Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.01 @ 23:45:09 Player: AlmondRoll Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (197) 985 Value Destroyed (7150) 7150 Prototype IDs (133) 2660 Alien Tech Used (5) 1000 Bonus (30101) 30101 TOTAL SCORE: 51196 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1054 Follower Combat Kills 3295 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -2448 Cogmind --------- Core Integrity 1239/1600 Matter 280/300 Energy 962/980 System Corruption 22% Temperature Cool (7) Movement Walking (101) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (8) --- Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY (11) ----- Advanced Power Amplifier Advanced Power Amplifier Advanced Power Amplifier Experimental Energy Well Spectral Analyzer Advanced Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Focal Shield Beam Splitter AEGIS Remote Shield > --- WEAPON (4) ------- Improved Potential Cannon Sigix Broadsword > --- INVENTORY (5) ---- Experimental Energy Well (600) Sigix Broadsword Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Power Amplifier Advanced Power Amplifier Experimental Energy Well Spectral Analyzer Advanced Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Focal Shield Beam Splitter AEGIS Remote Shield > --- WEAPON ----------- Improved Potential Cannon Sigix Broadsword > --- INVENTORY -------- Experimental Energy Well Sigix Broadsword [Rating: 244] Favorites ----------- Power Reinforced Fission Core Engine Ion Engine Power Core Reinforced Fission Core Reactor Improved Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Backup Propulsion III Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Active Sensor Suite Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Heavy Assault Cannon Energy Gun Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Hellfire Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Impact Mace Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 2 . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . 1 1 . . . . . . . . . . . . . 1 . 1 2 . Utility 9 | . . . . . 2 1 . . . . 2 . . . . 2 2 . . . . . . . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Parts Attached 501 | 3 20 3 10 2 40 2 . 3 . 2 54 9 2 10 11 39 57 7 7 71 19 24 49 57 Power 33 | . . . 2 1 5 . . . . . . . . . . 1 5 2 . 10 . 3 . 4 Engine 8 | . . . 1 1 2 . . . . . . . . . . 1 2 . . . . 1 . . Core 4 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . Reactor 21 | . . . . . . . . . . . . . . . . . 3 2 . 10 . 2 . 4 Propulsion 99 | 2 7 . . 1 7 1 . . . . 8 . . . . 9 9 1 2 17 5 3 13 14 Treads 33 | . 2 . . 1 7 1 . . . . 7 . . . . 5 9 . 1 . . . . . Leg 24 | . . . . . . . . . . . . . . . . . . 1 1 9 . . . 13 Wheel 12 | 2 5 . . . . . . . . . 1 . . . . 4 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30 | . . . . . . . . . . . . . . . . . . . . 8 5 3 13 1 Utility 251 | . 2 2 4 . 13 1 . 2 . 1 38 4 . 4 1 18 42 4 3 27 8 17 34 26 Device 179 | . 1 2 4 . 10 1 . 2 . 1 24 3 . 3 1 11 32 4 2 21 6 7 27 17 Storage 9 | . 1 . . . . . . . . . . . . . . . 2 . 1 1 . 1 1 2 Processor 19 | . . . . . 1 . . . . . 2 . . . . 1 2 . . 3 . 2 4 4 Hackware 4 | . . . . . 1 . . . . . . . . . . 2 . . . . . 1 . . Protection 40 | . . . . . 1 . . . . . 12 1 . 1 . 4 6 . . 2 2 6 2 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 118 | 1 11 1 4 . 15 . . 1 . 1 8 5 2 6 10 11 1 . 2 17 6 1 2 13 Energy Gun 33 | 1 5 . . . . . . . . . . 2 1 4 7 5 . . . 6 1 . . 1 Energy Cannon 11 | . . . . . . . . . . . 1 1 . 1 . . . . . 1 2 . . 5 Ballistic Gun 30 | . 3 1 4 . 13 . . 1 . . . 1 . . . 2 . . . 5 . . . . Ballistic Cannon 21 | . . . . . 2 . . . . . 4 1 1 1 3 3 . . 2 2 1 . . 1 Launcher 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Special Weapon 7 | . 3 . . . . . . . . 1 3 . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . . . . . 1 1 . . 3 . . . . Slashing Weapon 9 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 6 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 48 | . . 1 2 . 1 . . . . 1 4 . . 1 . . 4 . . 2 7 7 2 16 Corrupted Parts 5 | . . . . 1 . . . . . . . 1 . . . . . 1 1 . . . . 1 System Corruption 32 | . . . . 4 . . . . . . . 7 . . . . . 5 13 . . . . 3 Parts Lost 65 | . 4 . . . 6 . . . . . 5 1 . . . 2 12 . 1 16 14 . 1 3 Power 5 | . . . . . . . . . . . . . . . . . . . . 3 2 . . . Propulsion 23 | . 1 . . . 1 . . . . . 3 . . . . 2 3 . . 4 7 . 1 1 Utility 23 | . . . . . 1 . . . . . . . . . . . 9 . 1 6 4 . . 2 Weapon 14 | . 3 . . . 4 . . . . . 2 1 . . . . . . . 3 1 . . . Highest Loss Streak 9 | . 3 . . . 3 . . . . . 1 1 . . . 2 6 . 1 9 8 . 1 2 Average Slot Usage (%) 79 | . 99 100 100 99 90 75 76 76 76 76 73 73 78 78 78 77 78 87 94 83 61 64 79 77 Engine 1 | . 14 14 12 13 3 . . . . . . . . . . . 2 . . . . . . . Core 3 | . . . 1 . 5 7 7 7 7 7 6 6 6 6 6 4 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 2 4 5 3 1 4 8 7 Treads 16 | . 4 28 28 28 27 30 30 30 30 30 23 13 13 13 13 15 15 15 15 2 . . . . Leg 1 | . . . . . . . . . . . . . . . . . . 1 5 11 . . . 11 Wheel 2 | . 23 . . . . . . . . . . 6 6 6 6 3 . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . 4 12 15 20 9 Device 17 | . 13 14 14 14 15 14 15 15 15 15 14 19 20 20 20 12 21 28 31 19 11 7 24 25 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 . . . 2 Processor 6 | . . . . . 3 . . . . . 2 6 6 6 6 8 10 15 15 19 23 21 18 13 Protection 2 | . . . . . 1 . . . . . 5 . . . . 4 9 5 1 1 2 6 1 1 Energy Gun 3 | . 22 . . . . . . . . . . 3 11 14 17 11 . . . 3 2 . . . Ballistic Gun 4 | . 4 28 28 28 17 7 7 7 7 7 . 2 . . . . . . . 2 . . . . Ballistic Cannon 3 | . . . . . 5 7 7 7 7 7 4 3 . . . 2 5 5 7 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 14 30 32 45 34 60 64 64 65 65 65 79 67 63 63 64 88 92 78 82 89 38 61 76 95 Greatest Support 238 | 20 40 40 40 40 62 82 82 82 82 82 90 28 28 28 28 98 130 88 88 100 39 61 77 238 Greatest Overweight (x) 7 | . 1 . 1 . . . . . . . 2 2 2 2 2 7 . 3 1 1 . 4 1 1 Average Overweight (x) . | . . . . . . . . . . . . 1 2 1 2 1 . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 5 5 5 5 Average Capacity 13 | 8 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 5 5 5 5 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Average Carried 12 | 4 11 14 14 14 14 14 15 14 15 14 14 14 14 14 14 14 14 11 14 11 4 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 4 14 15 13 15 15 15 15 15 15 15 15 15 15 15 15 15 11 15 13 2 5 5 5 3 Class Distribution -------------------- 31% | Skirmisher 18% | Mutant 17% | Scavenger-Skirmisher 12% | Scavenger-Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Scout | -2/Research Alien-Ninja | -1/Access Commander-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Matter Collected 10666 | 230 165 97 128 30 717 . 229 357 . 89 1464 251 85 80 172 838 2839 194 138 950 152 320 458 683 Remotely 4100 | . . . . . . . . . . . 960 251 85 21 . 286 2079 . . 418 . . . . Salvage Created 10433 | 119 562 95 . . 781 . 121 383 . 86 1404 197 . . 204 1127 2527 . 206 718 157 154 254 1338 Parts 414 | . 40 7 . . 54 2 2 8 . 10 61 6 . . 5 40 71 . 10 40 7 9 18 24 Haulers Intercepted 14 | . 2 . . . 1 . . . . . 1 . . . . 1 7 . . . . 1 1 . Recyclers Shooed 14 | 1 . 1 . . 2 . . . . . 3 . . . . 4 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . 9 . 10 . 6 3 . . . . 4 10 . . . . . Prevented 5 | . . . . . . . . . . . . 2 1 . 2 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Combat Hostiles Destroyed 119 | . 13 2 . . 17 . 1 4 . 4 23 3 . . . 6 25 . 4 10 2 . . 5 Melee 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Guns 40 | . 10 2 . . 14 . . 1 . 2 . 3 . . . 2 . . . 4 2 . . . Cannons 61 | . . . . . 3 . 1 2 . 2 16 . . . . 4 24 . 4 5 . . . . AOE 5 | . 3 . . . . . . . . . 2 . . . . . . . . . . . . . Classes Destroyed 22 | 2 7 . . . 3 . 2 3 . . 1 . . . . 1 . . . . 2 . . 1 Worker 12 | . 3 . . . 1 . . . . . . . . . . 1 5 . . . . . 2 . Builder 7 | . 1 . . . 2 . . . . . 1 . . . . . 1 . . 2 . . . . Tunneler 6 | 1 . . . . . 1 . . . . . . . . . 1 . . . . . . 3 . Hauler 14 | . 2 . . . 1 . . . . . 1 . . . . 1 7 . . . . 1 1 . Recycler 22 | 1 . 1 . . 2 . . . . . 3 . . . . 6 9 . . . . . . . Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Operator 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Watcher 10 | . 1 . . . 2 . . . . . 1 . . . . . 2 . . . . 1 2 1 Swarmer 38 | . 9 2 . . 8 . . . . 4 . 3 . . . . 10 . . . 1 . . 1 Grunt 40 | . 4 . . . 4 . . 2 . . 11 . . . . 1 9 . 4 4 . . . 1 Duelist 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 7 | . . . . . 2 . . 1 . . 1 . . . . 1 2 . . . . . . . Specialist 3 | . . . . . . . . 1 . . 2 . . . . . . . . . . . . . Hunter 10 | . . . . . 2 . . . . . 4 . . . . . . . . 2 . . . 2 Programmer 14 | . . . . . . . . . . . 4 . . . . 3 4 . . 3 . . . . Heavy 3 | . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Packrat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Samaritan 4 | . . . . . . . 1 . . . . . . . 3 . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Savage 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 2 9 1 . . 5 1 1 1 . 4 8 3 . . . 5 11 . 4 4 2 1 3 2 Combat Bots Only 7 | . 3 1 . . 5 . 1 1 . 4 7 3 . . . 3 6 . 4 4 1 . . 2 Max Kills in Single Turn 2 | 1 2 1 . . 1 1 1 1 . 2 2 1 . . 1 1 2 . 1 2 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . 2 . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 2 8R-AWN (-10/Exiles) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Damage Taken 17355 | . 405 81 158 . 1161 . 103 104 . 217 3430 408 15 . . 1104 2921 60 425 2289 1804 317 677 1676 Core 1828 | . 101 17 66 . 93 . . 23 . 56 317 28 . . . 181 124 . . 213 472 . 51 86 Absorbed by Shields 2865 | . . . . . . . . . . . . . . . . . . . . 266 . 260 670 1669 Reduced by Siege Mode 130 | . . . . . . . . . . . . . . . . . 130 . . . . . . . Core Remaining (%) 74 | 100 . . . 26 83 . . . . 88 . . . . 59 81 . . 89 . 42 100 . 77 Volleys Fired 640 | 5 49 11 7 . 79 . 12 34 . 9 120 28 6 . 19 52 132 1 8 57 9 . . 2 Largest 4 | 2 2 2 2 . 3 . 2 2 . 2 2 3 1 . 3 3 1 1 1 4 1 . . 1 Hottest 225 | 80 100 40 40 . 99 . 83 93 . 93 100 210 60 . 200 225 75 75 75 210 94 . . 200 Shots Fired 1017 | 10 89 22 14 . 218 . 17 49 . 15 137 31 7 . 40 91 131 1 8 125 9 . . 3 Gun 562 | 10 83 22 14 . 191 . 5 25 . 6 . 22 . . 29 63 . . . 85 7 . . . Cannon 409 | . . . . . 27 . 12 24 . 9 97 9 7 . 11 28 131 1 8 40 2 . . 3 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special 46 | . 6 . . . . . . . . . 40 . . . . . . . . . . . . . Kinetic 751 | . 10 22 14 . 218 . 17 49 . 15 97 12 6 . 11 46 131 1 8 94 . . . . Thermal 119 | . 6 . . . . . . . . . 1 19 1 . 29 45 . . . 13 2 . . 3 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 103 | 10 73 . . . . . . . . . . . . . . . . . . 18 2 . . . Phasic 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . Robot Hit Streak 35 | 6 8 5 10 . 13 . 5 11 . 2 10 2 . . 9 26 35 . 7 8 7 . . . Robot Miss Streak 7 | 1 4 2 2 . 4 . 1 2 . 2 6 3 . . 1 2 3 1 2 7 . . . 3 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . . Secondary Targets 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Capacitor 11 | . . . . . . . . . . . . . . . . . . . . 3 8 . . . Shots Hit Robots 673 | 8 47 12 12 . 143 . 8 36 . 4 67 9 . . 15 67 109 . 7 73 8 4 13 31 Core Hits 304 | 3 27 5 4 . 65 . 3 14 . 4 39 5 . . 8 27 44 . 6 26 4 2 8 10 Critical Kills 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . Critical Parts Destroyed 22 | . . . . . 2 . . . . . . . . . . 3 1 . . 16 . . . . Critical Strikes 76 | . . . . . 4 . . . . . 9 1 1 . 2 10 15 . 1 28 3 . . 2 Burn 8 | . . . . . . . . . . . . 1 . . 2 3 . . . 1 1 . . . Destroy 35 | . . . . . 3 . . . . . . . . . . 7 . . . 25 . . . . Blast 27 | . . . . . 1 . . . . . 9 . 1 . . . 14 . 1 1 . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Smash 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Intensify 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Melee Attacks 174 | . . . . . . . . . . . . . . . . . 13 1 . 1 6 14 60 79 Impact 21 | . . . . . . . . . . . . . . . . . 13 1 . 1 6 . . . Slashing 153 | . . . . . . . . . . . . . . . . . . . . . . 14 60 79 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 20 | . . . . . . . . . . . . . . . . . 7 . . . 1 1 8 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 Damage Inflicted 27964 | 108 798 116 137 . 1926 3 250 1162 . 179 2833 243 52 . 304 2492 8586 . 426 1762 441 415 2178 3553 Guns 5485 | 108 579 116 137 . 1245 . 30 299 . 67 . 221 . . 304 1060 . . . 1085 234 . . . Cannons 14637 | . . . . . 416 . 217 863 . 112 2489 22 52 . . 1380 7802 . 426 677 . . . 181 Explosions 1387 | . 201 . . . 250 . . . . . 344 . . . . 42 . . . . . . . 550 Melee 6376 | . . . . . . . . . . . . . . . . . 784 . . . 177 415 2178 2822 Ramming 79 | . 18 . . . 15 3 3 . . . . . . . . 10 . . . . 30 . . . Kinetic 17188 | . 68 116 137 . 1661 . 247 1162 . 179 2489 . 52 . . 1627 7802 . 426 1222 . . . . Thermal 2602 | . 201 . . . . . . . . . . 243 . . 304 813 . . . 266 44 . . 731 Explosive 250 | . . . . . 250 . . . . . . . . . . . . . . . . . . . Electromagnetic 1279 | 108 511 . . . . . . . . . 344 . . . . 42 . . . 274 . . . . Impact 961 | . . . . . . . . . . . . . . . . . 784 . . . 177 . . . Slashing 5415 | . . . . . . . . . . . . . . . . . . . . . . 415 2178 2822 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 190 | . . . . . . . . . . . . . . . . . . . . . 190 . . . Highest Corruption 23 | . 1 1 1 5 . . . . . . 5 12 12 12 . . 5 10 23 10 10 . 6 22 Average Corruption 6 | . 1 1 1 1 . . . . . . 2 8 12 12 . . 4 6 10 7 8 . 1 16 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 218 | . 3 1 3 . . . . . . . 26 41 11 2 . . 27 10 7 20 5 . 4 58 Message Errors 55 | . 1 . 3 . . . . . . . 5 5 4 . . . 8 1 2 5 1 . 3 17 Matter Fused 47 | . . . . . . . . . . . 4 14 2 . . . 9 2 2 4 1 . . 9 Heat Flow Errors 31 | . . . . . . . . . . . 6 7 1 1 . . 3 1 . 4 1 . 1 6 Energy Discharges 30 | . 2 . . . . . . . . . 5 5 1 . . . 2 4 1 . 1 . . 9 Parts Rejected 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Data Loss (minor) 28 | . . 1 . . . . . . . . 4 3 2 1 . . 3 2 1 . . . . 11 Data Loss (major) 9 | . . . . . . . . . . . . 2 . . . . . . 1 1 . . . 5 Misfires 4 | . . . . . . . . . . . 1 1 1 . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Misdirections 4 | . . . . . . . . . . . . 1 . . . . . . . 3 . . . . Weapon Failures 6 | . . . . . . . . . . . 1 2 . . . . 1 . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2739 | . . . . . 48 . . 176 . . 159 . . . . 119 1333 . . 62 122 33 646 41 Projectiles 1519 | . . . . . 26 . . 176 . . 159 . . . . 119 977 . . 62 . . . . Explosions 63 | . . . . . 22 . . . . . . . . . . . . . . . . . . 41 Melee 1157 | . . . . . . . . . . . . . . . . . 356 . . . 122 33 646 . Knockbacks 68 | . . . . . 5 . . 2 . . 11 . . . . 5 36 . 4 5 . . . . Impact 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . Kinetic 56 | . . . . . 3 . . 2 . . 11 . . . . 4 28 . 3 5 . . . . Secondary 9 | . . . . . 2 . . . . . . . . . . 1 5 . 1 . . . . . Self-Inflicted Damage 283 | . 66 . . . 85 . . . . . 68 . . . . . . . . . 30 . . 34 Shots 7 | . 2 . . . 1 . . . . . 2 . . . . . . . . . . . . 2 Rammed 5 | . 3 . . . 1 . . . . . . . . . . 1 . . . . . . . . Targets Rammed 8 | . 3 . . . 2 1 1 . . . . . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . Highest Temperature 309 | 36 128 . . . 111 . 64 111 . 138 309 270 157 80 158 276 241 170 . 191 149 . 212 193 Average Temperature 60 | 18 38 . . . 25 . 22 43 . 59 88 88 34 42 62 83 76 91 . 73 42 . 108 78 Received Heat Transfer 2246 | . 48 . . . 324 . . 45 . . 646 27 . . . 144 235 . 111 215 305 25 37 84 Siege Activations 11 | . . . . . . . . . . . . . . . . . 11 . . . . . . . Total Turns 220 | . . . . . . . . . . . . . . . . . 220 . . . . . . . Longest Duration 77 | . . . . . . . . . . . . . . . . . 77 . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 22 | 4 1 . . . . . . . . . . . . . . . 11 . . 5 1 . . . Impact Corruptions 13 | . . . . . . . . . . . . . . . . . 11 . . . 2 . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Melted 18 | . . . . . . . . . . . . 1 . . 4 10 . . . 3 . . . . Heat Transferred 4764 | . 200 . . . . . . . . . . 624 . . 794 2031 . . . 600 200 . . 315 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Peak Influence 3026 | 10 310 165 . . 285 119 . . . . 524 . . . . 678 948 . . 496 1142 964 1617 3026 Initial 966 | . 6 120 . . . 114 . . . . . . . . . . 297 . . 245 231 571 554 966 Average 454 | 5 170 160 . . 178 116 . . . . 143 . . . . 407 531 . . 313 755 743 979 1709 Maximum Alert Level 5 | . 1 . . . 1 . . . . . 2 . . . . 2 3 . . 2 4 3 5 5 Low Security (%) 30 | 100 55 100 . 100 54 100 . . . . 70 . . . . 22 . . . 2 . . . . Level 1 20 | . 44 . . . 45 . . . . . 18 . . . . 8 21 . . 67 8 . . . Level 2 22 | . . . . . . . . . . . 10 . . . . 69 61 . . 30 30 44 25 . Level 3 12 | . . . . . . . . . . . . . . . . . 17 . . . 55 55 51 7 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . 5 . 19 10 Level 5 8 | . . . . . . . . . . . . . . . . . . . . . . . 3 67 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . 14 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 2 . . . 4 . . . . . 9 . . . . 6 9 . . 4 5 3 6 10 Investigation 16 | . 1 . . . 1 . . . . . 2 . . . . 3 2 . . 1 1 1 4 . Extermination 10 | . . . . . . . . . . . 4 . . . . 1 3 . . 2 . . . . Reinforcement 23 | . 1 . . . 3 . . . . . 3 . . . . 2 4 . . 1 3 1 . 5 Assault 9 | . . . . . . . . . . . . . . . . . . . . . 1 1 2 5 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . . . . . . 4 . . . . 1 . . Active Scanning Responses 6 | . . . . . . . . . . . 2 . . . . 2 2 . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Distress Signals 34 | . . . . . 1 . . . . . . . . . . 1 1 . . . 2 3 3 23 Communications Jammed 24 | . . . . . . . . . . . 4 . . . . . 5 . . 15 . . . . Distress Signals 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . Times Spotted 408 | . 22 3 8 . 27 . 1 2 . 4 27 8 3 . . 19 37 6 4 27 69 35 52 54 Peak Tracking Total 16 | . 4 3 9 . 7 . 1 1 . 4 7 5 4 . . 3 6 2 4 14 15 16 16 15 Tactical Retreats 40 | . . . . . . . . . . . 2 . . . . 3 . . . 3 11 3 11 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Traps Triggered 19 | . 3 . . . . . . . . . 1 . . . . 1 6 . . 1 1 1 2 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . 3 . . 3 1 . . 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Machines Disabled 40 | . 4 . 2 . 3 . 1 1 . . 5 . 1 . . 2 4 . . . 6 . . 11 Max in Single Turn 2 | . 1 . . . 1 . 1 1 . . 2 . 1 . . 2 1 . . . 1 . . 1 Garrison Access 8 | . . . . . 1 . . . . . . . . . . . . . . 2 1 1 3 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Machines Accessed 64 | . 7 1 2 . 8 2 . 1 4 . 8 1 1 1 . 4 5 2 1 2 2 5 6 1 Terminals 13 | . 5 . . . 5 . . . . . 2 . . . . . . . 1 . . . . . Fabricators 10 | . . . . . . . . . . . 2 . . . . 3 2 . . . . 2 1 . Repair Stations 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . Recycling Units 12 | . 2 . . . . 2 . . . . 2 . . . . . 2 . . . . 2 1 1 Scanalyzers 4 | . . . . . 2 . . . . . . . . . . 1 1 . . . . . . . Garrison Access 9 | . . . . . 1 . . . . . . . . . . . . . . 2 1 1 4 . Total Hacks 181 | . 14 1 3 . 27 3 . 1 24 . 29 1 1 7 . 15 17 8 1 2 4 11 11 1 Successful 119 | . 5 1 3 . 18 1 . 1 24 . 19 1 1 7 . 11 8 8 1 2 1 3 4 . Failed 62 | . 9 . . . 9 2 . . . . 10 . . . . 4 9 . . . 3 8 7 1 Catastrophic 14 | . 2 . . . 2 2 . . . . 2 . . . . 1 . . . . 1 2 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 194 | . 11 . 1 . 11 . . 1 . . 13 . . . . 5 18 . 1 5 25 25 46 32 Terminals 36 | . 11 . . . 15 . . . . . 9 . . . . . . . 1 . . . . . Fabricators 24 | . . . . . . . . . . . 7 . . . . 8 3 . . . . 5 1 . Repair Stations 10 | . . . . . . . . . . . 8 . . . . . . . . . 2 . . . Recycling Units 31 | . 3 . . . . 3 . . . . 5 . . . . . 12 . . . . 5 2 1 Scanalyzers 19 | . . . . . 10 . . . . . . . . . . 7 2 . . . . . . . Garrison Access 15 | . . . . . 2 . . . . . . . . . . . . . . 2 2 1 8 . Terminal Hacks 59 | . 2 1 3 . 5 . . 1 24 . 5 1 1 7 . . . 8 1 . . . . . Record 21 | . . . 2 . . . . . 11 . . . . . . . . 7 1 . . . . . Part Schematic 16 | . . . . . 1 . . . 8 . . . . 7 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Open Door 5 | . . 1 . . . . . 1 . . . 1 1 . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . . . . 4 . . . . 3 1 . . . . 2 . . Load Schematic 6 | . . . . . . . . . . . 2 . . . . 2 1 . . . . 1 . . Build 4 | . . . . . . . . . . . 2 . . . . 1 . . . . . 1 . . Repair Station Hacks 7 | . . . . . . . . . . . 6 . . . . . . . . . 1 . . . Scan Component 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . Repair 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 7 | . 2 . . . . 1 . . . . 1 . . . . . 2 . . . . . 1 . Retrieve Components 7 | . 2 . . . . 1 . . . . 1 . . . . . 2 . . . . . 1 . Scanalyzer 17 | . . . . . 10 . . . . . . . . . . 6 1 . . . . . . . Insert Component 9 | . . . . . 5 . . . . . . . . . . 3 1 . . . . . . . Analyze 8 | . . . . . 5 . . . . . . . . . . 3 . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . Seal Access 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . Unauthorized Hacks 16 | . 1 . . . 2 . . . . . 3 . . . . 2 4 . . 1 . . 3 . Terminals 4 | . 1 . . . 2 . . . . . 1 . . . . . . . . . . . . . Botnet 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . Siphon 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . 1 . . . . . 4 . . . . . . . Monitor 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Reject 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Recyclers 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . 1 . . 3 . Jam 4 | . . . . . . . . . . . . . . . . . . . . 1 . . 3 . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 7 . . . 8 2 . . . . 8 . . . . 4 4 . 1 . 2 4 4 1 Full Trace Events 6 | . 2 . . . 1 . . . . . . . . . . . . . . . 1 1 1 . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . . 5 . . . . . . . . . . . 5 . . 4 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 112 | . . . . . 6 . . . 8 . . . . 7 . 3 . . . . 9 12 34 33 Parts Built 6 | . . . . . . . . . . . 3 . . . . 2 . . . . . 1 . . Matter 802 | . . . . . . . . . . . 272 . . . . 146 . . . . . 384 . . Time 397 | . . . . . . . . . . . 157 . . . . 36 . . . . . 204 . . Total Part Build Rating 24 | . . . . . . . . . . . 10 . . . . 6 . . . . . 8 . . Parts Repaired 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . Time 120 | . . . . . . . . . . . 120 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 16 | . 5 . . . . 3 . . . . 1 . . . . . 4 . . . . . 3 . Parts Scanalyzed 9 | . . . . . 5 . . . . . . . . . . 3 1 . . . . . . . Part Schematics Acquired 8 | . . . . . 5 . . . . . . . . . . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Total Allies 83 | . . . . . . . . . . . . . . 4 . 3 3 . . 3 . 7 6 57 Largest Group 26 | . . . . . . . . . . . . . . 4 4 7 3 . . 3 3 4 3 26 Highest-Rated Group 3577 | . . . . . . . . . . . . . . 151 151 229 138 . . 319 319 611 434 3577 Highest-Rated Ally 269 | . . . . . . . . . . . . . . 39 39 38 46 . . 113 113 269 269 269 Zionite Dispatches 13 | . . . . . . . . . . . . . . . . 1 2 . . 2 . 4 4 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Recon 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Hero 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 33 | . . . . . 1 . . . . . . . . . . 3 18 2 3 . . 1 1 4 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 ROAM 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . FOLLOW 4 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 DROP 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . EXPLORE 13 | . . . . . . . . . . . . . . . . 1 8 2 2 . . . . . RETURN 11 | . . . . . 1 . . . . . . . . . . 2 8 . . . . . . . Ally Attacks 567 | . . . 39 . 10 . . . . . 17 . . . . 43 31 . . 2 13 32 . 380 Total Damage 34058 | . . . 1504 . 34 . . . . . 52 . . . . 886 718 . . 193 719 1881 . 28071 Kills 114 | . . . 8 . . . . . . . . . . . . 11 4 . . 1 4 7 . 79 Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . 1 2 5 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . . 1 3 . 1 . 3 . 1 1 . . 1 1 . . . . . Drone Launches 26 | . . . 5 . 3 . . . . . 2 . . . . 2 11 2 1 . . . . . Drone Recoveries 19 | . . . 4 . 3 . . . . . . . . . . 2 9 1 . . . . . . Zionite Intel Received 29 | . . . . . . . . . . . . . . . . . 1 . . . 7 3 9 9 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Prototype Schematics 6 | . . . . . . . . . . . . . . . . . . . . . 1 1 2 2 Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 1 Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Turns Passed 19181 | 34 753 154 883 156 1098 225 1122 1486 145 678 2244 921 375 1400 585 759 1486 509 186 828 420 476 864 1394 Spaces Moved 14071 | 15 522 74 501 95 455 136 674 742 91 399 1017 525 268 1038 369 320 480 320 77 719 771 841 2022 1600 Core 90 | . . . . . . . . . . . . . . . . . . . . . 77 13 . . Treads 5115 | . 56 74 501 95 455 136 674 742 91 399 827 . . . . 134 480 319 77 55 . . . . Legs 737 | . . . . . . . . . . . . . . . . . . 1 . 184 . . . 552 Wheels 3057 | 15 466 . . . . . . . . . 190 525 268 1038 369 186 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 5072 | . . . . . . . . . . . . . . . . . . . . 480 694 828 2022 1048 Fastest Speed 18 | 80 80 160 160 160 160 161 161 161 161 161 115 115 130 115 130 105 150 150 150 31 22 33 18 28 Average Speed 103 | 80 104 160 165 160 162 161 161 161 161 161 155 122 130 129 130 155 164 150 151 65 35 37 29 55 Slowest Speed 370 | 80 160 160 260 160 166 161 161 161 161 161 165 130 130 130 130 370 166 360 245 200 50 250 108 180 Overloaded Moves 68 | . . . . . . . . . . . . . . . . . . . . . 65 . 3 . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Hopped 37 | . . . . . . . . . . . . . . . . . . . . 10 9 10 6 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Exploration Rate (%) 47 | 2 88 16 62 38 40 3 70 65 75 51 31 65 37 86 59 8 17 73 60 19 70 34 53 62 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 11 | . . . 1 . . . . . 1 . . . . 1 . . 6 . . . 2 . . . Known Exits Taken 19 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 15 | . . . . 1 . . 3 1 . . . 3 2 1 1 . . 3 . . . . . . Spaces Dug 109 | . 4 . . . . . 5 . . 3 15 8 5 . 12 3 4 1 . 1 . 9 32 7 Terrain Destroyed 328 | . 17 . . . 45 . 12 10 . 8 43 8 6 . 13 14 49 2 3 22 . 9 32 35 Melee 51 | . . . . . . . . . . . . . . . . . 1 1 . 1 . 9 32 7 Projectile 209 | . 5 . . . 19 . 12 10 . 8 43 6 6 . 13 14 48 1 3 19 . . . 2 AOE 64 | . 12 . . . 26 . . . . . . . . . . . . . . . . . . 26 Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Res Acc Com Total 17301 | 27 622 89 543 99 666 143 687 976 90 415 1476 774 286 1098 438 493 947 341 137 968 898 962 2176 1950 Wait 1339 | 3 12 . 5 . 25 . 1 181 . 4 229 199 7 41 24 27 219 7 37 41 70 58 4 145 Move 13979 | 14 521 73 500 94 454 135 673 741 90 398 1016 524 267 1037 368 319 479 319 76 701 753 822 2010 1595 Hop 30 | . . . . . . . . . . . . . . . . . . . . 7 8 8 5 2 Pick Up 227 | . 15 1 8 2 32 3 . 5 . 1 24 7 2 3 6 22 23 5 3 32 10 2 11 10 Fast Attach 194 | . 7 1 . 1 2 . . 1 . . 13 1 1 4 3 9 11 4 2 22 16 21 40 35 Attach 144 | 2 6 . . . 13 2 . . . 1 13 2 1 2 7 13 23 1 5 24 4 2 7 16 Detach 43 | . . . . . 2 . . . . . 2 . . . 1 5 5 . 1 12 4 1 3 7 Swap 168 | 1 7 2 10 1 25 . . 2 . 1 28 6 . 4 1 17 23 2 . 25 1 1 5 6 Drop 336 | 2 2 1 13 1 32 2 . 9 . 1 31 6 2 7 9 28 19 1 5 46 16 15 45 43 Fire 640 | 5 49 11 7 . 79 . 12 34 . 9 120 28 6 . 19 52 132 1 8 57 9 . . 2 Melee 155 | . . . . . . . . . . . . . . . . . 13 1 . 1 6 14 46 74 Ram 3 | . 2 . . . . . . . . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . 1 . . . 2 1 1 . . . . . . . . 1 . . . . . . . . Escape Stasis 33 | . . . . . . . . . . . . . . . . . . . . . . 18 . 15 Rewire 4 | . . . . . . . . 3 . . . 1 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 4 exits: Res x2 / *Qua x2) -3/Quarantine -2/Research -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 3) 35 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 10) 284 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 633 | -10/Materials | Discovered new exit (range 16) 686 | -10/Materials | Lost 3 parts (1n2w) 788 | -10/Materials | Entered Mines 898 | -10/Mines | Found the Drone Emporium 909 | -10/Mines | Found Prototype Device 909 | -10/Mines | Identified Thief Drone Bay 936 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 936 | -10/Mines | Discovered new exit (range 5) 942 | -10/Mines | Entered Exiles 981 | -10/Exiles | Met 8R-AWN 1010 | -10/Exiles | Met EX-HEX 1054 | -10/Exiles | Met EX-BIN 1222 | -10/Exiles | Met EX-DEC 1298 | -10/Exiles | Learned location of Zion (-6) 1407 | -10/Exiles | Aligned with FarCom system 1408 | -10/Exiles | Given EX-Vault access code 1445 | -10/Exiles | Opened EX-Vault 1457 | -10/Exiles | Found Deploy-a-Sentry 1459 | -10/Exiles | Found Deploy-a-Sentry 1462 | -10/Exiles | Found Deploy-a-Sentry 1465 | -10/Exiles | Found Chronowheel 1473 | -10/Exiles | Found Superbattery 1509 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1608 | -10/Exiles | DAS Turret deployed 1616 | -10/Exiles | DAS Turret deployed 1620 | -10/Exiles | DAS Turret deployed 1629 | -10/Exiles | Attacked by the Exiles 1639 | -10/Exiles | Core integrity fell below 50% 1647 | -10/Exiles | Allies destroyed 8R-AWN 1653 | -10/Exiles | Found 8R-AWN's Boregun 1655 | -10/Exiles | Found 8R-AWN's Boregun 1669 | -10/Exiles | Found AS-neutralizer No. 17b 1804 | -10/Exiles | Discovered new exit (range 14) 1825 | -10/Exiles | Entered Mines 1967 | -9/Mines | Discovered new exit (range 9) 1981 | -9/Mines | Entered Materials 1981 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2419 | -8/Materials | Lost 3 parts (1u2w) 2571 | -8/Materials | Found Prototype Device 2819 | -8/Materials | Identified Active Sensor Suite 2860 | -8/Materials | Build established: Scavenger-Skirmisher 3052 | -8/Materials | Discovered new exit (range 16) 3074 | -8/Materials | Identified exit to Factory 3079 | -8/Materials | Entered Factory 3079 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3128 | -7/Factory | Discovered new exit (range 8) 3144 | -7/Factory | Identified exit to Lower Caves 3304 | -7/Factory | Entered Lower Caves 4024 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4105 | -7/Lower Caves | Learned Factory stockpile data 4298 | -7/Lower Caves | Discovered new exit (range 13) 4314 | -7/Lower Caves | Identified exit to Lower Caves 4426 | -7/Lower Caves | Entered another Lower Caves area 4513 | -7/Lower Caves | Learned Factory security intel 4949 | -7/Lower Caves | Learned Factory emergency access door positions 5020 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5222 | -7/Lower Caves | Build established: Skirmisher 5349 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5360 | -7/Lower Caves | Found Prototype Special Weapon 5894 | -7/Lower Caves | Discovered new exit (range 6) 5910 | -7/Lower Caves | Identified exit to Data Miner 5912 | -7/Lower Caves | Entered Data Miner 5912 | -7/Data Miner | Discovered new exit (range 6) 5943 | -7/Data Miner | Met Data Miner 5995 | -7/Data Miner | Learned location of Section 7 (-2) 5995 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6020 | -7/Data Miner | Received God Mode back door access code from Data Miner 6056 | -7/Data Miner | Identified exit to Proximity Caves 6057 | -7/Data Miner | Entered Proximity Caves 6191 | -6/Proximity Caves | Learned 4 Factory zone layouts 6715 | -6/Proximity Caves | Discovered new exit (range 13) 6731 | -6/Proximity Caves | Identified exit to Factory 6733 | -6/Proximity Caves | Identified Molecular Deconstructor 6735 | -6/Proximity Caves | Entered Factory 6735 | -6/Factory | Evolved 2 slots: Utility x2 6736 | -6/Factory | Identified exit to Lower Caves 7143 | -6/Factory | Repaired Hrd. Heavy Armor Plating 7183 | -6/Factory | Repaired Hvy. Assault Cannon 7222 | -6/Factory | Repaired Adv. Treads 7413 | -6/Factory | Cargo convoy interrupted 7484 | -6/Factory | Identified exit to Extension 7687 | -6/Factory | Incoming investigation squad redirected 7922 | -6/Factory | Found Active Sensor Suite 8096 | -6/Factory | Discovered new exit (range 8) 8112 | -6/Factory | Identified exit to Factory 8344 | -6/Factory | Discovered exit to Factory (range 13) 8356 | -6/Factory | Incoming investigation squad redirected 8422 | -6/Factory | Destroyed 7 combat bots 8478 | -6/Factory | Found Active Sensor Suite 8726 | -6/Factory | Fabricated Arm. Treads (x2) 8862 | -6/Factory | Fabricated Hrd. Heavy Armor Plating? 8948 | -6/Factory | Build established: Mutant 8979 | -6/Factory | Entered Lower Caves 9117 | -6/Lower Caves | Identified exit to Lower Caves 9391 | -6/Lower Caves | Learned Factory security intel 9404 | -6/Lower Caves | System corruption reached 10% 9813 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 9890 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9900 | -6/Lower Caves | Entered another Lower Caves area 9900 | -6/Lower Caves | Discovered exit to Factory (range 7) 9901 | -6/Lower Caves | Encountered a Warlord checkpoint 9901 | -6/Lower Caves | Identified exit to Zion 10102 | -6/Lower Caves | Build established: Skirmisher 10275 | -6/Lower Caves | Entered Zion 10313 | -6/Zion | System corruption cleaned by Quarantine Array 10475 | -6/Zion | Received a visual enhancement algorithm 10572 | -6/Zion | Given the Hacking Drone Bay 10572 | -6/Zion | Found Prototype Device 10581 | -6/Zion | Identified Hacking Drone Bay 10699 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11040 | -6/Zion | Discovered new exit (range 11) 11042 | -6/Zion | Learned location of 1 exit from Proximity Caves 11406 | -6/Zion | Imprinted 11408 | -6/Zion | Declared Zion's savior 11647 | -6/Zion | Identified exit to Proximity Caves 11675 | -6/Zion | Entered Proximity Caves 11675 | -5/Proximity Caves | Accompanied by 4 allies 12007 | -5/Proximity Caves | Learned Factory garrison access intel 12260 | -5/Proximity Caves | Entered Factory 12260 | -5/Factory | Accompanied by 4 allies 12260 | -5/Factory | Evolved 2 slots: Utility x2 12262 | -5/Factory | Loaded intel: 4 garrison access locations 12379 | -5/Factory | Discovered new exit (range 20) 12412 | -5/Factory | Zion Fire squad teleported in 12434 | -5/Factory | Identified exit to Factory 12677 | -5/Factory | Spotted B-75 Beast 12715 | -5/Factory | Destroyed B-75 Beast 12936 | -5/Factory | Fabricated Imp. Weapon Shielding (x2) 13009 | -5/Factory | Build established: Scavenger-Skirmisher 13019 | -5/Factory | Entered another Factory area 13019 | -4/Factory | Evolved 2 slots: Utility x2 13172 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 13173 | -4/Factory | Zion Recon squad teleported in 13252 | -4/Factory | Incoming investigation squad redirected 13288 | -4/Factory | Allied Derelicts emerged from ambush trap array 13329 | -4/Factory | Build established: Scavenger-Assassin 14042 | -4/Factory | Zion Recon squad teleported in 14170 | -4/Factory | Discovered new exit (range 25) 14319 | -4/Factory | Build established: Scavenger-Mutant 14358 | -4/Factory | Lost 3 parts (3u) 14476 | -4/Factory | Terminal network hard line cut 14505 | -4/Factory | Identified exit to Upper Caves 14505 | -4/Factory | Entered Upper Caves 14517 | -4/Upper Caves | Lost 6 parts (3n3u) 14659 | -4/Upper Caves | Learned location of 2 exits from Research 14798 | -4/Upper Caves | Learned 8 Research zone layouts 14798 | -4/Upper Caves | Learned Armory emergency access door positions 14798 | -4/Upper Caves | Learned Armory terminal intel 14798 | -4/Upper Caves | Learned Extension garrison access intel 14806 | -4/Upper Caves | Discovered new exit (range 82) 14849 | -4/Upper Caves | System corruption reached 10% 15009 | -4/Upper Caves | Identified exit to Upper Caves 15014 | -4/Upper Caves | Entered another Upper Caves area 15064 | -4/Upper Caves | Learned Research terminal intel 15131 | -4/Upper Caves | Discovered new exit (range 10) 15153 | -4/Upper Caves | Identified exit to Research 15200 | -4/Upper Caves | Entered Research 15200 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 15201 | -3/Research | Identified exit to Research 15202 | -3/Research | Identified exit to Quarantine 15203 | -3/Research | Loaded intel: 20 terminal locations 15666 | -3/Research | Lost 9 parts (1p3n3u2w) 15709 | -3/Research | Found Quantum Capacitor 15884 | -3/Research | Found Antimissile System 15950 | -3/Research | System corruption reached 10% 15984 | -3/Research | Spotted B-86 Titan 15998 | -3/Research | Spotted B-86 Titan 16005 | -3/Research | Zion hero teleported in (CL-ANK) 16007 | -3/Research | Discovered exit to Quarantine (range 10) 16010 | -3/Research | Zion Heavy squad teleported in 16014 | -3/Research | Incoming investigation squad redirected 16028 | -3/Research | Entered Quarantine 16028 | -3/Quarantine | Accompanied by 3 allies (CL-ANK) 16039 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 16063 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 16076 | -3/Quarantine | Cryocooling Duct disabled 16091 | -3/Quarantine | Ambient heat levels rising (+20) 16091 | -3/Quarantine | Non-combat units ordered to evacuate 16111 | -3/Quarantine | Incoming assault squad redirected 16130 | -3/Quarantine | Found Prototype Protection 16130 | -3/Quarantine | Identified Zio. Weapon Casing 16146 | -3/Quarantine | Found Alien Energy Cannon 16146 | -3/Quarantine | Identified Core Cannon 16205 | -3/Quarantine | Found Alien Artifact 16205 | -3/Quarantine | Identified Core Reset Matrix 16205 | -3/Quarantine | Used Core Reset Matrix 16209 | -3/Quarantine | Detected hypermatrix surge 16209 | -3/Quarantine | Sensed 16 artifacts in vicinity 16212 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 16228 | -3/Quarantine | Found Subatomic Replicator 16261 | -3/Quarantine | Found Prototype Launcher 16261 | -3/Quarantine | Identified Com. Tesla Bomb Launcher 16296 | -3/Quarantine | Lost 8 parts (4n4u) 16308 | -3/Quarantine | Found Prototype Device 16308 | -3/Quarantine | Identified Adv. Kinecellerator 16317 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 16318 | -3/Quarantine | Found Prototype Device 16318 | -3/Quarantine | Identified Exp. Thermal Defense Suite 16336 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 16345 | -3/Quarantine | Retrieved Zion intel report: Branch Access 16349 | -3/Quarantine | Core integrity fell below 50% 16364 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 16377 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 16379 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 16380 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 16380 | -3/Quarantine | Warped through subspace 16388 | -3/Quarantine | Discovered exit to Research (range 19) 16393 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 16426 | -3/Quarantine | Found Sigix Broadsword 16435 | -3/Quarantine | Lost 3 parts (2n1w) 16448 | -3/Quarantine | Entered Research 16448 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 16572 | -2/Research | Found Prototype Device 16572 | -2/Research | Identified Exp. Force Field 16585 | -2/Research | Found Prototype Launcher 16585 | -2/Research | Identified Hellfire Missile Launcher 16590 | -2/Research | Found Exp. Force Field 16615 | -2/Research | Retrieved Zion intel report: Active Terminals 16616 | -2/Research | Zion Experimental squad teleported in 16646 | -2/Research | Zion Zionite Resupply teleported in 16680 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 16681 | -2/Research | Zion Light squad teleported in 16698 | -2/Research | First assault squad dispatched 16701 | -2/Research | Found Prototype Protection 16701 | -2/Research | Identified Zio. Weapon Casing 16762 | -2/Research | Fabricated Com. Particle Reactor? 16804 | -2/Research | Found Unknown Device 16804 | -2/Research | Identified Launcher Loader 16850 | -2/Research | Spotted B-90 Cyclops 16877 | -2/Research | Zion Heavy squad teleported in 16883 | -2/Research | P-80 Master assimilated allied 52-XJJ(Z) 16908 | -2/Research | Retrieved Zion intel report: Prototype Schematics 16920 | -2/Research | Discovered new exit (range 11) 16923 | -2/Research | Identified exit to Access 16924 | -2/Research | Entered Access 16924 | -1/Access | Evolved 2 slots: Propulsion x2 16933 | -1/Access | Used Subatomic Replicator to replicate Sigix Broadsword 16941 | -1/Access | Found Prototype Processor 16941 | -1/Access | Identified Spectral Analyzer 17044 | -1/Access | Retrieved Zion intel report: Emergency Access 17054 | -1/Access | Found Antimissile System 17220 | -1/Access | Warped through subspace 17222 | -1/Access | Warped through subspace 17227 | -1/Access | Incoming investigation squad redirected 17400 | -1/Access | Retrieved Zion intel report: Component Stockpiles 17424 | -1/Access | First assault squad dispatched 17475 | -1/Access | Retrieved Zion intel report: Unaware Analyses 17573 | -1/Access | Discovered new exit (range 19) 17590 | -1/Access | Retrieved Zion intel report: Unaware Analyses 17602 | -1/Access | Retrieved Zion intel report: Component Schematics 17613 | -1/Access | Retrieved Zion intel report: Unaware Analyses 17618 | -1/Access | Retrieved Zion intel report: Active Garrisons 17622 | -1/Access | Retrieved Zion intel report: Prototype Schematics 17652 | -1/Access | Spotted B-99 Colossus 17678 | -1/Access | Spotted B-99 Colossus 17695 | -1/Access | Spotted B-99 Colossus 17702 | -1/Access | Build established: Alien-Ninja 17704 | -1/Access | Discovered new exit (range 10) 17720 | -1/Access | Retrieved Zion intel report: Prototype Schematics 17721 | -1/Access | Zion Light squad teleported in 17753 | -1/Access | Zion Defense Resupply teleported in 17778 | -1/Access | Zion hero teleported in (ME-RLN) 17784 | -1/Access | Zion Experimental squad teleported in 17785 | -1/Access | Identified exit to Command 17788 | -1/Access | Entered Command 17788 | -1/Command | Accompanied by 2 allies (ME-RLN) 17836 | -1/Command | ME-RLN assimilated hostile W-44 Eye 17848 | -1/Command | Retrieved Zion intel report: Active Terminals 17851 | -1/Command | Retrieved Zion intel report: Active Garrisons 17855 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 17858 | -1/Command | Spotted Striker 17869 | -1/Command | Retrieved Zion intel report: Prototype Schematics 17873 | -1/Command | ME-RLN assimilated hostile S-43 Plague 17877 | -1/Command | Spotted Alpha 7 17877 | -1/Command | Spotted Executioner 17924 | -1/Command | Retrieved Zion intel report: Component Schematics 17926 | -1/Command | Retrieved Zion intel report: Emergency Access 17934 | -1/Command | Retrieved Zion intel report: Prototype Schematics 17939 | -1/Command | Disengaged cave seal 17939 | -1/Command | Zionites emerged from the dark tunnel 17997 | -1/Command | Retrieved Zion intel report: Unaware Schematics 18002 | -1/Command | Disengaged cave seal 18002 | -1/Command | Zionites emerged from the dark tunnel 18038 | -1/Command | First assault squad dispatched 18047 | -1/Command | Spotted Alpha 7 18047 | -1/Command | Spotted Striker 18050 | -1/Command | Spotted Executioner 18050 | -1/Command | Spotted B-99 Colossus 18051 | -1/Command | Spotted Executioner 18051 | -1/Command | Spotted B-99 Colossus 18052 | -1/Command | Destroyed Alpha 7 18052 | -1/Command | Allies destroyed Striker 18054 | -1/Command | Allies destroyed Executioner 18055 | -1/Command | Allies destroyed Executioner 18061 | -1/Command | Incoming assault squad redirected 18062 | -1/Command | Allies destroyed B-99 Colossus 18073 | -1/Command | Allies destroyed B-99 Colossus 18074 | -1/Command | Found Antimissile System 18141 | -1/Command | Spotted M Guard 18141 | -1/Command | Spotted M Guard 18141 | -1/Command | Spotted Combat Programmer 18141 | -1/Command | Spotted Combat Programmer 18148 | -1/Command | System corruption reached 10% 18157 | -1/Command | Allies destroyed Combat Programmer 18161 | -1/Command | Allies destroyed M Guard 18169 | -1/Command | Allies destroyed Combat Programmer 18176 | -1/Command | Allies destroyed M Guard 18176 | -1/Command | All MAIN.C guards destroyed 18181 | -1/Command | High security lockdown imminent 18185 | -1/Command | Found Prototype Reactor 18185 | -1/Command | Identified Zero-point Reactor 18188 | -1/Command | Found Zero-point Reactor 18195 | -1/Command | Found Prototype Device 18195 | -1/Command | Identified AEGIS Remote Shield 18200 | -1/Command | Found Prototype Device 18200 | -1/Command | Identified Thermal Barrier 18207 | -1/Command | Found Zero-point Reactor 18211 | -1/Command | Retrieved Zion intel report: Unaware Analyses 18261 | -1/Command | High security lockdown engaged 18334 | -1/Command | Met MAIN.C 18338 | -1/Command | 0b10 Conduit disabled 18377 | -1/Command | Destroyed MAIN.C Shell 18380 | -1/Command | MAIN.C activated Command garrisons 18396 | -1/Command | Allies destroyed MAIN.C 18401 | -1/Command | Found Prototype Device 18401 | -1/Command | Identified Beam Splitter 18496 | -1/Command | Found Prototype Energy Cannon 18496 | -1/Command | Identified Imp. Potential Cannon 18518 | -1/Command | Found Prototype Device 18518 | -1/Command | Identified Exp. Cloaking Device 18521 | -1/Command | Found Prototype Processor 18521 | -1/Command | Identified Exp. Core Analyzer 18524 | -1/Command | Found Prototype Device 18524 | -1/Command | Identified Exp. Hardlight Generator 18527 | -1/Command | Found Exp. Focal Shield 18793 | -1/Command | ME-RLN assimilated hostile H-88 Terminator 18917 | -1/Command | Build established: Commander-Mutant 19161 | -1/Command | Discovered new exit (range 8) 19182 | *** | Heading to fleet! Last Messages --------------- 19162_ Field strength at 31. 19163_ Field strength at 8. 19164_ Stasis field depleted. 19167_ ME-RLN triggered Stasis Trap. 19167_ A bubble of rippling energy engulfs the area. 19167_ Field strength at 77. 19168_ Field strength at 54. 19169_ Field strength at 31. 19170_ Field strength at 8. 19171_ Stasis field depleted. 19172_ ME-RLN triggered Stasis Trap. 19172_ A bubble of rippling energy engulfs the area. 19172_ Field strength at 77. 19173_ Field strength at 54. 19174_ Field strength at 39. 19175_ Field strength at 24. 19176_ Field strength at 9. 19177_ Stasis field depleted. 19182_ System corrupted: Matter fused (-10). 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" | | ??###### "" + + #?# " | | ???????# # ## # #?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 200 Energy Generation 128 Energy Capacity 980 Matter Stores 664 Matter Capacity 700 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Cloak Strength 4 Power Amplification 150 Additional Mass Support 20 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 75 Resistance: EM 15 Power Shielding 66 Weapon Shielding 100 Point Defense Rating 480 Phase Shifting 10 Evasion (%) 74 Launcher Accuracy 30 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 50 Salvage Targeting 4 Offensive Hacking 11 Defensive Hacking 12 Item Schematics ----------------- Com. Particle Reactor | -3/Quarantine | Z-intel Adv. Energy Well | -3/Quarantine | Z-intel Lgt. Antimatter Cannon | -3/Quarantine | Z-intel Coolant Network | -3/Quarantine | Z-intel Ionic Axe | -3/Quarantine | Z-intel Exp. Power Amplifier | -3/Quarantine | Z-intel Quantum Shading Machine | -3/Quarantine | Z-intel Imp. Matter Neutralizer | -3/Quarantine | Z-intel Adv. Variable Charge Gun | -3/Quarantine | Z-intel Molecular Scythe | -2/Research | Z-intel Cld. Q-thruster | -2/Research | Z-intel Electron Diverter | -2/Research | Z-intel Com. Mass Driver | -2/Research | Z-intel Com. Tesla Bomb Launcher | -2/Research | Z-intel Exp. Terrain Scanner | -2/Research | Z-intel Prc. Phase Gun | -2/Research | Z-intel Tesla Bomb Launcher | -2/Research | Z-intel Imp. Diametric Drive | -2/Research | Z-intel Imp. Quantum Reactor | -2/Research | Z-intel Adv. Thermal Defense Suite | -2/Research | Z-intel Hvy. Proton Cannon | -2/Research | Z-intel Particle Reactor | -1/Access | Z-intel Huge Storage Unit | -1/Access | Z-intel Adv. Shield Generator | -1/Access | Z-intel Com. Battery | -1/Access | Z-intel Adv. Core Analyzer | -1/Access | Z-intel Imp. Stasis Canceller | -1/Access | Z-intel Centrium Wheel | -1/Access | Z-intel Hcp. Storage Unit | -1/Access | Z-intel Linear Accelerator | -1/Access | Z-intel Quantum Rifle | -1/Access | Z-intel Adv. Focal Shield | -1/Access | Z-intel Biometal Leg | -1/Access | Z-intel Arm. Medium Treads | -1/Access | Z-intel Exp. Thermal Shield | -1/Access | Z-intel Cld. Linear Gravjet | -1/Access | Z-intel Prc. Energy Filter | -1/Access | Z-intel Helical Railgun | -1/Access | Z-intel Vortex Chain Reactor | -1/Access | Z-intel Exp. Energy Well | -1/Access | Z-intel Hdn. Centrium Wheel | -1/Access | Z-intel Cld. Impulse Thruster | -1/Access | Z-intel Exp. Signal Interpreter | -1/Access | Z-intel Vibroblade | -1/Access | Z-intel Enh. Gamma Bomb Array | -1/Access | Z-intel Exp. Actuator Array | -1/Access | Z-intel Exp. ECM Suite | -1/Access | Z-intel Cld. Proton Cannon | -1/Access | Z-intel Exp. Shield Generator | -1/Access | Z-intel Exp. Targeting Computer | -1/Access | Z-intel Adv. Micro-nuke Launcher | -1/Access | Z-intel Exp. Propulsion Shielding | -1/Access | Z-intel Point Singularity Launcher | -1/Access | Z-intel Adv. Overload Amplifier | -1/Access | Z-intel Cld. Antimatter Reactor | -1/Access | Z-intel Cld. Gravmag System | -1/Command | Z-intel Exp. Thermal Converter | -1/Command | Z-intel Adv. Myomer Leg | -1/Command | Z-intel EM Disruption Field | -1/Command | Z-intel Hvy. Tesla Rifle | -1/Command | Z-intel Exp. Biometal Medium Treads | -1/Command | Z-intel Exp. Transmission Jammer | -1/Command | Z-intel Exp. Melee Analysis Suite | -1/Command | Z-intel Exp. Gyrokinetic Inverter | -1/Command | Z-intel Ragnarok Missile Launcher | -1/Command | Z-intel Centrium Light Armor Plating | -1/Command | Z-intel Adv. Thermal Generator | -1/Command | Z-intel Antimissile System | -1/Command | Z-intel Stasis Beam | -1/Command | Z-intel Imp. Hacking Suite | -1/Command | Z-intel Biometal Heavy Treads | -1/Command | Z-intel Imp. Recalibrator | -1/Command | Z-intel Railgun | -1/Command | Z-intel Adv. Datajack | -1/Command | Z-intel Lrn. Sensor Array | -1/Command | Z-intel Lyr. Medium Armor Plating | -1/Command | Z-intel Adv. Hardlight Generator | -1/Command | Z-intel Machine Analyzer | -1/Command | Z-intel Adv. Targeting Computer | -1/Command | Z-intel Exp. Focal Shield | -1/Command | Z-intel Exp. Hacking Suite | -1/Command | Z-intel Exp. Reclamation Unit | -1/Command | Z-intel Neutron Missile Launcher | -1/Command | Z-intel Exp. Armor Integrity Analyzer | -1/Command | Z-intel Exp. Thermal Defense Suite | -1/Command | Z-intel Graviton Cannon | -1/Command | Z-intel Exp. Field Recycling Unit | -1/Command | Z-intel Enh. Armored Heavy Treads | -1/Command | Z-intel Robot Schematics ------------------ O-32 Director | -3/Quarantine | Z-intel L-61 Swordsman | -3/Quarantine | Z-intel Y-72 Warden | -3/Quarantine | Z-intel E-15 Imp | -3/Quarantine | Z-intel C-55 Analyst | -3/Quarantine | Z-intel A-15 Conveyor | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel Fabricated ------------ Arm. Treads | x2 | -6/Factory Hrd. Heavy Armor Plating | x1 | -6/Factory Imp. Weapon Shielding | x2 | -5/Factory Com. Particle Reactor | x1 | -2/Research Alien Tech Used ----------------- Core Cannon Core Reset Matrix High-powered Transdimensional Reconstructor Sigix Broadsword Subatomic Replicator Achievements -------------- Derelict Escape Max Potential No Explosion For You void main() Challenges ------------ None Game ------ Seed BottomlessMolecularTendrils Manual? 0 Play Time 05:41:58 Cumulative 326.6 hours Start 2021.08.29 @ 19:12:25 End 2021.09.01 @ 23:45:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 178 Rogue 178 Adventurer 0 Explorer 0 Win Type 2 Total 10 Types 6/0/2/2/0/0/0/0/0 Lore% 80 Gallery% 84 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d0d6abc-5ad1-4c7a-9de2-56c18aeeef3e