Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.08 @ 05:06:08 Player: whatheck Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1794) 1794 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 6709 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 175 Met Imprinter 300 Was Imprinted 300 Friendly Fire -161 Cogmind --------- Core Integrity 0/1000 Matter 180/300 Energy 600/600 System Corruption 4% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Energy Well Experimental Optical Array Advanced Signal Interpreter Improved Core Analyzer Advanced Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Light Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Energy Well Experimental Optical Array Advanced Signal Interpreter Advanced Armor Integrity Analyzer Particle Charger > --- WEAPON ----------- Disruptor Cannon Heavy Ion Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Carbon-fiber Leg Nuclear Pulse Thruster Lightning Gun Lightning Gun [Rating: 80] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Experimental Optical Array Device Improved Heat Sink Storage Energy Well Processor Experimental Optical Array Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 2 | . . 1 . . . 1 . Propulsion 3 | . . . . . . 2 1 Utility 4 | . . 1 . . . 2 1 Weapon 1 | . . . . . . 1 . Parts Attached 71 | 5 10 4 1 7 8 14 22 Power 12 | 1 1 1 1 1 2 3 2 Engine 9 | 1 1 1 1 1 2 2 . Core 3 | . . . . . . 1 2 Reactor . | . . . . . . . . Propulsion 20 | 2 2 . . 1 3 6 6 Treads . | . . . . . . . . Leg 16 | 2 . . . . 3 6 5 Wheel . | . . . . . . . . Hover 3 | . 2 . . 1 . . . Flight 1 | . . . . . . . 1 Utility 19 | . 5 1 . 5 1 2 5 Device 5 | . 2 1 . . 1 . 1 Storage 4 | . 1 . . . . 1 2 Processor 8 | . 1 . . 5 . 1 1 Hackware . | . . . . . . . . Protection 2 | . 1 . . . . . 1 Artifact . | . . . . . . . . Weapon 20 | 2 2 2 . . 2 3 9 Energy Gun 5 | 1 . . . . . 1 3 Energy Cannon 8 | . . 2 . . 2 1 3 Ballistic Gun 5 | 1 2 . . . . . 2 Ballistic Cannon 2 | . . . . . . 1 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 . 4 . . 1 Parts Lost 35 | . . . . . 4 5 26 Power 7 | . . . . . 2 1 4 Propulsion 12 | . . . . . 1 2 9 Utility 3 | . . . . . . . 3 Weapon 13 | . . . . . 1 2 10 Highest Loss Streak 18 | . . . . . 4 5 18 Average Slot Usage (%) 88 | . 88 80 70 90 98 76 88 Engine 14 | . 14 22 22 22 20 7 4 Core 2 | . . . . . . 2 8 Leg 16 | . 14 . . . 20 24 25 Hover 6 | . 14 22 22 22 1 . . Device 5 | . 4 13 4 . 7 6 5 Storage 1 | . 3 . . . . . 5 Processor 19 | . 4 2 . 23 25 18 17 Energy Gun 1 | . 7 . . . . 1 3 Energy Cannon 14 | . . 18 22 22 22 7 5 Ballistic Cannon 1 | . . . . . . 5 4 Naked Turns . | . . . . . . . . Heaviest Build 66 | 5 15 17 17 15 22 48 66 Greatest Support 95 | 20 20 16 16 16 30 70 95 Greatest Overweight (x) 9 | . . 1 1 . . 4 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 4 4 4 4 4 4 4 10 Average Capacity 4 | 4 4 4 4 4 4 4 6 Most Carried 6 | 4 4 4 4 4 4 4 6 Average Carried 3 | 2 3 3 4 3 3 2 4 Final Capacity 10 | 4 4 4 4 4 4 4 10 Final Carried 4 | 4 4 4 4 4 2 4 . Class Distribution -------------------- 46% | Mutant 28% | Scavenger-Gunner 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Matter Collected 1292 | 254 26 64 58 56 227 226 381 Remotely . | . . . . . . . . Salvage Created 1842 | 46 26 76 70 . 383 571 670 Parts 111 | 3 3 7 5 . 16 37 40 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 17 | . . . . . 17 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 42 | 1 . 4 6 . 7 7 17 Guns 6 | 1 . . . . . . 5 Cannons 32 | . . 4 5 . 7 7 9 AOE 4 | . . . 1 . . . 3 Classes Destroyed 10 | 1 1 1 . . 1 4 2 Worker 3 | . . . . . . 3 . Builder 1 | . . . . . . . 1 Recycler 1 | . . . . . . 1 . Operator 1 | . . . . . . 1 . Watcher 6 | . 1 . . . . 3 2 Swarmer 23 | . . 3 6 . 3 . 11 Grunt 9 | 1 . 1 . . 3 2 2 Sentry 4 | . . . . . 1 2 1 Hunter 5 | . . . . . . 3 2 Programmer 1 | . . . . . . . 1 Thug 1 | . . . . . 1 . . Best Kill Streak 6 | 1 1 4 3 . 2 4 6 Combat Bots Only 5 | 1 . 4 3 . 2 2 5 Max Kills in Single Turn 4 | 1 1 2 1 . 1 4 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . 1 . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Damage Taken 4833 | 25 . 12 130 . 534 907 3225 Core 1295 | 8 . . 17 . 98 163 1009 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 96 96 . . . 71 80 . Volleys Fired 150 | 4 1 4 15 . 37 30 59 Largest 3 | 2 2 2 2 . 2 3 3 Hottest 199 | 60 46 136 136 . 136 198 199 Shots Fired 298 | 8 2 8 19 . 63 61 137 Gun 59 | 8 2 . . . . 4 45 Cannon 239 | . . 8 19 . 63 57 92 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 84 | 4 2 . . . . 30 48 Thermal 160 | 4 . 8 19 . 63 31 35 Explosive . | . . . . . . . . Electromagnetic 54 | . . . . . . . 54 Robot Hit Streak 19 | 7 8 3 4 . 19 11 15 Robot Miss Streak 4 | . . 1 3 . 4 1 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 198 | 7 1 4 11 . 45 46 84 Core Hits 90 | 2 1 4 6 . 15 24 38 Critical Hits 13 | . 1 1 3 . 2 4 2 Critical Kills 4 | . 1 1 . . 1 1 . Critical Parts Destroyed 9 | . . . 3 . 1 3 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5146 | 65 14 103 335 . 918 1524 2187 Guns 583 | 65 14 . . . . 73 431 Cannons 3742 | . . 103 287 . 918 1021 1413 Explosions 807 | . . . 48 . . 430 329 Melee . | . . . . . . . . Ramming 14 | . . . . . . . 14 Kinetic 1192 | 24 14 . . . . 511 643 Thermal 3257 | 41 . 103 335 . 918 1013 847 Explosive 194 | . . . . . . . 194 Electromagnetic 489 | . . . . . . . 489 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . . 4 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Effects 2 | . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 229 | . . . 9 . 13 93 114 Projectiles 52 | . . . 9 . 13 7 23 Explosions 177 | . . . . . . 86 91 Melee . | . . . . . . . . Knockbacks 14 | . . . . . . 4 10 Impact 1 | . . . . . . . 1 Kinetic 12 | . . . . . . 4 8 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 293 | . . . . . . 128 165 Shots 5 | . . . . . . 2 3 Rammed 5 | . . . . . . . 5 Targets Rammed 7 | . . . . . . . 7 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 631 | 58 12 174 420 398 494 184 631 Average Temperature 184 | 35 9 82 186 187 225 56 210 Received Heat Transfer 804 | 18 . 6 . . 210 93 477 Effects 56 | . . . 5 2 20 . 29 Shutdowns 20 | . . . 2 1 8 . 9 Energy Bleed 4 | . . . 1 . 1 . 2 Interference 9 | . . . 1 . 4 . 4 Matter Decay 5 | . . . . . 2 . 3 Short Circuit 3 | . . . 1 . 1 . 1 Damage (minor) 2 | . . . . 1 . . 1 Damage (major) 11 | . . . . . 4 . 7 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 3 . . 2 . Heat Transferred 4526 | 100 . 185 568 . 1665 1275 733 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Peak Influence 476 | 20 41 104 225 . . 153 476 Initial 64 | . 11 14 34 . . 25 64 Average 85 | 3 18 29 143 . . 50 135 Maximum Alert Level 2 | . . . 1 . . . 2 Low Security (%) 88 | 100 100 100 84 . . 100 75 Level 1 10 | . . . 15 . . . 23 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . 1 . . . . 5 Investigation 2 | . . . . . . . 2 Extermination 1 | . . . . . . . 1 Reinforcement 3 | . . 1 . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Distress Signals 4 | . . 1 . . . 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | 1 . 6 7 . 12 12 33 Peak Tracking Total 8 | 1 . 5 4 . 3 4 8 Tactical Retreats 6 | . . . 1 . 1 . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 1 . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Disabled 9 | . . . 4 . . 2 3 Max in Single Turn 4 | . . . 4 . . 2 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Accessed 7 | . 2 . . . . 1 4 Terminals 2 | . 2 . . . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 Recycling Units 1 | . . . . . . 1 . Scanalyzers 2 | . . . . . . . 2 Garrison Access . | . . . . . . . . Total Hacks 18 | . 5 . . . . 2 11 Successful 16 | . 4 . . . . 2 10 Failed 2 | . 1 . . . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . . . 2 . Terminals 5 | . 5 . . . . . . Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . . . . . . . 2 Recycling Units 2 | . . . . . . 2 . Scanalyzers 7 | . . . . . . . 7 Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 4 . . . . . . Record 2 | . 2 . . . . . . Investigation Status 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . 2 . Report Inventory 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 7 | . . . . . . . 7 Insert Component 3 | . . . . . . . 3 Analyze 4 | . . . . . . . 4 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 . . . . 1 4 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 16 | . . . . . . . 16 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . . 2 . Parts Scanalyzed 3 | . . . . . . . 3 Part Schematics Acquired 3 | . . . . . . . 3 Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 10 . . Highest-Rated Group 323 | . . . . 323 323 . . Highest-Rated Ally 41 | . . . . 41 41 . . Total Orders . | . . . . . . . . Ally Attacks 53 | . . . . . 53 . . Total Damage 892 | . . . . . 892 . . Kills 6 | . . . . . 6 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Turns Passed 4305 | 98 173 157 93 895 1119 785 985 Spaces Moved 3341 | 71 183 124 72 1235 660 467 529 Core 30 | 23 . . . . . 2 5 Treads . | . . . . . . . . Legs 1686 | 48 62 . . . 587 465 524 Wheels . | . . . . . . . . Hover 1625 | . 121 124 72 1235 73 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 56 56 56 56 56 120 122 Average Speed 91 | 97 77 98 61 56 112 122 124 Slowest Speed 500 | 120 120 116 116 56 120 250 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 6 32 14 27 91 89 17 20 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 4 | . 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . Scrap Searched 4 | . . . . 2 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 99 | . . . 7 . 1 18 73 Melee . | . . . . . . . . Projectile 29 | . . . . . 1 4 24 AOE 70 | . . . 7 . . 14 49 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total 4321 | 93 215 154 101 1437 972 624 725 Wait 654 | 1 . 11 12 189 255 97 89 Move 3334 | 70 182 123 71 1234 659 466 529 Hop . | . . . . . . . . Pick Up 65 | 11 9 6 . 3 7 15 14 Fast Attach 14 | . 4 . 1 4 . . 5 Attach 51 | 5 4 4 . 2 5 14 17 Detach 4 | . 2 1 . . . 1 . Swap 7 | . 2 . . 1 3 1 . Drop 35 | 2 11 5 2 4 6 . 5 Fire 150 | 4 1 4 15 . 37 30 59 Melee . | . . . . . . . . Ram 5 | . . . . . . . 5 Kick 2 | . . . . . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 99 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 10) 271 | -10/Materials | Identified exit to Materials 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 318 | -9/Materials | Discovered new exit (range 16) 328 | -9/Materials | Build established: Mutant 429 | -9/Materials | Entered Mines 471 | -9/Mines | Met a Derelict bent on vengeance 514 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 522 | -9/Mines | Entered Zion 674 | -7/Zion | Identified exit to Proximity Caves 774 | -7/Zion | Found Prototype Processor 775 | -7/Zion | Identified Exp. Signal Interpreter 777 | -7/Zion | Found Prototype Processor 778 | -7/Zion | Identified Spectral Analyzer 784 | -7/Zion | Found Prototype Processor 784 | -7/Zion | Identified Exp. Melee Analysis Suite 892 | -7/Zion | Gained Derelict followers 973 | -7/Zion | Gained Derelict followers 1094 | -7/Zion | Imprinted 1096 | -7/Zion | Declared Zion's savior 1417 | -7/Zion | Entered Proximity Caves 1417 | -6/Proximity Caves | Accompanied by 10 allies 1594 | -6/Proximity Caves | Identified exit to Factory 1669 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 1936 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2084 | -6/Proximity Caves | Build established: Scavenger-Mutant 2192 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2499 | -6/Proximity Caves | Lost 4 parts (2p1n1w) 2536 | -6/Proximity Caves | Entered Factory 2536 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2707 | -6/Factory | Spotted B-75 Beast 2910 | -6/Factory | Lost 5 parts (1p2n2w) 3274 | -6/Factory | Discovered new exit (range 22) 3319 | -6/Factory | Identified exit to Factory 3321 | -6/Factory | Entered another Factory area 3321 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3387 | -5/Factory | Lost 4 parts (1p2n1w) 3622 | -5/Factory | Repaired Magnetic Acceleration Cannon 3930 | -5/Factory | Build established: Scavenger-Gunner 4251 | -5/Factory | Core integrity fell below 50% 4278 | -5/Factory | Core integrity fell below 20% 4306 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer builds a Wall. Broken Nuclear Pulse Thruster destroyed. Slammed into G-50 Soldier. Mic. Fission Core destroyed. Slammed into G-50 Soldier. Acquired 22 matter. U-05 Engineer builds a Wall. Slammed into G-50 Soldier. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired Autogun. U-05 Engineer lays Concrete. Autogun destroyed. U-05 Engineer lays Concrete. Acquired Autogun. System corrupted: Autogun targeting data glitched. G-50 Soldier destroyed. Acquired 22 matter. System corrupted: Component data lost. Autogun destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# ###?????????????????? | | ???????????????????????????#%# #?????????????????? | | ??????????????????????????##+*"######????????????? | | ??????????????????????????# ! ! #????????????? | | ??????????????????????????# ! ! #????????????? | | ??????????????????????????# !!! #????????????? | | ??????????????????????????# #????????????? | | ??????????????????????????# #????????????? | | ??????????????????????????# * #????????????? | | ??????????????????????????# #????????????? | | ????????????????????????"## #????????????? | | ????????????????????????"T###/#############+###### | | ????????????????????????" | | ????????????????????????" | | ????????????????????????" | | ????????????????????????"####+#############+###### | | ????????????????????????"## ## #? | | ???????????????????????#### ## #? | | ???????????????????###### # # #? | | ?????# ########## [!# ## #? | | ???????? + %@# ## #? | | ???????????????????# g !!# ## ## | | ???????????????????# # ## ## | | ???????????????????# """"p# # ## | | ???????????????????# """ *## # # + | | ???????????????????# """" ##### ### ## | | ???????????????????# """"*#????# ###?# #" | | ???????????????????# """"%;?????##???# ## | | ???????????????????# """!=#??????????# #? | | ?????????????????? + """"%#??????????# #? | | ?????????????????### [*#??????????# #? | | ???????????????????#! * #??????????############? | | ???????????????????#####;;#??????????????????????? | | ???????????????????????##;#??????????????????????? | | ????????????????????????## ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 40 Energy Capacity 1010 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Reclamation Efficiency 10 Evasion (%) 53 Core Analysis 8 Armor Integrity Analysis 66 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Lightning Gun | -5/Factory | Scanalyzed Carbon-fiber Leg | -5/Factory | Scanalyzed Nuclear Pulse Thruster | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed ArmoredFocalCharger Manual? 0 Play Time 01:34:12 Cumulative 8.5 hours Start 2021.10.08 @ 03:23:54 End 2021.10.08 @ 05:06:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 4 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2f78b0be-fd56-469b-b50f-9d1e5346752d