Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.13 @ 02:03:28 Player: Locus Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (549) 549 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 2469 Bonus ------- Follower Combat Kills 80 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 95/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Signal Interpreter > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (4) ---- Hardened Heavy Armor Plating Plasma Cannon Plasma Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer > --- WEAPON ----------- Heavy Laser Heavy Ion Cannon > --- INVENTORY -------- Aluminum Leg Improved Heat Sink 0b10 Decoder Chip [Scout] Hardened Heavy Armor Plating Arc Projector Plasma Cannon Plasma Cannon Gauss Rifle Heavy Battle Rifle Grenade Launcher CR-A16's Pointy Stick [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 28 | 6 3 . 13 3 2 1 Power 3 | 1 . . 2 . . . Engine 3 | 1 . . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 . . 2 . 1 . Treads . | . . . . . . . Leg 5 | 2 . . 2 . 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 1 . 4 . 1 . Device 2 | . 1 . 1 . . . Storage 2 | 1 . . 1 . . . Processor 3 | . . . 2 . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 13 | 2 2 . 5 3 . 1 Energy Gun 5 | 1 1 . 2 1 . . Energy Cannon 3 | . . . 1 2 . . Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon 1 | . 1 . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . . . 7 . . 6 Power 3 | . . . 2 . . 1 Propulsion 3 | . . . 1 . . 2 Utility 2 | . . . . . . 2 Weapon 5 | . . . 4 . . 1 Highest Loss Streak 6 | . . . 4 . . 6 Average Slot Usage (%) 97 | . 93 100 90 100 99 96 Engine 11 | . 14 14 10 11 11 10 Leg 22 | . 28 28 22 22 22 20 Device 6 | . 7 14 17 11 1 . Storage 11 | . 14 14 11 11 11 10 Processor 23 | . . . 8 22 31 32 Energy Gun 10 | . 17 14 9 7 11 10 Energy Cannon 7 | . . . 5 8 10 . Ballistic Cannon 1 | . 5 14 . . . . Naked Turns . | . . . . . . . Heaviest Build 47 | 10 14 14 44 47 47 42 Greatest Support 20 | 20 20 20 20 20 20 20 Greatest Overweight (x) 2 | . . . 2 2 2 2 Average Overweight (x) 1 | . . . . 1 1 1 Largest Inventory Capacity 12 | 6 6 6 12 12 12 12 Average Capacity 11 | 5 6 6 9 12 12 11 Most Carried 12 | 4 5 5 7 12 12 11 Average Carried 9 | 2 3 5 4 9 11 10 Final Capacity 12 | 6 6 6 12 12 12 4 Final Carried 12 | 1 5 5 3 12 12 4 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 539 | 212 63 . 151 25 78 10 Remotely . | . . . . . . . Salvage Created 662 | . 90 . 376 13 . 183 Parts 45 | . 4 . 33 3 . 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . 4 3 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 2 . 14 4 . 2 Melee 2 | . . . . . . 2 Guns 11 | . 2 . 9 . . . Cannons 3 | . . . 3 . . . AOE 6 | . . . 2 4 . . Classes Destroyed 7 | . 1 . 6 . . . Worker 2 | . . . 2 . . . Builder 2 | . . . 2 . . . Tunneler 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 14 | . . . 8 4 . 2 Grunt 6 | . 2 . 4 . . . Sentry 2 | . . . 2 . . . Best Kill Streak 6 | . 2 . 6 4 . 2 Combat Bots Only 4 | . 2 . 4 4 . 2 Max Kills in Single Turn 3 | . 1 . 2 3 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 1 3 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1355 | . 110 47 479 64 . 655 Core 430 | . . 18 42 22 . 348 Absorbed by Shields . | . . . . . . . Core Remaining (%) 96 | 100 . 92 . . . . Volleys Fired 44 | . 5 . 36 3 . . Largest 2 | . 2 . 2 2 . . Hottest 133 | . 70 . 133 53 . . Shots Fired 83 | . 10 . 67 6 . . Gun 61 | . 10 . 48 3 . . Cannon 15 | . . . 15 . . . Launcher 7 | . . . 4 3 . . Special . | . . . . . . . Kinetic 8 | . 5 . . 3 . . Thermal 52 | . 5 . 47 . . . Explosive 7 | . . . 4 3 . . Electromagnetic 16 | . . . 16 . . . Robot Hit Streak 7 | . 6 . 7 1 . . Robot Miss Streak 6 | . 1 . 5 6 . . Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . 3 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 63 | . 8 . 44 2 . 9 Core Hits 43 | . 5 . 31 4 . 3 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 15 | . . . . . . 15 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 15 | . . . . . . 15 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2116 | . 75 2 1199 240 . 600 Guns 515 | . 75 . 440 . . . Cannons 165 | . . . 165 . . . Explosions 834 | . . . 594 240 . . Melee 600 | . . . . . . 600 Ramming 2 | . . 2 . . . . Kinetic 25 | . 25 . . . . . Thermal 770 | . 50 . 720 . . . Explosive 574 | . . . 334 240 . . Electromagnetic 145 | . . . 145 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 600 | . . . . . . 600 Highest Corruption 1 | . . . 1 1 1 . Average Corruption 1 | . . . 1 1 1 . Corruption Purged . | . . . . . . . Effects 6 | . . . 2 4 . . Message Errors 1 | . . . 1 . . . Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 2 | . . . . 2 . . Targeting Errors 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 276 | . . . 65 . . 211 Projectiles . | . . . . . . . Explosions 65 | . . . 65 . . . Melee 211 | . . . . . . 211 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 38 | . . 1 37 . . . Shots 1 | . . . 1 . . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 115 | . 115 . 75 . . . Average Temperature 44 | . 61 . 25 . . . Received Heat Transfer 171 | . 60 27 84 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1608 | . 148 . 1460 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 275 | . 65 25 275 139 . . Initial 34 | . . 25 9 34 . . Average 72 | . 46 25 68 104 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 98 | 100 100 100 96 100 . . Level 1 1 | . . . 3 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 4 | . . . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 41 | . 6 2 18 4 . 11 Peak Tracking Total 5 | . 5 2 4 4 . 5 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . . . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 5 | . . . 4 1 . . Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . . . 14 1 . . Successful 11 | . . . 10 1 . . Failed 4 | . . . 4 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 1 . 1 . Terminals 7 | . . . 7 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units 3 | . . . 3 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . . 5 1 . . Record 1 | . . . 1 . . . Open Door 1 | . . . . 1 . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 3 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 52 | . . . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 5 | . . . . 2 3 . Largest Group 3 | . . . . 2 3 3 Highest-Rated Group 87 | . . . . 44 87 87 Highest-Rated Ally 31 | . . . . 31 31 31 Total Orders . | . . . . . . . Ally Attacks 16 | . . . . . . 16 Total Damage 180 | . . . . . . 180 Kills 4 | . . . . . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3288 | 52 130 160 489 530 1635 292 Spaces Moved 1805 | 37 90 117 244 281 898 138 Core 9 | 7 . . . . . 2 Treads . | . . . . . . . Legs 1796 | 30 90 117 244 281 898 136 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 50 Average Speed 166 | 106 120 120 147 179 179 178 Slowest Speed 180 | 120 120 120 180 180 180 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 3 21 23 25 74 78 18 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 3 | . . . . 1 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 82 | . . . 52 30 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 82 | . . . 52 30 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1979 | 49 102 136 308 299 928 157 Wait 38 | . . 19 2 4 11 2 Move 1799 | 36 89 116 243 280 897 138 Hop . | . . . . . . . Pick Up 39 | 7 5 . 10 9 8 . Fast Attach 3 | . . . 2 1 . . Attach 17 | 6 1 . 9 . . 1 Detach . | . . . . . . . Swap 8 | . 2 . 2 2 2 . Drop 15 | . . . 4 . 10 1 Fire 44 | . 5 . 36 3 . . Melee 15 | . . . . . . 15 Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 16) 183 | -10/Materials | Entered Mines 191 | -10/Mines | Discovered new exit (range 6) 304 | -10/Mines | Discovered new exit (range 7) 312 | -10/Mines | Build established: Mutant 343 | -10/Mines | Entered Materials 343 | -9/Materials | Evolved 2 slots: Utility x2 378 | -9/Materials | Repaired Med. Laser? 432 | -9/Materials | Repaired Aluminum Leg? 760 | -9/Materials | Lost 4 parts (1p1n2w) 771 | -9/Materials | Discovered new exit (range 16) 817 | -9/Materials | Build established: Scavenger-Mutant 830 | -9/Materials | Identified exit to Mines 832 | -9/Materials | Entered Mines 832 | -9/Mines | Discovered new exit (range 7) 852 | -9/Mines | Identified exit to Materials 950 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1169 | -9/Mines | Learned Materials trap positions 1192 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1210 | -9/Mines | Identified exit to Zion 1362 | -9/Mines | Entered Zion 1362 | -7/Zion | Accompanied by 2 allies 1412 | -7/Zion | Led the pair of lost Derelicts to a safe place 1422 | -7/Zion | System corruption cleaned by Quarantine Array 1463 | -7/Zion | Learned location of Quarantine (-2) 1644 | -7/Zion | Given A8's code to call for help 1850 | -7/Zion | Build established: Mutant 1928 | -7/Zion | Learned Factory emergency access door positions 1954 | -7/Zion | Found CR-A16's Pointy Stick 2270 | -7/Zion | Gained Derelict followers 2921 | -7/Zion | Discovered new exit (range 16) 2976 | -7/Zion | Identified exit to Proximity Caves 2997 | -7/Zion | Entered Proximity Caves 2997 | -6/Proximity Caves | Accompanied by 3 allies 3023 | -6/Proximity Caves | Learned location of 2 exits from Factory 3281 | -6/Proximity Caves | Core integrity fell below 50% 3287 | -6/Proximity Caves | Core integrity fell below 20% 3289 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- NM-B6C(g) destroyed. Imp. Targeting Computer destroyed. Aluminum Leg destroyed. S-27 Virus destroyed. Lgt. Ion Engine destroyed. Hvy. Laser destroyed. Critical hit. Aluminum Leg destroyed. Dropped Hcp. Storage Unit. Self-destruct Interrupter emitting active interruption sequence. S-27 Virus destroyed. Self-destruct Interrupter shorts Autogun self-destruct mechanism. [Achievement: What Is This Thing?] Self-destruct Interrupter shorts VTOL Module self-destruct mechanism. Self-destruct Interrupter emitting active interruption sequence. Self-destruct Interrupter shorts VTOL Module self-destruct mechanism. Self-destruct Interrupter emitting active interruption sequence. Self-destruct Interrupter shorts VTOL Module self-destruct mechanism. Self-destruct Interrupter emitting active interruption sequence. 0b10 Decoder Chip [Skirmisher] destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #??????????????????????????????? ????????????????? | | #?????????????????????????????? ????????????????? | | #?????????????????????????????# ?????????????????? | | ##???????????????????????????# ?????????????????? | | ##????????????????##??????## ??????????????????? | | #??????????????### #???#? ???????????????????? | | ##??????????????? ### ? ???????????????????? | | ##????????????????? ?? ????????????????????? | | ###########????????? ? #????????????????????? | | ?# #?????????# ??s #????#???????????????? | | ## #?????????#= #??] ### ##??????????????? | | #### ##????????# !###[% #??????????????? | | ####??## ##???????#]=%l!!! #???????????????? | | ??????## ####??### =##@&= ##???????????????? | | ?????## #### ###s### #????????????????? | | ?????# #####????#????????????????? | | ??# #???????????????????????? | | # ##### #??????????????????????? | | #### #???## #?????????????????????? | | ???# ### #???? ??????????????????? | | ???#& ??#####???? ???????????????? | | ???# ??????????" ##### ????????????????? | | ?? ??????????#" #????? ???????????????? | | ? #??????????## #?????? ???????????????? | | ### ????????????### ##???????????????????????? | | ??# ??????????????? #????????????????????????? | | ????## #??????????????? ????????????????????????? | | ??????#???????????????? ????????????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite What Is This Thing? Challenges ------------ None Game ------ Seed AntimatterGatlingLog Manual? 0 Play Time 00:35:53 Cumulative 4.2 hours Start 2021.02.13 @ 01:26:50 End 2021.02.13 @ 02:03:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8c067e8b-a917-466a-b953-cab918e03ccb