Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.18 @ 17:53:19 Player: Val Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (3050) 3050 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 7860 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 337/850 Matter 273/300 Energy 16/160 System Corruption 12% Temperature Cool (0) Movement Walking (260) Ox2 Location -6/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (6) ------ Large Storage Unit Improved Trap Scanner Advanced Visual Processing Unit Improved Propulsion Shielding Improved Light Armor Plating Improved Hacking Suite > --- WEAPON (3) ------- Shock Maul Great Axe Power Sword > --- INVENTORY (15) --- Improved Propulsion Shielding Authchip [R/Combat] Improved Recalibrator Precision Assault Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Rocket Launcher Long-range Missile Launcher Datajack Great Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Improved Trap Scanner Advanced Visual Processing Unit Advanced Melee Analysis Suite Improved Hacking Suite High-powered Tractor Beam > --- WEAPON ----------- Shock Maul Great Axe Power Sword > --- INVENTORY -------- Angular Momentum Engine Flexi-carbon Leg Flexi-carbon Leg Improved Propulsion Shielding Improved Propulsion Shielding Authchip [R/Combat] Improved Recalibrator Precision Assault Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Rocket Launcher Long-range Missile Launcher Datajack Great Axe Power Sword [Rating: 73] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 3 | . . 2 . 1 . . . . Utility 4 | . . . 2 1 . . 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 116 | 6 5 11 9 31 1 17 23 13 Power 13 | 1 . 1 . 4 . 2 3 2 Engine 10 | 1 . 1 . 2 . 2 3 1 Core 3 | . . . . 2 . . . 1 Reactor . | . . . . . . . . . Propulsion 35 | 2 2 3 5 11 . 1 9 2 Treads 11 | . . 2 5 3 . . 1 . Leg 15 | 2 2 1 . 1 . . 7 2 Wheel 5 | . . . . 4 . 1 . . Hover 1 | . . . . . . . 1 . Flight 3 | . . . . 3 . . . . Utility 30 | 1 2 1 2 6 . 5 7 6 Device 17 | . 2 . 1 5 . 3 5 1 Storage 2 | 1 . 1 . . . . . . Processor 2 | . . . . 1 . 1 . . Hackware 3 | . . . . . . . . 3 Protection 6 | . . . 1 . . 1 2 2 Artifact . | . . . . . . . . . Weapon 38 | 2 1 6 2 10 1 9 4 3 Energy Gun 2 | 1 . . 1 . . . . . Energy Cannon 3 | . . 3 . . . . . . Ballistic Gun 9 | 1 . . . 7 . 1 . . Ballistic Cannon 3 | . . . . 1 . 2 . . Launcher 9 | . 1 3 1 2 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 10 | . . . . . . 5 3 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 3 | . . . 1 1 . . 1 . Parts Lost 45 | . . 3 1 11 . 12 7 11 Power 8 | . . 1 . 1 . 2 2 2 Propulsion 22 | . . 1 1 8 . 4 2 6 Utility 8 | . . . . 1 . 3 2 2 Weapon 7 | . . 1 . 1 . 3 1 1 Highest Loss Streak 12 | . . 2 1 4 . 12 5 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 87 83 88 96 100 83 86 91 Engine 5 | . 14 11 9 4 . . 5 4 Core 1 | . . . . 2 7 4 . . Treads 11 | . . 4 11 26 . . . . Leg 11 | . 28 24 12 . . . 20 27 Wheel 5 | . . . . 4 30 22 1 . Flight 1 | . . . . 2 7 5 . . Device 14 | . 2 11 18 16 23 16 9 11 Storage 7 | . 14 11 9 7 7 7 6 6 Processor 6 | . . . . 7 7 8 13 11 Protection 4 | . . . 9 5 . . 4 3 Energy Gun 1 | . 14 . 3 . . . . . Energy Cannon 2 | . . 12 8 . . . . . Ballistic Gun 5 | . 9 . . 12 10 6 . . Launcher 2 | . 4 8 5 . 4 5 . . Slashing Weapon 4 | . . . . . . 1 17 11 Peak Build Rating 73 | 6 7 11 30 48 33 35 71 73 Average Rating 35 | 3 6 8 16 38 32 30 56 64 On Entrance 24 | . 6 7 11 30 33 32 26 71 Naked Turns . | . . . . . . . . . Heaviest Build 57 | 13 16 32 38 57 49 49 45 47 Greatest Support 132 | 20 20 40 112 132 40 40 96 96 Greatest Overweight (x) 10 | . . 1 3 6 1 10 3 1 Average Overweight (x) . | . . . . . 1 1 . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 12 15 15 15 15 15 15 Most Carried 15 | 5 8 15 15 15 15 15 15 15 Average Carried 13 | 3 7 11 14 14 14 13 13 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 Final Carried 15 | 4 8 14 15 15 15 7 15 10 Class Distribution -------------------- 53% | Mutant 18% | Scavenger-Mutant 16% | Scavenger-Gladiator 11% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Matter Collected 2301 | 249 37 . 281 905 175 202 364 88 Remotely 1334 | . . . . 515 175 200 364 80 Salvage Created 2775 | . 161 153 332 849 . 228 872 180 Parts 172 | . 15 17 13 70 . 6 39 12 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled 4 | . . . . 2 . 2 . . Retrieved Matter 52 | . . . . 40 . 12 . . Parts Self-Destructed 6 | . . . . . . 6 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 67 | . 4 7 6 18 . 11 14 7 Melee 17 | . . . . . . 1 11 5 Guns 17 | . . . 2 15 . . . . Cannons 6 | . . 2 1 2 . 1 . . AOE 21 | . 4 5 2 1 . 9 . . Classes Destroyed 11 | . 2 4 1 2 . . 2 . Worker 8 | . . 1 1 6 . . . . Builder 10 | . 2 1 . 7 . . . . Recycler 1 | . . . 1 . . . . . Mechanic 1 | . . . . . . . 1 . Watcher 3 | . . 2 . 1 . . . . Swarmer 18 | . . 4 2 4 . 2 . 6 Grunt 31 | . 4 1 2 10 . 7 7 . Brawler 3 | . . . . 1 . 1 . 1 Sentry 8 | . . 2 2 1 . 1 2 . Hunter 3 | . . . . . . . 3 . Programmer 4 | . . . . 2 . . 2 . Best Kill Streak 11 | . 6 7 2 6 . 11 3 3 Combat Bots Only 11 | . 4 6 2 3 . 11 3 3 Max Kills in Single Turn 4 | . 4 2 1 2 . 4 1 1 Gunslinging . | . . . . . . . . . Exploded 4 | . 2 2 1 1 . 4 . . Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Hostile Shots Fired 576 | . 9 51 21 152 . 89 155 99 Missed 164 | . 6 15 7 40 . 27 46 23 Damage Taken 6637 | . 43 488 203 1942 13 1112 1630 1206 Core 1169 | . . 80 29 209 . 338 307 206 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 186 | . . . . . . . 162 24 Core Remaining (%) 79 | 100 100 80 94 . . 21 . . Volleys Fired 137 | . 2 26 21 73 1 14 . . Largest 2 | . 2 2 2 2 2 2 . . Hottest 121 | . 80 120 121 72 56 92 . . Shots Fired 252 | . 4 43 33 145 3 24 . . Gun 140 | . 2 . 12 117 2 7 . . Cannon 79 | . . 29 18 22 . 10 . . Launcher 33 | . 2 14 3 6 1 7 . . Special . | . . . . . . . . . Kinetic 158 | . . . . 139 2 17 . . Thermal 61 | . 2 29 30 . . . . . Explosive 33 | . 2 14 3 6 1 7 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | . 4 17 6 9 2 6 . . Robot Miss Streak 7 | . . 1 4 7 1 6 . . Penetration Max 1 | . . . . 1 . 1 . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 221 | . 4 32 19 96 1 17 38 14 Core Hits 183 | . 8 22 13 91 1 29 17 2 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 10 | . . . . 2 . . 3 5 Critical Strikes 20 | . . . 4 2 . . 9 5 Burn 3 | . . . 3 . . . . . Meltdown 1 | . . . 1 . . . . . Destroy 2 | . . . . 2 . . . . Smash 8 | . . . . . . . 3 5 Sever 6 | . . . . . . . 6 . Melee Attacks 80 | . . . . . . 1 55 24 Impact 35 | . . . . . . . 17 18 Slashing 44 | . . . . . . 1 38 5 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 14 | . . . . . . . 10 4 Damage Inflicted 7909 | . 270 900 419 2215 21 1669 1833 582 Guns 1934 | . 25 . 117 1657 21 114 . . Cannons 1021 | . . 405 174 217 . 225 . . Explosions 2508 | . 245 495 128 341 . 1299 . . Melee 2446 | . . . . . . 31 1833 582 Ramming . | . . . . . . . . . Kinetic 2234 | . . . . 1874 21 339 . . Thermal 721 | . 25 405 291 . . . . . Explosive 2498 | . 245 495 128 331 . 1299 . . Electromagnetic 10 | . . . . 10 . . . . Impact 1279 | . . . . . . . 804 475 Slashing 1167 | . . . . . . 31 1029 107 Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . 8 8 8 . 12 Average Corruption 5 | . . . . 3 8 5 . 11 Corruption Purged 4 | . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . Effects 36 | . . . . 18 11 5 . 2 Message Errors 12 | . . . . 5 5 1 . 1 Matter Fused 3 | . . . . 1 1 1 . . Heat Flow Errors 2 | . . . . 1 1 . . . Energy Discharges 6 | . . . . 4 2 . . . Parts Rejected 2 | . . . . 1 . 1 . . Data Loss (minor) 9 | . . . . 6 1 1 . 1 Misfires 1 | . . . . . 1 . . . Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 597 | . . 5 . . . 18 281 293 Projectiles 5 | . . 5 . . . . . . Explosions 18 | . . . . . . 18 . . Melee 574 | . . . . . . . 281 293 Knockbacks 19 | . . . . 12 . 2 5 . Impact 5 | . . . . . . . 5 . Kinetic 14 | . . . . 12 . 2 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 216 | . . 28 4 152 13 19 . . Shots 9 | . . 1 1 5 1 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 304 | . 45 268 189 304 79 111 . . Average Temperature 83 | . 22 88 66 91 52 57 . . Received Heat Transfer 1458 | . 42 144 135 528 . 441 168 . Effects 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . . . . 3 2 Combat Hostiles 5 | . . . . . . . 3 2 Parts Fried 4 | . . . . . . . 4 . Impact Corruptions 18 | . . . . . . . 11 7 Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 7 | . . 2 5 . . . . . Heat Transferred 1776 | . 74 851 851 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Peak Influence 351 | . 121 289 215 351 . . 293 312 Initial 207 | . . 50 121 97 . . 151 207 Average 145 | . 39 221 127 148 . . 138 235 Maximum Alert Level 1 | . . 1 1 1 . . 1 1 Low Security (%) 71 | 100 100 26 98 64 . . 86 . Level 1 28 | . . 73 1 35 . . 13 100 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . 1 1 4 . 1 3 . Investigation 2 | . . 1 1 . . . . . Extermination 4 | . . . . 2 . . 2 . Reinforcement 3 | . . . . 2 . . 1 . Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Distress Signals 3 | . . 1 . 1 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 4 15 10 21 . 13 22 12 Peak Tracking Total 11 | . 4 4 3 5 . 11 5 7 Tactical Retreats 7 | . . . 1 . . . 4 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Traps Triggered 7 | . 1 1 . 5 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Machines Disabled 5 | . . . 1 4 . . . . Max in Single Turn 4 | . . . 1 4 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Machines Accessed 11 | . 2 . 2 4 1 . 2 . Terminals 9 | . 2 . 2 4 . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 19 | . 4 . 4 5 1 . 5 . Successful 10 | . . . 4 1 1 . 4 . Failed 8 | . 4 . . 4 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts 1 | . . . . . . . 1 . Manual . | . . . . . . . . . Terminals 17 | . 4 . 4 5 . . 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 9 | . . . 4 1 1 . 3 . Record 7 | . . . 3 1 . . 3 . Open Door 1 | . . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 . 1 4 . . 2 . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Used RIF Installer 1 | . . . . . . . . 1 Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released 1 | . . . . . . . 1 . Machine Destruction 1 | . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Turns Passed 5122 | 62 216 316 792 1654 382 300 1125 275 Spaces Moved 2790 | 42 158 143 352 864 393 219 497 122 Core 16 | 14 . . . . . 2 . . Treads 905 | . . 35 228 642 . . . . Legs 1027 | 28 158 108 124 . . . 487 122 Wheels 838 | . . . . 218 393 217 10 . Hover . | . . . . . . . . . Flight 4 | . . . . 4 . . . . Fastest Speed 50 | 50 120 120 160 95 95 95 120 120 Average Speed 139 | 96 120 154 188 149 95 101 150 124 Slowest Speed 550 | 120 120 190 330 512 95 550 260 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 34 23 22 27 70 29 14 24 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . 2 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 184 | . 9 72 12 17 11 63 . . Melee . | . . . . . . . . . Projectile 2 | . . . . . . 2 . . AOE 182 | . 9 72 12 17 11 61 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Total 3647 | 63 182 194 451 1081 400 267 803 206 Wait 385 | 6 3 . 47 71 . 14 199 45 Move 2783 | 41 157 142 351 863 392 218 497 122 Hop . | . . . . . . . . . Pick Up 110 | 9 10 13 11 26 3 1 33 4 Fast Attach 12 | 2 . . 4 2 . 1 2 1 Attach 58 | 4 2 5 2 14 . 9 13 9 Detach 1 | . . . . . . 1 . . Swap 46 | . 3 6 3 15 1 7 8 3 Drop 58 | 1 5 2 12 17 3 1 14 3 Fire 137 | . 2 26 21 73 1 14 . . Melee 57 | . . . . . . 1 37 19 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 16) 279 | -10/Materials | Entered another Materials area 279 | -9/Materials | Evolved 2 slots: Propulsion x2 301 | -9/Materials | Build established: Mutant 581 | -9/Materials | Discovered new exit (range 8) 595 | -9/Materials | Entered another Materials area 595 | -8/Materials | Evolved 2 slots: Utility x2 956 | -8/Materials | Discovered new exit (range 7) 1387 | -8/Materials | Entered Factory 1387 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2647 | -7/Factory | Lost 4 parts (3n1u) 2762 | -7/Factory | Lost 3 parts (1p2n) 3001 | -7/Factory | Discovered new exit (range 20) 3041 | -7/Factory | Entered Lower Caves 3042 | -7/Lower Caves | Encountered a Warlord checkpoint 3064 | -7/Lower Caves | Build established: Scavenger-Mutant 3227 | -7/Lower Caves | Learned location of Zion (-6) 3417 | -7/Lower Caves | Discovered new exit (range 7) 3423 | -7/Lower Caves | Entered another Lower Caves area 3437 | -7/Lower Caves | Learned Factory stockpile data 3614 | -7/Lower Caves | Discovered new exit (range 8) 3616 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3652 | -7/Lower Caves | Core integrity fell below 50% 3690 | -7/Lower Caves | Destroyed 11 combat bots 3698 | -7/Lower Caves | Lost 12 parts (2p4n3u3w) 3723 | -7/Lower Caves | Entered Factory 3723 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3937 | -6/Factory | Build established: Gladiator 4117 | -6/Factory | Lost 5 parts (1p2n2u) 4272 | -6/Factory | Central database locked down 4460 | -6/Factory | Build established: Scavenger-Gladiator 4497 | -6/Factory | Cargo convoy interrupted 4848 | -6/Factory | Identified exit to Garrison 4848 | -6/Factory | Entered Garrison 4891 | -6/Garrison | Installed Relay Interface Framework 5034 | -6/Garrison | Triggered checkpoint 5062 | -6/Garrison | System corruption reached 10% 5075 | -6/Garrison | Core integrity fell below 50% 5113 | -6/Garrison | Lost 8 parts (1p4n2u1w) 5123 | -6/Garrison | Self-destructed Last Messages --------------- Virus. 05081_ S-27 Virus misfires. 05082_ S-27 Virus system terminally corrupted. 05082_ Flexi-carbon Leg destroyed. 05087_ Destroyed VTOL Module. 05087_ S-27 Virus system corrupted by crushing effect. 05087_ S-27 Virus destroyed. 05092_ Acquired Imp. Light Armor Plating. 05096_ System corrupted: Component data lost. 05099_ Acquired 8 matter. 05101_ Great Axe follow-up attack on S-27 Virus. 05101_ Destroyed VTOL Module. 05104_ Critical hit (Destroy). 05111_ C-30 ARC bursts open, deploying its payload. 05111_ S-27 Virus unfolds itself. 05113_ S-27 Virus destroyed. 05117_ Flexi-carbon Leg destroyed. 05119_ Acquired Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #???"?????????????????? | | ???????????????????????# ?? ??????#??????????? | | ???????????????????????# ?? ?????? #??????????? | | ???????????????????????# ? ????? #??????????? | | ???????????????????????# #? ???#? #??????????? | | ?????????????????????### ## ?? ## #??????????? | | ??????????????????????C ?? 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"??????????? | | ??????????????????????? s ?? ???????????? | | ???????????????????????s[ ?? ?????????????? | | ?############??????????#%= #? #??? #??????????? | | ?#""""""""""#??????????#=* ## ## ######?????? | | ?#"""!!!!"""#??????????# %* ???? | | ?#"" ""#??????????# [ ???? | | ?#"! !"#??????????# @ #??????????? | | ?#"! !"#??????????# *## ## ##??????????? | | ?#"! !"#??????????# [%#??? #???????????????? | | ?#" !"#??????????#%[ #?????#???????????????? | | ?#" !"#??????????#[=%#?????????????????????? | | ?#" / !"#??????????# =#?????????????????????? | | ?#"" ""#??????????# #?????????????????????? | | ?### #######??????????# #?????????????????????? | | ??##++################## #?????????????????????? | | ??# [ #?????????????????????? | | ??# [= #?????????????????????? | | ??# [ #?????????????????????? | | ??# ######### ###########?????????????????????? | | ??# #???????# #???????????????????????????????? | | ??# #??????# ??????????????????????????????? | | ??# #??????# ?????????????????????????????? | | ??# #??????# ????????????????????????????? | | ??# #??????#!!!!!!!#???????????????????????????? | | ??# #??????#########???????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ### #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 55 Melee Accuracy 8 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 12 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed HardenedStorageBeacon Manual? 0 Play Time 01:06:34 Cumulative 14.2 hours Start 2024.10.18 @ 12:15:35 End 2024.10.18 @ 17:53:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2931f22-b10e-4c97-ab19-435e1ee5ed6f