Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 10:22:23

Player: Im100%Black

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (124)     620
Value Destroyed (5176)     5176
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1443)               1443
              TOTAL SCORE: 10279

 Bonus
-------
High Alert Combat Kills    749
Follower Combat Kills      194
Entered Garrisons          200
Acquired ECA               300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
                    (None)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
          Large Storage Unit
  High-capacity Matter Pod (200)
       Hardened Heavy Armor Plating
       Improved Spread Laser

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Terrain Scan Processor
       Improved Melee Analysis Suite
                Hacking Suite
                System Shield
>               --- WEAPON -----------
                Gatling Laser
       Improved Spread Laser
      Precision Grenade Launcher
>               --- INVENTORY --------
          Light Nuclear Core
          Micro Fission Core
          Large Storage Unit
  High-capacity Matter Pod
       Hardened Heavy Armor Plating
                Gatling Laser
       Improved Spread Laser
                Datajack
                Remote Datajack
[Rating: 54]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Gatling Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Low Low 
Slots Evolved              6    | .   .   2   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   
  Utility                  3    | .   .   .   1   .   2   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   
Parts Attached             157  | 8   3   38  30  56  18  1   3   
  Power                    16   | 1   1   3   3   7   .   .   1   
    Engine                 8    | 1   1   3   3   .   .   .   .   
    Core                   8    | .   .   .   .   7   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               48   | 2   2   9   8   19  8   .   .   
    Treads                 20   | 2   1   7   7   3   .   .   .   
    Leg                    25   | .   .   .   1   16  8   .   .   
    Wheel                  3    | .   1   2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  33   | 3   .   9   6   8   6   .   1   
    Device                 11   | 2   .   3   2   4   .   .   .   
    Storage                3    | 1   .   2   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   2   .   .   
    Hackware               2    | .   .   .   .   .   2   .   .   
    Protection             14   | .   .   4   3   4   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   .   17  13  22  4   1   1   
    Energy Gun             5    | .   .   .   .   2   2   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          36   | 2   .   13  11  9   .   .   1   
    Ballistic Cannon       3    | .   .   .   .   3   .   .   .   
    Launcher               6    | .   .   1   1   2   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   3   1   2   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   4   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   2   .   .   
Parts Lost                 50   | .   .   6   7   21  4   .   12  
  Power                    5    | .   .   1   .   2   .   .   2   
  Propulsion               20   | .   .   3   4   8   2   .   3   
  Utility                  13   | .   .   .   2   5   1   .   5   
  Weapon                   12   | .   .   2   1   6   1   .   2   
  Highest Loss Streak      11   | .   .   5   4   6   2   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   100 97  98  88  79  100 88  
  Engine                   5    | .   14  10  9   .   .   .   .   
  Core                     4    | .   .   .   .   8   7   7   6   
  Treads                   11   | .   27  20  28  2   .   .   .   
  Leg                      17   | .   .   .   1   32  29  30  28  
  Wheel                    3    | .   .   11  5   .   .   .   .   
  Device                   3    | .   14  6   4   2   .   .   .   
  Storage                  9    | .   14  11  9   9   7   7   6   
  Processor                4    | .   .   .   3   4   7   15  12  
  Hackware                 3    | .   .   .   .   .   7   15  14  
  Protection               3    | .   .   4   9   4   .   .   1   
  Energy Gun               3    | .   .   .   .   1   3   21  11  
  Ballistic Gun            17   | .   28  32  26  15  .   .   3   
  Ballistic Cannon         1    | .   .   .   .   4   4   .   .   
  Impact Weapon            1    | .   .   .   .   3   6   .   .   
Peak Build Rating          54   | 9   7   16  23  34  54  54  53  
  Average Rating           25   | 6   7   12  17  28  37  53  43  
  On Entrance              23   | .   7   7   14  23  29  54  53  
Naked Turns                3    | .   .   .   .   .   .   .   3   
Heaviest Build             50   | 11  11  42  47  50  50  48  46  
  Greatest Support         80   | 40  40  40  80  80  80  80  80  
  Greatest Overweight (x)  2    | .   .   2   .   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  15  
  Average Capacity         13   | 7   8   10  15  15  15  15  14  
  Most Carried             15   | 4   8   12  15  15  15  10  12  
  Average Carried          10   | 2   6   9   12  13  11  10  10  
  Final Capacity           15   | 8   8   15  15  15  15  15  5   
  Final Carried            15   | 3   7   12  15  15  10  10  5   

 Class Distribution 
--------------------
 26% | Scavenger-Gunner
 19% | Scavenger-Tank
 14% | Mutant
 13% | Scavenger-Mutant
 12% | Hacker-Gunner
  9% | Hacker-Mutant
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
   Scavenger-Tank | -9/Materials
   Scavenger-Tank | -8/Materials
 Scavenger-Gunner | -8/Garrison
 Scavenger-Mutant | -7/Factory
    Hacker-Gunner | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Fac  Low  Low  
Matter Collected           3864 | 305  198  874  662  1241 353  205  26   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4286 | 118  226  1138 818  1130 570  80   206  
  Parts                    269  | 8    17   92   53   68   21   5    5    
Haulers Intercepted        6    | .    .    4    1    .    1    .    .    
Recyclers Shooed           8    | .    1    4    2    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    .    16   5    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Low Low 
Combat Hostiles Destroyed  99   | .   7   31  15  27  12  2   5   
  Melee                    4    | .   .   .   .   1   3   .   .   
  Guns                     75   | .   7   27  15  13  6   2   5   
  Cannons                  7    | .   .   .   .   7   .   .   .   
  AOE                      13   | .   .   4   .   6   3   .   .   
Classes Destroyed          14   | 2   2   4   2   3   1   .   .   
  Worker                   5    | .   .   .   2   .   3   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   4   1   .   1   .   .   
  Recycler                 5    | 1   .   1   1   .   2   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   
  Watcher                  5    | .   .   3   .   1   1   .   .   
  Swarmer                  33   | .   3   19  2   3   5   .   1   
  Grunt                    34   | .   4   5   6   10  4   2   3   
  Duelist                  2    | .   .   .   .   .   1   .   1   
  Sentry                   21   | .   .   7   6   8   .   .   .   
  Specialist               2    | .   .   .   .   2   .   .   .   
  Hunter                   3    | .   .   .   1   .   2   .   .   
  Programmer               3    | .   .   .   .   3   .   .   .   
  Behemoth                 1    | .   .   .   .   1   .   .   .   
Best Kill Streak           9    | 1   3   6   5   4   9   2   3   
  Combat Bots Only         7    | .   3   6   4   4   7   2   3   
Max Kills in Single Turn   3    | 1   1   2   1   3   3   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   1   
  Exploded                 3    | .   .   2   .   3   2   .   .   
  Melee                    1    | .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Fac  Low  Low  
Hostile Shots Fired        651  | .    59   129  118  191  60   9    85   
  Missed                   159  | .    15   32   29   48   16   6    13   
Damage Taken               8134 | .    459  1094 1289 2736 785  49   1722 
  Core                     1227 | .    63   137  71   234  49   .    673  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         70   | 100  74   65   .    44   .    .    .    
Volleys Fired              349  | 21   51   97   46   80   40   5    9    
  Largest                  3    | 2    2    3    3    3    2    3    3    
  Hottest                  235  | 40   40   66   69   111  87   235  235  
Shots Fired                822  | 42   102  280  134  182  47   15   20   
  Gun                      760  | 42   102  277  134  149  22   14   20   
  Cannon                   42   | .    .    .    .    24   18   .    .    
  Launcher                 20   | .    .    3    .    9    7    1    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  748  | 42   102  277  134  171  18   .    4    
  Thermal                  52   | .    .    .    .    .    22   14   16   
  Explosive                20   | .    .    3    .    9    7    1    .    
  Electromagnetic          2    | .    .    .    .    2    .    .    .    
  Robot Hit Streak         23   | 10   9    12   10   23   11   7    8    
  Robot Miss Streak        13   | 2    13   6    3    2    3    5    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        12   | .    2    4    2    2    .    .    2    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    .    1    
Shots Hit Robots           561  | 34   60   172  95   132  42   7    19   
  Core Hits                247  | 8    19   67   42   57   32   4    18   
  Critical Kills           2    | .    .    1    .    1    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    1    3    .    .    
  Critical Strikes         9    | .    .    1    .    4    4    .    .    
    Destroy                3    | .    .    1    .    2    .    .    .    
    Blast                  3    | .    .    .    .    2    1    .    .    
    Smash                  3    | .    .    .    .    .    3    .    .    
Melee Attacks              46   | .    .    5    4    30   7    .    .    
  Impact                   37   | .    .    5    4    21   7    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    1    5    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9580 | 258  480  2213 1572 2822 1744 149  342  
  Guns                     6502 | 258  478  1869 1459 1571 430  95   342  
  Cannons                  951  | .    .    .    .    645  306  .    .    
  Explosions               1662 | .    .    338  .    558  712  54   .    
  Melee                    457  | .    .    .    113  48   296  .    .    
  Ramming                  8    | .    2    6    .    .    .    .    .    
  Kinetic                  6594 | 258  478  1869 1459 2174 306  .    50   
  Thermal                  1115 | .    .    .    .    .    728  95   292  
  Explosive                1364 | .    .    338  .    558  414  54   .    
  Electromagnetic          42   | .    .    .    .    42   .    .    .    
  Impact                   457  | .    .    .    113  48   296  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    .    13   3    3    18   
  Average Corruption       4    | .    .    .    .    10   2    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  43   | .    .    .    .    17   5    12   9    
    Message Errors         10   | .    .    .    .    3    1    3    3    
    Matter Fused           10   | .    .    .    .    5    1    3    1    
    Heat Flow Errors       7    | .    .    .    .    2    1    2    2    
    Energy Discharges      5    | .    .    .    .    4    1    .    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      5    | .    .    .    .    .    1    2    2    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    
    Alerts                 3    | .    .    .    .    1    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            434  | .    .    3    73   59   299  .    .    
  Projectiles              6    | .    .    .    .    .    6    .    .    
  Explosions               215  | .    .    3    .    59   153  .    .    
  Melee                    213  | .    .    .    73   .    140  .    .    
Knockbacks                 6    | .    .    .    .    2    4    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    
  Kinetic                  5    | .    .    .    .    2    3    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      271  | .    .    2    .    157  112  .    .    
  Shots                    5    | .    .    .    .    3    2    .    .    
  Rammed                   3    | .    1    2    .    .    .    .    .    
Targets Rammed             3    | .    1    2    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        532  | .    48   129  309  316  407  532  442  
  Average Temperature      80   | .    11   32   80   55   108  214  200  
  Received Heat Transfer   2106 | .    192  369  549  528  108  45   315  
  Effects                  10   | .    .    .    1    .    4    4    1    
    Shutdowns              1    | .    .    .    .    .    .    1    .    
    Energy Bleed           5    | .    .    .    1    .    2    1    1    
    Interference           2    | .    .    .    .    .    2    .    .    
    Matter Decay           2    | .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    6    .    .    
  Impact Corruptions       7    | .    .    .    3    .    4    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    
  Heat Transferred         1945 | .    .    .    .    .    1175 160  610  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Fac  Low  Low  
Peak Influence             1578 | 20   166  449  418  1578 1154 .    .    
  Initial                  828  | .    13   48   176  176  828  .    .    
  Average                  511  | 8    73   200  254  920  944  .    .    
Maximum Alert Level        4    | .    .    2    2    4    4    .    .    
  Low Security (%)         36   | 100  100  59   41   1    .    .    .    
  Level 1                  19   | .    .    25   57   13   .    .    .    
  Level 2                  10   | .    .    14   1    18   .    .    .    
  Level 3                  19   | .    .    .    .    28   84   .    .    
  Level 4                  14   | .    .    .    .    39   15   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          15   | .    1    2    6    .    5    .    1    
  Investigation            3    | .    .    .    .    .    3    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            7    | .    1    2    2    .    2    .    .    
  Assault                  1    | .    .    .    .    .    .    .    1    
  Garrison                 4    | .    .    .    4    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    
Haulers Reinforced         1    | .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Fac Low Low 
Distress Signals           8    | .   .   2   4   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              161  | .   18  45  28  37  18  6   9   
  Peak Tracking Total      8    | .   4   8   6   5   8   4   7   
  Tactical Retreats        10   | .   2   4   1   .   2   1   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Low Low 
Traps Triggered            13   | .   .   .   .   12  1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   5   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Gar Fac Low Low 
Machines Disabled          16   | .   .   1   1   10  4   .   .   
  Max in Single Turn       3    | .   .   1   1   2   3   .   .   
  Garrison Relay           6    | .   .   .   .   6   .   .   .   
  Phase Generator          1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Fac Low Low 
Machines Accessed          19   | .   2   8   1   4   4   .   .   
  Terminals                17   | .   2   8   .   4   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Total Hacks                50   | .   6   24  1   5   14  .   .   
  Successful               22   | .   3   12  1   2   4   .   .   
  Failed                   28   | .   3   12  .   3   10  .   .   
    Catastrophic           6    | .   .   2   .   1   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   1   .   .   .   .   .   
  Terminals                48   | .   6   24  .   5   13  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Terminal Hacks             21   | .   3   12  .   2   4   .   .   
  Record                   7    | .   .   5   .   .   2   .   .   
  Robot Analysis           2    | .   .   .   .   .   2   .   .   
  Prototype ID Bank        2    | .   .   2   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   7   .   3   4   .   .   
  Full Trace Events        4    | .   .   .   .   1   3   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Gar Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    29   | .   .   .   .   29  .   .   .   
  Machine Destruction      26   | .   .   .   .   26  .   .   .   
  Programmers              3    | .   .   .   .   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   4   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Fac  Low  Low  
Total Allies               5    | .    .    .    .    5    .    .    .    
  Largest Group            4    | .    .    .    .    4    .    .    .    
  Highest-Rated Group      84   | .    .    .    .    84   .    .    .    
  Highest-Rated Ally       31   | .    .    .    .    31   .    .    .    
Total Orders               1    | .    .    .    .    1    .    .    .    
  ROAM                     1    | .    .    .    .    1    .    .    .    
Ally Attacks               54   | .    .    .    .    54   .    .    .    
  Total Damage             1056 | .    .    .    .    1056 .    .    .    
  Kills                    12   | .    .    .    .    12   .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Low Low 
Robot Analysis Total       2    | .   .   .   .   .   2   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Fac  Low  Low  
Turns Passed               7440 | 198  633  1762 830  1968 771  761  517  
Spaces Moved               4444 | 84   285  1034 321  1295 517  568  340  
  Core                     6    | 6    .    .    .    .    .    .    .    
  Treads                   1184 | 78   285  438  321  62   .    .    .    
  Legs                     2658 | .    .    .    .    1233 517  568  340  
  Wheels                   596  | .    .    596  .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  80   160  97   105  130  130  
  Average Speed            128  | 152  160  127  160  116  119  130  130  
  Slowest Speed            240  | 160  160  240  160  185  185  130  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    .    
Exploration Rate (%)       48   | 7    48   79   22   92   11   69   58   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    .    1    1    .    
Scrap Searched             4    | .    .    .    .    .    .    2    2    
Spaces Dug                 18   | .    .    14   3    1    .    .    .    
Terrain Destroyed          196  | .    .    23   3    105  51   14   .    
  Melee                    9    | .    .    5    3    1    .    .    .    
  Projectile               10   | .    .    .    .    4    6    .    .    
  AOE                      177  | .    .    18   .    100  45   14   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Fac  Low  Low  
Total                      5438 | 117  379  1284 521  1560 607  577  393  
  Wait                     301  | .    33   79   107  35   5    4    38   
  Move                     4437 | 83   284  1033 320  1294 516  567  340  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  57   | 4    5    14   8    18   6    .    2    
  Fast Attach              23   | 7    .    3    1    7    5    .    .    
  Attach                   36   | .    .    6    8    15   6    .    1    
  Detach                   4    | .    .    .    .    1    2    .    1    
  Swap                     101  | 1    3    29   21   37   7    1    2    
  Drop                     58   | 1    2    16   6    20   13   .    .    
  Fire                     349  | 21   51   97   46   80   40   5    9    
  Melee                    46   | .    .    5    4    30   7    .    .    
  Ram                      1    | .    .    1    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    2    | .    1    1    .    .    .    .    .    
  Escape Stasis            23   | .    .    .    .    23   .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 15)
  199 | -11/Scrapyard  | Entered Materials
  305 | -10/Materials  | Build established: Mutant
  305 | -10/Materials  | Discovered new exit (range 13)
  404 | -10/Materials  | Discovered new exit (range 4)
  817 | -10/Materials  | Discovered new exit (range 13)
  832 | -10/Materials  | Entered another Materials area
  832 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1139 | -9/Materials   | Build established: Gunner
 1206 | -9/Materials   | Lost 5 parts (1p2n2w)
 1522 | -9/Materials   | Discovered new exit (range 6)
 1660 | -9/Materials   | Build established: Scavenger-Gunner
 2101 | -9/Materials   | Discovered new exit (range 5)
 2156 | -9/Materials   | Build established: Scavenger-Tank
 2594 | -9/Materials   | Entered another Materials area
 2594 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2846 | -8/Materials   | Garrison activated, responded to threat
 3176 | -8/Materials   | Lost 4 parts (2n1u1w)
 3257 | -8/Materials   | Garrison activated, responded to threat
 3332 | -8/Materials   | Lost 3 parts (2n1u)
 3422 | -8/Materials   | Identified exit to Garrison
 3424 | -8/Materials   | Build established: Scavenger-Gunner
 3424 | -8/Materials   | Entered Garrison
 3466 | -8/Garrison    | Rescued a captive Derelict
 3488 | -8/Garrison    | Triggered checkpoint
 3545 | -8/Garrison    | Garrison Relay disabled
 3546 | -8/Garrison    | Triggered checkpoint
 3616 | -8/Garrison    | Lost 6 parts (3n1u2w)
 3678 | -8/Garrison    | Triggered checkpoint
 3709 | -8/Garrison    | Garrison Relay disabled
 3796 | -8/Garrison    | Triggered checkpoint
 3828 | -8/Garrison    | Discovered new exit (range 13)
 3842 | -8/Garrison    | Triggered checkpoint
 3924 | -8/Garrison    | Triggered checkpoint
 3925 | -8/Garrison    | Garrison Relay disabled
 3962 | -8/Garrison    | Triggered checkpoint
 3978 | -8/Garrison    | Triggered checkpoint
 4209 | -8/Garrison    | Spotted B-75 Beast
 4212 | -8/Garrison    | Garrison Relay disabled
 4239 | -8/Garrison    | Destroyed B-75 Beast
 4265 | -8/Garrison    | Lost 3 parts (1p1u1w)
 4390 | -8/Garrison    | Discovered new exit (range 15)
 4574 | -8/Garrison    | Triggered checkpoint
 4623 | -8/Garrison    | Garrison Relay disabled
 4662 | -8/Garrison    | Discovered new exit (range 15)
 4892 | -8/Garrison    | Lost 6 parts (1p1n2u2w)
 4991 | -8/Garrison    | Crushed by falling debris
 4991 | -8/Garrison    | Core integrity fell below 50%
 4991 | -8/Garrison    | System corruption reached 10%
 5141 | -8/Garrison    | Phase Generator disabled
 5197 | -8/Garrison    | Garrison Relay disabled
 5392 | -8/Garrison    | Entered Factory
 5392 | -7/Factory     | Evolved 2 slots: Utility x2
 5613 | -7/Factory     | Build established: Scavenger-Mutant
 6067 | -7/Factory     | Destroyed 7 combat bots
 6155 | -7/Factory     | Discovered new exit (range 6)
 6163 | -7/Factory     | Entered Lower Caves
 6170 | -7/Lower Caves | Met a Warlord Commander
 6171 | -7/Lower Caves | Learned location of Warlord (-5)
 6172 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 6182 | -7/Lower Caves | Learned 8 Factory zone layouts
 6316 | -7/Lower Caves | Learned location of 1 exit from Factory
 6359 | -7/Lower Caves | Build established: Hacker-Gunner
 6611 | -7/Lower Caves | Encountered a Warlord checkpoint
 6915 | -7/Lower Caves | Discovered new exit (range 6)
 6924 | -7/Lower Caves | Entered another Lower Caves area
 7311 | -7/Lower Caves | Build established: Hacker-Mutant
 7400 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 7422 | -7/Lower Caves | System corruption reached 10%
 7431 | -7/Lower Caves | Core integrity fell below 50%
 7438 | -7/Lower Caves | Core integrity fell below 20%
 7441 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
07408_ Hrd. Medium Armor Plating destroyed.
07411_ Penetrated by Slug.
07414_ Mak. Shrapnel Gun destroyed.
07416_ Imp. Titanium Leg destroyed.
07417_ Penetrated by Slug.
07421_ System Shield destroyed.
07421_ Hacking Suite destroyed.
07421_ System corrupted by crushing effect (+5).
  <x2>
07421_ Gatling Laser destroyed.
07422_ Slug penetrates Wall.
07424_ Imp. Melee Analysis Suite destroyed.
07424_ System corrupted by crushing effect (+1).
07424_ Knocked back. <x2>
07430_ Imp. Titanium Leg severed.
07436_ L5&35ERV2P5>BTJNIUIRICXSB J46F
07437_ Penetrated by Slug.
07438_ Lrg. Storage Unit destroyed.
07438_ System corrupted by crushing effect (+4).
07440_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????????#               #      #         |
| ??????????????????#               +%     #         |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             375
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             6
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Power Corrupts
Shopping List
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              ExoskeletonEnhancedEdition
  Manual?         0
Play Time         01:39:14
  Cumulative      5.4 hours
  Start           2025.03.01 @ 07:50:02
  End             2025.03.01 @ 10:22:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 86fa8918-5914-46b7-b9b7-ad577cbace9f