Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.25 @ 23:26:08 Player: Themeralderp Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (452) 2260 Value Destroyed (19997) 19997 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (5102) 5102 TOTAL SCORE: 34479 Bonus ------- High Alert Combat Kills 4293 Follower Combat Kills 154 Entered Garrisons 400 Met Imprinter 300 Friendly Fire -45 Cogmind --------- Core Integrity 0/1300 Matter 260/300 Energy 456/700 System Corruption 55% Temperature Cool (0) Movement Core (1550) Ox30 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Experimental Energy Well Advanced Target Analyzer > --- WEAPON (4) ------- Plasma Sword Enhanced Force Lance > --- INVENTORY (25) --- Advanced Heat Sink Advanced Heat Sink Encrypted Comm Array Proton Burst Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Compact Particle Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Cryofiber Web Improved Cooling System Improved Cooling System Advanced Coolant Injector Huge Storage Unit Experimental Energy Well Heavy Armor Plating > --- WEAPON ----------- Shock Maul Shock Maul Plasma Sword Plasma Sword > --- INVENTORY -------- Light Antimatter Reactor Compact Particle Reactor Compact Particle Reactor Advanced VSS Leg Advanced VSS Leg Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Encrypted Comm Array Heavy Tesla Rifle Heavy Tesla Rifle Heavy Tesla Rifle Heavy Tesla Rifle Field Laser Proton Burst Cannon Compact HERF Cannon Nova Cannon Heavy Gauss Cannon Improved Datajack Shock Maul Enhanced Force Lance [Rating: 154] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Advanced Target Analyzer Protection Improved Medium Armor Plating Weapon Phase Cannon Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Impact Weapon Shock Maul Slashing Weapon Plasma Sword Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . 2 2 . . . . 2 2 . . . . 2 2 2 Power 2 | . . . . . . . . . . . . . . 1 1 . Propulsion 4 | . . 1 . . . . . 1 . . . . . 1 . 1 Utility 6 | . . 1 . . . . . 1 2 . . . . . 1 1 Weapon 2 | . . . 2 . . . . . . . . . . . . . Parts Attached 358 | 11 16 28 8 32 12 10 6 32 25 3 1 1 4 39 42 88 Power 49 | 1 4 3 1 3 3 2 1 5 1 . . . . 3 11 11 Engine 13 | 1 4 1 . 1 . . . 2 1 . . . . 1 1 1 Core 21 | . . 2 1 2 3 2 1 3 . . . . . 2 5 . Reactor 15 | . . . . . . . . . . . . . . . 5 10 Propulsion 91 | 6 1 11 4 2 3 3 2 7 5 1 . . . 9 12 25 Treads . | . . . . . . . . . . . . . . . . . Leg 87 | 2 1 11 4 2 3 3 2 7 5 1 . . . 9 12 25 Wheel 4 | 4 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 103 | 2 4 10 . 7 2 . 3 9 9 2 1 1 3 21 11 18 Device 63 | 1 2 7 . 2 1 . . 2 6 2 1 1 3 17 6 12 Storage 8 | 1 1 1 . . 1 . 1 1 . . . . . . . 2 Processor 6 | . 1 2 . . . . . . 1 . . . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 26 | . . . . 5 . . 2 6 2 . . . . 3 5 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 115 | 2 7 4 3 20 4 5 . 11 10 . . . 1 6 8 34 Energy Gun 37 | . 5 1 3 6 1 . . 1 . . . . . 2 5 13 Energy Cannon 21 | . . 1 . 1 2 1 . 3 5 . . . . 3 2 3 Ballistic Gun 25 | 2 1 2 . 8 1 3 . 6 1 . . . . . . 1 Ballistic Cannon 8 | . . . . . . . . . 1 . . . 1 1 1 4 Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . 1 . . . . . . . . . . . 4 Slashing Weapon 4 | . . . . . . . . . . . . . . . . 4 Piercing Weapon 2 | . . . . . . . . . . . . . . . . 2 Special Melee Weapon 13 | . 1 . . 4 . 1 . 1 3 . . . . . . 3 Unidentified Prototypes 10 | . . . . . . . . 1 . . . . . 2 1 6 Corrupted Parts 14 | . . . . . . . . . . . . . . . 1 13 System Corruption 50 | . . . . . . . . . . . . . . . 6 44 Parts Lost 99 | . 1 1 . 1 . . . 2 1 . 1 . 2 11 39 40 Power 14 | . . . . . . . . 1 . . . . 1 . 7 5 Propulsion 35 | . . . . . . . . 1 1 . . . . 4 14 15 Utility 22 | . 1 . . . . . . . . . 1 . 1 2 9 8 Weapon 28 | . . 1 . 1 . . . . . . . . . 5 9 12 Highest Loss Streak 26 | . 1 1 . 1 . . . 1 1 . 1 . 1 4 22 26 To Critical Strikes 2 | . . . . . . . . . . . . . . . 2 . Average Slot Usage (%) 95 | . 99 99 95 99 99 99 100 100 99 100 99 100 97 90 81 70 Engine 2 | . 13 1 . 1 . . . 1 5 6 6 6 4 . . . Core 5 | . . 9 9 7 9 9 9 5 . . . . . 6 9 . Leg 26 | . 28 32 27 26 26 27 27 30 25 26 26 26 26 27 23 20 Device 16 | . 13 21 18 9 8 9 9 15 20 20 25 26 25 22 14 13 Storage 7 | . 14 11 9 9 9 9 9 7 6 6 6 6 6 5 4 6 Protection 6 | . . . . 8 9 9 9 7 12 13 6 6 6 4 7 . Energy Gun 5 | . 10 11 22 15 4 . . . . . . . . 2 11 5 Energy Cannon 9 | . . 6 . 4 13 18 18 14 12 13 13 13 13 9 4 1 Ballistic Gun 9 | . 17 3 9 15 18 17 18 14 6 6 6 6 6 1 . . Ballistic Cannon 2 | . . . . . . . . . 5 6 6 6 5 4 . . Naked Turns 19 | . . . . . . . . . . . . . . . 19 . Heaviest Build 172 | 12 18 24 30 60 46 48 58 60 72 71 71 71 74 76 92 172 Greatest Support 170 | 26 20 30 60 60 55 55 55 65 73 73 71 71 71 104 109 170 Greatest Overweight (x) 32 | . . 1 1 1 1 1 1 . . . . . 1 1 1 32 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 25 Average Capacity 13 | 7 8 10 10 10 10 10 11 15 15 15 15 15 15 15 14 19 Most Carried 25 | 6 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 25 Average Carried 12 | 4 8 9 9 9 9 9 11 14 14 14 14 15 14 13 12 13 Final Capacity 25 | 8 10 10 10 10 10 10 15 15 15 15 15 15 15 15 5 25 Final Carried 15 | 5 10 10 10 10 10 10 15 15 15 15 15 15 15 15 5 5 Class Distribution -------------------- 43% | Scavenger-Tank 26% | Tank 11% | Mutant 11% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Matter Collected 8650 | 345 282 291 151 1035 472 406 563 880 725 151 291 16 436 1264 438 904 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 22582 | 121 376 1253 421 1453 1249 816 1465 2291 1316 331 334 . 551 1560 4109 4936 Parts 916 | 14 24 57 23 73 59 51 81 100 53 18 11 . 19 56 114 163 Haulers Intercepted 22 | . 2 4 . . 3 . 3 1 3 . . . . 2 1 3 Recyclers Shooed 21 | . . 4 1 . 2 . 4 3 1 . . . . 3 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . . . 20 10 . 19 . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 332 | . 8 18 10 31 17 19 24 37 18 8 4 . 16 24 55 43 Melee 16 | . . . . . . . . . . . . . . . 2 14 Guns 143 | . 8 10 10 22 8 8 6 17 3 3 1 . 5 7 24 11 Cannons 130 | . . 7 . 6 9 9 17 20 15 5 3 . 9 11 13 6 AOE 13 | . . . . . . . 1 . . . . . . 6 6 . Classes Destroyed 20 | 2 4 2 1 3 2 1 2 2 . . . . . . 1 . Worker 18 | . . . . . . . 1 . . . . . . 2 3 12 Builder 16 | . . . . . . . 4 . 1 . . . . 4 4 3 Tunneler 9 | 4 . . . . . . 1 . . . . . . 4 . . Hauler 22 | . 2 4 . . 3 . 3 1 3 . . . . 2 1 3 Recycler 36 | 1 . 4 . . 2 . 2 4 2 . . . . 6 5 10 Mechanic 4 | . . . . . . . . 2 . . . . . 1 1 . Operator 4 | . . . . . 1 . 1 1 . . . . . . 1 . Watcher 12 | . 2 1 . . 2 . 1 1 . . . . . 1 3 1 Swarmer 65 | . 3 4 3 3 2 4 5 3 3 3 . . 8 4 14 6 Cutter 2 | . . . . 2 . . . . . . . . . . . . Saboteur 3 | . . . . . . . . . . . . . . . 1 2 Grunt 145 | . 5 7 . 14 8 4 15 19 7 4 2 . 6 10 25 19 Brawler 7 | . . . . . 1 . . 3 . . . . 1 1 . 1 Duelist 11 | . . 1 . 1 1 2 . 1 . . 1 . . . 2 2 Sentry 45 | . . 6 4 5 5 7 3 4 5 . 1 . . . . 5 Specialist 6 | . . . . . . 1 . 2 . . . . . . 1 2 Hunter 14 | . . . 3 . . 1 1 1 . 1 . . 1 3 2 1 Programmer 31 | . . . . 5 . . . 3 3 . . . . 6 9 5 Heavy 2 | . . . . . . . . 1 . . . . . . 1 . Behemoth 1 | . . . . 1 . . . . . . . . . . . . Best Kill Streak 14 | 3 3 7 4 4 8 7 7 8 3 4 3 . 4 8 14 12 Combat Bots Only 13 | . 3 7 4 4 5 7 5 6 3 4 3 . 4 6 13 8 Max Kills in Single Turn 4 | 1 1 1 2 2 2 1 3 2 1 2 2 . 1 4 4 2 Gunslinging 2 | . . . 1 1 . . . . . . . . . . 2 . Exploded 3 | . . . . . . . 1 . . . . . . 3 3 . Melee 1 | . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Damage Taken 21634 | . 303 511 146 1433 307 387 714 1405 509 342 178 . 662 1786 5941 7010 Core 3308 | . 46 135 9 111 41 32 83 107 53 45 17 . 65 277 985 1302 Absorbed by Shields 24 | . . . . . . . . . . . . . . . . 24 Redirected to Shielding 102 | . . . . . . . 20 . . . . . . . . 82 Regen/Repaired (Parts) 720 | . 26 88 . . 208 . 162 . . . . . . 109 127 . Core Remaining (%) 68 | 100 81 66 . . . . 49 84 . . . . 78 72 14 . Volleys Fired 835 | 12 44 70 14 84 37 43 55 76 42 11 28 1 40 81 133 64 Largest 4 | 2 2 2 4 4 4 4 4 4 4 4 4 1 4 4 4 4 Hottest 356 | 40 100 110 185 212 213 223 223 223 246 246 246 85 255 316 356 314 Shots Fired 2695 | 24 88 140 51 319 150 156 209 293 168 39 112 1 148 213 406 178 Gun 1547 | 24 88 79 51 285 93 81 110 146 43 11 28 . 40 63 278 127 Cannon 1148 | . . 61 . 34 57 75 99 147 125 28 84 1 108 150 128 51 Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 1072 | 24 63 7 14 145 75 81 110 145 84 22 56 . 80 128 13 25 Thermal 1515 | . 25 133 37 174 75 75 99 148 84 17 56 1 68 81 393 49 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 108 | . . . . . . . . . . . . . . 4 . 104 Robot Hit Streak 71 | 8 29 58 71 50 28 23 17 25 24 20 7 . 11 45 37 44 Robot Miss Streak 6 | 1 2 1 1 3 1 2 2 5 2 4 6 . 3 4 3 2 Penetration Max 1 | . . . . 1 . 1 1 1 . . . . . . . . Secondary Targets 14 | . 1 . 1 6 . 1 . . . . . . . . 3 2 Max Gunslinging Chain 2 | . 1 . 1 1 . 1 . . . . . . . . 2 1 Shots Hit Robots 1857 | 20 77 121 37 210 92 81 121 190 121 23 23 . 63 167 289 222 Core Hits 928 | 7 25 47 20 71 37 28 52 100 75 25 14 . 46 158 140 83 Critical Kills 18 | . . . . 4 . 3 1 3 . . . . 2 . . 5 Critical Parts Destroyed 34 | . 1 . . 15 . 1 1 . . . . . . . 2 14 Critical Strikes 124 | . 1 8 4 35 . 4 2 3 1 1 1 . 3 1 29 31 Burn 48 | . . 8 4 12 . . . . . . . . . 1 23 . Meltdown 7 | . . . . 1 . 2 1 . . . . . 2 . . 1 Destroy 32 | . 1 . . 22 . 2 1 3 . . . . . . 2 1 Blast 13 | . . . . . . . . . 1 1 1 . 1 . 4 5 Corrupt 4 | . . . . . . . . . . . . . . . . 4 Smash 17 | . . . . . . . . . . . . . . . . 17 Impale 3 | . . . . . . . . . . . . . . . . 3 Melee Attacks 114 | . . . . 6 . 4 . . 2 . . . . . . 102 Impact 43 | . . . . 1 . . . . . . . . . . . 42 Slashing 23 | . . . . . . . . . . . . . . . . 23 Piercing 34 | . . . . . . . . . . . . . . . . 34 Sneak Attacks 33 | . . . . 5 . 4 . . 2 . . . . . . 22 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 Follow-up Attacks 13 | . . . . . . . . . . . . . . . . 13 Damage Inflicted 49216 | 192 837 1803 557 2938 2051 1779 3633 4775 3534 677 663 . 1795 5912 8685 9385 Guns 19779 | 192 837 937 557 2343 834 651 1210 1818 796 181 132 . 450 1318 4534 2989 Cannons 21615 | . . 865 . 595 1192 1090 2062 2904 2725 496 531 . 1345 3243 2920 1647 Explosions 2764 | . . . . . . 38 315 . . . . . . 1351 1060 . Melee 4674 | . . . . . . . . . . . . . . . . 4674 Ramming 384 | . . 1 . . 25 . 46 53 13 . . . . . 171 75 Kinetic 12912 | 192 581 75 112 827 614 651 1210 1818 1433 312 258 . 864 2848 452 665 Thermal 26480 | . 256 1727 445 2111 1412 1090 2255 2904 2088 365 405 . 931 1646 7548 1297 Explosive 2025 | . . . . . . 38 122 . . . . . . 1351 514 . Electromagnetic 2741 | . . . . . . . . . . . . . . 67 . 2674 Impact 2367 | . . . . . . . . . . . . . . . . 2367 Slashing 373 | . . . . . . . . . . . . . . . . 373 Piercing 1934 | . . . . . . . . . . . . . . . . 1934 Highest Corruption 55 | . . . . 4 4 4 4 4 . . . . . 8 22 55 Average Corruption 6 | . . . . 3 4 4 4 3 . . . . . 7 7 19 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 12 | . . . . . . . . . . . . . . 12 . . Effects 248 | . . . . 22 30 19 17 17 . . . . . 54 25 64 Message Errors 41 | . . . . 4 2 3 3 2 . . . . . 8 6 13 Matter Fused 56 | . . . . 8 11 7 2 3 . . . . . 12 3 10 Heat Flow Errors 31 | . . . . 1 3 3 3 7 . . . . . 7 2 5 Energy Discharges 23 | . . . . 2 3 2 1 2 . . . . . 6 1 6 Parts Rejected 3 | . . . . . . . . . . . . . . . 1 2 Parts Fused 3 | . . . . . . . . . . . . . . 3 . . Data Loss (minor) 34 | . . . . 2 5 1 4 . . . . . . 10 3 9 Data Loss (major) 18 | . . . . . 2 1 2 2 . . . . . 5 3 3 Misfires 7 | . . . . 2 2 1 . 1 . . . . . 1 . . Alerts 7 | . . . . 2 2 . 1 . . . . . . 2 . . Misdirections 5 | . . . . . . . . . . . . . . . 2 3 Weapon Failures 20 | . . . . 1 . 1 1 . . . . . . . 4 13 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 2176 | . . . . 21 40 31 164 68 68 . 24 . 10 102 289 1359 Projectiles 523 | . . . . 21 40 31 35 67 68 . 24 . 10 39 145 43 Explosions 331 | . . . . . . . 129 . . . . . . 63 139 . Melee 1322 | . . . . . . . . 1 . . . . . . 5 1316 Knockbacks 79 | . . . . . . . 2 . 5 2 1 . 5 40 5 19 Impact 17 | . . . . . . . 2 . 1 . . . . . 1 13 Kinetic 58 | . . . . . . . . . 4 2 1 . 4 39 3 5 Secondary 4 | . . . . . . . . . . . . . 1 1 1 1 Self-Inflicted Damage 173 | . . . . . . . 24 . . . . . . . 149 . Shots 3 | . . . . . . . 1 . . . . . . . 2 . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 70 | . . 1 . . 6 . 6 9 3 . . . . . 35 10 Kicked 70 | . . 1 . . 6 . 6 9 3 . . . . . 35 10 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 460 | . 117 78 138 338 331 302 398 366 192 243 342 . 216 450 235 460 Average Temperature 85 | . 25 15 51 103 85 103 123 118 41 101 91 . 70 85 56 109 Received Heat Transfer 5156 | . 192 228 27 513 162 180 450 522 174 129 129 . 363 357 702 1028 Effects 19 | . . . . 1 . . 2 7 . 1 . . . 6 . 2 Shutdowns 2 | . . . . . . . . . . . . . . . . 2 Energy Bleed 6 | . . . . . . . 2 4 . . . . . . . . Interference 10 | . . . . 1 . . . 3 . 1 . . . 5 . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . . . . 7 Combat Hostiles 6 | . . . . . . . . . . . . . . . . 6 Parts Fried 35 | . . . . . . . . . . . . . . . . 35 Impact Corruptions 32 | . . . . . . . . 1 . . . . . . 1 30 Robots Melted 22 | . . 1 . 3 . 2 1 . . . . . 2 1 11 1 Combat Hostiles 19 | . . 1 . 3 . 2 . . . . . . 2 . 10 1 Parts Melted 146 | . 1 9 5 17 7 5 8 5 1 . . . 4 11 71 2 Heat Transferred 48471 | . 682 4884 1480 5660 2371 1549 3282 4237 2627 444 481 . 1110 2627 15536 1501 Parts Sabotaged 6 | . . . . . . . . . . . . . . . 3 3 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Peak Influence 1892 | 25 204 297 389 1892 1043 1260 1041 911 411 . . . . 415 1109 1133 Initial 794 | . 13 2 34 221 794 479 529 265 384 . . . . 38 33 394 Average 542 | 10 77 119 178 969 899 961 831 649 295 . . . . 144 619 606 Maximum Alert Level 5 | . 1 1 1 5 3 4 3 3 2 . . . . 2 4 4 Low Security (%) 26 | 100 91 92 58 . . . . . 11 . . . . 67 4 . Level 1 21 | . 8 7 41 14 . . . 12 83 . . . . 32 29 25 Level 2 18 | . . . . 38 . 21 16 47 4 . . . . . 23 48 Level 3 24 | . . . . 7 100 29 83 39 . . . . . . 39 22 Level 4 6 | . . . . 19 . 48 . . . . . . . . 2 3 Level 5 2 | . . . . 19 . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 68 | . 1 1 3 . 4 . 6 15 7 . . . . 6 10 15 Investigation 10 | . 1 . 1 . . . 1 2 3 . . . . 1 1 . Extermination 12 | . . . . . . . . 2 3 . . . . 3 3 1 Reinforcement 24 | . . 1 . . 1 . 3 4 1 . . . . 2 4 8 Assault 7 | . . . . . . . 2 1 . . . . . . 2 2 Garrison 15 | . . . 2 . 3 . . 6 . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . . . . . 1 1 1 Haulers Reinforced 4 | . . . . . . . . . 1 . . . . 1 . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Distress Signals 30 | . 1 4 . . 2 . 4 1 . . . . . . 7 11 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 469 | . 19 24 11 36 25 23 41 49 21 9 4 . 20 27 83 77 Peak Tracking Total 13 | . 4 4 3 6 4 5 8 6 4 4 3 . 4 6 10 13 Tactical Retreats 29 | . 2 1 . 4 1 . 4 3 3 . . . 4 2 2 3 Traps | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Traps Triggered 22 | . 1 1 . 8 . 4 . 3 . . . . . . 1 4 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts 70 | . 2 . . 50 . . . 6 12 . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 4 | . 1 . . 2 . . . 1 . . . . . . . . Reprogrammed 6 | . . . . 4 . . . . 2 . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 2 . 2 . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Machines Disabled 61 | . . . . 12 2 6 8 5 1 . . . . 14 11 2 Max in Single Turn 5 | . . . . 2 1 2 3 1 1 . . . . 5 4 1 Garrison Access 3 | . . . . . . . . . . . . . . 1 . 2 Garrison Relay 8 | . . . . 7 . 1 . . . . . . . . . . Phase Generator 2 | . . . . 1 . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Machines Accessed 69 | . 8 5 4 3 7 4 6 7 8 . . 1 . 11 3 2 Terminals 37 | . 7 4 . 3 2 4 5 3 3 . . . . 4 2 . Fabricators 5 | . . . . . . . . . 3 . . . . 2 . . Repair Stations 9 | . 1 1 . . 2 . 1 1 1 . . . . 1 1 . Recycling Units 6 | . . . 1 . 1 . . 1 . . . . . 3 . . Scanalyzers 4 | . . . 2 . 1 . . . 1 . . . . . . . Garrison Access 7 | . . . 1 . 1 . . 2 . . . . . 1 . 2 Total Hacks 185 | . 24 19 8 5 20 10 19 14 20 . . 6 . 32 6 2 Successful 105 | . 12 14 8 2 14 4 14 5 11 . . 6 . 11 3 1 Failed 80 | . 12 5 . 3 6 6 5 9 9 . . . . 21 3 1 Catastrophic 14 | . 3 . . 1 . . . 3 4 . . . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 15 | . 6 2 1 . 1 . 3 . 2 . . . . . . . Terminals 96 | . 22 9 . 5 5 10 15 4 10 . . . . 12 4 . Fabricators 14 | . . . . . . . . . 7 . . . . 7 . . Repair Stations 36 | . 2 10 . . 11 . 4 2 1 . . . . 4 2 . Recycling Units 13 | . . . 2 . 1 . . 4 . . . . . 6 . . Scanalyzers 9 | . . . 5 . 2 . . . 2 . . . . . . . Garrison Access 11 | . . . 1 . 1 . . 4 . . . . . 3 . 2 Terminal Hacks 52 | . 10 6 . 2 3 4 10 2 4 . . 6 . 4 1 . Record 1 | . . . . . . . . . . . . . . 1 . . Part Schematic 6 | . . . . . . . . . . . . 6 . . . . Robot Analysis 4 | . 1 3 . . . . . . . . . . . . . . Prototype ID Bank 5 | . 3 . . . . . 1 . 1 . . . . . . . Open Door 2 | . . . . 1 . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . Alert Level 6 | . . 1 . . 1 . 2 1 . . . . . 1 . . Unreport Threat 6 | . 1 . . . . . 3 . 1 . . . . 1 . . Locate Traps 7 | . 2 1 . . . . . 1 1 . . . . 1 1 . Security Status 1 | . . . . . . . 1 . . . . . . . . . Surveillance Status 1 | . . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . . . . Registered Components 3 | . 1 1 . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . 5 . . . . 3 . . Network Status 2 | . . . . . . . . . 1 . . . . 1 . . Load Schematic 3 | . . . . . . . . . 2 . . . . 1 . . Build 3 | . . . . . . . . . 2 . . . . 1 . . Repair Station Hacks 27 | . 2 8 . . 8 . 4 1 . . . . . 2 2 . Scan Component 15 | . 1 4 . . 5 . 2 1 . . . . . 1 1 . Repair 12 | . 1 4 . . 3 . 2 . . . . . . 1 1 . Recycling Unit Hacks 4 | . . . 1 . . . . 2 . . . . . 1 . . Retrieve Components 4 | . . . 1 . . . . 2 . . . . . 1 . . Scanalyzer 9 | . . . 5 . 2 . . . 2 . . . . . . . Insert Component 6 | . . . 2 . 2 . . . 2 . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . . . . . . . . 1 . 1 Unlock Access 2 | . . . 1 . 1 . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . 1 . 1 Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . . . . 1 . Used 2 | . . . . . . . . 1 . . . . . . 1 . Hacking Detections 62 | . 7 5 3 3 6 4 5 7 7 . . . . 11 3 1 Full Trace Events 10 | . . . 1 1 . 1 1 1 3 . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . 2 . . . . . . . . 21 . . . . Parts Built 6 | . . . . . . . . . 4 . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . Time 226 | . . . . . . . . . 109 . . . . 117 . . Total Part Build Rating 26 | . . . . . . . . . 12 . . . . 14 . . Parts Repaired 12 | . 1 4 . . 3 . 2 . . . . . . 1 1 . Time 430 | . 26 128 . . 138 . 88 . . . . . . 31 19 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 14 | . . . 2 . . . . 9 . . . . . 3 . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 1 . . . . . . 1 Non-combat 2 | . . . . . . . . . 1 . . . . . . 1 Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . 2 . . . . . . 2 no_distress 2 | . . . . . . . . . 1 . . . . . . 1 find_fabricator 2 | . . . . . . . . . 1 . . . . . . 1 Relay Couplers Released 31 | . . . . 26 . 3 . . . . . . . . . 2 Machine Destruction 31 | . . . . 26 . 3 . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . 3 . 3 . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Total Allies 9 | . . . . 5 . 3 . . . . . . . . . 1 Largest Group 3 | . . . . 3 3 3 3 . . . . . . . . 1 Highest-Rated Group 101 | . . . . 51 48 101 101 . . . . . . . . 64 Highest-Rated Ally 64 | . . . . 31 16 39 39 . . . . . . . . 64 Warlord Squad Rendezvous 4 | . . . . . . . . . . . . . . 3 . 1 Dakka 1 | . . . . . . . . . . . . . . . . 1 Infantry 1 | . . . . . . . . . . . . . . 1 . . Muscle 1 | . . . . . . . . . . . . . . 1 . . Geek 1 | . . . . . . . . . . . . . . 1 . . Total Orders 6 | . . . . 6 . . . . . . . . . . . . STAY 3 | . . . . 3 . . . . . . . . . . . . FOLLOW 3 | . . . . 3 . . . . . . . . . . . . Ally Attacks 68 | . . . . 16 28 14 8 . . . . . . . . 2 Total Damage 968 | . . . . 233 339 162 128 . . . . . . . . 106 Kills 8 | . . . . 2 1 3 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Robot Analysis Total 4 | . 1 3 . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Turns Passed 18784 | 172 925 1387 359 2209 1349 1027 855 1522 1473 390 630 945 958 2092 1235 1256 Spaces Moved 10067 | 96 527 668 170 1254 751 653 363 827 856 262 421 751 500 962 492 514 Core 111 | 12 . . . . . . . . . . . . . . 39 60 Treads . | . . . . . . . . . . . . . . . . . Legs 9941 | 69 527 668 170 1254 751 653 363 827 856 262 421 751 500 962 453 454 Wheels 15 | 15 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 126 126 126 126 125 125 125 125 125 125 123 50 50 Average Speed 125 | 106 120 120 125 131 126 126 152 125 125 126 125 125 126 126 116 109 Slowest Speed 1650 | 120 120 190 190 200 195 195 196 125 127 127 125 125 195 195 190 1650 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 42 | 5 74 42 12 72 47 79 39 22 13 48 68 84 56 26 16 23 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . . 1 . 1 . . . . Known Exits Taken 6 | . 1 1 1 . 1 . . . 1 . . . . 1 . . Unknown Exits Taken 8 | 1 . . . . . . 1 1 . 1 1 1 1 . 1 . Scrap Searched 7 | . . . . . . . . . . 2 2 1 2 . . . Spaces Dug 107 | . . . . 3 . . 5 1 2 . 43 . 41 6 6 . Terrain Destroyed 675 | . . . . 141 8 89 138 7 18 7 58 . 60 57 86 6 Melee 1 | . . . . 1 . . . . . . . . . . . . Projectile 264 | . . . . . 8 4 56 7 18 7 58 . 60 17 23 6 AOE 405 | . . . . 135 . 85 82 . . . . . . 40 63 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Fac Res Total 14290 | 146 739 1119 289 1616 1073 761 541 1156 1153 294 455 756 730 1666 875 921 Wait 2135 | 6 105 304 61 110 224 36 87 125 156 15 3 4 177 518 120 84 Move 10049 | 95 526 667 170 1253 750 649 362 826 855 261 420 750 499 961 491 514 Hop . | . . . . . . . . . . . . . . . . . Pick Up 397 | 16 27 29 19 32 23 5 16 42 31 2 2 . 5 41 32 75 Fast Attach . | . . . . . . . . . . . . . . . . . Attach 190 | 9 3 9 3 9 5 3 2 8 5 . 1 . 1 20 35 77 Detach 22 | 2 . . . 2 1 . . 2 . . . . . 2 4 9 Swap 169 | 2 13 19 5 24 7 7 4 24 20 3 . 1 3 19 7 11 Drop 238 | 4 19 20 17 28 20 4 9 38 27 2 1 . 5 24 12 8 Fire 835 | 12 44 70 14 84 37 43 55 76 42 11 28 1 40 81 133 64 Melee 81 | . . . . 6 . 4 . . 2 . . . . . . 69 Ram 1 | . . . . . . . . . . . . . . . 1 . Kick 70 | . . 1 . . 6 . 6 9 3 . . . . . 35 10 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 33 | . . . . 18 . 10 . . . . . . . . 5 . Rewire . | . . . . . . . . . . . . . . . . . Trap 70 | . 2 . . 50 . . . 6 12 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 15) 173 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 361 | -10/Materials | Identified exit to Materials 834 | -10/Materials | Repaired Ion Engine 917 | -10/Materials | Discovered exit to Materials (range 15) 1003 | -10/Materials | Discovered new exit (range 7) 1098 | -10/Materials | Entered another Materials area 1098 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1125 | -9/Materials | Discovered new exit (range 16) 1408 | -9/Materials | Build established: Scavenger-Mutant 1698 | -9/Materials | Identified exit to Storage 1845 | -9/Materials | Destroyed 7 combat bots 2088 | -9/Materials | Repaired Med. Laser 2136 | -9/Materials | Repaired Imp. Heat Sink 2163 | -9/Materials | Repaired Seismic Detector 2203 | -9/Materials | Repaired Nuclear Core 2392 | -9/Materials | Discovered new exit (range 3) 2395 | -9/Materials | Identified exit to Materials 2485 | -9/Materials | Entered another Materials area 2485 | -8/Materials | Evolved 2 slots: Weapon x2 2720 | -8/Materials | Garrison activated, responded to threat 2844 | -8/Materials | Identified exit to Garrison 2844 | -8/Materials | Entered Garrison 2900 | -8/Garrison | Triggered checkpoint 2929 | -8/Garrison | Garrison Relay disabled 2937 | -8/Garrison | Build established: Scavenger-Gunner 3028 | -8/Garrison | Triggered checkpoint 3238 | -8/Garrison | Build established: Scavenger-Tank 3480 | -8/Garrison | Triggered checkpoint 3509 | -8/Garrison | Rescued a captive Derelict 3512 | -8/Garrison | Rescued a captive Derelict 3593 | -8/Garrison | Discovered new exit (range 8) 3655 | -8/Garrison | Spotted B-75 Beast 3715 | -8/Garrison | Destroyed B-75 Beast 4069 | -8/Garrison | Garrison Relay disabled 4073 | -8/Garrison | Garrison Relay disabled 4097 | -8/Garrison | Garrison Relay disabled 4131 | -8/Garrison | Garrison Relay disabled 4226 | -8/Garrison | Phase Generator disabled 4300 | -8/Garrison | Triggered checkpoint 4392 | -8/Garrison | Triggered checkpoint 4419 | -8/Garrison | Garrison Relay disabled 4432 | -8/Garrison | Discovered new exit (range 10) 4604 | -8/Garrison | Triggered checkpoint 4622 | -8/Garrison | Garrison Relay disabled 4734 | -8/Garrison | Discovered new exit (range 70) 4734 | -8/Garrison | Discovered new exit (range 45) 4734 | -8/Garrison | Discovered new exit (range 24) 5053 | -8/Garrison | Entered Materials 5053 | -8/Materials | Accompanied by 3 allies 5397 | -8/Materials | Repaired Imp. Cooling System 5463 | -8/Materials | Repaired Hvy. Plasma Cannon 5840 | -8/Materials | Discovered new exit (range 16) 5853 | -8/Materials | Garrison activated, responded to threat 6052 | -8/Materials | Repaired Imp. Titanium Leg 6175 | -8/Materials | Identified exit to Garrison 6402 | -8/Materials | Entered Garrison 6440 | -8/Garrison | Triggered checkpoint 6580 | -8/Garrison | Build established: Tank 6677 | -8/Garrison | Destroyed 7 combat bots 6722 | -8/Garrison | Discovered new exit (range 10) 6829 | -8/Garrison | Triggered checkpoint 6896 | -8/Garrison | Garrison Relay disabled 6928 | -8/Garrison | Phase Generator disabled 6953 | -8/Garrison | Learned Materials security intel 7056 | -8/Garrison | Triggered checkpoint 7131 | -8/Garrison | Discovered new exit (range 12) 7151 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7288 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7338 | -8/Garrison | Triggered checkpoint 7350 | -8/Garrison | Triggered checkpoint 7418 | -8/Garrison | Discovered new exit (range 10) 7429 | -8/Garrison | Entered Materials 7429 | -8/Materials | Accompanied by 3 allies 7560 | -8/Materials | Repaired Imp. Titanium Leg 7605 | -8/Materials | Repaired Imp. Medium Armor Plating 7865 | -8/Materials | Discovered new exit (range 13) 8229 | -8/Materials | First assault squad dispatched 8237 | -8/Materials | Core integrity fell below 50% 8284 | -8/Materials | Entered Factory 8284 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8450 | -7/Factory | Garrison activated, responded to threat 8965 | -7/Factory | Cargo convoy interrupted 9103 | -7/Factory | Garrison activated, responded to threat 9433 | -7/Factory | Discovered new exit (range 14) 9484 | -7/Factory | First assault squad dispatched 9806 | -7/Factory | Entered another Factory area 9806 | -6/Factory | Evolved 2 slots: Utility x2 9907 | -6/Factory | Build established: Scavenger-Tank 10227 | -6/Factory | Spotted B-75 Beast 10392 | -6/Factory | Discovered new exit (range 16) 10454 | -6/Factory | Identified exit to Lower Caves 10907 | -6/Factory | Fabricated Titanium Leg? 11050 | -6/Factory | Fabricated Titanium Leg (x2) 11099 | -6/Factory | Discovered new exit (range 16) 11102 | -6/Factory | Discovered new exit (range 16) 11263 | -6/Factory | Build established: Tank 11279 | -6/Factory | Entered Lower Caves 11286 | -6/Lower Caves | Met a Warlord Commander 11287 | -6/Lower Caves | Learned location of Warlord (-5) 11295 | -6/Lower Caves | Found Encrypted Comm Array 11442 | -6/Lower Caves | Encountered a Warlord checkpoint 11650 | -6/Lower Caves | Discovered new exit (range 16) 11669 | -6/Lower Caves | Entered another Lower Caves area 11815 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11847 | -6/Lower Caves | Build established: Scavenger-Tank 12086 | -6/Lower Caves | Encountered a Warlord checkpoint 12104 | -6/Lower Caves | Learned Factory emergency access door positions 12290 | -6/Lower Caves | Discovered new exit (range 8) 12299 | -6/Lower Caves | Entered Zion 12475 | -6/Zion | Given the Hacking Drone Bay 12543 | -6/Zion | Learned location of Extension (-6) 12769 | -6/Zion | Given A8's code to call for help 13171 | -6/Zion | Discovered new exit (range 12) 13244 | -6/Zion | Entered Proximity Caves 13953 | -5/Proximity Caves | Discovered new exit (range 8) 14202 | -5/Proximity Caves | Entered Factory 14202 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 14552 | -5/Factory | Lost 4 parts (2u2w) 14602 | -5/Factory | Lost 3 parts (2n1w) 15158 | -5/Factory | Crushed by falling debris 15197 | -5/Factory | Discovered new exit (range 2) 15432 | -5/Factory | Joined by Warlord Muscle squad 15456 | -5/Factory | Build established: Tank 15573 | -5/Factory | Discovered new exit (range 15) 15629 | -5/Factory | Joined by Warlord Geek squad 15724 | -5/Factory | Identified exit to Factory 15828 | -5/Factory | Repaired Myomer Leg 15981 | -5/Factory | Joined by Warlord Infantry squad 16077 | -5/Factory | Fabricated Myomer Leg (x2) 16294 | -5/Factory | Entered another Factory area 16294 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 16329 | -4/Factory | Spotted B-86 Titan 16444 | -4/Factory | Lost 7 parts (2p1n3u1w) 16557 | -4/Factory | Repaired Titanium Leg 16772 | -4/Factory | Build established: Scavenger-Tank 16921 | -4/Factory | Specialist reinforcements revealed to be Infiltrators 17087 | -4/Factory | First assault squad dispatched 17268 | -4/Factory | Lost 3 parts (1n2u) 17305 | -4/Factory | System corruption reached 10% 17321 | -4/Factory | Destroyed 13 combat bots 17367 | -4/Factory | Core integrity fell below 50% 17462 | -4/Factory | Lost 22 parts (5p7n3u7w) 17510 | -4/Factory | Released all parts (2) 17511 | -4/Factory | Core integrity fell below 20% 17525 | -4/Factory | Discovered new exit (range 10) 17529 | -4/Factory | Entered Research 17529 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17541 | -3/Research | Lost 3 parts (3n) 17806 | -3/Research | System corruption reached 10% 17971 | -3/Research | Specialist reinforcements revealed to be Infiltrators 18086 | -3/Research | Garrison activated, responded to threat 18187 | -3/Research | Joined by Warlord Dakka squad 18196 | -3/Research | Found Unknown Piercing Weapon 18278 | -3/Research | Identified Enh. Force Lance 18312 | -3/Research | Build established: Scavenger-Mutant 18318 | -3/Research | Lost 4 parts (2n2u) 18415 | -3/Research | Garrison activated, responded to threat 18597 | -3/Research | Lost 3 parts (2n1u) 18599 | -3/Research | Destroyed 8 combat bots 18606 | -3/Research | System corruption reached 30% 18637 | -3/Research | Lost 4 parts (1p1n2w) 18737 | -3/Research | Build established: Scavenger-Gunner 18748 | -3/Research | Core integrity fell below 50% 18753 | -3/Research | Cargo convoy interrupted 18754 | -3/Research | Spotted Executioner 18760 | -3/Research | Destroyed 8 combat bots 18776 | -3/Research | Core integrity fell below 20% 18779 | -3/Research | First assault squad dispatched 18785 | -3/Research | Destroyed by Executioner with Helical Railgun Last Messages --------------- 18775_ Penetrated by Slug. 18775_ Shock Maul destroyed. 18777_ Slug penetrates Wall. 18777_ Penetrated by Slug. 18777_ R-10 Processor collects Unknown Wheel. 18778_ System corrupted: Energy discharge (-132). 18778_ Penetrated by Slug. 18778_ Slug penetrates Wall. 18778_ Penetrated by Slug. 18778_ Slug penetrates Wall. 18779_ ALERT: Significant disruption in Zone 8F, assault force dispatched. 18779_ K-01 Serf collects debris. 18780_ R-10 Processor collects Lgt. Ion Engine. 18780_ Penetrated by Slug. 18780_ Slug penetrates Wall. 18780_ Penetrated by Slug. 18783_ R-10 Processor collects Wheel. 18783_ K-01 Serf collects debris. 18784_ Adv. Coolant Injector destroyed. [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????#+#????????????????????????????????? | | ??????????????# ????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ############### ###########??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????? ?????????????? | | #?????? ??????????????? | | #+#################### #???? ???????????????? | | %% #?????#"""""# #??? ?????????????????? | | ! ! ! #????## "T""# ###+#;;#####???????????? | | !%"" "" #?#### % % % % ???????????? | | * " " #?# "" %% %% ??????????? | | % #?#""" % % % ??????????? | | #?#"F % "" ??????????? | | #?#""" " ###;+#####?????????????? | | #?# "" ! "T # u ????????????????? | | ############### " % # ???????????????? | | ????? [ " % k!+ ""T"????????????????? | | ????? % w = ""??????????????????? | | ????? %%%R%; ??????????????????? | | ????? !%* =* ????????????????? | | ??????#################;#/=#######???????????????? | | ?????????????????# *==*%@/* #??????????????????? | | ?????????????????# !!!!%*=% #??????????????????? | | ?????????????????# %[=!="" #??????????????????? | | ?????????????????# h xpE "" #??????????????????? | | ?????????????????# g "" #??????????????????? | | ?????????????????#"" = #??????????????????? | | ?????????????????#"" =*%=! #??????????????????? | | ?????????????????#"T %|%!!! #??????????????????? | | ?????????????????#""==!=!![ #??????????????????? | | ?????????????????#"" *%%![ #??????????????????? | | ?????????????????? %*=%%% #??????????????????? | | ?????????????????? =!*[%!!! #??????????????????? | | ??????????????????######+######??????????????????? | | ????????????????????# =!!%#?????????????????????? | | ????????????????????## "%" #?????????????????????? | | ??????????????????????## "#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 100 Energy Generation 63 Energy Capacity 1235 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 675 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Shielding 66 Evasion (%) 55 Target Analysis 8 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. System Shield | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Drone Bay | -6/Zion | Archive Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Enh. Gauss Cannon | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Titanium Leg | x2 | -6/Factory Titanium Leg | x2 | -6/Factory Myomer Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 30k Club Gunslinger Infiltrator Oh No You Don't! Rockin' Loadout Challenges ------------ None Game ------ Seed SurgeSurgeRecalibrator Manual? 0 Play Time 04:54:32 Cumulative 68.6 hours Start 2023.05.12 @ 22:52:39 End 2023.05.25 @ 23:26:08 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 45 Rogue 38 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 47 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f3c6975-fbf0-4b2c-89af-1bff1033eaee