Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 17:20:37 Player: 3.14 Result: Destroyed by P-70 Sage via exploding Fusion Modulator Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (181) 905 Value Destroyed (6489) 6489 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1728) 1728 TOTAL SCORE: 15002 Bonus ------- High Alert Combat Kills 366 Follower Combat Kills 660 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -198 Cogmind --------- Core Integrity 0/1000 Matter 292/300 Energy 100/100 System Corruption 6% Temperature Cool (24) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Improved Focal Shield Hacking Drone Bay (1/1) Autogun Autogun Peak State ------------ > --- POWER ------------ Multi-Ion Engine > --- PROPULSION ------- FC-Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Graphene Brace > --- WEAPON ----------- Hvy. Ballistic Gauss Construct/C Heavy Flail > --- INVENTORY -------- Medium Treads Improved Heat Sink Advanced Heat Sink Energy Well Insulated Plating Insulated Plating Hardlight Generator Hardlight Generator Improved Shield Generator Hacking Suite High-powered Tractor Beam Hacking Drone Bay Heavy Hammer [Rating: 79] Favorites ----------- Power Constructs Engine Constructs Propulsion Constructs Treads Light Treads Leg Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Constructs Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . . 6 . . . . 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . Utility 4 | . . . . . 2 . . . . 1 . . . . 1 Weapon 3 | . . . . . 1 . . . . 1 . . . . 1 Parts Attached 55 | 6 3 1 11 3 6 . 3 . 2 5 3 2 . 2 8 Power 2 | 1 . . . . 1 . . . . . . . . . . Engine 2 | 1 . . . . 1 . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 6 | 2 . . 2 2 . . . . . . . . . . . Treads 6 | 2 . . 2 2 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 28 | 1 2 . 1 1 4 . 1 . 2 3 3 2 . 1 7 Device 22 | . 1 . 1 1 1 . 1 . 2 3 2 2 . 1 7 Storage 4 | 1 1 . . . 2 . . . . . . . . . . Processor 1 | . . . . . . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 1 | . . . . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 19 | 2 1 1 8 . 1 . 2 . . 2 . . . 1 1 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . . . Ballistic Gun 9 | 2 1 . 5 . . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . . . . 1 . 2 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 6 | . . 1 2 . . . . . . 2 . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . . . . . . Parts Lost 10 | . . . 1 . 2 . 1 . . . . 2 . . 4 Power 3 | . . . . . 2 . . . . . . . . . 1 Propulsion 3 | . . . 1 . . . . . . . . . . . 2 Utility 3 | . . . . . . . . . . . . 2 . . 1 Weapon 1 | . . . . . . . 1 . . . . . . . . Highest Loss Streak 2 | . . . 1 . 1 . 1 . . . . 1 . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 58 | . 96 100 99 63 45 46 46 46 46 51 53 53 53 53 50 Engine 7 | . 14 14 14 13 4 6 7 7 7 3 . 4 6 6 4 Treads 11 | . 28 28 27 24 6 5 7 7 7 3 . 1 6 6 2 Device 14 | . 10 14 14 14 12 15 15 15 15 18 13 13 13 13 16 Storage 7 | . 14 14 14 . 7 7 7 7 7 6 6 6 6 6 4 Processor 1 | . . . . . . . . . . . 5 6 6 6 4 Energy Gun 1 | . . . . 1 7 4 . . . . . . . . . Energy Cannon 2 | . . . 9 . . 1 7 7 5 1 . . 6 . . Ballistic Gun 4 | . 27 26 17 2 . . . . . . . . . . . Ballistic Cannon 2 | . . . . 4 . . . . 1 4 5 5 . 5 4 Impact Weapon 1 | . . 1 1 . . . . . . 5 6 6 6 6 4 Naked Turns 34 | . . . . . . . . . . . . . . . 34 Heaviest Build 129 | 14 20 20 28 22 95 98 105 119 119 123 129 129 128 128 123 Greatest Support 108 | 40 40 40 40 45 67 85 85 85 85 85 68 108 108 108 108 Greatest Overweight (x) 2 | . . . . . 1 1 1 1 1 1 1 1 1 1 2 Average Overweight (x) . | . . . . . . 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 10 10 10 10 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 19 | 6 9 10 10 5 22 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 5 10 10 10 10 18 18 15 14 17 25 25 22 17 17 24 Average Carried 13 | 2 8 10 9 5 13 15 14 12 14 17 23 18 17 14 15 Final Capacity 25 | 8 10 10 10 5 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 5 10 10 8 5 18 14 14 13 17 25 22 17 17 14 5 Scrap Engine Consumption 172 | . . . . 32 35 14 6 4 5 20 6 11 . 8 31 Constructs Created 10 | . . . . 4 2 1 . . . 1 . . . . 2 Constructs Modified 53 | . . . . 5 11 7 3 2 3 5 2 7 . 2 6 Class Distribution -------------------- 73% | Construct 22% | Mutant 3% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Resources | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 2089 | 291 297 28 194 134 220 43 222 8 20 45 30 20 . 256 281 Remotely 10 | . . . . . . . . . . 10 . . . . . Salvage Created 10223 | 91 580 50 146 587 896 204 344 . . 2396 588 1077 . 1432 1832 Parts 442 | 1 33 2 10 23 46 7 13 . . 67 21 45 . 63 111 Haulers Intercepted 5 | . 2 . . . 1 . . . . 2 . . . . . Recyclers Shooed 19 | . 3 . . 4 3 . . . . 4 . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 166 | . . . 10 . . 15 13 . 6 . 18 40 . 64 . Prevented 1 | . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 136 | . 9 1 7 5 11 3 7 . . 19 7 21 . 21 25 Guns 28 | . 9 1 5 1 10 2 . . . . . . . . . Cannons 94 | . . . 2 4 . . 4 . . 10 7 21 . 21 25 AOE 3 | . . . . . . . 3 . . . . . . . . Classes Destroyed 22 | 1 5 1 2 1 5 1 . . . 1 . . . 3 2 Worker 5 | . . . . . 1 . . . . 3 . . . . 1 Builder 8 | . . 1 . . . . . . . 4 . . . . 3 Hauler 5 | . 2 . . . 1 . . . . 2 . . . . . Recycler 22 | 1 2 . . 5 4 . . . . 6 . . . . 4 Minesweeper 1 | . . . . . . 1 . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . 2 . Turret 1 | . . . 1 . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . 1 Swarmer 32 | . 3 . 6 . 1 . . . . . . 10 . . 12 Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 55 | . 6 1 . 1 . . 5 . . 14 6 5 . 13 4 Brawler 6 | . . . . . 1 . 1 . . 2 . 2 . . . Duelist 7 | . . . . . 1 . 1 . . 1 . 2 . 2 . Protector 1 | . . . . . . . . . . . . . . 1 . Sentry 12 | . . . . 4 2 1 . . . . 1 2 . 2 . Specialist 1 | . . . . . . . . . . . . . . 1 . Hunter 5 | . . . . . 1 . . . . . . . . . 4 Programmer 10 | . . . . . 5 . . . . 1 . . . . 4 Heavy 1 | . . . . . . . . . . 1 . . . . . Subdweller 1 | . . . 1 . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . 1 . . . . Thug 2 | . . . . . . 2 . . . . . . . . . Best Kill Streak 9 | 1 4 1 4 3 4 2 3 . . 9 3 7 . 5 8 Combat Bots Only 7 | . 3 1 4 2 3 2 3 . . 7 3 7 . 5 7 Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 1 . . 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 1030 | . 34 . 96 14 136 25 47 . 8 70 64 132 . 100 304 Missed 329 | . 8 . 43 1 48 13 9 . 1 23 25 41 . 36 81 Damage Taken 10614 | . 285 22 493 177 1228 143 628 . 108 708 568 1470 . 1233 3551 Core 1702 | . 53 22 79 . 194 22 96 . . 36 18 131 . 23 1028 Absorbed by Shields 635 | . . . . . 67 . . . . 260 . . . . 308 Regen/Repaired (Parts) 4575 | . 75 . . 33 628 9 173 . 108 581 194 1149 . 432 1193 Core Remaining (%) 67 | 100 . . . 38 . . . . 55 . . . . 75 . Volleys Fired 515 | 6 46 3 33 27 80 21 27 1 3 58 25 50 . 66 69 Largest 2 | 2 2 2 2 2 1 1 1 1 1 1 1 1 . 1 1 Hottest 213 | 40 40 40 110 55 213 82 82 74 74 105 105 72 . 91 170 Shots Fired 606 | 12 92 6 61 34 81 21 27 1 3 58 25 50 . 66 69 Gun 269 | 12 92 6 47 14 78 20 . . . . . . . . . Cannon 328 | . . . 14 20 . 1 21 1 3 58 25 50 . 66 69 Launcher 9 | . . . . . 3 . 6 . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 453 | 12 92 6 47 34 7 1 20 1 3 27 25 50 . 59 69 Thermal 104 | . . . 14 . 71 11 1 . . . . . . 7 . Explosive 9 | . . . . . 3 . 6 . . . . . . . . Electromagnetic 40 | . . . . . . 9 . . . 31 . . . . . Robot Hit Streak 13 | 6 9 5 6 13 7 5 5 . . 9 5 6 . 11 10 Robot Miss Streak 5 | 2 3 1 5 2 3 4 2 . 3 3 2 2 . 2 4 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 418 | 8 65 6 29 27 49 20 13 . . 49 16 38 . 49 49 Core Hits 184 | 2 27 2 10 11 24 17 13 . . 13 8 16 . 18 23 Critical Kills 1 | . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 7 | . . . 2 . . . . . . 5 . . . . . Critical Strikes 9 | . . . 3 . 1 . . . . 5 . . . . . Burn 1 | . . . . . 1 . . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . Destroy 4 | . . . 2 . . . . . . 2 . . . . . Smash 3 | . . . . . . . . . . 3 . . . . . Melee Attacks 62 | . . 13 20 . . . . . . 18 1 7 . . 3 Impact 62 | . . 13 20 . . . . . . 18 1 7 . . 3 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . 1 . . . . . . . 9 1 1 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 26382 | 100 878 145 638 530 1442 347 825 . 139 4806 1302 3935 . 5050 6245 Guns 3499 | 98 863 82 492 175 1442 347 . . . . . . . . . Cannons 21128 | . . . 146 331 . . 435 . 139 3832 1215 3843 . 5050 6137 Explosions 390 | . . . . . . . 390 . . . . . . . . Melee 1292 | . . 56 . . . . . . . 949 87 92 . . 108 Ramming 73 | 2 15 7 . 24 . . . . . 25 . . . . . Kinetic 20343 | 98 863 82 492 506 108 . 435 . 139 1742 1215 3843 . 4683 6137 Thermal 2030 | . . . 146 . 1334 183 . . . . . . . 367 . Explosive 390 | . . . . . . . 390 . . . . . . . . Electromagnetic 2254 | . . . . . . 164 . . . 2090 . . . . . Impact 1292 | . . 56 . . . . . . . 949 87 92 . . 108 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . 5 5 5 5 . . . . . 1 6 Average Corruption 4 | . . . . . 4 5 5 5 . . . . . 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 95 | . . . . . 27 44 20 . . . . . . 3 1 Message Errors 26 | . . . . . 7 15 3 . . . . . . 1 . Matter Fused 29 | . . . . . 6 13 8 . . . . . . 1 1 Heat Flow Errors 12 | . . . . . 5 3 3 . . . . . . 1 . Energy Discharges 10 | . . . . . 3 6 1 . . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . . Data Loss (minor) 10 | . . . . . 3 4 3 . . . . . . . . Data Loss (major) 4 | . . . . . 2 2 . . . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . Alerts 2 | . . . . . . . 2 . . . . . . . . Overload Shots 5 | . . . . . 5 . . . . . . . . . . Overflow Damage 4625 | . . 36 . 30 . . 13 . 42 1313 110 691 . 824 1566 Projectiles 3725 | . . . . 30 . . 13 . 42 535 110 691 . 824 1480 Explosions . | . . . . . . . . . . . . . . . . Melee 900 | . . 36 . . . . . . . 778 . . . . 86 Knockbacks 79 | . . . . 5 . . 5 . . 12 5 11 . 16 25 Impact 3 | . . . . . . . . . . 3 . . . . . Kinetic 67 | . . . . 5 . . 5 . . 7 4 10 . 15 21 Secondary 9 | . . . . . . . . . . 2 1 1 . 1 4 Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed 16 | 3 5 1 . 6 . . . . . 1 . . . . . Targets Rammed 18 | 3 5 1 . 8 . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . . . . 2 . . . . . . . . . . . Highest Temperature 396 | . 5 . . 56 325 185 396 33 33 103 202 48 . 154 382 Average Temperature 95 | . 5 . . 23 96 80 170 33 33 50 78 25 . 56 153 Received Heat Transfer 2378 | . 138 9 168 81 120 57 324 . . 217 205 181 . 402 476 Effects 8 | . . . . . 1 . 3 . . . . . . . 4 Shutdowns 3 | . . . . . . . 2 . . . . . . . 1 Energy Bleed 3 | . . . . . . . 1 . . . . . . . 2 Interference 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . . . . . 10 . . . . . Combat Hostiles 9 | . . . . . . . . . . 9 . . . . . Parts Fried 42 | . . 1 . . . . . . . 36 . . . . 5 Impact Corruptions 25 | . . 1 . . . . . . . 18 . . . . 6 Robots Melted 3 | . . . 1 . 1 1 . . . . . . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . . . . . Parts Melted 7 | . . . . . 3 3 . . . . . . . 1 . Heat Transferred 3194 | . . . 185 . 1884 925 . . . . . . . 200 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 767 | 5 225 60 . 608 156 . . . . 694 . . . . 767 Initial 583 | . 3 4 . 583 51 . . . . 56 . . . . 370 Average 221 | 1 90 30 . 321 63 . . . . 232 . . . . 443 Maximum Alert Level 3 | . 1 . . 2 . . . . . 2 . . . . 3 Low Security (%) 59 | 100 87 100 . 40 100 . . . . 54 . . . . . Level 1 17 | . 12 . . 20 . . . . . 22 . . . . 41 Level 2 22 | . . . . 39 . . . . . 23 . . . . 53 Level 3 . | . . . . . . . . . . . . . . . 5 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 13 | . . . . . 4 . . . . 6 . 1 . 1 1 Investigation 2 | . . . . . 1 . . . . 1 . . . . . Extermination 6 | . . . . . 3 . . . . 2 . . . . 1 Reinforcement 2 | . . . . . . . . . . 2 . . . . . Assault 2 | . . . . . . . . . . . . 1 . 1 . Garrison 1 | . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 Data Miner Redirects 1 | . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 7 | . 1 . . . 3 . . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 259 | . 22 1 51 4 16 3 8 . 8 33 7 22 . 28 56 Peak Tracking Total 16 | . 5 1 6 3 3 2 4 . 4 4 3 8 . 6 16 Tactical Retreats 25 | . . . 10 1 . . 1 . . 3 . 1 . 1 8 Traps | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 2 | . . . 1 . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 6 | . 1 . . . 3 . . . . 1 . . . . 1 Max in Single Turn 2 | . 1 . . . 2 . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 19 | . 7 . . 3 2 1 1 . . 1 . . 4 . . Terminals 9 | . 5 . . 3 1 . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Total Hacks 52 | . 12 . . 4 3 1 1 . . 2 . . 29 . . Successful 42 | . 5 . . 3 3 1 1 . . . . . 29 . . Failed 10 | . 7 . . 1 . . . . . 2 . . . . . Catastrophic 4 | . 3 . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 39 | . 9 . . 3 . . . . . 14 . . . . 13 Terminals 14 | . 9 . . 4 1 . . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . . . Terminal Hacks 37 | . 2 . . 3 1 1 1 . . . . . 29 . . Record 11 | . . . . . . . . . . . . . 11 . . Part Schematic 12 | . . . . 1 . . . . . . . . 11 . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . Robot Analysis 2 | . 1 . . 1 . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . . 3 . . Open Door 2 | . . . . . . 1 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 12 | . 6 . . 3 2 . . . . 1 . . . . . Full Trace Events 2 | . 1 . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 3 . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . 1 . . . 16 . . . . 11 . . Parts Built 1 | . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 51 | . . . . . 51 . . . . . . . . . . Total Part Build Rating 1 | . . . . . 1 . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . 11 . . . . . . . 2 . . . Allies Hacked 1 | . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 27 | . . 2 . 11 . . . 6 . 2 . 2 . . 4 Largest Group 11 | . . 2 2 11 11 . . 6 6 4 . 2 2 2 2 Highest-Rated Group 226 | . . 41 41 166 166 . . 195 195 226 . 61 61 61 192 Highest-Rated Ally 96 | . . 31 31 27 27 . . 40 40 85 . 32 32 32 96 Zionite Dispatches 3 | . . . . . . . . . . 1 . . . . 2 Heavy 1 | . . . . . . . . . . 1 . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . 1 Ally Attacks 130 | . . 7 13 . 24 . . . 31 22 . . . 28 5 Total Damage 3314 | . . 127 234 . 240 . . . 541 1342 . . . 646 184 Kills 29 | . . 1 2 . 2 . . . 9 12 . . . 2 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 2 | . 1 . . 1 . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . 1 . . 2 . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . 2 . . . . 1 Branch Access 1 | . . . . . . . . . . 1 . . . . . Unaware Analyses 2 | . . . . . . . . . . 1 . . . . 1 Exploration | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 16855 | 105 1049 518 1331 2046 1377 1665 945 2081 728 1290 552 844 184 984 1156 Spaces Moved 6828 | 46 520 239 653 620 533 676 332 970 334 571 267 250 85 377 355 Core 69 | 4 . . . . . . . . . . . . . . 65 Treads 5765 | 42 520 239 653 620 524 496 332 970 334 341 . 99 85 377 133 Legs 641 | . . . . . . . . . . 66 267 151 . . 157 Wheels 189 | . . . . . 9 180 . . . . . . . . . Hover 164 | . . . . . . . . . . 164 . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 80 128 154 201 201 201 143 143 143 218 218 50 Average Speed 181 | 150 160 160 160 133 183 188 201 201 201 186 143 213 218 218 206 Slowest Speed 261 | 160 160 160 160 160 228 201 201 201 201 201 143 218 218 218 261 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 5 69 51 41 92 12 89 53 88 55 18 45 41 70 56 13 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 5 | . . 1 1 . . . . 1 1 . . . 1 . . Known Exits Taken 2 | . . . . . 1 . . . . 1 . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . Scrap Searched 24 | . . . 8 . . . 4 2 2 . 3 3 . 2 . Spaces Dug 39 | . . 1 8 . 14 . . . . 10 . 6 . . . Terrain Destroyed 177 | . . 1 13 . 48 1 32 . 1 24 10 18 . 15 14 Melee 24 | . . 1 8 . . . . . . 9 . 6 . . . Projectile 80 | . . . 5 . 2 1 5 . 1 15 10 12 . 15 14 AOE 73 | . . . . . 46 . 27 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 10573 | 65 647 345 846 1807 856 1049 584 1102 387 703 413 501 84 477 707 Wait 2837 | . 54 89 114 1022 217 347 219 129 45 39 111 172 . 28 251 Move 6814 | 46 519 238 652 619 532 675 331 969 333 570 266 249 84 376 355 Hop . | . . . . . . . . . . . . . . . . Pick Up 77 | 5 12 . 7 3 17 . 2 1 4 10 1 . . . 15 Fast Attach 12 | 6 2 . 1 1 1 . . . . . 1 . . . . Attach 16 | . . . 2 . 3 . 2 . . 3 1 2 . . 3 Detach 4 | . . . . . 1 . 1 . . 1 1 . . . . Swap 27 | . 1 1 8 2 2 . 1 . 2 2 1 . . 2 5 Drop 60 | . 8 . 9 11 3 6 1 2 . 1 5 3 . 5 6 Fire 515 | 6 46 3 33 27 80 21 27 1 3 58 25 50 . 66 69 Melee 62 | . . 13 20 . . . . . . 18 1 7 . . 3 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 17 | 2 5 1 . 8 . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 132 | . . . . 114 . . . . . . . 18 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp x2) History --------- Turn | Location | Event 55 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 14) 408 | -10/Materials | Discovered new exit (range 15) 637 | -10/Materials | Discovered new exit (range 15) 793 | -10/Materials | Repaired Assault Rifle 1155 | -10/Materials | Entered Mines 1352 | -10/Mines | Found a hidden stash of uninstalled traps 1463 | -10/Mines | Learned location of Storage (-9) 1633 | -10/Mines | Discovered new exit (range 4) 1673 | -10/Mines | Entered Subcaves 1673 | -10/Subcaves | Accompanied by 2 allies 1678 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 2016 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2056 | -10/Subcaves | Discovered new exit (range 7) 2386 | -10/Subcaves | Learned location of Zion (-7) 2386 | -10/Subcaves | Met a Zionite searching for "candidates" 2518 | -10/Subcaves | Discovered new exit (range 10) 2764 | -10/Subcaves | Learned Materials trap positions 2909 | -10/Subcaves | Core integrity fell below 50% 2953 | -10/Subcaves | Discovered new exit (range 16) 3004 | -10/Subcaves | Entered Recycling 3031 | -9/Recycling | Found Scrap Engine 4102 | -9/Recycling | Build established: Construct 4495 | -9/Recycling | Discovered new exit (range 15) 5050 | -9/Recycling | Entered Factory 5050 | -7/Factory | Accompanied by 11 allies 5050 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5114 | -7/Factory | Build established: Commander-Construct 5375 | -7/Factory | Lost 4 allies 5442 | -7/Factory | Fabricated Huge Storage Unit (x1) 5443 | -7/Factory | Lost 5 allies 5610 | -7/Factory | Identified exit to Lower Caves 5693 | -7/Factory | Build established: Construct 6427 | -7/Factory | Entered Lower Caves 6584 | -7/Lower Caves | Encountered a Warlord checkpoint 6865 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7100 | -7/Lower Caves | Learned 4 Factory zone layouts 8067 | -7/Lower Caves | Discovered new exit (range 11) 8092 | -7/Lower Caves | Entered another Lower Caves area 9017 | -7/Lower Caves | Discovered new exit (range 11) 9037 | -7/Lower Caves | Entered Zion 9116 | -7/Zion | System corruption cleaned by Quarantine Array 9267 | -7/Zion | Discovered new exit (range 9) 9563 | -7/Zion | Given A8's code to call for help 9750 | -7/Zion | Gained Derelict followers 10232 | -7/Zion | Given the Hacking Drone Bay 10236 | -7/Zion | Found Prototype Device 10273 | -7/Zion | Learned location of Data Miner (-6) 10743 | -7/Zion | Imprinted 10745 | -7/Zion | Declared Zion's savior 11118 | -7/Zion | Entered Proximity Caves 11118 | -6/Proximity Caves | Accompanied by 6 allies 11376 | -6/Proximity Caves | Identified Hacking Drone Bay 11820 | -6/Proximity Caves | Learned location of Extension (-6) 11822 | -6/Proximity Caves | Discovered new exit (range 10) 11846 | -6/Proximity Caves | Entered Factory 11846 | -6/Factory | Accompanied by 2 allies 11846 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 12054 | -6/Factory | Retrieved Zion intel report: Branch Access 12054 | -6/Factory | Identified exit to Lower Caves 12054 | -6/Factory | Identified exit to Extension 12055 | -6/Factory | Zion Heavy squad teleported in 12670 | -6/Factory | Garrison activated, responded to threat 12819 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12918 | -6/Factory | Destroyed 7 combat bots 13097 | -6/Factory | Terminal network hard line cut 13136 | -6/Factory | Entered Lower Caves 13169 | -6/Lower Caves | Learned 4 Factory zone layouts 13565 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13664 | -6/Lower Caves | Discovered new exit (range 6) 13688 | -6/Lower Caves | Entered another Lower Caves area 13785 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13979 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14041 | -6/Lower Caves | Destroyed 7 combat bots 14277 | -6/Lower Caves | Spotted B-75 Beast 14517 | -6/Lower Caves | Discovered new exit (range 3) 14532 | -6/Lower Caves | Entered Data Miner 14532 | -6/Data Miner | Accompanied by 2 allies 14532 | -6/Data Miner | Discovered new exit (range 6) 14574 | -6/Data Miner | Met Data Miner 14620 | -6/Data Miner | Learned location of Section 7 (-2) 14620 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14655 | -6/Data Miner | Received God Mode back door access code from Data Miner 14716 | -6/Data Miner | Entered Proximity Caves 14716 | -5/Proximity Caves | Accompanied by 2 allies 14738 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14812 | -5/Proximity Caves | Spotter reported a threat 14924 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 14962 | -5/Proximity Caves | Spotter reported a threat 15665 | -5/Proximity Caves | Discovered new exit (range 8) 15700 | -5/Proximity Caves | Entered Factory 15700 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 15701 | -5/Factory | Identified exit to Upper Caves 15702 | -5/Factory | Identified exit to Factory 16000 | -5/Factory | Search patrols dispatched 16573 | -5/Factory | Destroyed 7 combat bots 16634 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 16635 | -5/Factory | Zion Defense Resupply teleported in 16805 | -5/Factory | Cargo convoy interrupted 16822 | -5/Factory | Released all parts (9) 16824 | -5/Factory | Incoming assault squad redirected 16825 | -5/Factory | Core integrity fell below 50% 16828 | -5/Factory | Zion Melee Resupply teleported in 16835 | -5/Factory | Core integrity fell below 20% 16841 | -5/Factory | Enhanced Grunt warped into view, answering call for help 16845 | -5/Factory | Enhanced Grunt warped into view, answering call for help 16856 | -5/Factory | Destroyed by P-70 Sage via exploding Fusion Modulator Last Messages --------------- [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Recon ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Emergency Access ] [ 2 : Component Schematics ] [ 3 : Branch Access ] 16836_ Transmitting encrypted signal... >>\\HHK6 Transmitting encrypted signal... >>\\ZION-SEEK-3 [ Targeting Branch Access... ] 16840_ System corrupted: Matter fused (-7). 16852_ K-01 Serf cleans the Fusion Modulator. 16856_ C-30 ARC bursts open, deploying its payload. 16856_ P-70 Sage unfolds itself. 16856_ Fusion Modulator explodes. 16856_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ??????###### ?????????????????????? | | ??????# ?????????????????????? | | ??????# ?????????????????????? | | ??????# """ """ ?????????????????????? | | ??????# """" """ """ ?????????????????????? | | ??????# """" """ """ ?????????????????????? | | ???#### """" ?????????????????????? | | ??? """" """ """ ?????????????????????? | | ??? """" """ """ ?????????????????????? | | ??? """" """ """ ?????????????????????? | | ??? """" ?????????????????????? | | ??? """ """ ????????????????????? | | ??? """ """ ????????????????????? | | ??? """ """ ????????????????????? | | ??? H #########????????????? | | ??? """ """ %p ????????????? | | ??? """ """ p ????????????? | | ??? """ """ ?????????????? | | ??? ???????????????? | | ??? ! ????????????????? | | ??? ?????????????????? | | ??? ??????????????????? | | ??? ???????????????????? | | ??? ### ;;##########???????????? | | ??? #?# ; ! [ ????????????? | | ??????????????# @; " " ????????????? | | ??????????????# ; "R" [[[ ????????????? | | ??????????????# ; """ [???????????????? | | ??????????????# # [???????????????? | | ??????????????# ###/###????????????????? | | ?????????????# ###k########???????????? | | ?????????????# """ """ ????????? | | ?????????????# """ """ ###???????????????? | | ?????????????+ """ """ #?????????????????? | | ?????????????# ### ##?????????????????? | | ?????????????# """ """ #?#+#??##??????????????? | | ?????????????# """ """ #? ??? #??????????????? | | ?????????????# """ """ #? "?? #??????????????? | | ?????????????# #? "?? #??????????????? | | ?????????????# ## """ #??????????????? | | ?????????????# ## #??????????????? | | ?????????????# ## """ #??????????????? | | ?????????????####+### ## """ #??????????????? | | ????????????????????# ## """ #??????????????? | | ????????????????????# ## #??????????????? | | ????????????????????# ## % #??????????????? | | ????????????????????# ## "" #??????????????? | | ????????????????????# ## "T #??????????????? | | ????????????????????# ## "" | #??????????????? | | ????????????????????# ## #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 30 Energy Capacity 511 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 25 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -9/Recycling | Hacked Flexi-carbon Leg | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Beamcaster | -7/Zion | Archive Flak Gun | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Point Defense System | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningBottomlessAmplifier Manual? 0 Play Time 01:09:55 Cumulative 900.0 hours Start 2024.04.14 @ 16:11:43 End 2024.04.14 @ 17:20:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1400 Rogue 1400 Adventurer 0 Explorer 0 Win Type - Total 86 Types 52/1/14/14/4/0/0/1/0 Lore% 91 Gallery% 93 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8eb13431-7948-48c3-b625-7833973cfe49