Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 00:04:24

Player: Toa of Guts

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (82)      410
Value Destroyed (2305)     2305
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 5117

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             247/700
Matter                     216/300
Energy                     8/100
System Corruption          1%
Temperature                Cool (44)
Movement                   Rolling (90)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY (5) ------
          Large Storage Unit
                Microactuators
>               --- WEAPON (3) -------
                Gatling Laser
                Chainsword
>               --- INVENTORY (15) ---
       Advanced Heat Sink
                Cooling System
  High-capacity Matter Pod (200)
                Structural Scanner
       Improved Medium Laser
       Advanced Beam Cannon
          Heavy Assault Rifle
                Autogun
                Rocket Launcher
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Microactuators
          Heavy Armor Plating
       Improved Light Armor Plating
>               --- WEAPON -----------
       Improved Medium Laser
                Hammer
                Chainsword
>               --- INVENTORY --------
         Cooled Ion Engine
        Armored Wheel
        Armored Wheel
        Armored Wheel
       Advanced Heat Sink
                Cooling System
  High-capacity Matter Pod
                Structural Scanner
       Improved Light Armor Plating
                Gatling Laser
       Advanced Beam Cannon
          Heavy Assault Rifle
                Autogun
                Rocket Launcher
       Improved Datajack
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  3    | .   .   1   .   2   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             88   | 6   22  12  15  33  
  Power                    11   | 1   5   1   1   3   
    Engine                 10   | 1   5   1   1   2   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               27   | 2   6   3   6   10  
    Treads                 14   | .   4   3   6   1   
    Leg                    6    | 2   2   .   .   2   
    Wheel                  7    | .   .   .   .   7   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  27   | 1   7   2   4   13  
    Device                 13   | .   4   .   1   8   
    Storage                4    | 1   3   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             10   | .   .   2   3   5   
    Artifact               .    | .   .   .   .   .   
  Weapon                   23   | 2   4   6   4   7   
    Energy Gun             3    | 1   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          15   | 1   4   5   4   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   2   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 16   | .   2   .   1   13  
  Power                    1    | .   1   .   .   .   
  Propulsion               8    | .   1   .   1   6   
  Utility                  5    | .   .   .   .   5   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      6    | .   2   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  100 99  93  
  Engine                   9    | .   13  11  9   5   
  Treads                   25   | .   25  22  35  18  
  Wheel                    1    | .   .   .   .   7   
  Device                   11   | .   13  11  8   13  
  Storage                  10   | .   14  11  9   7   
  Protection               7    | .   .   11  9   14  
  Energy Gun               4    | .   11  .   .   2   
  Ballistic Gun            21   | .   16  32  27  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             57   | 11  33  44  46  57  
  Greatest Support         80   | 20  40  40  80  80  
  Greatest Overweight (x)  4    | 2   .   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  
  Most Carried             15   | 6   15  15  15  15  
  Average Carried          13   | 4   12  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   15  15  15  10  

 Class Distribution 
--------------------
 42% | Scavenger-Tank
 32% | Mutant
 15% | Tank
  6% | Scavenger-Mutant
  3% | Gladiator

 Dominant Class 
----------------
         Mutant | -10/Materials
           Tank | -9/Materials
 Scavenger-Tank | -8/Materials
 Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           2653 | 234  506  577  799  537  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3346 | .    873  706  1137 630  
  Parts                    194  | .    53   52   59   30   
Haulers Intercepted        5    | .    2    2    1    .    
Recyclers Shooed           2    | .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  63   | .   17  18  18  10  
  Melee                    1    | .   .   .   .   1   
  Guns                     58   | .   16  17  18  7   
  AOE                      2    | .   .   1   .   1   
Classes Destroyed          13   | .   5   4   1   3   
  Worker                   3    | .   .   .   1   2   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 1    | .   1   .   .   .   
  Hauler                   5    | .   2   2   1   .   
  Recycler                 5    | .   2   .   2   1   
  Operator                 1    | .   .   1   .   .   
  Watcher                  3    | .   .   2   1   .   
  Swarmer                  16   | .   6   7   3   .   
  Grunt                    31   | .   11  5   9   6   
  Brawler                  4    | .   .   2   2   .   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   10   | .   .   4   4   2   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           5    | .   4   5   4   5   
  Combat Bots Only         5    | .   3   4   4   5   
Max Kills in Single Turn   2    | .   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        499  | .    87   63   88   261  
  Missed                   142  | .    21   21   25   75   
Damage Taken               4967 | .    726  546  955  2740 
  Core                     698  | .    125  57   63   453  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         80   | 100  50   85   88   .    
Volleys Fired              212  | .    78   44   56   34   
  Largest                  3    | .    2    3    3    3    
  Hottest                  102  | .    70   69   69   102  
Shots Fired                530  | .    140  126  168  96   
  Gun                      525  | .    140  123  168  94   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 5    | .    .    3    .    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  441  | .    78   123  168  72   
  Thermal                  84   | .    62   .    .    22   
  Explosive                5    | .    .    3    .    2    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         21   | .    20   14   18   21   
  Robot Miss Streak        6    | .    3    6    5    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    1    1    2    1    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           394  | .    96   78   121  99   
  Core Hits                145  | .    38   33   45   29   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 4    | .    1    1    1    1    
  Critical Strikes         12   | .    8    1    1    2    
    Burn                   7    | .    7    .    .    .    
    Destroy                3    | .    1    1    1    .    
    Smash                  1    | .    .    .    .    1    
    Sever                  1    | .    .    .    .    1    
Melee Attacks              38   | .    .    .    .    38   
  Impact                   28   | .    .    .    .    28   
  Slashing                 10   | .    .    .    .    10   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    3    
Damage Inflicted           6224 | .    1058 1264 1778 2124 
  Guns                     5266 | .    1058 1134 1778 1296 
  Cannons                  .    | .    .    .    .    .    
  Explosions               374  | .    .    128  .    246  
  Melee                    582  | .    .    .    .    582  
  Ramming                  2    | .    .    2    .    .    
  Kinetic                  4353 | .    495  1134 1778 946  
  Thermal                  913  | .    563  .    .    350  
  Explosive                374  | .    .    128  .    246  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   393  | .    .    .    .    393  
  Slashing                 189  | .    .    .    .    189  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    6    1    
  Average Corruption       4    | .    .    .    5    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       3    | .    .    .    .    3    
  Effects                  25   | .    .    .    24   1    
    Message Errors         3    | .    .    .    3    .    
    Matter Fused           6    | .    .    .    6    .    
    Heat Flow Errors       3    | .    .    .    3    .    
    Energy Discharges      5    | .    .    .    5    .    
    Parts Rejected         3    | .    .    .    2    1    
    Data Loss (minor)      2    | .    .    .    2    .    
    Misfires               1    | .    .    .    1    .    
    Alerts                 1    | .    .    .    1    .    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            62   | .    .    .    .    62   
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    62   | .    .    .    .    62   
Knockbacks                 3    | .    .    .    .    3    
  Impact                   3    | .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      50   | .    .    18   .    32   
  Shots                    2    | .    .    1    .    1    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        245  | .    245  2    170  42   
  Average Temperature      57   | .    65   1    74   11   
  Received Heat Transfer   2091 | .    357  141  396  1197 
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       4    | .    .    .    .    4    
Robots Melted              1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Melted             6    | .    5    .    .    1    
  Heat Transferred         2961 | .    2183 .    .    778  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             461  | .   196 376 461 229 
  Initial                  197  | .   .   35  133 197 
  Average                  178  | .   86  213 341 124 
Maximum Alert Level        2    | .   .   1   2   1   
  Low Security (%)         65   | 100 100 41  12  88  
  Level 1                  26   | .   .   58  50  11  
  Level 2                  8    | .   .   .   36  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   3   .   1   2   
  Investigation            3    | .   3   .   .   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           5    | .   1   2   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              99   | .   24  25  29  21  
  Peak Tracking Total      7    | .   3   5   6   7   
  Tactical Retreats        5    | .   .   1   2   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            6    | .   4   .   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          3    | .   .   2   1   .   
  Max in Single Turn       1    | .   .   1   1   .   
  Garrison Access          2    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          16   | .   1   8   2   5   
  Terminals                11   | .   1   7   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   
  Garrison Access          3    | .   .   .   1   2   
Total Hacks                39   | .   1   23  7   8   
  Successful               23   | .   1   18  3   1   
  Failed                   16   | .   .   5   4   7   
    Catastrophic           5    | .   .   .   .   5   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   13   | .   .   8   4   1   
  Terminals                28   | .   1   20  4   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              6    | .   .   3   .   3   
  Garrison Access          5    | .   .   .   3   2   
Terminal Hacks             12   | .   1   11  .   .   
  Prototype ID Bank        1    | .   .   1   .   .   
  Branch Access Points     1    | .   .   1   .   .   
  Alert Level              1    | .   .   1   .   .   
  Locate Traps             2    | .   .   2   .   .   
  Registered Components    2    | .   .   2   .   .   
  Registered Prototypes    1    | .   .   1   .   .   
  Zone Layout              4    | .   1   3   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 3    | .   .   3   .   .   
  Insert Component         3    | .   .   3   .   .   
Garrison Access Hacks      2    | .   .   .   1   1   
  Seal Access              2    | .   .   .   1   1   
Unauthorized Hacks         6    | .   .   4   2   .   
  Terminals                6    | .   .   4   2   .   
    Track                  3    | .   .   2   1   .   
    Botnet                 3    | .   .   2   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   .   7   1   4   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               4698 | 67   1426 1006 1039 1160 
Spaces Moved               2120 | 45   667  366  426  616  
  Core                     8    | 8    .    .    .    .    
  Treads                   1634 | .    631  366  426  211  
  Legs                     73   | 37   36   .    .    .    
  Wheels                   405  | .    .    .    .    405  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  90   
  Average Speed            160  | 116  157  205  160  141  
  Slowest Speed            240  | 150  160  240  160  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       40   | 4    85   47   49   17   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    4    
Terrain Destroyed          46   | .    .    31   .    15   
  Melee                    4    | .    .    .    .    4    
  Projectile               .    | .    .    .    .    .    
  AOE                      42   | .    .    31   .    11   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      3009 | 56  923 552 682 796 
  Wait                     429  | .   115 108 163 43  
  Move                     2116 | 44  666 365 425 616 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  56   | 6   19  8   9   14  
  Fast Attach              23   | 6   5   .   2   10  
  Attach                   17   | .   1   2   3   11  
  Detach                   2    | .   .   .   .   2   
  Swap                     48   | .   16  10  10  12  
  Drop                     71   | .   23  14  14  20  
  Fire                     212  | .   78  44  56  34  
  Melee                    34   | .   .   .   .   34  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 14)
   68 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  398 | -10/Materials | Discovered new exit (range 16)
  693 | -10/Materials | Discovered new exit (range 11)
  785 | -10/Materials | Discovered new exit (range 8)
 1452 | -10/Materials | Discovered new exit (range 10)
 1494 | -10/Materials | Entered another Materials area
 1494 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1730 | -9/Materials  | Discovered new exit (range 19)
 1783 | -9/Materials  | Build established: Tank
 2122 | -9/Materials  | Identified exit to Mines
 2218 | -9/Materials  | Build established: Scavenger-Tank
 2441 | -9/Materials  | Discovered new exit (range 5)
 2500 | -9/Materials  | Entered another Materials area
 2500 | -8/Materials  | Evolved 2 slots: Propulsion x2
 3446 | -8/Materials  | Discovered new exit (range 3)
 3539 | -8/Materials  | Entered Factory
 3539 | -7/Factory    | Evolved 2 slots: Utility x2
 3684 | -7/Factory    | Discovered new exit (range 7)
 3936 | -7/Factory    | Discovered new exit (range 13)
 4168 | -7/Factory    | Build established: Scavenger-Mutant
 4373 | -7/Factory    | Lost 5 parts (2n2u1w)
 4375 | -7/Factory    | Cargo convoy interrupted
 4614 | -7/Factory    | Garrison activated, responded to threat
 4694 | -7/Factory    | Core integrity fell below 50%
 4699 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04677_ Acquired 78 matter.
04677_ U-05 Engineer lays Concrete. <x9>
04682_ Destroyed Microactuators.
04683_ U-05 Engineer lays Concrete. <x6>
04685_ Arm. Huge Wheel destroyed.
04685_ U-05 Engineer lays Concrete. <x9>
04689_ Arm. Wheel destroyed.
04689_ U-05 Engineer lays Concrete. <x2>
04690_ Critical hit (Burn: +37).
04690_ L-41 Fighter destroyed.
04691_ Acquired 42 matter.
04691_ U-05 Engineer lays Concrete. <x3>
04694_ Hammer destroyed.
04695_ U-05 Engineer lays Concrete. <x3>
04697_ R-06 Scavenger collects Tractor Beam.
04697_ Penetrated by Slug.
04697_ G-47 Trooper Aluminum Leg blasted off.
04697_ G-47 Trooper destroyed.
04699_ U-05 Engineer lays Concrete.
04699_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ####???????????????????????????????????? ????????? |
| ???????????????????????????????????????? ????????? |
| ???????????????????????????????????????? ????????? |
| #???????????????????????????????????????#????????? |
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| #????????????????????????????????????????????????? |
| ######???????????????????????????????????????????? |
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|     #########      #?????????????????????????????? |
|     ############+######   ???????????????????????? |
|     #         #   ########?##+######  ???????????? |
|     #    !!   +                       ???????????? |
|     #    !!   #   ######???          ????????????? |
|     +    !!  ]## #######???         ?????????????? |
|     ###########  # ########        ??????????????? |
|     ##########     ########       ???????????????? |
|     ##??????#             #     ##???????????????? |
| #"####??????            %=#     ##???????????????? |
|   [###??????#     u  =%   #     ##?######????????? |
| *  ##???????#      % !    #     #         ???????? |
|    ##???????##        g   # %   +      ??????????? |
|    ##???????##        g* r/     # ???????????????? |
|    ##???????##         == #     # ???????????????? |
|    ##???????##      t  %=@;     # ???????????????? |
|    ##???????##           !;     # ???????????????? |
|    ##???????##            #YHY  # ???????????????? |
| #####???????##            #     # ???????????????? |
| #####???????##           *#     #         ???????? |
| ????????????###############     +         ???????? |
| ????????????###############     #         ???????? |
| ????????????????????????###     # ???????????????? |
| ???????????????????????????     ##???????????????? |
| ???????????????????????????       ???????????????? |
| ???????????????????????????         ?????????????? |
| ???????????????????????????           ???????????? |
| ???????????????????????????            ??????????? |
| ???????????????????????????             ?????????? |
| ???????????????????????????#############?????????? |
| ??????????????????????????????##########?????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             750
Melee Speed Boost          20
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShockGravitonMegatreads
  Manual?         0
Play Time         00:46:49
  Cumulative      135.8 hours
  Start           2024.05.11 @ 23:17:48
  End             2024.05.12 @ 00:04:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           84
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          55
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: de9bec3e-3d55-48a3-a83c-f87d63199128