Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 14:30:53

Player: KADW

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (20)       4000
Robots Destroyed (111)     555
Value Destroyed (4446)     4446
Prototype IDs (59)         1180
Alien Tech Used (2)        400
Bonus (3723)               3723
              TOTAL SCORE: 18304

 Bonus
-------
High Alert Combat Kills    444
Follower Combat Kills      1279
Aligned with FarCom        300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Acquired SGEMP             2000
Friendly Fire              -1200

 Cogmind 
---------
Core Integrity             1047/1450
Matter                     2/300
Energy                     465/700
System Corruption          32%
Temperature                Cool (0)
Movement                   Walking (110)
Location                   -2/Research

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (8) ---
               Biometal Heavy Treads
               Myomer Leg
  Experimental Myomer Leg
               Centrium Leg
>              --- UTILITY (11) -----
         Large Storage Unit
  Experimental Energy Well
          Mini Drone Bay (2/3)
>              --- WEAPON (3) -------
               Linear Accelerator
>              --- INVENTORY (15) ---
         Micro Antimatter Reactor
               Myomer Leg
       Zionite Composite Leg II
       Zionite Composite Leg II
       Armored Wheel
        Medium Storage Unit
               Seismic Detector
      Enhanced Nova Cannon
      Improved Potential Cannon
       Compact Linear Accelerator
               SGEMP Prototype

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
>              --- PROPULSION -------
       Armored Medium Treads
       Armored Medium Treads
               Biometal Heavy Treads
               Myomer Leg
               Biometal Leg
  Experimental Myomer Leg
               Centrium Leg
>              --- UTILITY ----------
               Power Amplifier
         Large Storage Unit
               Structural Scanner
      Advanced Sensor Array
  Experimental Signal Interpreter
               Seismic Detector
  Experimental Melee Analysis Suite
      Advanced Weapon Cycler
  Experimental Reaction Control System
               Hacking Suite
          Mini Drone Bay
>              --- WEAPON -----------
      Improved Potential Cannon
               Linear Accelerator
>              --- INVENTORY --------
         Micro Antimatter Reactor
               Quantum Reactor
               Myomer Leg
       Zionite Composite Leg II
       Zionite Composite Leg II
       Armored Wheel
        Medium Storage Unit
  Experimental Energy Well
      Improved Corruption Screen
               Gamma Rifle
        Cooled Phase Cannon
      Enhanced Nova Cannon
       Compact Linear Accelerator
               SGEMP Prototype
[Rating: 172]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Mini Fusion Reactor
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
  Leg                      Myomer Leg
  Wheel                    Armored Wheel
  Hover Unit               Antigrav System
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Authchip [Device]
  Protection               Makeshift Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Slashing Weapon          Master Tearclaws
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res 
Slots Evolved              16   | .   .   .   .   .   4   2   .   .   .   .   2   2   2   .   .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   1   .   .   .   .   1   1   1   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   2   1   .   .   .   .   1   1   1   .   .   .   .   2   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             241  | 7   7   2   5   .   11  11  7   5   6   14  10  5   42  3   3   18  1   29  34  21  
  Power                    18   | 1   .   .   .   .   2   .   1   .   .   1   1   1   2   .   1   3   .   2   2   1   
    Engine                 5    | 1   .   .   .   .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   2   2   1   
  Propulsion               51   | 2   2   .   2   .   2   3   .   .   2   6   1   .   8   1   .   4   .   5   11  2   
    Treads                 24   | 1   1   .   .   .   .   2   .   .   2   5   .   .   4   .   .   1   .   4   3   1   
    Leg                    22   | .   .   .   2   .   2   .   .   .   .   1   1   .   3   1   .   3   .   .   8   1   
    Wheel                  2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  76   | 2   1   1   1   .   5   2   .   2   .   1   4   1   12  .   1   6   .   12  11  14  
    Device                 32   | 1   .   .   .   .   1   1   .   .   .   .   4   1   6   .   .   1   .   6   3   8   
    Storage                16   | 1   1   .   1   .   1   .   .   .   .   .   .   .   1   .   .   3   .   1   4   3   
    Processor              10   | .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   2   2   2   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Protection             16   | .   .   .   .   .   2   1   .   1   .   1   .   .   4   .   .   2   .   3   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   96   | 2   4   1   2   .   2   6   6   3   4   6   4   3   20  2   1   5   1   10  10  4   
    Energy Gun             29   | 1   2   .   .   .   1   2   2   1   2   2   1   .   4   2   1   1   1   3   2   1   
    Energy Cannon          12   | .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   .   .   3   3   .   
    Ballistic Gun          6    | 1   2   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       16   | .   .   .   .   .   1   1   2   1   1   2   .   .   2   .   .   .   .   2   2   2   
    Launcher               6    | .   .   1   1   .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          20   | .   .   .   .   .   .   1   1   .   1   1   2   1   9   .   .   2   .   2   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   .   .   .   .   .   .   .   .   .   2   .   2   3   .   4   .   2   11  1   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   .   
    System Corruption      24   | .   .   .   .   .   .   .   .   .   .   10  .   .   5   .   .   .   .   .   9   .   
Parts Lost                 43   | .   1   1   .   .   .   1   .   .   .   3   2   .   5   .   1   .   2   4   8   15  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Propulsion               11   | .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   1   .   3   3   
  Utility                  18   | .   .   1   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   1   4   8   
  Weapon                   10   | .   1   .   .   .   .   1   .   .   .   1   1   .   .   .   1   .   1   2   .   2   
  Highest Loss Streak      9    | .   1   1   .   .   .   1   .   .   .   2   1   .   3   .   1   .   1   2   6   9   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Average Slot Usage (%)     94   | .   100 98  98  100 90  95  99  97  97  96  93  81  96  98  98  92  97  90  87  75  
  Engine                   4    | .   14  14  14  14  4   .   6   7   7   4   5   5   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   2   5   4   4   3   
  Treads                   14   | .   14  14  7   .   .   8   15  15  20  21  19  11  21  15  15  12  14  12  14  7   
  Leg                      16   | .   .   .   12  28  29  25  23  21  15  14  17  17  15  19  19  26  26  15  16  13  
  Wheel                    1    | .   14  14  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   11   | .   14  .   .   .   .   6   7   7   7   7   16  16  20  15  15  14  15  14  18  23  
  Storage                  9    | .   14  14  14  14  17  15  15  13  7   7   6   5   4   5   5   8   10  13  8   6   
  Processor                8    | .   .   12  14  14  9   7   7   8   15  13  6   5   5   5   5   5   5   7   9   7   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   3   .   2   
  Protection               5    | .   .   .   .   .   7   7   7   7   7   8   6   5   6   10  10  6   5   4   7   .   
  Energy Gun               5    | .   19  14  14  14  9   3   6   3   5   6   5   .   2   3   5   .   8   2   1   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   4   3   5   5   .   .   2   3   2   
  Ballistic Cannon         3    | .   .   .   .   .   8   2   6   6   7   6   3   .   .   1   .   .   .   3   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 14  20  21  21  21  32  37  44  44  37  38  42  46  60  55  48  58  47  70  81  77  
  Greatest Support         134  | 20  12  12  60  60  100 100 80  80  50  50  65  65  75  103 103 105 90  90  134 108 
  Greatest Overweight (x)  6    | 3   5   1   6   .   .   .   .   .   1   1   .   .   1   .   .   1   .   .   .   .   
  Average Overweight (x)   .    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  25  
  Average Capacity         10   | 7   8   10  10  10  10  10  10  10  10  10  10  10  9   10  10  10  10  10  13  15  
  Most Carried             15   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  
  Average Carried          10   | 4   8   9   9   10  9   9   9   9   9   9   9   8   9   9   9   9   10  9   13  14  
  Final Capacity           15   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  
  Final Carried            13   | 8   10  10  10  10  10  10  10  9   10  10  10  8   10  10  10  10  10  10  12  13  

 Class Distribution 
--------------------
 45% | Mutant
 31% | Scavenger-Mutant
  9% | Scavenger-Skirmisher
  6% | Derelict-Mutant
  5% | Messiah-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Zion
      Derelict-Mutant | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -4/Factory
       Messiah-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Zhirov
     Scavenger-Mutant | -3/Proximity Caves
 Scavenger-Skirmisher | -3/Research
               Mutant | -3/Testing
 Scavenger-Skirmisher | -2/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  
Matter Collected           3857 | 280  97   53   .    68   180  44   274  157  143  331  99   .    353  243  63   231  73   613  352  203  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4536 | 110  256  133  .    .    304  264  58   33   .    327  143  .    848  .    41   231  .    1019 566  203  
  Parts                    221  | 16   26   11   .    .    9    18   4    5    .    5    .    .    34   .    4    .    .    46   24   19   
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           6    | .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      44   | .    .    .    .    .    .    .    1    1    3    16   .    .    .    12   7    .    4    .    .    .    
  Prevented                8    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    4    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res 
Combat Hostiles Destroyed  87   | .   7   6   .   .   7   9   3   4   .   8   2   .   16  .   2   .   .   16  4   3   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   
  Guns                     18   | .   7   3   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   4   .   .   
  Cannons                  37   | .   .   .   .   .   6   2   .   .   .   1   .   .   16  .   1   .   .   10  1   .   
  AOE                      20   | .   .   3   .   .   .   7   3   4   .   .   .   .   .   .   .   .   .   .   3   .   
Classes Destroyed          22   | 1   4   1   .   .   2   3   1   1   .   1   .   .   3   .   .   .   .   .   5   .   
  Worker                   3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 4    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Mechanic                 3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  3    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Swarmer                  33   | .   3   3   .   .   .   9   3   3   .   .   .   .   9   .   1   .   .   2   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Grunt                    23   | .   4   2   .   .   4   .   .   .   .   4   2   .   .   .   .   .   .   7   .   .   
  Duelist                  3    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   .   .   2   .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Programmer               13   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   6   .   3   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Z-EX                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Master Thief             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 3   3   3   .   .   3   7   3   3   .   2   1   .   6   .   1   .   .   6   5   3   
  Combat Bots Only         6    | .   3   3   .   .   3   5   3   3   .   2   1   .   6   .   1   .   .   5   2   3   
Max Kills in Single Turn   4    | 1   1   3   .   .   1   3   2   1   .   1   1   .   1   .   1   .   .   1   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  
Hostile Shots Fired        960   | .    39   26   .    .    25   25   6    17   .    91   64   .    200  12   16   .    72   167  160  40   
  Missed                   312   | .    10   6    .    .    8    4    1    5    .    27   27   .    64   6    5    .    26   52   55   16   
Damage Taken               13822 | .    383  200  .    .    258  444  111  307  .    1368 656  .    2066 115  119  .    814  2372 2158 2451 
  Core                     1697  | .    123  77   .    .    31   21   14   31   .    288  41   .    311  .    .    .    91   94   172  403  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   .    
  Ignored by Resistances   598   | .    .    .    .    .    .    .    .    .    .    .    155  .    159  .    .    .    18   .    266  .    
Core Remaining (%)         74    | 100  .    .    .    20   94   .    .    .    .    49   95   100  .    .    .    .    65   .    74   .    
Volleys Fired              347   | 10   37   11   .    .    25   11   4    9    2    30   .    1    48   5    7    .    5    67   48   27   
  Largest                  2     | 2    2    2    .    .    2    2    1    2    1    2    .    1    2    2    2    .    2    2    2    1    
  Hottest                  205   | 60   130  85   .    .    109  89   30   99   48   141  .    98   205  171  205  .    173  201  200  66   
Shots Fired                528   | 20   52   19   .    .    49   18   4    14   2    53   .    1    62   9    12   .    8    111  69   25   
  Gun                      219   | 20   52   16   .    .    24   7    .    1    .    26   .    .    10   .    5    .    8    44   6    .    
  Cannon                   283   | .    .    .    .    .    25   4    .    4    2    27   .    1    52   9    7    .    .    67   60   25   
  Launcher                 23    | .    .    3    .    .    .    7    4    9    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Kinetic                  198   | 10   22   8    .    .    25   4    .    4    2    27   .    .    5    4    .    .    .    42   20   25   
  Thermal                  254   | .    21   8    .    .    24   .    .    1    .    24   .    1    57   5    12   .    3    58   40   .    
  Explosive                23    | .    .    3    .    .    .    7    4    9    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          45    | 10   9    .    .    .    .    7    .    .    .    2    .    .    .    .    .    .    .    11   6    .    
  Phasic                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Robot Hit Streak         22    | 7    10   4    .    .    7    1    2    3    .    3    .    .    8    3    1    .    2    10   22   .    
  Robot Miss Streak        11    | 1    6    3    .    .    3    4    .    2    3    7    .    .    4    1    6    .    11   2    4    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Secondary Targets        2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           348   | 13   35   9    .    .    32   6    1    7    .    29   5    .    41   5    3    26   3    72   49   12   
  Core Hits                192   | 8    16   12   .    .    16   20   7    7    .    11   .    .    26   2    5    7    1    29   20   5    
  Critical Kills           13    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    8    2    .    
  Critical Parts Destroyed 30    | .    1    .    .    .    .    .    .    .    .    6    3    .    1    3    .    .    .    16   .    .    
  Critical Strikes         51    | .    1    .    .    .    3    .    .    .    .    7    3    .    4    3    .    .    .    28   2    .    
    Burn                   5     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    
    Meltdown               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    2    .    
    Destroy                34    | .    1    .    .    .    .    .    .    .    .    4    .    .    3    3    .    .    .    23   .    .    
    Blast                  2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Smash                  5     | .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    
Melee Attacks              119   | .    .    .    .    .    .    1    1    .    1    9    21   .    19   .    .    26   .    1    1    39   
  Impact                   54    | .    .    .    .    .    .    1    1    .    1    9    21   .    19   .    .    1    .    1    .    .    
  Slashing                 26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    1    .    
  Piercing                 39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   
  Sneak Attacks            7     | .    .    .    .    .    .    1    .    .    .    4    .    .    2    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12634 | 138  482  336  .    .    672  590  309  512  21   1160 204  .    1904 79   191  392  104  2170 2888 482  
  Guns                     2685  | 138  418  106  .    .    227  16   .    .    .    263  .    .    299  .    118  .    104  911  85   .    
  Cannons                  5351  | .    .    .    .    .    445  67   .    59   21   348  .    .    1166 79   73   .    .    1211 1882 .    
  Explosions               2416  | .    64   230  .    .    .    404  309  453  .    35   .    .    .    .    .    .    .    .    921  .    
  Melee                    2084  | .    .    .    .    .    .    103  .    .    .    514  204  .    389  .    .    392  .    .    .    482  
  Ramming                  98    | .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    48   .    .    
  Kinetic                  2545  | 51   124  29   .    .    445  67   .    59   21   348  .    .    56   43   .    .    .    681  621  .    
  Thermal                  5967  | .    253  77   .    .    227  89   .    .    .    233  .    .    1409 36   191  .    28   1242 2182 .    
  Explosive                1286  | .    .    230  .    .    .    294  309  453  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          578   | 87   105  .    .    .    .    37   .    .    .    65   .    .    .    .    .    .    .    199  85   .    
  Impact                   1300  | .    .    .    .    .    .    103  .    .    .    514  204  .    389  .    .    90   .    .    .    .    
  Slashing                 302   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    302  .    .    .    .    
  Piercing                 482   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    482  
  Phasic                   76    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    76   .    .    .    
Highest Corruption         32    | .    2    2    2    2    .    1    1    1    1    10   2    .    6    6    6    6    6    7    9    32   
  Average Corruption       3     | .    1    2    2    2    .    1    1    1    1    10   1    .    5    6    6    6    6    3    6    13   
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Corruption Blocked       15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Effects                  131   | .    7    4    2    1    .    3    4    3    .    3    6    .    14   16   13   12   7    13   12   11   
    Message Errors         32    | .    2    1    .    .    .    1    1    .    .    .    3    .    5    8    1    2    1    3    1    3    
    Matter Fused           28    | .    2    .    1    .    .    1    2    .    .    1    1    .    2    2    2    5    3    1    2    3    
    Heat Flow Errors       13    | .    .    1    .    1    .    1    .    1    .    1    .    .    .    1    3    .    1    1    1    1    
    Energy Discharges      19    | .    .    2    1    .    .    .    .    1    .    .    1    .    5    1    .    1    2    3    1    1    
    Parts Rejected         1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      13    | .    .    .    .    .    .    .    .    1    .    .    1    .    1    2    2    3    .    3    .    .    
    Data Loss (major)      13    | .    1    .    .    .    .    .    1    .    .    .    .    .    .    2    3    1    .    2    2    1    
    Misfires               5     | .    1    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    2    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            736   | .    .    .    .    .    .    63   .    3    .    202  141  .    148  .    7    36   .    23   113  .    
  Projectiles              97    | .    .    .    .    .    .    .    .    3    .    .    .    .    55   .    7    .    .    23   9    .    
  Explosions               104   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    104  .    
  Melee                    535   | .    .    .    .    .    .    63   .    .    .    202  141  .    93   .    .    36   .    .    .    .    
Knockbacks                 40    | .    .    .    .    .    7    .    .    1    1    6    1    .    4    3    .    .    .    12   5    .    
  Impact                   5     | .    .    .    .    .    .    .    .    .    .    1    1    .    3    .    .    .    .    .    .    .    
  Kinetic                  28    | .    .    .    .    .    6    .    .    1    1    4    .    .    .    2    .    .    .    10   4    .    
  Secondary                7     | .    .    .    .    .    1    .    .    .    .    1    .    .    1    1    .    .    .    2    1    .    
Self-Inflicted Damage      490   | .    33   32   .    .    .    99   31   188  .    .    .    .    .    .    .    .    .    .    107  .    
  Shots                    15    | .    1    1    .    .    .    4    1    6    .    .    .    .    .    .    .    .    .    .    2    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             7     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    .    .    
  Kicked                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        564   | 40   328  242  .    90   438  246  .    234  8    538  6    44   564  286  379  .    185  196  285  310  
  Average Temperature      123   | 17   121  117  .    50   128  55   .    63   5    157  6    29   159  131  152  .    44   32   101  108  
  Received Heat Transfer   1870  | .    114  .    .    .    171  .    .    .    .    415  318  .    321  .    .    .    21   372  138  .    
  Effects                  30    | .    2    .    .    .    2    .    .    .    .    14   .    .    9    1    2    .    .    .    .    .    
    Shutdowns              7     | .    .    .    .    .    1    .    .    .    .    3    .    .    3    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    .    .    
    Interference           6     | .    2    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    
    Damage (major)         5     | .    .    .    .    .    .    .    .    .    .    4    .    .    1    .    .    .    .    .    .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    .    .    1    .    .    .    2    3    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       16    | .    .    .    .    .    .    2    .    .    .    4    5    .    3    .    .    2    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Parts Melted             15    | .    .    1    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    7    2    .    
  Heat Transferred         7752  | .    494  185  .    .    629  100  .    .    .    444  .    .    1573 37   274  .    50   1931 2035 .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               5     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    2    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    1    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res 
Peak Influence             641  | 25  182 144 .   .   279 323 .   .   .   .   278 105 481 .   .   .   .   641 590 344 
  Initial                  483  | .   16  31  .   .   .   52  .   .   .   .   205 103 51  .   .   .   .   483 292 320 
  Average                  246  | 13  82  113 .   .   135 227 .   .   .   .   188 103 199 .   .   .   .   505 468 252 
Maximum Alert Level        2    | .   .   .   .   .   1   1   .   .   .   .   1   .   2   .   .   .   .   2   2   1   
  Low Security (%)         47   | 100 100 100 .   100 69  43  .   .   .   .   30  100 53  .   .   .   .   .   .   41  
  Level 1                  29   | .   .   .   .   .   30  56  .   .   .   .   69  .   34  .   .   .   .   16  22  58  
  Level 2                  22   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   83  77  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   1   .   .   .   .   1   .   .   .   1   1   .   9   .   .   .   .   6   5   2   
  Investigation            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Extermination            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   1   1   
  Reinforcement            11   | .   1   .   .   .   .   1   .   .   .   .   1   .   3   .   .   .   .   1   3   1   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res 
Distress Signals           8    | .   .   .   .   .   2   1   .   .   .   .   .   .   3   .   .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              202  | .   14  8   .   .   18  8   3   8   2   16  20  .   34  2   7   .   11  27  20  4   
  Peak Tracking Total      10   | .   3   3   .   .   7   4   3   4   1   10  8   .   7   2   4   .   7   8   8   3   
  Tactical Retreats        20   | .   .   .   .   .   1   .   .   1   .   4   6   .   3   .   .   .   2   3   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res 
Traps Triggered            8    | .   3   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res 
Machines Disabled          9    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   6   .   
  Max in Single Turn       2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res 
Machines Accessed          22   | .   3   1   1   .   5   2   .   1   .   .   .   .   .   .   .   4   .   3   .   2   
  Terminals                11   | .   3   1   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Total Hacks                54   | .   7   1   1   .   17  3   .   1   .   .   .   .   .   .   .   17  .   5   .   2   
  Successful               41   | .   4   1   1   .   11  2   .   1   .   .   .   .   .   .   .   17  .   3   .   1   
  Failed                   13   | .   3   .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Catastrophic           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   55   | .   4   1   1   .   7   2   .   .   1   .   8   3   6   .   .   .   .   13  9   .   
  Terminals                23   | .   7   1   .   .   10  3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Terminal Hacks             26   | .   3   .   1   .   2   1   .   1   .   .   .   .   .   .   .   17  .   1   .   .   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         6    | .   1   1   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   1   1   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   1   1   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   3   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   .   .   2   .   .   .   16  .   .   .   .   .   .   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Time                   93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   93  .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  
Total Allies               18   | .    .    3    .    .    .    .    .    .    4    .    .    3    4    .    .    .    .    4    .    .    
  Largest Group            5    | .    .    3    1    1    1    .    .    .    4    4    .    3    5    2    1    1    1    2    1    .    
  Highest-Rated Group      416  | .    .    40   16   16   16   .    .    .    155  155  .    210  416  206  103  103  103  269  269  .    
  Highest-Rated Ally       269  | .    .    16   16   16   16   .    .    .    41   41   .    70   103  103  103  103  103  269  269  .    
Zionite Dispatches         7    | .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    .    .    .    3    .    .    
  Heavy                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Experimental             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Heavy Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Total Orders               19   | .    .    .    .    .    .    .    .    .    .    .    2    12   4    .    .    .    .    1    .    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  EXPLORE                  9    | .    .    .    .    .    .    .    .    .    .    .    1    6    2    .    .    .    .    .    .    .    
  RETURN                   9    | .    .    .    .    .    .    .    .    .    .    .    1    6    2    .    .    .    .    .    .    .    
Ally Attacks               115  | .    .    16   .    .    11   .    .    .    .    22   .    .    22   9    9    .    1    16   9    .    
  Total Damage             6354 | .    .    115  .    .    138  .    .    .    .    1059 .    .    1131 661  519  .    76   1563 1092 .    
  Kills                    32   | .    .    2    .    .    2    .    .    .    .    8    .    .    4    4    4    .    .    3    5    .    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   1   .   .   .   1   2   1   .   .   .   1   2   .   .   .   .   .   
Drone Launches             11   | .   .   .   .   .   .   .   .   .   .   .   1   7   2   .   .   .   .   .   .   1   
  Drone Recoveries         8    | .   .   .   .   .   .   .   .   .   .   .   .   7   1   .   .   .   .   .   .   .   
Zionite Intel Received     3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   
  Main Access              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  
Turns Passed               11821 | 224  641  378  265  39   521  389  600  673  1638 705  588  136  1071 537  347  462  351  857  711  688  
Spaces Moved               8612  | 95   487  327  224  31   406  314  560  614  1356 510  335  112  624  436  270  201  280  505  463  462  
  Core                     12    | 8    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   49    | 5    .    .    .    .    .    .    .    .    39   3    .    .    1    .    .    1    .    .    .    .    
  Legs                     7534  | .    .    .    99   31   406  314  560  614  1317 507  335  112  623  436  270  200  280  505  463  462  
  Wheels                   1017  | 82   486  327  122  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   105  90   90   90   90   103  103  110  105  105  110  110  117  117  120  120  120  106  106  
  Average Speed            110   | 100  105  105  101  90   101  105  103  104  113  110  108  110  116  117  117  120  120  120  116  107  
  Slowest Speed            350   | 200  300  105  350  90   110  110  103  110  240  240  110  110  250  120  120  250  120  120  120  110  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       44    | 5    71   83   61   11   32   12   77   78   91   79   11   7    22   60   47   61   54   17   46   11   
  Regions Visited          20
    Branch Regions         12
  Pre-discovered Areas     5     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    
  Known Exits Taken        6     | .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      14    | 1    .    1    1    1    1    .    1    1    1    1    .    1    1    1    1    1    .    .    .    .    
Scrap Searched             13    | .    .    .    .    .    .    .    2    3    2    1    .    .    .    2    1    .    2    .    .    .    
Spaces Dug                 90    | .    .    .    .    .    .    .    1    .    .    .    15   1    14   1    .    .    .    7    .    51   
Terrain Destroyed          327   | .    2    21   .    .    5    34   12   54   .    7    15   1    28   4    5    .    3    12   73   51   
  Melee                    52    | .    .    .    .    .    .    .    1    .    .    .    15   .    9    .    .    .    .    1    .    26   
  Projectile               91    | .    .    .    .    .    5    1    .    1    .    7    .    1    19   4    5    .    3    11   9    25   
  AOE                      184   | .    2    21   .    .    .    33   11   53   .    .    .    .    .    .    .    .    .    .    64   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  
Total                      10197 | 202  573  345  261  41   464  352  577  631  1448 578  520  123  859  451  285  372  287  649  597  582  
  Wait                     599   | 83   17   2    26   11   16   1    .    .    73   7    147  2    86   .    3    99   .    10   9    7    
  Move                     8585  | 94   486  326  223  30   405  313  559  613  1355 509  334  111  623  435  269  200  279  504  462  455  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  108   | 8    12   2    2    .    .    5    1    2    5    5    2    .    17   4    2    5    1    11   15   9    
  Fast Attach              109   | 7    5    1    2    .    7    6    3    1    2    5    4    1    13   1    .    13   .    14   16   8    
  Attach                   47    | .    1    1    1    .    2    2    2    .    .    5    2    1    1    .    1    3    .    5    12   8    
  Detach                   18    | .    .    .    .    .    2    1    1    .    .    1    1    1    .    .    .    1    .    .    4    6    
  Swap                     87    | .    1    .    2    .    2    3    2    4    4    4    4    3    28   2    2    3    1    10   7    5    
  Drop                     162   | .    14   2    5    .    5    9    4    2    6    3    5    3    21   4    1    20   1    23   23   11   
  Fire                     347   | 10   37   11   .    .    25   11   4    9    2    30   .    1    48   5    7    .    5    67   48   27   
  Melee                    119   | .    .    .    .    .    .    1    1    .    1    9    21   .    19   .    .    26   .    1    1    39   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Rewire                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 2 exits: *Fac / Upp)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: Arm / *Tes)
-3/Testing
-2/Research

 History 
---------
  Turn | Location           | Event
    20 | -11/Scrapyard      | Discovered new exit (range 15)
   225 | -11/Scrapyard      | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   417 | -10/Materials      | Discovered new exit (range 3)
   507 | -10/Materials      | Identified exit to Mines
   552 | -10/Materials      | Discovered new exit (range 14)
   690 | -10/Materials      | Discovered new exit (range 7)
   866 | -10/Materials      | Entered Mines
   868 | -10/Mines          | Core integrity fell below 50%
   900 | -10/Mines          | Assembled infested the area
   940 | -10/Mines          | Discovered new exit (range 9)
   979 | -10/Mines          | Discovered new exit (range 7)
   985 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1238 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1238 | -10/Mines          | Discovered new exit (range 5)
  1244 | -10/Mines          | Entered Exiles
  1244 | -10/Exiles         | Accompanied by 1 ally
  1270 | -10/Exiles         | Discovered new exit (range 14)
  1283 | -10/Exiles         | Met 8R-AWN
  1300 | -10/Exiles         | Met EX-HEX
  1330 | -10/Exiles         | Met EX-BIN
  1345 | -10/Exiles         | Aligned with FarCom system
  1346 | -10/Exiles         | Given EX-Vault access code
  1370 | -10/Exiles         | Opened EX-Vault
  1386 | -10/Exiles         | Found Potential Leg
  1388 | -10/Exiles         | Found Potential Leg
  1394 | -10/Exiles         | Found AWS/Gauss
  1398 | -10/Exiles         | Found Superbattery
  1416 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1441 | -10/Exiles         | Met EX-DEC
  1472 | -10/Exiles         | Discovered new exit (range 14)
  1509 | -10/Exiles         | Stole three prototypes: Potential Leg, Superbattery, AWS/Gauss
  1509 | -10/Exiles         | Entered Mines
  1509 | -9/Mines           | Accompanied by 1 ally
  1510 | -9/Mines           | Learned location of Storage (-9)
  1523 | -9/Mines           | Discovered new exit (range 15)
  1526 | -9/Mines           | Learned Materials stockpile data
  1548 | -9/Mines           | Entered Materials
  1548 | -8/Materials       | Accompanied by 1 ally
  1548 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  1820 | -8/Materials       | Discovered new exit (range 11)
  2069 | -8/Materials       | Entered Factory
  2069 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2071 | -7/Factory         | FarCom data flow suspended
  2394 | -7/Factory         | Identified exit to Lower Caves
  2458 | -7/Factory         | Entered Lower Caves
  2666 | -7/Lower Caves     | Spotted B-75 Beast
  2971 | -7/Lower Caves     | Discovered new exit (range 14)
  3058 | -7/Lower Caves     | Entered another Lower Caves area
  3089 | -7/Lower Caves     | Discovered new exit (range 15)
  3565 | -7/Lower Caves     | Spotted CF-79R(f)
  3566 | -7/Lower Caves     | Spotted WZ-M2P(f)
  3566 | -7/Lower Caves     | Superbattery stolen by Master Thief
  3567 | -7/Lower Caves     | Encountered a Master Thief
  3567 | -7/Lower Caves     | Encountered a Master Thief
  3567 | -7/Lower Caves     | Spotted PW-L8X(f)
  3568 | -7/Lower Caves     | Encountered a Master Thief
  3568 | -7/Lower Caves     | Spotted AT-SRY(f)
  3569 | -7/Lower Caves     | Encountered a Master Thief
  3571 | -7/Lower Caves     | Potential Leg stolen by Master Thief
  3571 | -7/Lower Caves     | AWS/Gauss stolen by Master Thief
  3575 | -7/Lower Caves     | Destroyed AT-SRY(f)
  3596 | -7/Lower Caves     | Discovered new exit (range 6)
  3644 | -7/Lower Caves     | Learned Factory terminal intel
  3731 | -7/Lower Caves     | Entered Zion
  3808 | -7/Zion            | Given the Hacking Drone Bay
  3808 | -7/Zion            | Found Prototype Device
  3824 | -7/Zion            | Discovered new exit (range 16)
  3834 | -7/Zion            | Found CR-A16's Pointy Stick
  3890 | -7/Zion            | System corruption cleaned by Quarantine Array
  4012 | -7/Zion            | Given A8's code to call for help
  4251 | -7/Zion            | Learned Factory emergency access door positions
  4280 | -7/Zion            | Received a visual enhancement algorithm
  5128 | -7/Zion            | Imprinted
  5130 | -7/Zion            | Declared Zion's savior
  5369 | -7/Zion            | Entered Proximity Caves
  5369 | -6/Proximity Caves | Accompanied by 4 allies
  5394 | -6/Proximity Caves | Build established: Derelict-Mutant
  5754 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  5808 | -6/Proximity Caves | Learned Factory interactive machine intel
  5935 | -6/Proximity Caves | Core integrity fell below 50%
  5939 | -6/Proximity Caves | System corruption reached 10%
  6063 | -6/Proximity Caves | Discovered new exit (range 15)
  6074 | -6/Proximity Caves | Entered Factory
  6074 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6076 | -6/Factory         | Loaded intel: 54 interactive machine locations
  6077 | -6/Factory         | Loaded intel: 28 terminal locations
  6123 | -6/Factory         | Identified Hacking Drone Bay
  6167 | -6/Factory         | Retrieved Zion intel report: Main Access
  6167 | -6/Factory         | Identified exit to Factory
  6168 | -6/Factory         | Zion Recon squad teleported in
  6239 | -6/Factory         | Build established: Scavenger-Mutant
  6662 | -6/Factory         | Entered another Factory area
  6662 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6663 | -5/Factory         | Identified exit to Upper Caves
  6702 | -5/Factory         | Zion Light squad teleported in
  6738 | -5/Factory         | Discovered new exit (range 5)
  6798 | -5/Factory         | Entered another Factory area
  6798 | -4/Factory         | Accompanied by 3 allies
  6798 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6817 | -4/Factory         | Zion Heavy squad teleported in
  6907 | -4/Factory         | Garrison activated, responded to threat
  6969 | -4/Factory         | Lost 5 allies
  7356 | -4/Factory         | Lost 3 parts (1n2u)
  7385 | -4/Factory         | Garrison activated, responded to threat
  7833 | -4/Factory         | Zion Heavy squad teleported in
  7850 | -4/Factory         | Discovered new exit (range 16)
  7869 | -4/Factory         | Entered Upper Caves
  7869 | -4/Upper Caves     | Accompanied by 2 allies
  7950 | -4/Upper Caves     | Learned location of 1 exit from Proximity Caves
  8289 | -4/Upper Caves     | Build established: Messiah-Mutant
  8290 | -4/Upper Caves     | Discovered new exit (range 9)
  8406 | -4/Upper Caves     | Entered another Upper Caves area
  8406 | -4/Upper Caves     | Accompanied by 1 ally
  8425 | -4/Upper Caves     | Learned 12 Research zone layouts
  8589 | -4/Upper Caves     | Learned location of Armory (-3)
  8690 | -4/Upper Caves     | Spotted Q8-98Q(f)
  8691 | -4/Upper Caves     | Encountered a Master Thief
  8694 | -4/Upper Caves     | Spotted 22-2ZI(f)
  8694 | -4/Upper Caves     | Allies destroyed Q8-98Q(f)
  8695 | -4/Upper Caves     | Encountered a Master Thief
  8695 | -4/Upper Caves     | Spotted V0-K2C(f)
  8696 | -4/Upper Caves     | Encountered a Master Thief
  8698 | -4/Upper Caves     | Zio. Phaser-M stolen by Master Thief
  8699 | -4/Upper Caves     | Zio. Composite Leg II stolen by Master Thief
  8699 | -4/Upper Caves     | Destroyed 22-2ZI(f)
  8736 | -4/Upper Caves     | Build established: Scavenger-Mutant
  8739 | -4/Upper Caves     | Discovered new exit (range 9)
  8753 | -4/Upper Caves     | Entered Zhirov
  8753 | -4/Zhirov          | Accompanied by 1 ally
  8753 | -4/Zhirov          | Discovered new exit (range 3)
  8775 | -4/Zhirov          | Met Zhirov
  8799 | -4/Zhirov          | Learned location of Quarantine (-2)
  8799 | -4/Zhirov          | Learned location of Testing (-3)
  8799 | -4/Zhirov          | Learned location of Command (-1)
  8811 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  8829 | -4/Zhirov          | Found Alien Artifact
  8847 | -4/Zhirov          | Found Alien Artifact
  8847 | -4/Zhirov          | Identified Integrated Dissipator
  8847 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  9215 | -4/Zhirov          | Entered Proximity Caves
  9215 | -3/Proximity Caves | Accompanied by 1 ally
  9216 | -3/Proximity Caves | Identified exit to Research
  9443 | -3/Proximity Caves | Spotter reported a threat
  9499 | -3/Proximity Caves | Spotter reported a threat
  9512 | -3/Proximity Caves | Spotter reported a threat
  9566 | -3/Proximity Caves | Entered Research
  9566 | -3/Research        | Evolved 2 slots: Utility x2
  9567 | -3/Research        | Identified exit to Armory
  9726 | -3/Research        | Zion Heavy Resupply teleported in
  9791 | -3/Research        | Found Prototype Processor
  9791 | -3/Research        | Identified Exp. Signal Interpreter
  9851 | -3/Research        | Search patrols dispatched
 10018 | -3/Research        | Spotted B-86 Titan
 10064 | -3/Research        | Retrieved Zion intel report: Unaware Analyses
 10065 | -3/Research        | Zion Heavy squad teleported in
 10222 | -3/Research        | Zion Experimental squad teleported in
 10286 | -3/Research        | Build established: Scavenger-Skirmisher
 10360 | -3/Research        | First assault squad dispatched
 10370 | -3/Research        | Discovered new exit (range 20)
 10422 | -3/Research        | Identified exit to Testing
 10423 | -3/Research        | Entered Testing
 10423 | -3/Testing         | Accompanied by 1 ally
 10586 | -3/Testing         | Found Prototype Processor
 10586 | -3/Testing         | Identified Exp. Melee Analysis Suite
 10717 | -3/Testing         | Found Prototype Energy Cannon
 10717 | -3/Testing         | Identified Imp. Potential Cannon
 10751 | -3/Testing         | Found Prototype Protection
 10751 | -3/Testing         | Identified Zio. Weapon Casing
 10757 | -3/Testing         | Found Prototype Protection
 10757 | -3/Testing         | Identified Zio. Shade Armor
 10885 | -3/Testing         | Retrieved Zion intel report: Main Access
 10885 | -3/Testing         | Identified exit to Research
 10913 | -3/Testing         | Spotted Striker
 10937 | -3/Testing         | Spotted Striker
 10940 | -3/Testing         | Destroyed Striker
 10942 | -3/Testing         | Spotted Alpha 7
 11020 | -3/Testing         | Destroyed Alpha 7
 11054 | -3/Testing         | Stole the SGEMP Prototype
 11068 | -3/Testing         | Lost 6 parts (2n4u)
 11083 | -3/Testing         | Identified Transdimensional Reconstructor
 11083 | -3/Testing         | Warped through subspace
 11134 | -3/Testing         | Entered Research
 11134 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 11638 | -2/Research        | Lost 3 parts (3n)
 11723 | -2/Research        | Crushed by falling debris
 11736 | -2/Research        | Crushed by falling debris
 11744 | -2/Research        | Crushed by falling debris
 11748 | -2/Research        | Crushed by falling debris
 11749 | -2/Research        | System corruption reached 10%
 11752 | -2/Research        | Crushed by falling debris
 11783 | -2/Research        | Lost 9 parts (2p6u1w)
 11783 | -2/Research        | Crushed by falling debris
 11811 | -2/Research        | Crushed by falling debris
 11812 | -2/Research        | System corruption reached 30%
 11822 | -2/Research        | Self-destructed

 Last Messages 
---------------
11771_ System corrupted: Energy discharge (-188).
11772_ System corrupted: Linear Accelerator jammed.
11781_ The unstable cave ceiling collapses. <x2>
11783_ Crushed by falling debris.
11783_ Power Amplifier destroyed.
11783_ System corrupted by crushing effect (+3).
11783_ Gamma Rifle destroyed.
11783_ System corrupted by crushing effect (+5).
11786_ System corrupted: Matter fused (-8).
11795_ ALERT: Cargo convoy en route, clear transfer corridor.
11798_ The unstable cave ceiling collapses.
11803_ 8M<|P6V8KI7&VYBSUB<KBAHD4HF
11811_ The unstable cave ceiling collapses.
11811_ Crushed by falling debris.
11811_ Adv. Weapon Cycler destroyed.
11811_ System corrupted by crushing effect (+3).
11816_ Mini Drone released from Mni. Drone Bay.
11816_ The unstable cave ceiling collapses.
11816_ Mini Drone crushed by falling debris.
11818_ System corrupted: Substantial component data lost.

 Map 
-----
+----------------------------------------------------+
| ???????? +    +         ##???????????????????????? |
| ???????? #    #    !    ##???????????????????????? |
|  #       #    #         ##???????????????????????? |
| ##########    # |       ##???????????????????????? |
|               ############???????????????????????? |
|               ############???????????????????????? |
|               ##?????????????????????????????????? |
|               #####??????????????????????????##### |
|  """   ###+########?????????????????????????###### |
|  """   #    [    ##????????????????????????####### |
|  """   #  !      ##???????????????????????#### ### |
|  """   #         ##??????????????????????###  #### |
|  """   #  "F ""  ##?????????????????????### #####? |
|  """   #/ """""  ##????????????????????#### ####?? |
|  """   #  """""  ##???????????????????#### ####??? |
|        #         ##??????????????????#### ####???? |
|        # !  !    ##?????????????????#########????? |
|  !     ############????????????????###   ###?????? |
|               #####???????????????### #####??????? |
|               ############???????### #####???????? |
|               ############??????### #####????????? |
|               #         ##??###### #####?????????? |
| ###+######    #         ###############??????????? |
| #   !   ##   !#!        ########  ####???????????? |
| #       ##   [#!=" "    ####n## # ###????????????? |
| #       ##  = / !  "  ! #@# #  #####?????????????? |
| # !!!   ##  !!# =!="    ###########??????????????? |
| # !!! ! ##   *#*[!! !   ######???????????????????? |
| # !!!   +     #[ !!*   !##???????????????????????? |
| ###########+###########+##???????????????????????? |
| #####  !           #### ##???????????????????????? |
| ???##        !     #### ##???????????????????????? |
| ???##   =          +    ##???????????????????????? |
| ???##              #######???????????????????????? |
| ???##    ]         #######???????????????????????? |
| ???##              ##????????????????????????????? |
| ???##################????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Coolant Potential          100
Energy Generation          29
Energy Capacity            1790
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Power Amplification        20
Corruption Block           15
Armor Coverage             450
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Weapon Shielding           100
Weapon Cycling             25
Evasion (%)                62
Targeting Accuracy         6
Melee Accuracy             12
Target Analysis            8
Recoil Reduction           2
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
          Seismic Detector | -8/Materials | Scanalyzed
                Arm. Wheel | -8/Materials | Scanalyzed
    Nuclear Pulse Thruster | -7/Zion      | Archive
   Angular Momentum Engine | -7/Zion      | Archive
             Plasma Cannon | -7/Zion      | Archive
         Mak. Power Source | -7/Zion      | Archive
              Focal Shield | -7/Zion      | Archive
            Kinecellerator | -7/Zion      | Archive
             Neutrino Core | -7/Zion      | Archive
         Hvy. Phase Cannon | -7/Zion      | Archive
     Hvy. Missile Launcher | -7/Zion      | Archive
      Adv. Terrain Scanner | -7/Zion      | Archive
 Imp. Field Recycling Unit | -7/Zion      | Archive
      Mak. Cloaking Device | -7/Zion      | Archive
             Weapon Cycler | -7/Zion      | Archive
         Fusion Compressor | -7/Zion      | Archive
           Remote Datajack | -7/Zion      | Archive
          Hvy. Mass Driver | -7/Zion      | Archive
         Assault Drone Bay | -4/Zhirov    | Free
            Exp. Heat Sink | -4/Zhirov    | Free
        Exp. Optical Array | -4/Zhirov    | Free
          Imp. Arc Thrower | -4/Zhirov    | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive
   G-47 Trooper | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Max Potential

 Challenges 
------------
None

 Game 
------
Seed              NuclearBombNukerbomber
  Manual?         0
Play Time         03:53:45
  Cumulative      89.6 hours
  Start           2024.05.07 @ 02:09:56
  End             2024.05.11 @ 14:30:53
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          57
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/X11
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b4cbc05-6f09-4aaa-a363-0af8f41f34af