8 1 5 . 15 18 20 8 1 11 26 15 9 15 Power 17 | 1 . 1 1 . . 4 . 1 1 1 3 1 . 3 Engine 6 | 1 . . 1 . . 2 . . . . 1 . . 1 Core 10 | . . 1 . . . 2 . 1 1 1 1 1 . 2 Reactor 1 | . . . . . . . . . . . 1 . . . Propulsion 35 | 2 2 . 1 . . 8 . 1 . . 11 6 2 2 Treads 2 | . . . . . . 2 . . . . . . . . Leg 17 | . . . . . . 5 . . . . 4 5 1 2 Wheel 6 | 2 . . . . . . . 1 . . 1 1 1 . Hover 10 | . 2 . 1 . . 1 . . . . 6 . . . Flight . | . . . . . . . . . . . . . . . Utility 63 | 1 5 . 1 . 11 3 16 2 . 7 5 5 5 2 Device 38 | . 3 . . . 2 3 12 1 . 6 1 5 4 1 Storage 4 | 1 . . . . 1 . . . . . 1 . 1 . Processor 15 | . . . . . 7 . 4 . . . 3 . . 1 Hackware . | . . . . . . . . . . . . . . . Protection 6 | . 2 . 1 . 1 . . 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 43 | 2 1 . 2 . 4 3 4 4 . 3 7 3 2 8 Energy Gun 16 | 1 1 . 1 . 1 1 1 1 . 1 1 1 1 5 Energy Cannon 10 | . . . 1 . . . 1 1 . 2 5 . . . Ballistic Gun 8 | 1 . . . . . 2 1 . . . 1 1 . 2 Ballistic Cannon 3 | . . . . . 1 . . . . . . . 1 1 Launcher 3 | . . . . . . . 1 2 . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . 2 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 6 . . . . . . . . 2 Parts Lost 60 | . . . 1 . . 10 . 2 . 1 14 4 8 20 Power 11 | . . . . . . 3 . 1 . . 2 1 1 3 Propulsion 16 | . . . . . . 5 . . . . 2 2 2 5 Utility 15 | . . . . . . 1 . . . 1 4 1 3 5 Weapon 18 | . . . 1 . . 1 . 1 . . 6 . 2 7 Highest Loss Streak 18 | . . . 1 . . 5 . 1 . 1 9 3 7 18 Average Slot Usage (%) 92 | . 98 100 100 100 96 84 98 92 93 93 88 91 95 88 Engine 5 | . 14 7 11 11 11 11 6 2 . . . . . 2 Core 7 | . . 7 11 11 11 9 6 9 13 11 5 4 5 5 Reactor 1 | . . . . . . . . . . . 3 5 4 . Leg 11 | . . . . . . 16 20 6 6 5 9 20 19 14 Wheel 2 | . 22 . . . . . . 5 6 5 2 . . 4 Hover 7 | . 4 28 33 33 33 4 . . . . 7 . . . Device 13 | . 1 14 10 . . 4 30 26 26 28 20 15 17 13 Storage 7 | . 14 14 11 11 11 11 6 6 6 5 5 5 5 4 Processor 10 | . . . . . 1 4 7 6 6 5 14 21 21 21 Protection 2 | . 11 . . 11 5 . . 5 6 5 1 . . . Energy Gun 6 | . 24 28 17 22 8 6 3 2 . 5 . 2 5 13 Energy Cannon 3 | . . . 4 . . . 1 9 13 11 12 4 . . Ballistic Gun 4 | . 3 . . . . 6 11 5 . . 3 9 9 2 Piercing Weapon 3 | . . . . . 13 8 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 81 | 11 13 15 20 20 29 35 53 63 57 71 81 64 50 74 Greatest Support 85 | 20 20 16 24 24 24 50 50 50 28 28 80 80 80 85 Greatest Overweight (x) 8 | . 1 . . . 1 8 1 2 2 2 3 1 . 5 Average Overweight (x) . | . . . . . . . . 1 2 2 . . . . Largest Inventory Capacity 12 | 6 6 6 6 6 8 8 8 8 8 8 12 8 8 8 Average Capacity 7 | 5 6 6 6 6 7 8 8 8 8 8 8 8 8 7 Most Carried 8 | 2 6 6 6 6 8 8 8 8 7 8 8 8 8 8 Average Carried 6 | . 3 5 4 6 6 7 5 7 7 7 6 5 7 7 Final Capacity 8 | 6 6 6 6 6 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 2 6 6 6 6 8 8 8 8 7 8 7 8 8 4 Class Distribution -------------------- 45% | Scavenger-Gunner 30% | Mutant 12% | Scavenger-Tank 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Matter Collected 2219 | 204 . 86 154 . 50 353 88 288 . 105 182 251 300 158 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2948 | . . 86 185 . . 194 63 240 . 149 933 196 542 360 Parts 136 | . . 6 16 . . 6 . 15 . 7 50 7 17 12 Haulers Intercepted 5 | . . . . . . . . . . . 5 . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 139 | . . . . . . 5 . 12 . . . 5 16 101 Prevented 18 | . . . . . . 5 . . . . . . 2 11 Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Combat Hostiles Destroyed 52 | . . 2 6 . . 4 1 8 . 2 6 4 10 9 Melee 3 | . . . . . . 3 . . . . . . . . Guns 31 | . . 2 6 . . . 1 1 . . . 2 10 9 Cannons 8 | . . . . . . . . 2 . 2 2 2 . . AOE 9 | . . . . . . . . 5 . . 4 . . . Classes Destroyed 15 | . . 1 2 . . 1 . 1 . . 6 . 1 3 Worker 8 | . . . . . . . . . . . 8 . . . Builder 6 | . . . . . . . . . . . 6 . . . Tunneler 2 | . . . . . . . . . . . 2 . . . Hauler 5 | . . . . . . . . . . . 5 . . . Recycler 2 | . . . . . . . . . . . 2 . . . Watcher 3 | . . . . . . . . . . . 3 . . . Swarmer 17 | . . . 4 . . 2 . 4 . . . 2 5 . Grunt 13 | . . 2 . . . 1 . 1 . . 2 . 2 5 Brawler 3 | . . . . . . . . . . . . . 2 1 Protector 1 | . . . . . . . . . . . . . . 1 Sentry 6 | . . . 2 . . . 1 . . 1 . 1 1 . Hunter 8 | . . . . . . 1 . 2 . 1 4 . . . Programmer 2 | . . . . . . . . 1 . . . 1 . . Striker 1 | . . . . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 27 | . . 2 4 . . 2 1 4 . 1 27 3 4 6 Combat Bots Only 6 | . . 2 4 . . 2 1 4 . 1 4 3 4 6 Max Kills in Single Turn 6 | . . 1 1 . . 1 1 3 . 1 6 1 1 2 Gunslinging 1 | . . . . . . . . . . . . . . 1 Exploded 3 | . . . . . . . . 3 . . 2 . . . Melee 1 | . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Damage Taken 7109 | . . 73 182 . . 1258 100 361 . 215 1435 342 808 2335 Core 1648 | . . 15 29 . . 348 15 71 . . 62 . 125 983 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 94 . . . 5 . . 89 100 . . . . Volleys Fired 124 | . 1 5 12 . . 8 2 9 . 8 25 9 26 19 Largest 4 | . 2 2 2 . . 2 3 3 . 3 4 3 4 4 Hottest 375 | . 80 80 100 . . 88 95 183 . 230 375 153 184 200 Shots Fired 363 | . 2 10 23 . . 15 6 19 . 24 76 22 98 68 Gun 230 | . 2 10 16 . . 15 4 7 . 8 17 13 71 67 Cannon 107 | . . . 7 . . . . 9 . 16 58 9 7 1 Launcher 6 | . . . . . . . 2 3 . . 1 . . . Special 20 | . . . . . . . . . . . . . 20 . Kinetic 109 | . . . . . . 8 4 5 . . 14 13 52 13 Thermal 108 | . . . 8 . . . . 6 . 11 45 9 26 3 Explosive 6 | . . . . . . . 2 3 . . 1 . . . Electromagnetic 68 | . 2 10 15 . . 7 . 5 . 13 16 . . . Entropic 52 | . . . . . . . . . . . . . . 52 Robot Hit Streak 18 | . 1 3 3 . . 5 5 9 . 6 13 9 15 18 Robot Miss Streak 4 | . 1 2 3 . . 4 1 1 . 2 4 1 3 4 Penetration Max 1 | . . . . . . . . . . . . . 1 1 Secondary Targets 4 | . . 1 . . . . . . . . . . . 3 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . 1 Shots Hit Robots 240 | . 1 7 11 . . 12 3 15 . 15 47 16 56 57 Core Hits 160 | . . 4 8 . . 4 2 15 . 5 62 6 19 35 Critical Hits 4 | . . . . . . . . . . . 2 . 1 1 Critical Kills 2 | . . . . . . . . . . . 1 . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . . 1 . 1 . Melee Attacks 12 | . . . . . . 12 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 12 | . . . . . . 12 . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 2 . . . . . . . . Damage Inflicted 12956 | . . 106 128 . . 321 94 719 . 293 7545 364 788 2598 Guns 4268 | . . 106 110 . . 189 63 55 . 85 183 124 788 2565 Cannons 1953 | . . . 18 . . . . 142 . 208 1316 240 . 29 Explosions 6599 | . . . . . . . 31 522 . . 6046 . . . Melee 132 | . . . . . . 132 . . . . . . . . Ramming 4 | . . . . . . . . . . . . . . 4 Kinetic 1167 | . . . . . . 56 63 44 . . 163 124 456 261 Thermal 2547 | . . . 32 . . . . 74 . 150 1683 240 332 36 Explosive 5842 | . . . . . . . 31 522 . . 5289 . . . Electromagnetic 967 | . . 106 96 . . 133 . 79 . 143 410 . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 132 | . . . . . . 132 . . . . . . . . Entropic 2297 | . . . . . . . . . . . . . . 2297 Highest Corruption 4 | . . . . . 4 4 . 1 1 . . . . . Average Corruption 3 | . . . . . 4 4 . 1 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 26 | . . . . . 4 21 . 1 . . . . . . Message Errors 7 | . . . . . . 6 . 1 . . . . . . Matter Fused 8 | . . . . . 2 6 . . . . . . . . Heat Flow Errors 2 | . . . . . . 2 . . . . . . . . Energy Discharges 3 | . . . . . 1 2 . . . . . . . . Data Loss (minor) 3 | . . . . . 1 2 . . . . . . . . Targeting Errors 2 | . . . . . . 2 . . . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 786 | . . . . . . 9 . 22 . . 741 14 . . Projectiles 103 | . . . . . . . . 22 . . 67 14 . . Explosions 674 | . . . . . . . . . . . 674 . . . Melee 9 | . . . . . . 9 . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 223 | . . . . . . . 12 15 . . 194 . . 2 Shots 5 | . . . . . . . 1 1 . . 3 . . . Rammed 2 | . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 453 | . 18 165 407 . . 262 . 36 . 288 453 81 325 327 Average Temperature 110 | . 12 86 167 . . 111 . 20 . 132 144 30 47 122 Received Heat Transfer 1008 | . . 45 36 . . 120 24 27 . . 18 18 66 654 Effects 13 | . . . 6 . . . . . . . 6 . . 1 Shutdowns 6 | . . . 2 . . . . . . . 4 . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . Interference 4 | . . . 3 . . . . . . . 1 . . . Matter Decay 2 | . . . 1 . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . Parts Fried 5 | . . . . . . 4 . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 1 1 . . . Heat Transferred 3408 | . . . 74 . . . . 150 . 250 1937 350 592 55 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Peak Influence 1475 | . 30 61 223 86 . . 74 . . 86 1475 . . . Initial 86 | . . 11 23 86 . . . . . . 42 . . . Average 92 | . 3 53 137 86 . . 24 . . 24 240 . . . Maximum Alert Level 4 | . . . 1 . . . . . . . 4 . . . Low Security (%) 93 | 100 100 100 96 100 . . 100 . . 100 75 . . . Level 1 2 | . . . 3 . . . . . . . 7 . . . Level 2 . | . . . . . . . . . . . 2 . . . Level 3 1 | . . . . . . . . . . . 6 . . . Level 4 1 | . . . . . . . . . . . 6 . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 6 | . . . . . . . . . . 1 5 . . . Investigation 1 | . . . . . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 5 | . . . . . . . . . . . 5 . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced 3 | . . . . . . . . . . . 3 . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Distress Signals 3 | . . . . . . . . . . . 2 . . 1 Communications Jammed 5 | . . . . . . . . . . . 5 . . . Distress Signals 5 | . . . . . . . . . . . 5 . . . Times Spotted 91 | . 1 1 8 . . 12 2 8 . 3 16 4 13 23 Peak Tracking Total 13 | . 2 1 5 . . 4 1 4 . 2 12 3 5 13 Tactical Retreats 6 | . . . 1 . . . 1 . . . 2 . 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Traps Triggered . | . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . 1 9 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Machines Disabled 51 | . . . . . . . . . . 1 49 . . 1 Max in Single Turn 12 | . . . . . . . . . . 1 12 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Machines Accessed 11 | . 1 . . . . . . 1 . 1 1 . 1 6 Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 22 | . 4 . . . . . . 1 . 1 3 . 1 12 Successful 18 | . 2 . . . . . . 1 . 1 1 . 1 12 Failed 4 | . 2 . . . . . . . . . 2 . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 9 | . . . . . 2 . . . . 2 3 . . 2 Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 8 | . 4 . . . . . . . . 1 3 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 14 | . . . . . . . . 1 . . . . 1 12 Record 12 | . . . . . . . . . . . . . 1 11 Open Door 2 | . . . . . . . . 1 . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . . . . . . 1 1 . . . Report Inventory 3 | . 1 . . . . . . . . 1 1 . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 2 | . 1 . . . . . . . . . 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Total Allies 6 | . . . . . 4 . . . . . . . . 2 Largest Group 4 | . . . . . 4 4 1 . . . . . . 2 Highest-Rated Group 188 | . . . . . 149 149 35 . . . . . . 188 Highest-Rated Ally 94 | . . . . . 38 38 35 . . . . . . 94 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 69 | . . . . . . 33 2 . . . . . . 34 Total Damage 1870 | . . . . . . 960 28 . . . . . . 882 Kills 11 | . . . . . . 7 . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 1 . 1 . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . Main Access 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Turns Passed 6049 | 53 156 45 138 8 1010 882 282 879 28 191 317 611 710 739 Spaces Moved 4824 | 50 168 33 107 15 1077 567 178 719 23 122 270 470 481 544 Core 49 | 1 . . . . . 36 . . . . . . . 12 Treads 10 | . . . . . . 10 . . . . . . . . Legs 2130 | . . . . . . 400 178 6 . . 69 464 481 532 Wheels 1091 | 49 151 . . . . . . 713 23 122 33 . . . Hover 1544 | . 17 33 107 15 1077 121 . . . . 168 6 . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 35 | 50 56 56 52 52 52 52 120 110 120 120 35 111 120 50 Average Speed 101 | 79 77 56 52 52 67 129 121 114 120 120 66 119 120 119 Slowest Speed 450 | 80 120 56 52 52 112 450 150 120 120 120 120 120 120 300 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 33 11 8 9 90 70 4 87 6 3 16 70 68 81 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 2 | . . . . . 1 . . . . . . . 1 . Known Exits Taken 1 | . . . . . . . . . 1 . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 12 | . . . . . 3 3 . 2 . . . 3 1 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 385 | . . . . . . . 37 63 . 3 237 5 27 13 Melee . | . . . . . . . . . . . . . . . Projectile 61 | . . . . . . . 3 1 . 3 9 5 27 13 AOE 324 | . . . . . . . 34 62 . . 228 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp War Total 5679 | 60 191 49 165 14 1356 676 239 757 23 153 363 500 537 596 Wait 418 | 3 1 7 37 . 236 62 24 7 . . 27 . 10 4 Move 4810 | 49 167 32 106 14 1076 566 177 718 22 121 269 469 480 544 Hop . | . . . . . . . . . . . . . . . Pick Up 66 | 2 5 2 4 . 8 4 4 6 . 7 10 3 6 5 Fast Attach 83 | 6 8 . . . 14 14 9 2 . 2 8 8 4 8 Attach 40 | . . . 4 . . 3 6 1 1 3 10 3 4 5 Detach 8 | . 1 . . . . . 5 . . . 1 1 . . Swap 37 | . . 1 1 . 3 1 5 5 . 6 8 4 1 2 Drop 82 | . 8 2 1 . 19 9 7 9 . 6 5 3 6 7 Fire 124 | . 1 5 12 . . 8 2 9 . 8 25 9 26 19 Melee 9 | . . . . . . 9 . . . . . . . . Ram 2 | . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 5 exits: Res x4 / [*Upp]) -4/Upper Caves -4/Upper Caves -4/Warlord History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 12) 182 | -10/Materials | Discovered new exit (range 9) 210 | -10/Materials | Entered Mines 239 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 239 | -10/Mines | Discovered new exit (range 5) 250 | -10/Mines | Discovered new exit (range 9) 255 | -10/Mines | Entered Materials 255 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 304 | -9/Materials | Build established: Mutant 382 | -9/Materials | Discovered new exit (range 3) 393 | -9/Materials | Entered Mines 397 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 401 | -9/Mines | Entered Zion 428 | -7/Zion | Learned 4 Factory zone layouts 445 | -7/Zion | Given the Hacking Drone Bay 446 | -7/Zion | Found Prototype Device 485 | -7/Zion | Discovered new exit (range 14) 554 | -7/Zion | Given A8's code to call for help 623 | -7/Zion | Found CR-A16's Pointy Stick 722 | -7/Zion | Imprinted 724 | -7/Zion | Declared Zion's savior 915 | -7/Zion | Learned location of Armory (-3) 954 | -7/Zion | Identified Hacking Drone Bay 979 | -7/Zion | Learned Factory emergency access door positions 1013 | -7/Zion | Received a hallucinogenic algorithm 1225 | -7/Zion | Found Prototype Processor 1225 | -7/Zion | Identified Exp. Terrain Scan Processor 1228 | -7/Zion | Found Prototype Processor 1228 | -7/Zion | Identified Exp. Targeting Computer 1233 | -7/Zion | Found Prototype Processor 1233 | -7/Zion | Identified Exp. Core Analyzer 1236 | -7/Zion | Found Prototype Processor 1236 | -7/Zion | Identified Exp. Armor Integrity Analyzer 1253 | -7/Zion | Found Exp. Terrain Scan Processor 1411 | -7/Zion | Entered Proximity Caves 1411 | -6/Proximity Caves | Accompanied by 4 allies 1527 | -6/Proximity Caves | Core integrity fell below 50% 1542 | -6/Proximity Caves | Lost 5 parts (2p3n) 1835 | -6/Proximity Caves | Core integrity fell below 20% 1886 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 1941 | -6/Proximity Caves | Learned Factory security intel 2172 | -6/Proximity Caves | Build established: Scavenger-Mutant 2283 | -6/Proximity Caves | Discovered new exit (range 8) 2288 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2293 | -6/Proximity Caves | Entered Factory 2293 | -6/Factory | Accompanied by 1 ally 2293 | -6/Factory | Evolved 6 slots: Utility x5, Weapon x1 2294 | -6/Factory | Identified exit to Factory 2554 | -6/Factory | Discovered new exit (range 6) 2575 | -6/Factory | Entered Lower Caves 2611 | -6/Lower Caves | Build established: Scavenger-Gunner 2992 | -6/Lower Caves | Build established: Scavenger-Tank 3165 | -6/Lower Caves | Encountered a Warlord checkpoint 3182 | -6/Lower Caves | Learned 4 Factory zone layouts 3424 | -6/Lower Caves | Discovered new exit (range 8) 3454 | -6/Lower Caves | Entered another Lower Caves area 3470 | -6/Lower Caves | Discovered exit to Factory (range 11) 3482 | -6/Lower Caves | Entered Factory 3482 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3652 | -5/Factory | Discovered new exit (range 15) 3673 | -5/Factory | Entered another Factory area 3673 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3781 | -4/Factory | Lost 9 parts (1p1n3u4w) 3849 | -4/Factory | Build established: Scavenger-Gunner 3925 | -4/Factory | Spotted B-86 Titan 3937 | -4/Factory | Lost 3 parts (1n1u1w) 3976 | -4/Factory | Discovered new exit (range 5) 3989 | -4/Factory | Retrieved Zion intel report: Main Access 3989 | -4/Factory | Identified exit to Research 3990 | -4/Factory | Entered Upper Caves 3992 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4031 | -4/Upper Caves | Learned Research terminal intel 4034 | -4/Upper Caves | Lost 3 parts (1p2n) 4337 | -4/Upper Caves | Spotted B-86 Titan 4560 | -4/Upper Caves | Discovered new exit (range 18) 4601 | -4/Upper Caves | Entered another Upper Caves area 4609 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4879 | -4/Upper Caves | Encountered a Warlord checkpoint 5233 | -4/Upper Caves | Lost 7 parts (1p2n2u2w) 5307 | -4/Upper Caves | Discovered new exit (range 3) 5311 | -4/Upper Caves | Entered Warlord 5425 | -4/Warlord | Rebuked by Warlord 5433 | -4/Warlord | Warlord's base attacked by MAIN.C 5440 | -4/Warlord | Enhanced Grunt warped into view, answering call for help 5441 | -4/Warlord | Enhanced Grunt warped into view, answering call for help 5604 | -4/Warlord | Found Prototype Energy Gun 5604 | -4/Warlord | Identified Vortex Rifle 5607 | -4/Warlord | Found Vortex Rifle 5613 | -4/Warlord | Found Prototype Energy Gun 5613 | -4/Warlord | Identified Vortex Shotgun 5616 | -4/Warlord | Found Vortex Shotgun 5783 | -4/Warlord | Warlord forces counterattacked 5845 | -4/Warlord | Learned Research stockpile data 5846 | -4/Warlord | Learned 4 Armory zone layouts 5847 | -4/Warlord | Learned Research fabricator intel 5847 | -4/Warlord | Learned Research garrison access intel 5932 | -4/Warlord | Spotted Striker 5936 | -4/Warlord | Spotted Executioner 5945 | -4/Warlord | Destroyed Executioner 5981 | -4/Warlord | Spotted Striker 5989 | -4/Warlord | Found Exp. Targeting Computer 5997 | -4/Warlord | Destroyed Striker 6000 | -4/Warlord | Spotted Executioner 6038 | -4/Warlord | Core integrity fell below 50% 6046 | -4/Warlord | Core integrity fell below 20% 6046 | -4/Warlord | Spotted B-90 Cyclops 6050 | -4/Warlord | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06033_ Com. Battery fries itself beyond repair. 06033_ ANNOUNCEMENT: Detected 1 Swarmer squad, 1 Behemoth squad, 1 Mixed squad, 1 Melee squad, with prototype support. 06033_ Rnf. Fission Core destroyed. 06034_ Point Defense System fries itself beyond repair. 06034_ Acquired 8 matter. 06035_ Hvy. Mace fries itself beyond repair. 06035_ Penetrated by Slug. 06035_ Slug penetrates Blast Doors. 06036_ The unstable cave ceiling collapses. 06036_ Particle Charger crushed. 06039_ Adv. Thermal Shield destroyed. 06039_ Slug Cannon destroyed. 06040_ Slammed into G-73 Enforcer. 06042_ G-73 Enforcer destroyed. 06042_ Penetrated by Slug. 06042_ Slug penetrates Earth. 06045_ Med. Storage Unit destroyed. 06045_ Adv. Weight Redist. System crushed and broken. 06047_ Slug penetrates Earth. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????? ??????????????????? | | ????????????????????# ?????????????????? | | ????????????????????# ??###???????????? | | ????????????????????? ?? ??????##??? | | ?????????????????????? ### ?????? ##? | | ????""????????????????? ?????? ?? | | ???#""#????????????????## #????? ?? | | ???#""#???????????????# # ????? #?? | | ???#""#?####??????#### #?# ##??? #?? | | ??##""### ###???## # ###?# #??? ##? | | ####"" ##### #??# #### #? | | "" % ;;#%# ####?# ;;# #?? | | "%% [!%%%*|!%%% #??# ; #??? | | !%]%%%*=%!%*!%*%%# #;#?#; #???? | | *%!!]=%[%%gg%!%%% ##; % ##??? | | %%%=%%%%%!!=g%!%%=% ;; BB#??? | | % %%%%%!!%%%%Eg%=%%!%% @ ;### #??? | | % =%%%%!%%!!%%gg=%!%!= ;##?# #??? | | ==!=% !==!%=%%%*%%%!%% ### ##??# ##?? | | !" =%**%"""""%[*; ## #?### #?? | | " "" % %############ # #### # #?? | | ####""#""""#?????????###"# #?# #?? | | ???#""" ###?????????????# ### #?? | | ???#"""#???????????????? ### ##?? | | ???#""#????????????????? ##?# #??? | | ???#""#???????????????? ???## ##??? | | ???#"?????????????????? ????## #???? | | ???#??????????????????# #?????# #???? | | ??????????????????????# ??????## ##??? | | ??????????????????????# ??????## #??? | | ?????????????????????? ?????## #??? | | ?????????????????????? ?????# #??? | | ????????????????????? #??????# #??? | | ??????????????????????????????# #??? | | ###???????????????????????????# #??? | | #???????????????????????????## ##??? | | #???????????????????????????? #???? | | #???????????????????????????? ##???? | | #????????????????????????????####????? | | ###????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 34 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 14 Corruption Prevention 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 30 Resistance: EX 50 Core Shielding 20 Weapon Shielding 33 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 24 Melee Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Adventurer Close Call Help From High Places It Was An Accident, I Swear Please Form A Line Remodeling Robot Respite The One Challenges ------------ None Game ------ Seed AlloyCatalystFlail Manual? 0 Play Time 01:36:06 Cumulative 9.3 hours Start 2021.07.01 @ 11:35:34 End 2021.07.01 @ 13:49:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2dd1f039-30f8-4592-89db-45f1d98fae73