Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.03 @ 19:47:20 Player: Ben'n'Dan Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (9) 180 Alien Tech Used (1) 200 Bonus (38207) 38207 TOTAL SCORE: 46287 Bonus ------- Pacifist 10869 Used Core Reset Matrix 3000 Win 3000 Win Speed 21338 Cogmind --------- Core Integrity 1364/1600 Matter 114/300 Energy 347/350 System Corruption 1% Temperature Cool (3) Movement Flying (25) Location To Fleet Rendezvous Parts ------- > --- POWER (4) -------- Quantum Reactor > --- PROPULSION (8) --- Diametric Drive Electron Diverter Cooled Q-thruster Cooled Q-thruster > --- UTILITY (11) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Improved Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved VTOL Module Cooled Q-thruster Long-range Terrain Scanner Peak State ------------ > --- POWER ------------ Neutrino Core Particle Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Diametric Drive Electron Diverter Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Advanced Cooling System Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating Improved Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Deuterium Engine Improved VTOL Module Cooled Q-thruster Long-range Terrain Scanner [Rating: 140] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Cooled VTOL Module Hover Unit Airjet Flight Unit Cooled VTOL Module Utility Advanced Visual Processing Unit Device Advanced Sensor Array Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc Slots Evolved 18 | . . 2 2 2 2 2 . . . . 2 2 2 . . 2 Power 3 | . . . . 1 1 . . . . . 1 . . . . . Propulsion 6 | . . 1 1 . 1 1 . . . . 1 . 1 . . . Utility 9 | . . 1 1 1 . 1 . . . . . 2 1 . . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 52 | 2 . . 6 13 2 1 1 3 . . 2 7 6 5 2 2 Power 14 | . . . 1 3 1 . . 1 . . 1 3 1 2 . 1 Engine 8 | . . . 1 3 1 . . . . . 1 1 . 1 . . Core 2 | . . . . . . . . 1 . . . 1 . . . . Reactor 4 | . . . . . . . . . . . . 1 1 1 . 1 Propulsion 20 | . . . 2 7 1 . 1 . . . 1 2 4 1 . 1 Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 5 | . . . . 2 . . . . . . 1 . 2 . . . Flight 15 | . . . 2 5 1 . 1 . . . . 2 2 1 . 1 Utility 15 | . . . 2 3 . 1 . 2 . . . 2 1 2 2 . Device 7 | . . . 1 1 . 1 . 2 . . . 1 . . 1 . Storage . | . . . . . . . . . . . . . . . . . Processor 4 | . . . 1 2 . . . . . . . . . . 1 . Hackware 3 | . . . . . . . . . . . . 1 . 2 . . Protection 1 | . . . . . . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 3 | 2 . . 1 . . . . . . . . . . . . . Energy Gun 1 | . . . 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 2 . . . 1 . . . 3 1 1 . . Parts Lost 21 | . . . 1 2 . . . . . . 1 3 . 7 1 6 Power 7 | . . . . . . . . . . . 1 1 . 4 1 . Propulsion 8 | . . . . 1 . . . . . . . 2 . 1 . 4 Utility 5 | . . . . 1 . . . . . . . . . 2 . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . Highest Loss Streak 7 | . . . 1 1 . . . . . . 1 2 . 7 1 6 Average Slot Usage (%) 60 | . 28 22 29 59 73 70 70 79 82 82 84 74 74 77 65 53 Engine 6 | . . . 5 13 20 17 17 14 11 11 15 3 . 1 . . Core 2 | . . . . . . . . 2 5 5 5 8 4 2 . . Reactor 1 | . . . . . . . . . . . . 1 5 5 4 3 Hover 1 | . . . . 6 . . . . . . 5 . 4 . . . Flight 23 | . . . 10 20 33 29 29 35 35 35 31 29 28 32 30 25 Device 7 | . . . 8 7 . 5 5 8 11 11 10 13 13 10 8 4 Processor 9 | . . . . 9 20 17 17 17 17 17 15 14 13 10 8 8 Hackware 2 | . . . . . . . . . . . . 1 4 9 13 12 Ballistic Gun 3 | . 28 22 . . . . . . . . . . . . . . Naked Turns 1 | . . . 1 . . . . . . . . . . . . . Heaviest Build 76 | 3 3 3 8 21 27 28 28 30 28 28 37 47 61 76 22 27 Greatest Support 78 | 3 3 3 8 22 28 28 28 32 32 32 45 53 70 78 55 68 Greatest Overweight (x) 2 | . . . . . . . . . . . . . 2 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 3 3 3 4 3 3 2 3 3 3 3 4 4 4 3 3 Average Carried 2 | 2 3 3 1 2 2 2 2 2 3 3 2 2 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 3 3 1 4 3 2 2 3 3 3 3 4 4 3 3 3 Class Distribution -------------------- 32% | Mutant 25% | Scout 21% | Generator-Scout 18% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Scout | -5/Factory Scout | -5/Waste Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Generator-Scout | -4/Factory Generator-Scout | -3/Research Generator-Scout | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -2/Section 7 Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc Matter Collected 444 | 219 . . 12 . 14 . . 152 47 . . . . . . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc Damage Taken 3003 | . 77 195 210 158 18 57 . . . 22 241 249 352 679 162 583 Core 879 | . 33 90 116 36 18 39 . . . . 21 30 47 148 65 236 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 90 | 100 86 77 78 94 97 . . . . 96 98 97 . . 82 85 Volleys Fired . | . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . . Critical Hits . | . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted . | . . . . . . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 6 6 6 6 . . 1 1 2 1 Average Corruption 3 | . . . . . . . 6 6 6 6 . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 7 | . . . . . . . 1 1 2 1 . . . 1 1 . Message Errors 4 | . . . . . . . . 1 1 . . . . 1 1 . Matter Fused 1 | . . . . . . . . . 1 . . . . . . . Data Loss (minor) 1 | . . . . . . . 1 . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 173 | . . . . 20 93 73 17 26 . . 120 84 173 . . . Average Temperature 36 | . . . . 14 48 25 7 10 . . 64 42 102 . . . Received Heat Transfer 279 | . 42 18 18 48 6 27 . . . . 30 9 18 54 9 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc Peak Influence 230 | . 43 62 61 82 69 51 47 131 . . 83 176 230 213 172 204 Average Influence 80 | . 26 46 39 51 54 38 35 76 . . 60 85 168 188 130 128 Maximum Alert Level 1 | . . . . . . . . . . . . . 1 1 . 1 Low Security (%) 97 | 100 100 100 100 100 100 100 100 100 . . 100 100 82 83 100 98 Level 1 2 | . . . . . . . . . . . . . 17 16 . 1 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 2 1 3 . . 1 . 1 . . 1 . . 3 1 3 Investigation 7 | . 1 . 1 . . 1 . 1 . . 1 . . 1 1 . Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 9 | . 1 1 2 . . . . . . . . . . 2 . 3 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc Distress Signals 6 | . 2 . 1 1 . . . . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 177 | . 5 10 18 6 2 4 4 1 . 1 9 18 14 33 15 37 Peak Tracking Total 24 | . 4 7 13 3 2 4 4 1 . 1 8 11 14 24 13 24 Tactical Retreats 15 | . 1 2 2 1 . . . . . . . 3 . 3 . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc Traps Triggered 3 | . 1 . . . . 1 . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc Machines Disabled . | . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc Machines Accessed 22 | . 2 . 2 2 . 1 . 3 . . 1 3 2 2 2 2 Terminals 22 | . 2 . 2 2 . 1 . 3 . . 1 3 2 2 2 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 48 | . 6 . 3 4 . 2 . 8 . . 4 6 3 4 5 3 Successful 17 | . 2 . . . . 1 . 3 . . 1 2 2 2 3 1 Failed 31 | . 4 . 3 4 . 1 . 5 . . 3 4 1 2 2 2 Catastrophic 11 | . 1 . 2 1 . 1 . 2 . . 1 2 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 19 | . 4 . 3 2 . . . 1 . . 4 2 . 2 . 1 Terminals 48 | . 6 . 3 4 . 2 . 8 . . 4 6 3 4 5 3 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 16 | . 2 . . . . 1 . 3 . . 1 2 2 1 3 1 Robot Analysis 2 | . . . . . . . . 2 . . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . . . Open Door 2 | . . . . . . . . . . . . . 1 . . 1 Level Access Points 5 | . 1 . . . . 1 . . . . 1 1 . . 1 . Branch Access Points 1 | . . . . . . . . . . . . . . 1 . . Emergency Access Points 3 | . 1 . . . . . . . . . . 1 . . 1 . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . 1 . . Terminals 1 | . . . . . . . . . . . . . . 1 . . Botnet 1 | . . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 2 . 2 2 . 1 . 3 . . 1 3 1 1 2 1 Full Trace Events 6 | . . . 1 . . 1 . 1 . . 1 . . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc Robot Analysis Total 2 | . . . . . . . . 2 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc Turns Passed 1138 | 18 72 93 96 145 27 29 28 64 74 36 55 117 63 71 45 105 Spaces Moved 3969 | 24 128 185 210 344 86 115 106 237 309 150 244 557 282 381 184 427 Core 407 | 24 128 185 70 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 11 | . . . . 10 . . . . . . . . 1 . . . Flight 3551 | . . . 140 334 86 115 106 237 309 150 244 557 281 381 184 427 Fastest Speed 7 | 50 50 50 37 26 24 24 24 24 24 24 12 7 12 11 22 16 Average Speed 25 | 50 50 50 41 33 24 24 24 24 24 24 20 18 16 15 22 23 Slowest Speed 150 | 50 50 50 50 60 24 24 24 24 24 24 24 21 150 22 24 30 Overloaded Moves 24 | . . . . . . . . . . . 17 7 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 69 | . . . . 3 1 3 . 2 . 2 2 9 12 13 7 15 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 31 27 37 14 6 5 84 9 53 19 10 29 17 50 14 25 Regions Visited 16 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . 1 . . 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . . . Scrap Searched 1 | . . . . . . . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Res Qua Sec Acc Total 3995 | 28 135 184 217 369 91 113 107 240 308 147 246 559 283 375 180 413 Wait 21 | . 8 . . 3 4 . 1 . . . 2 . 2 1 . . Move 3822 | 23 127 184 209 337 83 109 105 232 308 145 240 538 259 356 170 397 Hop 62 | . . . . 3 1 3 . 2 . 2 1 9 10 11 6 14 Pick Up 14 | 3 . . . 5 . . . 1 . . 1 1 3 . . . Fast Attach 36 | 2 . . 4 9 . . 1 3 . . 1 4 4 4 2 2 Attach 13 | . . . 2 1 2 1 . . . . 1 3 2 1 . . Detach 5 | . . . . 1 1 . . . . . . 3 . . . . Swap 4 | . . . . 3 . . . . . . . . . 1 . . Drop 18 | . . . 2 7 . . . 2 . . . 1 3 1 2 . Fire . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: Fac x4) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 7 exits: *Res x4 / *Upp / Ext x2) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Quarantine -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 19 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Discovered new exit (range 14) 50 | -10/Materials | Identified exit to Materials 91 | -10/Materials | Entered another Materials area 91 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 151 | -9/Materials | Discovered new exit (range 8) 177 | -9/Materials | Discovered new exit (range 14) 184 | -9/Materials | Entered another Materials area 184 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 273 | -8/Materials | Discovered new exit (range 4) 280 | -8/Materials | Entered Factory 280 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 344 | -7/Factory | Build established: Mutant 416 | -7/Factory | Discovered new exit (range 15) 420 | -7/Factory | Identified exit to Factory 425 | -7/Factory | Entered another Factory area 425 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 444 | -6/Factory | Discovered new exit (range 14) 452 | -6/Factory | Identified exit to Factory 452 | -6/Factory | Entered another Factory area 452 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 472 | -5/Factory | Identified exit to Factory 481 | -5/Factory | Sucked down chute 481 | -5/Factory | Entered Waste 485 | -5/Waste | Spotted C-40 Crusher 485 | -5/Waste | Spotted C-40 Crusher 486 | -5/Waste | Spotted C-40 Crusher 487 | -5/Waste | Spotted C-40 Crusher 489 | -5/Waste | Spotted C-40 Crusher 496 | -5/Waste | EMP discharged 498 | -5/Waste | Discovered new exit (range 10) 498 | -5/Waste | Spotted C-40 Crusher 509 | -5/Waste | Identified exit to Factory 509 | -5/Waste | Entered Factory 568 | -5/Factory | Discovered new exit (range 5) 569 | -5/Factory | Identified exit to Upper Caves 573 | -5/Factory | Entered Upper Caves 600 | -5/Upper Caves | Learned location of 1 exit from Factory 644 | -5/Upper Caves | Discovered new exit (range 15) 647 | -5/Upper Caves | Identified exit to Upper Caves 647 | -5/Upper Caves | Entered another Upper Caves area 650 | -5/Upper Caves | Learned 8 Factory zone layouts 664 | -5/Upper Caves | Spotted B-75 Beast 681 | -5/Upper Caves | Discovered exit to Factory (range 9) 683 | -5/Upper Caves | Entered Factory 683 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 684 | -4/Factory | Identified exit to Extension 704 | -4/Factory | Identified exit to Research 715 | -4/Factory | Spotted B-86 Titan 723 | -4/Factory | Discovered new exit (range 5) 723 | -4/Factory | Identified exit to Upper Caves 738 | -4/Factory | Entered Research 738 | -3/Research | Evolved 2 slots: Utility x2 771 | -3/Research | Spotted B-86 Titan 823 | -3/Research | Spotted B-86 Titan 838 | -3/Research | Identified exit to Research 855 | -3/Research | Entered another Research area 855 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 917 | -2/Research | Discovered new exit (range 9) 917 | -2/Research | Identified exit to Quarantine 918 | -2/Research | Entered Quarantine 933 | -2/Quarantine | Found Alien Artifact 933 | -2/Quarantine | Identified Core Reset Matrix 933 | -2/Quarantine | Used Core Reset Matrix 937 | -2/Quarantine | Detected hypermatrix surge 937 | -2/Quarantine | Sensed 10 artifacts in vicinity 973 | -2/Quarantine | Spotted Fortress 988 | -2/Quarantine | Discovered new exit (range 6) 989 | -2/Quarantine | Identified exit to Section 7 989 | -2/Quarantine | Entered Section 7 990 | -2/Section 7 | Sensed 23 artifacts in vicinity 994 | -2/Section 7 | Lost 7 parts (4p1n2u) 1018 | -2/Section 7 | Identified exit to Access 1034 | -2/Section 7 | Entered Access 1034 | -1/Access | Evolved 2 slots: Utility x2 1087 | -1/Access | Spotted B-99 Colossus 1096 | -1/Access | Spotted B-99 Colossus 1137 | -1/Access | Discovered new exit (range 6) 1138 | -1/Access | Spotted B-99 Colossus 1138 | -1/Access | Identified exit to Surface 1139 | -1/Access | Spotted B-99 Colossus 1139 | *** | Heading to fleet! Last Messages --------------- 01114_ Slug penetrates Wall. 01115_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01117_ O-32 Director uses terminal to summon reinforcements. 01117_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A015. 01117_ O-32 Director locks terminal. 01117_ Slug penetrates Terminal. 01119_ Penetrated by Slug. 01123_ Slug penetrates Wall. 01126_ Connecting with Terminal... 01133_ W-44 Eye sends out distress signal. Sealed Barrier opened remotely. Sealed Heavy Doors opened remotely. 01137_ Connecting with Terminal... 01137_ The Access Shell folds into the floor. 01137_ EXIT=FOUND Sealed Heavy Doors opened remotely. 01138_ EXIT=IDENTIFIED: SURFACE Sealed Heavy Doors opened remotely. [Achievement: 40k Club] [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | ??????????# #????? # ## ""#???? | | ??????????# #???? # ## ""#???? | | ??????????# #???? # ## ""#???? | | ??????????# #??? # ## ""#???? | | ??????????# #??? # ## T"#???? | | ??????????# #?? ########### ""#???? | | ?????????## ##? #?????????# ""#???? | | ######+### # #?????????# ""#???? | | # " #?????????# ""#???? | | + """ #?????????# "#???? | | ###+###### # """ #?????????# #???? | | ?????????## ## " #?????????# #???? | | ??????????# #??###########??????????#########???? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### #############?#######???????? | | ??????????# """T""" " #???????? | | ??????????# """ """ BB #???????? | | ??????????# BB ##??????? | | ??????????# ????? | | ??????????# "" ????? | | ??????????# @" ????? | | ??????????# ????? | | ??????????# BB #???????? | | ??????????# BB #???????? | | ??????????# #???????? | | ??????????# ####### #####################???????? | | ??????????# #?????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 75 Energy Capacity 725 Matter Stores 299 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 40 Armor Coverage 225 Evasion (%) 67 Offensive Hacking 26 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- 40k Club Speedrunner Challenges ------------ None Game ------ Seed StasisOverloadChip Manual? 0 Play Time 00:41:25 Cumulative 117.5 hours Start 2020.06.03 @ 16:57:25 End 2020.06.03 @ 19:47:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 257 Rogue 249 Adventurer 8 Explorer 0 Win Type 2 Total 7 Types 4/0/2/1/0/0/0 Lore% 76 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64fb0f2f-5ec6-426b-ac19-5151545528b3