Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 10:10:34

Player: puppuppit

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (168)     840
Value Destroyed (6525)     6525
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (4482)               4482
              TOTAL SCORE: 15507

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    3104
Follower Combat Kills      899
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -1021

 Cogmind 
---------
Core Integrity             548/700
Matter                     30/300
Energy                     93/100
System Corruption          9%
Temperature                Cool (48)
Movement                   Walking (190) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY (5) ------
          Large Storage Unit
       Improved Signal Interpreter
>               --- WEAPON (4) -------
                Gauss Cannon
                Gauss Cannon
>               --- INVENTORY (15) ---
          Light Nuclear Core
                Aerolev Unit
                Gyrokinetic Inverter
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Matter Pod (0)
                Core Analyzer
       Hardened Medium Armor Plating
                Gauss Rifle
                Gauss Rifle
                Field Lobotomy Kit (4)

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Biometal Leg
                Biometal Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
          Large Storage Unit
       Advanced Targeting Computer
                Recoil Stabilizer
>               --- WEAPON -----------
                Gauss Cannon
                Gauss Cannon
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
                Carbon-fiber Leg
                Aerolev Unit
                Gyrokinetic Inverter
  High-capacity Matter Pod
                Core Analyzer
                Recoil Stabilizer
       Hardened Medium Armor Plating
                System Shield
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Gauss Cannon
                Gauss Cannon
                Missile Launcher
                Field Lobotomy Kit
[Rating: 66]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Advanced Targeting Computer
  Device                   Recoil Stabilizer
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Gauss Rifle
  Energy Gun               Variable Charge Gun
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Missile Launcher
  Special Weapon           Field Lobotomy Kit
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   .   .   1   .   .   2   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   
Parts Attached             158  | 12  29  7   2   3   12  47  33  13  
  Power                    22   | 3   10  .   1   1   .   2   3   2   
    Engine                 16   | 3   9   .   1   1   .   .   1   1   
    Core                   6    | .   1   .   .   .   .   2   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 4   5   .   .   .   2   10  4   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    14   | .   .   .   .   .   .   9   4   1   
    Wheel                  12   | 4   5   .   .   .   2   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  26   | 3   5   .   1   .   4   2   5   6   
    Device                 9    | 1   .   .   .   .   2   .   2   4   
    Storage                7    | 2   3   .   .   .   .   .   2   .   
    Processor              3    | .   .   .   .   .   .   2   .   1   
    Hackware               3    | .   .   .   .   .   1   .   1   1   
    Protection             4    | .   2   .   1   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   84   | 2   9   7   .   2   6   33  21  4   
    Energy Gun             2    | 1   .   .   .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          51   | 1   7   4   .   2   6   18  13  .   
    Ballistic Cannon       13   | .   .   .   .   .   .   4   6   3   
    Launcher               14   | .   2   3   .   .   .   6   2   1   
    Special Weapon         2    | .   .   .   .   .   .   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   2   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   
Parts Lost                 20   | .   .   1   .   .   .   6   .   13  
  Power                    3    | .   .   1   .   .   .   1   .   1   
  Propulsion               5    | .   .   .   .   .   .   3   .   2   
  Utility                  6    | .   .   .   .   .   .   1   .   5   
  Weapon                   6    | .   .   .   .   .   .   1   .   5   
  Highest Loss Streak      5    | .   .   1   .   .   .   2   .   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     96   | .   99  97  62  86  100 98  99  95  
  Engine                   4    | .   12  11  4   14  9   1   .   6   
  Core                     4    | .   .   .   .   .   .   7   8   .   
  Leg                      16   | .   .   .   .   .   .   22  26  21  
  Wheel                    9    | .   28  28  28  28  27  4   .   .   
  Device                   5    | .   1   .   .   .   8   3   6   17  
  Storage                  10   | .   13  14  14  14  9   9   9   7   
  Processor                7    | .   .   .   .   .   .   13  9   11  
  Hackware                 1    | .   .   .   .   .   2   1   2   .   
  Protection               3    | .   12  14  14  14  7   .   .   .   
  Ballistic Gun            25   | .   26  27  1   14  36  33  31  .   
  Ballistic Cannon         4    | .   .   .   .   .   .   .   4   28  
Peak Build Rating          66   | 9   10  8   8   10  23  43  55  66  
  Average Rating           30   | 5   7   7   5   8   19  31  41  60  
  On Entrance              17   | .   9   8   7   7   10  23  36  55  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             67   | 14  20  17  15  22  30  36  60  67  
  Greatest Support         71   | 32  20  20  20  20  30  45  71  71  
  Greatest Overweight (x)  3    | 1   .   .   .   1   .   3   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  10  10  15  15  
  Average Capacity         11   | 6   9   10  10  10  10  10  14  15  
  Most Carried             15   | 3   10  10  10  10  10  10  15  15  
  Average Carried          11   | .   8   10  9   8   9   9   14  13  
  Final Capacity           15   | 8   10  10  10  10  10  10  15  15  
  Final Carried            15   | 2   10  10  9   10  10  10  15  11  

 Class Distribution 
--------------------
 45% | Scavenger-Gunner
 23% | Scavenger-Skirmisher
 14% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Gunner | -8/Garrison
     Scavenger-Gunner | -8/Materials
     Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Matter Collected           5863 | 257  806  274  100  152  284  1473 1500 1017 
  Remotely                 1053 | .    .    .    .    .    284  769  .    .    
Salvage Created            5902 | 181  731  197  .    113  231  1548 2027 874  
  Parts                    331  | 14   61   12   .    6    15   91   103  29   
Haulers Intercepted        4    | .    2    .    .    .    .    .    2    .    
Recyclers Shooed           2    | 1    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Combat Hostiles Destroyed  135  | .   15  9   .   3   4   40  44  20  
  Guns                     74   | .   12  2   .   2   4   24  30  .   
  Cannons                  17   | .   .   .   .   .   .   .   .   17  
  AOE                      44   | .   3   7   .   1   .   16  14  3   
Classes Destroyed          18   | 2   6   1   .   .   1   3   5   .   
  Worker                   8    | .   2   1   .   .   1   .   1   3   
  Builder                  5    | .   3   1   .   .   .   .   .   1   
  Tunneler                 8    | 5   1   .   .   .   .   .   1   1   
  Hauler                   4    | .   2   .   .   .   .   .   2   .   
  Recycler                 6    | 1   1   1   .   1   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   .   .   .   .   1   1   
  Watcher                  3    | .   1   .   .   .   .   .   1   1   
  Swarmer                  30   | .   3   3   .   3   .   15  6   .   
  Cutter                   2    | .   .   .   .   .   .   2   .   .   
  Grunt                    57   | .   12  .   .   .   2   10  19  14  
  Brawler                  8    | .   .   .   .   .   .   .   7   1   
  Duelist                  3    | .   .   .   .   .   .   .   3   .   
  Protector                3    | .   .   .   .   .   .   .   2   1   
  Sentry                   20   | .   .   .   .   .   2   9   7   2   
  Specialist               2    | .   .   .   .   .   .   2   .   .   
  Hunter                   4    | .   .   .   .   .   .   2   .   2   
  Assembled                6    | .   .   6   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           17   | 5   4   4   .   2   2   8   17  8   
  Combat Bots Only         16   | .   4   3   .   2   2   8   16  6   
Max Kills in Single Turn   4    | 1   2   2   .   1   1   3   4   4   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   
  Exploded                 3    | .   1   2   .   1   .   3   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   1   .   
  HV-R5K (-8/Materials)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Hostile Shots Fired        429   | .    44   23   .    17   7    106  49   183  
  Missed                   131   | .    10   6    .    3    2    38   15   57   
Damage Taken               4063  | .    394  349  .    171  72   923  460  1694 
  Core                     545   | .    83   147  .    15   17   85   46   152  
  Absorbed by Shields      63    | .    .    .    .    .    .    55   8    .    
  Redirected to Shielding  40    | .    25   5    .    10   .    .    .    .    
  Regen/Repaired (Parts)   414   | .    140  .    .    .    .    .    274  .    
Core Remaining (%)         58    | 100  .    .    .    2    .    .    73   .    
Volleys Fired              330   | 11   64   23   .    12   12   82   70   56   
  Largest                  4     | 2    2    1    .    2    4    4    4    4    
  Hottest                  299   | 70   70   30   .    40   91   299  120  218  
Shots Fired                907   | 22   127  24   .    24   47   231  260  172  
  Gun                      696   | 22   122  17   .    24   47   212  252  .    
  Cannon                   179   | .    .    .    .    .    .    9    .    170  
  Launcher                 31    | .    5    7    .    .    .    9    8    2    
  Special                  1     | .    .    .    .    .    .    1    .    .    
  Kinetic                  853   | 11   115  17   .    24   47   217  252  170  
  Thermal                  22    | 11   7    .    .    .    .    4    .    .    
  Explosive                31    | .    5    7    .    .    .    9    8    2    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | 6    11   6    .    5    7    19   15   9    
  Robot Miss Streak        6     | 1    5    3    .    6    6    4    6    5    
  Penetration Max          1     | .    .    .    .    .    .    1    1    1    
  Secondary Targets        12    | .    .    .    .    .    .    3    9    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    1    .    
Shots Hit Robots           493   | 17   76   13   .    9    23   118  139  98   
  Core Hits                307   | 7    44   20   .    3    8    66   107  52   
  Critical Kills           14    | .    .    .    .    .    .    1    .    13   
  Critical Parts Destroyed 28    | .    1    .    .    .    1    2    4    20   
  Critical Strikes         50    | .    1    .    .    .    1    4    4    40   
    Destroy                42    | .    1    .    .    .    1    3    4    33   
    Blast                  7     | .    .    .    .    .    .    .    .    7    
    Impale                 1     | .    .    .    .    .    .    1    .    .    
Melee Attacks              5     | .    .    .    .    .    .    5    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 5     | .    .    .    .    .    .    5    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           13744 | 209  1183 457  .    113  373  3304 4986 3119 
  Guns                     6551  | 209  919  111  .    113  373  1746 3080 .    
  Cannons                  2205  | .    .    .    .    .    .    .    .    2205 
  Explosions               4745  | .    264  346  .    .    .    1337 1897 901  
  Melee                    221   | .    .    .    .    .    .    221  .    .    
  Ramming                  22    | .    .    .    .    .    .    .    9    13   
  Kinetic                  8592  | 109  855  111  .    113  373  1746 3080 2205 
  Thermal                  565   | 100  64   .    .    .    .    .    .    401  
  Explosive                4308  | .    228  346  .    .    .    1337 1897 500  
  Electromagnetic          36    | .    36   .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 221   | .    .    .    .    .    .    221  .    .    
Highest Corruption         9     | .    .    5    5    5    .    4    4    9    
  Average Corruption       4     | .    .    5    5    5    .    4    4    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  104   | .    .    1    5    7    .    46   45   .    
    Message Errors         24    | .    .    .    1    1    .    9    13   .    
    Matter Fused           25    | .    .    .    2    1    .    13   9    .    
    Heat Flow Errors       14    | .    .    .    .    .    .    7    7    .    
    Energy Discharges      12    | .    .    .    1    .    .    3    8    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      12    | .    .    .    1    3    .    5    3    .    
    Data Loss (major)      7     | .    .    .    .    1    .    4    2    .    
    Misfires               2     | .    .    1    .    .    .    1    .    .    
    Alerts                 2     | .    .    .    .    1    .    1    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    3    1    .    
Overload Shots             3     | .    .    .    .    .    .    3    .    .    
  Effects                  1     | .    .    .    .    .    .    1    .    .    
    Heat Surge             1     | .    .    .    .    .    .    1    .    .    
Overflow Damage            173   | .    7    .    .    .    .    36   25   105  
  Projectiles              3     | .    .    .    .    .    .    .    .    3    
  Explosions               170   | .    7    .    .    .    .    36   25   102  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 26    | .    .    .    .    .    .    .    .    26   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  24    | .    .    .    .    .    .    .    .    24   
  Secondary                2     | .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      80    | .    1    79   .    .    .    .    .    .    
  Shots                    3     | .    1    2    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    1    1    
  Kicked                   2     | .    .    .    .    .    .    .    1    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        457   | 74   63   .    .    3    60   457  351  320  
  Average Temperature      84    | 32   20   .    .    3    24   77   92   124  
  Received Heat Transfer   1273  | .    207  .    .    .    36   265  186  579  
  Effects                  1     | .    .    .    .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | 1    1    .    .    .    .    1    .    1    
  Heat Transferred         731   | 296  185  .    .    .    .    .    .    250  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Peak Influence             3031 | 30   483  276  .    105  215  2027 3031 1858 
  Initial                  1379 | .    19   164  .    .    40   137  988  1379 
  Average                  1113 | 12   275  245  .    45   111  1110 1907 1540 
Maximum Alert Level        5    | .    2    1    .    .    1    5    5    5    
  Low Security (%)         14   | 100  26   3    .    100  91   2    .    .    
  Level 1                  18   | .    67   96   .    .    8    10   .    .    
  Level 2                  5    | .    5    .    .    .    .    13   .    .    
  Level 3                  7    | .    .    .    .    .    .    15   9    .    
  Level 4                  29   | .    .    .    .    .    .    42   28   73   
  Level 5                  14   | .    .    .    .    .    .    15   32   5    
  High Security            10   | .    .    .    .    .    .    .    29   21   
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    1    .    
Squads Dispatched          30   | .    5    .    .    .    1    .    14   10   
  Investigation            9    | .    5    .    .    .    .    .    3    1    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            5    | .    .    .    .    .    .    .    2    3    
  Assault                  15   | .    .    .    .    .    .    .    9    6    
  Garrison                 1    | .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Distress Signals           4    | .   2   .   .   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              199  | .   23  10  .   4   5   43  79  35  
  Peak Tracking Total      10   | .   4   4   .   3   3   4   10  10  
  Tactical Retreats        13   | .   2   1   .   1   .   3   2   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Traps Triggered            13   | .   3   .   .   .   .   9   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Machines Disabled          28   | .   6   .   .   .   1   13  3   5   
  Max in Single Turn       4    | .   4   .   .   .   1   2   1   2   
  Garrison Relay           6    | .   .   .   .   .   .   6   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Machines Accessed          28   | .   8   .   5   .   3   4   6   2   
  Terminals                19   | .   7   .   .   .   2   4   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                128  | .   29  .   50  .   9   11  24  5   
  Successful               94   | .   16  .   50  .   5   2   18  3   
  Failed                   34   | .   13  .   .   .   4   9   6   2   
    Catastrophic           6    | .   2   .   .   .   .   3   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   19  .   1   .   7   5   9   3   
  Terminals                58   | .   22  .   .   .   8   11  12  5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          19   | .   7   .   .   .   .   .   12  .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Terminal Hacks             62   | .   4   .   50  .   2   1   4   1   
  Record                   49   | .   .   .   49  .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   1   .   
  Terminal Index           4    | .   1   .   .   .   1   .   1   1   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   6   .   .   .   .   .   10  .   
  Scan Component           8    | .   3   .   .   .   .   .   5   .   
  Repair                   8    | .   3   .   .   .   .   .   5   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         15   | .   6   .   .   .   2   1   4   2   
  Terminals                15   | .   6   .   .   .   2   1   4   2   
    Botnet                 15   | .   6   .   .   .   2   1   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   8   .   .   .   2   4   6   2   
  Full Trace Events        9    | .   6   .   .   .   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   3   .   .   .   .   .   5   .   
  Time                     274  | .   78  .   .   .   .   .   196 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    26   | .   .   .   .   .   .   26  .   .   
  Machine Destruction      26   | .   .   .   .   .   .   26  .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Total Allies               7    | .    .    .    .    3    .    4    .    .    
  Largest Group            4    | .    .    .    .    3    3    4    4    .    
  Highest-Rated Group      296  | .    .    .    .    40   40   296  296  .    
  Highest-Rated Ally       149  | .    .    .    .    16   16   149  149  .    
Total Orders               5    | .    .    .    .    .    .    3    2    .    
  STAY                     3    | .    .    .    .    .    .    2    1    .    
  FOLLOW                   2    | .    .    .    .    .    .    1    1    .    
Ally Attacks               178  | .    .    .    .    .    16   34   128  .    
  Total Damage             3772 | .    .    .    .    .    95   536  3141 .    
  Kills                    37   | .    .    .    .    .    .    4    33   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    
Field Lobotomies           1    | .    .    .    .    .    .    1    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Robot Analysis Total       3    | .   2   .   .   .   1   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Turns Passed               7135 | 98   904  404  263  323  268  2210 1894 771  
Spaces Moved               5231 | 53   706  424  316  344  251  1570 1114 453  
  Core                     12   | 12   .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     2821 | .    .    .    .    .    .    1254 1114 453  
  Wheels                   2398 | 41   706  424  316  344  251  316  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   80   80   80   113  113  
  Average Speed            101  | 86   80   80   80   80   80   113  118  117  
  Slowest Speed            330  | 100  80   80   80   95   80   330  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
  Time Travels             1    | .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       52   | 5    81   62   71   77   24   97   48   10   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    
Scrap Searched             4    | .    .    2    .    2    .    .    .    .    
Spaces Dug                 13   | .    .    .    .    .    .    13   .    .    
Terrain Destroyed          317  | .    33   49   .    .    .    141  62   32   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               28   | .    .    .    .    .    .    3    2    23   
  AOE                      288  | .    33   49   .    .    .    138  59   9    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Total                      6392 | 78   917  462  330  366  296  1839 1538 566  
  Wait                     461  | .    84   9    .    .    5    62   269  32   
  Move                     5224 | 52   705  423  315  343  251  1569 1113 453  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  75   | .    15   .    5    5    6    14   24   6    
  Fast Attach              30   | 8    6    .    .    .    3    7    5    1    
  Attach                   22   | .    1    .    2    2    4    4    1    8    
  Detach                   9    | 1    1    .    2    .    1    1    2    1    
  Swap                     106  | 4    22   7    .    1    5    36   27   4    
  Drop                     91   | 2    19   .    6    3    9    22   26   4    
  Fire                     330  | 11   64   23   .    12   12   82   70   56   
  Melee                    5    | .    .    .    .    .    .    5    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    1    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            37   | .    .    .    .    .    .    37   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials
-7/Factory (discovered 1 exit: *Low)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   99 | -11/Scrapyard | Entered Materials
  283 | -10/Materials | Discovered new exit (range 13)
  318 | -10/Materials | Build established: Scavenger-Mutant
  376 | -10/Materials | Discovered new exit (range 11)
  468 | -10/Materials | Discovered new exit (range 16)
  770 | -10/Materials | Repaired Assault Rifle
  798 | -10/Materials | Repaired Propulsion Shielding
  825 | -10/Materials | Repaired Med. Storage Unit
 1003 | -10/Materials | Entered Mines
 1043 | -10/Mines     | Learned 2 Materials zone layouts
 1140 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1155 | -10/Mines     | Discovered new exit (range 10)
 1168 | -10/Mines     | Assembled infested the area
 1282 | -10/Mines     | Build established: Mutant
 1299 | -10/Mines     | Learned Materials stockpile data
 1347 | -10/Mines     | Core integrity fell below 50%
 1357 | -10/Mines     | Core integrity fell below 20%
 1404 | -10/Mines     | Discovered new exit (range 5)
 1407 | -10/Mines     | Entered Exiles
 1431 | -10/Exiles    | Met 8R-AWN
 1449 | -10/Exiles    | Met EX-HEX
 1496 | -10/Exiles    | Met EX-DEC
 1511 | -10/Exiles    | Learned location of Zion (-7)
 1527 | -10/Exiles    | Met EX-BIN
 1541 | -10/Exiles    | Aligned with FarCom system
 1542 | -10/Exiles    | Given EX-Vault access code
 1575 | -10/Exiles    | Opened EX-Vault
 1580 | -10/Exiles    | Found Field Lobotomy Kit
 1587 | -10/Exiles    | Found Chronowheel
 1604 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1657 | -10/Exiles    | Discovered new exit (range 14)
 1661 | -10/Exiles    | Activated Chronowheel
 1661 | -10/Exiles    | Spacetime reconverged on an earlier point
 1670 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
 1670 | -10/Exiles    | Entered Mines
 1677 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1776 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1970 | -9/Mines      | Discovered new exit (range 10)
 1971 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1972 | -9/Mines      | Found DCF Scrap (14 items)
 1991 | -9/Mines      | Learned location of Storage (-7)
 1993 | -9/Mines      | Entered Materials
 1993 | -8/Materials  | Accompanied by 3 allies
 1993 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 1994 | -8/Materials  | Identified exit to Factory
 2215 | -8/Materials  | Garrison activated, responded to threat
 2260 | -8/Materials  | Identified exit to Garrison
 2261 | -8/Materials  | Entered Garrison
 2261 | -8/Garrison   | Accompanied by 1 ally
 2268 | -8/Garrison   | Build established: Scavenger-Skirmisher
 2283 | -8/Garrison   | Triggered checkpoint
 2321 | -8/Garrison   | Garrison Relay disabled
 2411 | -8/Garrison   | Triggered checkpoint
 2547 | -8/Garrison   | Triggered checkpoint
 2606 | -8/Garrison   | Destroyed 8 combat bots
 2737 | -8/Garrison   | Triggered checkpoint
 2835 | -8/Garrison   | Triggered checkpoint
 2883 | -8/Garrison   | Garrison Relay disabled
 2929 | -8/Garrison   | Phase Generator disabled
 2950 | -8/Garrison   | Discovered new exit (range 11)
 3124 | -8/Garrison   | Garrison Relay disabled
 3155 | -8/Garrison   | Discovered new exit (range 12)
 3157 | -8/Garrison   | Triggered checkpoint
 3177 | -8/Garrison   | Garrison Relay disabled
 3351 | -8/Garrison   | Build established: Scavenger-Gunner
 3395 | -8/Garrison   | Triggered checkpoint
 3753 | -8/Garrison   | Discovered new exit (range 6)
 3879 | -8/Garrison   | Rescued HV-R5K
 4118 | -8/Garrison   | Garrison Relay disabled
 4167 | -8/Garrison   | Rescued a captive Derelict
 4173 | -8/Garrison   | Rescued a captive Derelict
 4176 | -8/Garrison   | Discovered new exit (range 15)
 4336 | -8/Garrison   | Spotted B-75 Beast
 4337 | -8/Garrison   | Garrison Relay disabled
 4341 | -8/Garrison   | Assimilated B-75 Beast with FLK Orb
 4471 | -8/Garrison   | Entered Materials
 4471 | -8/Materials  | Accompanied by 4 allies (HV-R5K)
 4844 | -8/Materials  | Build established: Scavenger-Skirmisher
 4871 | -8/Materials  | First assault squad dispatched
 5149 | -8/Materials  | Discovered exit to Factory (range 16)
 5223 | -8/Materials  | Repaired Carbon-fiber Leg
 5513 | -8/Materials  | Repaired Carbon-fiber Leg
 5552 | -8/Materials  | Repaired Carbon-fiber Leg
 5591 | -8/Materials  | Repaired Missile Launcher
 5636 | -8/Materials  | Repaired Gauss Rifle
 5800 | -8/Materials  | Build established: Scavenger-Gunner
 5806 | -8/Materials  | High security lockdown imminent
 5886 | -8/Materials  | High security lockdown engaged
 5889 | -8/Materials  | Allies destroyed Beast 3a
 5959 | -8/Materials  | Destroyed HV-R5K
 5967 | -8/Materials  | Sterilization system engaged
 5967 | -8/Materials  | Non-combat units ordered to evacuate
 5990 | -8/Materials  | Lost 3 allies
 6013 | -8/Materials  | Destroyed 16 combat bots
 6067 | -8/Materials  | Combat units ordered to evacuate
 6267 | -8/Materials  | Ambient heat levels rising (+10)
 6365 | -8/Materials  | Entered Factory
 6365 | -7/Factory    | Evolved 2 slots: Utility x2
 6617 | -7/Factory    | Discovered new exit (range 16)
 6764 | -7/Factory    | Identified exit to Lower Caves
 6765 | -7/Factory    | First assault squad dispatched
 6971 | -7/Factory    | High security lockdown imminent
 7051 | -7/Factory    | High security lockdown engaged
 7067 | -7/Factory    | Lost 3 parts (1n2w)
 7136 | -7/Factory    | Self-destructed

 Last Messages 
---------------
07124_ Slug penetrates Wall.
07127_ C-30 ARC bursts open, deploying its payload.
07127_ G-50 Soldier unfolds itself.
07127_ B-48 Gladiator unfolds itself. <x2>
07127_ L-41 Fighter unfolds itself.
07127_ I-36 Angel unfolds itself.
07129_ L-41 Fighter Core Shielding blasted off.
07129_ L-41 Fighter knocked back.
07132_ Penetrated by Slug.
07133_ Gauss Cannon destroyed.
07133_ L-41 Fighter knocked back. <x2>
07135_ Critical hit (Smash).
07135_ Gauss Cannon destroyed.
07135_ Adv. Heat Sink destroyed.
07135_ Adv. Targeting Computer destroyed.
07135_ System corrupted by crushing effect (+5).
07135_ System corrupted by crushing effect (+1).
07135_ System corrupted by crushing effect (+3).
07135_ Slug penetrates Wall.
07135_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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|                 ?????#    =  +       ##      %#### |
|                 ?????#       #     ! ##       %    |
|                 ?????##     ##       ##            |
|                 ??????#     ##+########            |
|                 ??????#                      ##+#+ |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          16
Energy Capacity            290
Matter Stores              338
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SniperMinesnifferCloak
  Manual?         0
Play Time         01:04:27
  Cumulative      121.6 hours
  Start           2025.02.22 @ 06:49:55
  End             2025.02.22 @ 10:10:34
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           80
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           0/0/1/1/0/0/0/0/0
Lore%             53
Gallery%          56
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 963edcde-bd27-4a72-992d-cd0498fe778a