Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.03 @ 19:47:20

Player: Ben'n'Dan

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (9)          180
Alien Tech Used (1)        200
Bonus (38207)              38207
              TOTAL SCORE: 46287

 Bonus
-------
Pacifist                   10869
Used Core Reset Matrix     3000
Win                        3000
Win Speed                  21338

 Cogmind 
---------
Core Integrity             1364/1600
Matter                     114/300
Energy                     347/350
System Corruption          1%
Temperature                Cool (3)
Movement                   Flying (25)
Location                   To Fleet Rendezvous

 Parts 
-------
>            --- POWER (4) --------
             Quantum Reactor
>            --- PROPULSION (8) ---
             Diametric Drive
             Electron Diverter
      Cooled Q-thruster
      Cooled Q-thruster
>            --- UTILITY (11) -----
    Advanced Visual Processing Unit
    Advanced Signal Interpreter
    Improved Hacking Suite
    Advanced Hacking Suite
    Advanced System Shield
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (4) ----
    Improved VTOL Module
      Cooled Q-thruster
  Long-range Terrain Scanner

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
               Particle Reactor
         Light Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
        Cooled VTOL Module
        Cooled VTOL Module
        Cooled VTOL Module
               Diametric Drive
               Electron Diverter
        Cooled Q-thruster
        Cooled Q-thruster
        Cooled Q-thruster
>              --- UTILITY ----------
  Experimental Power Amplifier
      Advanced Cooling System
      Advanced Visual Processing Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
      Improved Medium Armor Plating
      Improved Hacking Suite
      Advanced Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
                   (None)
>              --- INVENTORY --------
               Deuterium Engine
      Improved VTOL Module
        Cooled Q-thruster
    Long-range Terrain Scanner
[Rating: 140]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Particle Reactor
Propulsion                 Cooled VTOL Module
  Hover Unit               Airjet
  Flight Unit              Cooled VTOL Module
Utility                    Advanced Visual Processing Unit
  Device                   Advanced Sensor Array
  Processor                Advanced Visual Processing Unit
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   .   .   .   .   2   2   2   .   .   2   
  Power                    3    | .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               6    | .   .   1   1   .   1   1   .   .   .   .   1   .   1   .   .   .   
  Utility                  9    | .   .   1   1   1   .   1   .   .   .   .   .   2   1   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             52   | 2   .   .   6   13  2   1   1   3   .   .   2   7   6   5   2   2   
  Power                    14   | .   .   .   1   3   1   .   .   1   .   .   1   3   1   2   .   1   
    Engine                 8    | .   .   .   1   3   1   .   .   .   .   .   1   1   .   1   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   
  Propulsion               20   | .   .   .   2   7   1   .   1   .   .   .   1   2   4   1   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   2   .   .   .   .   .   .   1   .   2   .   .   .   
    Flight                 15   | .   .   .   2   5   1   .   1   .   .   .   .   2   2   1   .   1   
  Utility                  15   | .   .   .   2   3   .   1   .   2   .   .   .   2   1   2   2   .   
    Device                 7    | .   .   .   1   1   .   1   .   2   .   .   .   1   .   .   1   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   2   .   .   .   1   .   .   .   3   1   1   .   .   
Parts Lost                 21   | .   .   .   1   2   .   .   .   .   .   .   1   3   .   7   1   6   
  Power                    7    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   4   1   .   
  Propulsion               8    | .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   .   4   
  Utility                  5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      7    | .   .   .   1   1   .   .   .   .   .   .   1   2   .   7   1   6   
Average Slot Usage (%)     60   | .   28  22  29  59  73  70  70  79  82  82  84  74  74  77  65  53  
  Engine                   6    | .   .   .   5   13  20  17  17  14  11  11  15  3   .   1   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   2   5   5   5   8   4   2   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   4   3   
  Hover                    1    | .   .   .   .   6   .   .   .   .   .   .   5   .   4   .   .   .   
  Flight                   23   | .   .   .   10  20  33  29  29  35  35  35  31  29  28  32  30  25  
  Device                   7    | .   .   .   8   7   .   5   5   8   11  11  10  13  13  10  8   4   
  Processor                9    | .   .   .   .   9   20  17  17  17  17  17  15  14  13  10  8   8   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   4   9   13  12  
  Ballistic Gun            3    | .   28  22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             76   | 3   3   3   8   21  27  28  28  30  28  28  37  47  61  76  22  27  
  Greatest Support         78   | 3   3   3   8   22  28  28  28  32  32  32  45  53  70  78  55  68  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 3   3   3   3   4   3   3   2   3   3   3   3   4   4   4   3   3   
  Average Carried          2    | 2   3   3   1   2   2   2   2   2   3   3   2   2   3   3   3   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 3   3   3   1   4   3   2   2   3   3   3   3   4   4   3   3   3   

 Class Distribution 
--------------------
 32% | Mutant
 25% | Scout
 21% | Generator-Scout
 18% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
          Mutant | -7/Factory
        Sprinter | -6/Factory
           Scout | -5/Factory
           Scout | -5/Waste
           Scout | -5/Factory
           Scout | -5/Upper Caves
           Scout | -5/Upper Caves
 Generator-Scout | -4/Factory
 Generator-Scout | -3/Research
 Generator-Scout | -2/Research
 Hacker-Sprinter | -2/Quarantine
 Hacker-Sprinter | -2/Section 7
 Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -2  -2  -2  -1  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc 
Matter Collected           444  | 219 .   .   12  .   14  .   .   152 47  .   .   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -2  -2  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc 
Damage Taken               3003 | .   77  195 210 158 18  57  .   .   .   22  241 249 352 679 162 583 
  Core                     879  | .   33  90  116 36  18  39  .   .   .   .   21  30  47  148 65  236 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         90   | 100 86  77  78  94  97  .   .   .   .   96  98  97  .   .   82  85  
Volleys Fired              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core Hits                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Hits            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         6    | .   .   .   .   .   .   .   6   6   6   6   .   .   1   1   2   1   
  Average Corruption       3    | .   .   .   .   .   .   .   6   6   6   6   .   .   1   1   1   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  7    | .   .   .   .   .   .   .   1   1   2   1   .   .   .   1   1   .   
    Message Errors         4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   
    Matter Fused           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Data Loss (minor)      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Data Loss (major)      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        173  | .   .   .   .   20  93  73  17  26  .   .   120 84  173 .   .   .   
  Average Temperature      36   | .   .   .   .   14  48  25  7   10  .   .   64  42  102 .   .   .   
  Received Heat Transfer   279  | .   42  18  18  48  6   27  .   .   .   .   30  9   18  54  9   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc 
Peak Influence             230  | .   43  62  61  82  69  51  47  131 .   .   83  176 230 213 172 204 
  Average Influence        80   | .   26  46  39  51  54  38  35  76  .   .   60  85  168 188 130 128 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Low Security (%)         97   | 100 100 100 100 100 100 100 100 100 .   .   100 100 82  83  100 98  
  Level 1                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   17  16  .   1   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   1   3   .   .   1   .   1   .   .   1   .   .   3   1   3   
  Investigation            7    | .   1   .   1   .   .   1   .   1   .   .   1   .   .   1   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   1   1   2   .   .   .   .   .   .   .   .   .   .   2   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc 
Distress Signals           6    | .   2   .   1   1   .   .   .   .   .   .   .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              177  | .   5   10  18  6   2   4   4   1   .   1   9   18  14  33  15  37  
  Peak Tracking Total      24   | .   4   7   13  3   2   4   4   1   .   1   8   11  14  24  13  24  
  Tactical Retreats        15   | .   1   2   2   1   .   .   .   .   .   .   .   3   .   3   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc 
Traps Triggered            3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc 
Machines Accessed          22   | .   2   .   2   2   .   1   .   3   .   .   1   3   2   2   2   2   
  Terminals                22   | .   2   .   2   2   .   1   .   3   .   .   1   3   2   2   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                48   | .   6   .   3   4   .   2   .   8   .   .   4   6   3   4   5   3   
  Successful               17   | .   2   .   .   .   .   1   .   3   .   .   1   2   2   2   3   1   
  Failed                   31   | .   4   .   3   4   .   1   .   5   .   .   3   4   1   2   2   2   
    Catastrophic           11   | .   1   .   2   1   .   1   .   2   .   .   1   2   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   4   .   3   2   .   .   .   1   .   .   4   2   .   2   .   1   
  Terminals                48   | .   6   .   3   4   .   2   .   8   .   .   4   6   3   4   5   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   2   .   .   .   .   1   .   3   .   .   1   2   2   1   3   1   
  Robot Analysis           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Level Access Points      5    | .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  3    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   2   .   2   2   .   1   .   3   .   .   1   3   1   1   2   1   
  Full Trace Events        6    | .   .   .   1   .   .   1   .   1   .   .   1   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -2  -2  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc 
Robot Analysis Total       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -2  -2  -2  -1  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc 
Turns Passed               1138 | 18  72  93  96  145 27  29  28  64  74  36  55  117 63  71  45  105 
Spaces Moved               3969 | 24  128 185 210 344 86  115 106 237 309 150 244 557 282 381 184 427 
  Core                     407  | 24  128 185 70  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    11   | .   .   .   .   10  .   .   .   .   .   .   .   .   1   .   .   .   
  Flight                   3551 | .   .   .   140 334 86  115 106 237 309 150 244 557 281 381 184 427 
  Fastest Speed            7    | 50  50  50  37  26  24  24  24  24  24  24  12  7   12  11  22  16  
  Average Speed            25   | 50  50  50  41  33  24  24  24  24  24  24  20  18  16  15  22  23  
  Slowest Speed            150  | 50  50  50  50  60  24  24  24  24  24  24  24  21  150 22  24  30  
  Overloaded Moves         24   | .   .   .   .   .   .   .   .   .   .   .   17  7   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            69   | .   .   .   .   3   1   3   .   2   .   2   2   9   12  13  7   15  
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   31  27  37  14  6   5   84  9   53  19  10  29  17  50  14  25  
  Regions Visited          16
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        11   | .   1   .   .   1   1   .   .   1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -5  -4  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc 
Total                      3995 | 28  135 184 217 369 91  113 107 240 308 147 246 559 283 375 180 413 
  Wait                     21   | .   8   .   .   3   4   .   1   .   .   .   2   .   2   1   .   .   
  Move                     3822 | 23  127 184 209 337 83  109 105 232 308 145 240 538 259 356 170 397 
  Hop                      62   | .   .   .   .   3   1   3   .   2   .   2   1   9   10  11  6   14  
  Pick Up                  14   | 3   .   .   .   5   .   .   .   1   .   .   1   1   3   .   .   .   
  Fast Attach              36   | 2   .   .   4   9   .   .   1   3   .   .   1   4   4   4   2   2   
  Attach                   13   | .   .   .   2   1   2   1   .   .   .   .   1   3   2   1   .   .   
  Detach                   5    | .   .   .   .   1   1   .   .   .   .   .   .   3   .   .   .   .   
  Swap                     4    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   
  Drop                     18   | .   .   .   2   7   .   .   .   2   .   .   .   1   3   1   2   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 4 exits: Fac x4)
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 7 exits: *Res x4 / *Upp / Ext x2)
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-2/Quarantine
-2/Section 7
-1/Access
To Fleet Rendezvous

 History 
---------
 Turn | Location           | Event
   12 | -11/Scrapyard      | Discovered new exit (range 15)
   19 | -11/Scrapyard      | Entered Materials
   35 | -10/Materials      | Discovered new exit (range 14)
   50 | -10/Materials      | Identified exit to Materials
   91 | -10/Materials      | Entered another Materials area
   91 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  151 | -9/Materials       | Discovered new exit (range 8)
  177 | -9/Materials       | Discovered new exit (range 14)
  184 | -9/Materials       | Entered another Materials area
  184 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  273 | -8/Materials       | Discovered new exit (range 4)
  280 | -8/Materials       | Entered Factory
  280 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  344 | -7/Factory         | Build established: Mutant
  416 | -7/Factory         | Discovered new exit (range 15)
  420 | -7/Factory         | Identified exit to Factory
  425 | -7/Factory         | Entered another Factory area
  425 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  444 | -6/Factory         | Discovered new exit (range 14)
  452 | -6/Factory         | Identified exit to Factory
  452 | -6/Factory         | Entered another Factory area
  452 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  472 | -5/Factory         | Identified exit to Factory
  481 | -5/Factory         | Sucked down chute
  481 | -5/Factory         | Entered Waste
  485 | -5/Waste           | Spotted C-40 Crusher
  485 | -5/Waste           | Spotted C-40 Crusher
  486 | -5/Waste           | Spotted C-40 Crusher
  487 | -5/Waste           | Spotted C-40 Crusher
  489 | -5/Waste           | Spotted C-40 Crusher
  496 | -5/Waste           | EMP discharged
  498 | -5/Waste           | Discovered new exit (range 10)
  498 | -5/Waste           | Spotted C-40 Crusher
  509 | -5/Waste           | Identified exit to Factory
  509 | -5/Waste           | Entered Factory
  568 | -5/Factory         | Discovered new exit (range 5)
  569 | -5/Factory         | Identified exit to Upper Caves
  573 | -5/Factory         | Entered Upper Caves
  600 | -5/Upper Caves     | Learned location of 1 exit from Factory
  644 | -5/Upper Caves     | Discovered new exit (range 15)
  647 | -5/Upper Caves     | Identified exit to Upper Caves
  647 | -5/Upper Caves     | Entered another Upper Caves area
  650 | -5/Upper Caves     | Learned 8 Factory zone layouts
  664 | -5/Upper Caves     | Spotted B-75 Beast
  681 | -5/Upper Caves     | Discovered exit to Factory (range 9)
  683 | -5/Upper Caves     | Entered Factory
  683 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  684 | -4/Factory         | Identified exit to Extension
  704 | -4/Factory         | Identified exit to Research
  715 | -4/Factory         | Spotted B-86 Titan
  723 | -4/Factory         | Discovered new exit (range 5)
  723 | -4/Factory         | Identified exit to Upper Caves
  738 | -4/Factory         | Entered Research
  738 | -3/Research        | Evolved 2 slots: Utility x2
  771 | -3/Research        | Spotted B-86 Titan
  823 | -3/Research        | Spotted B-86 Titan
  838 | -3/Research        | Identified exit to Research
  855 | -3/Research        | Entered another Research area
  855 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  917 | -2/Research        | Discovered new exit (range 9)
  917 | -2/Research        | Identified exit to Quarantine
  918 | -2/Research        | Entered Quarantine
  933 | -2/Quarantine      | Found Alien Artifact
  933 | -2/Quarantine      | Identified Core Reset Matrix
  933 | -2/Quarantine      | Used Core Reset Matrix
  937 | -2/Quarantine      | Detected hypermatrix surge
  937 | -2/Quarantine      | Sensed 10 artifacts in vicinity
  973 | -2/Quarantine      | Spotted Fortress
  988 | -2/Quarantine      | Discovered new exit (range 6)
  989 | -2/Quarantine      | Identified exit to Section 7
  989 | -2/Quarantine      | Entered Section 7
  990 | -2/Section 7       | Sensed 23 artifacts in vicinity
  994 | -2/Section 7       | Lost 7 parts (4p1n2u)
 1018 | -2/Section 7       | Identified exit to Access
 1034 | -2/Section 7       | Entered Access
 1034 | -1/Access          | Evolved 2 slots: Utility x2
 1087 | -1/Access          | Spotted B-99 Colossus
 1096 | -1/Access          | Spotted B-99 Colossus
 1137 | -1/Access          | Discovered new exit (range 6)
 1138 | -1/Access          | Spotted B-99 Colossus
 1138 | -1/Access          | Identified exit to Surface
 1139 | -1/Access          | Spotted B-99 Colossus
 1139 | ***                | Heading to fleet!

 Last Messages 
---------------
01114_ Slug penetrates Wall. <x2>
01115_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01117_ O-32 Director uses terminal to summon reinforcements.
01117_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A015.
01117_ O-32 Director locks terminal.
01117_ Slug penetrates Terminal.
01119_ Penetrated by Slug. <x3>
01123_ Slug penetrates Wall.
01126_ Connecting with Terminal...
01133_ W-44 Eye sends out distress signal.
Sealed Barrier opened remotely.
Sealed Heavy Doors opened remotely.
01137_ Connecting with Terminal...
01137_ The Access Shell folds into the floor.
01137_ EXIT=FOUND
Sealed Heavy Doors opened remotely.
01138_ EXIT=IDENTIFIED: SURFACE
Sealed Heavy Doors opened remotely.
[Achievement: 40k Club]
[Achievement: Speedrunner]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          75
Energy Capacity            725
Matter Stores              299
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
Power Amplification        40
Armor Coverage             225
Evasion (%)                67
Offensive Hacking          26
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Reset Matrix

 Achievements 
--------------
40k Club
Speedrunner

 Challenges 
------------
None

 Game 
------
Seed              StasisOverloadChip
  Manual?         0
Play Time         00:41:25
  Cumulative      117.5 hours
  Start           2020.06.03 @ 16:57:25
  End             2020.06.03 @ 19:47:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          257
  Rogue           249
  Adventurer      8
  Explorer        0
Win Type          2
  Total           7
  Types           4/0/2/1/0/0/0
Lore%             76
Gallery%          77
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64fb0f2f-5ec6-426b-ac19-5151545528b3