Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.28 @ 16:34:48 Player: lumberblack Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (43) 215 Value Destroyed (1199) 1199 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (610) 610 TOTAL SCORE: 9644 Bonus ------- High Alert Combat Kills 110 Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 38/300 Energy 73/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (11) ----- Advanced Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Matter Compressor (0) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Heavy Treads Advanced Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Gravity Neutralizer Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Improved Hacking Suite Improved Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- Nanosword > --- INVENTORY -------- Micro Antimatter Reactor Energy Well Matter Compressor Advanced Weight Redist. System Tactical Quantum Warhead [Rating: 155] Favorites ----------- Power Light Antimatter Reactor Reactor Light Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Centrium Leg Hover Unit Cooled Aerolev Unit Flight Unit Cooled VTOL Module Utility Improved Hacking Suite Device Gravity Neutralizer Storage Matter Compressor Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Nanosword Energy Gun Wave Gun Launcher Tactical Quantum Warhead Slashing Weapon Nanosword Build | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Com Slots Evolved 18 | . . 2 2 . 2 . 2 2 2 . . 2 2 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 9 | . . 1 1 . 1 . 1 1 1 . . 1 1 1 . Utility 9 | . . 1 1 . 1 . 1 1 1 . . 1 1 1 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 66 | . 1 2 . 1 . 5 6 1 8 1 1 9 13 8 10 Power 4 | . . . . . . . . . . . . 1 1 . 2 Engine . | . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . 1 1 . 2 Propulsion 23 | . . 2 . 1 . . 3 . 2 1 . 3 6 3 2 Treads 16 | . . . . . . . 2 . 2 1 . 3 6 2 . Leg 1 | . . . . . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . . . . . Flight 5 | . . 2 . 1 . . . . . . . . . . 2 Utility 26 | . . . . . . 5 3 . 5 . 1 4 3 3 2 Device 12 | . . . . . . . 2 . 4 . 1 2 1 1 1 Storage 1 | . . . . . . . . . . . . . . . 1 Processor 5 | . . . . . . . . . . . . 2 1 2 . Hackware 7 | . . . . . . 5 . . 1 . . . 1 . . Protection 1 | . . . . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 13 | . 1 . . . . . . 1 1 . . 1 3 2 4 Energy Gun 1 | . . . . . . . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 6 | . 1 . . . . . . . . . . . 1 1 3 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . 1 . . 1 2 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . 2 . 1 . . 2 . . . Parts Lost 31 | . . 3 . . . 4 . 3 . . . 1 2 3 15 Power 3 | . . . . . . . . . . . . . . 1 2 Propulsion 10 | . . 2 . . . 1 . 1 . . . . . . 6 Utility 13 | . . . . . . 3 . 2 . . . . 2 2 4 Weapon 5 | . . 1 . . . . . . . . . 1 . . 3 Highest Loss Streak 14 | . . 3 . . . 4 . 3 . . . 1 1 3 14 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 46 | . 11 15 . 3 . 13 30 34 33 49 52 64 72 68 55 Reactor 1 | . . . . . . . . . . . . 3 4 3 1 Treads 12 | . . . . . . . 6 . 8 12 15 19 23 24 15 Device 10 | . . . . . . . 5 10 14 21 21 19 15 7 4 Processor 4 | . . . . . . . . . . . . 4 8 13 16 Hackware 11 | . . . . . . 12 13 11 10 15 15 14 15 15 10 Slashing Weapon 1 | . . . . . . . . . . . . 2 3 3 . Naked Turns 148 | . 13 17 23 91 . 4 . . . . . . . . . Heaviest Build 41 | . 3 3 . . . . 9 14 3 3 3 13 15 15 41 Greatest Support 382 | 3 3 4 3 5 5 5 40 9 3 3 3 15 15 15 382 Greatest Overweight (x) 12 | . . . . . . . . 1 . . . . . . 12 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | . 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | . 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 5 5 4 4 5 5 5 4 Average Carried 4 | . 4 5 5 5 5 5 4 4 4 4 4 4 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 4 5 4 4 4 5 5 5 2 Class Distribution -------------------- 68% | Hacker-Mutant 16% | Mutant 11% | Hacker-Ninja 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/DSF Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -3/Research Hacker-Ninja | -2/Research Hacker-Mutant | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Com Matter Collected 1351 | 200 47 21 . 30 . . 7 . . 22 . 274 332 117 301 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 913 | . 47 46 . 30 . . 14 . . . . 100 255 177 244 Parts 66 | . 7 14 . 6 . . 1 . . . . 6 10 15 7 Haulers Intercepted 2 | . . . . . . . . . . . . . 2 . . Recyclers Shooed 3 | . . . . 2 . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Com Combat Hostiles Destroyed 23 | . 3 6 . . . . 1 . . . . . 4 6 3 Melee 2 | . . 1 . . . . . . . . . . . . 1 AOE 21 | . 3 5 . . . . 1 . . . . . 4 6 2 Classes Destroyed 8 | . 2 1 . . . . . . . . . 1 1 1 2 Worker 8 | . . . . . . . . . . . . 1 1 3 3 Builder 2 | . . 1 . 1 . . . . . . . . . . . Hauler 2 | . . . . . . . . . . . . . 2 . . Recycler 3 | . . . . . . . . . . . . . . 2 1 Operator 1 | . . . . . . . . . . . . . . . 1 Watcher 4 | . 1 . . . . . . . . . . 2 1 . . Swarmer 20 | . 3 6 . . . . 1 . . . . . 4 6 . Hunter 3 | . . . . . . . . . . . . . . . 3 Best Kill Streak 10 | . 4 7 . 1 . . 1 . . . . 2 4 10 7 Combat Bots Only 6 | . 3 6 . . . . 1 . . . . . 4 6 3 Max Kills in Single Turn 5 | . 4 3 . 1 . . 1 . . . . 1 4 5 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . 3 3 . . . . 1 . . . . . 4 3 1 Melee 1 | . . 1 . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Com Damage Taken 9400 | . 45 395 15 230 . 296 260 564 117 538 73 365 329 1194 4979 Core 2782 | . 37 285 15 230 . 216 18 312 . 61 . . . 173 1435 Absorbed by Shields . | . . . . . . . . . . . . . . . . Reduced by Siege Mode 60 | . . . . . . . . . . . . . . . 60 Core Remaining (%) 79 | 100 85 28 . 55 . 69 97 68 . . 94 100 100 . . Volleys Fired 18 | . 2 3 . . . . . . . . . . 1 2 10 Largest 1 | . 1 1 . . . . . . . . . . 1 1 1 Hottest 52 | . 30 30 . . . . . . . . . . 20 20 52 Shots Fired 18 | . 2 3 . . . . . . . . . . 1 2 10 Gun . | . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 18 | . 2 3 . . . . . . . . . . 1 2 10 Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 18 | . 2 3 . . . . . . . . . . 1 2 10 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 12 | . . 1 . . . . . . . . . . . 2 12 Robot Miss Streak . | . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 37 | . . 1 . . . . . . . . . 7 14 4 11 Core Hits 63 | . 3 11 . 4 . . 1 . . . . 3 8 13 20 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . . 1 . . . Sever 1 | . . . . . . . . . . . . 1 . . . Melee Attacks 43 | . . . . . . . . . . . . 8 21 13 1 Impact . | . . . . . . . . . . . . . . . . Slashing 43 | . . . . . . . . . . . . 8 21 13 1 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . . . 2 4 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5632 | . 157 292 . 53 . . 228 14 7 2 . 549 1473 1442 1415 Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 3603 | . 157 277 . . . . 228 . . . . . 421 1193 1327 Melee 1880 | . . . . . . . . . . . . 549 1052 249 30 Ramming 149 | . . 15 . 53 . . . 14 7 2 . . . . 58 Kinetic . | . . . . . . . . . . . . . . . . Thermal 228 | . . . . . . . 228 . . . . . . . . Explosive 3375 | . 157 277 . . . . . . . . . . 421 1193 1327 Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1880 | . . . . . . . . . . . . 549 1052 249 30 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . 1 . . . 6 . . . . 1 . 3 Average Corruption 1 | . . . . 1 . . . 5 . . . . 1 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . 1 . . . . 1 . . Message Errors 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 680 | . 30 . . . . . 17 . . . . 3 277 123 230 Projectiles . | . . . . . . . . . . . . . . . . Explosions 348 | . 30 . . . . . 17 . . . . . . 71 230 Melee 332 | . . . . . . . . . . . . 3 277 52 . Knockbacks 1 | . . . . . . . . 1 . . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 717 | . 9 29 . 23 . . 145 7 . . . . . 112 392 Shots 10 | . 1 1 . . . . 2 . . . . . . 1 5 Rammed 45 | . . 3 . 9 . . . 5 7 4 . . . . 17 Targets Rammed 46 | . . 3 . 9 . . . 5 7 4 . . . . 18 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . 1 Highest Temperature . | . . . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . . . Received Heat Transfer 702 | . . 81 9 54 . . 27 162 36 144 . 81 . . 108 Siege Activations 1 | . . . . . . . . . . . . . . . 1 Total Turns 5 | . . . . . . . . . . . . . . . 5 Longest Duration 5 | . . . . . . . . . . . . . . . 5 Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 150 | . . . . . . . 150 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Com Peak Influence 821 | . 128 360 162 147 13 12 130 119 17 . . 147 283 538 821 Initial 337 | . . 53 147 68 13 12 . 63 2 . . 78 . 163 337 Average 133 | . 41 177 150 72 13 4 26 62 3 . . 93 53 220 660 Maximum Alert Level 3 | . . 1 . . . . . . . . . . 1 2 3 Low Security (%) 75 | . 100 61 100 100 100 100 100 100 100 . . 100 89 21 . Level 1 14 | . . 38 . . . . . . . . . . 10 67 2 Level 2 6 | . . . . . . . . . . . . . . 11 60 Level 3 2 | . . . . . . . . . . . . . . . 37 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . 1 . 1 . . 2 3 1 . . 4 2 1 3 Investigation 5 | . . 1 . 1 . . 1 . . . . 1 1 . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 12 | . . . . . . . 1 3 1 . . 2 1 1 3 Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Com Distress Signals 7 | . . 1 . 2 . . . . . . . 1 1 1 1 Communications Jammed 4 | . . . . . . . . . . . . . 4 . . Distress Signals 4 | . . . . . . . . . . . . . 4 . . Times Spotted 144 | . 6 18 2 14 . 1 11 12 3 10 1 10 12 20 24 Peak Tracking Total 17 | . 4 15 2 10 . 1 10 10 2 4 1 4 5 11 17 Tactical Retreats 15 | . . 1 . 3 . . 1 1 . 4 . 1 1 2 1 Traps | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Com Traps Triggered 6 | . . . . 1 . 2 1 1 . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Com Machines Disabled 13 | . . . . . . . 5 . . . . . 1 5 2 Max in Single Turn 5 | . . . . . . . 5 . . . . . 1 2 2 Garrison Access 4 | . . . . . . . . 1 1 . . . 1 1 . Energy Cycler 1 | . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Com Machines Accessed 29 | . . 1 . 7 1 . 5 4 2 . . 1 3 5 . Terminals 23 | . . 1 . 7 1 . 4 3 1 . . 1 2 3 . Fabricators 2 | . . . . . . . 1 . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 1 . . . 1 1 . Total Hacks 81 | . . 4 . 14 1 . 15 15 2 . . 5 9 16 . Successful 37 | . . . . 5 1 . 7 11 1 . . 1 3 8 . Failed 44 | . . 4 . 9 . . 8 4 1 . . 4 6 8 . Catastrophic 5 | . . . . 2 . . 1 . 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 42 | . . 4 . 9 . . 7 12 1 . . . 4 5 . Terminals 70 | . . 4 . 14 1 . 13 13 1 . . 5 8 11 . Fabricators 5 | . . . . . . . 2 . . . . . . 3 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 2 1 . . . 1 2 . Terminal Hacks 22 | . . . . 5 1 . 4 7 . . . 1 1 3 . Open Door 3 | . . . . 3 . . . . . . . . . . . Open DSF 2 | . . . . . 1 . . 1 . . . . . . . Level Access Points 2 | . . . . . . . 1 1 . . . . . . . Terminal Index 4 | . . . . . . . 1 1 . . . . 1 1 . Unreport Threat 9 | . . . . 2 . . 2 2 . . . 1 . 2 . Locate Traps 1 | . . . . . . . . 1 . . . . . . . Patrol Status 1 | . . . . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 1 . . . 1 1 . Seal Access 4 | . . . . . . . . 1 1 . . . 1 1 . Unauthorized Hacks 10 | . . . . . . . 3 3 . . . . 1 3 . Terminals 6 | . . . . . . . 1 3 . . . . 1 1 . Botnet 3 | . . . . . . . . 1 . . . . 1 1 . Detonate 1 | . . . . . . . 1 . . . . . . . . Disrupt 1 | . . . . . . . . 1 . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . Fabricators 4 | . . . . . . . 2 . . . . . . 2 . Fabnet 2 | . . . . . . . 1 . . . . . . 1 . Haulers 2 | . . . . . . . 1 . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 22 | . . 1 . 5 . . 4 3 1 . . 1 2 5 . Full Trace Events 4 | . . 1 . 1 . . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 1 1 1 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Com Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Com Turns Passed 2044 | . 59 81 23 146 4 47 163 191 166 145 90 207 281 298 143 Spaces Moved 3341 | 1 104 174 46 316 12 89 301 365 268 275 176 324 348 485 57 Core 2538 | 1 104 53 46 162 . 46 211 3 268 275 176 324 348 485 36 Treads 23 | . . . . . . . 2 . . . . . . . 21 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 450 | . . . . . . . 88 362 . . . . . . . Flight 330 | . . 121 . 154 12 43 . . . . . . . . . Fastest Speed 35 | 50 50 35 50 35 35 35 50 50 50 50 50 50 50 50 50 Average Speed 49 | 50 50 39 50 42 35 42 50 50 50 50 50 50 50 50 104 Slowest Speed 650 | 50 50 50 50 50 35 50 160 100 50 50 50 50 50 50 650 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 9 | . . 3 . 6 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 2 28 28 8 73 . 93 13 12 8 54 20 13 11 20 9 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . Known Exits Taken 6 | . . . . . 1 . 1 1 . . . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . 1 1 1 . . . . Scrap Searched 3 | . . . . . . . . . . 1 2 . . . . Spaces Dug 93 | . . 7 . . . . . . . . . . 40 46 . Terrain Destroyed 485 | . 17 22 . . . . 32 . . . . . 40 95 279 Melee 5 | . . . . . . . . . . . . . 3 2 . Projectile . | . . . . . . . . . . . . . . . . AOE 480 | . 17 22 . . . . 32 . . . . . 37 93 279 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Com Total 3582 | . 108 178 45 319 11 94 309 372 293 279 177 354 421 514 108 Wait 42 | . . . . . . . . . 5 . . . 24 2 11 Move 3308 | . 103 167 45 303 11 88 300 364 267 274 175 323 347 484 57 Hop 9 | . . 3 . 6 . . . . . . . . . . . Pick Up 15 | . 1 . . . . . 1 1 2 . . 6 3 1 . Fast Attach 50 | . 1 2 . 1 . 5 4 1 7 1 1 9 8 6 4 Attach 9 | . . . . . . . 2 . 1 . . . 2 . 4 Detach 3 | . . . . . . . . . . . . . 2 . 1 Swap 8 | . . . . . . . . . . . . 1 3 2 2 Drop 30 | . 1 . . . . . 2 1 4 . 1 7 10 4 . Fire 18 | . 2 3 . . . . . . . . . . 1 2 10 Melee 43 | . . . . . . . . . . . . 8 21 13 1 Ram 18 | . . 3 . 9 . . . 5 . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush 28 | . . . . . . . . . 7 4 . . . . 17 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 15) 60 | -10/Materials | Entered another Materials area 60 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 130 | -9/Materials | Core integrity fell below 50% 138 | -9/Materials | Discovered new exit (range 8) 141 | -9/Materials | Entered another Materials area 141 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 162 | -8/Materials | Lost 3 parts (2n1w) 162 | -8/Materials | Discovered new exit (range 6) 164 | -8/Materials | Entered Storage 304 | -8/Storage | Discovered new exit (range 15) 310 | -8/Storage | Entered Factory 310 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 314 | -7/Factory | Build established: Mutant 314 | -7/Factory | Identified exit to DSF 314 | -7/Factory | Entered DSF 333 | -7/DSF | Additional patrols routed to DSF 354 | -7/DSF | Discovered new exit (range 14) 361 | -7/DSF | Entered Factory 361 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 376 | -6/Factory | Lost 4 parts (1n3u) 493 | -6/Factory | Identified exit to Factory 524 | -6/Factory | Entered another Factory area 524 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 526 | -5/Factory | Spotted B-75 Beast 634 | -5/Factory | Build established: Hacker-Mutant 674 | -5/Factory | Identified exit to Factory 715 | -5/Factory | Entered another Factory area 715 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 745 | -4/Factory | Lost 3 parts (1n2u) 866 | -4/Factory | Discovered new exit (range 9) 881 | -4/Factory | Entered Upper Caves 975 | -4/Upper Caves | Learned location of Armory (-3) 980 | -4/Upper Caves | Spotted B-86 Titan 1020 | -4/Upper Caves | Discovered new exit (range 12) 1026 | -4/Upper Caves | Entered another Upper Caves area 1109 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 1109 | -4/Upper Caves | Discovered new exit (range 9) 1116 | -4/Upper Caves | Entered Research 1116 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1127 | -3/Research | Found Prototype Launcher 1127 | -3/Research | Identified Tactical Quantum Warhead 1129 | -3/Research | Found Tactical Quantum Warhead 1172 | -3/Research | Found Prototype Slashing Weapon 1172 | -3/Research | Identified Nanosword 1181 | -3/Research | Found Gamma Bomb Array 1238 | -3/Research | Garrison activated, responded to threat 1308 | -3/Research | Discovered new exit (range 20) 1322 | -3/Research | Identified exit to Research 1323 | -3/Research | Entered another Research area 1323 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1491 | -2/Research | Spotted B-90 Cyclops 1591 | -2/Research | Discovered new exit (range 20) 1604 | -2/Research | Identified exit to Access 1604 | -2/Research | Entered Access 1604 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1614 | -1/Access | Energy Cycler disabled 1716 | -1/Access | Found Fusion Bomb Launcher 1828 | -1/Access | Spotted B-99 Colossus 1888 | -1/Access | Spotted B-99 Colossus 1889 | -1/Access | Spotted B-99 Colossus 1898 | -1/Access | Discovered new exit (range 4) 1902 | -1/Access | Identified exit to Command 1902 | -1/Access | Entered Command 1939 | -1/Command | Lost 4 parts (2p2u) 2027 | -1/Command | Core integrity fell below 50% 2041 | -1/Command | Core integrity fell below 20% 2045 | -1/Command | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 02032_ Slug penetrates Earth. 02032_ Penetrated by Slug. 02034_ The unstable cave ceiling collapses. 02034_ Penetrated by Slug. 02034_ Slug penetrates Wall. 02035_ Slug penetrates Repair Station. 02035_ Slug penetrates Wall. 02035_ Penetrated by Slug. 02037_ Imp. Hacking Suite severed. 02037_ Adv. System Shield severed. 02037_ Slammed into C-57 Dissector. 02037_ Destabilizing: System corrupted (+2). 02041_ Adv. Targeting Computer destroyed. 02042_ Acquired Q-thruster. 02042_ Q-thruster severed. 02042_ Adv. Targeting Computer severed. 02043_ P-80 Master resets C-57 Dissector, system corruption cleaned. 02044_ Acquired Q-thruster. 02044_ Q-thruster severed. 02044_ Penetrated by Slug. 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" " | | ?????????????????????????????????????###### " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 550 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 12 Base Temperature (-) 150 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 16 Recoil Reduction 11 Offensive Hacking 48 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainPrecisionSource Manual? 0 Play Time 00:53:12 Cumulative 401.9 hours Start 2022.09.28 @ 15:43:24 End 2022.09.28 @ 16:34:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 428 Rogue 428 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/1/2/0/0/0/0/0/0 Lore% 58 Gallery% 78 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4c8025b-557e-4779-9680-e2ec283408d8