Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 12:43:19 Player: LightKnight Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (163) 815 Value Destroyed (8107) 8107 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (6867) 6867 TOTAL SCORE: 23109 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2432 Follower Combat Kills 2195 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 478 Scanned by Researcher 500 Friendly Fire -1038 Cogmind --------- Core Integrity 0/1300 Matter 26/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Vortex Lance (7) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Medium Treads Armored Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Improved Cooling System Large Storage Unit Experimental Energy Well Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer Precision Energy Filter > --- WEAPON ----------- Heavy Phase Cannon Matter Neutralizer Matter Neutralizer Heavy Linear Accelerator > --- INVENTORY -------- Antimatter Reactor Light Quantum Reactor Armored Heavy Treads Armored Heavy Treads Improved Sensor Array Improved Phase Shifter Advanced Force Field Improved Energy Mantle Heavy Phase Cannon Vortex Lance [Rating: 148] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved System Shield Protection Improved Heavy Armor Plating Weapon Cooled Plasma Cannon Energy Gun Heavy Beamcaster Energy Cannon Cooled Plasma Cannon Ballistic Gun Barrage Gun Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Slashing Weapon Power Sword Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Slots Evolved 14 | . . . 2 . . . 6 . . 2 . . . . 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . . . . . 2 . . 1 . . . . . . Utility 7 | . . . 1 . . . 3 . . 1 . . . . . 2 Weapon 3 | . . . 1 . . . . . . . . . . . 2 . Parts Attached 179 | . 7 5 5 1 7 7 26 9 3 8 4 5 19 1 23 49 Power 17 | . . 1 . . . 1 2 2 . 1 1 2 1 . 1 5 Engine 5 | . . 1 . . . . 1 2 . . . 1 . . . . Core 6 | . . . . . . . 1 . . 1 1 1 . . 1 1 Reactor 6 | . . . . . . 1 . . . . . . 1 . . 4 Propulsion 48 | . 3 2 1 . 1 . 5 . . 3 2 2 8 1 10 10 Treads 20 | . . 2 1 . 1 . 5 . . . 2 1 . . . 8 Leg 27 | . 3 . . . . . . . . 3 . . 8 1 10 2 Wheel 1 | . . . . . . . . . . . . 1 . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 60 | . 2 1 1 1 2 3 11 4 3 3 . 1 8 . 7 13 Device 36 | . . . 1 . 2 3 3 3 1 2 . . 6 . 5 10 Storage 4 | . . . . . . . 1 . . . . . 1 . 1 1 Processor 7 | . . . . . . . 1 . 2 . . 1 1 . 1 1 Hackware 3 | . . . . . . . 3 . . . . . . . . . Protection 10 | . 2 1 . 1 . . 3 1 . 1 . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 54 | . 2 1 3 . 4 3 8 3 . 1 1 . 2 . 5 21 Energy Gun 14 | . . . . . 3 1 1 1 . 1 1 . . . 3 3 Energy Cannon 15 | . . 1 . . . . 5 1 . . . . . . . 8 Ballistic Gun 2 | . . . . . 1 1 . . . . . . . . . . Ballistic Cannon 5 | . 2 . 2 . . . . . . . . . . . . 1 Launcher 2 | . . . 1 . . . . 1 . . . . . . . . Special Weapon 11 | . . . . . . . 2 . . . . . 2 . 2 5 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . . . . 1 Piercing Weapon 3 | . . . . . . . . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . . 1 1 2 . . . . 9 . 1 4 Corrupted Parts 1 | . . . . . . . . . . 1 . . . . . . System Corruption 6 | . . . . . . . . . . 6 . . . . . . Parts Lost 41 | . . . . . . 1 . 5 . 3 1 3 . . 17 11 Power 7 | . . . . . . . . 1 . 2 . 1 . . 1 2 Propulsion 18 | . . . . . . . . 2 . 1 . 2 . . 9 4 Utility 10 | . . . . . . 1 . 2 . . . . . . 4 3 Weapon 6 | . . . . . . . . . . . 1 . . . 3 2 Highest Loss Streak 8 | . . . . . . 1 . 2 . 2 1 3 . . 7 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 97 100 100 100 99 96 90 97 86 81 83 89 88 94 70 65 Engine 5 | . 14 14 11 11 11 . . 8 13 2 . . 3 . . . Core 2 | . . . . . . . 5 2 . 3 5 7 3 . . . Reactor 2 | . . . . . . 10 6 1 . . . . 1 5 4 6 Treads 14 | . . 27 22 22 22 22 22 25 13 10 12 13 3 . . 8 Leg 7 | . 28 . . . . . . . . 10 11 11 15 29 24 1 Device 14 | . . . 11 11 20 19 20 20 20 12 11 11 14 17 15 14 Storage 7 | . 14 14 11 11 11 11 6 6 6 5 5 5 5 5 5 6 Processor 5 | . . . . . . . 1 . 6 11 11 11 13 17 12 12 Protection 4 | . 11 14 11 11 1 . 4 5 . 3 5 4 . . . 1 Energy Gun 8 | . 13 . . . 19 24 13 4 6 5 5 5 . . 4 1 Energy Cannon 6 | . . 13 11 11 1 . 5 13 13 11 11 11 11 11 . 6 Ballistic Gun 1 | . . . . . 9 7 . . . . . . . . . . Ballistic Cannon 3 | . 14 14 21 22 2 . . . . . . . . . . 2 Peak Build Rating 148 | . 10 15 20 20 31 42 64 67 65 78 85 86 120 122 139 148 Average Rating 62 | . 8 14 19 18 28 37 54 64 64 72 77 81 88 121 127 110 On Entrance 50 | 6 6 10 15 20 19 31 32 64 64 65 72 81 74 120 122 56 Naked Turns 7 | . . . . . . . . . . . . . . . . 7 Heaviest Build 154 | 10 19 28 33 33 33 42 81 78 64 67 81 78 102 87 90 154 Greatest Support 163 | 20 20 40 40 40 40 40 82 82 42 50 78 78 115 125 130 163 Greatest Overweight (x) 10 | . . . . . . 1 . 1 1 3 1 7 10 . 1 7 Average Overweight (x) . | . . . . . . . . . 1 1 . 1 3 . . . Largest Inventory Capacity 15 | . 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 11 | . 8 8 8 8 8 8 9 15 15 15 15 15 15 15 15 14 Most Carried 15 | . 8 8 8 8 8 8 10 15 15 15 15 15 15 15 15 15 Average Carried 10 | . 7 7 6 7 7 7 7 12 14 13 14 14 14 15 13 12 Final Capacity 15 | 8 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 8 8 8 8 8 10 14 14 15 15 15 15 15 10 1 Class Distribution -------------------- 33% | Scavenger-Skirmisher 16% | Mutant 16% | Derelict-Gunner 10% | Scavenger-Tank 7% | Tank 7% | Scavenger-Gunner 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Matter Collected 2792 | 182 221 158 57 . 135 107 338 191 . 131 40 71 210 10 251 690 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8362 | . 229 237 147 . . 174 392 788 . 535 336 642 206 282 2186 2208 Parts 280 | . 18 16 10 . . 7 15 26 . 11 12 21 6 4 67 67 Haulers Intercepted 3 | . . . . . . . 1 . . . . . . . 1 1 Recyclers Shooed 5 | . 1 . 1 . . . . . . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 12 . . . . 5 8 . 3 . . Prevented 4 | . . . . . . . . . . . 1 3 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Combat Hostiles Destroyed 133 | . 9 6 6 . . 3 4 18 . 8 3 5 4 4 27 36 Melee 3 | . . . . . . . . 2 . . . . . . . 1 Guns 17 | . 3 . . . . 3 2 1 . 2 1 1 . . 1 3 Cannons 66 | . 6 6 4 . . . 1 8 . 4 2 4 4 2 1 24 AOE 37 | . . . 2 . . . . 4 . . . . . 1 23 7 Classes Destroyed 21 | . 3 3 1 . . . 3 2 . . 1 . 1 . 4 3 Worker 2 | . . . . . . . . . . . . . . . 2 . Builder 5 | . . 1 . . . . . . . 1 . . . . 1 2 Tunneler 1 | . . . . . . . . . . . . . . . . 1 Hauler 3 | . . . . . . . 1 . . . . . . . 1 1 Recycler 4 | . . 1 . . . . . . . . . . . . 1 2 Mechanic 2 | . . . 1 . . . . . . . . . . . . 1 Watcher 8 | . 2 . 1 . . . 3 . . . . . . . 2 . Swarmer 22 | . 3 5 4 . . . . 2 . . . 1 . . 5 2 Cutter 3 | . . . . . . . . 3 . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . 1 . Grunt 65 | . 6 . 2 . . 2 1 9 . 5 3 1 3 4 11 18 Brawler 4 | . . . . . . . . . . . . . . . . 4 Duelist 2 | . . . . . . . 1 . . . . . . . . 1 Protector 3 | . . . . . . . . . . . . . . . 2 1 Sentry 13 | . . 1 . . . 1 1 2 . 1 . 2 . . 3 2 Specialist 1 | . . . . . . . . . . . . . 1 . . . Hunter 8 | . . . . . . . . 2 . 1 . 1 . . . 4 Programmer 12 | . . . . . . . 1 . . 1 . . . . 7 3 Heavy 1 | . . . . . . . . . . . . . . . . 1 Z-Courier 1 | . . . . . . . . . . . . . . . . 1 Samaritan 10 | . . . . . . . . . . . 4 6 . . . . Fireman 3 | . . . . . . . . . . . . . . . 3 . Best Kill Streak 10 | . 3 4 5 . . 2 2 5 . 5 2 4 3 4 5 10 Combat Bots Only 8 | . 2 3 4 . . 2 1 5 . 5 2 4 3 4 5 8 Max Kills in Single Turn 5 | . 2 2 3 . . 2 1 3 . 2 1 1 1 2 5 5 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . Exploded 5 | . . . 2 . . . . 3 . . . . . 1 5 3 Melee 1 | . . . . . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Hostile Shots Fired 914 | . 35 20 36 . . 31 50 91 . 42 10 35 7 14 108 435 Missed 266 | . 9 7 10 . . 17 16 23 . 15 3 10 4 6 38 108 Damage Taken 13356 | . 240 125 278 . . 164 447 1213 . 607 133 560 38 77 3231 6243 Core 1928 | . 56 9 32 . . . 19 126 . 49 18 . 10 . 298 1311 Absorbed by Shields 341 | . . . . . . . . . . . . . 35 73 19 214 Reduced by Siege Mode 359 | . . . . . . . . . . . . . . . . 359 Redirected to Shielding 147 | . . . . . . . . 147 . . . . . . . . Ignored by Resistances 612 | . . 2 25 . . . . . . . . . . . . 585 Regen/Repaired (Parts) 96 | . . . . . . . . . . . . . 96 . . . Core Remaining (%) 85 | 100 . 74 . . . 92 . . 82 . . . . 92 74 . Volleys Fired 301 | . 29 12 12 . 1 3 29 28 . 24 20 28 16 10 34 55 Largest 4 | . 2 2 3 . 1 3 3 3 . 3 3 3 2 3 1 4 Hottest 383 | . 80 102 141 . 81 184 221 315 . 151 151 135 105 70 300 383 Shots Fired 744 | . 58 24 36 . 1 9 76 79 . 70 45 72 31 22 34 187 Gun 197 | . 22 . . . 1 9 53 16 . 22 6 17 . . 31 20 Cannon 528 | . 36 24 34 . . . 21 59 . 48 39 55 31 20 . 161 Launcher 6 | . . . 2 . . . . 4 . . . . . . . . Special 13 | . . . . . . . 2 . . . . . . 2 3 6 Kinetic 117 | . 36 12 22 . . 3 . . . . . . . . . 44 Thermal 516 | . 22 . . . 1 6 63 68 . 57 40 55 31 20 29 124 Explosive 17 | . . . 2 . . . . 4 . . . . . 2 3 6 Electromagnetic 92 | . . 12 12 . . . 11 7 . 13 5 17 . . 2 13 Robot Hit Streak 16 | . 6 5 5 . . 4 10 7 . 7 10 13 9 6 16 15 Robot Miss Streak 10 | . 9 4 2 . . 4 6 3 . 3 3 8 1 2 10 4 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . 2 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . . . . . . Shots Hit Robots 474 | . 32 8 16 . . 7 52 44 . 47 28 47 23 8 31 131 Core Hits 333 | . 12 7 8 . . 7 16 28 . 13 13 19 9 5 110 86 Critical Kills 5 | . . . . . . . . 2 . 1 . . . 1 . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 26 | . 2 . . . . 1 7 2 . 2 1 1 . 1 2 7 Burn 9 | . . . . . . 1 7 . . 1 . . . . . . Meltdown 5 | . . . . . . . . 2 . 1 . . . 1 . 1 Blast 5 | . 2 . . . . . . . . . . . . . . 3 Corrupt 3 | . . . . . . . . . . . 1 1 . . . 1 Sever 3 | . . . . . . . . . . . . . . . 2 1 Sunder 1 | . . . . . . . . . . . . . . . . 1 Melee Attacks 4 | . . . . . . 1 . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . 1 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Entropic 3 | . . . . . . . . . . . . . . . . 3 Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 24745 | . 601 211 586 . . 136 1230 2323 . 1705 876 1436 763 405 6296 8177 Guns 2656 | . 108 . . . . 136 768 227 . 369 106 193 . . 313 436 Cannons 12281 | . 488 203 397 . . . 457 1193 . 1167 770 1243 763 223 . 5377 Explosions 9249 | . . . 189 . . . . 872 . 156 . . . 130 5825 2077 Melee 72 | . . . . . . . . . . . . . . . . 72 Ramming 70 | . 5 8 . . . . 5 31 . 13 . . . . . 8 Kinetic 2909 | . 488 67 167 . . 49 . . . . . . . . . 2138 Thermal 15494 | . 108 . 109 . . 87 1126 1351 . 1459 793 1243 763 223 4820 3412 Explosive 4477 | . . . 80 . . . . 872 . . . . . 130 1318 2077 Electromagnetic 1306 | . . 136 230 . . . 99 69 . 233 83 193 . . . 263 Impact . | . . . . . . . . . . . . . . . . . Slashing 417 | . . . . . . . . . . . . . . 52 158 207 Piercing . | . . . . . . . . . . . . . . . . . Entropic 72 | . . . . . . . . . . . . . . . . 72 Highest Corruption 10 | . . . . . . . 4 4 4 7 7 7 . . 10 6 Average Corruption 4 | . . . . . . . 4 4 4 6 7 7 . . 3 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 120 | . . . . . . . 27 15 9 11 23 23 . . 7 5 Message Errors 30 | . . . . . . . 4 5 2 4 7 6 . . 1 1 Matter Fused 27 | . . . . . . . 12 4 1 2 1 4 . . 2 1 Heat Flow Errors 12 | . . . . . . . 3 1 2 . 4 1 . . . 1 Energy Discharges 14 | . . . . . . . 3 2 1 1 . 3 . . 3 1 Parts Rejected 3 | . . . . . . . . 1 . 1 . 1 . . . . Parts Fused 2 | . . . . . . . . . . . 2 . . . . . Data Loss (minor) 16 | . . . . . . . 2 . 1 1 6 5 . . 1 . Data Loss (major) 9 | . . . . . . . 2 1 1 . 3 1 . . . 1 Misfires 1 | . . . . . . . . 1 . . . . . . . . Alerts 3 | . . . . . . . . . 1 1 . 1 . . . . Weapon Failures 3 | . . . . . . . 1 . . 1 . 1 . . . . Overload Shots 9 | . . . . . . . . 8 . . . . 1 . . . Effects 1 | . . . . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . Overflow Damage 924 | . 1 21 22 . . . 1 58 . 132 143 133 7 . 258 148 Projectiles 606 | . 1 21 2 . . . 1 38 . 115 143 133 7 . . 145 Explosions 318 | . . . 20 . . . . 20 . 17 . . . . 258 3 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 18 | . 4 . 3 . . . . . . . . . . . . 11 Impact 1 | . 1 . . . . . . . . . . . . . . . Kinetic 14 | . 3 . 3 . . . . . . . . . . . . 8 Secondary 3 | . . . . . . . . . . . . . . . . 3 Self-Inflicted Damage 1828 | . . . . . . . . 27 . 58 . . . . 1743 . Shots 70 | . . . . . . . . 1 . 1 . . . . 68 . Rammed 12 | . . 1 . . . . 1 8 . . . . . . . 2 Targets Rammed 19 | . 2 2 . . . . 1 10 . 2 . . . . . 2 Kicked 4 | . 2 . . . . . . . . 2 . . . . . . Crushed 3 | . . 1 . . . . . 2 . . . . . . . . Highest Temperature 615 | . 198 378 96 . 8 157 348 171 73 . 187 74 4 . 459 615 Average Temperature 103 | . 77 140 37 . 6 82 108 61 36 . 64 22 3 . 94 134 Received Heat Transfer 1992 | . 75 9 102 . . 45 105 321 . 144 57 81 4 26 256 767 Effects 14 | . . 1 . . . . . . . . . . . . 2 11 Shutdowns 1 | . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 Interference 4 | . . . . . . . . . . . . . . . . 4 Matter Decay 2 | . . 1 . . . . . . . . . . . . 1 . Short Circuit 4 | . . . . . . . . . . . . . . . 1 3 Damage (minor) 2 | . . . . . . . . . . . . . . . . 2 Siege Activations 9 | . . . . . . . . . . . . . . . . 9 Total Turns 113 | . . . . . . . . . . . . . . . . 113 Longest Duration 43 | . . . . . . . . . . . . . . . . 43 Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . Parts Fried 4 | . . . 2 . . . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 12 | . . . . . . . 2 3 . 1 . . . 1 4 1 Combat Hostiles 9 | . . . . . . . 1 3 . 1 . . . 1 2 1 Parts Melted 72 | . . . . . . 3 10 11 . 5 1 11 1 1 26 3 Heat Transferred 22677 | . 250 . 100 . . 222 2278 2039 . 2159 1237 1950 1025 350 7515 3552 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Peak Influence 2085 | . 191 241 224 87 . . 589 1180 628 550 . . . . 860 2085 Initial 613 | . . 48 . 87 . . . 363 613 307 . . . . 52 430 Average 376 | . 56 70 130 87 . . 164 804 627 416 . . . . 255 1090 Maximum Alert Level 5 | . . 1 1 . . . 2 4 2 2 . . . . 3 5 Low Security (%) 49 | . 100 88 49 100 . . 77 . . . . . . . 39 . Level 1 13 | . . 11 50 . . . 4 8 . 46 . . . . 38 . Level 2 23 | . . . . . . . 18 26 100 53 . . . . 19 43 Level 3 6 | . . . . . . . . 49 . . . . . . 1 15 Level 4 2 | . . . . . . . . 15 . . . . . . . 11 Level 5 . | . . . . . . . . . . . . . . . . 6 High Security 3 | . . . . . . . . . . . . . . . . 23 Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 2 . 1 . . . 10 . 1 2 . . . . 6 19 Investigation 5 | . 2 . . . . . 2 . . . . . . . 1 . Extermination 10 | . . . . . . . 4 . 1 . . . . . 3 2 Reinforcement 11 | . . . 1 . . . 2 . . 2 . . . . 1 5 Assault 13 | . . . . . . . . . . . . . . . 1 12 Garrison 2 | . . . . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . 2 . . 1 . . . . 1 3 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Distress Signals 11 | . . . . . . . 1 . 1 . . . . . 3 6 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 299 | . 14 9 13 . . 6 21 28 1 12 3 5 25 4 39 119 Peak Tracking Total 29 | . 3 3 4 . . 3 4 8 1 3 2 4 10 4 7 29 Tactical Retreats 10 | . 1 1 . . . . . 2 . 1 . . 1 . 1 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Traps Triggered 14 | . 2 . . . . . 3 3 . . . . . . 3 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . 7 . . . Objects Rigged 3 | . 3 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Machines Disabled 26 | . 1 1 2 . . . 3 2 . . . . 1 . 14 2 Max in Single Turn 4 | . 1 1 1 . . . . 1 . . . . 1 . 4 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Garrison Relay 2 | . . . . . . . . 2 . . . . . . . . Phase Generator 1 | . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Machines Accessed 23 | . 8 1 1 . . . 6 . . . . . 4 . 1 2 Terminals 8 | . 7 . 1 . . . . . . . . . . . . . Fabricators 6 | . . . . . . . 4 . . . . . . . 1 1 Repair Stations 1 | . . . . . . . . . . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . Total Hacks 43 | . 14 1 3 . . . 13 . . . . . 8 . 2 2 Successful 24 | . 6 1 2 . . . 7 . . . . . 8 . . . Failed 19 | . 8 . 1 . . . 6 . . . . . . . 2 2 Catastrophic 3 | . 1 . . . . . 1 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 56 | . 10 . 3 . . . 12 3 7 . . . . . 10 11 Terminals 15 | . 12 . 3 . . . . . . . . . . . . . Fabricators 10 | . . . . . . . 7 . . . . . . . 2 1 Repair Stations 1 | . . . . . . . . . . . . . . . . 1 Recycling Units 2 | . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 6 . . . . . . . . . Terminal Hacks 10 | . 1 1 . . . . . . . . . . 8 . . . Record 7 | . . . . . . . . . . . . . 7 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . 1 . . . Fabricator Hacks 5 | . . . . . . . 5 . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . Load Schematic 2 | . . . . . . . 2 . . . . . . . . . Build 2 | . . . . . . . 2 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 8 | . 5 . 2 . . . 1 . . . . . . . . . Terminals 5 | . 3 . 2 . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . . Detonate 1 | . 1 . . . . . . . . . . . . . . . Disrupt 2 | . 1 . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 5 . 1 . . . 4 . . . . . . . 1 2 Full Trace Events 2 | . 1 . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . Robots Built 4 | . . . . . . . 4 . . . . . . . . . Authchips 2 | . . . . . . . 2 . . . . . . . . . Time 408 | . . . . . . . 408 . . . . . . . . . Total Robot Build Rating 32 | . . . . . . . 32 . . . . . . . . . Part Schematics Acquired 26 | . . . . . 15 . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . 9 . . . . . . . . Machine Destruction 9 | . . . . . . . . 9 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . 5 . . . Allies Hacked 2 | . . . . . . . 1 . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Total Allies 31 | . . . . . 7 . 7 . . . . . 5 . 4 8 Largest Group 7 | . . . . . 7 7 7 5 . . . . 5 3 4 4 Highest-Rated Group 412 | . . . . . 239 239 400 290 . . . . 287 192 156 412 Highest-Rated Ally 103 | . . . . . 40 40 70 70 . . . . 65 65 65 103 Zionite Dispatches 8 | . . . . . . . 2 . 1 . . . . . 1 4 Heavy 2 | . . . . . . . . . . . . . . . . 2 Light 2 | . . . . . . . 1 . . . . . . . . 1 Recon 2 | . . . . . . . 1 . 1 . . . . . . . Fire 1 | . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . 1 . . 1 . . . . . . . EXPLORE 2 | . . . . . . 1 . . 1 . . . . . . . Ally Attacks 265 | . . . . . . 22 76 25 . . . . 19 . 17 106 Total Damage 10093 | . . . . . . 523 1907 697 . . . . 786 . 329 5851 Kills 58 | . . . . . . 3 16 7 . . . . 4 . 2 26 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 Allies Melted 2 | . . . . . . . . . . . . . 1 . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 1 1 . . . . 2 . . 2 . . Drone Launches 4 | . . . . . . 2 . . 2 . . . . . . . Drone Recoveries 4 | . . . . . . 2 . . 2 . . . . . . . Zionite Intel Received 3 | . . . . . . . 1 . 1 . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Turns Passed 13581 | . 904 969 324 388 1690 697 1696 660 333 604 779 747 1212 285 1067 1226 Spaces Moved 7725 | 1 643 579 174 239 1039 380 969 325 137 249 422 386 637 224 791 530 Core 4 | . . . . . . . . . . . . . . . . 4 Treads 4779 | . . 565 174 239 1039 380 969 325 137 60 269 320 . . . 302 Legs 2525 | 1 643 14 . . . . . . . 189 153 . 286 224 791 224 Wheels 417 | . . . . . . . . . . . . 66 351 . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 160 160 160 160 156 156 232 190 155 155 106 106 100 50 Average Speed 152 | 120 120 159 160 160 160 175 158 164 232 201 169 164 147 111 112 145 Slowest Speed 400 | 120 120 160 160 160 160 240 160 235 232 330 235 320 310 112 176 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 1 82 99 27 59 90 72 29 50 10 8 63 65 91 47 25 21 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 5 | . . . . 2 1 1 . . . . . . 1 . . . Known Exits Taken 9 | . . . 1 . . . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . Scrap Searched 14 | . . 1 . . 3 2 . . . . . 4 . 4 . . Spaces Dug 13 | . . . . . . 1 1 . . . 1 . . 6 . 4 Terrain Destroyed 382 | . 2 3 15 . . 1 4 11 . 31 15 15 4 62 102 117 Melee 3 | . . . . . . 1 . . . . . . . . . 2 Projectile 108 | . 2 3 . . . . 4 2 . 12 15 15 4 14 . 37 AOE 271 | . . . 15 . . . . 9 . 19 . . . 48 102 78 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Fac Upp Upp War Pro Fac Res Total 8867 | . 723 604 193 246 1067 403 1063 379 154 294 446 438 887 238 904 828 Wait 242 | . 23 . . 3 7 8 8 1 9 7 . 17 12 3 42 102 Move 7707 | . 642 578 173 238 1036 379 968 324 136 248 421 385 636 223 790 530 Hop 1 | . . . . . 1 . . . . . . . . . . . Pick Up 64 | . 8 2 2 2 4 1 13 3 2 3 . 1 5 . 6 12 Fast Attach 78 | . 4 1 . . 5 2 10 3 1 3 3 5 11 . 7 23 Attach 48 | . . 2 2 1 . 1 6 3 1 2 1 . 1 . 10 18 Detach 30 | . . 1 . . 1 1 1 2 2 1 1 . 7 . 2 11 Swap 54 | . 3 2 3 . 2 4 11 3 1 3 . . 7 1 6 8 Drop 96 | . 12 4 1 2 10 3 14 . 2 1 . 2 22 1 7 15 Fire 301 | . 29 12 12 . 1 3 29 28 . 24 20 28 16 10 34 55 Melee 4 | . . . . . . 1 . . . . . . . . . 3 Ram . | . . . . . . . . . . . . . . . . . Kick 4 | . 2 . . . . . . . . 2 . . . . . . Crush 15 | . . 2 . . . . 1 10 . . . . . . . 2 Escape Stasis 50 | . . . . . . . . 2 . . . . . . . 48 Rewire 173 | . . . . . . . 2 . . . . . 170 . . 1 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Garrison -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 1 exit: Res) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 6) 523 | -10/Materials | Discovered new exit (range 11) 816 | -10/Materials | Discovered new exit (range 15) 857 | -10/Materials | Discovered new exit (range 12) 905 | -10/Materials | Entered Mines 911 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 982 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1367 | -10/Mines | Discovered new exit (range 10) 1369 | -10/Mines | Learned 2 Materials zone layouts 1404 | -10/Mines | Discovered new exit (range 9) 1874 | -10/Mines | Entered Materials 1874 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1875 | -9/Materials | Identified exit to Mines 1875 | -9/Materials | Identified exit to Materials 2164 | -9/Materials | Build established: Tank 2198 | -9/Materials | Entered Mines 2248 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2273 | -9/Mines | Learned location of Storage (-8) 2410 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2414 | -9/Mines | Found Prototype Device 2461 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2548 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2548 | -9/Mines | Discovered new exit (range 5) 2586 | -9/Mines | Entered Zion 2630 | -7/Zion | Given A8's code to call for help 2742 | -7/Zion | Discovered new exit (range 9) 3078 | -7/Zion | Build established: Derelict-Gunner 3266 | -7/Zion | Gained Derelict followers 3301 | -7/Zion | Learned location of Armory (-3) 3362 | -7/Zion | Learned Factory emergency access door positions 3532 | -7/Zion | Found Relay Coupler [Programmer] 3768 | -7/Zion | Met Imprinter 3795 | -7/Zion | Imprinted 3797 | -7/Zion | Declared Zion's savior 4276 | -7/Zion | Entered Proximity Caves 4276 | -6/Proximity Caves | Accompanied by 7 allies 4305 | -6/Proximity Caves | Identified Exp. Sensor Array 4533 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4953 | -6/Proximity Caves | Discovered new exit (range 12) 4973 | -6/Proximity Caves | Entered Factory 4973 | -6/Factory | Accompanied by 4 allies 4973 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 5271 | -6/Factory | Fabricated X-82 Rainmaker? 5287 | -6/Factory | Fabricated X-82 Rainmaker (x2) 5598 | -6/Factory | Build established: Commander-Gunner 5769 | -6/Factory | Lost 3 allies 6031 | -6/Factory | Retrieved Zion intel report: Active Terminals 6032 | -6/Factory | Zion Light squad teleported in 6164 | -6/Factory | Garrison activated, responded to threat 6241 | -6/Factory | Build established: Scavenger-Tank 6310 | -6/Factory | Garrison activated, responded to threat 6320 | -6/Factory | Zion Recon squad teleported in 6410 | -6/Factory | Terminal network hard line cut 6667 | -6/Factory | Identified exit to Garrison 6669 | -6/Factory | Entered Garrison 6669 | -6/Garrison | Accompanied by 5 allies 6719 | -6/Garrison | Triggered checkpoint 6776 | -6/Garrison | Garrison Relay disabled 6793 | -6/Garrison | Triggered checkpoint 6887 | -6/Garrison | Triggered checkpoint 6891 | -6/Garrison | Triggered checkpoint 6911 | -6/Garrison | Found Prototype Protection 6911 | -6/Garrison | Identified Zio. Weapon Casing 6919 | -6/Garrison | Triggered checkpoint 6933 | -6/Garrison | Lost 3 allies 7037 | -6/Garrison | Triggered checkpoint 7065 | -6/Garrison | Garrison Relay disabled 7190 | -6/Garrison | Build established: Scavenger-Gunner 7209 | -6/Garrison | Attempted to install RIF, but system incompatible 7213 | -6/Garrison | Attempted to install RIF, but system incompatible 7215 | -6/Garrison | Phase Generator disabled 7216 | -6/Garrison | Attempted to install RIF, but system incompatible 7224 | -6/Garrison | Discovered new exit (range 10) 7247 | -6/Garrison | Attempted to install RIF, but system incompatible 7329 | -6/Garrison | Entered Factory 7349 | -6/Factory | Zion Recon squad teleported in 7405 | -6/Factory | Discovered new exit (range 58) 7407 | -6/Factory | Discovered new exit (range 60) 7462 | -6/Factory | Discovered new exit (range 81) 7573 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7599 | -6/Factory | Found Hvy. Reactive Plating 7604 | -6/Factory | Identified exit to Lower Caves 7643 | -6/Factory | Build established: Scavenger-Skirmisher 7660 | -6/Factory | Identified exit to Factory 7662 | -6/Factory | Entered another Factory area 7662 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7908 | -5/Factory | Discovered new exit (range 16) 7937 | -5/Factory | Identified exit to Upper Caves 8100 | -5/Factory | Build established: Scavenger-Tank 8222 | -5/Factory | Discovered exit to Upper Caves (range 15) 8266 | -5/Factory | Entered Upper Caves 8482 | -5/Upper Caves | Build established: Scavenger-Skirmisher 8911 | -5/Upper Caves | Learned Factory garrison access intel 9037 | -5/Upper Caves | Discovered new exit (range 5) 9043 | -5/Upper Caves | Identified exit to Upper Caves 9045 | -5/Upper Caves | Entered another Upper Caves area 9046 | -5/Upper Caves | Identified exit to Warlord 9073 | -5/Upper Caves | Discovered new exit (range 3) 9076 | -5/Upper Caves | Identified exit to Factory 9588 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9645 | -5/Upper Caves | Lost 3 parts (1p2n) 9792 | -5/Upper Caves | Entered Warlord 9850 | -5/Warlord | System corruption cleaned by Quarantine Array 9931 | -5/Warlord | Found Prototype Special Weapon 9931 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 9937 | -5/Warlord | Found RU-N14's Throwing Claymores v3 9940 | -5/Warlord | Found RU-N14's Throwing Claymores v3 9943 | -5/Warlord | Found RU-N14's Throwing Claymores v3 10023 | -5/Warlord | Found Prototype Energy Gun 10405 | -5/Warlord | Learned Quarantine stockpile data 10407 | -5/Warlord | Learned 4 Armory zone layouts 10408 | -5/Warlord | Learned Research security intel 10408 | -5/Warlord | Learned Research repair station intel 10408 | -5/Warlord | Learned Research recycling unit intel 10408 | -5/Warlord | Learned Research scanalyzer intel 10558 | -5/Warlord | Rebuked by Warlord 10583 | -5/Warlord | Warlord's base attacked by MAIN.C 10592 | -5/Warlord | Found Prototype Reactor 10592 | -5/Warlord | Identified Vortex Chain Reactor 10622 | -5/Warlord | Found Prototype Device 10622 | -5/Warlord | Identified Exp. Focal Shield 10629 | -5/Warlord | Found Prototype Device 10629 | -5/Warlord | Identified Exp. Phase Shifter 10636 | -5/Warlord | Found Prototype Processor 10636 | -5/Warlord | Identified Exp. Target Analyzer 10685 | -5/Warlord | Found Prototype Piercing Weapon 10746 | -5/Warlord | Found Prototype Device 10746 | -5/Warlord | Identified Minesniffer Drone Bay 10883 | -5/Warlord | Warlord forces counterattacked 10921 | -5/Warlord | Spotted Striker 10953 | -5/Warlord | Spotted Executioner 10969 | -5/Warlord | Allies destroyed Executioner 10989 | -5/Warlord | Discovered new exit (range 9) 10997 | -5/Warlord | Identified exit to Proximity Caves 11004 | -5/Warlord | Entered Proximity Caves 11004 | -4/Proximity Caves | Accompanied by 3 allies 11038 | -4/Proximity Caves | Lost 5 allies 11235 | -4/Proximity Caves | Learned location of 1 exit from Research 11247 | -4/Proximity Caves | Learned 8 Research zone layouts 11265 | -4/Proximity Caves | Discovered exit to Factory (range 20) 11289 | -4/Proximity Caves | Entered Factory 11289 | -4/Factory | Accompanied by 2 allies 11289 | -4/Factory | Evolved 2 slots: Weapon x2 11290 | -4/Factory | Loaded intel: 4 garrison access locations 11291 | -4/Factory | Identified Plasma Storm 11558 | -4/Factory | Zion Fire squad teleported in 11700 | -4/Factory | Spotted B-86 Titan 11723 | -4/Factory | Allies destroyed B-86 Titan 11820 | -4/Factory | Discovered new exit (range 8) 11827 | -4/Factory | Identified exit to Research 11915 | -4/Factory | Zion dispatch access revoked 11942 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 12225 | -4/Factory | Lost 4 parts (1p1n2u) 12261 | -4/Factory | System corruption reached 10% 12315 | -4/Factory | First assault squad dispatched 12356 | -4/Factory | Entered Research 12356 | -3/Research | Evolved 2 slots: Utility x2 12357 | -3/Research | Identified exit to Research 12360 | -3/Research | Loaded intel: 4 repair station locations 12361 | -3/Research | Loaded intel: 4 recycling unit locations 12362 | -3/Research | Loaded intel: 6 scanalyzer locations 12379 | -3/Research | Lost 7 parts (4n3w) 12390 | -3/Research | Identified Vortex Lance 12578 | -3/Research | Zion Light squad teleported in 12764 | -3/Research | Lost 3 allies 12765 | -3/Research | Spotted B-86 Titan 12849 | -3/Research | Zion Heavy squad teleported in 12898 | -3/Research | First assault squad dispatched 12965 | -3/Research | Zion Thermal Resupply teleported in 13002 | -3/Research | Zion Heavy squad teleported in 13069 | -3/Research | Spotted B-86 Titan 13082 | -3/Research | Allies destroyed B-86 Titan 13263 | -3/Research | Destroyed 8 combat bots 13296 | -3/Research | High security lockdown imminent 13376 | -3/Research | High security lockdown engaged 13518 | -3/Research | Released all parts (11) 13520 | -3/Research | Spotted Investigator 13521 | -3/Research | Scanned by Researcher 13556 | -3/Research | Core integrity fell below 50% 13580 | -3/Research | Core integrity fell below 20% 13582 | -3/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 13567_ Investigator is analyzing... 13570_ Held in stasis. 13574_ C-30 ARC bursts open, deploying its payload. 13574_ L-61 Swordsman unfolds itself. 13574_ G-67 Veteran unfolds itself. 13574_ M-36 Artificer unfolds itself. 13576_ Held in stasis. 13576_ Investigator is analyzing... 13577_ M-36 Artificer repairs G-67 Veteran. 13578_ Arm. Heavy Treads destroyed. 13578_ C-30 ARC bursts open, deploying its payload. 13578_ G-73 Enforcer unfolds itself. 13578_ G-67 Veteran unfolds itself. 13578_ B-74 Champion unfolds itself. 13578_ M-36 Artificer unfolds itself. 13579_ Held in stasis. 13579_ Investigator is analyzing... 13579_ Knocked back. 13580_ :ZD|%P/V:DMOXZ:9C2D1AS 77OKUVCEO [Achievement: Collector] Map ----- +----------------------------------------------------+ | #????????# ????????????????????????????? | | #????????# ??????????????????????????????? | | #????????# #???????#???????????????????????? | | #????????# #??????? ???????????????????????? | | ######+### #????? #???????????????????# ? | | +?????"" #???????????????????# ? | | #?????"" #???????????????????# ? | | #?????"" #???????????????????# ? | | #????? #???????????????????# ? | | ########+### #????? #???????????????????# ? | | ??# # #????? ##??????????????????# ? | | ??# # ####### ## #################### ? | | ??# """ # ? | | ??# = """ + % "% ? | | ??# """ # % ? | | ??# # %%" ? | | ??# # #######!]#;###### ###+########? | | ??# # #???##=%%* # # #?? | | ??# # #????##%![! !# # #?? | | ??########## #?????#g*e* # # """"" #?? | | ???????????# / #?????#]!!!g b # # ""T"" #?? | | ???????????# % #?????#=!c""" # # #?? | | ???????????# #?????#!l"""" / # #?? | | ???????????# #?????#bg"""" # # #?? | | ??????????? "#?????# l""" # # #?? | | ?????????? #! "%#?????###@####### ############? | | ????????? #% " ?????? ggg ? | | ???????? ?/ ???? m g b ? | | ??????? ? % ??p g g% g ? | | ?????? ? # m gg ???????????????? | | ????? ? # #######+##############??????????????? | | ????? ?? # ????????????????????????????????????? | | ???? """? ?# ????????????????????????????????????? | | ???"T""?? ?# ????????????????????????????????????? | | ??##?????#?# ????????????????????????????????????? | | ???????????#+????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????"""??????????????????????????????????? | | ?????????????R"??????????????????????????????????? | | ????????????"""??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 55 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Corruption Containment 8 Armor Coverage 1200 Resistance: KI 40 Resistance: TH 10 Utility Shielding 33 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 55 Target Analysis 10 Core Analysis 6 Recoil Reduction 5 Energy Filtering 50 Particle Charging 15 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Energy Well | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Microactuators | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Exp. Signal Interpreter | -4/Factory | Z-intel Vibroblade | -4/Factory | Z-intel Cld. Nuclear Pulse Thruster | -4/Factory | Z-intel Adv. Variable Charge Gun | -4/Factory | Z-intel Lgt. Antimatter Cannon | -4/Factory | Z-intel Adv. Thermal Defense Suite | -4/Factory | Z-intel Adv. Gravity Neutralizer | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Exp. Hacking Suite | -4/Factory | Z-intel Proton Burst Cannon | -4/Factory | Z-intel Enh. Force Rifle | -4/Factory | Z-intel Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive K-01 Serf | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ X-82 Rainmaker | x2 | -6/Factory | Authchip X-82 Rainmaker | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- Collector Challenges ------------ None Game ------ Seed SubatomicBiocellFilter Manual? 0 Play Time 02:21:53 Cumulative 241.6 hours Start 2025.04.21 @ 08:35:28 End 2025.04.21 @ 12:43:19 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 171 Adventurer 0 Explorer 0 Win Type - Total 18 Types 15/0/1/2/0/0/0/0/0 Lore% 83 Gallery% 75 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9e030ab-533a-4052-9400-53bb501097ce