Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 17:02:40

Player: Michael

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (127)     635
Value Destroyed (3355)     3355
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1505)               1505
              TOTAL SCORE: 8235

 Bonus
-------
High Alert Combat Kills    805
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             411/700
Matter                     250/300
Energy                     156/160
System Corruption          4%
Temperature                Cool (4)
Movement                   Flying (42)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
         Light Nuclear Core
>              --- PROPULSION (3) ---
               Wheel
               VTOL Module
               VTOL Module
>              --- UTILITY (6) ------
         Small Storage Unit
               Signal Interpreter
               Terrain Scan Processor
               Relay Coupler [Behemoth] (10)
               System Backup Module
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (6) ----
      Advanced Terrain Scanner
      Improved Assault Rifle
  High-powered Shotgun
  High-powered Shotgun
  High-powered Shotgun
               Katana

 Peak State 
------------
>               --- POWER ------------
     Reinforced Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Terrain Scan Processor
                Relay Coupler [Behemoth]
                System Backup Module
>               --- WEAPON -----------
          Heavy Assault Rifle
       Improved Assault Rifle
   High-powered Shotgun
>               --- INVENTORY --------
     Reinforced Ion Engine
          Light Nuclear Core
          Light Nuclear Core
       Improved Deuterium Engine
                Wheel
                Wheel
         Medium Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
                Signal Interpreter
       Advanced Terrain Scanner
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Dynamic Insulation System
   High-powered Tractor Beam
          Light EM Pulse Cannon
          Heavy Assault Rifle
       Improved Assault Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
                Katana
                Axe
[Rating: 32]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Relay Coupler [Behemoth]
  Protection               Weapon Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac 
Slots Evolved              6    | .   .   2   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  4    | .   .   1   .   .   .   3   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             139  | 7   17  22  32  10  1   50  
  Power                    13   | 1   1   4   2   2   .   3   
    Engine                 9    | 1   1   3   2   2   .   .   
    Core                   4    | .   .   1   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               36   | 2   6   5   10  2   1   10  
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  34   | 2   6   5   10  2   1   8   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   2   
  Utility                  30   | 1   3   3   3   1   .   19  
    Device                 11   | .   1   2   1   .   .   7   
    Storage                6    | 1   2   .   .   1   .   2   
    Processor              4    | .   .   1   .   .   .   3   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             8    | .   .   .   2   .   .   6   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   60   | 3   7   10  17  5   .   18  
    Energy Gun             1    | .   .   .   .   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   2   
    Ballistic Gun          39   | 3   6   9   10  2   .   9   
    Ballistic Cannon       2    | .   .   .   1   1   .   .   
    Launcher               11   | .   1   1   6   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   1   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   .   .   
Parts Lost                 34   | .   1   9   4   2   .   18  
  Power                    3    | .   .   2   1   .   .   .   
  Propulsion               16   | .   1   2   3   2   .   8   
  Utility                  4    | .   .   .   .   .   .   4   
  Weapon                   11   | .   .   5   .   .   .   6   
  Highest Loss Streak      9    | .   1   4   3   1   .   9   
Average Slot Usage (%)     95   | .   96  93  97  98  100 91  
  Engine                   8    | .   14  6   5   11  11  6   
  Core                     1    | .   .   1   4   .   .   .   
  Wheel                    21   | .   28  21  20  20  22  19  
  Device                   3    | .   5   11  1   .   .   5   
  Storage                  24   | .   19  22  22  32  33  21  
  Processor                3    | .   .   .   .   .   .   12  
  Protection               2    | .   .   .   9   .   .   2   
  Ballistic Gun            23   | .   27  29  29  26  22  11  
  Ballistic Cannon         1    | .   .   .   1   5   .   .   
  Slashing Weapon          2    | .   .   .   .   .   11  4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             119  | 13  73  81  83  116 114 119 
  Greatest Support         32   | 20  20  22  22  20  22  32  
  Greatest Overweight (x)  11   | .   3   7   8   11  5   11  
  Average Overweight (x)   3    | .   1   3   3   5   5   2   
Largest Inventory Capacity 28   | 6   20  20  20  28  28  28  
  Average Capacity         22   | 5   14  20  20  27  28  26  
  Most Carried             28   | 6   20  20  20  28  28  28  
  Average Carried          21   | 3   11  17  19  25  27  23  
  Final Capacity           28   | 6   20  20  20  28  28  6   
  Final Carried            28   | 6   20  19  20  28  28  6   

 Class Distribution 
--------------------
 38% | Hauler-Mutant
 29% | Hauler-Gunner
 15% | Hauler-Tank
 12% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Gunner | -9/Materials
   Hauler-Tank | -9/Storage
 Hauler-Gunner | -9/Garrison
 Hauler-Mutant | -9/Recycling
 Hauler-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -9   -9   -7   
-----------                Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  
Matter Collected           4098 | 172  474  322  1572 693  28   837  
  Remotely                 292  | .    .    .    88   204  .    .    
Salvage Created            4036 | .    490  345  1295 874  92   940  
  Parts                    260  | .    36   16   85   48   7    68   
Haulers Intercepted        5    | .    1    .    4    .    .    .    
Recyclers Shooed           6    | .    1    .    3    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac 
Combat Hostiles Destroyed  87   | .   9   10  32  17  1   18  
  Melee                    4    | .   .   .   .   .   1   3   
  Guns                     54   | .   6   10  17  13  .   8   
  Cannons                  2    | .   .   .   .   2   .   .   
  AOE                      27   | .   3   .   15  2   .   7   
Classes Destroyed          16   | .   6   1   4   1   1   3   
  Worker                   16   | .   5   2   6   .   .   3   
  Builder                  6    | .   .   .   2   .   1   3   
  Tunneler                 1    | .   .   .   .   .   .   1   
  Hauler                   5    | .   1   .   4   .   .   .   
  Recycler                 7    | .   1   .   4   .   1   1   
  Operator                 2    | .   .   .   .   .   .   2   
  Drone                    1    | .   .   .   .   .   1   .   
  Watcher                  3    | .   1   .   2   .   .   .   
  Swarmer                  28   | .   3   4   13  3   .   5   
  Grunt                    38   | .   6   4   12  6   .   10  
  Brawler                  5    | .   .   .   1   4   .   .   
  Duelist                  3    | .   .   .   1   2   .   .   
  Protector                2    | .   .   .   1   .   .   1   
  Sentry                   7    | .   .   2   4   .   .   1   
  Hunter                   2    | .   .   .   .   2   .   .   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           13   | .   4   4   13  6   2   8   
  Combat Bots Only         7    | .   4   4   7   6   1   7   
Max Kills in Single Turn   6    | .   3   2   6   2   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 5    | .   3   .   5   2   .   2   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -9   -7   
--------                   Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  
Damage Taken               4795 | .    529  697  938  775  .    1856 
  Core                     746  | .    122  122  107  106  .    289  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         55   | 100  51   .    .    .    16   .    
Volleys Fired              258  | .    53   42   71   46   .    46   
  Largest                  3    | .    2    3    3    3    .    3    
  Hottest                  93   | .    50   70   92   92   .    93   
Shots Fired                693  | .    106  120  212  138  .    117  
  Gun                      634  | .    105  118  180  125  .    106  
  Cannon                   29   | .    .    .    16   11   .    2    
  Launcher                 30   | .    1    2    16   2    .    9    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  658  | .    105  118  196  136  .    103  
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                30   | .    1    2    16   2    .    9    
  Electromagnetic          5    | .    .    .    .    .    .    5    
  Robot Hit Streak         16   | .    7    9    13   16   .    9    
  Robot Miss Streak        8    | .    2    3    7    1    .    8    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    2    .    3    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    1    
Shots Hit Robots           447  | .    67   76   125  95   4    80   
  Core Hits                229  | .    31   25   74   43   3    53   
  Critical Hits            4    | .    1    .    2    1    .    .    
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed 3    | .    1    .    2    .    .    .    
Melee Attacks              37   | .    .    .    .    1    11   25   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 37   | .    .    .    .    1    11   25   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    2    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    3    
Damage Inflicted           8671 | .    848  633  3033 1504 246  2407 
  Guns                     5397 | .    733  614  1774 1329 .    947  
  Cannons                  234  | .    .    .    120  64   .    50   
  Explosions               2050 | .    115  19   1139 111  .    666  
  Melee                    978  | .    .    .    .    .    246  732  
  Ramming                  12   | .    .    .    .    .    .    12   
  Kinetic                  5581 | .    733  614  1894 1393 .    947  
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                2050 | .    115  19   1139 111  .    666  
  Electromagnetic          50   | .    .    .    .    .    .    50   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 978  | .    .    .    .    .    246  732  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    6    
  Average Corruption       5    | .    .    .    .    .    .    5    
  Corruption Purged        4    | .    .    .    .    .    .    4    
  Effects                  26   | .    .    .    .    .    .    26   
    Message Errors         5    | .    .    .    .    .    .    5    
    Matter Fused           5    | .    .    .    .    .    .    5    
    Heat Flow Errors       3    | .    .    .    .    .    .    3    
    Energy Discharges      2    | .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    
    Data Loss (major)      2    | .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    1    
    Targeting Errors       5    | .    .    .    .    .    .    5    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            220  | .    .    .    .    .    74   146  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               55   | .    .    .    .    .    .    55   
  Melee                    165  | .    .    .    .    .    74   91   
Knockbacks                 3    | .    .    .    2    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    2    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      244  | .    .    .    100  28   .    116  
  Shots                    9    | .    .    .    4    1    .    4    
  Rammed                   5    | .    .    .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        226  | .    18   3    131  101  .    226  
  Average Temperature      27   | .    7    2    27   21   .    43   
  Received Heat Transfer   1260 | .    258  207  357  105  .    333  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -9   -7   
-------                    Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  
Peak Influence             1342 | .    125  232  608  1020 586  1342 
  Initial                  1064 | .    .    52   .    345  459  1064 
  Average                  550  | .    56   146  388  655  469  1154 
Maximum Alert Level        4    | .    .    1    2    3    2    4    
  Low Security (%)         26   | 100  100  60   23   .    .    .    
  Level 1                  14   | .    .    39   16   19   25   .    
  Level 2                  25   | .    .    .    59   30   74   .    
  Level 3                  16   | .    .    .    .    49   .    29   
  Level 4                  16   | .    .    .    .    .    .    70   
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          18   | .    1    2    6    .    .    9    
  Investigation            .    | .    .    .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    1    
  Reinforcement            11   | .    1    2    2    .    .    6    
  Assault                  3    | .    .    .    1    .    .    2    
  Garrison                 3    | .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -9  -7  
---------                  Run  | Scr Mat Mat Sto Gar Rec Fac 
Distress Signals           7    | .   1   1   2   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              169  | .   13  18  43  17  26  52  
  Peak Tracking Total      9    | .   4   4   7   6   6   9   
  Tactical Retreats        10   | .   1   .   3   1   .   5   

 Traps                          | -11 -10 -9  -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac 
Traps Triggered            5    | .   1   .   1   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -7  
----------                 Run  | Scr Mat Mat Sto Gar Rec Fac 
Machines Disabled          4    | .   .   .   1   2   .   1   
  Max in Single Turn       1    | .   .   .   1   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   
  Garrison Relay           2    | .   .   .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -7  
---------                  Run  | Scr Mat Mat Sto Gar Rec Fac 
Machines Accessed          29   | .   4   3   6   .   9   7   
  Terminals                15   | .   2   2   4   .   3   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   .   1   
  Recycling Units          9    | .   2   .   1   .   6   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   1   .   .   1   
Total Hacks                58   | .   13  8   13  .   13  11  
  Successful               28   | .   6   3   8   .   8   3   
  Failed                   30   | .   7   5   5   .   5   8   
    Catastrophic           4    | .   1   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   20   | .   6   3   5   .   3   3   
  Terminals                36   | .   8   7   10  .   4   7   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   .   1   
  Recycling Units          16   | .   5   .   2   .   9   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   
  Garrison Access          2    | .   .   .   1   .   .   1   
Terminal Hacks             11   | .   3   2   4   .   1   1   
  Open Door                1    | .   .   .   1   .   .   .   
  Terminal Index           3    | .   .   1   1   .   .   1   
  Unreport Threat          3    | .   1   1   1   .   .   .   
  Locate Traps             3    | .   2   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       10   | .   2   .   2   .   6   .   
  Process                  1    | .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   
  Retrieve Components      8    | .   2   .   .   .   6   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   1   
Garrison Access Hacks      2    | .   .   .   1   .   .   1   
  Unlock Access            1    | .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   
Unauthorized Hacks         4    | .   1   1   1   .   1   .   
  Terminals                4    | .   1   1   1   .   1   .   
    Botnet                 4    | .   1   1   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         23   | .   4   3   5   .   5   6   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          10   | .   .   .   10  .   .   .   
  Retrieved Matter         10   | .   .   .   10  .   .   .   
  Retrieved Components     11   | .   3   .   .   .   8   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -7  
------------               Run  | Scr Mat Mat Sto Gar Rec Fac 
Used RIF Installer         1    | .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   7   .   .   
  Machine Destruction      7    | .   .   .   .   7   .   .   
  Attached                 1    | .   .   .   .   .   .   1   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -7  
--------                   Run  | Scr Mat Mat Sto Gar Rec Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -9  -7  
-------------              Run  | Scr Mat Mat Sto Gar Rec Fac 
Turns Passed               4150 | 60  612 446 724 789 534 985 
Spaces Moved               2379 | 43  383 211 328 418 380 616 
  Core                     48   | 1   .   .   .   .   .   47  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   2289 | 42  383 211 328 418 380 527 
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   42   | .   .   .   .   .   .   42  
  Fastest Speed            42   | 50  80  110 115 120 130 42  
  Average Speed            116  | 79  99  114 120 133 131 106 
  Slowest Speed            190  | 80  110 150 160 190 135 190 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   1   
Exploration Rate (%)       41   | 3   61  17  56  44  86  22  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   .   .   
  Unknown Exits Taken      3    | 1   1   .   .   .   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 4    | .   .   .   .   .   .   4   
Terrain Destroyed          154  | .   5   14  75  20  .   40  
  Melee                    4    | .   .   .   .   .   .   4   
  Projectile               3    | .   .   .   3   .   .   .   
  AOE                      147  | .   5   14  72  20  .   36  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -9  -7  
---------                  Run  | Scr Mat Mat Sto Gar Rec Fac 
Total                      3172 | 65  514 341 493 544 398 817 
  Wait                     205  | 11  38  56  41  23  .   36  
  Move                     2373 | 42  382 210 327 417 379 616 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  63   | 5   16  5   8   15  3   11  
  Fast Attach              28   | 6   3   3   3   2   .   11  
  Attach                   35   | .   1   11  4   3   .   16  
  Detach                   14   | .   .   3   2   2   .   7   
  Swap                     76   | 1   13  8   25  5   1   23  
  Drop                     59   | .   8   3   12  6   4   26  
  Fire                     258  | .   53  42  71  46  .   46  
  Melee                    32   | .   .   .   .   1   11  20  
  Ram                      5    | .   .   .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            24   | .   .   .   .   24  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Storage (discovered 2 exits: [*Mat] / Gar)
-9/Garrison
-9/Recycling
-7/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 13)
   61 | -11/Scrapyard | Entered Materials
  114 | -10/Materials | Discovered new exit (range 9)
  302 | -10/Materials | Build established: Mutant
  385 | -10/Materials | Discovered new exit (range 16)
  673 | -10/Materials | Entered another Materials area
  673 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  766 | -9/Materials  | Lost 4 parts (1p2n1w)
  883 | -9/Materials  | Discovered new exit (range 16)
  976 | -9/Materials  | Lost 4 parts (4w)
 1117 | -9/Materials  | Identified exit to Storage
 1119 | -9/Materials  | Entered Storage
 1357 | -9/Storage    | Destroyed 7 combat bots
 1408 | -9/Storage    | Build established: Hauler-Tank
 1480 | -9/Storage    | Lost 3 parts (1p2n)
 1499 | -9/Storage    | Garrison activated, responded to threat
 1504 | -9/Storage    | Core integrity fell below 50%
 1519 | -9/Storage    | First assault squad dispatched
 1804 | -9/Storage    | Discovered new exit (range 15)
 1808 | -9/Storage    | Identified exit to Garrison
 1843 | -9/Storage    | Entered Garrison
 2029 | -9/Garrison   | Build established: Hauler-Gunner
 2241 | -9/Garrison   | Garrison Relay disabled
 2338 | -9/Garrison   | Triggered checkpoint
 2440 | -9/Garrison   | Core integrity fell below 20%
 2491 | -9/Garrison   | Discovered new exit (range 10)
 2520 | -9/Garrison   | Installed Relay Interface Framework
 2552 | -9/Garrison   | Triggered checkpoint
 2580 | -9/Garrison   | Garrison Relay disabled
 2632 | -9/Garrison   | Entered Recycling
 2666 | -9/Recycling  | Spotter reported a threat
 2666 | -9/Recycling  | Spotter reported a threat
 2671 | -9/Recycling  | Spotter reported a threat
 2684 | -9/Recycling  | Spotter reported a threat
 2684 | -9/Recycling  | Spotter reported a threat
 2692 | -9/Recycling  | Spotter reported a threat
 2719 | -9/Recycling  | Spotter reported a threat
 2719 | -9/Recycling  | Spotter reported a threat
 2737 | -9/Recycling  | Spotter reported a threat
 2745 | -9/Recycling  | Spotter reported a threat
 2755 | -9/Recycling  | Spotter reported a threat
 2793 | -9/Recycling  | Spotter reported a threat
 2827 | -9/Recycling  | Spotter reported a threat
 2851 | -9/Recycling  | Spotter reported a threat
 2851 | -9/Recycling  | Spotter reported a threat
 2857 | -9/Recycling  | Build established: Hauler-Mutant
 2876 | -9/Recycling  | Spotter reported a threat
 2881 | -9/Recycling  | Spotter reported a threat
 2891 | -9/Recycling  | Spotter reported a threat
 2904 | -9/Recycling  | Spotter reported a threat
 2904 | -9/Recycling  | Spotter reported a threat
 2907 | -9/Recycling  | Spotter reported a threat
 2924 | -9/Recycling  | Spotter reported a threat
 2941 | -9/Recycling  | Spotter reported a threat
 2965 | -9/Recycling  | Spotter reported a threat
 2970 | -9/Recycling  | Spotter reported a threat
 3001 | -9/Recycling  | Spotter reported a threat
 3023 | -9/Recycling  | Spotter reported a threat
 3029 | -9/Recycling  | Spotter reported a threat
 3045 | -9/Recycling  | Spotter reported a threat
 3097 | -9/Recycling  | Spotter reported a threat
 3100 | -9/Recycling  | Spotter reported a threat
 3119 | -9/Recycling  | Spotter reported a threat
 3130 | -9/Recycling  | Spotter reported a threat
 3143 | -9/Recycling  | Discovered new exit (range 15)
 3153 | -9/Recycling  | Spotter reported a threat
 3166 | -9/Recycling  | Entered Factory
 3166 | -7/Factory    | Evolved 4 slots: Propulsion x1, Utility x3
 3247 | -7/Factory    | Crushed by falling debris
 3278 | -7/Factory    | Lost 4 parts (1n2u1w)
 3566 | -7/Factory    | First assault squad dispatched
 3718 | -7/Factory    | Destroyed 7 combat bots
 3733 | -7/Factory    | Lost 4 parts (2n2w)
 4087 | -7/Factory    | Lost 9 parts (4n2u3w)
 4151 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04121_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
04123_ Acquired VTOL Module. <x2>
04127_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F011.
04129_ Acquired Sml. Storage Unit.
04131_ Acquired Hpw. Shotgun.
04131_ K-01 Serf cleans the Recycling Unit.
04132_ Acquired Hpw. Shotgun. <x2>
04134_ K-01 Serf cleans the Recycling Unit.
04139_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
04142_ Acquired System Backup Module.
04142_ O-24 Administrator uses terminal to summon reinforcements.
04142_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F003.
04142_ O-24 Administrator locks terminal.
04143_ Dropped System Backup Module.
04151_ Connecting with Scanalyzer...
>>Insert(Imp. Assault Rifle)
Scanning Imp. Assault Rifle...
  Ready to analyze.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????#            !    #???? |
| ???????????????????????????#                  +??? |
| ???????????????????????????#                 ##??? |
| ???????????????????????????#     ######+###+##???? |
| ???????????????????????????#     #????# ???  ????? |
| ???????????????????????????#     #????#????? "???? |
| ?????????????????????????###     #???????????""??? |
| ???????????????? ????????#       #???????????""??? |
| ??????????????       #####       #???????????????? |
| ????????????????""               #???????????????? |
| ??????????????? T            !   #???????????????? |
| ??????????????                   #???????????????? |
| ??????????????       ###"" """   #???????????????? |
| ????????????????   !???#"" """   #???????????????? |
| ????????????????? ?????#"" """   #???????????????? |
| ???????????????????????#T        #???????????????? |
| ???????????????????????#"" """   #############???? |
| ???????????????????????#"" """                 ??? |
| ???????????????????????#"" """                 ??? |
| ???????????????????????#                       ??? |
| ???????????????????????#        ############/#???? |
| ?????????????????????###+####+#########??????????? |
| ?????????????????????#                #??????????? |
| ?????????????????????#  """"     /    #??????????? |
| ?????????????????????# ""S""          #??????????? |
| ?????????????????????# ""@""          #??????????? |
| ?????????????????????#                #??????????? |
| ?????????????????????#    """""""""   #??????????? |
| ?????????????????????#                #??????????? |
| ?????????????????????#    """""""""   #??????????? |
| ?????????????????????#                #??????????? |
| ?????????????????????##################??????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         20
Terrain Scan Density       85
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                61
Targeting Accuracy         6
Relay Coupler Types        10
Relay Coupler Value        1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataHackingThrower
  Manual?         1
Play Time         01:01:05
  Cumulative      231.2 hours
  Start           2020.09.29 @ 13:24:38
  End             2020.09.29 @ 17:02:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           52
  Adventurer      36
  Explorer        0
Win Type          -
  Total           9
  Types           9/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          55
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 7b49e31b-f648-4408-9d62-02b8d3855034