Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.31 @ 19:28:05 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1360) 1360 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3540 Bonus ------- None Cogmind --------- Core Integrity 541/550 Matter 300/300 Energy 280/280 System Corruption 4% Temperature Cool (0) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Cooling System Medium Storage Unit Sensor Array Hardened Medium Armor Plating > --- WEAPON (3) ------- Improved Medium Laser Improved Medium Laser Improved Assault Rifle > --- INVENTORY (10) --- Cooled Ion Engine Armored Treads High-capacity Matter Pod (200) Hardened Medium Armor Plating System Shield Drone Bay (2/2) EM Pulse Cannon Improved Assault Rifle Missile Launcher Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Cooling System Medium Storage Unit Hardened Medium Armor Plating Drone Bay > --- WEAPON ----------- Improved Medium Laser Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Armored Treads High-capacity Matter Pod Sensor Array Hardened Medium Armor Plating Improved Medium Laser Improved Assault Rifle Grenade Launcher [Rating: 33] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 34 | . 8 15 7 4 Power 1 | . . 1 . . Engine 1 | . . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | . 3 5 . 1 Treads 3 | . . 2 . 1 Leg 6 | . 3 3 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | . 1 3 5 2 Device 5 | . . 1 2 2 Storage 3 | . 1 1 1 . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . 1 2 . Artifact . | . . . . . Weapon 13 | . 4 6 2 1 Energy Gun 5 | . . 3 1 1 Energy Cannon 1 | . . 1 . . Ballistic Gun 5 | . 2 2 1 . Ballistic Cannon 1 | . 1 . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 3 1 . Corrupted Parts 1 | . . 1 . . System Corruption 3 | . . 3 . . Parts Lost 1 | . . . 1 . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . 1 . Highest Loss Streak 1 | . . . 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 98 100 100 100 Engine 10 | . 14 11 11 9 Treads 14 | . . 6 22 27 Leg 9 | . 28 15 . . Device 10 | . . 7 12 18 Storage 13 | . 26 14 11 9 Protection 8 | . . 11 9 9 Energy Gun 10 | . 5 11 13 10 Energy Cannon 7 | . . 6 11 7 Ballistic Gun 10 | . 19 11 8 9 Ballistic Cannon 2 | . 3 4 . . Naked Turns . | . . . . . Heaviest Build 64 | 13 20 64 64 44 Greatest Support 60 | 20 20 40 40 60 Greatest Overweight (x) 3 | . . 3 1 . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 8 20 20 10 Average Capacity 11 | 8 8 12 11 10 Most Carried 20 | 7 8 20 20 10 Average Carried 10 | 6 7 10 11 9 Final Capacity 20 | 8 8 20 10 10 Final Carried 20 | 7 8 20 10 10 Class Distribution -------------------- 56% | Tank 29% | Mutant 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 1230 | 204 248 525 155 98 Remotely . | . . . . . Salvage Created 1819 | 14 266 675 621 243 Parts 105 | 2 18 38 36 11 Haulers Intercepted 5 | . 1 3 1 . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 43 | . 9 13 14 7 Guns 22 | . 4 5 9 4 Cannons 14 | . . 8 4 2 AOE 5 | . 5 . . . Classes Destroyed 8 | 1 4 2 . 1 Tunneler 1 | 1 . . . . Hauler 5 | . 1 3 1 . Recycler 2 | . 1 1 . . Watcher 1 | . . 1 . . Swarmer 14 | . 6 2 3 3 Grunt 19 | . 3 10 5 1 Sentry 9 | . . 1 6 2 Hunter 1 | . . . . 1 Best Kill Streak 9 | 1 9 5 4 3 Combat Bots Only 8 | . 8 4 4 3 Max Kills in Single Turn 3 | 1 3 1 2 1 Gunslinging . | . . . . . Exploded 3 | . 3 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 1556 | . 135 577 453 391 Core 189 | . 16 80 84 9 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 93 . 59 . Volleys Fired 104 | 4 21 38 26 15 Largest 3 | 2 2 3 3 3 Hottest 169 | 60 50 136 169 147 Shots Fired 263 | 8 42 97 71 45 Gun 184 | 8 40 59 47 30 Cannon 77 | . . 38 24 15 Launcher 2 | . 2 . . . Special . | . . . . . Kinetic 129 | 4 40 56 14 15 Thermal 88 | . . 11 47 30 Explosive 2 | . 2 . . . Electromagnetic 44 | 4 . 30 10 . Robot Hit Streak 11 | 3 6 11 8 6 Robot Miss Streak 4 | 1 3 3 2 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 151 | 6 25 52 45 23 Core Hits 70 | 2 15 24 19 10 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed . | . . . . . Critical Strikes 13 | 1 . 1 8 3 Burn 9 | . . . 7 2 Meltdown 2 | . . . 1 1 Blast 1 | . . 1 . . Corrupt 1 | 1 . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2759 | 72 576 908 799 404 Guns 1555 | 72 252 457 531 243 Cannons 863 | . . 434 268 161 Explosions 324 | . 324 . . . Melee . | . . . . . Ramming 17 | . . 17 . . Kinetic 989 | 19 252 536 92 90 Thermal 993 | . . 104 575 314 Explosive 324 | . 324 . . . Electromagnetic 436 | 53 . 251 132 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 3 3 4 Average Corruption 2 | . . 3 3 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 31 | . . 8 20 3 Message Errors 5 | . . 1 2 2 Matter Fused 8 | . . 2 5 1 Heat Flow Errors 7 | . . 1 6 . Energy Discharges 3 | . . . 3 . Data Loss (minor) 3 | . . 1 2 . Data Loss (major) 2 | . . 2 . . Misfires 3 | . . 1 2 . Overload Shots . | . . . . . Overflow Damage 14 | . 6 . 8 . Projectiles 8 | . . . 8 . Explosions 6 | . 6 . . . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact . | . . . . . Kinetic 1 | . . 1 . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . 1 . . Targets Rammed 3 | . . 3 . . Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 332 | 40 10 303 332 33 Average Temperature 71 | 25 6 85 89 13 Received Heat Transfer 570 | . 60 294 153 63 Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Parts Melted 11 | . . . 9 2 Heat Transferred 2627 | . . 185 1665 777 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 330 | 5 330 311 324 181 Initial 79 | . 3 54 79 25 Average 135 | 3 185 162 140 63 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 78 | 100 40 74 84 100 Level 1 21 | . 60 25 15 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 . 3 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 1 . 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 6 | . 1 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 14 24 19 14 Peak Tracking Total 7 | . 5 7 3 6 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 4 | . . . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 3 | . . 1 2 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 9 | . 1 3 4 1 Terminals 8 | . 1 3 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 2 9 8 6 Successful 10 | . . 5 4 1 Failed 15 | . 2 4 4 5 Catastrophic 5 | . . 3 2 . Database Lockouts . | . . . . . Manual 16 | . 1 5 5 5 Terminals 24 | . 2 9 7 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . . 3 3 1 Prototype ID Bank 1 | . . 1 . . Open Door 1 | . . . 1 . Level Access Points 2 | . . 1 . 1 Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . 2 . . Terminals 2 | . . 2 . . Botnet 2 | . . 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 3 3 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 5 | . . . 5 . EXPLORE 3 | . . . 3 . RETURN 2 | . . . 2 . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 8 | . . . 8 . Drone Recoveries 4 | . . . 4 . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 3045 | 37 400 1065 869 674 Spaces Moved 1382 | 21 253 404 366 338 Core . | . . . . . Treads 810 | . . 106 366 338 Legs 572 | 21 253 298 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 190 170 170 Average Speed 177 | 120 120 217 182 170 Slowest Speed 410 | 120 120 410 250 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 3 52 33 61 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 14 | . 13 1 . . Melee . | . . . . . Projectile 1 | . . 1 . . AOE 13 | . 13 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 1779 | 25 314 517 518 405 Wait 188 | . 15 28 103 42 Move 1378 | 20 252 403 365 338 Hop . | . . . . . Pick Up 34 | 1 7 16 6 4 Fast Attach 11 | . 3 6 2 . Attach 6 | . . 2 1 3 Detach . | . . . . . Swap 17 | . 5 7 4 1 Drop 36 | . 11 14 9 2 Fire 104 | 4 21 38 26 15 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . 2 . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 2 | . . . 2 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: Mat x3 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 38 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 15) 251 | -10/Materials | Destroyed 8 combat bots 309 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 10) 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 462 | -9/Materials | Identified exit to Materials 1117 | -9/Materials | Build established: Scavenger-Tank 1401 | -9/Materials | Discovered new exit (range 10) 1484 | -9/Materials | Build established: Tank 1503 | -9/Materials | Entered Storage 2350 | -9/Storage | Discovered exit to Materials (range 14) 2372 | -9/Storage | Entered Materials 2372 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2833 | -8/Materials | Identified exit to Factory 3046 | -8/Materials | Self-destructed Last Messages --------------- Map updated. 02856_ JYE8E>8ZBN=GVJLKL>F /X0 02925_ Critical hit (Burn: +37). 02949_ Y-45 Defender destroyed. 02954_ Acquired 6 matter. 02963_ Dropped Grenade Launcher. 02963_ Acquired Missile Launcher. 02965_ Dropped Adv. Beam Cannon. 02968_ Acquired Axe. 02974_ R-06 Scavenger collects Hvy. Assault Rifle. 02977_ R-06 Scavenger collects Heat Sink. 02982_ R-06 Scavenger collects Grenade Launcher. 02983_ R-06 Scavenger collects Adv. Beam Cannon. 02983_ Acquired 10 matter. 02998_ K-01 Serf collects debris. 03045_ Triggered Shock Trap. 03045_ The floor emits a surge of raw power. 03045_ System corrupted (+2). 03045_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 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