Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 13:36:10 Player: toydarian Result: Destroyed by exploding Fusion Modulator Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (118) 590 Value Destroyed (3378) 3378 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (429) 429 TOTAL SCORE: 8277 Bonus ------- High Alert Combat Kills 129 Registered with UFD 300 Cogmind --------- Core Integrity 0/850 Matter 234/300 Energy 69/100 System Corruption 2% Temperature Cool (15) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg Improved Gravmag System > --- UTILITY (7) ------ Large Storage Unit Enhanced Optical Array Experimental Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (4) ------- Heavy Machine Gun Heavy Pick > --- INVENTORY (15) --- Improved Deuterium Engine Matter Compressor (0) Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Matter Compressor Enhanced Optical Array Experimental Signal Interpreter Core Analyzer Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Coil Gun Rocket Launcher Rocket Launcher > --- INVENTORY -------- Improved Medium Treads Advanced Signal Interpreter High-powered Tractor Beam [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Gravmag System Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Mace Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Slots Evolved 8 | . . 2 . . . 6 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 5 | . . . . . . 5 . . Weapon 2 | . . 2 . . . . . . Parts Attached 131 | 9 15 14 21 3 7 30 1 31 Power 13 | 1 3 3 3 . . 1 . 2 Engine 13 | 1 3 3 3 . . 1 . 2 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 35 | 2 3 3 7 . 2 7 1 10 Treads 6 | . . . 2 . 1 3 . . Leg 10 | . . . . . . 2 . 8 Wheel 17 | 2 3 3 5 . 1 2 1 . Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 31 | 4 3 3 1 . 2 10 . 8 Device 7 | 3 1 . . . . 1 . 2 Storage 5 | 1 2 . . . . . . 2 Processor 8 | . . . . . 2 3 . 3 Hackware 2 | . . . . . . 2 . . Protection 9 | . . 3 1 . . 4 . 1 Artifact . | . . . . . . . . . Weapon 52 | 2 6 5 10 3 3 12 . 11 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 39 | 2 6 5 10 2 2 8 . 4 Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . . . . . . 6 Special Weapon . | . . . . . . . . . Impact Weapon 6 | . . . . 1 1 4 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 31 | . . 4 4 1 3 2 5 12 Power 1 | . . . . . . . . 1 Propulsion 9 | . . . 2 . 2 . 1 4 Utility 7 | . . 1 1 . . 1 1 3 Weapon 14 | . . 3 1 1 1 1 3 4 Highest Loss Streak 5 | . . 2 1 1 2 1 5 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 100 99 99 100 99 97 77 75 Engine 9 | . 14 11 11 11 11 6 3 5 Treads 1 | . . . 3 . . 6 6 . Leg 2 | . . . . . . 2 . 12 Wheel 16 | . 28 22 17 22 21 8 10 . Device 3 | . 14 2 . . . 5 3 1 Storage 9 | . 14 11 11 11 11 6 4 1 Processor 8 | . . . . . 9 19 11 19 Hackware 2 | . . . . . . 1 13 13 Protection 5 | . . 8 11 11 1 11 3 3 Ballistic Gun 29 | . 28 43 44 34 33 22 16 8 Impact Weapon 3 | . . . . 9 10 3 . . Peak Build Rating 56 | 7 14 18 18 18 24 46 46 56 Average Rating 24 | 6 9 16 17 17 17 39 38 45 On Entrance 18 | . 7 14 15 18 18 24 46 20 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 14 55 66 66 64 63 70 67 37 Greatest Support 60 | 26 26 26 26 26 26 26 26 60 Greatest Overweight (x) 7 | . 2 3 4 2 5 6 2 7 Average Overweight (x) 1 | . 1 2 2 2 2 4 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 15 Average Capacity 16 | 7 15 20 20 20 20 20 17 6 Most Carried 20 | 8 20 20 20 20 20 20 19 5 Average Carried 15 | 5 14 18 19 19 19 16 16 3 Final Capacity 20 | 8 20 20 20 20 20 20 5 15 Final Carried 20 | 8 20 19 20 20 17 19 5 3 Class Distribution -------------------- 20% | Scavenger-Tank 15% | Scavenger-Gunner 15% | Hacker-Mutant 14% | Mutant 12% | Tank 7% | Scavenger-Assassin 6% | Scavenger-Skirmisher 3% | Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Tank | -9/Recycling Scavenger-Gunner | -9/Scraptown Scavenger-Assassin | -6/Factory Scavenger-Skirmisher | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Matter Collected 4221 | 409 552 996 966 61 122 317 . 798 Remotely 383 | . . . . . . . . 383 Salvage Created 4870 | 245 723 1290 1330 205 168 298 . 611 Parts 317 | 21 48 84 98 8 5 19 . 34 Haulers Intercepted 3 | . 1 2 . . . . . . Recyclers Shooed 10 | . 5 1 . . . 1 . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Combat Hostiles Destroyed 82 | . 11 26 27 2 3 3 . 10 Guns 76 | . 11 26 27 2 2 3 . 5 AOE 5 | . . . . . . . . 5 Classes Destroyed 15 | 3 5 2 . . 2 2 . 1 Worker 6 | 2 1 1 1 . . . . 1 Builder 2 | . . . . . . 1 . 1 Tunneler 7 | 5 1 1 . . . . . . Hauler 3 | . 1 2 . . . . . . Recycler 8 | 1 2 . 2 . . 1 . 2 Operator 2 | . 1 . 1 . . . . . Watcher 8 | . 3 3 2 . . . . . Swarmer 14 | . 3 3 5 . . . . 3 Grunt 35 | . 8 15 11 . . . . 1 Brawler 1 | . . 1 . . . . . . Sentry 22 | . . 7 11 2 . . . 2 Hunter 1 | . . . . . . . . 1 Programmer 6 | . . . . . . 3 . 3 Explorer 2 | . . . . . 2 . . . Ranger 1 | . . . . . 1 . . . Best Kill Streak 8 | 3 7 8 5 2 3 2 . 4 Combat Bots Only 8 | . 4 8 4 2 3 1 . 3 Max Kills in Single Turn 3 | 1 1 2 2 1 1 1 . 3 Gunslinging 1 | . . 1 1 . . . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Hostile Shots Fired 588 | . 39 107 107 10 46 37 4 238 Missed 158 | . 8 29 23 3 9 11 . 75 Damage Taken 6075 | . 351 1009 1011 106 513 534 164 2387 Core 1337 | . 98 93 88 . 188 33 111 726 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 135 | . . . . . . . . 135 Core Remaining (%) 55 | 100 60 . . . 7 . . . Volleys Fired 287 | 20 67 58 61 3 6 17 . 55 Largest 4 | 2 2 4 4 4 4 4 . 4 Hottest 119 | 40 46 92 92 92 92 99 . 119 Shots Fired 826 | 40 134 232 243 12 24 63 . 78 Gun 817 | 40 134 232 243 12 24 63 . 69 Cannon . | . . . . . . . . . Launcher 9 | . . . . . . . . 9 Special . | . . . . . . . . . Kinetic 817 | 40 134 232 243 12 24 63 . 69 Thermal . | . . . . . . . . . Explosive 9 | . . . . . . . . 9 Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | 9 7 10 10 5 15 6 . 12 Robot Miss Streak 7 | 5 7 5 7 1 4 3 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . . 5 4 . 1 . . . Max Gunslinging Chain 2 | . . 1 2 . 1 . . . Shots Hit Robots 479 | 23 83 125 131 10 21 36 . 50 Core Hits 208 | 11 42 54 49 4 4 16 . 28 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 5 | . . 2 1 1 1 . . . Critical Strikes 7 | . . 2 2 1 1 . . 1 Destroy 4 | . . 2 2 . . . . . Smash 2 | . . . . 1 1 . . . Impale 1 | . . . . . . . . 1 Melee Attacks 37 | . . . . 1 13 18 . 5 Impact 32 | . . . . 1 13 18 . . Slashing . | . . . . . . . . . Piercing 5 | . . . . . . . . 5 Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7702 | 228 978 1796 1981 201 233 672 . 1613 Guns 6895 | 228 978 1792 1981 137 195 672 . 912 Cannons . | . . . . . . . . . Explosions 564 | . . . . . . . . 564 Melee 216 | . . . . 64 38 . . 114 Ramming 27 | . . 4 . . . . . 23 Kinetic 6895 | 228 978 1792 1981 137 195 672 . 912 Thermal 97 | . . . . . . . . 97 Explosive 467 | . . . . . . . . 467 Electromagnetic . | . . . . . . . . . Impact 102 | . . . . 64 38 . . . Slashing . | . . . . . . . . . Piercing 114 | . . . . . . . . 114 Highest Corruption 2 | . . . . . . 2 2 2 Average Corruption 1 | . . . . . . 1 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked 8 | . . . . . . . . 8 Effects 31 | . . . . . . 5 1 25 Message Errors 5 | . . . . . . . . 5 Matter Fused 12 | . . . . . . 3 . 9 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 5 | . . . . . . 1 . 4 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 1 2 Data Loss (major) 2 | . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 209 | . . . . 64 9 . . 136 Projectiles . | . . . . . . . . . Explosions 6 | . . . . . . . . 6 Melee 203 | . . . . 64 9 . . 130 Knockbacks 1 | . . . . . 1 . . . Impact 1 | . . . . . 1 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 11 | . . 2 . . . . . 9 Shots . | . . . . . . . . . Rammed 2 | . . 1 . . . . . 1 Targets Rammed 3 | . . 1 . . . . . 2 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 257 | . 12 149 245 119 100 74 . 257 Average Temperature 49 | . 8 39 59 66 51 25 . 68 Received Heat Transfer 1278 | . 144 429 303 36 . 108 . 258 Effects 3 | . . . 3 . . . . . Interference 3 | . . . 3 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions 3 | . . . . 2 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 50 | . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Peak Influence 558 | 40 309 534 558 238 . 69 39 165 Initial 189 | . 26 49 189 186 . . 24 2 Average 151 | 18 179 285 307 107 . 12 20 66 Maximum Alert Level 2 | . 1 2 2 1 . . . . Low Security (%) 64 | 100 63 22 17 61 . 100 100 100 Level 1 30 | . 36 67 61 38 . . . . Level 2 4 | . . 9 21 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 2 4 3 . . 7 . 7 Investigation 8 | . 1 1 3 . . 1 . 2 Extermination 5 | . . . . . . 3 . 2 Reinforcement 9 | . 1 3 . . . 2 . 3 Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Distress Signals 4 | . 1 1 1 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 153 | . 33 38 36 2 4 8 3 29 Peak Tracking Total 11 | . 4 11 5 2 9 4 3 5 Tactical Retreats 12 | . 1 2 4 . 1 . . 4 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Traps Triggered 9 | . 2 1 1 . . 4 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . . . . . 6 Reused 1 | . . . . . . . . 1 Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Objects Rigged 6 | . . . . . . . . 6 Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Machines Disabled 4 | . 1 1 . . . . . 2 Max in Single Turn 2 | . 1 1 . . . . . 2 Garrison Access 2 | . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Machines Accessed 54 | . 7 7 11 8 6 3 . 12 Terminals 35 | . 5 6 9 5 . 1 . 9 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 7 | . 2 1 1 1 . 1 . 1 Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . 1 Total Hacks 186 | . 18 16 27 38 41 7 . 39 Successful 128 | . 10 7 12 31 41 2 . 25 Failed 58 | . 8 9 15 7 . 5 . 14 Catastrophic 7 | . . 3 2 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual 81 | . 14 15 18 11 . 4 . 19 Terminals 94 | . 13 13 23 13 . 2 . 30 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 Recycling Units 18 | . 5 3 3 1 . 2 . 4 Scanalyzers . | . . . . . . . . . Garrison Access 7 | . . . 1 . . 3 . 3 Terminal Hacks 91 | . 4 1 6 27 41 . . 12 Record 64 | . . . . 24 40 . . . Part Schematic 1 | . . . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . Open Door 3 | . . . 3 . . . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 2 | . . . . . . . . 2 Terminal Index 1 | . . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . . 1 Alert Level 4 | . . . 2 1 . . . 1 Unreport Threat 1 | . . . 1 . . . . . Locate Traps 5 | . 2 1 . . . . . 2 Reprogram Traps 1 | . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . 1 Recall Reinforcements 2 | . . . . . . . . 2 Zone Layout 2 | . . . . 2 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 4 | . . . . . . . . 4 Process 1 | . . . . . . . . 1 Report Inventory 1 | . . . . . . . . 1 Retrieve Matter 2 | . . . . . . . . 2 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . 1 Seal Access 2 | . . . 1 . . . . 1 Unauthorized Hacks 28 | . 6 6 5 4 . 1 . 6 Terminals 22 | . 4 4 4 3 . 1 . 6 Botnet 21 | . 4 4 4 3 . 1 . 5 Detonate 1 | . . . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 2 2 1 1 . . . . Monitor 1 | . . . . 1 . . . . Reject 2 | . 1 1 . . . . . . Mask 3 | . 1 1 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 37 | . 4 7 8 3 . 3 . 12 Full Trace Events 10 | . 2 1 2 2 . 1 . 2 Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 44 | . . . . . . . . 44 Parts Recycled . | . . . . . . . . . Recycled Matter 10 | . . . . . . . . 10 Retrieved Matter 10 | . . . . . . . . 10 Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Turns Passed 11231 | 193 1485 1617 1242 1010 2100 1422 115 2047 Spaces Moved 7878 | 127 1054 1042 653 826 1686 829 97 1564 Core 270 | 1 . . . . . . . 269 Treads 4 | . . . 3 . . 1 . . Legs 1144 | . . . . . . . . 1144 Wheels 6460 | 126 1054 1042 650 826 1686 828 97 151 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 120 120 100 50 Average Speed 121 | 89 108 121 136 120 120 152 118 113 Slowest Speed 400 | 100 120 125 400 120 155 400 130 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 65 | 4 95 74 90 98 92 27 72 39 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 . 3 . . . Known Exits Taken 2 | . 1 . . . 1 . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug 32 | . . . . . 5 16 . 11 Terrain Destroyed 84 | . . . . . 5 16 . 63 Melee 21 | . . . . . 5 16 . . Projectile . | . . . . . . . . . AOE 63 | . . . . . . . . 63 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Total 8884 | 169 1288 1257 860 836 1712 914 97 1751 Wait 385 | . 95 112 104 2 . 3 . 69 Move 7871 | 126 1053 1041 652 825 1685 829 96 1564 Hop . | . . . . . . . . . Pick Up 76 | 10 29 14 5 1 . 10 . 7 Fast Attach 37 | 7 1 2 3 . . 6 . 18 Attach 35 | . . 6 3 1 3 8 1 13 Detach 15 | . . 2 2 . . 1 . 10 Swap 59 | 2 14 6 15 2 4 16 . . Drop 78 | 4 29 15 15 1 . 6 . 8 Fire 287 | 20 67 58 61 3 6 17 . 55 Melee 37 | . . . . 1 13 18 . 5 Ram 2 | . . 1 . . . . . 1 Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Fac x3 / Low) -6/Waste -6/Factory (discovered 3 exits: *Fac / Low x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 194 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 615 | -10/Materials | Discovered new exit (range 5) 734 | -10/Materials | Discovered new exit (range 9) 844 | -10/Materials | Discovered new exit (range 6) 914 | -10/Materials | Discovered new exit (range 16) 1008 | -10/Materials | Identified exit to Materials 1679 | -10/Materials | Entered another Materials area 1679 | -9/Materials | Evolved 2 slots: Weapon x2 1917 | -9/Materials | Discovered new exit (range 15) 2015 | -9/Materials | Build established: Gunner 2112 | -9/Materials | Destroyed 8 combat bots 2173 | -9/Materials | Discovered new exit (range 14) 2381 | -9/Materials | Build established: Tank 2402 | -9/Materials | Discovered new exit (range 12) 2560 | -9/Materials | Discovered new exit (range 11) 3265 | -9/Materials | Discovered new exit (range 10) 3296 | -9/Materials | Entered Storage 3829 | -9/Storage | Build established: Scavenger-Tank 4228 | -9/Storage | Discovered new exit (range 8) 4441 | -9/Storage | Learned location of Armory (-4) 4533 | -9/Storage | Used back door to open Recycling access 4533 | -9/Storage | Discovered new exit (range 5) 4538 | -9/Storage | Entered Recycling 4941 | -9/Recycling | Scanned before Scraplab entrance 4959 | -9/Recycling | Entered Scraplab 4981 | -9/Recycling | Discovered new exit (range 2) 5044 | -9/Recycling | Discovered new exit (range 16) 5548 | -9/Recycling | Entered Scraptown 5610 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5848 | -9/Scraptown | Discovered new exit (range 5) 5858 | -9/Scraptown | Identified exit to Factory 6005 | -9/Scraptown | Visited Assassins FH 6053 | -9/Scraptown | Visited The Evicted 6163 | -9/Scraptown | Build established: Scavenger-Gunner 6340 | -9/Scraptown | Visited TADAMA 6374 | -9/Scraptown | Visited Red Mages 6458 | -9/Scraptown | Visited Shadow of the Wyrm 6506 | -9/Scraptown | Visited SPCMW 6536 | -9/Scraptown | Visited UFD Registry 6552 | -9/Scraptown | Visited Fellowship of the Rings 6782 | -9/Scraptown | Registered with UFD as "Steelthruster" 6830 | -9/Scraptown | Visited Junk Cannon Lab 6886 | -9/Scraptown | Visited Science Guys 6978 | -9/Scraptown | Visited LU-1G1's Boring Crew 7004 | -9/Scraptown | Visited Abandonware Association 7013 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 7278 | -9/Scraptown | Learned abandonware demo "REVENGE.EXE" 7278 | -9/Scraptown | Learned abandonware demo "REBOOT5.EXE" 7316 | -9/Scraptown | Visited DA-N13 Charitable Foundation 7405 | -9/Scraptown | Visited Infowarlord's Domain 7414 | -9/Scraptown | Found Exp. Signal Interpreter 7459 | -9/Scraptown | Visited Scrapoid Research Area 7505 | -9/Scraptown | Visited Cartography Club 7525 | -9/Scraptown | Attacked by Scraptown defenders 7529 | -9/Scraptown | Learned location of Upper Caves (-5) 7529 | -9/Scraptown | Learned location of Cetus (-5) 7529 | -9/Scraptown | Learned 8 Materials zone layouts 7529 | -9/Scraptown | Learned 12 Materials zone layouts 7529 | -9/Scraptown | Learned 8 Factory zone layouts 7529 | -9/Scraptown | Learned 12 Factory zone layouts 7529 | -9/Scraptown | Learned 24 Upper Caves zone layouts 7529 | -9/Scraptown | Learned 12 Proximity Caves zone layouts 7529 | -9/Scraptown | Learned 24 Proximity Caves zone layouts 7529 | -9/Scraptown | Learned location of 3 exits from Factory 7529 | -9/Scraptown | Learned location of 3 exits from Upper Caves 7530 | -9/Scraptown | Core integrity fell below 50% 7547 | -9/Scraptown | Core integrity fell below 20% 7648 | -9/Scraptown | Entered Factory 7648 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 7649 | -6/Factory | Identified exit to Factory 7650 | -6/Factory | Identified exit to Lower Caves 7918 | -6/Factory | Build established: Scavenger-Skirmisher 9061 | -6/Factory | Garrison activated, responded to threat 9070 | -6/Factory | Sucked down chute 9070 | -6/Factory | Entered Waste 9128 | -6/Waste | Spotted C-40 Crusher 9134 | -6/Waste | Spotted C-40 Crusher 9138 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9145 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9148 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9154 | -6/Waste | Spotted C-40 Crusher 9167 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9176 | -6/Waste | Discovered new exit (range 10) 9184 | -6/Waste | Identified exit to Factory 9185 | -6/Waste | Entered Factory 9198 | -6/Factory | Lost 5 parts (1n1u3w) 9428 | -6/Factory | Build established: Hacker-Mutant 10419 | -6/Factory | Build established: Hacker-Gunner 10502 | -6/Factory | Lost 5 parts (1n1u3w) 10519 | -6/Factory | Core integrity fell below 50% 10550 | -6/Factory | Lost 3 parts (1n1u1w) 10772 | -6/Factory | Build established: Hacker-Mutant 10784 | -6/Factory | Discovered exit to Factory (range 8) 11048 | -6/Factory | Repaired Imp. Titanium Leg 11134 | -6/Factory | Core integrity fell below 20% 11232 | -6/Factory | Destroyed by exploding Fusion Modulator Last Messages --------------- >>Trojan(Detonate) Trojan loaded successfully. Testing... Scanning machine control network... Found 6 applicable machines. VHSJ8U1NTG: Nuclear Reactor 24ZD7TBTEW: Nuclear Reactor Q51T79CPPJ: Nuclear Reactor JDLLHXD0JB: Nuclear Reactor P30MJYNSGM: Fusion Modulator 8LBVDJHG4P: Nuclear Reactor Infected machine control systems. 11232_ Triggered Proton Bomb Trap. 11232_ A bubble of electromagnetic force engulfs the area. 11232_ Hpw. Tractor Beam destroyed. 11232_ Carbon-fiber Leg destroyed. 11232_ Corruption Screen intercepted 1% system corruption. 11232_ Corruption Screen expended. 11232_ Fusion Modulator explodes. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????###########??????????????????????????? | | ????????????# ] #??????????????????????????? | | ??########### #??????????????????????????? | | ??# # """ """ #??????????????????????????? | | ??# # """ """ #??????????????????????????? | | ??# # """ """ #??????????????????????????? | | ??# """ """ # #??????????????????????????? | | ??# """ """ # ???????????????????????????? | | ??# """ """ #?? ?????????????????????????????? | | ??# #?###+###????????????????????????????? | | ??# #?# ############+####### ????? | | ######+######## " ^ #???? | | "T +???? | | ###### ######## #???? | | ?????# #??????# #### #???? | | ?????# ##############??# """ """ """ #???? | | ?????# # #????????# """ """ "??????????? | | ??#### # #????????# @ """ """????????????? | | ??# + #?????# ???????? | | ??# # #?????# """ """ """ #?????? | | ### # #?????# """ """ "??????????? | | # #?????# """ ""?????????????? | | ###### ########?????# ![! ?????????????? | | ?????# #????????????# ![ """^"""????????????? | | ?????# #????????????# ![ """ ""?????????????? | | ?????# #????????????#+## """ """????????????? | | ?????# #???????????????# ????????????? | | ?????# #???????????????# = u ??????????>?? | | ?????# #???????????????# #### ? ????????????? | | ?????# #???????????????# ???? ??????????????? | | ?????# #???????????????+ ???? ??????????????? | | ?????? ????????????????# ???? ??????????????? | | ?????? ????????????????# ????? ?????????????? | | ?????? ????????????????# ????? ??????????????? | | ?????? ????????????????# ?????#####??????????????? | | ?????? ????????????????? ????????????????????????? | | ?????? ????????????????? ????????????????????????? | | ????? ????????????????? ????????????????????????? | | ????? ????????????????? ????????????????????????? | | ???? ??????????????????????????????????????????? | | ###???#??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 550 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Adv. Sensor Array | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed SuspensionVoltaicArticulator Manual? 0 Play Time 01:51:30 Cumulative 74.2 hours Start 2025.03.02 @ 11:35:34 End 2025.03.02 @ 13:36:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 87 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 36 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f48c85bc-6964-4096-8abd-7f4bf8752d8b