Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 00:04:24 Player: Toa of Guts Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (2305) 2305 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5117 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 247/700 Matter 216/300 Energy 8/100 System Corruption 1% Temperature Cool (44) Movement Rolling (90) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (5) ------ Large Storage Unit Microactuators > --- WEAPON (3) ------- Gatling Laser Chainsword > --- INVENTORY (15) --- Advanced Heat Sink Cooling System High-capacity Matter Pod (200) Structural Scanner Improved Medium Laser Advanced Beam Cannon Heavy Assault Rifle Autogun Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Microactuators Heavy Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Hammer Chainsword > --- INVENTORY -------- Cooled Ion Engine Armored Wheel Armored Wheel Armored Wheel Advanced Heat Sink Cooling System High-capacity Matter Pod Structural Scanner Improved Light Armor Plating Gatling Laser Advanced Beam Cannon Heavy Assault Rifle Autogun Rocket Launcher Improved Datajack [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Protection Medium Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 3 | . . 1 . 2 Weapon 1 | . . 1 . . Parts Attached 88 | 6 22 12 15 33 Power 11 | 1 5 1 1 3 Engine 10 | 1 5 1 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 27 | 2 6 3 6 10 Treads 14 | . 4 3 6 1 Leg 6 | 2 2 . . 2 Wheel 7 | . . . . 7 Hover . | . . . . . Flight . | . . . . . Utility 27 | 1 7 2 4 13 Device 13 | . 4 . 1 8 Storage 4 | 1 3 . . . Processor . | . . . . . Hackware . | . . . . . Protection 10 | . . 2 3 5 Artifact . | . . . . . Weapon 23 | 2 4 6 4 7 Energy Gun 3 | 1 . . . 2 Energy Cannon . | . . . . . Ballistic Gun 15 | 1 4 5 4 1 Ballistic Cannon . | . . . . . Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 16 | . 2 . 1 13 Power 1 | . 1 . . . Propulsion 8 | . 1 . 1 6 Utility 5 | . . . . 5 Weapon 2 | . . . . 2 Highest Loss Streak 6 | . 2 . 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 98 100 99 93 Engine 9 | . 13 11 9 5 Treads 25 | . 25 22 35 18 Wheel 1 | . . . . 7 Device 11 | . 13 11 8 13 Storage 10 | . 14 11 9 7 Protection 7 | . . 11 9 14 Energy Gun 4 | . 11 . . 2 Ballistic Gun 21 | . 16 32 27 14 Naked Turns . | . . . . . Heaviest Build 57 | 11 33 44 46 57 Greatest Support 80 | 20 40 40 80 80 Greatest Overweight (x) 4 | 2 . 1 . 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 6 15 15 15 15 Average Carried 13 | 4 12 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 15 15 15 10 Class Distribution -------------------- 42% | Scavenger-Tank 32% | Mutant 15% | Tank 6% | Scavenger-Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2653 | 234 506 577 799 537 Remotely . | . . . . . Salvage Created 3346 | . 873 706 1137 630 Parts 194 | . 53 52 59 30 Haulers Intercepted 5 | . 2 2 1 . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 63 | . 17 18 18 10 Melee 1 | . . . . 1 Guns 58 | . 16 17 18 7 AOE 2 | . . 1 . 1 Classes Destroyed 13 | . 5 4 1 3 Worker 3 | . . . 1 2 Builder 1 | . . . . 1 Tunneler 1 | . 1 . . . Hauler 5 | . 2 2 1 . Recycler 5 | . 2 . 2 1 Operator 1 | . . 1 . . Watcher 3 | . . 2 1 . Swarmer 16 | . 6 7 3 . Grunt 31 | . 11 5 9 6 Brawler 4 | . . 2 2 . Duelist 1 | . . . . 1 Sentry 10 | . . 4 4 2 Programmer 1 | . . . . 1 Best Kill Streak 5 | . 4 5 4 5 Combat Bots Only 5 | . 3 4 4 5 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 499 | . 87 63 88 261 Missed 142 | . 21 21 25 75 Damage Taken 4967 | . 726 546 955 2740 Core 698 | . 125 57 63 453 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 50 85 88 . Volleys Fired 212 | . 78 44 56 34 Largest 3 | . 2 3 3 3 Hottest 102 | . 70 69 69 102 Shots Fired 530 | . 140 126 168 96 Gun 525 | . 140 123 168 94 Cannon . | . . . . . Launcher 5 | . . 3 . 2 Special . | . . . . . Kinetic 441 | . 78 123 168 72 Thermal 84 | . 62 . . 22 Explosive 5 | . . 3 . 2 Electromagnetic . | . . . . . Robot Hit Streak 21 | . 20 14 18 21 Robot Miss Streak 6 | . 3 6 5 3 Penetration Max . | . . . . . Secondary Targets 5 | . 1 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 394 | . 96 78 121 99 Core Hits 145 | . 38 33 45 29 Critical Kills . | . . . . . Critical Parts Destroyed 4 | . 1 1 1 1 Critical Strikes 12 | . 8 1 1 2 Burn 7 | . 7 . . . Destroy 3 | . 1 1 1 . Smash 1 | . . . . 1 Sever 1 | . . . . 1 Melee Attacks 38 | . . . . 38 Impact 28 | . . . . 28 Slashing 10 | . . . . 10 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks 3 | . . . . 3 Damage Inflicted 6224 | . 1058 1264 1778 2124 Guns 5266 | . 1058 1134 1778 1296 Cannons . | . . . . . Explosions 374 | . . 128 . 246 Melee 582 | . . . . 582 Ramming 2 | . . 2 . . Kinetic 4353 | . 495 1134 1778 946 Thermal 913 | . 563 . . 350 Explosive 374 | . . 128 . 246 Electromagnetic . | . . . . . Impact 393 | . . . . 393 Slashing 189 | . . . . 189 Piercing . | . . . . . Highest Corruption 6 | . . . 6 1 Average Corruption 4 | . . . 5 1 Corruption Purged . | . . . . . Corruption Blocked 3 | . . . . 3 Effects 25 | . . . 24 1 Message Errors 3 | . . . 3 . Matter Fused 6 | . . . 6 . Heat Flow Errors 3 | . . . 3 . Energy Discharges 5 | . . . 5 . Parts Rejected 3 | . . . 2 1 Data Loss (minor) 2 | . . . 2 . Misfires 1 | . . . 1 . Alerts 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 62 | . . . . 62 Projectiles . | . . . . . Explosions . | . . . . . Melee 62 | . . . . 62 Knockbacks 3 | . . . . 3 Impact 3 | . . . . 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 50 | . . 18 . 32 Shots 2 | . . 1 . 1 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 245 | . 245 2 170 42 Average Temperature 57 | . 65 1 74 11 Received Heat Transfer 2091 | . 357 141 396 1197 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 4 | . . . . 4 Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 6 | . 5 . . 1 Heat Transferred 2961 | . 2183 . . 778 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 461 | . 196 376 461 229 Initial 197 | . . 35 133 197 Average 178 | . 86 213 341 124 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 65 | 100 100 41 12 88 Level 1 26 | . . 58 50 11 Level 2 8 | . . . 36 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 3 . 1 2 Investigation 3 | . 3 . . . Extermination 1 | . . . . 1 Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 99 | . 24 25 29 21 Peak Tracking Total 7 | . 3 5 6 7 Tactical Retreats 5 | . . 1 2 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 4 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . 2 1 . Max in Single Turn 1 | . . 1 1 . Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . 1 8 2 5 Terminals 11 | . 1 7 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 . 1 Garrison Access 3 | . . . 1 2 Total Hacks 39 | . 1 23 7 8 Successful 23 | . 1 18 3 1 Failed 16 | . . 5 4 7 Catastrophic 5 | . . . . 5 Database Lockouts . | . . . . . Manual 13 | . . 8 4 1 Terminals 28 | . 1 20 4 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 6 | . . 3 . 3 Garrison Access 5 | . . . 3 2 Terminal Hacks 12 | . 1 11 . . Prototype ID Bank 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Alert Level 1 | . . 1 . . Locate Traps 2 | . . 2 . . Registered Components 2 | . . 2 . . Registered Prototypes 1 | . . 1 . . Zone Layout 4 | . 1 3 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . 3 . . Insert Component 3 | . . 3 . . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks 6 | . . 4 2 . Terminals 6 | . . 4 2 . Track 3 | . . 2 1 . Botnet 3 | . . 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 12 | . . 7 1 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4698 | 67 1426 1006 1039 1160 Spaces Moved 2120 | 45 667 366 426 616 Core 8 | 8 . . . . Treads 1634 | . 631 366 426 211 Legs 73 | 37 36 . . . Wheels 405 | . . . . 405 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 90 Average Speed 160 | 116 157 205 160 141 Slowest Speed 240 | 150 160 240 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 4 85 47 49 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 4 | . . . . 4 Terrain Destroyed 46 | . . 31 . 15 Melee 4 | . . . . 4 Projectile . | . . . . . AOE 42 | . . 31 . 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3009 | 56 923 552 682 796 Wait 429 | . 115 108 163 43 Move 2116 | 44 666 365 425 616 Hop . | . . . . . Pick Up 56 | 6 19 8 9 14 Fast Attach 23 | 6 5 . 2 10 Attach 17 | . 1 2 3 11 Detach 2 | . . . . 2 Swap 48 | . 16 10 10 12 Drop 71 | . 23 14 14 20 Fire 212 | . 78 44 56 34 Melee 34 | . . . . 34 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 16) 693 | -10/Materials | Discovered new exit (range 11) 785 | -10/Materials | Discovered new exit (range 8) 1452 | -10/Materials | Discovered new exit (range 10) 1494 | -10/Materials | Entered another Materials area 1494 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1730 | -9/Materials | Discovered new exit (range 19) 1783 | -9/Materials | Build established: Tank 2122 | -9/Materials | Identified exit to Mines 2218 | -9/Materials | Build established: Scavenger-Tank 2441 | -9/Materials | Discovered new exit (range 5) 2500 | -9/Materials | Entered another Materials area 2500 | -8/Materials | Evolved 2 slots: Propulsion x2 3446 | -8/Materials | Discovered new exit (range 3) 3539 | -8/Materials | Entered Factory 3539 | -7/Factory | Evolved 2 slots: Utility x2 3684 | -7/Factory | Discovered new exit (range 7) 3936 | -7/Factory | Discovered new exit (range 13) 4168 | -7/Factory | Build established: Scavenger-Mutant 4373 | -7/Factory | Lost 5 parts (2n2u1w) 4375 | -7/Factory | Cargo convoy interrupted 4614 | -7/Factory | Garrison activated, responded to threat 4694 | -7/Factory | Core integrity fell below 50% 4699 | -7/Factory | Self-destructed Last Messages --------------- 04677_ Acquired 78 matter. 04677_ U-05 Engineer lays Concrete. <x9> 04682_ Destroyed Microactuators. 04683_ U-05 Engineer lays Concrete. <x6> 04685_ Arm. Huge Wheel destroyed. 04685_ U-05 Engineer lays Concrete. <x9> 04689_ Arm. Wheel destroyed. 04689_ U-05 Engineer lays Concrete. <x2> 04690_ Critical hit (Burn: +37). 04690_ L-41 Fighter destroyed. 04691_ Acquired 42 matter. 04691_ U-05 Engineer lays Concrete. <x3> 04694_ Hammer destroyed. 04695_ U-05 Engineer lays Concrete. <x3> 04697_ R-06 Scavenger collects Tractor Beam. 04697_ Penetrated by Slug. 04697_ G-47 Trooper Aluminum Leg blasted off. 04697_ G-47 Trooper destroyed. 04699_ U-05 Engineer lays Concrete. 04699_ Critical hit (Burn: +37). 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