Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.22 @ 21:01:50 // Winter2019/RPGLIKE Player: Demo Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (23) 4600 Robots Destroyed (338) 1690 Value Destroyed (14882) 14882 Prototype IDs (247) 4940 Alien Tech Used (0) 0 Bonus (14852) 14852 TOTAL SCORE: 43964 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6970 Follower Combat Kills 2858 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Pursued by Intercept 500 Friendly Fire -676 Cogmind --------- Core Integrity 0/2100 Matter 253/300 Energy 175/910 System Corruption 24% Temperature Cool (0) Movement Walking (130) Location -4/Armory Parts ------- > --- POWER (2) -------- Reinforced Fission Core Zionite Light DM Reactor > --- PROPULSION (5) --- Myomer Leg Heavy Armored Exoskeleton > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Experimental Heat Sink Improved Cooling System Advanced Cooling System Zionite Biocell Long-range Sensor Array Long-range Terrain Scanner Experimental Targeting Computer > --- WEAPON (4) ------- Advanced Variable Charge Gun Advanced Variable Charge Gun Advanced Variable Charge Gun Scatter Rocket Array > --- INVENTORY (4) ---- Reinforced Fission Core Heavy Shield Leg Cooled Phase Cannon Peak State ------------ > --- POWER ------------ Reinforced Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Thunder Leg Heavy Armored Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Experimental Heat Sink Advanced Cooling System Zionite Biocell Long-range Sensor Array Long-range Terrain Scanner Experimental Targeting Computer Improved Heavy Armor Plating > --- WEAPON ----------- Advanced Variable Charge Gun Advanced Variable Charge Gun Advanced Variable Charge Gun Cooled Phase Cannon > --- INVENTORY -------- Light Antimatter Reactor Heavy Shield Leg Scatter Rocket Array [Rating: 148] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Zionite Composite Leg I Treads Light Treads Leg Zionite Composite Leg I Wheel Wheel Flight Unit Field Propulsion Drive Utility Advanced Targeting Computer Device Trap Extractor Storage Zionite Biocell Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Advanced Variable Charge Gun Energy Gun Advanced Variable Charge Gun Energy Cannon Cooled Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon AWS/Autocannon Launcher Proton Missile Launcher Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Arm Slots Evolved 17 | 3 . . 1 . 1 3 . . . . . . 4 . . . . 1 . . 2 1 1 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | 1 . . . . 1 . . . . . . . . . . . . 1 . . 1 . . Utility 9 | 1 . . . . . 2 . . . . . . 4 . . . . . . . 1 1 . Weapon 3 | 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . Parts Attached 146 | 9 . 4 2 . 2 23 2 9 . 11 6 5 16 . 4 6 . 7 2 4 3 13 18 Power 17 | 1 . 1 . . 1 . . 2 . 3 . 1 1 . 1 . . . . . 1 2 3 Engine 6 | 1 . 1 . . 1 . . 1 . 2 . . . . . . . . . . . . . Core 6 | . . . . . . . . 1 . 1 . 1 . . 1 . . . . . . . 2 Reactor 5 | . . . . . . . . . . . . . 1 . . . . . . . 1 2 1 Propulsion 27 | 3 . . . . 1 4 1 1 . 3 1 . 3 . . 3 . 1 2 . 1 2 1 Treads 6 | 1 . . . . 1 3 . . . . . . . . . . . 1 . . . . . Leg 16 | . . . . . . . . . . 3 1 . 3 . . 3 . . 2 . 1 2 1 Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . 1 1 1 . . . . . . . . . . . . . . . Utility 56 | 2 . 1 . . . 8 . 4 . 3 . . 9 . . 2 . 3 . 1 1 8 14 Device 32 | 2 . . . . . 4 . 3 . 1 . . 5 . . 1 . 3 . . . 4 9 Storage 3 | . . . . . . . . . . . . . 1 . . . . . . . . 1 1 Processor 5 | . . . . . . 2 . . . . . . 2 . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . Protection 16 | . . 1 . . . 2 . 1 . 2 . . 1 . . 1 . . . 1 1 3 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 46 | 3 . 2 2 . . 11 1 2 . 2 5 4 3 . 3 1 . 3 . 3 . 1 . Energy Gun 17 | . . . 1 . . 5 . 1 . . 4 . 2 . . . . 1 . 3 . . . Energy Cannon 7 | . . . . . . 1 1 . . . . . . . 1 1 . 2 . . . 1 . Ballistic Gun 7 | 3 . . . . . 1 . . . 1 . . 1 . 1 . . . . . . . . Ballistic Cannon 5 | . . . 1 . . 3 . 1 . . . . . . . . . . . . . . . Launcher 7 | . . 2 . . . 1 . . . . . 4 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . . 5 1 . . . . 4 6 . . . . . . . . 3 2 Corrupted Parts 13 | . . . . . . . 1 . . 5 . . . . 2 5 . . . . . . . System Corruption 74 | . . . . . . . 2 . . 35 . . . . 15 22 . . . . . . . Parts Lost 14 | . . . . . . . 4 . . 2 . . . 1 1 . 1 . . 1 . 1 3 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . Utility 7 | . . . . . . . 1 . . 1 . . . . . . . . . 1 . 1 3 Weapon 3 | . . . . . . . . . . . . . . 1 1 . 1 . . . . . . Highest Loss Streak 4 | . . . . . . . 4 . . 1 . . . 1 1 . 1 . . 1 . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 1 | . . 2 1 . . 1 2 1 2 1 1 1 2 1 1 2 1 1 2 2 4 4 3 Power . | . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . 1 . . . . . . . . . . . . 1 . . . . . . . . Weapon 1 | . . 1 . . . 1 2 1 2 1 1 1 2 . . 1 1 1 2 2 4 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 12 | . . . 1 . . 1 . . . . 1 . . . . 2 . . . . . 4 3 Power 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 4 | . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . . Weapon 5 | . . . . . . . . . . . . . . . . 1 . . . . . 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 99 83 75 67 95 61 52 58 88 100 96 90 81 82 81 85 87 93 91 70 64 80 Engine 4 | . 14 13 12 12 11 8 4 5 . 7 8 . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . 7 3 . 5 6 6 5 5 5 1 . 3 Reactor 1 | . . . . . . . . . . . . . 3 . . . . . . . 3 5 4 Treads 5 | . 14 14 12 12 20 25 13 . . . . . . . . . . 1 . . . . . Leg 12 | . . . . . . . . . . 17 25 25 20 18 18 18 18 17 21 23 13 10 9 Wheel 1 | . 14 14 12 12 2 . . . . . . . . . . . . . . . . . . Device 14 | . 28 16 12 12 11 11 4 13 16 12 8 8 14 18 18 17 18 16 17 17 12 11 23 Storage 2 | . . . . . . . . . . . . . 4 6 6 6 6 5 5 2 . . 6 Processor 8 | . . . . . . 7 8 8 8 8 8 8 13 12 12 12 12 11 11 11 10 10 7 Protection 8 | . . 11 12 12 10 10 8 7 8 10 16 16 8 6 6 6 6 5 5 5 5 5 4 Energy Gun 8 | . . . . . . 6 12 1 8 8 17 21 13 6 1 . . 2 5 8 15 15 14 Energy Cannon 1 | . . . . . . 2 5 . . . . . . . . 1 6 10 11 8 . 1 3 Ballistic Gun 3 | . 28 17 4 . . 5 . . . 4 3 . . . 3 . . . . . . . . Ballistic Cannon 2 | . . . 7 12 11 11 . . . . . . . . . 1 . . . . . . . Launcher 5 | . . 10 4 . . 4 . . . 7 7 7 6 11 8 4 4 4 5 5 5 3 . Peak Build Rating 148 | 9 9 14 42 41 45 48 45 32 27 42 49 56 86 83 84 93 88 102 95 95 124 134 148 Average Rating 64 | 6 9 13 32 41 44 39 27 25 27 35 46 50 73 77 77 80 83 89 94 92 114 125 140 On Entrance 56 | . 9 9 14 41 41 45 44 12 27 27 40 49 54 86 78 82 88 82 95 95 93 124 132 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 100 | 10 10 12 69 69 73 76 45 26 12 42 36 39 63 46 60 100 59 100 67 67 97 100 97 Greatest Support 128 | 16 10 10 10 10 42 62 62 21 21 49 50 50 77 65 65 80 80 90 113 113 123 128 125 Greatest Overweight (x) 6 | 2 . 1 6 6 6 1 . 1 . 1 . . . . . 1 . 1 . . . . . Average Overweight (x) . | . . . 3 6 2 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | . 2 2 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 3 | . 1 2 2 2 2 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 2 2 2 . 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . . 1 1 . . 3 4 3 4 3 3 3 4 3 3 3 3 3 4 3 4 3 3 Final Capacity 4 | . 2 2 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 2 2 . . 2 4 4 4 4 4 4 4 4 4 4 4 3 4 4 4 4 4 4 Class Distribution -------------------- 22% | Messiah-Gunner 17% | Gunner 12% | Derelict-Bomber 10% | Mutant 9% | Scavenger-Gunner 8% | Scavenger-Bomber 5% | Messiah-Assassin 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -10/Exiles Scavenger-Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Bomber | -7/Lower Caves Derelict-Bomber | -7/Zion Derelict-Bomber | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -6/Lower Caves Messiah-Gunner | -6/Lower Caves Messiah-Assassin | -6/Data Miner Messiah-Assassin | -5/Proximity Caves Messiah-Gunner | -5/Factory Messiah-Gunner | -5/DSF Messiah-Gunner | -4/Factory Gunner | -4/Waste Gunner | -4/Factory Messiah-Gunner | -4/Armory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Arm Matter Collected 7266 | 372 271 155 10 20 36 998 . . 31 743 129 112 497 337 606 258 401 42 254 101 396 546 951 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14162 | 254 376 85 . . 802 1376 . . . 787 . 811 733 334 368 211 122 42 175 365 1240 3215 2866 Parts 611 | 28 33 20 . 2 55 62 . . . 35 . 23 27 8 24 16 3 2 14 14 15 131 99 Haulers Intercepted 12 | . 1 . . . . 4 . . . . . . 1 . . . . . . 1 . 5 . Recyclers Shooed 6 | 1 2 . . . . 3 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . . . . 11 1 17 . . 14 . 12 . . . . . . Prevented 66 | . . . . . . . . . . 22 . 28 . . 15 . 1 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Arm Combat Hostiles Destroyed 269 | . 6 13 . 2 29 24 . . . 22 . 5 10 3 16 4 3 . 10 5 5 41 71 Melee 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Guns 95 | . 6 . . . . 9 . . . 9 . 4 5 . 2 . . . 3 1 1 28 27 Cannons 71 | . . . . 2 28 15 . . . . . . . . . . 1 . 2 1 . 8 14 AOE 90 | . . 13 . . . . . . . 9 . . 3 3 14 1 2 . 5 3 4 4 29 Classes Destroyed 28 | 3 3 2 . 1 5 2 . . . 3 . 2 . 2 . . . . . 1 1 . 3 Worker 21 | 1 4 2 . . 1 4 . . . . . . . . . . . . . . . 9 . Builder 12 | . . . . . 2 3 . . . . . . . . . . . . . . . 7 . Tunneler 9 | 8 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 1 . . . . 4 . . . . . . 1 . . . . . . 1 . 5 . Recycler 4 | 1 . . . . . 2 . . . . . . 1 . . . . . . . . . . Mechanic 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 10 | . 2 . . . 5 3 . . . . . . . . . . . . . . . . . Swarmer 44 | . . 8 . . 4 4 . . . 8 . 1 . . 9 . . . . . . 3 7 Cutter 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Grunt 115 | . 6 . . 1 17 16 . . . 8 . . 7 . 4 . 2 . 3 1 . 15 35 Brawler 9 | . . . . 1 . . . . . 1 . . . . . . . . . . . 4 3 Duelist 11 | . . . . . . . . . . 2 . . . . 1 . . . 1 . . . 7 Protector 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Sentry 12 | . . . . . 4 1 . . . 2 . 1 . . 1 . . . . 1 . 2 . Demolisher 3 | . . . . . . . . . . . . 2 . . . . . . . . . . 1 Specialist 9 | . . . . . 2 . . . . . . . . . . . . . 4 . . . 3 Hunter 16 | . . . . . 1 1 . . . . . . 1 . . . 1 . 1 . . 9 2 Programmer 16 | . . . . . . 2 . . . . . . 2 . . . . . . . . 7 5 Heavy 3 | . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Compactor 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . Enhanced Grunt 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Thief 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Master Thief 4 | . . . . . . . . . . . . . . 1 3 . . . . . . . . Assembled 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 23 | 3 6 8 . 2 6 8 . . . 5 . 1 3 2 6 3 2 1 5 3 3 23 22 Combat Bots Only 22 | . 3 8 . 2 6 3 . . . 4 . 1 3 2 6 3 2 . 5 3 3 20 22 Max Kills in Single Turn 7 | 1 1 2 . 1 1 3 . . . 2 . 1 1 2 2 2 2 1 5 3 1 4 7 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 7 | . . 2 . . . . . . . 2 . . 1 2 2 1 2 . 5 3 1 2 7 Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Arm Hostile Shots Fired 1481 | . 53 19 67 1 80 126 5 34 33 195 . 26 10 5 25 20 14 . 60 7 . 339 362 Missed 565 | . 25 6 24 . 30 38 1 22 18 90 . 9 3 1 14 8 5 . 11 4 . 136 120 Hits 916 | . 28 13 43 1 50 88 4 12 15 105 . 17 7 4 11 12 9 . 49 3 . 203 242 Melee 25 | . . . 6 . . . 4 . . . . . . 4 1 . . . . . . 6 4 Projectile 891 | . 28 13 37 1 50 88 . 12 15 105 . 17 7 . 10 12 9 . 49 3 . 197 238 AOE 14 | . . 2 . . . . . . . . . 10 . . . . . . . . . . 2 Critical Strikes 53 | . . . 10 . . 4 3 . . 1 . . 1 . 1 . . . 4 2 . 16 11 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Part Disruptions 4 | . . . . . . . . . . . . . . . . 2 . . . . . . 2 Damage Taken 16784 | . 373 251 793 12 799 1377 172 62 135 1446 . 386 248 273 586 515 168 . 1371 314 42 2922 4539 Core 11458 | . 307 192 579 9 574 1012 152 36 95 1008 . 259 191 185 417 406 120 . 1004 247 27 1407 3231 Absorbed by Shields 94 | . . . . . . . . 26 35 33 . . . . . . . . . . . . . Redirected to Core 9640 | . 220 146 528 9 522 876 75 28 59 759 . 239 191 172 356 320 120 . 949 247 27 1271 2526 Redirected to Shielding 288 | . . . . . . . . . . 21 . . 3 . . . . . . . . 126 138 Ignored by Resistances 3135 | . . . 78 . 66 63 22 7 13 92 . 87 35 52 134 132 30 . 187 33 4 1308 792 Regen/Repaired (Parts) 399 | . . . . . 168 231 . . . . . . . . . . . . . . . . . Core Remaining (%) 61 | 100 . . . 40 63 . . . . . . 32 . . . . 80 . 53 . . . . Volleys Fired 692 | 23 54 15 . . . 78 6 13 2 78 . 38 36 41 26 14 30 4 16 10 9 106 93 Largest 4 | 2 2 1 . . . 4 4 1 1 3 . 4 2 1 1 1 1 1 3 3 3 4 4 Hottest 840 | 40 40 30 . . . 234 254 63 63 130 . 261 162 60 60 50 90 90 242 242 720 520 840 Shots Fired 1565 | 46 108 15 . 4 85 194 19 14 2 98 . 83 57 41 30 16 28 4 42 28 13 348 290 Gun 1021 | 46 108 7 . . . 74 18 10 2 65 . 71 41 32 11 . . . 13 13 6 290 214 Cannon 396 | . . . . 4 85 120 1 . . . . . . . . 1 24 4 27 14 . 52 64 Launcher 148 | . . 8 . . . . . 4 . 33 . 12 16 9 19 15 4 . 2 1 7 6 12 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 439 | 46 108 7 . 4 85 173 . . . 15 . . . . 1 . . . . . . . . Thermal 957 | . . . . . . 14 18 10 2 50 . 58 41 32 10 1 24 4 40 27 6 342 278 Explosive 55 | . . 8 . . . . . . . . . . . 5 9 4 1 . 2 1 7 6 12 Electromagnetic 114 | . . . . . . 7 1 4 . 33 . 25 16 4 10 11 3 . . . . . . Robot Hit Streak 38 | 6 8 7 . 3 38 8 6 4 3 12 . 14 20 10 8 4 4 . 9 7 10 18 27 Robot Miss Streak 21 | 2 6 2 . 1 3 10 1 5 . 5 . 4 3 8 21 5 5 . 8 12 8 10 6 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 12 | . 3 . . . . . . . . 1 . . 1 . . . . . . . . 2 5 Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . . 1 . . . . . . . . 1 1 Autonomous 98 | . . . . 4 85 9 . . . . . . . . . . . . . . . . . Shots Hit Robots 996 | 23 66 9 . 3 70 123 16 6 2 67 . 44 35 28 18 6 6 1 30 14 11 217 201 Core Hits 919 | 13 27 24 . 2 26 92 1 . 1 53 . 25 22 23 56 17 8 1 29 13 17 175 294 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 18 | . . . . . 6 2 1 . . 2 . 2 2 . . . . . . 2 . . 1 Burn 9 | . . . . . . 1 . . . 2 . 2 2 . . . . . . 2 . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Blast 7 | . . . . . 6 1 . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Melee Attacks 16 | . . . . . . . . . . 5 . . . . 2 8 . 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 16 | . . . . . . . . . . 5 . . . . 2 8 . 1 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59319 | 241 758 1068 1 288 6956 3738 464 144 35 2156 . 1809 1725 1298 2453 715 372 79 2015 698 2222 10625 19459 Guns 22930 | 241 756 79 . . . 1089 462 51 35 925 . 982 891 707 247 . . . 540 220 187 6852 8666 Cannons 16060 | . . . . 288 6954 2612 2 . . . . . . . . . 168 . 661 281 . 1778 3316 Explosions 19830 | . . 989 . . . . . 93 . 1169 . 827 800 591 2156 647 200 . 814 165 2035 1879 7465 Melee 209 | . . . . . . . . . . 62 . . . . . 68 . 79 . . . . . Ramming 290 | . 2 . 1 . 2 37 . . . . . . 34 . 50 . 4 . . 32 . 116 12 Kinetic 12088 | 241 756 79 . 288 6954 3502 . . . 268 . . . . . . . . . . . . . Thermal 26969 | . . . . . . 141 462 51 35 701 . 883 891 707 272 . 168 . 1358 501 187 8630 11982 Explosive 15555 | . . 989 . . . . . . . . . . . 488 1494 255 128 . 657 165 2035 1879 7465 Electromagnetic 4208 | . . . . . . 58 2 93 . 1125 . 926 800 103 637 392 72 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 209 | . . . . . . . . . . 62 . . . . . 68 . 79 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 43 | . . . . . . 1 7 7 7 43 43 . 3 3 18 40 40 . . 3 12 13 22 Average Corruption 14 | . . . . . . 1 5 7 7 31 43 . 2 3 15 24 40 . . 3 11 12 15 Corruption Purged 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 366 | . . . . . . 3 3 8 5 84 3 . 21 11 51 20 24 . . 2 11 57 63 Message Errors 81 | . . . . . . 1 . 3 3 16 . . 9 5 12 7 2 . . 1 4 7 11 Matter Fused 75 | . . . . . . 1 . . 1 21 . . 5 4 7 4 7 . . . 1 11 13 Heat Flow Errors 48 | . . . . . . . . 1 . 14 2 . 1 . 10 2 3 . . . 1 6 8 Energy Discharges 39 | . . . . . . . 1 1 1 6 . . 2 2 6 2 2 . . . 3 6 7 Parts Rejected 8 | . . . . . . . . . . 1 . . . . . . . . . . 1 3 3 Parts Fused 7 | . . . . . . . 1 1 . 1 . . 1 . 1 . . . . 1 1 . . Data Loss (minor) 34 | . . . . . . . . 1 . 9 1 . 2 . 9 1 3 . . . . 1 7 Data Loss (major) 9 | . . . . . . . 1 . . 4 . . . . . . . . . . . 3 1 Misfires 21 | . . . . . . 1 . 1 . 3 . . 1 . 4 2 2 . . . . 6 1 Alerts 4 | . . . . . . . . . . 1 . . . . 2 . . . . . . . 1 Misdirections 5 | . . . . . . . . . . 1 . . . . . 2 1 . . . . 1 . Weapon Failures 35 | . . . . . . . . . . 7 . . . . . . 4 . . . . 13 11 Overload Shots 164 | . . . . . . . 6 . . . . . . . . . . . 10 1 3 9 135 Effects 9 | . . . . . . . . . . . . . . . . . . . . . . 1 8 Energy Bleed 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Overflow Damage 2431 | . . 25 . 40 1396 358 . 24 . 38 . . . 24 82 . 22 . 4 . . 49 369 Projectiles 2168 | . . . . 40 1396 358 . . . . . . . . . . 22 . . . . 42 310 Explosions 248 | . . 25 . . . . . 24 . 38 . . . 24 74 . . . 4 . . . 59 Melee 15 | . . . . . . . . . . . . . . . 8 . . . . . . 7 . Knockbacks 58 | . . . . 1 22 35 . . . . . . . . . . . . . . . . . Impact 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Kinetic 49 | . . . . 1 19 29 . . . . . . . . . . . . . . . . . Secondary 7 | . . . . . 3 4 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1123 | . . 41 . . . . . . . 31 . 10 . 191 419 58 16 . 68 . 15 160 114 Shots 60 | . . 2 . . . . . . . 2 . 1 . 10 20 4 1 . 2 . 1 8 9 Rammed 12 | . 1 . 1 . 3 7 . . . . . . . . . . . . . . . . . Targets Rammed 38 | . 1 . 1 . 3 7 . . . . . . 4 . 7 . 1 . . 1 . 12 1 Kicked 26 | . . . . . . . . . . . . . 4 . 7 . 1 . . 1 . 12 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 504 | . 10 . . . 1 391 57 . . 251 159 113 133 208 218 177 99 . 16 24 504 297 501 Average Temperature 83 | . 3 . . . 1 71 30 . . 79 90 37 84 132 94 88 61 . 10 16 281 52 134 Received Heat Transfer 2307 | . 207 . . 6 171 468 . 22 34 375 . 44 27 . 66 . 18 . 18 9 . 268 574 Effects 10 | . . . . . . . . . . . . . . . . . . . . . 4 . 6 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Robots Corrupted 16 | . . . . . 1 . . . . 2 . 7 2 . 1 3 . . . . . . . Combat Hostiles 9 | . . . . . 1 . . . . 2 . 1 2 . . 3 . . . . . . . Parts Fried 34 | . . . . . 1 1 . . . 7 . 6 1 1 5 7 . . . . . 4 1 Impact Corruptions 6 | . . . . . 1 1 . . . . . . . . 2 . . . . . . 2 . Robots Melted 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Parts Melted 50 | . . . . . . 1 . . . 5 . 3 5 . . . . . 1 3 1 20 11 Heat Transferred 24483 | . . . . . . 296 633 111 74 1530 . 1110 1258 851 346 . . . 1340 748 174 8036 7976 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 4 | . . . . . . . . . . . . . . 3 1 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . 1 . . . . 1 . . . 2 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Arm Maximum Alert Level 5 | . . . . . 2 3 1 . . . . . 2 . . . . . 1 3 1 5 5 Low Security (%) 35 | 100 100 100 . 100 33 4 48 100 . . . . 32 . . . . 100 31 38 . 11 . Level 1 17 | . . . . . 26 27 51 . . . . . 12 . . . . . 68 12 100 18 . Level 2 19 | . . . . . 40 23 . . . . . . 55 . . . . . . 27 . 9 . Level 3 12 | . . . . . . 45 . . . . . . . . . . . . . 21 . 27 9 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . 5 9 Level 5 8 | . . . . . . . . . . . . . . . . . . . . . . 27 40 High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . 40 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Peak Influence 3536 | 15 112 101 . 51 536 773 243 114 . . . . 620 . . . . 155 340 732 355 2043 3536 Initial 998 | . . . . . 3 200 243 114 . . . . 73 . . . . 150 21 178 249 174 998 Average 575 | 2 42 34 . 7 308 551 204 79 . . . . 358 . . . . 88 213 385 296 948 2014 Influence Increases 12693 | 50 201 253 . 51 862 1069 . 105 120 1095 . 531 1241 5 315 . 75 180 319 664 170 2413 2974 Destroy 0b10 Robot/C 6260 | . 120 160 . 40 580 480 . . . 440 . 240 600 . 260 . 60 . 200 220 . 1140 1720 Destroy 0b10 Robot/NC 550 | 50 40 10 . . 40 85 . . . 5 . 50 30 5 . . 5 5 . 5 . 210 10 Destroy Leader 1184 | . 36 30 . 10 140 112 . . . 50 . 20 146 . 30 . 10 . 30 42 . 246 282 Allied During Kill 1196 | . . 4 . . . . . . . . . 221 307 . 25 . . . . 82 . 256 301 Successful Hack 53 | . 5 . . . 3 2 . . . . . . 24 . . . . 17 . . . . 2 Disable Machine 345 | . . . . . 45 45 . . . . . . 60 . . . . . . 15 . 120 60 Anti-Garrison Action 350 | . . . . . . 200 . . . . . . . . . . . . . 150 . . . Destroy Structure 1210 | . . 49 . 1 9 25 . . . . . . 74 . . . . 8 74 150 170 366 284 Advance Influence 150 | . . . . . . . . . . . . . . . . . . 150 . . . . . Partial Spotted 30 | . . . . . . 15 . . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 1365 | . . . . . 45 105 . 105 120 600 . . . . . . . . 15 . . 60 315 Influence Decreases 9157 | 50 201 253 . 40 433 814 532 179 124 636 544 414 822 541 315 . 75 150 9 292 633 623 1477 Entered New Map 3337 | . . . . . 8 240 452 49 34 17 544 . 44 199 . . . . 9 162 463 75 1041 Time Decay 5220 | 50 201 253 . 40 425 574 40 130 90 559 . 374 568 332 305 . 75 150 . 100 150 478 326 Lost Part 130 | . . . . . . . 40 . . 20 . . . 10 10 . . . . 10 . 10 30 Lost Ally 470 | . . . . . . . . . . 40 . 40 210 . . . . . . 20 20 60 80 Squads Dispatched 67 | . 2 . . . 4 7 . 3 . 1 . . 6 . . . . 2 2 5 . 9 26 Investigation 8 | . 1 . . . 1 2 . 1 . . . . 1 . . . . 1 . . . 1 . Extermination 8 | . . . . . . 2 . 1 . . . . 3 . . . . 1 . . . 1 . Reinforcement 26 | . 1 . . . 3 3 . 1 . . . . 2 . . . . . 2 2 . 5 7 Assault 22 | . . . . . . . . . . 1 . . . . . . . . . 2 . 2 17 Garrison 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 . . . . . . 1 . . . . . . . . 3 . Haulers Reinforced 4 | . . . . . . 1 . . . . . . 1 . . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Arm Distress Signals 30 | . 1 . . . 3 4 . 1 . . . 10 3 . . . . . . . . 3 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 537 | . 16 26 6 2 38 39 6 10 7 61 . 16 29 7 18 4 3 . 10 12 6 69 152 Peak Tracking Total 25 | . 5 20 8 1 7 5 6 5 5 9 . 4 4 3 7 3 2 . 5 4 2 9 25 Tactical Retreats 44 | . . . . . 3 4 . 4 3 16 . . . . . . . . 1 . . 2 11 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Arm Traps Triggered 14 | . . . . . 3 2 . . . . . . 2 1 . . . . . 2 . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Traps Extracted 4 | . . . . . . . . . . 3 . . . . . . 1 . . . . . . Installed 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Most Traps Carried 4 | . . . . . . . . . . 3 3 3 3 3 3 3 4 4 4 4 4 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Arm Machines Disabled 30 | . . . . . 3 3 . . . . . 2 4 2 . . . . . 2 . 10 4 Max in Single Turn 2 | . . . . . 1 1 . . . . . 1 1 2 . . . . . 1 . 1 1 Garrison Access 3 | . . . . . 1 1 . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Arm Machines Accessed 19 | . 2 . 1 . 2 4 . 1 . . . . 2 . . 4 . 2 . . . . 1 Terminals 4 | . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . Fabricators 4 | . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 Repair Stations 3 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Total Hacks 63 | . 5 . 1 . 6 7 . 3 . . . . 4 . . 30 . 3 . . . . 4 Successful 46 | . 2 . 1 . 3 5 . . . . . . 2 . . 30 . 2 . . . . 1 Failed 17 | . 3 . . . 3 2 . 3 . . . . 2 . . . . 1 . . . . 3 Catastrophic 4 | . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 64 | . 3 . 1 . 1 3 . 3 . . 1 . 28 . . . . 2 . 5 . 7 10 Terminals 7 | . 5 . . . . 1 . . . . . . . . . . . 1 . . . . . Fabricators 10 | . . . . . . . . . . . . . 4 . . . . 2 . . . . 4 Repair Stations 9 | . . . . . 3 3 . 3 . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . Terminal Hacks 33 | . 1 . 1 . . . . . . . . . . . . 30 . 1 . . . . . Record 11 | . . . . . . . . . . . . . . . . 11 . . . . . . . Part Schematic 12 | . . . . . . . . . . . . . . . . 12 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Repair 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . . . . 2 . . . . . . 2 . . . . 1 . . . . 1 Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 Liberate 4 | . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 2 . . . 1 3 . 1 . . . . 2 . . . . 1 . . . . 1 Full Trace Events 3 | . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 3 . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . . . 14 . . . . 12 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Time 76 | . . . . . 38 38 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Programmers 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . 2 . 2 . . 2 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Arm Total Allies 43 | . . 1 . . . . . . . 2 6 2 9 . 2 . . . . 3 2 8 8 Largest Group 10 | . . 1 1 . . . . . . 2 6 6 10 . 2 . . . . 3 3 5 8 Highest-Rated Group 782 | . . 31 31 . . . . . . 40 342 342 444 . 59 . . . . 246 242 558 782 Highest-Rated Ally 146 | . . 31 31 . . . . . . 20 96 96 85 . 30 . . . . 146 146 146 103 Zionite Dispatches 11 | . . . . . . . . . . . . . 3 . . . . . . 2 . 3 3 Heavy 4 | . . . . . . . . . . . . . 1 . . . . . . . . 2 1 Light 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 Fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . COLLECT 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 436 | . . . . . . . . . . . . 91 151 . . . . . . 14 36 67 77 Total Damage 17608 | . . . . . . . . . . . . 2026 4329 . . . . . . 1164 961 5989 3139 Kills 101 | . . . . . . . . . . . . 10 27 . . . . . . 6 1 39 18 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . 3 1 Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Arm Active Infowar (turns) 11242 | 14 523 637 329 331 1120 920 . . . . . . 1519 317 1287 365 383 306 266 214 283 1228 1200 Sensors 7919 | . . . . . . 553 . . . . . . 1519 317 1287 365 383 306 266 214 283 1228 1198 Terrain 4786 | 14 523 637 329 331 1120 637 . . . . . . . . . . . . . . . . 1195 Seismic 620 | 4 523 93 . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 151 | . . . . . . . . . . . . . . . . 151 . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 . . . . 1 1 . 1 . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Arm Turns Passed 17379 | 246 523 637 329 331 1120 1751 93 262 182 1643 1299 875 1719 790 1287 379 383 306 266 214 303 1228 1213 Spaces Moved 11906 | 128 427 586 237 179 471 850 100 503 473 1410 983 541 1151 596 1030 215 261 218 124 128 191 537 567 Core 115 | 14 . . . . . . 83 15 . 3 . . . . . . . . . . . . . Treads 1221 | . . . . . 354 850 17 . . . . . . . . . . . . . . . . Legs 7239 | . . . . . . . . . . 697 983 541 1151 596 1030 215 261 218 124 128 191 537 567 Wheels 1660 | 114 427 586 237 179 117 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 1671 | . . . . . . . . 488 473 710 . . . . . . . . . . . . . Fastest Speed 37 | 50 80 80 80 170 170 155 50 37 37 37 120 126 113 116 116 113 116 116 116 117 117 125 130 Average Speed 113 | 92 80 94 133 170 216 159 67 38 37 78 124 126 119 116 116 134 116 121 117 117 127 129 130 Slowest Speed 240 | 150 80 95 170 170 232 240 155 117 37 190 126 126 126 116 116 210 116 196 120 117 130 130 140 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . 6 3 . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 50 | 4 59 96 44 50 44 24 91 16 62 71 87 57 32 64 73 80 56 7 67 4 83 16 25 Regions Visited 23 Branch Regions 12 Pre-discovered Areas 39 | . . 2 . 1 . . . . . . 3 1 5 . . 27 . . . . . . . Known Exits Taken 9 | . . . . . . . . 1 . . 1 . 1 1 1 1 1 1 . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . 1 1 . 1 . . . . . . . . . . . Scrap Searched 16 | . . 1 . 1 . . . . 2 3 2 2 . 1 2 . 2 . . . . . . Spaces Dug 59 | . . . . . . 3 . . . 2 . . . . 2 . 13 4 25 . . 4 6 Terrain Destroyed 1523 | . . 59 . 1 8 22 . . . 6 . . 3 172 300 121 58 4 65 49 172 123 360 Melee 4 | . . . . . . . . . . 2 . . . . 2 . . . . . . . . Projectile 165 | . . . . 1 8 22 . . . . . . 3 8 2 . 19 4 6 5 1 45 41 AOE 1354 | . . 59 . . . . . . . 4 . . . 164 296 121 39 . 59 44 171 78 319 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Arm Total 14490 | 212 510 651 250 206 567 1094 110 547 474 1831 1063 664 1440 659 1098 298 310 253 210 172 243 812 816 Wait 908 | 51 15 32 1 19 49 101 . 21 3 223 63 29 166 12 1 3 3 3 41 1 12 27 32 Move 11868 | 127 426 585 236 178 470 850 99 490 467 1409 982 540 1150 595 1029 214 260 217 123 128 190 536 567 Hop 8 | . . . . . . . . 6 2 . . . . . . . . . . . . . . Pick Up 37 | . 2 1 2 . 2 . . . . 5 2 1 . 3 1 3 . 3 . 4 . 5 3 Fast Attach 147 | 7 . 2 2 . 3 21 3 9 . 10 4 7 19 . 5 10 . 9 4 1 3 12 16 Attach 17 | . . 1 1 . . 1 . 1 . 3 . . . 1 . 3 1 4 . . . . 1 Detach 8 | . . . . . . 2 . 1 . . . . . . . 3 . 2 . . . . . Swap 52 | 2 . 2 . . 1 5 . 1 . 2 3 1 4 . . 4 . 1 1 3 1 7 14 Drop 159 | 2 . 3 7 . 2 19 2 5 . 10 9 10 19 1 3 15 . 9 4 5 6 14 14 Fire 692 | 23 54 15 . . . 78 6 13 2 78 . 38 36 41 26 14 30 4 16 10 9 106 93 Melee 16 | . . . . . . . . . . 5 . . . . 2 8 . 1 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 26 | . . . . . . . . . . . . . 4 . 7 . 1 . . 1 . 12 1 Crush 12 | . 1 . 1 . 3 7 . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 65 | . . . . . . . . . . 49 . 10 . . 6 . . . . . . . . Trap 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Miscellaneous 472 | . 12 10 . 9 37 10 . . . 34 . 28 42 6 18 21 15 . 21 19 22 93 75 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Upp x2 / DSF) -5/DSF -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Res / *Upp / *Arm) -4/Armory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 26 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 26 | -11/Scrapyard | Upgraded with Utility slot (x1) 26 | -11/Scrapyard | Upgraded with Weapon slot (x1) 247 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 15) 634 | -10/Materials | Discovered new exit (range 5) 770 | -10/Materials | Entered Mines 771 | -10/Mines | Assembled infested the area 774 | -10/Mines | Reached level 2 796 | -10/Mines | Met 8R-AWN 807 | -10/Mines | Destroyed 8 combat bots 867 | -10/Mines | Discovered new exit (range 5) 993 | -10/Mines | Identified exit to Materials 1014 | -10/Mines | Escorted by a lone wolf Derelict 1034 | -10/Mines | Learned location of Storage (-8) 1109 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1147 | -10/Mines | Discovered exit to Materials (range 10) 1162 | -10/Mines | Build established: Scavenger-Mutant 1407 | -10/Mines | Entered Exiles 1407 | -10/Exiles | Accompanied by 1 ally 1431 | -10/Exiles | Welcomed by 8R-AWN 1446 | -10/Exiles | Met EX-HEX 1475 | -10/Exiles | Met EX-BIN 1485 | -10/Exiles | Aligned with FarCom system 1486 | -10/Exiles | Given EX-Vault access code 1510 | -10/Exiles | Opened EX-Vault 1515 | -10/Exiles | Upgraded with Weapon slot (x1) 1517 | -10/Exiles | Found AWS/Autocannon 1534 | -10/Exiles | Found AWS/Thermal 1571 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1656 | -10/Exiles | Learned about 8R-AWN's background 1674 | -10/Exiles | Attacked by the Exiles 1696 | -10/Exiles | Core integrity fell below 50% 1714 | -10/Exiles | Discovered new exit (range 15) 1735 | -10/Exiles | Core integrity fell below 20% 1736 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1736 | -10/Exiles | Entered Mines 1738 | -9/Mines | Reached level 3 1813 | -9/Mines | Learned location of Zion (-7) 1820 | -9/Mines | Build established: Scavenger-Gunner 2057 | -9/Mines | Discovered new exit (range 5) 2067 | -9/Mines | Entered Materials 2068 | -8/Materials | Core integrity fell below 50% 2069 | -8/Materials | Reached level 4 2291 | -8/Materials | Upgraded with Propulsion slot (x1) 2426 | -8/Materials | Reached level 5 2513 | -8/Materials | Repaired Imp. Light Armor Plating 2542 | -8/Materials | Discovered new exit (range 10) 2572 | -8/Materials | Build established: Gunner 2632 | -8/Materials | Discovered new exit (range 16) 2638 | -8/Materials | Reached level 6 3187 | -8/Materials | Entered Factory 3189 | -7/Factory | Reached level 7 3215 | -7/Factory | Upgraded with Weapon slot (x1) 3317 | -7/Factory | AWS/Autocannon suddenly broke down 3340 | -7/Factory | Reached level 8 3498 | -7/Factory | Discovered new exit (range 6) 3516 | -7/Factory | Upgraded with Utility slot (x1) 3551 | -7/Factory | Upgraded with Utility slot (x1) 3608 | -7/Factory | Identified exit to Lower Caves 3673 | -7/Factory | Core integrity fell below 50% 3802 | -7/Factory | Reached level 9 3846 | -7/Factory | Core integrity fell below 20% 4087 | -7/Factory | Reached level 10 4195 | -7/Factory | Repaired Imp. Light Armor Plating 4442 | -7/Factory | Discovered new exit (range 10) 4938 | -7/Factory | Sucked down chute 4938 | -7/Factory | Entered Waste 4953 | -7/Waste | EMP discharged 4956 | -7/Waste | Spotted C-40 Crusher 4980 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4983 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4986 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4989 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4994 | -7/Waste | Spotted C-40 Crusher 5006 | -7/Waste | Spotted C-40 Crusher 5006 | -7/Waste | Spotted C-40 Crusher 5007 | -7/Waste | Spotted C-40 Crusher 5018 | -7/Waste | Spotted C-40 Crusher 5020 | -7/Waste | Lost 4 parts (1p2n1u) 5026 | -7/Waste | Discovered new exit (range 11) 5031 | -7/Waste | Entered Factory 5281 | -7/Factory | Discovered exit to Lower Caves (range 16) 5291 | -7/Factory | Build established: Mutant 5293 | -7/Factory | Entered Lower Caves 5295 | -7/Lower Caves | Reached level 11 5308 | -7/Lower Caves | Spotted B-75 Beast 5382 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5471 | -7/Lower Caves | Discovered new exit (range 9) 5475 | -7/Lower Caves | Entered another Lower Caves area 5658 | -7/Lower Caves | Learned Factory garrison access intel 5731 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5734 | -7/Lower Caves | System corruption reached 10% 5738 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5784 | -7/Lower Caves | Encountered a Warlord checkpoint 5982 | -7/Lower Caves | System corruption reached 30% 6080 | -7/Lower Caves | Reached level 12 6549 | -7/Lower Caves | Build established: Scavenger-Bomber 6575 | -7/Lower Caves | Spotted B-75 Beast 6710 | -7/Lower Caves | Destroyed B-75 Beast 7045 | -7/Lower Caves | Discovered new exit (range 5) 7067 | -7/Lower Caves | Reached level 13 7118 | -7/Lower Caves | Entered Zion 7156 | -7/Zion | Given A8's code to call for help 7184 | -7/Zion | System corruption cleaned by Quarantine Array 7223 | -7/Zion | Discovered new exit (range 12) 7297 | -7/Zion | Found CR-A16's Pointy Stick 7396 | -7/Zion | Identified exit to Deep Caves 7396 | -7/Zion | Identified exit to Proximity Caves 7515 | -7/Zion | Learned location of Warlord (-5) 7571 | -7/Zion | Learned location of Data Miner (-6) 7772 | -7/Zion | Met Imprinter 7795 | -7/Zion | Imprinted 7797 | -7/Zion | Declared Zion's savior 7929 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7934 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7956 | -7/Zion | Build established: Derelict-Bomber 8008 | -7/Zion | Learned Factory scanalyzer intel 8417 | -7/Zion | Entered Proximity Caves 8417 | -6/Proximity Caves | Accompanied by 6 allies 8418 | -6/Proximity Caves | Reached level 14 8431 | -6/Proximity Caves | Reached level 15 8571 | -6/Proximity Caves | Learned location of Extension (-6) 8822 | -6/Proximity Caves | Lost 4 allies 9006 | -6/Proximity Caves | Found Prototype Launcher 9006 | -6/Proximity Caves | Identified Rocket Array 9009 | -6/Proximity Caves | Found Prototype Launcher 9009 | -6/Proximity Caves | Identified Scatter Rocket Array 9147 | -6/Proximity Caves | Discovered new exit (range 16) 9292 | -6/Proximity Caves | Entered Factory 9292 | -6/Factory | Accompanied by 6 allies 9293 | -6/Factory | Loaded intel: 4 scanalyzer locations 9293 | -6/Factory | Core integrity fell below 50% 9294 | -6/Factory | Loaded intel: 4 garrison access locations 9294 | -6/Factory | Reached level 16 9343 | -6/Factory | Spotted B-75 Beast 9361 | -6/Factory | Reached level 17 9361 | -6/Factory | Allies destroyed B-75 Beast 9422 | -6/Factory | Zion Heavy squad teleported in 9452 | -6/Factory | Upgraded with Utility slot (x2) 9542 | -6/Factory | Zion Hacking Resupply teleported in 9591 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 9848 | -6/Factory | Lost 4 allies 9861 | -6/Factory | Reached level 18 9924 | -6/Factory | Retrieved Zion intel report: Active Garrisons 9925 | -6/Factory | Zion Light squad teleported in 9993 | -6/Factory | Retrieved Zion intel report: Guard Positions 10024 | -6/Factory | Discovered new exit (range 17) 10062 | -6/Factory | Identified exit to Lower Caves 10138 | -6/Factory | Lost 3 allies 10320 | -6/Factory | Upgraded with Utility slot (x1) 10363 | -6/Factory | Build established: Messiah-Gunner 10622 | -6/Factory | Upgraded with Utility slot (x1) 10622 | -6/Factory | Found Launcher Loader 10653 | -6/Factory | Reached level 19 10830 | -6/Factory | Terminal network hard line cut 11011 | -6/Factory | Entered Lower Caves 11011 | -6/Lower Caves | Spotted RE-HB2(f) 11011 | -6/Lower Caves | Spotted 9G-A0E(f) 11012 | -6/Lower Caves | Zio. Heavy DM Reactor stolen by Master Thief 11013 | -6/Lower Caves | Encountered a Master Thief 11013 | -6/Lower Caves | Encountered a Master Thief 11014 | -6/Lower Caves | Broken AWS/Autocannon stolen by Master Thief 11014 | -6/Lower Caves | Destroyed RE-HB2(f) 11728 | -6/Lower Caves | Discovered new exit (range 8) 11756 | -6/Lower Caves | Learned 4 Factory zone layouts 11799 | -6/Lower Caves | Identified exit to Lower Caves 11801 | -6/Lower Caves | Entered another Lower Caves area 11812 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11836 | -6/Lower Caves | Encountered a Warlord checkpoint 11922 | -6/Lower Caves | System corruption reached 10% 12002 | -6/Lower Caves | Learned 8 Factory zone layouts 12254 | -6/Lower Caves | Spotted 8S-6WJ(f) 12254 | -6/Lower Caves | Spotted TT-KNR(f) 12255 | -6/Lower Caves | Spotted NJ-BQ1(f) 12256 | -6/Lower Caves | Encountered a Master Thief 12256 | -6/Lower Caves | Encountered a Master Thief 12256 | -6/Lower Caves | Encountered a Master Thief 12256 | -6/Lower Caves | Discovered new exit (range 14) 12257 | -6/Lower Caves | Broken AWS/Autocannon stolen by Master Thief 12258 | -6/Lower Caves | Destroyed 8S-6WJ(f) 12258 | -6/Lower Caves | Destroyed NJ-BQ1(f) 12263 | -6/Lower Caves | Destroyed TT-KNR(f) 12363 | -6/Lower Caves | Identified exit to Data Miner 13088 | -6/Lower Caves | Entered Data Miner 13090 | -6/Data Miner | Discovered new exit (range 8) 13129 | -6/Data Miner | Met Data Miner 13132 | -6/Data Miner | Build established: Messiah-Assassin 13193 | -6/Data Miner | Learned location of Section 7 (-2) 13193 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13205 | -6/Data Miner | Received God Mode back door access code from Data Miner 13219 | -6/Data Miner | Reached level 20 13219 | -6/Data Miner | Interfaced with the Data Conduit 13332 | -6/Data Miner | Found Corrupted Exp. Thermal Shield 13364 | -6/Data Miner | System corruption reached 30% 13465 | -6/Data Miner | Identified exit to Proximity Caves 13467 | -6/Data Miner | Entered Proximity Caves 13537 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 13594 | -5/Proximity Caves | Encountered a Derelict guarding a broken Freighter 13627 | -5/Proximity Caves | Spotter reported a threat 13761 | -5/Proximity Caves | Encountered an infested base 13840 | -5/Proximity Caves | Discovered new exit (range 9) 13849 | -5/Proximity Caves | Identified exit to Factory 13850 | -5/Proximity Caves | Entered Factory 13851 | -5/Factory | Identified exit to Upper Caves 13852 | -5/Factory | Reached level 21 13853 | -5/Factory | Loaded intel: 272 machine locations 13883 | -5/Factory | Upgraded with Propulsion slot (x1) 14156 | -5/Factory | Identified exit to DSF 14156 | -5/Factory | Entered DSF 14157 | -5/DSF | Loaded intel: 3 machine locations 14166 | -5/DSF | Additional patrols routed to DSF 14210 | -5/DSF | Build established: Messiah-Gunner 14241 | -5/DSF | Reached level 22 14244 | -5/DSF | Discovered new exit (range 18) 14305 | -5/DSF | Sterilization system engaged 14325 | -5/DSF | Ambient heat levels rising (+10) 14340 | -5/DSF | Ambient heat levels rising (+10) 14355 | -5/DSF | Ambient heat levels rising (+10) 14370 | -5/DSF | Ambient heat levels rising (+10) 14370 | -5/DSF | Identified exit to Factory 14385 | -5/DSF | Ambient heat levels rising (+10) 14400 | -5/DSF | Ambient heat levels rising (+10) 14415 | -5/DSF | Ambient heat levels rising (+10) 14422 | -5/DSF | Entered Factory 14423 | -4/Factory | Loaded intel: 235 machine locations 14424 | -4/Factory | Reached level 23 14475 | -4/Factory | Zion hero teleported in (NK-0LA) 14495 | -4/Factory | Zion Demo squad teleported in 14522 | -4/Factory | Core integrity fell below 50% 14524 | -4/Factory | Crushed by falling debris 14562 | -4/Factory | Garrison activated, responded to threat 14584 | -4/Factory | Reached level 24 14636 | -4/Factory | Sucked down chute 14636 | -4/Factory | Entered Waste 14636 | -4/Waste | Met up with 1 ally sucked down the chute earlier 14637 | -4/Waste | Met a frightened Derelict 14646 | -4/Waste | 1 allies followed down the chute 14651 | -4/Waste | EMP discharged 14651 | -4/Waste | System corruption reached 10% 14663 | -4/Waste | Spotted C-40 Crusher 14668 | -4/Waste | Destroyed C-40 Crusher 14685 | -4/Waste | Spotted C-40 Crusher 14698 | -4/Waste | Destroyed C-40 Crusher 14713 | -4/Waste | Spotted C-40 Crusher 14717 | -4/Waste | Upgraded with Propulsion slot (x1) 14721 | -4/Waste | Destroyed C-40 Crusher 14723 | -4/Waste | Spotted C-40 Crusher 14725 | -4/Waste | Destroyed C-40 Crusher 14726 | -4/Waste | Upgraded with Utility slot (x1) 14729 | -4/Waste | Spotted C-40 Crusher 14731 | -4/Waste | Spotted C-40 Crusher 14736 | -4/Waste | Allies destroyed C-40 Crusher 14739 | -4/Waste | Found Damper Plating 14744 | -4/Waste | Destroyed C-40 Crusher 14751 | -4/Waste | EMP discharged 14851 | -4/Waste | EMP discharged 14852 | -4/Waste | Discovered new exit (range 13) 14906 | -4/Waste | Identified exit to Factory 14939 | -4/Waste | Entered Factory 14939 | -4/Factory | Accompanied by 2 allies (NK-0LA) 14940 | -4/Factory | Loaded intel: 234 machine locations 14990 | -4/Factory | Discovered new exit (range 17) 15009 | -4/Factory | Build established: Gunner 15016 | -4/Factory | Identified exit to Upper Caves 15188 | -4/Factory | Zion Fire squad teleported in 15293 | -4/Factory | Lost 4 allies 15416 | -4/Factory | Reached level 25 15439 | -4/Factory | First assault squad dispatched 15450 | -4/Factory | Discovered new exit (range 18) 15482 | -4/Factory | Identified exit to Research 15526 | -4/Factory | Zion Heavy squad teleported in 15604 | -4/Factory | Zion Heavy squad teleported in 15787 | -4/Factory | Found Prototype Protection 15787 | -4/Factory | Identified Zio. Weapon Casing 15826 | -4/Factory | Reached level 26 15951 | -4/Factory | Destroyed 20 combat bots 15997 | -4/Factory | Upgraded with Utility slot (x1) 16001 | -4/Factory | Found Prototype Protection 16001 | -4/Factory | Identified Zio. Heavy Carapace 16040 | -4/Factory | Discovered new exit (range 9) 16123 | -4/Factory | Destroyed 7 combat bots 16163 | -4/Factory | Identified exit to Armory 16167 | -4/Factory | Entered Armory 16168 | -4/Armory | Loaded intel: 86 machine locations 16261 | -4/Armory | Zion Heavy squad teleported in 16289 | -4/Armory | Zion Light squad teleported in 16299 | -4/Armory | Zion Light squad teleported in 16302 | -4/Armory | Destroyed 7 combat bots 16383 | -4/Armory | Reached level 27 16416 | -4/Armory | Upgraded with Power slot (x1) 16417 | -4/Armory | First assault squad dispatched 16504 | -4/Armory | Found Zio. Weapon Casing 16692 | -4/Armory | Build established: Messiah-Skirmisher 16815 | -4/Armory | Intercept squad dispatched 16846 | -4/Armory | Spotted Tracker 16852 | -4/Armory | Destroyed Tracker 16887 | -4/Armory | High security lockdown imminent 16901 | -4/Armory | Found Exp. Targeting Computer 16913 | -4/Armory | Spotted Combat Programmer 16915 | -4/Armory | Destroyed 11 combat bots 16916 | -4/Armory | Destroyed Combat Programmer 16967 | -4/Armory | High security lockdown engaged 17123 | -4/Armory | Destroyed 7 combat bots 17194 | -4/Armory | Build established: Messiah-Gunner 17210 | -4/Armory | Reached level 28 17257 | -4/Armory | Destroyed 22 combat bots 17344 | -4/Armory | Core integrity fell below 20% 17380 | -4/Armory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 17366_ Penetrated by Slug. 17366_ Slug penetrates Wall. 17366_ Penetrated by Slug. 17369_ Slug penetrates Earth. 17369_ Slug penetrates G-73 Enforcer. 17369_ G-73 Enforcer suffers critical hit (Destroy). 17369_ G-73 Enforcer destroyed. 17371_ System corrupted: Energy discharge (-53). 17372_ Penetrated by Slug. 17372_ Slug penetrates G-73 Enforcer. 17372_ Penetrated by Slug. 17372_ Slug penetrates G-73 Enforcer. 17376_ System corrupted: Adv. Variable Charge Gun failed to cycle. 17376_ Overload: Energy bleed (-53). 17376_ Penetrated by Slug. 17376_ Slug penetrates G-73 Enforcer. 17376_ Penetrated by Slug. 17378_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ############################################????? | | ##############################################??? | | ########################################?#####?#? | | ##############################################?#? | | ###############################################?? | | # # ## ###################################?##?# | | ################ ####################### | | # ################ ####################### | | # ############# ####################### | | ### # # # ############# ####################### | | ## # # ## ########## ####################### | | ## ## ## ######### ## #################### | | ## ## # ## ###### # # ## ############### | | # # ## %#####%g# # ##############? | | ###### " " [==[=%%%i!!= # ########## | | % %%"%" *%%%" [ =*###?#gp # ########## | | # # #####"/"== =######@[ # ########## | | # ### ####=#"##### ##### | | # ### # ####[= # ######## ##### | | # # # ######## ? # # ####### ##### | | # "" # ####### ##### | | # % T # # #### ######## | | # # [ #### ######## | | # # #######/## #hl [ # #### ######## | | ## # "## # # *# #### ######## | | # ! ## ## i % "" #### ######## | | ! ! ## ## ; """ ####+###"#### | | != !%! ## % #" " # """ ## !# | | %= ## #" # """ ## """" # | | # * ## == ] + """ ## """" # | | ##"#"#### === * # """ ## """" # | | ########## === %[ "" # """ ## """" # | | ########## "% # ## # | | ########## ###+#### """" # | | ########## # """ # """" # | | ########## #"[= """ # """" # | | ########## # % ! """ + """" # | | ############"## # ! # ""# | | ############ ^ %= #! F"# | | #################" != ##+###### # "# | | ############# %% ###### # ! ""# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 251 Energy Generation 56 Energy Capacity 1485 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 24 Terrain Scan Range 24 Terrain Scan Density 310 Additional Mass Support 12 Armor Coverage 1825 Resistance: KI 10 Resistance: TH 20 Resistance: EX 20 Resistance: EM 90 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 70 Targeting Accuracy 20 Recoil Reduction 3 Trap Extractor Capacity 4 Item Schematics ----------------- Hvy. Rocket Launcher | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Drone Bay | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Remote Shield | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Hyp. Coil Gun | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 6% | -8/Materials Imp. Light Armor Plating | 12% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Was Fac Arm Levels Raised 27 | . . 1 . 1 3 4 . . 1 2 . 2 4 . . 1 . 1 1 2 . 2 2 XP Earned 43705 | 3000 750 1450 350 750 5312 5770 200 . 500 2950 800 3429 4835 170 647 733 940 1077 1062 3273 103 3117 2487 XP Spent 43255 | 1500 750 . 2225 . 3400 6335 2215 . 1435 . 150 2570 7400 225 . 1650 . 1800 . . 4000 4510 3090 Upgrades 96 | 3 2 . 10 . 5 19 9 . 7 . 1 11 4 3 . 3 . 3 . . 2 5 9 Power Slot 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion Slot 4 | 1 . . . . 1 . . . . . . . . . . . . 1 . . 1 . . Utility Slot 9 | 1 . . . . . 2 . . . . . . 4 . . . . . . . 1 1 . Weapon Slot 3 | 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . Core Integrity 30 | . . . 5 . . 7 3 . 7 . . 6 . . . . . . . . . . 2 Heat Dissipation 13 | . . . . . . 5 . . . . . 5 . . . . . . . . . 3 . Energy Generation 3 | . . . . . . . 2 . . . . . . . . . . . . . . 1 . Mass Support 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Inventory Capacity 4 | . 2 . . . . 2 . . . . . . . . . . . . . . . . . Sight Range 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Sensor Range 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Terrain Scan Density 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Ranged Accuracy 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 KI Resistance % 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . TH Resistance % 4 | . . . . . . . . . . . 1 . . . . 3 . . . . . . . EX Resistance % 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . KI Damage % 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . TH Damage % 3 | . . . . . 2 . . . . . . . . . . . . . . . . . 1 Protomatter Created 3422 | . 126 12 . 62 259 95 . . . 324 . 113 140 50 174 162 75 . 227 . 86 609 908 Integrity Restored 10283 | . 245 201 . 186 777 207 . . . 741 . 576 942 141 372 486 327 . 471 426 486 2063 1636 Core 9342 | . 190 201 . 186 777 207 . . . 741 . 576 942 141 372 486 327 . 471 426 486 1422 1391 Parts 941 | . 55 . . . . . . . . . . . . . . . . . . . . 641 245 Protomatter Decayed 867 | . 43 12 72 . . . . . . 82 23 82 91 . 117 . 47 . 15 . . 90 193 Game ------ Seed TiamatDefenseCorpse Manual? 0 Play Time 02:30:05 Cumulative 296.7 hours Start 2025.06.22 @ 15:55:36 End 2025.06.22 @ 21:01:50 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 263 Rogue 263 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/1/0/0/0/0/0/0/0/0 Lore% 77 Gallery% 80 Achievement% 72 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bcd8eda7-017e-4db6-b23e-b24723cd765a