Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.15 @ 22:24:42 Player: MAXX-P31 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (554) 2770 Value Destroyed (20051) 20051 Prototype IDs (40) 800 Alien Tech Used (2) 400 Bonus (732) 732 TOTAL SCORE: 34253 Bonus ------- High Alert Combat Kills 896 Follower Combat Kills 349 Met Zhirov 300 Friendly Fire -813 Cogmind --------- Core Integrity 0/1600 Matter 218/300 Energy 98/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Particle Charger Drone Bay (2/2) Cooled Plasma Rifle KE Penetrator Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg Improved Thunder Leg Heavy Shield Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Reaction Control System Advanced Phase Shifter Improved Heavy Armor Plating Advanced Powered Armor Graphene Brace > --- WEAPON ----------- Nova Cannon Heavy Machine Gun KE Penetrator KE Penetrator Railgun > --- INVENTORY -------- Micro Antimatter Reactor Biometal Heavy Treads Improved Matter Compressor Advanced Particle Charger Quantum Capacitor Advanced Shield Generator Improved Hacking Suite Drone Bay Drone Bay Nova Cannon Enhanced Nova Cannon Enhanced Force Lance [Rating: 180] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Phase Cannon Energy Gun Wave Gun Energy Cannon Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Scythe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . 2 . . . . 2 . . . . 2 2 2 2 Power 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . . . . . 1 . . . . . . . . . . . . 1 2 . . Utility 9 | . . . 2 . . . 1 . . . . 2 . . . . 1 . . . . 1 . 1 1 Weapon 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . Parts Attached 294 | 7 7 2 24 . 10 1 25 17 25 8 3 16 4 1 5 2 15 . 4 5 2 41 18 35 17 Power 35 | 1 2 . 2 . . 1 . 1 5 . . . 2 1 1 . 4 . . 1 1 6 2 4 1 Engine 15 | 1 1 . 2 . . 1 . 1 5 . . . 2 1 . . . . . . . 1 . . . Core 10 | . 1 . . . . . . . . . . . . . 1 . 4 . . 1 . 3 . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . . 1 2 2 4 1 Propulsion 65 | 2 . 1 8 . 2 . 6 4 6 2 . 3 . . 1 . 1 . . 3 . 8 7 7 4 Treads 38 | 2 . 1 8 . 2 . 6 4 6 2 . 3 . . 1 . 1 . . . . 1 . . 1 Leg 26 | . . . . . . . . . . . . . . . . . . . . 3 . 7 6 7 3 Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 87 | 2 1 . 6 . 5 . 3 2 7 4 1 7 1 . . 1 5 . 1 1 1 13 7 13 6 Device 52 | 1 . . 2 . 1 . 2 . 7 2 1 7 1 . . 1 3 . 1 . 1 10 1 6 5 Storage 5 | 1 1 . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . Processor 18 | . . . 2 . 2 . . 1 . 2 . . . . . . 2 . . . . 3 1 5 . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protection 11 | . . . 1 . 2 . 1 1 . . . . . . . . . . . . . . 5 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 107 | 2 4 1 8 . 3 . 16 10 7 2 2 6 1 . 3 1 5 . 3 . . 14 2 11 6 Energy Gun 18 | 1 2 . . . . . 7 3 . . . . . . . . 2 . . . . 3 . . . Energy Cannon 29 | . . . 3 . . . 5 3 7 . . 5 1 . . . 1 . 1 . . . 1 2 . Ballistic Gun 33 | 1 . . 4 . . . . 1 . 1 1 . . . . . 2 . . . . 10 1 7 5 Ballistic Cannon 3 | . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . Launcher 20 | . 1 . 1 . 1 . 4 3 . 1 1 1 . . 3 1 . . 1 . . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 1 . 2 . 2 6 3 2 . . . . 1 1 . . . 3 . . . 2 1 Parts Lost 91 | . . 1 . . 3 2 1 2 4 . . 2 3 1 . 2 6 . . . 3 34 . 6 21 Power 11 | . . . . . . 1 . . . . . . 1 . . . . . . . 1 5 . . 3 Propulsion 17 | . . 1 . . 2 . . . . . . . . 1 . . 1 . . . . 5 . 1 6 Utility 36 | . . . . . . 1 . 2 3 . . 2 . . . 1 3 . . . 1 12 . 4 7 Weapon 27 | . . . . . 1 . 1 . 1 . . . 2 . . 1 2 . . . 1 12 . 1 5 Highest Loss Streak 21 | . . 1 . . 3 2 1 1 2 . . 1 2 1 . 2 2 . . . 2 9 . 3 21 To Critical Strikes 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . Average Backups 18 | 1 11 14 19 20 17 19 19 19 19 19 19 18 18 17 19 19 19 20 19 20 18 17 5 13 11 Power 1 | . 1 2 2 2 2 1 1 1 1 1 1 1 1 1 2 2 2 2 2 1 1 . 1 2 . Propulsion 2 | . 2 2 2 3 1 2 3 3 3 3 3 3 3 2 3 3 2 3 3 3 4 3 1 3 . Utility 6 | . 4 6 6 7 5 6 7 7 7 8 8 7 6 6 7 6 8 8 8 9 6 5 2 5 6 Weapon 6 | . 3 4 8 8 8 9 7 7 8 7 7 7 7 7 7 7 6 6 6 6 6 7 . 1 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 67 | . 1 . 14 . . . 15 3 6 3 1 3 . . . . 3 . 1 1 1 8 . 3 4 Power 8 | . 1 . 1 . . . . . 1 . . . . . . . 2 . . . . . . 2 1 Propulsion 20 | . . . 3 . . . 7 2 2 1 . . . . . . 1 . . . . 3 . 1 . Utility 17 | . . . 4 . . . 2 . . 2 1 3 . . . . . . 1 1 1 . . . 2 Weapon 22 | . . . 6 . . . 6 1 3 . . . . . . . . . . . . 5 . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 98 99 100 99 99 99 99 99 94 92 92 92 92 92 92 93 94 93 73 98 81 56 91 84 Engine 8 | . 11 14 11 11 11 10 9 9 14 15 15 12 12 13 12 6 . . . . . 2 . . . Core 2 | . 2 . . . . . . . . . . . . . . 6 10 11 11 11 9 4 . . . Treads 15 | . 28 26 22 22 22 22 18 18 23 17 15 13 13 12 13 13 10 11 11 7 . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . 5 17 16 11 25 17 Device 16 | . 14 14 21 22 12 11 17 18 17 7 7 19 20 19 20 19 16 17 17 16 16 17 2 8 16 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 6 6 6 6 6 5 5 5 5 5 4 3 4 3 Processor 14 | . . . 11 11 13 15 9 8 7 22 23 20 20 20 20 20 23 23 23 23 23 13 1 14 14 Protection 2 | . . . . . 7 6 9 8 4 . . . . . . . . . . . . . 19 10 . Energy Gun 2 | . 5 . . . . . 13 6 . . . . . . . . 4 5 5 . 5 1 . . . Energy Cannon 13 | . . . 19 22 19 20 11 20 22 3 19 18 19 19 16 17 13 . 3 . 5 . . 2 1 Ballistic Gun 3 | . 8 . 1 . . . . . . 6 3 . . . . . 3 17 10 . 5 14 3 13 15 Ballistic Cannon 1 | . 5 26 . . . . . . . . . . . . . . . . 1 . 4 . . . . Launcher 1 | . 8 1 . . . 1 1 . . 12 . 1 . . 3 2 . . . . . . . . . Peak Build Rating 180 | 7 11 8 22 21 31 31 44 47 52 72 69 76 76 77 72 72 96 96 99 100 102 117 131 164 180 Average Rating 60 | 5 8 7 20 21 25 30 36 41 48 62 65 73 75 72 70 70 84 95 94 71 100 93 85 152 156 On Entrance 59 | . 7 8 8 21 21 31 31 35 44 51 69 65 76 76 71 70 69 96 96 91 100 102 2 131 164 Avg Prop Armor Cover (%) 15 | . . . 10 . . . . . . . 8 . . . . . . . . . . . 8 . 37 Naked Turns 89 | . . . . . . . . . . . . . . . . . . . . . . 32 16 . 41 Heaviest Build 154 | 12 32 32 65 59 66 66 75 74 90 84 87 97 95 95 89 91 108 100 110 110 110 110 129 135 154 Greatest Support 172 | 40 40 40 40 40 43 43 43 40 62 90 90 100 100 100 100 98 98 90 90 90 90 115 159 169 172 Greatest Overweight (x) 7 | . . 1 2 1 1 1 2 1 1 1 1 1 . . . . 1 1 1 2 1 1 7 . 1 Average Overweight (x) . | . . . . 1 1 1 1 1 1 . . . . . . . . 1 1 . . . 2 . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 Average Capacity 19 | 7 13 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 13 15 14 Most Carried 20 | 2 15 15 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 8 15 15 Average Carried 18 | 1 11 14 19 20 17 19 19 19 19 19 19 19 19 18 19 19 19 19 19 19 19 18 5 13 13 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 15 15 5 Final Carried 20 | 2 15 15 20 20 20 20 20 20 20 20 20 20 19 19 20 20 20 20 20 20 20 5 8 15 4 Class Distribution -------------------- 23% | Skirmisher 18% | Mutant 15% | Scavenger-Gunner 13% | Gunner 12% | Scavenger-Skirmisher 8% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Mutant | -5/Zhirov Skirmisher | -4/Proximity Caves Scavenger-Gunner | -4/Factory Mutant | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 12231 | 285 461 210 611 . 195 240 752 385 409 129 397 833 310 195 60 308 1054 86 523 . 634 1666 264 1357 867 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 24860 | 96 604 116 2416 136 137 438 2911 2670 2069 . 1452 1652 652 224 . 553 2468 58 411 . 517 1853 92 1788 1547 Parts 1140 | 9 51 4 100 6 3 29 134 119 100 . 85 75 26 15 . 23 84 . 22 . 11 103 3 71 67 Haulers Intercepted 28 | . 2 . 6 . . . 6 5 1 . . 2 . . . . 3 . . . . 1 . . 2 Recyclers Shooed 26 | . 1 . 3 . . 3 . 2 . . 2 5 . . . . 2 . . . . 3 1 3 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 80 | . . . . . . . . . . . . . 24 11 4 20 . . 13 . 8 . . . . Prevented 6 | . . . . . . . . . . . . . 4 . 2 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 389 | . 13 12 32 3 3 12 50 37 35 . 23 23 11 8 . 16 27 . 14 . 12 25 1 15 17 Melee 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . Guns 91 | . 5 . . . . . 20 9 . . 2 . . . . . 7 . 2 . . 19 1 9 17 Cannons 155 | . . 2 30 3 1 3 12 19 21 . 16 10 7 2 . 5 14 . 2 . 5 3 . . . AOE 121 | . 8 10 1 . 2 9 16 7 9 . 5 13 2 6 . 9 4 . 10 . 7 3 . . . Classes Destroyed 22 | 2 6 1 4 . . 1 3 . 2 . . . 1 . . 2 . . . . . . . . . Worker 39 | . 3 . 6 . . 4 3 7 . . 4 5 . . . . 1 . . . . 6 . . . Builder 23 | . 6 1 . . . 1 2 2 . . 1 2 . . . . 2 . . . . 3 . 2 1 Tunneler 9 | 2 1 . 1 . . 2 2 . . . . . . . . . . . . . . . . 1 . Hauler 28 | . 2 . 6 . . . 6 5 1 . . 2 . . . . 3 . . . . 1 . . 2 Recycler 45 | 1 1 1 4 . . 2 7 5 5 . 8 1 . . . . 3 . . . . 1 . 4 2 Minesweeper 5 | . . . . . . . . . . . . . 3 . . 2 . . . . . . . . . Mechanic 4 | . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . Operator 6 | . . . 1 . . . 1 1 1 . . . . . . . 1 . . . . . . 1 . Drone 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Watcher 20 | . 3 . 5 . . . 4 1 . . 2 1 . . . . 2 . . . . . . . 2 Swarmer 74 | . 3 . . . . 7 13 4 6 . 8 . 3 6 . 5 4 . 5 . . 3 . . 7 Grunt 138 | . 10 . 21 3 . 3 19 16 12 . 7 13 4 . . 4 8 . 5 . 7 4 . 1 1 Brawler 11 | . . . 1 . . . 2 2 2 . . . 1 . . 1 1 . . . . . . . 1 Duelist 16 | . . . 1 . . . 5 3 1 . 1 . 1 . . . . . 1 . 2 . . . 1 Protector 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Sentry 50 | . . . 9 . . . 9 11 3 . 1 1 1 . . 1 5 . 1 . 1 2 1 3 1 Specialist 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . Hunter 30 | . . . . . . 2 . . . . 1 4 1 2 . . 2 . 2 . 2 6 . 5 3 Programmer 42 | . . . . . . . . . 6 . 5 4 . . . 2 7 . . . . 10 . 5 3 Heavy 3 | . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Assembled 19 | . . 12 . . 7 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | 2 9 8 5 3 2 5 10 5 5 . 9 7 3 3 . 5 5 . 6 . 8 12 1 4 14 Combat Bots Only 13 | . 3 8 3 3 2 4 8 4 5 . 5 6 3 3 . 5 4 . 6 . 8 4 1 3 13 Max Kills in Single Turn 5 | 1 3 5 2 1 5 3 3 4 4 . 4 5 1 3 . 2 5 . 5 . 5 3 1 2 3 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Exploded 5 | . 2 5 1 . 1 3 3 3 4 . 2 3 1 3 . 2 4 . 5 . 5 3 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Hostile Shots Fired 2241 | . 41 15 67 16 51 47 122 82 162 . 79 93 66 23 . 40 136 . 30 . 41 330 74 215 511 Missed 750 | . 12 4 23 4 16 23 35 25 59 . 18 30 20 5 . 13 38 . 9 . 16 70 21 73 236 Hits 1491 | . 29 11 44 12 35 24 87 57 103 . 61 63 46 18 . 27 98 . 21 . 25 260 53 142 275 Melee 12 | . . 1 1 . . . . 6 . . . . . . . . 1 . . . . . . . 3 Projectile 1479 | . 29 10 43 12 35 24 87 51 103 . 61 63 46 18 . 27 97 . 21 . 25 260 53 142 272 AOE 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Critical Strikes 115 | . . . 2 2 17 . 3 1 4 . 2 5 2 . . 1 12 . . . 1 33 2 10 18 Actively Blocked 27 | . . . . . . . . . . . . . . . . . . . . . . . 2 10 15 Part Disruptions 4 | . . . . . . . . . . . 2 . . . . . 1 . . . . 1 . . . Damage Taken 27971 | . 416 206 599 165 578 297 1321 939 1266 . 625 677 752 395 . 866 2081 . 307 . 522 5104 1439 3165 6251 Core 4308 | . 40 15 74 28 80 55 109 51 70 . 114 109 127 83 . 327 193 . 33 . . 825 147 211 1617 Absorbed by Shields 2353 | . . . . . . . . . 100 . 230 388 . . . . . . 112 . 12 315 . . 1196 Regen/Repaired (Parts) 573 | . . . . . . . 29 190 . . . . . . . . 354 . . . . . . . . Core Remaining (%) 66 | 100 . 78 . . . 40 . 70 . . 73 . . . . 24 . . . . 77 28 88 85 . Volleys Fired 985 | 5 46 20 111 8 33 30 114 89 67 . 54 48 29 7 . 27 81 1 30 . 14 75 15 36 45 Largest 5 | 2 2 2 2 2 2 2 3 3 3 . 3 3 3 3 . 3 4 4 4 . 4 4 2 5 5 Hottest 316 | 60 85 60 136 136 136 136 211 233 250 . 190 250 255 255 . 235 316 179 250 . 250 247 146 249 244 Shots Fired 2602 | 10 73 33 217 16 56 51 305 247 191 1 108 119 77 17 . 61 279 4 57 . 48 256 23 165 188 Gun 1047 | 10 53 . 6 . . . 174 53 3 . 11 . . . . . 89 4 27 . 23 239 15 157 183 Cannon 1397 | . 6 26 206 16 42 42 98 186 183 . 91 97 70 15 . 47 189 . 26 . 22 14 8 8 5 Launcher 158 | . 14 7 5 . 14 9 33 8 5 1 6 22 7 2 . 14 1 . 4 . 3 3 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 738 | 5 33 26 20 . . . . . . . 11 . . . . . 32 3 21 . 23 209 15 157 183 Thermal 1690 | 5 18 . 192 16 42 42 272 239 186 . 91 97 70 15 . 47 246 1 32 . 22 36 8 8 5 Explosive 126 | . 14 7 5 . 14 9 22 2 5 1 6 11 3 2 . 14 1 . 4 . 3 3 . . . Electromagnetic 48 | . 8 . . . . . 11 6 . . . 11 4 . . . . . . . . 8 . . . Robot Hit Streak 27 | 7 13 6 15 8 5 13 27 27 16 . 16 17 18 7 . 11 18 9 13 . 6 18 7 20 9 Robot Miss Streak 7 | 1 2 5 4 1 2 3 4 2 3 . 3 2 3 6 . 2 6 . 2 . 7 6 4 4 4 Penetration Max 2 | . . . . . . . . . . . 2 . . . . . 1 . . . 1 1 1 1 1 Secondary Targets 17 | . . . . . . . 6 . . . . . . . . . . . . . . 2 . 1 8 Max Gunslinging Chain 2 | . . . . . . . 2 . . . . . . . . . . . . . . 1 . 1 1 Shots Hit Robots 1647 | 8 47 13 138 12 45 31 188 163 119 . 59 77 53 10 . 31 182 3 25 . 28 162 16 124 113 Core Hits 1046 | 4 45 25 64 4 28 33 123 81 64 . 56 65 24 14 . 41 78 1 40 . 54 87 7 51 57 Critical Kills 37 | . . . 3 . . . . 2 1 . 4 . . . . 2 2 1 3 . 3 6 . 2 8 Critical Parts Destroyed 39 | . 1 . . . . . . . . . 3 . . . . . 1 . 3 . 3 8 . 7 13 Critical Strikes 112 | . 3 . 4 . 2 . 11 8 1 . 7 . . . . 2 6 1 6 . 7 16 . 17 21 Burn 22 | . 1 . . . . . 11 6 . . . . . . . . 3 . . . . 1 . . . Meltdown 8 | . . . 2 . . . . 2 1 . . . . . . 2 1 . . . . . . . . Destroy 70 | . 1 . 1 . . . . . . . 7 . . . . . 2 1 6 . 7 14 . 10 21 Blast 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sever 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Impale 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . Melee Attacks 59 | . . . . . 22 . . . . . . . . . . . . . . . . . . 30 7 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 22 | . . . . . 22 . . . . . . . . . . . . . . . . . . . . Piercing 37 | . . . . . . . . . . . . . . . . . . . . . . . . 30 7 Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . Damage Inflicted 57559 | 95 1642 726 3267 259 1521 1351 6625 4514 3904 . 2707 4301 1835 525 . 1854 6105 53 1561 . 1719 4934 944 3784 3333 Guns 16397 | 94 533 . 80 . . . 2285 923 64 . 250 . . . . . 1730 53 301 . 257 4136 259 2247 3185 Cannons 23226 | . 86 177 2912 259 472 554 1379 3018 3082 . 1540 1998 1427 271 . 972 3900 . 138 . 307 201 241 211 81 Explosions 15032 | . 1011 519 222 . 377 785 2917 553 719 . 800 2299 408 254 . 869 444 . 1122 . 1155 578 . . . Melee 2030 | . . . . . 672 . . . . . . . . . . . . . . . . . . 1291 67 Ramming 874 | 1 12 30 53 . . 12 44 20 39 . 117 4 . . . 13 31 . . . . 19 444 35 . Kinetic 11251 | 49 298 177 203 . . . . . . . 250 . . . . . 510 28 231 . 259 3555 259 2247 3185 Thermal 29349 | 45 382 27 2789 259 472 554 3683 3941 3146 . 1540 2849 1427 271 . 972 5219 25 208 . 305 702 241 211 81 Explosive 12522 | . 867 492 222 . 377 785 2493 389 642 . 800 905 227 254 . 869 345 . 1122 . 1155 578 . . . Electromagnetic 1533 | . 83 . . . . . 405 164 77 . . 543 181 . . . . . . . . 80 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 672 | . . . . . 672 . . . . . . . . . . . . . . . . . . . . Piercing 1358 | . . . . . . . . . . . . . . . . . . . . . . . . 1291 67 Highest Corruption 20 | . . . . . . . . 4 1 1 3 1 1 1 1 2 8 8 8 8 8 19 1 10 20 Average Corruption 4 | . . . . . . . . 2 1 1 1 1 1 1 1 1 4 8 8 8 8 9 1 8 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 313 | . . . . . . . . 18 19 6 8 4 4 5 2 16 42 25 58 5 35 29 . 31 6 Message Errors 58 | . . . . . . . . 3 4 1 2 1 . 1 . 2 7 4 11 2 7 9 . 4 . Matter Fused 72 | . . . . . . . . 8 2 2 4 1 3 . . 2 10 7 16 1 5 6 . 3 2 Heat Flow Errors 42 | . . . . . . . . 1 2 . 1 . . 2 1 1 6 6 8 1 5 . . 7 1 Energy Discharges 33 | . . . . . . . . 2 2 . 1 1 1 . . 3 3 3 4 1 9 1 . 2 . Parts Rejected 4 | . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 1 Parts Fused 7 | . . . . . . . . 1 . . . . . . . . 1 . 2 . 2 . . 1 . Data Loss (minor) 45 | . . . . . . . . 2 4 1 . 1 . 1 1 3 7 4 11 . 3 3 . 4 . Data Loss (major) 15 | . . . . . . . . . 2 1 . . . . . 2 1 . 3 . 1 3 . 2 . Misfires 9 | . . . . . . . . . 1 1 . . . . . 1 1 . 1 . 2 . . 2 . Alerts 9 | . . . . . . . . . 2 . . . . 1 . 1 1 1 2 . . 1 . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 17 | . . . . . . . . 1 . . . . . . . . 4 . . . 1 6 . 5 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 887 | . 94 . 34 . 5 26 20 16 130 . 71 191 79 . . 57 89 . 1 . . 9 . 65 . Projectiles 494 | . . . 34 . . 17 . 11 68 . 71 94 56 . . 57 86 . . . . . . . . Explosions 328 | . 94 . . . 5 9 20 5 62 . . 97 23 . . . 3 . 1 . . 9 . . . Melee 65 | . . . . . . . . . . . . . . . . . . . . . . . . 65 . Knockbacks 15 | . 1 6 . . . . 1 1 . . 2 . . . . . . . . . 3 . . 1 . Impact 5 | . . . . . . . 1 1 . . 2 . . . . . . . . . . . . 1 . Kinetic 9 | . 1 5 . . . . . . . . . . . . . . . . . . 3 . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 569 | . 57 50 . . 24 34 23 . . . . . 50 101 . 80 . . . . 55 95 . . . Shots 21 | . 2 2 . . 1 2 1 . . . . . 1 4 . 2 . . . . 3 3 . . . Rammed 48 | 1 2 7 9 . . 1 5 4 2 . 8 1 . . . 1 6 . . . . 1 . . . Targets Rammed 93 | 1 2 7 9 . . 2 6 6 2 . 8 1 . . . 1 6 . . . . 4 37 1 . Kicked 41 | . . . . . . . . . . . . . . . . . . . . . . 3 37 1 . Crushed 4 | . . . . . . 1 1 2 . . . . . . . . . . . . . . . . . Highest Temperature 435 | . 207 . 318 89 27 27 294 261 348 . 283 216 150 252 134 174 435 192 195 191 181 60 127 434 255 Average Temperature 74 | . 60 . 43 53 11 11 67 68 94 . 83 49 32 85 87 67 131 78 90 101 79 27 64 105 47 Received Heat Transfer 3386 | . 198 . 273 129 40 36 423 288 172 . 137 134 229 . . 27 531 . 34 . 57 75 234 279 90 Effects 12 | . . . . . . . 1 . 1 . . . . . . . 6 . . . . . . 4 . Shutdowns 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Energy Bleed 3 | . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . Interference 7 | . . . . . . . 1 . . . . . . . . . 2 . . . . . . 4 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Total Turns 50 | . . . . . . . . . . . . . . . . . . . . . . . . . 50 Longest Duration 30 | . . . . . . . . . . . . . . . . . . . . . . . . . 30 Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 18 | . . . 2 . . . 2 3 5 . . . 1 . . 2 3 . . . . . . . . Combat Hostiles 15 | . . . 1 . . . 2 2 5 . . . 1 . . 2 2 . . . . . . . . Parts Melted 136 | . . . 10 3 . 2 25 23 22 . 5 6 3 . . 5 30 . . . . 1 1 . . Heat Transferred 45560 | 100 729 50 4773 444 263 999 7636 6993 5224 . 2412 3556 2008 333 . 1147 6710 37 296 . 407 962 222 185 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . 1 1 1 . . 4 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Maximum Alert Level 3 | . . . 2 1 . 1 3 2 2 1 2 2 . . . . 1 . . . . 1 . . 1 Low Security (%) 61 | 100 100 100 77 74 . 72 72 18 1 90 58 78 . . . . 61 . . . . 53 100 100 40 Level 1 21 | . . . 21 26 . 27 10 8 55 9 30 3 . . . . 38 . . . . 46 . . 59 Level 2 14 | . . . . . . . 4 73 42 . 10 18 . . . . . . . . . . . . . Level 3 1 | . . . . . . . 13 . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Peak Influence 951 | 5 189 58 403 216 . 314 951 661 652 226 426 639 . . . . 384 . . . . 283 129 102 356 Initial 397 | . . 5 . 156 . . 97 397 296 226 . 198 . . . . 30 . . . . . 129 18 19 Average 203 | 1 65 7 121 187 . 131 242 436 417 85 171 182 . . . . 187 . . . . 152 43 35 212 Influence Increases 13243 | 15 624 176 1217 70 . 534 1851 1406 1082 . 735 996 245 190 21 347 1021 5 320 . 275 969 34 457 653 Destroy 0b10 Robot/C 7680 | . 260 40 720 60 . 240 980 840 700 . 460 460 220 160 20 280 540 . 280 . 240 520 20 300 340 Destroy 0b10 Robot/NC 940 | 15 80 10 130 . . 45 145 115 35 . 75 55 15 . . 20 65 5 . . . 55 . 40 35 Destroy Leader 1798 | . 60 10 222 10 . 50 230 224 192 . 114 136 10 30 . 40 150 . 40 . 20 132 10 50 68 Allied During Kill 84 | . . 8 18 . . . . 37 . . . . . . 1 7 . . . . . 13 . . . Trap Triggered on 0b10 20 | . . . . . . . . . . . . . . . . . . . . . . 20 . . . Successful Hack 348 | . 46 . 71 . . . 58 35 42 . 28 . . . . . 40 . . . . . . 4 24 Disable Machine 795 | . 75 45 30 . . 120 60 60 45 . . 240 . . . . 45 . . . . 30 . 15 30 Anti-Garrison Action 150 | . . . . . . . 150 . . . . . . . . . . . . . . . . . . Destroy Structure 933 | . 58 63 26 . . 64 123 50 38 . 43 105 . . . . 166 . . . . 154 4 18 21 Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 480 | . 45 . . . . 15 105 45 30 . 15 . . . . . 15 . . . 15 45 . 30 120 Influence Decreases 13091 | 15 610 190 816 315 156 284 1158 1698 1085 648 329 765 701 371 21 299 710 364 131 189 275 722 249 456 534 Entered New Map 2854 | . . 9 . 245 156 . 153 546 355 422 . 208 237 36 . . 18 134 . 189 . . 118 14 14 Time Decay 8200 | 15 433 171 636 70 . 264 695 642 690 226 329 537 434 325 21 279 632 230 131 . 255 362 131 382 310 Lost Part 850 | . . 10 . . . 20 10 20 40 . . 20 30 10 . . 60 . . . 20 340 . 60 210 Lost Ally 110 | . . . 30 . . . . 40 . . . . . . . 20 . . . . . 20 . . . Purge Threat 1077 | . 177 . 150 . . . 300 450 . . . . . . . . . . . . . . . . . Squads Dispatched 82 | . 1 . 5 . . 2 7 8 14 . 4 9 . . . . 9 . . . 1 5 1 5 11 Investigation 10 | . 1 . 2 . . . . 1 2 . 2 . . . . . . . . . . . . 1 1 Extermination 24 | . . . . . . . . . 5 . 2 4 . . . . 4 . . . . 2 1 3 3 Reinforcement 26 | . . . 3 . . 2 2 1 4 . . 4 . . . . 2 . . . . 3 . 1 4 Assault 9 | . . . . . . . 5 3 . . . . . . . . . . . . 1 . . . . Garrison 13 | . . . . . . . . 3 3 . . 1 . . . . 3 . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 5 | . . . . . . 2 1 . . . . 1 . . . . . . . . . 1 . . . Haulers Reinforced 5 | . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 23 | . 2 1 2 . . . 2 4 . . 1 2 . . . . 2 . . . . 3 . 4 . Communications Jammed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Distress Signals 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Times Spotted 528 | . 21 14 50 2 3 13 80 56 36 . 25 25 11 8 . 14 33 . 7 . 12 44 3 23 48 Peak Tracking Total 15 | . 4 8 3 2 4 4 6 5 5 . 4 4 3 3 . 4 4 . 3 . 7 7 3 4 15 Tactical Retreats 23 | . 2 . . . . 1 4 3 1 . 1 . . . . . 1 . . . 1 3 . 2 4 ECM-based Alert Blocks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 17 | . 1 . 2 . . . 1 3 2 . 2 . . . . . 1 . . . . . 1 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Most Traps Carried 6 | . . . . . . . . . . . . . 6 6 6 6 6 6 6 6 6 6 . . . Objects Rigged 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 63 | . 5 3 2 . 8 8 5 4 3 . . 16 . . . 1 3 . . . . 2 . 1 2 Max in Single Turn 9 | . 2 1 1 . 1 8 2 1 1 . . 9 . . . 1 1 . . . . 1 . 1 1 Garrison Access 5 | . . . . . . . 1 1 1 . 1 . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 88 | . 9 . 11 . 2 . 13 12 11 . 7 5 . . 1 1 7 . . 4 . 2 . 2 1 Terminals 50 | . 8 . 7 . . . 8 9 6 . 3 4 . . . . 3 . . . . . . 1 1 Fabricators 8 | . . . . . . . . . 2 . 1 1 . . . . 3 . . . . . . 1 . Repair Stations 6 | . . . . . . . 1 2 1 . 1 . . . . . 1 . . . . . . . . Recycling Units 5 | . 1 . 2 . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 2 . . . 2 . 1 . 1 . . . . . . . . . . 1 . . . Garrison Access 4 | . . . . . . . . 1 1 . 1 . . . . . . . . . . 1 . . . Total Hacks 266 | . 29 . 39 . 26 . 41 35 24 . 16 9 . . 4 1 12 . . 17 . 6 . 4 3 Successful 165 | . 15 . 23 . 26 . 23 20 12 . 9 3 . . 4 1 4 . . 17 . 5 . 2 1 Failed 99 | . 14 . 16 . . . 18 15 12 . 6 6 . . . . 8 . . . . . . 2 2 Catastrophic 16 | . 3 . 3 . . . . . 2 . 1 4 . . . . 2 . . . . . . 1 . Database Lockouts 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Manual 79 | . 16 . 18 2 . . 13 3 12 . 3 4 . . 1 . 7 . . . . . . . . Terminals 142 | . 25 . 21 . . . 27 29 18 . 6 6 . . . . 5 . . . . . . 2 3 Fabricators 15 | . . . . . . . . . 3 . 2 3 . . . . 5 . . . . . . 2 . Repair Stations 13 | . . . . . . . 2 5 1 . 3 . . . . . 2 . . . . . . . . Recycling Units 22 | . 4 . 12 . . . 6 . . . . . . . . . . . . . . . . . . Scanalyzers 22 | . . . 6 . . . 6 . 1 . 4 . . . . . . . . . . 5 . . . Garrison Access 4 | . . . . . . . . 1 1 . 1 . . . . . . . . . . 1 . . . Terminal Hacks 107 | . 10 . 11 . 26 . 10 15 5 . 3 2 . . 4 1 2 . . 17 . . . . 1 Record 32 | . . . . . 26 . . . . . . . . . . 1 . . . 5 . . . . . Part Schematic 11 | . 1 . . . . . . 2 . . . . . . 4 . . . . 4 . . . . . Robot Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 2 . 3 . . . . . 1 . . . . . . . . . . 4 . . . . . Prototype ID Bank 8 | . 1 . 2 . . . . . 1 . . . . . . . . . . 4 . . . . . Open Door 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Branch Access Points 3 | . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . Emergency Access Points 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . Alert Level 13 | . 1 . 2 . . . 4 2 1 . 1 1 . . . . 1 . . . . . . . . Unreport Threat 8 | . 2 . 1 . . . 2 3 . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 9 | . 1 . 1 . . . 3 1 1 . 1 . . . . . 1 . . . . . . . . Zone Layout 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 7 | . . . . . . . 2 2 . . 1 . . . . . 2 . . . . . . . . Scan Component 4 | . . . . . . . 1 1 . . 1 . . . . . 1 . . . . . . . . Repair 3 | . . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 17 | . . . 5 . . . 4 . 1 . 3 . . . . . . . . . . 4 . . . Insert Component 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Retrieve Study 13 | . . . 5 . . . 1 . . . 3 . . . . . . . . . . 4 . . . Garrison Access Hacks 4 | . . . . . . . . 1 1 . 1 . . . . . . . . . . 1 . . . Seal Access 4 | . . . . . . . . 1 1 . 1 . . . . . . . . . . 1 . . . Unauthorized Hacks 26 | . 4 . 7 . . . 6 2 5 . 1 1 . . . . . . . . . . . . . Terminals 13 | . 1 . . . . . 5 2 5 . . . . . . . . . . . . . . . . Track 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Botnet 7 | . 1 . . . . . 2 2 2 . . . . . . . . . . . . . . . . Detonate 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Operators 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Skim 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Haulers 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 3 . 7 . . . 1 . . . . . . . . . . . . . . . . . . Monitor 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Reject 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . Recyclers 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 67 | . 9 . 10 1 . . 11 7 10 . 6 5 . . . . 5 . . . . . . 2 1 Full Trace Events 7 | . . . 2 . . . . 1 2 . . . . . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . 1 . . . . . 1 2 . . . . . . 4 . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . . . . . . . . . . . . . . 95 . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 13 | . . . 5 . . . 1 . . . 3 . . . . . . . . . . 4 . . . Parts Repaired 3 | . . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . Time 98 | . . . . . . . 32 38 . . . . . . . . 28 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 9 | . . 3 . . . . . 2 . . . . . . 2 . . . . . 1 1 . . . Largest Group 3 | . . 3 3 . . . . 2 . . . . . . 2 1 . . . . 1 2 . . . Highest-Rated Group 96 | . . 40 40 . . . . 62 . . . . . . 82 31 . . . . 49 96 . . . Highest-Rated Ally 51 | . . 16 16 . . . . 31 . . . . . . 51 31 . . . . 49 49 . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 84 | . . 6 25 . . . . 45 . . . . . . 5 1 . . . . . 2 . . . Total Damage 1179 | . . 54 244 . . . . 724 . . . . . . 120 . . . . . . 37 . . . Kills 15 | . . 2 4 . . . . 7 . . . . . . 1 . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Active Infowar (turns) 25998 | 27 1340 1037 3330 150 250 . 3205 1289 . 622 1298 1738 1064 723 1072 1292 2206 912 1724 239 1032 1017 . . 431 Optics 14270 | . . . . . . . . . . 614 1298 1738 1064 723 1072 1292 2206 912 1724 239 1032 356 . . . Sensors 13289 | . . . . . . . . . . 622 928 1273 890 680 1072 1155 2112 912 1695 239 870 410 . . 431 Traps 7222 | . . . . . . . . . . . . 1708 1064 723 1072 1292 992 . . . . 371 . . . Seismic 10628 | 27 1340 1037 3330 150 250 . 3205 1289 . . . . . . . . . . . . . . . . . Decoding 7115 | . . . . . . . . . . . . . . . . . 2191 912 1724 239 1032 1017 . . . Jamming 2924 | . . . . . . . . . . . . . . . . . 685 912 1295 . . 32 . . . ECM 48 | . . . . . . . . . . . . . . . . . . . . . . 48 . . . Robot Analysis Total 10 | . 2 . 3 . . . . . 1 . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 12 | . . 1 . . . . . . . . . . 1 1 2 2 . 2 1 . 2 . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Decoded 0b10 Intel 52 | . . . . . . . . . . . . . . . . . 32 . . . . 20 . . . Traps 37 | . . . . . . . . . . . . . . . . . 24 . . . . 13 . . . Emergency Access 13 | . . . . . . . . . . . . . . . . . 8 . . . . 5 . . . Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 33894 | 107 1340 1037 3330 150 1254 1071 3262 2316 2797 622 1298 1738 1064 723 1072 1292 2206 912 1724 239 1032 1049 409 1164 686 Spaces Moved 14906 | 49 708 568 1294 64 469 487 1164 731 1074 328 622 860 564 406 658 604 757 404 719 143 518 479 197 610 429 Core 211 | 1 . . . . . . . . . . . . . . . . . . . . . 58 31 . 121 Treads 12663 | 48 708 568 1294 64 469 487 1164 731 1074 328 622 860 564 406 658 604 757 404 719 84 . 39 . . 11 Legs 1942 | . . . . . . . . . . . . . . . . . . . . 59 518 382 76 610 297 Wheels 90 | . . . . . . . . . . . . . . . . . . . . . . . 90 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 200 200 200 200 200 216 165 165 160 160 160 160 160 160 225 225 120 120 50 50 109 50 Average Speed 186 | 157 160 162 214 200 200 200 225 249 225 181 167 169 160 160 160 160 215 225 225 150 174 122 139 109 101 Slowest Speed 320 | 160 160 240 320 200 200 200 305 250 250 224 240 225 160 160 160 160 250 225 225 260 190 240 205 117 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 4 99 98 97 7 54 90 96 88 26 92 31 24 79 67 81 85 25 75 88 59 70 16 5 17 12 Regions Visited 25 Branch Regions 13 Pre-discovered Areas 5 | . . . . . 1 . . . . . . . . . 1 . . . . 3 . . . . . Known Exits Taken 16 | . 1 . 1 . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 . 1 . . . . . . . . . . . . . 1 . . . Scrap Searched 16 | . . 1 . . . . . . . . . . 1 2 3 1 . 2 2 . 4 . . . . Spaces Dug 162 | . . 10 . . . . . . . . 3 11 . . . 14 11 . 72 . 39 . . . 2 Terrain Destroyed 1493 | . 73 73 27 . 50 88 177 43 41 . 38 116 69 98 . 149 83 3 159 . 77 104 3 7 15 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Projectile 181 | . . 1 . . . 3 1 11 7 . 6 13 8 3 . 11 47 3 10 . 6 28 3 7 13 AOE 1307 | . 73 72 27 . 50 85 176 32 34 . 32 103 61 95 . 138 36 . 148 . 71 74 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total 18885 | 65 845 644 1643 71 699 530 1564 1031 1305 357 772 1038 657 462 682 866 1145 406 779 166 613 748 297 943 557 Wait 1797 | 2 55 41 135 . 147 4 170 142 88 . 60 71 39 32 5 210 222 . 12 . 50 80 19 178 35 Move 14881 | 49 707 567 1293 63 468 486 1163 730 1074 327 621 859 563 405 657 603 756 403 718 142 517 478 196 608 428 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 204 | 2 16 3 29 . 8 2 27 8 11 5 4 9 3 4 4 2 14 1 4 1 7 18 9 10 3 Fast Attach 180 | 7 3 . 5 . 2 . 13 14 14 4 . 4 1 1 4 3 10 . 1 11 2 32 14 30 5 Attach 90 | . 2 3 4 . 8 2 3 4 4 . . 4 4 4 . 2 8 . 1 . 4 19 5 2 7 Detach 24 | . 4 . . . . . 1 2 3 . . 1 . . 1 . 4 . . 1 . 2 . 5 . Swap 269 | . 3 1 20 . 7 4 26 10 16 9 21 29 15 5 2 17 26 . 8 1 4 16 1 13 15 Drop 284 | . 7 2 37 . 7 . 41 22 26 12 4 12 3 4 9 1 18 1 5 10 7 16 1 28 11 Fire 985 | 5 46 20 111 8 33 30 114 89 67 . 54 48 29 7 . 27 81 1 30 . 14 75 15 36 45 Melee 56 | . . . . . 19 . . . . . . . . . . . . . . . . . . 30 7 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 41 | . . . . . . . . . . . . . . . . . . . . . . 3 37 1 . Crush 51 | . 2 7 9 . . 2 6 6 2 . 8 1 . . . 1 6 . . . . 1 . . . Escape Stasis 7 | . . . . . . . . 4 . . . . . . . . . . . . . . . 2 1 Rewire 10 | . . . . . . . . . . . . . . . . . . . . . 8 2 . . . Trap 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 4 exits: *Fac x4) -7/Waste -7/Factory -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 608 | -10/Materials | Discovered new exit (range 15) 703 | -10/Materials | Discovered new exit (range 10) 838 | -10/Materials | Discovered new exit (range 11) 973 | -10/Materials | Discovered new exit (range 12) 1296 | -10/Materials | Discovered new exit (range 11) 1323 | -10/Materials | Identified exit to Mines 1448 | -10/Materials | Entered Mines 1461 | -10/Mines | Discovered new exit (range 16) 1465 | -10/Mines | Assembled infested the area 1561 | -10/Mines | Destroyed 8 combat bots 1946 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2059 | -10/Mines | Discovered new exit (range 5) 2124 | -10/Mines | Discovered new exit (range 8) 2485 | -10/Mines | Entered Materials 2485 | -9/Materials | Accompanied by 3 allies 2485 | -9/Materials | Evolved 2 slots: Utility x2 2787 | -9/Materials | Build established: Scavenger-Mutant 2892 | -9/Materials | Lost 3 allies 3107 | -9/Materials | Discovered new exit (range 16) 3454 | -9/Materials | Discovered new exit (range 15) 3874 | -9/Materials | Identified exit to Mines 4235 | -9/Materials | Discovered new exit (range 16) 4829 | -9/Materials | Discovered new exit (range 16) 5815 | -9/Materials | Entered Mines 5837 | -9/Mines | Met a Derelict bent on vengeance 5852 | -9/Mines | Build established: Mutant 5897 | -9/Mines | Found a hidden stash of uninstalled traps 5955 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5957 | -9/Mines | Discovered new exit (range 5) 5965 | -9/Mines | Entered Exiles 6015 | -9/Exiles | Met 8R-AWN 6047 | -9/Exiles | Met EX-HEX 6125 | -9/Exiles | Met EX-DEC 6135 | -9/Exiles | Learned location of Zion (-6) 6233 | -9/Exiles | Attacked by the Exiles 6258 | -9/Exiles | Murdered 5 allies 6293 | -9/Exiles | Lost 3 parts (2n1w) 6322 | -9/Exiles | Found Prototype Ballistic Gun 6325 | -9/Exiles | Found Prototype Ballistic Gun 7032 | -9/Exiles | Destroyed 8R-AWN 7050 | -9/Exiles | Found Prototype Device 7050 | -9/Exiles | Identified AS-neutralizer No. 17b 7054 | -9/Exiles | Found Prototype Processor 7054 | -9/Exiles | Identified Exp. Targeting Computer 7193 | -9/Exiles | Discovered new exit (range 14) 7219 | -9/Exiles | Entered Mines 7632 | -8/Mines | Core integrity fell below 50% 7764 | -8/Mines | Discovered new exit (range 12) 8007 | -8/Mines | Discovered new exit (range 15) 8290 | -8/Mines | Entered Materials 8290 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 8291 | -8/Materials | Identified exit to Storage 8591 | -8/Materials | Build established: Gunner 8923 | -8/Materials | Build established: Scavenger-Gunner 9309 | -8/Materials | Discovered new exit (range 15) 9597 | -8/Materials | Build established: Gunner 9777 | -8/Materials | Discovered new exit (range 15) 10033 | -8/Materials | Destroyed 7 combat bots 10086 | -8/Materials | Build established: Scavenger-Gunner 10498 | -8/Materials | Repaired Cooling System 10731 | -8/Materials | Build established: Gunner 10774 | -8/Materials | Discovered new exit (range 15) 11090 | -8/Materials | First assault squad dispatched 11147 | -8/Materials | Destroyed 8 combat bots 11407 | -8/Materials | Sterilization system engaged 11407 | -8/Materials | Non-combat units ordered to evacuate 11507 | -8/Materials | Combat units ordered to evacuate 11552 | -8/Materials | Entered Storage 11722 | -8/Storage | Repaired Hrd. Medium Armor Plating? 12150 | -8/Storage | Met a pair of Derelict thieves 12229 | -8/Storage | Garrison activated, responded to threat 12396 | -8/Storage | Found Prototype Launcher 12396 | -8/Storage | Identified Scatter Rocket Array 13435 | -8/Storage | Discovered new exit (range 15) 13552 | -8/Storage | First assault squad dispatched 13868 | -8/Storage | Entered Factory 13868 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 14368 | -7/Factory | Discovered new exit (range 8) 14667 | -7/Factory | Build established: Scavenger-Gunner 15672 | -7/Factory | Garrison activated, responded to threat 15886 | -7/Factory | Identified exit to Factory 16665 | -7/Factory | Sucked down chute 16665 | -7/Factory | Entered Waste 16665 | -7/Waste | The area was eerily silent 16670 | -7/Waste | Identified 8R-AWN's Boregun (x2) 16968 | -7/Waste | Build established: Skirmisher 16999 | -7/Waste | Discovered new exit (range 12) 17286 | -7/Waste | Identified exit to Factory 17287 | -7/Waste | Entered Factory 17762 | -7/Factory | Central database locked down 18533 | -7/Factory | Discovered exit to Factory (range 14) 18585 | -7/Factory | Entered another Factory area 18585 | -6/Factory | Evolved 2 slots: Utility x2 19667 | -6/Factory | Identified exit to Lower Caves 19667 | -6/Factory | Identified exit to Extension 19968 | -6/Factory | Garrison activated, responded to threat 20175 | -6/Factory | Discovered new exit (range 7) 20185 | -6/Factory | Identified exit to Factory 20323 | -6/Factory | Entered Lower Caves 21261 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 21352 | -6/Lower Caves | Learned Factory security intel 21362 | -6/Lower Caves | Discovered new exit (range 5) 21367 | -6/Lower Caves | Identified exit to Lower Caves 21387 | -6/Lower Caves | Entered another Lower Caves area 21713 | -6/Lower Caves | Spotted B-75 Beast 21778 | -6/Lower Caves | Encountered a Warlord checkpoint 21901 | -6/Lower Caves | Lost 3 allies 22011 | -6/Lower Caves | Learned 4 Factory zone layouts 22076 | -6/Lower Caves | Discovered new exit (range 18) 22102 | -6/Lower Caves | Identified exit to Zion 22110 | -6/Lower Caves | Entered Zion 22173 | -6/Zion | Discovered new exit (range 11) 22187 | -6/Zion | Received a visual enhancement algorithm 22189 | -6/Zion | Ran a visual enhancement algorithm 22251 | -6/Zion | System corruption cleaned by Quarantine Array 22622 | -6/Zion | Found Prototype Launcher 22622 | -6/Zion | Identified Rocket Array 22717 | -6/Zion | Given the Hacking Drone Bay 22885 | -6/Zion | Gained Derelict followers 23180 | -6/Zion | Identified exit to Proximity Caves 23182 | -6/Zion | Entered Proximity Caves 23182 | -5/Proximity Caves | Accompanied by 1 ally 23219 | -5/Proximity Caves | Found Alien Artifact 23219 | -5/Proximity Caves | Identified Dimensional Node Initializer 23219 | -5/Proximity Caves | Initialized slip node 23404 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 23448 | -5/Proximity Caves | Core integrity fell below 50% 23783 | -5/Proximity Caves | Learned Factory terminal intel 23989 | -5/Proximity Caves | Spotted B-75 Beast 24010 | -5/Proximity Caves | Destroyed B-75 Beast 24283 | -5/Proximity Caves | Learned Factory garrison access intel 24404 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24420 | -5/Proximity Caves | Discovered exit to Factory (range 15) 24474 | -5/Proximity Caves | Entered Factory 24474 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 24475 | -5/Factory | Identified exit to Upper Caves 24476 | -5/Factory | Identified exit to Factory 24478 | -5/Factory | Loaded intel: 25 terminal locations 24479 | -5/Factory | Loaded intel: 4 garrison access locations 24561 | -5/Factory | Repaired Hvy. Treads 24919 | -5/Factory | Build established: Skirmisher 25362 | -5/Factory | Garrison activated, responded to threat 25482 | -5/Factory | Found Scatter Rocket Array 25493 | -5/Factory | Found Scatter Rocket Array 26408 | -5/Factory | Build established: Scavenger-Skirmisher 26680 | -5/Factory | Entered Upper Caves 26947 | -5/Upper Caves | Learned Factory security intel 27100 | -5/Upper Caves | Discovered new exit (range 19) 27139 | -5/Upper Caves | Identified exit to Upper Caves 27152 | -5/Upper Caves | Learned Factory terminal intel 27592 | -5/Upper Caves | Entered another Upper Caves area 27681 | -5/Upper Caves | Discovered exit to Factory (range 18) 27683 | -5/Upper Caves | Learned Factory terminal intel 27758 | -5/Upper Caves | Encountered a Warlord checkpoint 28351 | -5/Upper Caves | Build established: Skirmisher 28738 | -5/Upper Caves | Build established: Scavenger-Skirmisher 28935 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 29056 | -5/Upper Caves | Discovered new exit (range 15) 29090 | -5/Upper Caves | Identified exit to Zhirov 29178 | -5/Upper Caves | Build established: Scavenger-Tank 29316 | -5/Upper Caves | Entered Zhirov 29319 | -5/Zhirov | Discovered new exit (range 3) 29348 | -5/Zhirov | Met Zhirov 29384 | -5/Zhirov | Learned location of Quarantine (-2) 29384 | -5/Zhirov | Learned location of Testing (-3) 29384 | -5/Zhirov | Learned location of Command (-1) 29394 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 29421 | -5/Zhirov | Found Alien Artifact 29421 | -5/Zhirov | Identified Integrated Dissipator 29421 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 29553 | -5/Zhirov | Identified exit to Proximity Caves 29555 | -5/Zhirov | Entered Proximity Caves 29870 | -4/Proximity Caves | Learned location of 1 exit from Research 30134 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 30169 | -4/Proximity Caves | Destroyed 8 combat bots 30444 | -4/Proximity Caves | Build established: Skirmisher 30587 | -4/Proximity Caves | Entered Factory 30587 | -4/Factory | Accompanied by 1 ally 30587 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 30589 | -4/Factory | Loaded intel: 26 terminal locations 30762 | -4/Factory | Unchained authorized (6S-H0T) 30804 | -4/Factory | Central database locked down 31076 | -4/Factory | Lost 6 parts (2p1n2u1w) 31269 | -4/Factory | Lost 3 parts (2u1w) 31297 | -4/Factory | System corruption reached 10% 31336 | -4/Factory | Lost 4 parts (1n1u2w) 31426 | -4/Factory | Lost 9 parts (2p2n3u2w) 31535 | -4/Factory | Lost 3 parts (1p2w) 31563 | -4/Factory | Build established: Scavenger-Gunner 31600 | -4/Factory | Core integrity fell below 50% 31604 | -4/Factory | Released all parts (4) 31618 | -4/Factory | Spotted B-86 Titan 31630 | -4/Factory | Discovered new exit (range 13) 31632 | -4/Factory | Lost 6 parts (1n1u4w) 31636 | -4/Factory | Entered Research 31636 | -3/Research | Evolved 2 slots: Propulsion x2 31637 | -3/Research | Identified exit to Research 31681 | -3/Research | Found Adv. Powered Armor 31684 | -3/Research | Found Adv. Powered Armor 31686 | -3/Research | Found Adv. Powered Armor 31689 | -3/Research | Found Adv. Powered Armor 31692 | -3/Research | Found Adv. Powered Armor 31911 | -3/Research | Build established: Mutant 32045 | -3/Research | Entered another Research area 32045 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 32209 | -2/Research | Found Prototype Launcher 32209 | -2/Research | Identified Enh. Gamma Bomb Array 32224 | -2/Research | Spotted B-90 Cyclops 32447 | -2/Research | Lost 3 parts (2u1w) 32606 | -2/Research | Destroyed B-90 Cyclops 32637 | -2/Research | Lost 3 parts (1n2u) 32644 | -2/Research | Found Quantum Capacitor 32915 | -2/Research | Build established: Scavenger-Gunner 33045 | -2/Research | Discovered new exit (range 49) 33156 | -2/Research | System corruption reached 10% 33207 | -2/Research | Identified exit to Access 33209 | -2/Research | Entered Access 33209 | -1/Access | Evolved 2 slots: Power x1, Utility x1 33309 | -1/Access | Identified exit to Surface 33356 | -1/Access | Garrison activated, responded to threat 33456 | -1/Access | Destroyed 13 combat bots 33826 | -1/Access | System corruption reached 10% 33833 | -1/Access | Released all parts (7) 33837 | -1/Access | Core integrity fell below 50% 33853 | -1/Access | Core integrity fell below 20% 33895 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 33871_ Slug penetrates Wall. 33871_ P-80 Master resets P-80 Master, system corruption cleaned. 33871_ K-01 Serf collects debris. 33872_ System corrupted: Matter fused (-6). 33872_ P-80 Master resets X-87 Electro, system corruption cleaned. 33872_ P-80 Master resets P-80 Master, system corruption cleaned. 33874_ K-01 Serf collects debris. 33874_ Slug penetrates Wall. 33878_ Critical hit (Burn: +37). 33878_ Slug penetrates Wall. 33879_ Penetrated by Slug. 33880_ Hvy. Shield Leg destroyed. 33882_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 33888_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 2R. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????? ?????????????????????????????????????????? | | ?????? ?????????????????????????????????????????? | | ?????? ?????#???????????????????????????????????? | | ?????? ?????? ??????????????????????????????????? | | ?????? ?????? ??????????????????????????????????? | | ????##/#??????? ?????????????????????????????????? | | ????# ??? ??"" ????????????????????????????????? | | ????# #???? """ ???????????????????????????????? | | ????# #????? " ??????????#????????????????????? | | ????# #??????? ???????? +????????????????????? | | ????# #???????? ??????? #????????????????????? | | ????# #?????????? ????? #????????????????????? | | #???# #############A##### #????????????????????? | | ##### k @ #????????????????????? | | p #????????????????????? | | ####+#################### #????????????????????? | | +? ?????????????????? #????????????????????? | | ## ???????????????? #????????????????????? | | ?# #?????????????? #????????????????????? | | ?# #???????????????p#????????????????????? | | ?# #??????????????? #????????????????????? | | ?#!!! #??????????????? +????????????????????? | | ?#!! #??????????????? #????????????????????? | | ?#!! #????????????????+????????????????????? | | ############?????????????????????????????????????? | | ! #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | " #??????????????????????????????????????? | | "" #########??????????????????????????????? | | " ## #??????????????????????????????? | | ## #??????????????????????????????? | | ## #??????????????????????????????? | | /######+#### #??????????????????????????????? | | + #??????????????????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | / #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 80 Energy Generation 61 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 2000 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 97 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 12 Recoil Reduction 3 Offensive Hacking 12 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Lgt. Treads | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Storage | Hacked Enh. Optical Array | -8/Storage | Hacked Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Enh. Flamer | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ M-28 Smith | -8/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Cooling System | 42% | -8/Materials Hrd. Medium Armor Plating | 20% | -8/Storage Hvy. Treads | 29% | -5/Factory Studied --------- Imp. Light Cannon | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Scythe | -9/Materials | Hacked Field Laser | -8/Materials | Hacked Plasma Cannon | -7/Factory | Hacked Imp. Grenade Launcher | -7/Factory | Hacked Arm. Treads | -7/Factory | Hacked Coil Gun | -4/Factory | Hacked Myomer Leg | -4/Factory | Hacked Phase Gun | -4/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Achievements -------------- Infodabbler Look Less Dangerous Next Time The Better Part Of Valor Challenges ------------ None Game ------ Seed SpreadSmartTurretformer Manual? 0 Play Time 03:59:13 Cumulative 286.3 hours Start 2026.01.14 @ 16:42:08 End 2026.01.15 @ 22:24:42 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 65 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6572be3-29d3-4784-a325-88357da11837