Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.08 @ 01:59:30 Player: Okkudo Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1188) 1188 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (286) 286 TOTAL SCORE: 3319 Bonus ------- Aligned with FarCom 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/400 Matter 131/300 Energy 206/250 System Corruption 5% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Compact Wheel > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer Skeleton Box > --- WEAPON (2) ------- Flail Mining Claw > --- INVENTORY (15) --- Medium Matter Pod (100) Sensor Array Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Medium Matter Pod Sensor Array Beam Rifle Assault Rifle Assault Rifle Mining Claw [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Impact Weapon Flail Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 53 | 6 11 27 1 3 5 Power 5 | 1 1 3 . . . Engine 5 | 1 1 3 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 19 | 2 2 12 . 1 2 Treads 18 | 2 2 11 . 1 2 Leg . | . . . . . . Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 5 3 . 2 . Device 4 | . 2 . . 2 . Storage 4 | 1 3 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 18 | 2 3 9 1 . 3 Energy Gun 7 | . 1 6 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 7 | 2 2 2 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . Parts Lost 13 | . 1 6 3 . 3 Power 1 | . . 1 . . . Propulsion 6 | . . 3 1 . 2 Utility . | . . . . . . Weapon 6 | . 1 2 2 . 1 Highest Loss Streak 3 | . 1 2 3 . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 95 97 94 86 66 Engine 11 | . 14 10 11 11 11 Treads 23 | . 28 26 19 20 5 Wheel 7 | . . 5 11 11 11 Device 3 | . 8 5 . 1 11 Storage 12 | . 18 11 11 11 11 Processor 8 | . . 10 11 11 11 Protection 6 | . . 5 11 9 . Energy Gun 4 | . 3 7 8 . . Ballistic Gun 14 | . 22 14 10 11 5 Naked Turns . | . . . . . . Heaviest Build 40 | 14 30 40 38 34 27 Greatest Support 60 | 40 40 60 16 20 16 Greatest Overweight (x) 2 | . . 2 2 2 1 Average Overweight (x) 1 | . . . 2 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 Most Carried 14 | 5 9 14 13 12 11 Average Carried 9 | 1 4 9 11 10 10 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 12 | 2 7 10 12 11 7 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Mat Min Exi Min Matter Collected 1414 | 284 406 627 97 . . Remotely . | . . . . . . Salvage Created 1860 | 59 552 1147 102 . . Parts 115 | 2 38 66 9 . . Haulers Intercepted 6 | . 2 4 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Combat Hostiles Destroyed 43 | . 14 23 6 . . Guns 42 | . 14 22 6 . . Classes Destroyed 8 | 1 3 4 . . . Worker 1 | . . 1 . . . Hauler 6 | . 2 4 . . . Recycler 2 | 1 1 . . . . Watcher 1 | . . 1 . . . Swarmer 17 | . 6 5 6 . . Grunt 20 | . 8 12 . . . Brawler 1 | . . 1 . . . Sentry 5 | . . 5 . . . Best Kill Streak 5 | 1 3 5 3 . . Combat Bots Only 5 | . 3 5 3 . . Max Kills in Single Turn 1 | 1 1 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Min Exi Min Damage Taken 2916 | . 673 1330 370 . 543 Core 525 | . 108 124 40 . 253 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 56 . . . . Volleys Fired 158 | 4 46 86 16 . 6 Largest 2 | 2 2 2 2 . 1 Hottest 76 | 40 70 76 76 . 20 Shots Fired 299 | 8 91 165 29 . 6 Gun 299 | 8 91 165 29 . 6 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 225 | 8 85 113 13 . 6 Thermal 45 | . 6 23 16 . . Explosive . | . . . . . . Electromagnetic 29 | . . 29 . . . Robot Hit Streak 24 | 3 12 24 9 . 2 Robot Miss Streak 4 | 2 4 2 2 . 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 210 | 5 55 126 21 . 3 Core Hits 88 | 2 27 51 6 . 2 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . 4 3 . . Burn 6 | . . 3 3 . . Destroy 1 | . . 1 . . . Melee Attacks 3 | . . . . . 3 Impact 2 | . . . . . 2 Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3023 | 66 697 1925 285 . 50 Guns 2848 | 66 692 1798 266 . 26 Cannons . | . . . . . . Explosions 103 | . . 103 . . . Melee 24 | . . . . . 24 Ramming 48 | . 5 24 19 . . Kinetic 1852 | 66 653 1000 107 . 26 Thermal 577 | . 39 379 159 . . Explosive . | . . . . . . Electromagnetic 522 | . . 522 . . . Impact 24 | . . . . . 24 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 5 5 5 5 Average Corruption 4 | . . 4 5 5 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 78 | . . 23 24 31 . Message Errors 18 | . . 6 3 9 . Matter Fused 21 | . . 4 7 10 . Heat Flow Errors 11 | . . 1 4 6 . Energy Discharges 6 | . . 3 1 2 . Data Loss (minor) 12 | . . 6 5 1 . Data Loss (major) 3 | . . . 1 2 . Misfires 4 | . . 2 2 . . Alerts 1 | . . . . 1 . Weapon Failures 2 | . . 1 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 23 | . . 14 9 . . Shots 1 | . . 1 . . . Rammed 7 | . 2 4 1 . . Targets Rammed 8 | . 2 5 1 . . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 242 | . 2 215 172 242 15 Average Temperature 51 | . 2 35 58 87 7 Received Heat Transfer 945 | . 243 540 . . 162 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 6 | . . 2 4 . . Heat Transferred 1815 | . 111 1075 629 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Peak Influence 369 | 5 323 369 110 . 15 Initial 91 | . 3 89 91 . . Average 152 | 2 157 208 79 . 5 Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 68 | 100 61 51 100 . 100 Level 1 31 | . 38 48 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 3 . . . Investigation 5 | . 2 3 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Distress Signals 5 | . 1 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 18 34 7 . 3 Peak Tracking Total 7 | . 5 7 4 . 3 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Traps Triggered 5 | . 2 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Mat Min Exi Min Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Machines Accessed 7 | . 2 4 1 . . Terminals 7 | . 2 4 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 4 17 2 . . Successful 13 | . 4 8 1 . . Failed 10 | . . 9 1 . . Catastrophic 3 | . . 3 . . . Database Lockouts . | . . . . . . Manual 9 | . 1 5 2 1 . Terminals 23 | . 4 17 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 4 7 1 . . Level Access Points 1 | . . 1 . . . Branch Access Points 2 | . 1 . 1 . . Emergency Access Points 1 | . 1 . . . . Alert Level 3 | . 1 2 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . 1 . . . Terminals 1 | . . 1 . . . Botnet 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 4 1 . . Full Trace Events 5 | . 1 4 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Mat Min Exi Min Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Min Exi Min Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Mat Min Exi Min Turns Passed 3767 | 90 687 1269 768 928 25 Spaces Moved 1930 | 46 297 531 545 509 2 Core 8 | 8 . . . . . Treads 1051 | 38 297 464 . 252 . Legs . | . . . . . . Wheels 871 | . . 67 545 257 2 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 115 130 115 115 Average Speed 158 | 140 160 168 130 180 115 Slowest Speed 240 | 160 160 240 130 240 115 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Time Travels 1 | . . . . 1 . Exploration Rate (%) 48 | 5 46 56 90 86 5 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 3 . . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . . 9 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 9 | . . 9 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Total 2324 | 63 416 735 577 516 17 Wait 112 | . 42 58 12 . . Move 1925 | 45 296 530 544 508 2 Hop . | . . . . . . Pick Up 51 | 8 13 23 3 3 1 Fast Attach . | . . . . . . Attach 34 | 6 4 16 1 2 5 Detach . | . . . . . . Swap 19 | . 7 11 . 1 . Drop 14 | . 6 6 . 2 . Fire 158 | 4 46 86 16 . 6 Melee 3 | . . . . . 3 Ram 1 | . . . 1 . . Kick . | . . . . . . Crush 7 | . 2 5 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 15) 498 | -10/Materials | Discovered new exit (range 16) 635 | -10/Materials | Identified exit to Mines 778 | -10/Materials | Entered another Materials area 778 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1266 | -9/Materials | Discovered new exit (range 11) 1447 | -9/Materials | Identified exit to Materials 2010 | -9/Materials | Discovered new exit (range 13) 2047 | -9/Materials | Entered Mines 2047 | -9/Mines | Discovered exit to Materials (range 9) 2057 | -9/Mines | Met a Derelict bent on vengeance 2343 | -9/Mines | Discovered exit to Materials (range 16) 2350 | -9/Mines | Build established: Scavenger-Mutant 2667 | -9/Mines | Lost 3 parts (1n2w) 2796 | -9/Mines | Learned Materials emergency access door positions 2807 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2808 | -9/Mines | Discovered new exit (range 5) 2815 | -9/Mines | Entered Exiles 2847 | -9/Exiles | Met 8R-AWN 2870 | -9/Exiles | Met EX-HEX 2907 | -9/Exiles | Build established: Mutant 2945 | -9/Exiles | Met EX-DEC 3154 | -9/Exiles | Discovered new exit (range 14) 3227 | -9/Exiles | Build established: Scavenger-Mutant 3306 | -9/Exiles | Visited The Gauntlet 3545 | -9/Exiles | Met EX-BIN 3560 | -9/Exiles | Aligned with FarCom system 3561 | -9/Exiles | Given EX-Vault access code 3593 | -9/Exiles | Opened EX-Vault 3601 | -9/Exiles | Found Prototype Device 3602 | -9/Exiles | Identified Skeleton Box 3611 | -9/Exiles | Found Prototype Device 3612 | -9/Exiles | Identified Chronowheel 3612 | -9/Exiles | Activated Chronowheel 3612 | -9/Exiles | Spacetime reconverged on an earlier point 3642 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3728 | -9/Exiles | Discovered new exit (range 14) 3743 | -9/Exiles | Left Exiles lab with Skeleton Box 3743 | -9/Exiles | Entered Mines 3750 | -8/Mines | Core integrity fell below 50% 3758 | -8/Mines | Core integrity fell below 20% 3768 | -8/Mines | Destroyed by L-31 Rogue with Katana Last Messages --------------- really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 03684_ System corrupted: Matter fused (-10). 03706_ System corrupted: Matter fused (-5). 03728_ EXIT=FOUND 03738_ System corrupted: Substantial component data lost. LOCATION=UNKNOWN GOAL=ESCAPE 03743_ Receiving FarCom transmissions... 03748_ Lgt. Treads severed. 03751_ Lgt. Treads destroyed. 03755_ Lgt. Assault Rifle destroyed. 03758_ Flail severed. 03761_ Acquired Flail. 03766_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????#??????????????????? | | ????????????????????????????# ??????????????????? | | ???????????????????????????# ???????????????????? | | ????????????????????????### ???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????#????# ????????????????????? | | ???????????????????# ???# #????????????????????? | | ???????????????????# #??# #????????????????????? | | ??????????????????## #?# #?????????? #????????? | | ??????????????????# ## ##????? #?????????? | | ??????????????????# @ ### #?????????? | | ??????????????????# l #??????????????? | | ??????????????????## = ## #??????????????? | | ???????????????????## #??????????????????? | | ????????????????????## ##??????????????????? | | ?????????????????????## g##???????????????????? | | ??????????????????????##g #????????????????????? | | ???????????????????????## #????????????????????? | | ????????????????????????####????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisDeepChip Manual? 0 Play Time 00:30:48 Cumulative 43.5 hours Start 2022.09.08 @ 01:28:18 End 2022.09.08 @ 01:59:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84c5909a-a970-414e-b78e-e47bd26e188d