Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.25 @ 11:47:22 Player: McSaucyNugget Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (137) 685 Value Destroyed (4828) 4828 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (505) 505 TOTAL SCORE: 9798 Bonus ------- High Alert Combat Kills 415 Follower Combat Kills 90 Cogmind --------- Core Integrity 831/1000 Matter 44/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Core (1100) Ox21 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Flak Gun Hypervelocity Coil Gun Advanced Assault Cannon > --- INVENTORY (20) --- Kinecellerator Improved Kinecellerator Heavy Armor Plating Hacking Suite Advanced System Shield Long-range Tractor Beam Thermic Laser Long-range Proton Cannon Heavy Rocket Launcher Remote Datajack Lance Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Targeting Computer Weapon Cycler Transmission Jammer Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Coil Gun Heavy Machine Gun > --- INVENTORY -------- Micro Nuclear Core Light Treads Light Treads Improved Cooling System Advanced Terrain Scanner Improved Target Analyzer Kinecellerator Heavy Armor Plating Hardened Medium Armor Plating Long-range Tractor Beam Long-range Proton Cannon Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Advanced Assault Cannon Heavy Rocket Launcher Remote Datajack [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Advanced Targeting Computer Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . 1 . . Utility 5 | . . . 2 1 2 . Weapon 2 | . . 1 . . . 1 Parts Attached 134 | 6 19 20 36 14 9 30 Power 23 | 1 3 5 5 1 1 7 Engine 4 | 1 . 2 1 . . . Core 19 | . 3 3 4 1 1 7 Reactor . | . . . . . . . Propulsion 33 | 2 6 4 11 2 2 6 Treads 33 | 2 6 4 11 2 2 6 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 1 3 2 7 7 3 4 Device 12 | . 2 . 2 3 2 3 Storage 4 | 1 . 1 1 1 . . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 9 | . 1 1 3 3 . 1 Artifact . | . . . . . . . Weapon 51 | 2 7 9 13 4 3 13 Energy Gun 3 | . 3 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 41 | 2 4 8 11 3 3 10 Ballistic Cannon 3 | . . 1 . . . 2 Launcher 4 | . . . 2 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 3 . . . Parts Lost 32 | . 1 . 3 . 1 27 Power 5 | . . . 1 . . 4 Propulsion 10 | . . . 1 . 1 8 Utility 8 | . 1 . . . . 7 Weapon 9 | . . . 1 . . 8 Highest Loss Streak 15 | . 1 . 1 . 1 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 97 98 97 99 99 94 Engine 1 | . 2 3 . . . . Core 7 | . 10 6 8 7 6 10 Treads 27 | . 27 32 25 29 25 20 Device 10 | . 3 . 8 13 20 19 Storage 8 | . 14 11 9 7 6 5 Processor 5 | . . . 5 7 13 6 Protection 9 | . 9 11 12 8 6 4 Ballistic Gun 24 | . 24 32 26 22 20 21 Peak Build Rating 75 | 6 14 21 36 46 64 75 Average Rating 35 | 5 11 18 30 42 59 65 On Entrance 25 | . 6 14 21 34 46 56 Naked Turns . | . . . . . . . Heaviest Build 88 | 13 19 32 51 72 68 88 Greatest Support 100 | 40 46 69 68 85 100 98 Greatest Overweight (x) 24 | . 2 . 1 . . 24 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 10 15 20 20 20 Average Capacity 14 | 7 8 8 13 19 20 20 Most Carried 20 | 4 8 10 15 20 20 20 Average Carried 13 | 2 6 8 13 18 19 16 Final Capacity 20 | 8 8 10 15 20 20 20 Final Carried 20 | 4 8 10 15 20 20 12 Class Distribution -------------------- 43% | Gunner 25% | Tank 16% | Mutant 8% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 4511 | 197 378 800 1443 287 528 878 Remotely . | . . . . . . . Salvage Created 6165 | 19 470 1332 1875 385 595 1489 Parts 322 | 3 30 82 94 21 21 71 Haulers Intercepted 6 | . . 1 4 . . 1 Recyclers Shooed 10 | . . 4 3 1 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 97 | . 9 22 32 9 4 21 Guns 89 | . 9 22 30 7 4 17 Cannons 3 | . . . . . . 3 AOE 5 | . . . 2 2 . 1 Classes Destroyed 16 | 1 3 6 3 1 . 2 Worker 5 | . 1 . . 1 . 3 Builder 5 | . . 2 1 . . 2 Tunneler 2 | 1 . 1 . . . . Hauler 6 | . . 1 4 . . 1 Recycler 13 | . 1 4 2 1 3 2 Mechanic 1 | . . . . . . 1 Operator 3 | . . . 1 . 1 1 Watcher 5 | . . 3 1 1 . . Swarmer 15 | . . 3 4 3 . 5 Grunt 50 | . 9 12 16 3 1 9 Brawler 1 | . . . 1 . . . Duelist 3 | . . 1 1 . . 1 Protector 2 | . . . . . . 2 Sentry 15 | . . 6 8 . . 1 Hunter 7 | . . . 2 1 1 3 Programmer 4 | . . . . 2 2 . Best Kill Streak 9 | 1 2 6 9 4 1 9 Combat Bots Only 8 | . 2 3 5 3 1 8 Max Kills in Single Turn 2 | 1 2 2 1 1 1 2 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . 1 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 606 | . 44 84 131 47 57 243 Missed 152 | . 9 25 32 19 15 52 Damage Taken 7516 | . 460 751 1568 454 925 3358 Core 636 | . 77 50 136 32 172 169 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 342 | . . 33 142 167 . . Core Remaining (%) 84 | 100 69 87 75 95 79 . Volleys Fired 307 | 5 38 67 86 25 29 57 Largest 4 | 2 2 3 3 3 3 4 Hottest 139 | 40 85 81 84 84 88 139 Shots Fired 883 | 10 78 197 252 72 83 191 Gun 850 | 10 78 191 249 70 83 169 Cannon 20 | . . 6 . . . 14 Launcher 13 | . . . 3 2 . 8 Special . | . . . . . . . Kinetic 861 | 10 69 197 249 70 83 183 Thermal 9 | . 9 . . . . . Explosive 13 | . . . 3 2 . 8 Electromagnetic . | . . . . . . . Robot Hit Streak 44 | 3 11 16 19 10 28 44 Robot Miss Streak 8 | 1 3 8 4 2 2 5 Penetration Max 2 | . . . 1 1 . 2 Secondary Targets 7 | . . 1 3 1 . 2 Max Gunslinging Chain 1 | . . 1 1 1 . 1 Shots Hit Robots 605 | 7 58 122 167 50 64 137 Core Hits 299 | 1 24 46 78 33 25 92 Critical Kills 5 | . . . . . . 5 Critical Parts Destroyed 9 | . . . 2 . 1 6 Critical Strikes 14 | . . . 2 . 1 11 Destroy 14 | . . . 2 . 1 11 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12624 | 81 830 1990 3358 1231 1353 3781 Guns 10695 | 81 818 1929 3041 984 1277 2565 Cannons 283 | . . 36 . . . 247 Explosions 1444 | . . . 256 219 . 969 Melee . | . . . . . . . Ramming 202 | . 12 25 61 28 76 . Kinetic 10848 | 81 688 1965 3041 984 1277 2812 Thermal 148 | . 130 . . . . 18 Explosive 1260 | . . . 256 219 . 785 Electromagnetic 166 | . . . . . . 166 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . 8 . 3 2 3 . Average Corruption 2 | . 6 . 3 1 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 45 | . 6 . 20 15 4 . Message Errors 9 | . 1 . 5 3 . . Matter Fused 6 | . 1 . 3 1 1 . Heat Flow Errors 6 | . . . 1 4 1 . Energy Discharges 10 | . . . 5 4 1 . Parts Rejected 1 | . . . . . 1 . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 5 | . 2 . 1 2 . . Misfires 5 | . 2 . 2 1 . . Alerts 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 22 | . . . . . . 22 Projectiles . | . . . . . . . Explosions 22 | . . . . . . 22 Melee . | . . . . . . . Knockbacks 6 | . . 1 . . 1 4 Impact 1 | . . . . . 1 . Kinetic 5 | . . 1 . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 29 | . 4 6 8 3 8 . Targets Rammed 32 | . 4 7 10 3 8 . Kicked . | . . . . . . . Crushed 3 | . . 1 2 . . . Highest Temperature 463 | . 126 115 205 266 239 463 Average Temperature 49 | . 30 37 17 60 68 106 Received Heat Transfer 2423 | . 282 255 630 27 223 1006 Effects 7 | . . . . . . 7 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (major) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 383 | . 333 . . . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 801 | 5 105 527 801 384 60 593 Initial 277 | . 3 . 174 277 40 4 Average 208 | 1 44 235 486 124 27 285 Maximum Alert Level 3 | . . 2 3 1 . 2 Low Security (%) 59 | 100 100 44 3 76 100 39 Level 1 20 | . . 28 43 23 . 12 Level 2 15 | . . 27 27 . . 48 Level 3 5 | . . . 25 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . . 3 5 7 3 5 Investigation 2 | . . 1 1 . . . Extermination 5 | . . . . 4 1 . Reinforcement 11 | . . 1 3 3 2 2 Assault 3 | . . 1 . . . 2 Garrison 2 | . . . 1 . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 10 | . 3 5 2 . . . Communications Jammed 4 | . . . . . . 4 Distress Signals 1 | . . . . . . 1 Times Spotted 157 | . 17 32 45 17 17 29 Peak Tracking Total 9 | . 3 6 5 3 6 9 Tactical Retreats 10 | . 1 4 4 . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 14 | . 10 1 1 . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 24 | . 2 . 5 1 . 16 Max in Single Turn 7 | . 1 . 1 1 . 7 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 21 | . 3 5 6 5 2 . Terminals 18 | . 3 4 5 4 2 . Fabricators . | . . . . . . . Repair Stations 3 | . . 1 1 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 53 | . 6 10 15 12 10 . Successful 21 | . 1 4 10 5 1 . Failed 32 | . 5 6 5 7 9 . Catastrophic 5 | . 2 2 . . 1 . Database Lockouts . | . . . . . . . Manual 13 | . 6 3 4 . . . Terminals 46 | . 6 8 13 9 10 . Fabricators . | . . . . . . . Repair Stations 7 | . . 2 2 3 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 1 2 7 3 1 . Record 1 | . . . 1 . . . Branch Access Points 2 | . . . 1 1 . . Alert Level 5 | . . 2 2 1 . . Unreport Threat 4 | . 1 . 1 1 1 . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . 2 2 2 . . Scan Component 3 | . . 1 1 1 . . Repair 3 | . . 1 1 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Assimilate 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 Used 1 | . . . . . 1 . Hacking Detections 16 | . 3 4 3 4 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 1 1 1 . . Time 108 | . . 38 32 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . 1 . . Allies Hacked 1 | . . . . 1 . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies 2 | . . . 1 1 . . Largest Group 1 | . . . 1 1 . . Highest-Rated Group 32 | . . . 10 32 . . Highest-Rated Ally 32 | . . . 10 32 . . Total Orders . | . . . . . . . Ally Attacks 5 | . . . . 5 . . Total Damage 188 | . . . . 188 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 8267 | 120 1209 1295 1824 1705 1301 813 Spaces Moved 4000 | 60 562 555 859 903 717 344 Core 5 | 2 2 . . . . 1 Treads 3995 | 58 560 555 859 903 717 343 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 150 160 152 158 158 160 Average Speed 159 | 156 159 160 157 158 158 169 Slowest Speed 1250 | 160 160 160 232 158 163 1250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 5 96 47 80 24 18 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . . . . . 7 Terrain Destroyed 87 | . . . 16 26 2 43 Melee . | . . . . . . . Projectile 7 | . . . 1 1 1 4 AOE 79 | . . . 15 25 . 39 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 5286 | 74 791 812 1168 1134 838 469 Wait 670 | . 153 143 133 158 60 23 Move 3994 | 59 561 554 858 902 716 344 Hop . | . . . . . . . Pick Up 62 | 4 8 6 17 11 6 10 Fast Attach 44 | 6 15 8 6 4 . 5 Attach 31 | . . 1 8 2 2 18 Detach 7 | . . 1 3 2 . 1 Swap 59 | . 4 11 22 8 7 7 Drop 73 | . 8 14 25 12 10 4 Fire 307 | 5 38 67 86 25 29 57 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 32 | . 4 7 10 3 8 . Escape Stasis . | . . . . . . . Rewire 7 | . . . . 7 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 10) 822 | -10/Materials | Discovered new exit (range 10) 957 | -10/Materials | Discovered new exit (range 16) 1050 | -10/Materials | Discovered new exit (range 15) 1188 | -10/Materials | Discovered new exit (range 6) 1330 | -10/Materials | Entered another Materials area 1330 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1535 | -9/Materials | Repaired Lgt. Nuclear Core 1632 | -9/Materials | Build established: Tank 2075 | -9/Materials | Discovered new exit (range 13) 2530 | -9/Materials | First assault squad dispatched 2557 | -9/Materials | Discovered new exit (range 15) 2625 | -9/Materials | Entered another Materials area 2625 | -8/Materials | Evolved 2 slots: Utility x2 2909 | -8/Materials | Repaired Imp. Treads 3036 | -8/Materials | Discovered new exit (range 13) 3565 | -8/Materials | Garrison activated, responded to threat 3743 | -8/Materials | Build established: Gunner 4107 | -8/Materials | Build established: Scavenger-Gunner 4119 | -8/Materials | Discovered new exit (range 9) 4449 | -8/Materials | Entered Factory 4449 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4749 | -7/Factory | Build established: Scavenger-Tank 5015 | -7/Factory | Identified exit to Lower Caves 5111 | -7/Factory | Repaired Adv. Treads 5263 | -7/Factory | Build established: Gunner 6108 | -7/Factory | Discovered new exit (range 16) 6154 | -7/Factory | Entered another Factory area 6154 | -6/Factory | Evolved 2 slots: Utility x2 7199 | -6/Factory | Discovered new exit (range 8) 7455 | -6/Factory | Entered another Factory area 7455 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7820 | -5/Factory | Lost 4 parts (1n3w) 7963 | -5/Factory | Lost 8 parts (2p3n2u1w) 8055 | -5/Factory | First assault squad dispatched 8236 | -5/Factory | Destroyed 8 combat bots 8268 | -5/Factory | Self-destructed Last Messages --------------- 08249_ G-50 Soldier destroyed. 08249_ HV Slug penetrates Wall. 08249_ K-01 Serf collects debris. 08250_ Wall collapses. 08252_ K-01 Serf collects debris. 08252_ Slug penetrates Wall. 08252_ HV Slug penetrates Wall. 08255_ Slug penetrates Wall. 08255_ U-05 Engineer builds a Door. 08256_ Acquired 24 matter. 08257_ K-01 Serf collects debris. 08258_ Slug penetrates Wall. 08260_ K-01 Serf collects debris. 08262_ Slug penetrates Wall. 08262_ Lgt. Nuclear Core destroyed. 08263_ K-01 Serf collects debris. 08265_ Slug penetrates Wall. 08265_ Gauss Rifle destroyed. 08266_ Wall collapses. 08266_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????#???????#????# + """" # """=*%# | | ?????????#?????????# # """" # =|+ | | ??#???????##???????# # # ==# | | ????????????#????#?# # "############## | | ?????????#??##?????# # ! 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